Archery: Difference between revisions
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{{Powers_SplitLevelHeader}} | {{Powers_SplitLevelHeader}} | ||
{{Powers_SplitLevelRow|Icon=Archery_QuickArrow.png|Power=Snap Shot|PriLevel=1|SecLevel=1|Effect=Ranged, Minor DMG(Lethal)|Border=1}} | {{Powers_SplitLevelRow|Icon=Archery_QuickArrow.png|Power=Snap Shot|PriLevel=1|SecLevel=1|Effect=Ranged, Minor DMG(Lethal)|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=Archery_MediumArrow.png|Power=Aimed Shot|PriLevel=1|SecLevel= | {{Powers_SplitLevelRow|Icon=Archery_MediumArrow.png|Power=Aimed Shot|PriLevel=1|SecLevel=1|Effect=Ranged, Moderate DMG(Lethal) (High DMG(Lethal) for [[Blaster]]s)|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=Archery_ConeArrow.png|Power=Fistful of Arrows|PriLevel=2|SecLevel=4|Effect=Ranged (Cone), Moderate DMG(Lethal)|Border=1}} | {{Powers_SplitLevelRow|Icon=Archery_ConeArrow.png|Power=Fistful of Arrows|PriLevel=2|SecLevel=4|Effect=Ranged (Cone), Moderate DMG(Lethal)|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=Archery_FlamingArrow.png|Power=Blazing Arrow|PriLevel=6|SecLevel=10|Effect=Ranged, High DMG(Lethal), Minor DoT(Fire)|Border=1}} | {{Powers_SplitLevelRow|Icon=Archery_FlamingArrow.png|Power=Blazing Arrow|PriLevel=6|SecLevel=10|Effect=Ranged, High DMG(Lethal), Minor DoT(Fire)|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=Archery_Aim.png|Power=Aim|PriLevel=8|SecLevel=16|Effect=Self +To-Hit, +DMG|Border=1}} | {{Powers_SplitLevelRow|Icon=Archery_Aim.png|Power=Aim|PriLevel=8|SecLevel=16|Effect=Self +To-Hit, +DMG|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=Archery_ExplodingArrow.png|Power=Explosive Arrow|PriLevel=12|SecLevel=20|Effect=Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback|Border=1}} | {{Powers_SplitLevelRow|Icon=Archery_ExplodingArrow.png|Power=Explosive Arrow|PriLevel=12|SecLevel=20|Effect=Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=Archery_SniperArrow.png|Power=Ranged Shot|PriLevel=18|SecLevel= | {{Powers_SplitLevelRow|Icon=Archery_SniperArrow.png|Power=Ranged Shot|PriLevel=18|SecLevel=24|Effect=Sniper, Extreme DMG(Lethal)|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=Archery_StunArrow.png|Power=Stunning Shot|PriLevel= | {{Powers_SplitLevelRow|Icon=Archery_StunArrow.png|Power=Stunning Shot|PriLevel=22|SecLevel=28|Effect=Ranged Disorient, Minor DMG(Smash)|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=Archery_RainofArrows.png|Power=Rain of Arrows|PriLevel= | {{Powers_SplitLevelRow|Icon=Archery_RainofArrows.png|Power=Rain of Arrows|PriLevel=26|SecLevel=30|Effect=Ranged (Location AoE), Extreme DoT(Lethal)|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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{{Powers_LevelRow|Icon=Archery_ExplodingArrow.png|Power=Explosive Arrow|Level=12|Effect=Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback|Border=1}} | {{Powers_LevelRow|Icon=Archery_ExplodingArrow.png|Power=Explosive Arrow|Level=12|Effect=Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon=Archery_FlamingArrow.png|Power=Blazing Arrow|Level=18|Effect=Ranged, High DMG(Lethal), Minor DoT(Fire)|Border=1}} | {{Powers_LevelRow|Icon=Archery_FlamingArrow.png|Power=Blazing Arrow|Level=18|Effect=Ranged, High DMG(Lethal), Minor DoT(Fire)|Border=1}} | ||
{{Powers_LevelRow|Icon=Archery_HeavyArrow.png|Power=Perfect Shot|Level= | {{Powers_LevelRow|Icon=Archery_HeavyArrow.png|Power=Perfect Shot|Level=22|Effect=Ranged, Very High DMG(Lethal)|Border=1}} | ||
{{Powers_LevelRow|Icon=Archery_RainofArrows.png|Power=Rain of Arrows|Level= | {{Powers_LevelRow|Icon=Archery_RainofArrows.png|Power=Rain of Arrows|Level=26|Effect=Ranged (Location AoE), Extreme DoT(Lethal)|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
== Powers == | == Powers == | ||
=== [[File:Archery_Aim.png]] Aim === | === [[File:Archery_Aim.png]] Aim === | ||
Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage. | Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage and range ([[Sentinel]]s only). | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 8 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 8 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 8 (Corruptor)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 8 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 16 (Defender)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 8 (Sentinel)}} | {{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 8 (Sentinel)}} | ||
{{PowerBlock_Effects|Self +To-Hit, +Damage, +Range | {{PowerBlock_Effects|Self +To-Hit, +Damage, (+Range for Sentinels)}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|High(Lethal)}} | {{PowerBlock_Damage|High(Lethal)}} | ||
{{PowerBlock_Blank|''' | {{PowerBlock_Blank|'''[[Corruptor]]s/[[Defender]]s:''' Moderate(Lethal)}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 1 (Sentinel)}} | {{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 1 (Sentinel)}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
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{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 6 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 6 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 6 (Corruptor)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 6 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] | {{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 10 (Defender)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 18 (Sentinel)}} | |||
{{PowerBlock_Effects|Ranged, Minor Damage over Time(Fire)}} | {{PowerBlock_Effects|Ranged, Minor Damage over Time(Fire)}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
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{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 12 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 12 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 12 (Corruptor)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 12 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 20 (Defender)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 12 (Sentinel)}} | {{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 12 (Sentinel)}} | ||
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | {{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | ||
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{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 2 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 2 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 2 (Corruptor)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 2 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 4 (Defender)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 2 (Sentinel)}} | {{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 2 (Sentinel)}} | ||
{{PowerBlock_Effects|Ranged (Cone)}} | {{PowerBlock_Effects|Ranged (Cone)}} | ||
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{{PowerBlock_Damage|Very High(Lethal)}} | {{PowerBlock_Damage|Very High(Lethal)}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_sentinel.png|18px]] | {{PowerBlock_Level|[[File:Archetypeicon_sentinel.png|18px]] 22 (Sentinel)}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
Line 161: | Line 166: | ||
{{PowerBlock_Damage|Extreme Damage over Time(Lethal)}} | {{PowerBlock_Damage|Extreme Damage over Time(Lethal)}} | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 26 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] | {{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 26 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] | {{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 30 (Defender)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 26 (Sentinel)}} | |||
{{PowerBlock_Effects|Ranged (Location Area of Effect)}} | {{PowerBlock_Effects|Ranged (Location Area of Effect)}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
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{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 18 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 18 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 18 (Corruptor)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 18 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 24 (Defender)}} | |||
{{PowerBlock_Effects|Sniper}} | {{PowerBlock_Effects|Sniper}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
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{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 1 (Sentinel)}} | {{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 1 (Sentinel)}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
Line 223: | Line 231: | ||
{{PowerBlock_Blank|'''Sentinels:''' High(Smashing)}} | {{PowerBlock_Blank|'''Sentinels:''' High(Smashing)}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 22 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] | {{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 22 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 28 (Defender)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 6 (Sentinel)}} | {{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 6 (Sentinel)}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} |
Latest revision as of 16:28, 7 May 2023
Overview
Archery is a standard power set that is a primary set for Blasters, Corruptors and Sentinels, and a secondary set for Defenders.
"The ancient art of Archery allows you to use a bow and arrow to great effect. This power set has an inherent bonus to accuracy."
Possible Bows Weapon Customizations.
Power Table
Blaster / Corruptor / Defender
The Archery power set is available as a primary set for Blasters and Corruptors, and as a secondary set for Defenders. The following table shows the levels at which each power is available:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Snap Shot | 1 | 1 | Ranged, Minor DMG(Lethal) |
Aimed Shot | 1 | 1 | Ranged, Moderate DMG(Lethal) (High DMG(Lethal) for Blasters) |
Fistful of Arrows | 2 | 4 | Ranged (Cone), Moderate DMG(Lethal) |
Blazing Arrow | 6 | 10 | Ranged, High DMG(Lethal), Minor DoT(Fire) |
Aim | 8 | 16 | Self +To-Hit, +DMG |
Explosive Arrow | 12 | 20 | Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback |
Ranged Shot | 18 | 24 | Sniper, Extreme DMG(Lethal) |
Stunning Shot | 22 | 28 | Ranged Disorient, Minor DMG(Smash) |
Rain of Arrows | 26 | 30 | Ranged (Location AoE), Extreme DoT(Lethal) |
Sentinel
The Archery power set is available as a primary set for Sentinels. The following table shows the levels at which each power is available:
Power | Level | Effect |
---|---|---|
Snap Shot | 1 | Ranged, Minor DMG(Lethal) |
Aimed Shot | 1 | Ranged, High DMG(Lethal) |
Fistful of Arrows | 2 | Ranged (Cone), Moderate DMG(Lethal) |
Stunning Shot | 6 | Ranged, High DMG(Smash), Foe Disorient |
Aim | 8 | Self +To-Hit, +DMG, +Range |
Explosive Arrow | 12 | Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback |
Blazing Arrow | 18 | Ranged, High DMG(Lethal), Minor DoT(Fire) |
Perfect Shot | 22 | Ranged, Very High DMG(Lethal) |
Rain of Arrows | 26 | Ranged (Location AoE), Extreme DoT(Lethal) |
Powers
Aim
Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage and range (Sentinels only).
Recharge | Long |
Minimum Level | 8 (Blaster) |
8 (Corruptor) | |
16 (Defender) | |
8 (Sentinel) | |
Effects | Self +To-Hit, +Damage, (+Range for Sentinels) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Aimed Shot
Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.
Damage | High(Lethal) |
Corruptors/Defenders: Moderate(Lethal) | |
Recharge | Moderate |
Minimum Level | 1 (Blaster) |
1 (Corruptor) | |
1 (Defender) | |
1 (Sentinel) | |
Effects | Ranged |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Universal Damage |
Blazing Arrow
You fire a Blazing Arrow at your foe, dealing some Lethal damage and causing them to catch on fire and burn.
Damage | High(Lethal) |
Recharge | Slow |
Minimum Level | 6 (Blaster) |
6 (Corruptor) | |
10 (Defender) | |
18 (Sentinel) | |
Effects | Ranged, Minor Damage over Time(Fire) |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Universal Damage |
Explosive Arrow
You fire a grenade-tipped arrow at long range. This explosion affects all within the blast radius, and can knock them back.
Explosive Arrow's chance to Knockback is 50%.
Damage | Moderate(Lethal/Smashing) |
Recharge | Slow |
Minimum Level | 12 (Blaster) |
12 (Corruptor) | |
20 (Defender) | |
12 (Sentinel) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Knockback | |
Universal Damage |
Fistful of Arrows
You fire a Fistful of Arrows at foes in a cone in front of you. Good at close range.
Damage | Moderate(Lethal) |
Recharge | Moderate |
Minimum Level | 2 (Blaster) |
2 (Corruptor) | |
4 (Defender) | |
2 (Sentinel) | |
Effects | Ranged (Cone) |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Universal Damage |
Perfect Shot
A perfectly aimed and fast shot that blasts your foes.
Damage | Very High(Lethal) |
Recharge | Slow |
Minimum Level | 22 (Sentinel) |
Effects | Ranged |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Universal Damage |
Rain of Arrows
You unleash a Rain of Arrows on a targeted location, damaging foes within a large area.
Damage | Extreme Damage over Time(Lethal) |
Recharge | Long |
Minimum Level | 26 (Blaster) |
26 (Corruptor) | |
30 (Defender) | |
26 (Sentinel) | |
Effects | Ranged (Location Area of Effect) |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Universal Damage |
Ranged Shot
A long range shot that blasts your foes. Like most sniper attacks, this power has a bonus to Accuracy, but is best fired from a distance as it can be interrupted. If you are engaged in battle this attack becomes instant-cast. If you are not engaged, it will do bonus damage.
Damage | Extreme(Lethal) |
Recharge | Slow |
Minimum Level | 18 (Blaster) |
18 (Corruptor) | |
24 (Defender) | |
Effects | Sniper |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Reduce Interrupt Time | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Sniper Attacks | |
Universal Damage |
Snap Shot
A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage.
Damage | Minor(Lethal) |
Recharge | Fast |
Corruptors: Very Fast | |
Minimum Level | 1 (Blaster) |
1 (Corruptor) | |
1 (Defender) | |
1 (Sentinel) | |
Effects | Ranged |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Universal Damage |
Stunning Shot
You fire a blunt, weighted arrow at your target's chest. The Stunning Shot has a good chance of stunning your foe. It also inflicts high damage for Sentinels.
Despite what the in-game text says, Stunning Shot is a mag 3 Stun, not a chance to Stun. If it hits, it will stun up to Lieutenant-class enemies in PvE.
Damage | Minor(Smashing) |
Sentinels: High(Smashing) | |
Recharge | Slow |
Minimum Level | 22 (Blaster) |
22 (Corruptor) | |
28 (Defender) | |
6 (Sentinel) | |
Effects | Ranged |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Ranged Damage |
Stuns | |
Universal Damage |
Historical
- This set was added to the game for Blasters and Defenders in Issue 5.
- This set was proliferated to Corruptors in Issue 16.
- This set was included with the release of Sentinels in Issue 25.
External Links
- Archery for Blasters at City of Data v2.0
- Archery for Corruptors at City of Data v2.0
- Archery for Defenders at City of Data v2.0
- Archery for Sentinels at City of Data v2.0