Tyrka: Difference between revisions
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== Overview == | == Overview == | ||
{{Infobox Contact | {{Infobox Contact | ||
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|introed=''None'' | |introed=''None'' | ||
|intros=''None'' | |intros=''None'' | ||
|enemies={{Enemy The Family}}{{Enemy Hydra}}{{Enemy Longbow}}{{Enemy | |enemies={{Enemy Arachnos}}{{Enemy Carnies}}{{Enemy Council}}{{Enemy Crey}}{{Enemy Group|Group=Demon Hunter|Image=V badge Hunter.png}}{{Enemy The Family}}{{Enemy Group|Group=Famous Singer|Image=V badge Singer.png}}{{Enemy Freedom Phalanx}}{{Enemy Group|Group=Guardian Images}}{{Enemy Hydra}}{{Enemy Longbow}}{{Enemy Nemesis}}{{Enemy Paragon Police}}{{Enemy RIP}}{{Enemy Shining Stars}}{{Enemy Sky Raiders}} | ||
|badge= | |badge= | ||
}} | }} | ||
{{Req SSA|arc=Who Will Die|ep=4}} | |||
{{Contact Overview|Name=Tyrka|City=V|Zone=St. Martial|x=-1304|y=118|z=1969|Pronoun=her|HoodYN=Y|Hood=Babylon|OriginYN=N|Origin=|LevelYN=Y|Level=30-40}} She is standing 289 yds. from Babylon marker, on the south side of the pyramid. Tyrka is the fourth contact in the [[Villain (Alignment)|villain-side]] [[Who Will Die]] [[Signature Story Arc]] available on the [[Paragon Market]] or free with [[VIP Player|subscription]]. | |||
Heroes find her: | |||
* in the final mission of [[Who Will Die]], Part 6 from [[Specialist Greer]] | |||
__toc__ | __toc__ | ||
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== Introductions == | == Introductions == | ||
=== Contact Introduced By === | === Contact Introduced By === | ||
{{SSA Contact}} | |||
=== Contact Introduces === | === Contact Introduces === | ||
None. | |||
=== Information === | === Information === | ||
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Tyrka is a former Circle of Thorns mage. There aren't many members of the Circle of Thorns who willingly abandon thousands of years of tradition, but Tyrka seems to have been swayed enough by someone to leave the Circle of Thorns. It's assumed from the body that Tyrka's spirit is female, though Tyrka has never confirmed that suggestion. | Tyrka is a former Circle of Thorns mage. There aren't many members of the Circle of Thorns who willingly abandon thousands of years of tradition, but Tyrka seems to have been swayed enough by someone to leave the Circle of Thorns. It's assumed from the body that Tyrka's spirit is female, though Tyrka has never confirmed that suggestion. | ||
=== | === Content was not free === | ||
This contact used to require payment, but is now available to all players. The dialogue immediately below is not now seen in-game. | |||
You need to purchase the fourth episode of the first signature story arc, [[Who Will Die]], or be a [[VIP Player|VIP]] in order to play Tyrka's story arc. | |||
=== Prior to Introduction === | === Prior to Introduction === | ||
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=== Initial Contact === | === Initial Contact === | ||
{{Missing Initial}} | {{Missing Initial}} | ||
=== Too Busy === | |||
{{Missing Too Busy}} | |||
=== Too Low Level === | === Too Low Level === | ||
Sorry, my dear {{Character}}, but this task requires you to be at least threat level 30. | Sorry, my dear {{Character}}, but this task requires you to be at least threat level 30. | ||
== | == Story Arc == | ||
=== {{UL|Masterpiece}} === | |||
=== {{UL| | |||
==== Souvenir ==== | ==== Souvenir ==== | ||
'''Aurora's Report''' | '''Aurora's Report''' | ||
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The report by Aurora Borealis begins by saying how she believes you forced Johnny Sonata to record a song on the artifact known as the Dirge of Chaos. Mynx and Swan of the Vindicators went to investigate the connection between you and Johnny Sonata after you attacked the safe house that Malaise was being kept in. | The report by Aurora Borealis begins by saying how she believes you forced Johnny Sonata to record a song on the artifact known as the Dirge of Chaos. Mynx and Swan of the Vindicators went to investigate the connection between you and Johnny Sonata after you attacked the safe house that Malaise was being kept in. | ||
Aurora goes into great detail about the battle you had within Psyche's mind, putting full blame on you and Malaise for doing a great deal of damage to Sister Psyche. She mentions how you fought off every wave of psychic defenders that | Aurora goes into great detail about the battle you had within Psyche's mind, putting full blame on you and Malaise for doing a great deal of damage to Sister Psyche. She mentions how you fought off every wave of psychic defenders that she and Sister Psyche created and warns that you're much more powerful than they had previously thought. | ||
The report ends with details about what Swan and Mynx discovered in the Golden Giza, which is that Darrin Wade is your partner in this whole plan. Aurora suggests that Longbow and any able-bodied hero should stop at nothing to apprehend you and Wade, as you've both proven yourselves to be extremely dangerous. You have a feeling that Wade has some sort of plan in his mind for all of this, and you're prepared for your friendly working relationship with Wade to reach a possible sour ending; not many partnerships in the Isles tend to end with both sides getting what they want, and you'll be sure that ''you'' get what ''you'' want at the end of all this. | |||
{{Mission:Masterpiece (Villain) - Part I: The Golden Pipes}} | |||
{{Mission:Masterpiece (Villain) - Part II: The Sound of Chaos}} | |||
{{Mission:Masterpiece (Villain) - Finale: Artistic Appreciation}} | |||
{{Mission | |||
{{ | |||
The | |||
{{ | |||
==See Also== | ==See Also== | ||
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*[[Who Will Die]] | *[[Who Will Die]] | ||
*[[Dakota Berg]] | *[[Dakota Berg]] | ||
[[Category:Who Will Die Contacts]] | |||
[[Category:Signature Arc Contacts]] |
Latest revision as of 12:01, 5 June 2020
Overview
Tyrka | |
---|---|
Former Circle Mage | |
Zone | St. Martial |
Coordinates | (-1304, 118, 1969) |
Level Range | 30-40 |
Introduced By | None |
Introduces | None |
Enemy Groups |
Demon Hunter Famous Singer Guardian Images |
Signature Story Arc Who Will Die, Episode 4.
Tyrka is a villain contact in the Babylon neighborhood of St. Martial at coordinates (-1304, 118, 1969). Her level range is 30-40. She is standing 289 yds. from Babylon marker, on the south side of the pyramid. Tyrka is the fourth contact in the villain-side Who Will Die Signature Story Arc available on the Paragon Market or free with subscription.
Heroes find her:
- in the final mission of Who Will Die, Part 6 from Specialist Greer
Introductions
Contact Introduced By
None; Tyrka should be approached in-game.
Contact Introduces
None.
Information
Former Circle Mage
Tyrka is a former Circle of Thorns mage. There aren't many members of the Circle of Thorns who willingly abandon thousands of years of tradition, but Tyrka seems to have been swayed enough by someone to leave the Circle of Thorns. It's assumed from the body that Tyrka's spirit is female, though Tyrka has never confirmed that suggestion.
Content was not free
This contact used to require payment, but is now available to all players. The dialogue immediately below is not now seen in-game.
You need to purchase the fourth episode of the first signature story arc, Who Will Die, or be a VIP in order to play Tyrka's story arc.
Prior to Introduction
Missing Prior to Introduction Dialogue
Initial Contact
Missing Initial Contact Dialogue
Too Busy
Missing Too Busy Dialogue
Too Low Level
Sorry, my dear Character, but this task requires you to be at least threat level 30.
Story Arc
Masterpiece
Souvenir
Aurora's Report
You were sent this official report that was made by Aurora Borealis regarding the incident with you, Malaise, Johnny Sonata, and Sister Psyche. Darrin Wade left his elaborate signature on a piece of paper of the report, indicating that he somehow obtained this for you to see. At the top of his note are the words...
Masterpiece
The report by Aurora Borealis begins by saying how she believes you forced Johnny Sonata to record a song on the artifact known as the Dirge of Chaos. Mynx and Swan of the Vindicators went to investigate the connection between you and Johnny Sonata after you attacked the safe house that Malaise was being kept in.
Aurora goes into great detail about the battle you had within Psyche's mind, putting full blame on you and Malaise for doing a great deal of damage to Sister Psyche. She mentions how you fought off every wave of psychic defenders that she and Sister Psyche created and warns that you're much more powerful than they had previously thought.
The report ends with details about what Swan and Mynx discovered in the Golden Giza, which is that Darrin Wade is your partner in this whole plan. Aurora suggests that Longbow and any able-bodied hero should stop at nothing to apprehend you and Wade, as you've both proven yourselves to be extremely dangerous. You have a feeling that Wade has some sort of plan in his mind for all of this, and you're prepared for your friendly working relationship with Wade to reach a possible sour ending; not many partnerships in the Isles tend to end with both sides getting what they want, and you'll be sure that you get what you want at the end of all this.
Part I: The Golden Pipes
Briefing
Hello. Character. I am Tyrka. Darrin Wade has requested I speak with you. I've heard much about what you've done in the past, and I wish to help you achieve more in the present and future.
Your own plan and Mr. Wade's are falling in line nicely with each other. As you're no doubt aware, Malaise has been arrested by the authorities of Paragon. This odd behavior is exactly what we need; it is now time for us to take action and make an attack on Sister Psyche.
Of course, many have fought the psychic before, but this time it will be different. We will be going inside her very mind to attack her. Out of formality, I must ask, are you interested in truly destroying one of the most powerful psychics in the world?
This arc contains elite bosses and may be difficult to complete by yourself.
- Agree to form a strike force
Tyrka hands you a letter and a package.
I implore you to read over the letter and go over the contents of the package.
...
Are you prepared? I may have all the time in the world, given my current spiritual situation, but you do not. As you see, you've been given the Dirge of Chaos. Now, as you may or may not be aware, one of Sister Psyche's major weakness is negative emotions, or rather, a very large amount of negative emotions. It nearly crippled her back in the 1980's. The Dirge of Chaos is one such artifact that can do the same.
We will need a powerful song within the Dirge, and not just any song; we will need a song performed by one who is powered by demons. Luckily for us, there is such a man here in St. Martial: Johnny Sonata, the man who sold his soul for his 'golden pipes'.
You have all the tools, Character. It will be up to you to get Johnny Sonata to record a song on the Dirge of Chaos. His Family goons won't try to attack you unless you go into the private areas of the Giza, then it will be fair game. You can let Johnny know that Darrin Wade will compensate him with a powerful artifact in return; I'd ask you to give him an artifact, but Wade insisted that you do not pay any sort of price for this, given the legwork you'll be doing.
Unnecessary Solicitation
Johnny Sonata won't be expecting you, Character. That's always a good thing.
Mission Objective(s)
Rave music fills the air in this part of the Giza. Johnny Sonata is somewhere here, enjoying the palace of sin that he's built himself upon.
- Record a Song on the Dirge of Chaos
- Get into the second level of the Giza
- Find Johnny Sonata
- 'Convince' Johnny to sing a song for the Dirge
- Get to Johnny's performance area
- Fend off the incoming insanity
You have recorded a new hit single with Johnny Sonata, entitled, 'Rule the World'!
Enemies
Notable NPCs
- Johnny Sonata (Famous Singer Boss)
- Hardcase (Demon Hunter Boss)
Now, I gotta ask, what's the big deal with you tearin' through my boys? You must have some sort of death wish.
- I need you to sing a song into this cassette player.
Johnny's eyes narrow, looking at the player.
Kid, I might not be the youngest cat around, but that thing is ancient history.
What makes you think I'm gonna sing you some song? Normally you gotta pay a lot of money for that privilege.
- (Explain to Johnny the proposal for an artifact from Wade.)
Darrin Wade, huh? I've heard of the guy, little bit on the weird side, but whatever.
Maybe I'll do it for the artifact, but then kid, I'm gonna have every guy who thinks he's tough kicking down my door to get a song.
It's gonna take more than that to get me to help you.
- (Rough up Johnny Sonata to show him a thing or two))
- You use your abilities to rough up Johnny Sonata until he understands the benefits of working together with you.
- Alright! Alright, kid, you made your point! I'll be upstairs getting ready.
- Glad to see we're on the same page.
- It would be a shame, Johnny, if someone destroyed the protection wards against those wailers...
- Johnny's wrinkled face goes pale at your threat. He clears his throat.
- Well, kid, maybe this whole offer of yours is worth it.
- I'll be upstairs getting ready for our recording session. You better come prepared, you understand?
- Oh, I understand well enough.
Johnny Sonata recorded a new song entitled, 'Rule the World', on the Dirge of Chaos. When the song played, it will create a devastating effect; the power of the Dirge of Chaos, combined with Johnny Sonata's demonic-granted voice, will spread enough negative and chaotic energy to devastate anyone who isn't prepared for it.
Debriefing
Always a professional, Character. I heard there was quite a ruckus in the Giza from the song Johnny was singing. I can only assume that means that everything went according to plan.
That means part one is done. Part two, however, is something that... you may not exactly enjoy. It involves a safe house and the sewers in Paragon.
Part II: The Sound of Chaos
Briefing
Malaise is not being kept in the Zig. It's a smart move on their part, we had stolen detailed plans on the infrastructure of the Zig from Arachnos some time ago.
No, instead they have Malaise in a safe house nearby, one that is armed to the teeth to ensure no one tries a direct assault. Even you, Character, would be blasted to bits if you tried to walk in there. To be fair, almost anyone would be blasted to bits if they walked in there.
Luckily for us, the Dirge of Chaos will allow us to walk right into the safe house. We hook into the speaker system that's within the safe house to play the music, causing everyone to go crazy.
- And then I'll need to ensure that system cannot be turned off.
Exactly. I have a good feeling that Manticore will be able to figure out how to turn that system off. Now, he may or may not actually be there, but it's imperative that we leave Sister Psyche with no other option than to absorb the negative energy being given off by the music.
This will put her in an extremely weakened stage, allowing Malaise to dive inside of her mind. Now, we've stolen one of the Nemesis mole machines. It will get you to the sewer network below the safe house.
We're already cutting it close, as the safe house has several precautions to check for any underground disturbances. This is why you may have quite a trek to get up there. Once you set up the Dirge, the security systems should freak out, allowing you to simply leave the sewers and walk into the front door.
As you see, Character, there is quite a lot of riding on this. Just be careful, as you'll most likely have to fight off Manticore, if he's there.
Unnecessary Solicitation
We risk Malaise being moved to another safe house if we wait to long, Character.
Mission Objective(s)
The Nemesis machine shoots out from the ground, leaving you within the depths of the Paragon sewer system.
- Play the Dirge of Chaos
- Get to the sewers and set up the dirge within one of the crates.
- Get into the warehouse and destroy the scanner systems.
- Defeat Manticore
The plan is finished! Sister Psyche will have to absorb the negative energy to stop all of this, leaving her in a weakened state.
Enemies
Notable NPCs
- Manticore (Freedom Phalanx Elite Boss)
- Grym (Shining Stars Boss)
- Dillo (Shining Stars Boss)
- Security Expert (Longbow Elite Boss)
The opening section of this map is similar to the long vertical shaft leading down to the bottom of the Abandoned Sewers Trial. If you don't have a vertical movement power, it's a long and arduous trek up the ramps while dodging Hydra.
You find a crate within the sewers with some equipment in it that will allow you to broadcast the Dirge of Chaos directly into the safe house.
You put in earplugs to prevent you from hearing the Dirge of Chaos directly and begin to play the song!
- (Leave)
You go through the systems on the computer and sabotage them, stopping any hero from coming in and turning off the Dirge of Chaos. Now, there is only one option left, which is for Sister Psyche to absorb the negative energy!
However, something on one of the nearby cameras catches your eye...
- (Zoom in on the image)
You see Manticore with a squad of PPD just like Tyrka predicted. Now, you could simply walk away with the belief that Manticore could never stop your plan.
But that's a rookie mistake. You'll have to go beat the tar out of Manticore to make sure that he can't get anywhere near the computer system to stop the plan!
- (Leave)
Debriefing
Great work, Character. I've been keeping tabs on Malaise. Everything has gone according to plan.
He is inside of Sister Psyche's mind, causing all sorts of chaos and destruction. Well, he would be, if it weren't for that prat, Aurora Borealis. She's trying to send in mental defenses to strengthen Sister Psyche's mind.
Malaise has two goals within Sister Psyche's mind. The first is to release the personality of Aurora Borealis that is trapped in Psyche's mind; this will throw the psychic into chaos, and if all goes according to plan, allow the trapped woman to take full control over Psyche. The second is to then try and trap Sister Psyche within her own mind, allowing to 'fake' version of Aurora full reign.
Final: Artistic Appreciation
Briefing
Now, there's one main issue we have right now Character. Malaise is outnumbered in Sister Psyche's mind. He barely has the Aurora trapped within Psyche... hrm, for short-hand, let's just call her Aurora-Psyche, shall we? Yes, he barely has Aurora-Psyche free, but now he has to contend with what remains of Psyche's defenses and the real Aurora Borealis.
- So i need to get into Psyche's mind to finish this. I assume you have a way in.
I do, Character. Do you remember Fortunata Gossamer? Well, she's quite a powerful psychic in her own way. I've used some of my magics to take control of her in order to use her abilities to scan Malaise's progress. The girl was quite angry about how everything turned out in Warburg; she really left me no choice.
Gossamer can send a projection of yourself into Sister Psyche's mind. Once you're inside, you'll need to assist Malaise in dismantling Sister Psyche's defenses. Be careful in there, Character, you'll be fighting a cornered psychic and another powerful psychic, while also working together with a certifiable mad man.
Unnecessary Solicitation
Malaise needs your help as soon as possible, Character!
Mission Objective(s)
Gossamer flings a projection of yourself past Sister Psyche's destroyed defenses. You land in the heart of her mind, where Malaise awaits your aid.
- Drestroy Sister Psyche's Mind
- Fight off Sister Psyche and Aurora's manifestations
- Find Sister Psyche in her Rikti memory
- Defeat the final images of Aurora Borealis
- Convince Sister Psyche her world isn't real
You were able to destabilize Sister Psyche's mind and release the fake Aurora Borealis that was trapped within!
Enemies
Notable NPCs
- Fortunata Gossamer (Fortunatas Contact)
- Malaise
- Aurora Borealis
- Aurora Borealis?
- Sister Psyche (Freedom Phalanx Elite Boss)
Mission Objective(s)
- Destroy Sister Psyche's Mind
Fortunata Gossamer speaks to you in a neutral tone.
Character. I can send you inside of Sister Psyche's mind, when you are ready.
Please let me know when you are ready.
- I'm ready, let's go.
The first phase of Control for Sister Psyche's Mind is as follows:
Control for Sister Psyche's Mind
- Sister Psyche's Control: (100/100)
- Trapped Aurora's Control: (0/100)
The second phase of Control for Sister Psyche's Mind is as follows:
Control for Sister Psyche's Mind
- Sister Psyche's Control: (70/100)
- Trapped Aurora's Control: (30/100)
You see Sister Psyche curled up on the ground, staring out into the distance. looking around the area, it seems like this is her memory of the first Rikti invasion.
Can't... can't do anymore... can't shut out the screaming... the pain... did everything I could to stop the Rikti... losing control... losing my mind... went too far... all alone now... all... all alone...
- That's right, Psyche. You're all alone, no one is going to save you.
No... but I thought... the others... they'll come... Aurora, Positron, Manticore... Statesman...
- They're all dead. None of them can help you now.
- Dead! No... but... images of their deaths... flooding my mind...
- Can't focus, too much negative emotions... how did they die?!
- Because you let them down, that's why.
- You hear a noise in the distance. Aurora Borealis has arrived!
- (Leave)
- They don't care about you. They will never try to rescue you.
- No... You're wrong! But...
- It all makes sense. There's a new psychic... Aurora Borealis... maybe they didn't need me in the first place. They just needed a psychic... they didn't care about who it was... just that there was one... why go through all the effort to save me... when there's another waiting to be used?
- You're expendable, Psyche. You're nothing to them.
- You hear a noise in the distance. Aurora Borealis has arrived!
- (Leave)
The third phase of Control for Sister Psyche's Mind is as follows:
Control for Sister Psyche's Mind
- Sister Psyche's Control: (60/100)
- Trapped Aurora's Control: (40/100)
The fourth phase of Control for Sister Psyche's Mind is as follows:
Control for Sister Psyche's Mind
- Sister Psyche's Control: (50/100)
- Trapped Aurora's Control: (50/100)
Doctor Arcanus grins knowingly at you.
- (Nod)
Doctor Sinclair grins knowingly at you.
- (Nod)
Doctor Keyes grins knowingly at you.
- (Nod)
Doctor...
I thought it was all real, all of it! The Freedom Phalanx... my husband, Manticore... Character and Malaise...
You'll have to convince Sister Psyche that her reality as a hero is fake. The best way to do that is to have her logically come to the conclusion that she was making everything up in her mind!
- The Freedom Phalanx. Let's talk about that.
- I remember them all, doctor. We fought together, we saved so many lives! We met back in the 1980's, Positron helped re-form the group after it had been previously disbanded.
- It was all so real: you have to understand!
- Ms. Tilman, the 1980's was when you were first checked in.
- No...! I was never checked in...
- But, why? Why am I thinking about the asylum now? My father bringing me in... telling me it would be OK. No... did I really... make all of that up... to escape this place?
- You did, Ms. Tilman. But don't worry, we'll get through this.
- I don't understand... I thought it was all real...
- Dr. Sinclair being your husband. Let's go deeper into that subject.
- This selection loops to another branch of this conversation which is already documented.
- Tell me about Character and Malaise.
- This selection loops to another branch of this conversation which is already documented.
- It wasn't real. Get over it.
- No... I KNOW they were real!
- Please, Ms. Tilman, calm down. Let's start again.
- This selection loops to another branch of this conversation which is already documented.
- Dr. Sinclair being your husband. Let's go deeper into that subject.
- I swear, I was married to him! He isn't a doctor, he's a hero, a vigilante! Someone who gets things done, no matter the cost.
- You're all just making this up, this is an uillusion! This can't be real!
- Dr. Sinclair is your main caretaker. He always argues with the doctors about you.
- Arguing...
- Is that why he was always having arguments with the others? Statesman and Manticore always getting in each other's way...
- Was that all just from watching Dr. Sinclair argue with the others?
- Yes, Ms. Tilman. Very good, we're making excellent progress.
- You're just a girl having random dreams, Ms. Tilman.
- No... I KNOW they were real!
- Please, Ms. Tilman, calm down. Let's start again.
- This selection loops to another branch of this conversation which is already documented.
- Tell me about Character and Malaise.
- I think of Character and Malaise and I get very angry. I know they're both behind all of this! Malaise is trying to destroy my mind with his nightmares! Character... I don't know what motive he / she could have, but I KNOW they're behind this!
- They want to destroy me, dcotor, because of how powerful I am!
- They are both figments of your imaginations, made to boost yourself up, Ms. Tilman.
- Boost myself... but they ARE real! They're trying to destroy me because I'm...
- Because... I'm... powerful...
- No, but it was real, it was all real!
- Keep calm, Ms. Tilman. You're almost through this.
- I could've sworn that it was all real...
- (Leave)
- Do you see, Mr. Tilman, how ridiculous you sound?
- No... I KNOW they were real!
- Please, Ms. Tilman, calm down. Let's start again.
- This selection loops to another branch of this conversation which is already documented.
Darrin Wade: You do realize the danger you'll be in, going inside of Sister Psyche's mind.
Malaise: Oh, I do.
Darrin Wade: If push comes to shove, she will kill you in there, you know.
Malaise: Mr. Wade...
Malaise: A true artist is never appreciated until after his death.
Positron: The doctors have confirmed that Malaise is dead. There's no coming back for him.
Citadel: We are still unable to locate Statesman.
Synapse: Well, Ra, looks like someone's gotta take charge. And you WERE the one who got us to re-form the Phalanx, back in the day.
Positron: Right, we need to split up. One team helps Manticore cure Psyche. The other finds Statesman and Darrin Wade.
Numina: Statesman is going to go straight for Wade, when he finds out he's behind all of this...
Positron: Exactly. Numina, Synapse, and Citadel will help Manticore find a cure for Psyche. Brawler and I will look for Statesman.
Synapse: What about Character?
Positron: We find Wade, we find Character. Then, we make them both pay for all of this.
Debriefing
How does it feel, Character? You are responsible for destabilizing one of the world's most powerful psychics. Normally, you would have to watch out for Sister Psyche trying to get into your mind, but from my reports, she's quite busy trying to keep her own mind clear of Aurora.
It's a shame about Malaise, but in the end, he was just a means to an end, wasn't he? Malaise died willingly and happily, at the very least.
Now, the Freedom Phalanx is in complete chaos; Statesman is missing, Sister Psyche has gone insane, and Manticore is wrapped up in trying to cure Psyche's condition, rather than go after us. A good way to end the day, I do believe, though there is still much to be done. We'll be in touch, but I would prepare, Character. Your greatest challenge will soon be coming up, I guarantee it.