Fire Manipulation: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
No edit summary
Line 12: Line 12:
{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=FireManipulation_RingofFire.png|Power=Ring of Fire|Level=1|Effect=Ranged, Moderate DoT(Fire), Foe Immob|Border=1}}
{{Powers_LevelRow|Icon=FireManipulation_RingofFire.png|Power=Ring of Fire|Level=1|Effect=Ranged, Moderate DoT(Fire), Foe Immob|Border=1}}
{{Powers_LevelRow|Icon=FireManipulation_FireSword.png|Power=Fire Sword|Level=2|Effect=Melee, Moderate DMG(Fire/Lethal)|Border=1}}
{{Powers_LevelRow|Icon=FireManipulation_FireSword.png|Power=Fire Sword|Level=1|Effect=Melee, Moderate DMG(Fire/Lethal)|Border=1}}
{{Powers_LevelRow|Icon=FireManipulation_Combustion.png|Power=Combustion|Level=4|Effect=PBAoE, Moderate DoT(Fire)|Border=1}}
{{Powers_LevelRow|Icon=FireManipulation_Combustion.png|Power=Combustion|Level=4|Effect=PBAoE, Moderate DoT(Fire)|Border=1}}
{{Powers_LevelRow|Icon=FireManipulation_FireSwordCircle.png|Power=Fire Sword Circle|Level=10|Effect=PBAoE, Moderate DMG(Fire/Lethal)|Border=1}}
{{Powers_LevelRow|Icon=FireManipulation_FireSwordCircle.png|Power=Fire Sword Circle|Level=10|Effect=PBAoE, Moderate DMG(Fire/Lethal)|Border=1}}
{{Powers_LevelRow|Icon=FireManipulation_BuildUp.png|Power=Build Up|Level=16|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=FireManipulation_BuildUp.png|Power=Build Up|Level=16|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=FireManipulation_BlazingAura.png|Power=Cauterizing Aura|Level=20|Effect=Toggle: PBAoE, Minor DoT(Fire), Self +Heal Over Time, +Rec|Border=1}}
{{Powers_LevelRow|Icon=FireManipulation_BlazingAura.png|Power=Cauterizing Aura|Level=20|Effect=Toggle: PBAoE, Minor DoT(Fire), Self +Heal Over Time, +Rec|Border=1}}
{{Powers_LevelRow|Icon=FireManipulation_Consume.png|Power=Consume|Level=28|Effect=PBAoE, Minor DMG(Fire), Self +End|Border=1}}
{{Powers_LevelRow|Icon=FireManipulation_Consume.png|Power=Consume|Level=24|Effect=PBAoE, Minor DMG(Fire), Self +End|Border=1}}
{{Powers_LevelRow|Icon=FireManipulation_Burn.png|Power=Burn|Level=35|Effect=Location(PBAoE), Moderate DoT(Fire), Self +Res(Immob)|Border=1}}
{{Powers_LevelRow|Icon=FireManipulation_Burn.png|Power=Burn|Level=28|Effect=Location(PBAoE), Moderate DoT(Fire), Self +Res(Immob)|Border=1}}
{{Powers_LevelRow|Icon=FireManipulation_HotFeet.png|Power=Hot Feet|Level=38|Effect=Toggle: PBAoE, Minor DoT(Fire), Foe -SPD|Border=1}}
{{Powers_LevelRow|Icon=FireManipulation_HotFeet.png|Power=Hot Feet|Level=30|Effect=Toggle: PBAoE, Minor DoT(Fire), Foe -SPD|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


Line 42: Line 42:
{{PowerBlock_Damage|Moderate Damage over Time(Fire)}}
{{PowerBlock_Damage|Moderate Damage over Time(Fire)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 35 (Blaster)}}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 28 (Blaster)}}}
{{PowerBlock_Effects|Location (Point Blank Area of Effect)}}
{{PowerBlock_Effects|Location (Point Blank Area of Effect)}}
{{PowerBlock_Blank|Self +Resistance(Immobilize)}}
{{PowerBlock_Blank|Self +Resistance(Immobilize)}}
Line 96: Line 96:
{{PowerBlock_Damage|Minor(Fire)}}
{{PowerBlock_Damage|Minor(Fire)}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 28 (Blaster)}}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 24 (Blaster)}}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Self +Endurance}}
{{PowerBlock_Blank|Self +Endurance}}
Line 115: Line 115:
{{PowerBlock_Damage|Moderate(Fire/Lethal)}}
{{PowerBlock_Damage|Moderate(Fire/Lethal)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 2 (Blaster)}}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
Line 147: Line 147:
{{PowerBlock_Damage|Minor Damage over Time(Fire)}}
{{PowerBlock_Damage|Minor Damage over Time(Fire)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 38 (Blaster)}}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 30 (Blaster)}}}
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe -Speed}}
{{PowerBlock_Blank|Foe -Speed}}

Revision as of 22:31, 21 October 2022

Overview

Fire Manipulation is a standard power set that is a secondary set for Blasters.

"Fire Manipulation lets you surround yourself with various manifestations of fire and flames, assaulting and burning nearby foes. Fire Manipulation powers tend to set foes ablaze for added damage over time."

Power Table

The Fire Manipulation power set is available as a secondary set for Blasters. The following table shows the level at which each power is available:

Power Level Effect
Ring of Fire 1 Ranged, Moderate DoT(Fire), Foe Immob
Fire Sword 1 Melee, Moderate DMG(Fire/Lethal)
Combustion 4 PBAoE, Moderate DoT(Fire)
Fire Sword Circle 10 PBAoE, Moderate DMG(Fire/Lethal)
Build Up 16 Self +DMG, +To-Hit
Cauterizing Aura 20 Toggle: PBAoE, Minor DoT(Fire), Self +Heal Over Time, +Rec
Consume 24 PBAoE, Minor DMG(Fire), Self +End
Burn 28 Location(PBAoE), Moderate DoT(Fire), Self +Res(Immob)
Hot Feet 30 Toggle: PBAoE, Minor DoT(Fire), Foe -SPD

Powers

FireManipulation BuildUp.png Build Up

Greatly boosts your attacks for a few seconds. Slightly increases chance to hit.

Recharge Long
Minimum Level Archetypeicon blaster.png 16 (Blaster)
Effects Self +Damage, +To-Hit
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

FireManipulation Burn.png Burn

You can ignite the ground beneath you, freeing yourself from Immobilization effects. Foes that enter the flames you leave behind will take damage. You must be near the ground to activate this power.

Damage Moderate Damage over Time(Fire)
Recharge Slow
Minimum Level Archetypeicon blaster.png 28 (Blaster)
Effects Location (Point Blank Area of Effect)
Self +Resistance(Immobilize)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee AoE Damage
Universal Damage

FireManipulation BlazingAura.png Cauterizing Aura

While active, you are surrounded by flames that continuously burn all foes that attempt to enter melee range. In addition, you recover a small amount of health every few seconds.

Damage Minor Damage over Time(Fire)
Recharge Very Fast
Minimum Level Archetypeicon blaster.png 20 (Blaster)
Effects Toggle: Point Blank Area of Effect
Self +Heal Over Time, +Recovery
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Enhance Heal
Increase Attack Rate
Set Categories Melee AoE Damage
Endurance Modification
Healing/Absorb
Accurate Healing
Universal Damage

FireManipulation Combustion.png Combustion

Your mastery of fire allows you to violently raise the temperature around yourself in an attempt to spontaneously combust any nearby foes and set them ablaze, dealing damage over time.

Damage Moderate Damage over Time(Fire)
Recharge Slow
Minimum Level Archetypeicon blaster.png 4 (Blaster)
Effects Point Blank Area of Effect
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee AoE Damage
Universal Damage

FireManipulation Consume.png Consume

You can Consume some fuel from your nearby enemies to recover Endurance.

Damage Minor(Fire)
Recharge Very Long
Minimum Level Archetypeicon blaster.png 24 (Blaster)
Effects Point Blank Area of Effect
Self +Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee AoE Damage
Endurance Modification
Universal Damage

FireManipulation FireSword.png Fire Sword

Through concentration, you can create a sword of fire that can set foes ablaze. Successful attacks from the Fire Sword will ignite your target, dealing damage over time.

Damage Moderate(Fire/Lethal)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 1 (Blaster)
Effects Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee Damage
Universal Damage

FireManipulation FireSwordCircle.png Fire Sword Circle

Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing minor damage and setting them ablaze.

Damage Moderate(Fire/Lethal)
Recharge Slow
Minimum Level Archetypeicon blaster.png 10 (Blaster)
Effects Point Blank Area of Effect
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee AoE Damage
Universal Damage

FireManipulation HotFeet.png Hot Feet

While active, you heat the earth in a large area around yourself. Enemy movement is Slowed as they attempt to flee the immediate area. All foes in the affected area may also suffer some damage over time. You cannot fly and must be near the ground to use this power.

Damage Minor Damage over Time(Fire)
Recharge Slow
Minimum Level Archetypeicon blaster.png 30 (Blaster)
Effects Toggle: Point Blank Area of Effect
Foe -Speed
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Slow
Set Categories Melee AoE Damage
Slow Movement
Universal Damage

FireManipulation RingofFire.png Ring of Fire

Immobilizes your target in a Ring of fire. Deals some damage over time. Useful for keeping villains at bay.

Damage Moderate Damage over Time(Fire)
Recharge Medium
Minimum Level Archetypeicon blaster.png 1 (Blaster)
Effects Ranged
Foe Immobilize
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Immobilize
Universal Damage

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links