Assault Rifle: Difference between revisions

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{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 32 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 32 (Sentinel)}}
{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Blank|+Special}}
{{PowerBlock_Blank|Foe +Special}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}

Revision as of 05:15, 8 April 2021

Overview

Assault Rifle is a standard power set that is a primary set for Blasters, Corruptors and Sentinels, and a secondary set for Defenders.

"The Assault Rifle is a state-of-the-art piece of hardware. It is equipped to handle an impressive arsenal of munitions and firing modes. The Assault Rifle is also equipped with the latest in targeting technology, and is a very accurate weapon."

Possible Assault Rifle Weapon Customizations.

Power Table

Blaster / Corruptor / Defender

The Assault Rifle power set is available as a primary set for Blasters and Corruptors, and as a secondary power set for Defenders. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Burst 1 1 Ranged, Moderate DoT(Lethal), Foe -DEF
Slug 1 2 Ranged, High DMG(Lethal), Foe Knockback
Buckshot 2 4 Ranged (Cone), Moderate DMG(Lethal), Foe Knockback
M30 Grenade 6 10 Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback
Beanbag 8 16 Ranged, Minor DMG(Smash), Foe Disorient
Sniper Rifle 12 20 Sniper, Extreme DMG(Lethal), Foe Knockback, Self +Range
Flamethrower 18 28 Ranged (Cone), Extreme DoT(Fire)
Ignite 26 35 Ranged (Targeted AoE), Moderate DoT(Fire)
Full Auto 32 38 Ranged (Cone), Superior DoT(Lethal), +Special

Sentinel

The Assault Rifle power set is available as a primary set for Sentinels. The following table shows the levels at which each power is available:

Power Level Effect
Burst 1 Ranged, Moderate DoT(Lethal), Foe -DEF
Disorienting Shot 1 Ranged, Minor DMG(Smash), Foe Disorient
Buckshot 2 Ranged (Cone), Moderate DMG(Lethal), Foe Knockback
Slug 6 Ranged, High DMG(Lethal), Foe Knockback
Aim 8 Self +To Hit, +DMG, +Range
M30 Grenade 12 Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback
Flamethrower 18 Ranged (Cone), Extreme DoT(Fire)
Incinerator 26 Ranged, Extreme DoT(Fire)
Full Auto 32 Ranged (Cone), Superior DoT(Lethal), +Special

Powers

AssaultWeapons Aim.png Aim

Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage and range.

Recharge Long
Minimum Level Archetypeicon sentinel.png 8 (Sentinel)
Effects Self +To-Hit, +Damage, +Range
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

AssaultWeapons ShotgunBeanbag.png Beanbag

Fires a single non-lethal Beanbag that can seriously Disorient a target. Deals little damage and takes a long time to reload, but renders most targets unable to attack for a good while.

Damage Minor (Smashing)
Recharge Slow
Minimum Level Archetypeicon blaster.png 8 (Blaster)
V archetypeicon corruptor.png 8 (Corruptor)
Archetypeicon defender.png 16 (Defender)
Effects Ranged
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Set Categories Ranged Damage
Stuns

AssaultWeapons ShotgunBuckShot.png Buckshot

Good at close range. Fires a cone of Buckshot pellets and can knock some foes down.

Damage Moderate (Lethal)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 2 (Blaster)
V archetypeicon corruptor.png 2 (Corruptor)
Archetypeicon defender.png 4 (Defender)
Archetypeicon sentinel.png 2 (Sentinel)
Effects Ranged (Cone)
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Knockback

AssaultWeapons ARBurst.png Burst

Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the firing rate is fast. Can also reduce the target's Defense.

Damage Moderate Damage over Time(Lethal)
Recharge Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
Archetypeicon sentinel.png 1 (Sentinel)
Effects Ranged
Foe -Defense
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Defense Debuff
Accurate Defense Debuff

AssaultWeapons ShotgunBeanbag.png Disorienting Shot

Fires a single non lethal rubber bullet that can seriously Disorient a target. Deals little damage and takes a long time to reload, but renders most targets unable to attack for a good while.

Damage Minor (Smashing)
Recharge Fast
Minimum Level Archetypeicon sentinel.png 1 (Sentinel)
Effects Ranged
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Set Categories Ranged Damage
Stuns

AssaultWeapons ARFlamethrower.png Flamethrower

Spews forth a cone of flames from underneath the barrel of your assault rifle, setting foes on fire. Very accurate and very deadly at medium range.

Damage Extreme Damage over Time(Fire)
Recharge Slow
Minimum Level Archetypeicon blaster.png 18 (Blaster)
V archetypeicon corruptor.png 18 (Corruptor)
Archetypeicon defender.png 28 (Defender)
Archetypeicon sentinel.png 18 (Sentinel)
Effects Ranged (Cone)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage

AssaultWeapons ARFullAuto.png Full Auto

Opens up your Assault Rifle on Full Auto to lay down a massive spray of bullets at your target. Although very slow to reload, damage from this attack is massive, shredding all targets within the narrow cone of effect. There's a chance you may land a lucky shot for extra damage.

Damage Superior Damage over Time(Lethal)
Recharge Slow
Minimum Level Archetypeicon blaster.png 32 (Blaster)
V archetypeicon corruptor.png 32 (Corruptor)
Archetypeicon defender.png 38 (Defender)
Archetypeicon sentinel.png 32 (Sentinel)
Effects Ranged (Cone)
Foe +Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage

AssaultWeapons ARFlamethrowerIgnite.png Ignite

Sprays a targeted location with accelerant from your flamethrower, igniting the location. Any foes that pass through the flames will be burned. Great for blocking doorways and small passages.

Damage Moderate Damage over Time(Fire)
Recharge Fast
Minimum Level Archetypeicon blaster.png 26 (Blaster)
V archetypeicon corruptor.png 26 (Corruptor)
Archetypeicon defender.png 35 (Defender)
Effects Ranged (Targeted Area of Effect)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage

AssaultWeapons DOT.png Incinerator

Sprays a target with accelerant from your flamethrower, igniting it and causing extreme damage over time.

Damage Extreme Damage over Time(Fire)
Recharge Slow
Minimum Level Archetypeicon sentinel.png 26 (Sentinel)
Effects Ranged
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage

AssaultWeapons ARM30grenade.png M30 Grenade

Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.

Damage Moderate (Lethal/Smashing)
Recharge Slow
Minimum Level Archetypeicon blaster.png 6 (Blaster)
V archetypeicon corruptor.png 6 (Corruptor)
Archetypeicon defender.png 10 (Defender)
Archetypeicon sentinel.png 12 (Sentinel)
Effects Ranged (Targeted Area of Effect)
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Knockback

AssaultWeapons ShotgunSlug.png Slug

Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but it deals more damage, is longer range, and can knock down foes.

Damage High(Lethal)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 1 (Blaster)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 2 (Defender)
Archetypeicon sentinel.png 6 (Sentinel)
Effects Ranged
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Knockback

AssaultWeapons SniperRifle.png Sniper Rifle

The Sniper Rifle is a powerful piece of hardware. It is very accurate and has a very long range. The impressive round can knock down its target. Like most sniper attacks, you must take your time to aim, as this attack can be interrupted. If used in conjunction with a targeting drone, the Sniper Rifle will do additional damage. If you have more than 97% To-Hit, this attack becomes instant-cast.

Damage Extreme (Lethal)
Recharge Slow
Minimum Level Archetypeicon blaster.png 12 (Blaster)
V archetypeicon corruptor.png 12 (Corruptor)
Archetypeicon defender.png 20 (Defender)
Effects Sniper
Foe Knockback
Self +Range (except Defenders)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Reduce Interrupt Time
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Knockback
Sniper Attacks

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links