Radiation Armor: Difference between revisions

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{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelRow|Icon=RadiationArmor_AlphaBarrier.png|Power=Alpha Barrier|PriLevel=1|SecLevel=1|Effect=Toggle: Self +Res(Lethal, Smash, Toxic)|Border=1}}
{{Powers_SplitLevelRow|Icon=RadiationArmor_AlphaBarrier.png|Power=Alpha Barrier|PriLevel=1|SecLevel=1|Effect=Toggle: Self +Res(Lethal, Smash, Toxic)|Border=1}}
{{Powers_SplitLevelRow|Icon=RadiationArmor_GammaBoost.png|Power=Gamma Boost|PriLevel=1|SecLevel=2|Effect=Auto: Self +Regen, +Rec, Special|Broder=1}}
{{Powers_SplitLevelRow|Icon=RadiationArmor_GammaBoost.png|Power=Gamma Boost|PriLevel=1|SecLevel=1|Effect=Auto: Self +Regen, +Rec, Special|Border=1}}
{{Powers_SplitLevelRow|Icon=RadiationArmor_ProtonArmor.png|Power=Proton Armor|PriLevel=2|SecLevel=4|Effect=Toggle: Self, +Res(Energy, Fire, Cold and Neg)|Border=1}}
{{Powers_SplitLevelRow|Icon=RadiationArmor_ProtonArmor.png|Power=Proton Armor|PriLevel=2|SecLevel=4|Effect=Toggle: Self +Res(Energy, Fire, Cold and Neg)|Border=1}}
{{Powers_SplitLevelRow|Icon=RadiationArmor_FalloutShelter.png|Power=Fallout Shelter|PriLevel=6|SecLevel=10|Effect=Toggle: Self +Res(Hold, Sleep, Immob, Stun, Knockdown, Toxic, Psi, Slow)|Border=1}}
{{Powers_SplitLevelRow|Icon=RadiationArmor_FalloutShelter.png|Power=Fallout Shelter|PriLevel=6|SecLevel=10|Effect=Toggle: Self +Res(Hold, Sleep, Immob, Stun, Knockdown, Toxic, Psi, Slow)|Border=1}}
{{Powers_SplitLevelRow|Icon=RadiationArmor_RadiationTherapy.png|Power=Radiation Therapy|PriLevel=8|SecLevel=16|Effect=PBAoE, Minor DMG(Energy), Minor DoT(Toxic), Foe -Regen, Self +HP, +End, Res(-Regen)|Border=1}}
{{Powers_SplitLevelRow|Icon=RadiationArmor_RadiationTherapy.png|Power=Radiation Therapy|PriLevel=8|SecLevel=16|Effect=PBAoE, Minor DMG(Energy), Minor DoT(Toxic), Foe -Regen, Self +HP, +End, Res(-Regen) (except Tanker)|Border=1}}
{{Powers_SplitLevelRow|Icon=RadiationArmor_BetaDecay.png|Power=Beta Decay|PriLevel=12|SecLevel=20|Effect=Toggle: Foe, Taunt, -To Hit, -DEF, Self +Rech|Border=1}}
{{Powers_SplitLevelRow|Icon=RadiationArmor_BetaDecay.png|Power=Beta Decay|PriLevel=12|SecLevel=20|Effect=Toggle: Foe Taunt, -To Hit, -DEF, Self +Rech|Border=1}}
{{Powers_SplitLevelRow|Icon=RadiationArmor_ParticleShielding.png|Power=Particle Shielding|PriLevel=18|SecLevel=28|Effect=Self, +Absorb, +Regen|Border=1}}
{{Powers_SplitLevelRow|Icon=RadiationArmor_ParticleShielding.png|Power=Particle Shielding|PriLevel=18|SecLevel=24|Effect=Self +Absorb, +Regen|Border=1}}
{{Powers_SplitLevelRow|Icon=RadiationArmor_GroundZero.png|Power=Ground Zero|PriLevel=26|SecLevel=35|Effect=PBAoE, Foe Moderate DMG(Energy), Moderate DoT(Toxic), -DEF(All), Ally +HP, +Heal over time|Border=1}}
{{Powers_SplitLevelRow|Icon=RadiationArmor_GroundZero.png|Power=Ground Zero|PriLevel=22|SecLevel=28|Effect=PBAoE, Moderate DMG(Energy), Moderate DoT(Toxic), Foe -DEF(All), Ally +HP, +Heal over time|Border=1}}
{{Powers_SplitLevelRow|Icon=RadiationArmor_Meltdown.png|Power=Meltdown|PriLevel=32|SecLevel=38|Effect=Self, +Res(All), +Rec, +DMG(All)|Border=1}}
{{Powers_SplitLevelRow|Icon=RadiationArmor_Meltdown.png|Power=Meltdown|PriLevel=26|SecLevel=30|Effect=Self +Res(All), +Rec, +DMG(All)|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


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{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=RadiationArmor_AlphaBarrier.png|Power=Alpha Barrier|Level=1|Effect=Toggle: Self +Res(Lethal, Smash, Toxic)|Border=1}}
{{Powers_LevelRow|Icon=RadiationArmor_AlphaBarrier.png|Power=Alpha Barrier|Level=1|Effect=Toggle: Self +Res(Lethal, Smash, Toxic)|Border=1}}
{{Powers_LevelRow|Icon=RadiationArmor_GammaBoost.png|Power=Gamma Boost|Level=2|Effect=Auto: Self +Regen, +Rec, Special|Broder=1}}
{{Powers_LevelRow|Icon=RadiationArmor_GammaBoost.png|Power=Gamma Boost|Level=1|Effect=Auto: Self +Regen, +Rec, Special|Border=1}}
{{Powers_LevelRow|Icon=RadiationArmor_ProtonArmor.png|Power=Proton Armor|Level=4|Effect=Toggle: Self +Res(Energy, Fire, Cold, Neg)|Border=1}}
{{Powers_LevelRow|Icon=RadiationArmor_ProtonArmor.png|Power=Proton Armor|Level=4|Effect=Toggle: Self +Res(Energy, Fire, Cold, Neg)|Border=1}}
{{Powers_LevelRow|Icon=RadiationArmor_FalloutShelter.png|Power=Fallout Shelter|Level=10|Effect=Toggle: Self +Res(Hold, Sleep, Immob, Stun, Knockdown, Toxic, Psionics, Slow)|Border=1}}
{{Powers_LevelRow|Icon=RadiationArmor_FalloutShelter.png|Power=Fallout Shelter|Level=10|Effect=Toggle: Self +Res(Hold, Sleep, Immob, Stun, Knockdown, Toxic, Psionics, Slow)|Border=1}}
{{Powers_LevelRow|Icon=RadiationArmor_ProtonTherapy.png|Power=Proton Therapy|Level=16|Effect=Self Heal, End over Time, +Res(Toxic, -Regen)|Border=1}}
{{Powers_LevelRow|Icon=RadiationArmor_ProtonTherapy.png|Power=Proton Therapy|Level=16|Effect=Self Heal, End over Time, +Res(Toxic, -Regen)|Border=1}}
{{Powers_LevelRow|Icon=RadiationArmor_ParticleAcceleration.png|Power=Particle Acceleration|Level=20|Effect=Auto: Self +Rech, +SPD, +Res(Slow)|Border=1}}
{{Powers_LevelRow|Icon=RadiationArmor_ParticleAcceleration.png|Power=Particle Acceleration|Level=20|Effect=Auto: Self +Rech, +SPD, +Res(Slow)|Border=1}}
{{Powers_LevelRow|Icon=RadiationArmor_ParticleShielding.png|Power=Particle Shielding|Level=28|Effect=Self +Absorb, +Regen|Border=1}}
{{Powers_LevelRow|Icon=RadiationArmor_ParticleShielding.png|Power=Particle Shielding|Level=24|Effect=Self +Absorb, +Regen|Border=1}}
{{Powers_LevelRow|Icon=RadiationArmor_GroundZero.png|Power=Ground Zero|Level=35|Effect=PBAoE, Foe Moderate DMG(Energy), Moderate DoT(Toxic), -DEF(All), Ally +HP, +Heal over Time|Border=1}}
{{Powers_LevelRow|Icon=RadiationArmor_GroundZero.png|Power=Ground Zero|Level=28|Effect=PBAoE, Foe Moderate DMG(Energy), Moderate DoT(Toxic), -DEF(All), Ally +HP, +Heal over Time|Border=1}}
{{Powers_LevelRow|Icon=RadiationArmor_Meltdown.png|Power=Meltdown|Level=38|Effect=Self +Res(All), +Rec, +DMG(All)|Border=1}}
{{Powers_LevelRow|Icon=RadiationArmor_Meltdown.png|Power=Meltdown|Level=30|Effect=Self +Res(All), +Rec, +DMG(All)|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


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{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=RadiationArmor_AlphaBarrier.png|Power=Alpha Barrier|Level=1|Effect=Toggle: Self +Res(Lethal, Smash, Toxic)|Border=1}}
{{Powers_LevelRow|Icon=RadiationArmor_Hide.png|Power=Hide|Level=1|Effect=Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)|Border=1}}
{{Powers_LevelRow|Icon=RadiationArmor_Hide.png|Power=Hide|Level=1|Effect=Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)|Border=1}}
{{Powers_LevelRow|Icon=RadiationArmor_AlphaBarrier.png|Power=Alpha Barrier|Level=2|Effect=Toggle: Self +Res(Lethal, Smash, Toxic)|Border=1}}
{{Powers_LevelRow|Icon=RadiationArmor_GammaBoost.png|Power=Gamma Boost|Level=4|Effect=Auto: Self +Regen, +Rec, Special|Border=1}}
{{Powers_LevelRow|Icon=RadiationArmor_GammaBoost.png|Power=Gamma Boost|Level=4|Effect=Auto: Self +Regen, +Recovery, Special|Border=1}}
{{Powers_LevelRow|Icon=RadiationArmor_ProtonArmor.png|Power=Proton Armor|Level=10|Effect=Toggle: Self +Res(Energy, Fire, Cold, Neg)|Border=1}}
{{Powers_LevelRow|Icon=RadiationArmor_ProtonArmor.png|Power=Proton Armor|Level=10|Effect=Toggle: Self, +Res(Energy, Fire, Cold and Negative)|Border=1}}
{{Powers_LevelRow|Icon=RadiationArmor_FalloutShelter.png|Power=Fallout Shelter|Level=16|Effect=Toggle: Self +Res(Hold, Sleep, Immob, Stun, Knockdown, Toxic, Psi, Slow)|Border=1}}
{{Powers_LevelRow|Icon=RadiationArmor_FalloutShelter.png|Power=Fallout Shelter|Level=16|Effect=Toggle: Self +Res(Hold, Sleep, Immobilize, Stun, Knockdown, Toxic, Psi, Slow)|Border=1}}
{{Powers_LevelRow|Icon=RadiationArmor_RadiationTherapy.png|Power=Radiation Therapy|Level=20|Effect=PBAoE, Minor DMG(Energy), Minor DoT(Toxic), Foe -Regen, Self +HP, +End, Res(-Regen)|Border=1}}
{{Powers_LevelRow|Icon=RadiationArmor_RadiationTherapy.png|Power=Radiation Therapy|Level=20|Effect=PBAoE, Minor DMG(Energy), Minor DoT(Toxic), Foe -Regen, Self +HP, +End, Res(-Regen)|Border=1}}
{{Powers_LevelRow|Icon=RadiationArmor_ParticleShielding.png|Power=Particle Shielding|Level=28|Effect=Self, +Absorb, +Regeneration|Border=1}}
{{Powers_LevelRow|Icon=RadiationArmor_ParticleShielding.png|Power=Particle Shielding|Level=24|Effect=Self +Absorb, +Regen|Border=1}}
{{Powers_LevelRow|Icon=RadiationArmor_GroundZero.png|Power=Ground Zero|Level=35|Effect=PBAoE, Foe Moderate DMG(Energy), Moderate DoT(Toxic), -DEF(All), Ally +HP, +Heal over time|Border=1}}
{{Powers_LevelRow|Icon=RadiationArmor_GroundZero.png|Power=Ground Zero|Level=28|Effect=PBAoE, Moderate DMG(Energy), Moderate DoT(Toxic), Foe -DEF(All), Ally +HP, +Heal over time|Border=1}}
{{Powers_LevelRow|Icon=RadiationArmor_Meltdown.png|Power=Meltdown|Level=38|Effect=Self, +Res(All), +Recovery, +DMG(All)|Border=1}}
{{Powers_LevelRow|Icon=RadiationArmor_Meltdown.png|Power=Meltdown|Level=30|Effect=Self +Res(All), +Rec, +DMG(All)|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


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{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 1 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 1 (Sentinel)}}
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 2 (Stalker)}}
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 1 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}
{{PowerBlock_Effects|Toggle: Self +Resistance(Lethal, Smashing, Toxic)}}
{{PowerBlock_Effects|Toggle: Self +Resistance(Lethal, Smashing, Toxic)}}
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{{PowerBlock_Effects|Toggle: Foe Taunt, -To Hit, -Defense}}
{{PowerBlock_Effects|Toggle: Foe Taunt, -To Hit, -Defense}}
{{PowerBlock_Blank|Self +Recharge}}
{{PowerBlock_Blank|Self +Recharge}}
{{PowerBlock_Enhancements|{{Enhance Defense Debuff}} (except [[Scrapper]])}}
{{PowerBlock_Enhancements|{{Enhance Defense Debuff}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Taunt}}}}
{{PowerBlock_Blank|{{Enhance Taunt}}}}
{{PowerBlock_Blank|{{Enhance ToHit Debuff}} (except Scrapper)}}
{{PowerBlock_Blank|{{Enhance ToHit Debuff}} ([[Brute]] only)}}
{{PowerBlock_Sets|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Sets|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Taunt}}}}
{{PowerBlock_Blank|{{Set Taunt}}}}
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 2 (Brute)}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 2 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 2 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 1 (Sentinel)}}
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 4 (Stalker)}}
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 4 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}
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{{PowerBlock_Damage|Moderate(Energy)}}
{{PowerBlock_Damage|Moderate(Energy)}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 35 (Brute)}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 28 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 35 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 28 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 35 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 28 (Sentinel)}}
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 35 (Stalker)}}
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 28 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 26 (Tanker)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 22 (Tanker)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Moderate Damage Over Time(Toxic)}}
{{PowerBlock_Blank|Foe Moderate Damage Over Time(Toxic), -Defense(All)}}
{{PowerBlock_Blank|Foe -Defense(All)}}
{{PowerBlock_Blank|Ally +Health, +Heal over Time}}
{{PowerBlock_Blank|Ally +Health, +Heal over Time}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
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{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} (except [[Scrapper]])}}
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}}
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}} (except [[Sentinel]])}}
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Healing}}}}
{{PowerBlock_Blank|{{Set Healing}}}}
{{PowerBlock_Blank|{{Set Taunt}} (except Scrapper)}}
{{PowerBlock_Blank|{{Set Accurate Healing}} (Sentinel only)}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 38 (Brute)}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 30 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 38 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 30 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 38 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 30 (Sentinel)}}
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 38 (Stalker)}}
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 30 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 32 (Tanker)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 26 (Tanker)}}
{{PowerBlock_Effects|Self +Resistance(All), +Recovery, +Damage(All)}}
{{PowerBlock_Effects|Self +Resistance(All), +Recovery, +Damage(All)}}
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
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{{PowerBlock_Enhancements|{{Enhance Flight}}}}
{{PowerBlock_Enhancements|{{Enhance Flight}}}}
{{PowerBlock_Blank|{{Enhance Running Speed}}}}
{{PowerBlock_Blank|{{Enhance Running Speed}}}}
{{PowerBlock_Sets|-}}
{{PowerBlock_Sets|None}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 28 (Brute)}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 24 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 28 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 24 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 28 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 24 (Sentinel)}}
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 28 (Stalker)}}
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 24 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 18 (Tanker)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 18 (Tanker)}}
{{PowerBlock_Effects|Self +Absorb, +Regeneration}}
{{PowerBlock_Effects|Self +Absorb, +Regeneration}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
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{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:Archetypeicon_sentinel.png|18px]] 16 (Sentinel)}}
{{PowerBlock_Level|[[File:Archetypeicon_sentinel.png|18px]] 16 (Sentinel)}}
{{PowerBlock_Effects|Self Heal, Endurance over Time, +Resistance(Toxic, -Regen)}}
{{PowerBlock_Effects|Self Heal, Endurance over Time, +Resistance(Toxic, -Regeneration)}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 8 (Tanker)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 8 (Tanker)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Minor Damage Over Time(Toxic)}}
{{PowerBlock_Blank|Foe Minor Damage Over Time(Toxic), -Regeneration}}
{{PowerBlock_Blank|Foe -Regeneration}}
{{PowerBlock_Blank|Self +Health, +Endurance, +Resistance(-Regeneration) (except Tanker)}}
{{PowerBlock_Blank|Self +Health, +Endurance, +Resistance(-Regeneration)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{Historical|type=section|reason=change}}
{{Historical|type=section|reason=change}}
* This set was due to be released on the [[Paragon Market]] during [[Issue 24]] but was unfinished at time of shutdown.
* This set was due to be released on the [[Paragon Market]] during [[Issue 24]] but was unfinished at time of shutdown.
* This set was added to the game for [[Brute]]s, [[Scrapper]]s, [[Stalker]]s, and [[Tanker]]s in [[Issue 25]].
* This set was included with the release of [[Sentinel]]s in [[Issue 25]].
* This set was included with the release of [[Sentinel]]s in [[Issue 25]].



Latest revision as of 18:05, 14 May 2023

Overview

Radiation Armor is a power set that is a primary set for Tankers and a secondary set for Brutes, Scrappers, Sentinels, and Stalkers.

"Radiation emanates from your body which harms foes, but empowers and shields yourself. You can use this energy to absorb damage, heal from your wounds and debilitate nearby foes."

Power Tables

Brute/Scrapper/Tanker

The Radiation Armor power set is available as a primary set for Tankers and as a secondary set for Brutes and Scrappers. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Alpha Barrier 1 1 Toggle: Self +Res(Lethal, Smash, Toxic)
Gamma Boost 1 1 Auto: Self +Regen, +Rec, Special
Proton Armor 2 4 Toggle: Self +Res(Energy, Fire, Cold and Neg)
Fallout Shelter 6 10 Toggle: Self +Res(Hold, Sleep, Immob, Stun, Knockdown, Toxic, Psi, Slow)
Radiation Therapy 8 16 PBAoE, Minor DMG(Energy), Minor DoT(Toxic), Foe -Regen, Self +HP, +End, Res(-Regen) (except Tanker)
Beta Decay 12 20 Toggle: Foe Taunt, -To Hit, -DEF, Self +Rech
Particle Shielding 18 24 Self +Absorb, +Regen
Ground Zero 22 28 PBAoE, Moderate DMG(Energy), Moderate DoT(Toxic), Foe -DEF(All), Ally +HP, +Heal over time
Meltdown 26 30 Self +Res(All), +Rec, +DMG(All)

Sentinel

The Radiation Armor power set is available as a secondary set for Sentinels. The following table shows the levels at which each power is available:

Power Level Effect
Alpha Barrier 1 Toggle: Self +Res(Lethal, Smash, Toxic)
Gamma Boost 1 Auto: Self +Regen, +Rec, Special
Proton Armor 4 Toggle: Self +Res(Energy, Fire, Cold, Neg)
Fallout Shelter 10 Toggle: Self +Res(Hold, Sleep, Immob, Stun, Knockdown, Toxic, Psionics, Slow)
Proton Therapy 16 Self Heal, End over Time, +Res(Toxic, -Regen)
Particle Acceleration 20 Auto: Self +Rech, +SPD, +Res(Slow)
Particle Shielding 24 Self +Absorb, +Regen
Ground Zero 28 PBAoE, Foe Moderate DMG(Energy), Moderate DoT(Toxic), -DEF(All), Ally +HP, +Heal over Time
Meltdown 30 Self +Res(All), +Rec, +DMG(All)

Stalker

The Radiation Armor power set is available as a secondary set for Stalkers. The following table shows the level at which each power is available:

Power Level Effect
Alpha Barrier 1 Toggle: Self +Res(Lethal, Smash, Toxic)
Hide 1 Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)
Gamma Boost 4 Auto: Self +Regen, +Rec, Special
Proton Armor 10 Toggle: Self +Res(Energy, Fire, Cold, Neg)
Fallout Shelter 16 Toggle: Self +Res(Hold, Sleep, Immob, Stun, Knockdown, Toxic, Psi, Slow)
Radiation Therapy 20 PBAoE, Minor DMG(Energy), Minor DoT(Toxic), Foe -Regen, Self +HP, +End, Res(-Regen)
Particle Shielding 24 Self +Absorb, +Regen
Ground Zero 28 PBAoE, Moderate DMG(Energy), Moderate DoT(Toxic), Foe -DEF(All), Ally +HP, +Heal over time
Meltdown 30 Self +Res(All), +Rec, +DMG(All)

Powers

RadiationArmor AlphaBarrier.png Alpha Barrier

You cloak yourself in a field of protective radiation that grants you a good deal of resistance to Lethal, Smashing and Toxic damage.

Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
Archetypeicon sentinel.png 1 (Sentinel)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Toggle: Self +Resistance(Lethal, Smashing, Toxic)
Enhancements Enhance Damage Resistance
Reduce Endurance Cost
Increase Attack Rate
Set Categories Resist Damage

RadiationArmor BetaDecay.png Beta Decay

While Beta Decay is active, nearby foes will have their chance to hit and defense decreased slightly and will be taunted. You will gain a recharge bonus per nearby target up to 10 targets. The first target grants the largest benefit.

Recharge Moderate
Minimum Level V archetypeicon brute.png 20 (Brute)
Archetypeicon scrapper.png 20 (Scrapper)
Archetypeicon tanker.png 12 (Tanker)
Effects Toggle: Foe Taunt, -To Hit, -Defense
Self +Recharge
Enhancements Enhance Defense Debuff
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness
Enhance ToHit Debuff (Brute only)
Set Categories Defense Debuff
Taunt
ToHit Debuff

RadiationArmor FalloutShelter.png Fallout Shelter

While active you are protected from recharge, movement, hold, sleep, immobilize, stun and knockdown effects. Additionally Fallout Shelter grants you minor resistance to toxic and psionic damage as well as a measure of resistance against slow effects.

Recharge Fast
Minimum Level V archetypeicon brute.png 10 (Brute)
Archetypeicon scrapper.png 10 (Scrapper)
Archetypeicon sentinel.png 10 (Sentinel)
V archetypeicon stalker.png 16 (Stalker)
Archetypeicon tanker.png 6 (Tanker)
Effects Toggle: Self +Resistance(Hold, Sleep, Immobilize, Stun, Knockdown, Toxic, Psionics, Slow)
Enhancements Enhance Damage Resistance
Reduce Endurance Cost
Increase Attack Rate
Set Categories Resist Damage

RadiationArmor GammaBoost.png Gamma Boost

Gamma Boost grants you a passive boost to both regeneration and recovery. The lower your current health is, the greater the regeneration bonus you'll receive from Gamma Boost. The higher your current health is, the greater the recovery bonus you'll receive from Gamma Boost. This power is always active.

Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
Archetypeicon sentinel.png 1 (Sentinel)
V archetypeicon stalker.png 4 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Auto: Self +Regeneration, +Recovery, Special
Enhancements Enhance Endurance Modification
Enhance Heal
Set Categories Healing/Absorb
Endurance Modification

RadiationArmor GroundZero.png Ground Zero

You release a mixture of radiation into the area. Nearby foes will be barraged with harmful radiation and will suffer Moderate Energy damage immediately, followed by moderate toxic damage over time. Affected foes will also have their defense reduced. Nearby allies will be healed for a moderate amount and will recover health over time. This power can affect a total of 30 targets. This includes both friends and foes. Ground Zero has no effect on the caster, only nearby allies and enemies.

Damage Moderate(Energy)
Recharge Very Long
Minimum Level V archetypeicon brute.png 28 (Brute)
Archetypeicon scrapper.png 28 (Scrapper)
Archetypeicon sentinel.png 28 (Sentinel)
V archetypeicon stalker.png 28 (Stalker)
Archetypeicon tanker.png 22 (Tanker)
Effects Point Blank Area of Effect
Foe Moderate Damage Over Time(Toxic), -Defense(All)
Ally +Health, +Heal over Time
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee AoE Damage
Defense Debuff (except Sentinel)
Accurate Defense Debuff
Healing/Absorb
Accurate Healing (Sentinel only)
Taunt (Brute/Tanker only)
Universal Damage

RadiationArmor Hide.png Hide

Hide makes you almost impossible to detect. When properly "Hidden", a Stalker can pull off Critical hits with his attacks, and even land a massive "Assassins Strike" with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.

Recharge Slow
Minimum Level V archetypeicon stalker.png 1 (Stalker)
Effects Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)
Enhancements Enhance Defense Buffs
Increase Attack Rate
Set Categories Defense

RadiationArmor Meltdown.png Meltdown

After building up a dangerous amount of radiation you release it to both shield and empower yourself. While active you will gain a good amount of damage resistance to all types of damage, recover endurance more quickly and deal more damage for a short time. When this power wears off you will lose a small amount of endurance.

Recharge Very Long
Minimum Level V archetypeicon brute.png 30 (Brute)
Archetypeicon scrapper.png 30 (Scrapper)
Archetypeicon sentinel.png 30 (Sentinel)
V archetypeicon stalker.png 30 (Stalker)
Archetypeicon tanker.png 26 (Tanker)
Effects Self +Resistance(All), +Recovery, +Damage(All)
Enhancements Enhance Damage Resistance
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Set Categories Resist Damage
Endurance Modification

RadiationArmor ParticleAcceleration.png Particle Acceleration

Your Particles have been accelerated allowing you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.

Minimum Level Archetypeicon sentinel.png 20 (Sentinel)
Effects Auto: Self +Recharge, +Speed, +Resistance(Slow)
Enhancements Enhance Flight Speed
Enhance Running Speed
Set Categories None

RadiationArmor ParticleShielding.png Particle Shielding

You channel a tremendous amount of radiation into a barrier around you. For a short time you will have a small absorption shield in addition to a regeneration and recovery buff.

Recharge Very Long
Minimum Level V archetypeicon brute.png 24 (Brute)
Archetypeicon scrapper.png 24 (Scrapper)
Archetypeicon sentinel.png 24 (Sentinel)
V archetypeicon stalker.png 24 (Stalker)
Archetypeicon tanker.png 18 (Tanker)
Effects Self +Absorb, +Regeneration
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

RadiationArmor ProtonArmor.png Proton Armor

When active, your body is encased in a shield-like radiation barrier that gives you good resistance to Energy and Fire damage and moderate resistance to Cold and Negative Energy attacks.

Recharge Fast
Minimum Level V archetypeicon brute.png 4 (Brute)
Archetypeicon scrapper.png 4 (Scrapper)
Archetypeicon sentinel.png 4 (Sentinel)
V archetypeicon stalker.png 10 (Stalker)
Archetypeicon tanker.png 2 (Tanker)
Effects Toggle: Self +Resistance(Energy, Fire, Cold, Negative)
Enhancements Enhance Damage Resistance
Reduce Endurance Cost
Increase Attack Rate
Set Categories Resist Damage

RadiationArmor ProtonTherapy.png Proton Therapy

You concentrate your energies to harness the healing powers of radiation to mend your wounds. The effects of Proton Therapy also leaves you resistant to Toxic damage and regeneration debuffs for a while, in addition to giving you some endurance over time.

Recharge Long
Minimum Level Archetypeicon sentinel.png 16 (Sentinel)
Effects Self Heal, Endurance over Time, +Resistance(Toxic, -Regeneration)
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb
Endurance Modification

RadiationArmor RadiationTherapy.png Radiation Therapy

You concentrate your energies to harness the healing powers of radiation to mend your wounds and rebuild your endurance. Each nearby foe will increase the health and endurance you recover. Affected foes will have their regeneration rates substantially reduced for a short time.

Damage Minor(Energy)
Recharge Very Long
Minimum Level V archetypeicon brute.png 16 (Brute)
Archetypeicon scrapper.png 16 (Scrapper)
V archetypeicon stalker.png 20 (Stalker)
Archetypeicon tanker.png 8 (Tanker)
Effects Point Blank Area of Effect
Foe Minor Damage Over Time(Toxic), -Regeneration
Self +Health, +Endurance, +Resistance(-Regeneration) (except Tanker)
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee AoE Damage
Endurance Modification
Healing/Absorb
Accurate Healing
Taunt (Brute/Tanker only)
Universal Damage

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links