Fiery Aura: Difference between revisions
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Revision as of 02:32, 18 April 2022
Overview
Fiery Aura is a standard power set that is a primary set for Tankers and a secondary set for Brutes, Scrappers, Stalkers, and Sentinels.
"You can engulf yourself in protective flames. Fiery Aura offers superior resistance to Fire damage, but weak resistance to Cold damage and no protection to Knockback. Fiery Aura is the most offensive of the defensive Power Sets, offering some damage output."
Power Table
Brute/Scrapper
The Fiery Aura power set is available as a secondary set for Brutes and Scrappers. The following table shows the levels at which each power is available:
Power | Level | Effect |
---|---|---|
Fire Shield | 1 | Toggle: Self +Res(Smash, Lethal, Fire, Cold, Disorient) |
Blazing Aura | 2 | Toggle: PBAoE, Minor DoT(Fire) |
Healing Flames | 4 | Self Heal, +Res(Toxic) |
Temperature Protection | 10 | Auto: Self +Res(Fire, Cold, Slow) |
Plasma Shield | 16 | Toggle: Self +Res(Fire, Energy, Neg, Hold, Sleep) |
Consume | 20 | PBAoE, Minor DMG(Fire), Self +End |
Burn | 28 | Location (PBAoE), Moderate DoT(Fire), Self +Res(Immob) |
Fiery Embrace | 35 | Self +DMG |
Rise of the Phoenix | 38 | Self Rez, Special |
Sentinel
The Fiery Aura power set is available as a secondary set for Sentinels. The following table shows the levels at which each power is available:
Power | Level | Effect |
---|---|---|
Fire Shield | 1 | Toggle: Self +Res(Smash, Lethal, Fire, Cold, Disorient) |
Molten Embrace | 2 | Toggle: +Dmg, +Special |
Healing Flames | 4 | Self Heal, +Res(Toxic) |
Temperature Protection | 10 | Auto: Self +Res(Fire, Cold, Slow) |
Plasma Shield | 16 | Toggle: Self +Res(Fire, Energy, Neg, Hold, Sleep) |
Consume | 20 | PBAoE, Minor DMG(Fire), Self +End |
Burn | 28 | Location (PBAoE), Moderate DoT(Fire), Self +Res(Immob) |
Cauterizing Blaze | 35 | Toggle: Self +Heal Over Time |
Rise of the Phoenix | 38 | Self Rez, Special |
Stalker
The Fiery Aura power set is available as a secondary set for Stalkers. The following table shows the levels at which each power is available:
Power | Level | Effect |
---|---|---|
Hide | 1 | Toggle: Self Stealth, +DEF(All but Psionics) |
Fire Shield | 2 | Toggle: Self +Res(Smash, Lethal, Fire, Cold, Disorient) |
Healing Flames | 4 | Self Heal, +Res(Toxic) |
Temperature Protection | 10 | Auto: Self +Res(Fire, Cold, Slow) |
Plasma Shield | 16 | Toggle: Self +Res(Fire, Energy, Neg, Hold, Sleep) |
Consume | 20 | PBAoE, Minor DMG(Fire), Self +End |
Burn | 28 | Location (PBAoE), Moderate DoT(Fire), Self +Res(Immob) |
Cauterizing Blaze | 35 | Toggle: Self +Heal Over Time |
Rise of the Phoenix | 38 | Self Rez, Special |
Tanker
The Fiery Aura power set is available as a primary set for Tankers. The following table shows the levels at which each power is available:
Power | Level | Effect |
---|---|---|
Blazing Aura | 1 | Toggle: PBAoE, Minor DoT(Fire) |
Fire Shield | 1 | Toggle: Self +Res(Smash, Lethal, Fire, Cold, Disorient) |
Healing Flames | 2 | Self Heal, +Res(Toxic) |
Temperature Protection | 6 | Auto: Self +Res(Fire, Cold, Slow) |
Consume | 8 | PBAoE, Minor DMG(Fire), Self +End |
Plasma Shield | 12 | Toggle: Self +Res(Fire, Energy, Negative, Hold, Sleep) |
Burn | 18 | Location (PBAoE), Moderate DoT(Fire), Self +Res(Immobilize) |
Fiery Embrace | 26 | Self +DMG |
Rise of the Phoenix | 32 | Self Rez, Special |
Powers
Blazing Aura
While active, you are surrounded by flames that burn all foes that attempt to enter melee range.
Damage | Minor Damage over Time(Fire) |
Recharge | Fast |
Minimum Level | 2 (Brute) |
2 (Scrapper) | |
1 (Tanker) | |
Effects | Toggle: Point Blank Area of Effect |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (except Scrappers) | |
Set Categories | Melee AoE Damage |
Taunt (except Scrappers) | |
Universal Damage |
Burn
You can ignite the ground beneath you, freeing yourself from Immobilization effects. Foes that enter the flames you leave behind will take damage. You must be near the ground to activate this power.
Damage | Moderate Damage over Time(Fire) |
Recharge | Slow |
Minimum Level | 28 (Brute) |
28 (Scrapper) | |
28 (Sentinel) | |
28 (Stalker) | |
18 (Tanker) | |
Effects | Location (Point Blank Area of Effect) |
Self +Resistance(Immobilize) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee AoE Damage |
Universal Damage |
Cauterizing Blaze
While active, you are surrounded by flames which cauterize your wounds, healing you a small amount every few seconds.
Recharge | Very Fast |
Minimum Level | 35 (Sentinel) |
35 (Stalker) | |
Effects | Toggle: Self +Heal Over Time |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Consume
You can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.
Damage | Minor(Fire) |
Recharge | Very Long |
Minimum Level | 20 (Brute) |
20 (Scrapper) | |
20 (Sentinel) | |
20 (Stalker) | |
8 (Tanker) | |
Effects | Point Blank Area of Effect |
Self +Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brutes/Tankers only) | |
Set Categories | Melee AoE Damage |
Endurance Modification | |
Taunt (Brutes/Tankers only) | |
Universal Damage |
Fiery Embrace
Significantly boosts the damage of all your Fire attacks for quite a while. Also increases the damage of all your other non-fire based attacks for a short while.
Fiery Embrace works in two ways - by boosting the damage of Fire attacks, and by adding a Fire damage component to all Melee attacks with the extra damage based on that attack's damage. Critical and Toxic DoT damage is not affected. In PVP, the old version still applies. See Historical section.
Recharge | Very Long |
Minimum Level | 35 (Brute) |
35 (Scrapper) | |
26 (Tanker) | |
Effects | Self +Damage |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Set Categories | None |
Fire Shield
While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage as well as protection from Disorient effects.
Recharge | Very Fast |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Sentinel) | |
2 (Stalker) | |
1 (Tanker) | |
Effects | Toggle: Self +Resistance(Smashing, Lethal, Fire, Cold, Disorient) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Healing Flames
You can concentrate for a few moments to heal yourself. The power of the flames can also protect you from Toxic Damage for a while.
Recharge | Long |
Minimum Level | 4 (Brute) |
4 (Scrapper) | |
4 (Sentinel) | |
4 (Stalker) | |
2 (Tanker) | |
Effects | Self Heal, +Resistance(Toxic) |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Healing/Absorb |
Hide
Hide makes you almost impossible to detect. When properly "Hidden", a Stalker can pull off Critical hits with his attacks, and even land a massive "Assassin's Strike" with an Assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.
Recharge | Moderate |
Minimum Level | 1 (Stalker) |
Effects | Toggle: Self Stealth, +Defense(All but Psionics) |
Enhancements | Enhance Defense Buffs |
Increase Attack Rate | |
Set Categories | Defense |
Molten Embrace
Molten Embrace superheats your attacks, increasing the damage they inflict. In addition, all your attacks will have a chance to inflict fire damage over time.
Recharge | Long |
Minimum Level | 2 (Sentinel) |
Effects | Toggle: Self +Damage, +Special |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Set Categories | None |
Plasma Shield
While this power is active, you are surrounded by pure plasma. The Plasma Shield gives you resistance to Energy, Negative Energy, and Fire damage. Plasma Shield also gives you protection from Sleep and Hold effects.
Recharge | Very Fast |
Minimum Level | 16 (Brute) |
16 (Scrapper) | |
16 (Sentinel) | |
16 (Stalker) | |
12 (Tanker) | |
Effects | Toggle: Self +Resistance(Fire, Energy, Negative, Hold, Sleep) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Rise of the Phoenix
If you are defeated, you can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down and Disorients them. You will revive with about half of your Hit Points and Endurance. Rise of the Phoenix will actually leave you invulnerable for a brief time, and protected from XP Debt for 60 seconds.
The Phoenix will strike a total of three times, with two seconds between strikes. Each strike automatically hits enemies within range and deals heavy damage, a magnitude 4 stun, and Knockback. If enemies stay within the 25' radius of the Phoenix's attack for all three strikes, nuke-level total damage and a very high magnitude of stun will be dealt. Powers that make enemies immune to Knockback (such as many holds and most immobilizes), enemies with inherent Knockback protection (such as Arch-Villains), and nearby walls and corners can all become tactically important when this power is used.
Damage | Extreme Damage over Time(Fire) |
Recharge | Very Long |
Minimum Level | 38 (Brute) |
38 (Scrapper) | |
38 (Sentinel) | |
38 (Stalker) | |
32 (Tanker) | |
Effects | Self Resurrect, Special |
Enhancements | Enhance Damage |
Enhance Endurance Modification | |
Enhance Heal | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Melee AoE Damage |
Endurance Modification | |
Healing/Absorb | |
Stuns | |
Universal Damage |
Temperature Protection
Temperature Protection gives you strong resistance to Fire damage, some resistance to Cold damage, as well as some resistance to slow effects. This power is always on and costs no Endurance.
Minimum Level | 10 (Brute) |
10 (Scrapper) | |
10 (Sentinel) | |
10 (Stalker) | |
6 (Tanker) | |
Effects | Auto: Self +Resistance(Fire, Cold, Slow) |
Enhancements | Enhance Damage Resistance |
Set Categories | Resist Damage |
Historical
- This set has been in the game for Tankers since Issue 0.
- This set was included with the original release of Brutes in Issue 6.
- This set was proliferated to Scrappers in Issue 12.
- Fiery Embrace (PvE version) was changed in Issue 18. Previously, it would buff Fire damage by 125% for 20 seconds, and buff non-Fire damage by 100% for 10 seconds.
- Burn was changed in Issue 18. The Fear component was removed, an initial damage hit was added, and the tick rate of DoT damage was decreased.
- This set was included with the release of Sentinels in Issue 25.
External Links
- Fiery Aura for Brutes at City of Data v2.0
- Fiery Aura for Scrappers at City of Data v2.0
- Fiery Aura for Sentinels at City of Data v2.0
- Fiery Aura for Stalkers at City of Data v2.0
- Fiery Aura for Tankers at City of Data v2.0