Vis scale (Slash Command): Difference between revisions
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|command=vis_scale | |command=vis_scale | ||
|options=scale | |options=scale | ||
|note=Controls the distance at which objects are rendered and the amount of details rendered.}} | |note=Controls the distance at which objects are rendered and the amount of world details rendered.}} | ||
* The user interface, under Options--> Graphics and Audio tab--> Advanced Graphics Settings--> World Detail, allows this to be changed via a slider. The slider goes from 50% (0.5) to a maximum of 200% (2.0). The '''/vis_scale''' command allows you to increase the scale up to 2000% (20.0). | * The user interface, under Options--> Graphics and Audio tab--> Advanced Graphics Settings--> World Detail, allows this to be changed via a slider. The slider goes from 50% (0.5) to a maximum of 200% (2.0). The '''/vis_scale''' command allows you to increase the scale up to 2000% (20.0). |
Revision as of 23:39, 23 June 2023
/vis_scale scale
Controls the distance at which objects are rendered and the amount of world details rendered.
- The user interface, under Options--> Graphics and Audio tab--> Advanced Graphics Settings--> World Detail, allows this to be changed via a slider. The slider goes from 50% (0.5) to a maximum of 200% (2.0). The /vis_scale command allows you to increase the scale up to 2000% (20.0).
- Default vis scale setting is 1
- Any World Detail setting greater than 2.0 will currently not be saved and will revert to 2.0 upon restarting the game client or opening the Graphics and Audio tab in Options. However, the setting appears to be retained if merely quitting to the character select window to choose another character.
- The setting can be run automatically at log-in by adding it as a command line argument to the Extra Launch Parameters in the Homecoming Launcher. For example,
-visscale 5 -lodbias 5
Warning
Setting /vis_scale to 4.0 or higher values may not be wise on older hardware. Setting vis_scale to 3 or higher renders almost every object in the zone at once (but not every detail of every object). Your frame rate may be very low and this can make it tricky to reduce vis_scale again.
Example
/vis_scale 5