Fire Manipulation

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Overview

Fire Manipulation is a standard power set that is a secondary set for Blasters.

"Fire Manipulation lets you surround yourself with various manifestations of fire and flames, assaulting and burning nearby foes. Fire Manipulation powers tend to set foes ablaze for added damage over time."

Power Table

The Fire Manipulation power set is available as a secondary set for Blasters. The following table shows the level at which each power is available:

Power Level Effect
Ring of Fire 1 Ranged, DoT(Fire), Foe Immob
Fire Sword 1 Melee, DMG(Fire), Foe -DEF
Combustion 4 PBAoE, DoT(Fire)
Fire Sword Circle 10 PBAoE, DMG(Fire/Lethal)
Build Up 16 Self +DMG, +To-Hit
Cauterizing Aura 20 Toggle: PBAoE, DoT(Fire), Self +Heal Over Time, +Rec
Consume 24 PBAoE, DMG(Fire), Self +End
Burn 28 Location(PBAoE), DoT(Fire), Self +Res(Immob)
Hot Feet 30 Toggle: PBAoE, DoT(Fire), Foe -SPD

Powers

FireManipulation BuildUp.png Build Up

Greatly boosts your attacks for a few seconds. Slightly increases chance to hit.

Recharge
90 seconds
Minimum Level
16 (Blaster)
Effects
Self +Damage, +To-Hit
Enhancements
Reduce Endurance Cost
Enhance Recharge Speed
Enhance ToHit Buffs
Set Categories
Customization
Original, Bright Fire, Dark Fire

FireManipulation Burn.png Burn

You can ignite the ground beneath you, freeing yourself from Immobilization effects. Foes that enter the flames you leave behind will take damage. You must be near the ground to activate this power.

Damage
1.44 Fire + up to 1.04 Fire Damage over Time
Recharge
25 seconds
Minimum Level
28 (Blaster)
Effects
Location (Point Blank Area of Effect)
Self +Resistance(Immobilize)
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Recharge Speed
Customization
Original, Bright Fire, Dark Fire

FireManipulation BlazingAura.png Cauterizing Aura

While active, you are surrounded by flames that continuously burn all foes that attempt to enter melee range. In addition, you recover a small amount of health every few seconds.

Damage
0.2 Fire Damage over Time every 2 seconds
Recharge
10 seconds
Minimum Level
20 (Blaster)
Effects
Toggle: Point Blank Area of Effect
Self +Heal Over Time, +Recovery
Enhancements
Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Enhance Heal
Enhance Recharge Speed
Customization
Original, Bright Fire, Dark Fire

FireManipulation Combustion.png Combustion

Your mastery of fire allows you to violently raise the temperature around yourself in an attempt to spontaneously combust any nearby foes and set them ablaze, dealing damage over time.

Damage
1.5 Fire Damage over Time
Recharge
15 seconds
Minimum Level
4 (Blaster)
Effects
Point Blank Area of Effect
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Recharge Speed
Customization
Original, Bright Fire, Dark Fire

FireManipulation Consume.png Consume

You can Consume some fuel from your nearby enemies to recover Endurance.

Damage
0.4 Fire
Recharge
180 seconds
Minimum Level
24 (Blaster)
Effects
Point Blank Area of Effect
Self +Endurance
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Endurance Modification
Enhance Recharge Speed
Customization
Original, Bright Fire, Dark Fire

FireManipulation FireSword.png Fire Sword

Through concentration, you can create a sword of fire that can set foes ablaze. Successful attacks from the Fire Sword will cut through your target defenses and ignite them, dealing damage over time.

Damage
1.96 Fire + up to 0.5 Fire Damage over Time
Recharge
10 seconds
Minimum Level
1 (Blaster)
Effects
Melee
Foe -Defense
Enhancements
Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Recharge Speed
Customization
Original, Fire Scimitar, Greater Fire Sword, Dark Fire Scimitar, Greater Dark Fire Sword

FireManipulation FireSwordCircle.png Fire Sword Circle

Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing minor damage and setting them ablaze.

Damage
1.51 Fire/Lethal + up to 0.3 Fire Damage over Time
Recharge
20 seconds
Minimum Level
10 (Blaster)
Effects
Point Blank Area of Effect
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Recharge Speed
Customization
Original, Fire Scimitar, Greater Fire Sword, Dark Fire Scimitar, Greater Dark Fire Sword

FireManipulation HotFeet.png Hot Feet

While active, you heat the earth in a large area around yourself. Enemy movement is Slowed as they attempt to flee the immediate area. All foes in the affected area may also suffer some damage over time. You cannot fly and must be near the ground to use this power.

Damage
0.25 Damage over Time every 2 seconds
Recharge
20 seconds
Minimum Level
30 (Blaster)
Effects
Toggle: Point Blank Area of Effect
Foe -Speed
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Slow Movement
Customization
Original, Bright Fire, Dark Fire

FireManipulation RingofFire.png Ring of Fire

Immobilizes your target in a Ring of fire. Deals some damage over time. Useful for keeping villains at bay.

Damage
1.54 Fire Damage over Time
Recharge
6 seconds
Minimum Level
1 (Blaster)
Effects
Ranged
Foe Immobilize
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization
Enhance Range
Enhance Recharge Speed
Customization
Original, Bright Fire, Dark Fire

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links