Sonic Resonance: Difference between revisions

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{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_DebuffDamRes.png|Power=Sonic Siphon|PriLevel=1|SecLevel=1|Effect=Ranged, Foe -Res(All)|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_DebuffDamRes.png|Power=Sonic Siphon|PriLevel=1|SecLevel=1|Effect=Ranged, Foe -Res(All)|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_ProtectPhysical.png|Power=Sonic Barrier|PriLevel=1|SecLevel=2|Effect=Ranged, Ally +Res(Smash, Lethal, Toxic)|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_ProtectPhysical.png|Power=Sonic Barrier|PriLevel=1|SecLevel=1|Effect=Ranged, Ally +Res(Smash, Lethal, Toxic)|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_ProtectElements.png|Power=Sonic Haven|PriLevel=2|SecLevel=4|Effect=Ranged, Ally +Res(Fire, Cold, Energy, Neg)|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_ProtectElements.png|Power=Sonic Haven|PriLevel=2|SecLevel=4|Effect=Ranged, Ally +Res(Fire, Cold, Energy, Neg)|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_Hold.png|Power=Sonic Cage|PriLevel=6|SecLevel=10|Effect=Ranged, Foe Capture(Special)|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_Hold.png|Power=Sonic Cage|PriLevel=6|SecLevel=10|Effect=Ranged, Foe Capture(Special)|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_TeamDebuffDamRes.png|Power=Disruption Field |PriLevel=8|SecLevel=16|Effect=Toggle: Ranged Ally (Targeted AoE), Foe -Res|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_TeamDebuffDamRes.png|Power=Disruption Field |PriLevel=8|SecLevel=16|Effect=Toggle: Ranged Ally (Targeted AoE), Foe -Res|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_BuffDamageRes.png|Power=Sonic Dispersion|PriLevel=12|SecLevel=20|Effect=Toggle: PBAoE, Ally +Res(All DMG but Psionic, Disorient, Hold, Immob)|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_BuffDamageRes.png|Power=Sonic Dispersion|PriLevel=12|SecLevel=20|Effect=Toggle: PBAoE, Ally +Res(All DMG but Psionic, Disorient, Hold, Immob)|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_TeamKnockback.png|Power=Sonic Repulsion|PriLevel=18|SecLevel=28|Effect=Toggle: Ranged Ally (Targeted AoE), Foe Knockback|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_TeamKnockback.png|Power=Sonic Repulsion|PriLevel=18|SecLevel=24|Effect=Toggle: Ranged Ally (Targeted AoE), Foe Knockback|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_Dispel.png|Power=Clarity|PriLevel=26|SecLevel=35|Effect=Ranged, Ally +Res(Disorient, Hold, Sleep, Immob, Fear, Confuse), +Perception|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_Dispel.png|Power=Clarity|PriLevel=22|SecLevel=28|Effect=Ranged, Ally +Res(Disorient, Hold, Sleep, Immob, Fear, Confuse), +Perception|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_DropKnockback.png|Power=Liquefy|PriLevel=32|SecLevel=38|Effect=Ranged (Location AoE), Minor DMG(Smash/Energy) ([[Controller]]s/[[Defender]]s), Foe Hold, Knockback (Knockdown for Controllers/Defenders), -To-Hit, -DEF|Border=0}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_DropKnockback.png|Power=Liquefy|PriLevel=26|SecLevel=30|Effect=Ranged (Location AoE), Minor DMG(Smash/Energy) ([[Controller]]s/[[Defender]]s), Foe Hold, Knockback (Knockdown for Controllers/Defenders), -To-Hit, -DEF|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 35 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 28 (Controller)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 35 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 26 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 22 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 35 (Mastermind)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 28 (Mastermind)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Ally +Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception}}
{{PowerBlock_Blank|Ally +Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception}}
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=== [[File:SonicDebuff_DropKnockback.png]] Liquefy ===
=== [[File:SonicDebuff_DropKnockback.png]] Liquefy ===
You unleash a barrage of sonic waves on the Earth itself, generating a powerful, localized earthquake. The impact of the sonic shockwave may Hold some foes and deal some minor damage (except [[Corruptor]]s). Most foes that pass through the location will fall down. The violent shaking also reduces their chance to hit and Defense.
You unleash a barrage of sonic waves on the Earth itself, generating a powerful, localized earthquake. The impact of the sonic shockwave may Hold some foes and deal some minor damage (except [[Corruptor]]s/[[Mastermind]]s). Most foes that pass through the location will fall down. The violent shaking also reduces their chance to hit and Defense.
   
   
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor(Smashing/Energy) (except [Corruptor]]s)}}
{{PowerBlock_Damage|Minor(Smashing/Energy) (except Corruptors/Masterminds)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 38 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 30 (Controller)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 38 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 30 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 32 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 26 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 38 (Mastermind)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 30 (Mastermind)}}
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}
{{PowerBlock_Blank|Foe Hold, Knockdown (Knockback for Corruptors), -To-Hit, -Defense}}
{{PowerBlock_Blank|Foe Hold, Knockdown (Knockback for Corruptors/Masterminds), -To-Hit, -Defense}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}} (except Corruptors)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}} (except Corruptors/Masterminds)}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Hold}}}}
{{PowerBlock_Blank|{{Enhance Hold}}}}
{{PowerBlock_Blank|{{Enhance Knockback}} (Corruptors only)}}
{{PowerBlock_Blank|{{Enhance Knockback}} (Corruptors/Masterminds only)}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
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{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Holds}}}}
{{PowerBlock_Blank|{{Set Holds}}}}
{{PowerBlock_Blank|{{Set Knockback}} (Corruptors only)}}
{{PowerBlock_Blank|{{Set Knockback}} (Corruptors/Masterminds only)}}
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Ally +Resistance(Smashing, Lethal, Toxic)}}
{{PowerBlock_Blank|Ally +Resistance(Smashing, Lethal, Toxic)}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 28 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 24 (Controller)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 24 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 18 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 18 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 28 (Mastermind)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 24 (Mastermind)}}
{{PowerBlock_Effects|Toggle: Ranged Ally (Targeted Area of Effect)}}
{{PowerBlock_Effects|Toggle: Ranged Ally (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe Knockback}}
{{PowerBlock_Blank|Foe Knockback}}

Latest revision as of 19:19, 26 April 2023

Overview

Sonic Resonance is a standard power set that is primary set for Defenders and a secondary set for Controllers, Corruptors, and Masterminds.

"You have the ability to control sound in several fashions. You can create semi-solid barriers, set up waves which weaken or strengthen a target, as well as creating soothing sounds which act to counteract any negative effects which may exist on your friends."

Power Table

The Sonic Resonance power set is available as a primary set for Defenders and as a secondary set for Controllers, Corruptors, and Masterminds. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Sonic Siphon 1 1 Ranged, Foe -Res(All)
Sonic Barrier 1 1 Ranged, Ally +Res(Smash, Lethal, Toxic)
Sonic Haven 2 4 Ranged, Ally +Res(Fire, Cold, Energy, Neg)
Sonic Cage 6 10 Ranged, Foe Capture(Special)
Disruption Field 8 16 Toggle: Ranged Ally (Targeted AoE), Foe -Res
Sonic Dispersion 12 20 Toggle: PBAoE, Ally +Res(All DMG but Psionic, Disorient, Hold, Immob)
Sonic Repulsion 18 24 Toggle: Ranged Ally (Targeted AoE), Foe Knockback
Clarity 22 28 Ranged, Ally +Res(Disorient, Hold, Sleep, Immob, Fear, Confuse), +Perception
Liquefy 26 30 Ranged (Location AoE), Minor DMG(Smash/Energy) (Controllers/Defenders), Foe Hold, Knockback (Knockdown for Controllers/Defenders), -To-Hit, -DEF

Powers

SonicDebuff Dispel.png Clarity

By bouncing a carefully pitched sound wave off an ally's ear drum, you can free them from any Disorient, Hold, Sleep, Confusion, Fear, or Immobilize effects, and leave them resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception.

Recharge Fast
Minimum Level Archetypeicon controller.png 28 (Controller)
V archetypeicon corruptor.png 28 (Corruptor)
Archetypeicon defender.png 22 (Defender)
V archetypeicon mastermind.png 28 (Mastermind)
Effects Ranged
Ally +Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

SonicDebuff TeamDebuffDamRes.png Disruption Field

You set up a constant wave of sonic energy around an ally, weakening the Damage Resistance of all nearby foes.

Recharge Moderate
Minimum Level Archetypeicon controller.png 16 (Controller)
V archetypeicon corruptor.png 16 (Corruptor)
Archetypeicon defender.png 8 (Defender)
V archetypeicon mastermind.png 16 (Mastermind)
Effects Toggle: Ranged Ally (Targeted Area of Effect)
Foe -Resistance
Enhancements Reduce Endurance Cost
Increase Attack Rate
Set Categories None

SonicDebuff DropKnockback.png Liquefy

You unleash a barrage of sonic waves on the Earth itself, generating a powerful, localized earthquake. The impact of the sonic shockwave may Hold some foes and deal some minor damage (except Corruptors/Masterminds). Most foes that pass through the location will fall down. The violent shaking also reduces their chance to hit and Defense.

Damage Minor(Smashing/Energy) (except Corruptors/Masterminds)
Recharge Slow
Minimum Level Archetypeicon controller.png 30 (Controller)
V archetypeicon corruptor.png 30 (Corruptor)
Archetypeicon defender.png 26 (Defender)
V archetypeicon mastermind.png 30 (Mastermind)
Effects Ranged (Location Area of Effect)
Foe Hold, Knockdown (Knockback for Corruptors/Masterminds), -To-Hit, -Defense
Enhancements Enhance Accuracy (except Corruptors/Masterminds)
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Hold Duration
Enhance Knockback Distance (Corruptors/Masterminds only)
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Ranged AoE Damage
Defense Debuff
Accurate Defense Debuff
Holds
Knockback (Corruptors/Masterminds only)
ToHit Debuff
Accurate ToHit Debuff
Universal Damage

SonicDebuff ProtectPhysical.png Sonic Barrier

This shield dramatically reduces the damage an ally takes from Smashing, Lethal, and Toxic attacks for a limited time. You cannot stack multiple Sonic Barriers on the same target; however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself.

Recharge Very Fast
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged
Ally +Resistance(Smashing, Lethal, Toxic)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

SonicDebuff Hold.png Sonic Cage

Encases the target in an impenetrable field of sonic waves. The target cannot attack or be attacked.

Recharge Moderate
Minimum Level Archetypeicon controller.png 10 (Controller)
V archetypeicon corruptor.png 10 (Corruptor)
Archetypeicon defender.png 6 (Defender)
V archetypeicon mastermind.png 10 (Mastermind)
Effects Ranged
Foe Capture(Special)
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

SonicDebuff BuffDamageRes.png Sonic Dispersion

You create a large field of sonic waves, protecting all allies inside. The Sonic Dispersion gives all allies within increased resistance against all damage except Psionic. The Sonic Bubble also protects allies from Immobilization, Disorient, and Hold effects.

Recharge Slow
Minimum Level Archetypeicon controller.png 20 (Controller)
V archetypeicon corruptor.png 20 (Corruptor)
Archetypeicon defender.png 12 (Defender)
V archetypeicon mastermind.png 20 (Mastermind)
Effects Toggle: Point Blank Area of Effect
Ally +Resistance(All Damage but Psionics, Disorient, Hold, Immobilize)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

SonicDebuff ProtectElements.png Sonic Haven

This shield dramatically reduces the damage an ally takes from Fire, Cold, Energy, and Negative Energy attacks for a limited time. You cannot stack multiple Sonic Havens on the same target; however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Barrier. You cannot use this power on yourself.

Recharge Very Fast
Minimum Level Archetypeicon controller.png 4 (Controller)
V archetypeicon corruptor.png 4 (Corruptor)
Archetypeicon defender.png 2 (Defender)
V archetypeicon mastermind.png 4 (Mastermind)
Effects Ranged
Ally +Resistance(Fire, Cold, Energy, Negative)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

SonicDebuff TeamKnockback.png Sonic Repulsion

You create a powerful sonic resonance around an ally, repelling all foes nearby. You will lose endurance for each target repelled.

Recharge Moderate
Minimum Level Archetypeicon controller.png 24 (Controller)
V archetypeicon corruptor.png 24 (Corruptor)
Archetypeicon defender.png 18 (Defender)
V archetypeicon mastermind.png 24 (Mastermind)
Effects Toggle: Ranged Ally (Targeted Area of Effect)
Foe Knockback
Enhancements Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Set Categories Knockback

SonicDebuff DebuffDamRes.png Sonic Siphon

By setting up a constant vibration within the body of your foe, you weaken their Damage Resistance. Affected targets will take more damage from successful attacks.

Recharge Slow
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged
Foe -Resistance(All)
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links