Warshade: Difference between revisions
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'''Warshades''' are former [[Nictus]] who have left that dark path behind and reformed, joining with a willing host. While Warshades take more damage from most attacks, they make up for this weakness with solid Hit Points, a good variety of Dark Energy attack powers and strong defensive powers, inherent Teleport, and eventually even gain access to two shape-shift forms. Warshades become stronger when teamed with non-Kheldian heroes, gaining bonuses to their own powers based on the archetypes of their teammates. | '''Warshades''' are former [[Nictus]] who have left that dark path behind and reformed, joining with a willing host. While Warshades take more damage from most attacks, they make up for this weakness with solid Hit Points, a good variety of Dark Energy attack powers and strong defensive powers, inherent Teleport, and eventually even gain access to two shape-shift forms. Warshades become stronger when teamed with non-Kheldian heroes, gaining bonuses to their own powers based on the archetypes of their teammates. | ||
Note that the base damage modifiers in the shapeshifted forms are higher than those given for human form in the infobox. | |||
Alignment: '''Hero''' | Alignment: '''Hero''' |
Revision as of 19:01, 22 October 2020
Warshade | |
---|---|
Primary | Offense |
Secondary | Defense |
Inherent | Dark Sustenance |
Base HP | 1070.9 |
Max HP | 2409.5 |
Primary Sets | 1 |
Secondary Sets | 1 |
Epic Power Pools | 0 |
Modifiers (at level 50)
| |
Limits (at level 50)
| |
Overview
Warshades, along with Peacebringers, are one of the two Epic Archetypes for Heroes. They are available to all players, but do not get any tutorial offered at character creation, so may be unsuitable for novices.
Warshades are former Nictus who have left that dark path behind and reformed, joining with a willing host. While Warshades take more damage from most attacks, they make up for this weakness with solid Hit Points, a good variety of Dark Energy attack powers and strong defensive powers, inherent Teleport, and eventually even gain access to two shape-shift forms. Warshades become stronger when teamed with non-Kheldian heroes, gaining bonuses to their own powers based on the archetypes of their teammates.
Note that the base damage modifiers in the shapeshifted forms are higher than those given for human form in the infobox.
Alignment: Hero
The Warshade's power sets are:
Primary: Offense
Secondary: Defense
Warshade stats vary wildly with team composition and the use of their shapeshift forms. | ||
---|---|---|
Survivability | ? | |
Melee Damage | ? | |
Ranged Damage | ? | |
Crowd Control | ? | |
Support | ? | |
Pets | ? |
Power Sets
Warshades only have access to one Primary and one Secondary power set. They also have no Ancillary Power Pools, but they make up for this in the number and variety of powers in their Primary and Secondary.
Primary Power Sets
A Warshade's primary power set is designed specifically for offense. It is:
Secondary Power Sets
A Warshade's secondary power set is designed for defense. It is:
Ancillary Power Pools
This archetype does not have access to Ancillary Power Pools.
Patron Power Pools
This archetype does not have access to Patron Power Pools.
Inherent Powers
- Dark Sustenance
- Shadow Step Gained at level 1
- Shadow Recall Gained at level 10
Nictus and Void Hunters
Special enemies in the game appear when Kheldians are on the team. Depending on team size, various Nictus and Void Hunters may spawn in addition to any groups of spawned enemies; both in and out of missions. The Void Hunters are highly resistant to Kheldian damage and have a special weapon, Quantum Array Gun, that deals a considerable amount of additional damage to Kheldian players. If the team size is large enough, one or more Shadow Cyst Crystal may spawn in a mission. These are known for being difficult to dispatch, and pose a good deal of danger to the entire team.
Once a Kheldian joins a team, the team is "flagged" for special Kheldian-related spawns and the entire team must disband to "de-flag" themselves. Even if all Kheldians leave the team, the team will continue to see Nictus and Void Hunters in addition to any normal spawns they would have seen otherwise.
Historical
- Peacebringers and Warshades were added to the game in Issue 3.
- The special damage to Kheldians from Quantum Array Gun was originally untyped and irresistable, but has since been changed to Negative Energy damage.
- Kheldians were buffed in Issue 13. They gained the ability to shift into Dwarf form while mezzed, had their Damage Scale increased, gained Slow resistance for each Epic Archetype on the team and Cosmic Balance and Dark Sustenance remain active while shapeshifted.
- Prior to Issue 17, Peacebringers and Warshades, along with their villain equivalents, Arachnos Soldiers and Arachnos Widows, were unlocked at level 50.
- After Issue 17 and prior to Issue 21, Peacebringers and Warshades, along with their villain equivalents, Arachnos Soldiers and Arachnos Widows, were unlocked at level 20.
External Links