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{{TOCright}}
== Overview ==
== Overview ==
{{TOCright}}
{{Power Set Icon|Freem}}
'''Robotics''' is a standard power set that is a primary set for [[Mastermind]]s.


'''{{PAGENAME}}''' is one of the powersets.  It is a [[Mastermind]] primary power set.
"Robotics allows you to construct an army of mechanical henchmen and repair and upgrade them in order to keep your army in tip-top shape. Robot Henchmen generally have good resistances to Lethal, Cold and Psionic damage, as well as Sleep, Fear and Disorient. They are vulnerable to EMP attacks. Robot Henchmen cannot be resurrected. "
{{clrl}}


Robotics allow you to construct an army of mechanical henchmen and repair and upgrade them in order to keep your army in tip-top shape.  Robot Henchmen generally have good resistances to lethal, cold and psionic damage, as well as sleep, fear and disorient.  They are vulnerable to EMP attacks.  Robot Henchmen cannot be resurrected. 
Possible [[Weapon Customization#Pulse Rifle|Pulse Rifle Weapon Customizations]].
 
Robots, along with [[Mercenaries]], are one of the ranged henchmen sets.  Its damage is Energy/Smashing based, and its resists are Sleep, Fear, Disorient, Lethal, Cold, and Psionic.  Many of its powers have a knockback component - other than this it is a control-light set, as opposed to [[Necromancy]].  It is notable as the only [[Mastermind]] powerset not based on a human model, and the only powerset with a customized [[Flight | Group Fly]] animation (jump jets in the feet).


== Power Table ==
== Power Table ==
 
The Robotics power set is available as a primary set for [[Mastermind]]s. The following table shows the level at which each power is available:
=== Mastermind ===
 
The {{PAGENAME}} powerset is available as a primary set for [[Mastermind|Masterminds]]. The following table shows which powers are available and at what level:


{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Robotics LaserRifleBurst.png|Power=Pulse Rifle Blast|Level=1|Effect=Ranged, Moderate Damage(Energy/Smashing)}}
{{Powers_LevelRow|Icon=Robotics LaserRifleBurst.png|Power=Pulse Rifle Blast|Level=1|Effect=Ranged, Moderate DMG(Energy), Foe -Regen}}
{{Powers_LevelRow|Icon=Robotics BuildRobotArmy.png|Power=Battle Drones|Level=1|Effect=Summon Battle Drones}}
{{Powers_LevelRow|Icon=Robotics BuildRobotArmy.png|Power=Battle Drones|Level=1|Effect=Summon Battle Drones}}
{{Powers_LevelRow|Icon=Robotics LaserRifleBlast.png|Power=Pulse Rifle Burst|Level=2|Effect=Ranged, High Damage(Energy/Smashing), Foe Knockback}}
{{Powers_LevelRow|Icon=Robotics LaserRifleBlast.png|Power=Pulse Rifle Burst|Level=2|Effect=Ranged, High DMG(Energy), Foe Knockback, -Regen}}
{{Powers_LevelRow|Icon=Robotics EquipRobot.png|Power=Equip Robot|Level=6|Effect=Ranged, Equip Robot Henchman}}
{{Powers_LevelRow|Icon=Robotics EquipRobot.png|Power=Equip Robot|Level=6|Effect=Ranged, Equip Robot Henchman}}
{{Powers_LevelRow|Icon=Robotics LaserRifleStunGrenade.png|Power=Photon Grenade|Level=8|Effect=Ranged(Targeted AoE), Moderate Dmg(Energy/Smash), Disorient}}
{{Powers_LevelRow|Icon=Robotics LaserRifleStunGrenade.png|Power=Photon Grenade|Level=8|Effect=Ranged (Targeted AoE), Moderate DMG(Energy), Foe Disorient, -Regen}}
{{Powers_LevelRow|Icon=Robotics ConstructProtectorBot.png|Power=Protector Bots|Level=12|Effect=Summon Protector Bot}}
{{Powers_LevelRow|Icon=Robotics ConstructProtectorBot.png|Power=Protector Bots|Level=12|Effect=Summon Protector Bot}}
{{Powers_LevelRow|Icon=Robotics Repair.png|Power=Repair|Level=18|Effect=Full Heal Robot}}
{{Powers_LevelRow|Icon=Robotics MaintenanceBot.png|Power=Maintenance Drone|Level=18|Effect=Summon Maintenance Robot}}
{{Powers_LevelRow|Icon=Robotics AssembleAssaultMech.png|Power=Assault Bot|Level=26|Effect=Summon Assault Bot}}
{{Powers_LevelRow|Icon=Robotics AssembleAssaultMech.png|Power=Assault Bot|Level=22|Effect=Summon Assault Bot}}
{{Powers_LevelRow|Icon=Robotics UpgradeRobot.png|Power=Upgrade Robot|Level=32|Effect=Ranged, Upgrade Robot Henchman}}
{{Powers_LevelRow|Icon=Robotics UpgradeRobot.png|Power=Upgrade Robot|Level=26|Effect=Ranged, Upgrade Robot Henchman}}
{{Powers_Footer}}
{{Powers_Footer}}


==Powers==
== Powers ==
 
=== [[File:Robotics AssembleAssaultMech.png]] Assault Bot ===
=== [[Image:Robotics AssembleAssaultMech.png]] Assault Bot ===
Builds one massive Assault Bot. Simply put, the Assault Bot is a killing machine. There is nothing subtle about its weaponry. You may only have 1 Assault Bot under your control at any given time. If you attempt to summon another Assault Bot, the power will fail.
 
Builds one massive Assault Bot. Simply put, the Assault Bot is a killing machine. There is nothing subtle about its weaponry. You may only have 1 Assault Bot under your control at any given time. If you attempt to summon another Assault Bot, the power will fail.
 
*{{UL|Basic Powers}}:
**Plasma Blast
**Smash
 
*{{UL|Equip Powers}}:
**Dual Plasma Blast
**[[Assault Rifle#Flamethrower|Flamethrower]]
 
*{{UL|Upgrade Powers}}:
**Swarm Missiles
**Incendiary Swarm Missiles


[[File:Mastermind Robotics AssaultBot.jpg|150px|right]]
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 26 (Mastermind)}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 22 (Mastermind)}}
{{PowerBlock_Effects|Summon Assault Bot}}
{{PowerBlock_Effects|Summon Assault Bot}}
{{PowerBlock_Blank|Initial Abilities:}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Sword_Hack.png|18px]] Smash (Melee, Heavy DMG(Smash), Foe Disorient)}}
{{PowerBlock_Blank|   Plasma Blast: Ranged, Damage (Energy)}}
{{PowerBlock_Blank|[[File:Robotics_LaserRifleBurst.png|18px]] Plasma Blast (Ranged, Moderate DMG(Energy), Foe Knockback)}}
{{PowerBlock_Blank|       -Regeneration}}
{{PowerBlock_Blank|[[File:ElectricArmor_SelfBuffRecovery.png|18px]] Conserve Power (Self Endurance Discount)}}
{{PowerBlock_Blank|    Smash: Melee, Damage (Smashing)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:Robotics_LaserRifleBurst.png|18px]] Heavy Plasma Blast (Ranged, Superior DMG(Energy), Foe Knockback)}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFlamethrower.png|18px]] [[Assault Rifle#Flamethrower|Flamethrower]] (Ranged (Cone), High DoT(Fire))}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Blank|[[File:Robotics_LaserRifleBlast.png|18px]] Dual Plasma Blast (Ranged (Targeted AoE), Superior DoT(Energy), Foe Knockback)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Swarm Missiles (Ranged (Targeted AoE), Minor DoT(Lethal), Foe Knockback)}}
{{PowerBlock_Blank|[[File:Robotics_LaserRifleBurst.png|18px]] Overcharged Blast (Ranged, Extreme DMG(Energy), Foe Knockback)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Incendiary Missiles (Ranged (Targeted AoE), Moderate DoT(Lethal), Location AoE, Minor DoT(Fire))}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}
{{PowerBlock Sets|{{Set Pet Damage}}}}
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:Robotics BuildRobotArmy.png]] Battle Drones ===
=== [[File:Robotics BuildRobotArmy.png]] Battle Drones ===
Construct one to three Battle Drones (depending on your level) to do your bidding. Drones start out with only basic weaponry, but can be upgraded with heavier energy weapons. Drones can Super Leap. You may only have 3 Drones under your control at any given time. If you attempt to construct more Drones, you can only replace the ones you have lost in battle. If you already have three, the power will fail.


Construct one to three Battle Drones (the second is available at level six, the third at level eighteen) to do your bidding. Drones start out with only basic weaponry, but can be upgraded with heavier energy weapons. Drones can Super Leap. You may only have three Drones under your control at any given time.  If you attempt to construct more Drones, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
[[File:Mastermind Robotics BattleDrone.jpg|150px|right]]
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}}
{{PowerBlock_Effects|Summon Battle Drones}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Sword_Hack.png|18px]] Smash (Melee, Moderate DMG(Smash)}}
{{PowerBlock_Blank|[[File:Robotics_LaserRifleBurst.png|18px]] Laser Burst (Ranged, Moderate DMG(Energy)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:Robotics_LaserRifleBlast.png|18px]] Heavy Laser Burst (Ranged, High DMG(Energy), Foe Knockback)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:Robotics_LaserRifleBlast.png|18px]] Overcharged Burst (Ranged, Extreme DMG(Energy), Foe Knockback)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFullAuto.png|18px]] Full Auto Laser (Ranged (Cone), Superior DoT(Energy))}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock Sets|{{Set Pet Damage}}}}
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}


*{{UL|Basic Powers}}:
=== [[File:Robotics EquipRobot.png]] Equip Robot ===
**[[Robotics#Pulse Rifle Blast|Laser Blast]]
Equip your Robots with the latest gear and weaponry. This power permanently bestows new powers and abilities to all of your Robot Henchman. The powers gained are unique and dependent upon the type of Robot Henchman that is Equipped. Your Robot Henchmen will also become more resistant to damage. This power only works on your Robot Henchmen and you can only Equip your Robot Henchmen once with this power.
 
*{{UL|Equip Powers}}:
**Heavy Laser Burst (Snipe)
 
*{{UL|Upgrade Powers}}:
**Full Auto Laser


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 6 (Mastermind)}}}
{{PowerBlock_Effects|Summon Battle Drone}}
{{PowerBlock_Effects|Ranged, Equip Robot Henchman}}
{{PowerBlock_Blank|Initial Abilities:}}
{{PowerBlock_Blank|Henchman +Res(Lethal, Cold, Psionic, Fear, Disorient, Sleep)}}
{{PowerBlock_Blank|   Ranged Blast: Ranged, Damage (Energy)}}
{{PowerBlock_Other|Header=Battle Drones:|Text= }}
{{PowerBlock_Blank|    Smash: Melee, Damage (Smashing)}}
{{PowerBlock_Other2|Header=Visual Change:|Text=Glowing red diodes on back, a second gun}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Other2|Header=Powers added:|Text= [[File:Robotics_LaserRifleBlast.png|18px]] Heavy Laser Burst (Ranged, High DMG(Energy), Foe Knockback)}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Other|Header=Protector Bots:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=Glowing red diodes on back, launcher under gun}}
{{PowerBlock_Other2|Header=Powers Added:|Text= [[File:Robotics_LaserRifleBlast.png|18px]] Heavy Laser Burst (Ranged, Superior DMG(Energy), Foe Knockback)}}
{{PowerBlock_Blank|[[File:Robotics_LaserRifleBlast.png|18px]] Plasma Cross (Ranged, Extreme DoT(Energy))}}
{{PowerBlock_Other|Header=Assault Bot:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=Glowing red diodes on back, blades cover both weapons}}
{{PowerBlock_Other2|Header=Powers Added:|Text= [[File:Robotics_LaserRifleBurst.png|18px]] Heavy Plasma Blast (Ranged, Superior DMG(Energy), Foe Knockback)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFlamethrower.png|18px]] [[Assault Rifle#Flamethrower|Flamethrower]] (Ranged (Cone), High DoT(Fire))}}
{{PowerBlock_Blank|[[File:Robotics_LaserRifleBlast.png|18px]] Dual Plasma Blast (Ranged (Targeted AoE), Superior DoT(Energy), Foe Knockback)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}
{{PowerBlock Sets|{{Set Resist Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:Robotics EquipRobot.png]] Equip Robot ===
=== [[File:Robotics MaintenanceBot.png]] Maintenance Drone ===
 
This sturdy Maintenance Drone serves as a health battery reserve for your machines. As your other drones are hurt, it will use its own health to heal other drones. once all its health is used up, it will self destruct. Maintenance Drone does not regenerate health, and can't be healed.
Equip your Robots with the latest gear and weaponry. This power permanently bestows new powers and abilities to one Robot Henchman. The powers gained are unique and dependent upon the target Robot Henchman that is Equipped. This power only works on your Robot Henchmen and you can only Equip any given Robot Henchman once.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Medium}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 6 (Mastermind)}}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 18 (Mastermind)}}}
{{PowerBlock_Effects|Ranged, Equip Robot Henchman}}
{{PowerBlock_Effects|Summon Maintenance Robot}}
{{PowerBlock_Blank| Visual Change:}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Robotics_Repair.png|18px]] Repair (Ranged, Ally Heal, Self -HP)}}
{{PowerBlock_Blank|    Glowing Red Diodes on Back}}
{{PowerBlock_Blank|[[File:DarkMiasma_TarPatch.png|18px]] Explode (Post Death Special: PBAoE, Moderate DMG(Fire), Foe Knockback)}}
{{PowerBlock_Blank| Battle Drones:}}
{{PowerBlock_Blank|[[File:Invulnerability_TemporaryInvulnerabilty.png|18px]] Resistance (Auto: Self +Res(Lethal, Cold, Psionic, Fear, Disorient, Sleep), +DEF(AoE), +MaxHP, No Regeneration}}
{{PowerBlock_Blank|   Heavy Laser Burst: Ranged, Damage (Energy)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank| Protector Bots:}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|   Heavy Laser Burst: Ranged, Damage (Energy)}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|   Lesser Repair: Ranged, Robot Heal}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank| Assault Bot:}}
{{PowerBlock Sets|{{Set Healing}}}}
{{PowerBlock_Blank|   Dual Plasma Bolt: Ranged, Damage (Energy)}}
{{PowerBlock_Blank|       -Regeneration}}
{{PowerBlock_Blank|   Flame Thrower: Cone, Damage (Fire)}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Blank|-}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:Robotics LaserRifleStunGrenade.png]] Photon Grenade ===
=== [[File:Robotics LaserRifleStunGrenade.png]] Photon Grenade ===
Launches an Energy Grenade at long range from your Pulse Rifle. The energy from this explosion can Disorient some targets in the affected area and debuffs their regeneration.


Launches an Energy Grenade at long range from your Pulse Rifle.  The energy from this explosion can disorient some targets in the affected area.
Laser Burn: Targets struck by this attack will have their Regeneration debuffed for 30 seconds.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate damage, Energy/Smash}}
{{PowerBlock_Damage|Moderate DMG(Energy)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 8 (Mastermind)}}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 8 (Mastermind)}}}
{{PowerBlock_Effects|Ranged, Targeted Area of Effect)}}
{{PowerBlock_Effects|Ranged (Targeted AoE)}}
{{PowerBlock_Blank|Disorient}}
{{PowerBlock_Blank|Foe Disorient, -Regeneration}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:Robotics ConstructProtectorBot.png]] Protector Bots ===
=== [[File:Robotics ConstructProtectorBot.png]] Protector Bots ===
 
You can summon one to two powerful Protector Bots (depending on your level). Protector Bots can defend your army by placing Force Fields on you and your allies. They can even be equipped to repair your other Robot Henchmen. Make no mistake though, the best defense is a good offense, and Protector Bots are well equipped with energy weapons. You may only have 2 Protector Bots under your control at any given time. If you attempt to summon more Protector Bots, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
*{{UL|Basic Powers}}:
**[[Robotics#Pulse Rifle Blast|Laser Blast]]
**Force Shield (+Def(All))
 
*{{UL|Equip Powers}}:
**Heavy Laser Burst (Snipe)
**Repair (Heal 30%)
 
*{{UL|Upgrade Powers}}:
**[[Robotics#Photon Grenade|Photon Grenade]]
**[[Traps#Seeker Drones|Seeker Drones]]
 
You can summon one to two powerful Protector Bots (the second is available at level twenty-four). Protector Bots can defend your army by placing Force Fields on you and your allies. They can even be equipped to repair your other Robot Henchmen. Make no mistake though, the best defense is a good offence, and Protector Bots are well equipped with energy weapons. You may only have 2 Protector Bots under your control at any given time. If you attempt to summon more Protector Bots, you can only replace the ones you have lost in battle. If you already have two, the power will fail.


[[File:Mastermind Robotics ProtectorBot.jpg|150px|right]]
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}}
{{PowerBlock_Effects|Summon Protector Bots}}
{{PowerBlock_Effects|Summon Protector Bots}}
{{PowerBlock_Blank|Initial Abilities:}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Robotics_LaserRifleBurst.png|18px]] Laser Burst (Ranged, Heavy DMG(Energy))}}
{{PowerBlock_Blank|   Force Bubble: +Defense (All)}}
{{PowerBlock_Blank|[[File:ForceField_DeflectionShield.png|18px]] Force Shield (Ranged, Ally +DEF(All but Psionic))}}
{{PowerBlock_Blank|    Ranged Blast: Ranged, Damage (Energy)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:Robotics_LaserRifleBlast.png|18px]] Heavy Laser Burst (Ranged, Superior DMG(Energy), Foe Knockback)}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Blank|[[File:Robotics_LaserRifleBlast.png|18px]] Plasma Cross (Ranged, Extreme DoT(Energy))}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Other|Header=Upgrade Powers|Text= [[File:Robotics_LaserRifleBlast.png|18px]] Overcharged Burst (Ranged, Extreme DMG(Energy), Foe Knockback)}}
{{PowerBlock_Blank|[[File:Robotics_LaserRifleStunGrenade.png|18px]] Photon Grenade (Ranged (Targeted AoE), Moderate DMG(Energy), Foe Disorient)}}
{{PowerBlock_Blank|[[File:Empathy_HealOther.png|18px]] Repair (Ranged, Henchman Heal)}}
{{PowerBlock_Blank|[[File:Traps_DroppedAoEDebuffDamage.png|18px]] [[Traps#Seeker Drones|Seeker Drones]] (Summon Seekers: AoE, Minor DMG(Energy), Foe Disorient, -ToHit, -DMG, -Perception))}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Defense Buff}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
{{PowerBlock Sets|{{Set Pet Damage}}}}
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}}
{{PowerBlock_Blank|{{Set Defense}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:Robotics LaserRifleBurst.png]] Pulse Rifle Blast ===
=== [[File:Robotics LaserRifleBurst.png]] Pulse Rifle Blast ===
This Pulse Rifle can fire a long range laser pulse that deals Energy damage.


This Pulse Rifle can fire a long range laser pulse.  Deals moderate smashing/energy damage.
Laser Burn: Targets struck by this attack will have their Regeneration debuffed for 30 seconds.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate}}
{{PowerBlock_Damage|Moderate DMG(Energy)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}}
{{PowerBlock_Effects|Ranged, Moderate Damage (Energy/Smash}}
{{PowerBlock_Effects|Ranged}}
 
{{PowerBlock_Blank|Foe -Regeneration}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:Robotics LaserRifleBlast.png]] Pulse Rifle Burst ===
=== [[File:Robotics LaserRifleBlast.png]] Pulse Rifle Burst ===
This high powered laser pulse from your Pulse Rifle takes more energy to fire, but causes much more damage than a standard pulse and has a very good chance to send your foes flying.


This high powered laser pulse from your Pulse Rifle takes more energy to fire, but  causes much more damage than a standard pulse and has a very good chance to send your foes flying.
Laser Burn: Targets struck by this attack will have their Regeneration debuffed for 30 seconds.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate}}
{{PowerBlock_Damage|High DMG(Energy)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 2 (Mastermind)}}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 2 (Mastermind)}}}
{{PowerBlock_Effects|Ranged, High Damage (Energy/Smash)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank| Foe Knockback}}
{{PowerBlock_Blank|Foe Knockback, -Regeneration}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:Robotics Repair.png]] Repair ===
=== [[File:Robotics UpgradeRobot.png]] Upgrade Robot ===
 
Upgrade Robot will permanently bestow the most powerful and high-tech gear and weaponry to all of your Robot Henchman. The Upgraded Robot will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the type of Robot Henchmen that is Upgraded. Your Protector Bot Henchmen will also gain the ability to Repair other Robot Henchmen. This power only works on your Robot Henchmen and you can only Upgrade your Robot Henchman once with this power.
You can release a small swarm of nanites that can Repair one Robot Henchman to full health and restores some of its endurance. This power only works on your Robot Henchmen.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|slow}}
{{PowerBlock_Recharge|Medium}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 18 (Mastermind)}}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 26 (Mastermind)}}}
{{PowerBlock_Effects|Ranged, Robot Full Heal}}
{{PowerBlock_Effects|Ranged, Upgrade Robot Henchman}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Other|Header=Battle Drones:|Text= }}
{{PowerBlock_Blank|-}}
{{PowerBlock_Other2|Header=Visual Change:|Text=Glowing red eyes, glowing red diode on antennae, third gun}}
{{PowerBlock_Other2|Header=Powers added:|Text= [[File:Robotics_LaserRifleBlast.png|18px]] Overcharged Burst (Ranged, Extreme DMG(Energy), Foe Knockback)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFullAuto.png|18px]] Full Auto Laser (Ranged (Cone), Superior DoT(Energy))}}
{{PowerBlock_Other|Header=Protector Bots:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=Glowing red eyes, Jacob's ladder between antennae}}
{{PowerBlock_Other2|Header=Powers Added:|Text= [[File:Robotics_LaserRifleBlast.png|18px]] Overcharged Burst (Ranged, Extreme DMG(Energy), Foe Knockback)}}
{{PowerBlock_Blank|[[File:Robotics_LaserRifleStunGrenade.png|18px]] Photon Grenade (Ranged (Targeted AoE), Moderate DMG(Energy), Foe Disorient)}}
{{PowerBlock_Blank|[[File:Empathy_HealOther.png|18px]] Repair (Ranged, Henchman Heal)}}
{{PowerBlock_Blank|[[File:Traps_DroppedAoEDebuffDamage.png|18px]] [[Traps#Seeker Drones|Seeker Drones]] (Summon Seekers: AoE, Minor DMG(Energy), Foe Disorient, -ToHit, -DMG, -Perception))}}
{{PowerBlock_Other|Header=Assault Bot:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=Sweeping red eyes, shoulder mounted missile launchers}}
{{PowerBlock_Other2|Header=Powers Added:|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Swarm Missiles (Ranged (Targeted AoE), Minor DoT(Lethal), Foe Knockback)}}
{{PowerBlock_Blank|[[File:Robotics_LaserRifleBurst.png|18px]] Overcharged Blast (Ranged, Extreme DMG(Energy), Foe Knockback)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Incendiary Missiles (Ranged (Targeted AoE), Moderate DoT(Lethal), Location AoE, Minor DoT(Fire))}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Sets|{{Set Healing}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


:''''''
== Historical ==
 
{{Historical|type=section|reason=change}}
=== [[Image:Robotics UpgradeRobot.png]] Upgrade Robot ===
* This set was added to the game with the original release of [[Mastermind]]s in [[Issue 6]].
 
* This set was reworked in [[Issue 27 Page 5|Issue 27, Page 5]].
{{PowerBlock_Start}}
{{PowerBlock_Damage|-}}
{{PowerBlock_Recharge|-}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 32 (Mastermind)}}}
{{PowerBlock_Effects|Ranged Upgrade Robot Henchman}}
{{PowerBlock_Blank| Battle Drones:}}
{{PowerBlock_Blank|    Visual Change: Glowing Red Eyes, Glowing Red Diode on Antenna}}
{{PowerBlock_Blank|   Full Auto Laser Blast: Cone, Damage (Energy)}}
{{PowerBlock_Blank| Protector Bots:}}
{{PowerBlock_Blank|    Visual Change: Glowing Red Eyes, Jacob's Ladder Effect between Antennae}}
{{PowerBlock_Blank|   Photon Grenade: Ranged Area of effect, }}
{{PowerBlock_Blank|   Minor Damage (Energy/Smashing)}}
{{PowerBlock_Blank|       Disorient}}
{{PowerBlock_Blank|   Seeker Drones;}}
{{PowerBlock_Blank| Assault Bot:}}
{{PowerBlock_Blank|    Visual Change: Sweeping Red Eyes, Shoulder Mounted Missile Launchers}}
{{PowerBlock_Blank|   Swarm Missiles: Ranged Area of Effect Damage (Fire/Smashing), Disorient}}
{{PowerBlock_Blank|       Disorient}}
{{PowerBlock_Blank|   Incendiary Missiles: Ranged Area of Effect Damage (Fire/Smashing)}}
{{PowerBlock_Blank|       Ignite}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Blank|-}}
{{PowerBlock_End}}


== External Links ==
== External Links ==
*{{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Summon}}


*{{NoFuturePowerSet|Game=cov|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Summon}}
[[Category:Power Sets]]
 
[[Category:Mastermind Primary]]
[[Category: Powersets]]

Latest revision as of 19:27, 3 August 2023

Overview

Robotics is a standard power set that is a primary set for Masterminds.

"Robotics allows you to construct an army of mechanical henchmen and repair and upgrade them in order to keep your army in tip-top shape. Robot Henchmen generally have good resistances to Lethal, Cold and Psionic damage, as well as Sleep, Fear and Disorient. They are vulnerable to EMP attacks. Robot Henchmen cannot be resurrected. "

Possible Pulse Rifle Weapon Customizations.

Power Table

The Robotics power set is available as a primary set for Masterminds. The following table shows the level at which each power is available:

Power Level Effect
Pulse Rifle Blast 1 Ranged, Moderate DMG(Energy), Foe -Regen
Battle Drones 1 Summon Battle Drones
Pulse Rifle Burst 2 Ranged, High DMG(Energy), Foe Knockback, -Regen
Equip Robot 6 Ranged, Equip Robot Henchman
Photon Grenade 8 Ranged (Targeted AoE), Moderate DMG(Energy), Foe Disorient, -Regen
Protector Bots 12 Summon Protector Bot
Maintenance Drone 18 Summon Maintenance Robot
Assault Bot 22 Summon Assault Bot
Upgrade Robot 26 Ranged, Upgrade Robot Henchman

Powers

Robotics AssembleAssaultMech.png Assault Bot

Builds one massive Assault Bot. Simply put, the Assault Bot is a killing machine. There is nothing subtle about its weaponry. You may only have 1 Assault Bot under your control at any given time. If you attempt to summon another Assault Bot, the power will fail.

Mastermind Robotics AssaultBot.jpg
Recharge Slow
Minimum Level V archetypeicon mastermind.png 22 (Mastermind)
Effects Summon Assault Bot
Basic Powers Sword Hack.png Smash (Melee, Heavy DMG(Smash), Foe Disorient)
Robotics LaserRifleBurst.png Plasma Blast (Ranged, Moderate DMG(Energy), Foe Knockback)
ElectricArmor SelfBuffRecovery.png Conserve Power (Self Endurance Discount)
Equip Powers Robotics LaserRifleBurst.png Heavy Plasma Blast (Ranged, Superior DMG(Energy), Foe Knockback)
AssaultWeapons ARFlamethrower.png Flamethrower (Ranged (Cone), High DoT(Fire))
Robotics LaserRifleBlast.png Dual Plasma Blast (Ranged (Targeted AoE), Superior DoT(Energy), Foe Knockback)
Upgrade Powers AssaultWeapons ARBurst.png Swarm Missiles (Ranged (Targeted AoE), Minor DoT(Lethal), Foe Knockback)
Robotics LaserRifleBurst.png Overcharged Blast (Ranged, Extreme DMG(Energy), Foe Knockback)
AssaultWeapons ARBurst.png Incendiary Missiles (Ranged (Targeted AoE), Moderate DoT(Lethal), Location AoE, Minor DoT(Fire))
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Disorient Duration
Set Categories Pet Damage
Recharge Intensive Pets
Knockback
Universal Damage

Robotics BuildRobotArmy.png Battle Drones

Construct one to three Battle Drones (depending on your level) to do your bidding. Drones start out with only basic weaponry, but can be upgraded with heavier energy weapons. Drones can Super Leap. You may only have 3 Drones under your control at any given time. If you attempt to construct more Drones, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

Mastermind Robotics BattleDrone.jpg
Recharge Fast
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Summon Battle Drones
Basic Powers Sword Hack.png Smash (Melee, Moderate DMG(Smash)
Robotics LaserRifleBurst.png Laser Burst (Ranged, Moderate DMG(Energy)
Equip Powers Robotics LaserRifleBlast.png Heavy Laser Burst (Ranged, High DMG(Energy), Foe Knockback)
Upgrade Powers Robotics LaserRifleBlast.png Overcharged Burst (Ranged, Extreme DMG(Energy), Foe Knockback)
AssaultWeapons ARFullAuto.png Full Auto Laser (Ranged (Cone), Superior DoT(Energy))
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Set Categories Pet Damage
Recharge Intensive Pets
Knockback
Universal Damage

Robotics EquipRobot.png Equip Robot

Equip your Robots with the latest gear and weaponry. This power permanently bestows new powers and abilities to all of your Robot Henchman. The powers gained are unique and dependent upon the type of Robot Henchman that is Equipped. Your Robot Henchmen will also become more resistant to damage. This power only works on your Robot Henchmen and you can only Equip your Robot Henchmen once with this power.

Recharge Fast
Minimum Level V archetypeicon mastermind.png 6 (Mastermind)
Effects Ranged, Equip Robot Henchman
Henchman +Res(Lethal, Cold, Psionic, Fear, Disorient, Sleep)
Battle Drones:  
Visual Change: Glowing red diodes on back, a second gun
Powers added: Robotics LaserRifleBlast.png Heavy Laser Burst (Ranged, High DMG(Energy), Foe Knockback)
Protector Bots:  
Visual Change: Glowing red diodes on back, launcher under gun
Powers Added: Robotics LaserRifleBlast.png Heavy Laser Burst (Ranged, Superior DMG(Energy), Foe Knockback)
Robotics LaserRifleBlast.png Plasma Cross (Ranged, Extreme DoT(Energy))
Assault Bot:  
Visual Change: Glowing red diodes on back, blades cover both weapons
Powers Added: Robotics LaserRifleBurst.png Heavy Plasma Blast (Ranged, Superior DMG(Energy), Foe Knockback)
AssaultWeapons ARFlamethrower.png Flamethrower (Ranged (Cone), High DoT(Fire))
Robotics LaserRifleBlast.png Dual Plasma Blast (Ranged (Targeted AoE), Superior DoT(Energy), Foe Knockback)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

Robotics MaintenanceBot.png Maintenance Drone

This sturdy Maintenance Drone serves as a health battery reserve for your machines. As your other drones are hurt, it will use its own health to heal other drones. once all its health is used up, it will self destruct. Maintenance Drone does not regenerate health, and can't be healed.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 18 (Mastermind)
Effects Summon Maintenance Robot
Basic Powers Robotics Repair.png Repair (Ranged, Ally Heal, Self -HP)
DarkMiasma TarPatch.png Explode (Post Death Special: PBAoE, Moderate DMG(Fire), Foe Knockback)
Invulnerability TemporaryInvulnerabilty.png Resistance (Auto: Self +Res(Lethal, Cold, Psionic, Fear, Disorient, Sleep), +DEF(AoE), +MaxHP, No Regeneration
Enhancements Reduce Endurance Cost
Enhance Heal
Enhance Range
Increase Attack Rate
Set Categories Healing/Absorb

Robotics LaserRifleStunGrenade.png Photon Grenade

Launches an Energy Grenade at long range from your Pulse Rifle. The energy from this explosion can Disorient some targets in the affected area and debuffs their regeneration.

Laser Burn: Targets struck by this attack will have their Regeneration debuffed for 30 seconds.

Damage Moderate DMG(Energy)
Recharge Slow
Minimum Level V archetypeicon mastermind.png 8 (Mastermind)
Effects Ranged (Targeted AoE)
Foe Disorient, -Regeneration
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Set Categories Ranged AoE Damage
Stuns
Universal Damage

Robotics ConstructProtectorBot.png Protector Bots

You can summon one to two powerful Protector Bots (depending on your level). Protector Bots can defend your army by placing Force Fields on you and your allies. They can even be equipped to repair your other Robot Henchmen. Make no mistake though, the best defense is a good offense, and Protector Bots are well equipped with energy weapons. You may only have 2 Protector Bots under your control at any given time. If you attempt to summon more Protector Bots, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

Mastermind Robotics ProtectorBot.jpg
Recharge Moderate
Minimum Level V archetypeicon mastermind.png 12 (Mastermind)
Effects Summon Protector Bots
Basic Powers Robotics LaserRifleBurst.png Laser Burst (Ranged, Heavy DMG(Energy))
ForceField DeflectionShield.png Force Shield (Ranged, Ally +DEF(All but Psionic))
Equip Powers Robotics LaserRifleBlast.png Heavy Laser Burst (Ranged, Superior DMG(Energy), Foe Knockback)
Robotics LaserRifleBlast.png Plasma Cross (Ranged, Extreme DoT(Energy))
Upgrade Powers Robotics LaserRifleBlast.png Overcharged Burst (Ranged, Extreme DMG(Energy), Foe Knockback)
Robotics LaserRifleStunGrenade.png Photon Grenade (Ranged (Targeted AoE), Moderate DMG(Energy), Foe Disorient)
Empathy HealOther.png Repair (Ranged, Henchman Heal)
Traps DroppedAoEDebuffDamage.png Seeker Drones (Summon Seekers: AoE, Minor DMG(Energy), Foe Disorient, -ToHit, -DMG, -Perception))
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Buffs
Reduce Endurance Cost
Enhance Heal
Enhance Knockback Distance
Enhance Disorient Duration
Enhance ToHit Debuff
Set Categories Pet Damage
Recharge Intensive Pets
Defense
Knockback
ToHit Debuff
Universal Damage

Robotics LaserRifleBurst.png Pulse Rifle Blast

This Pulse Rifle can fire a long range laser pulse that deals Energy damage.

Laser Burn: Targets struck by this attack will have their Regeneration debuffed for 30 seconds.

Damage Moderate DMG(Energy)
Recharge Fast
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged
Foe -Regeneration
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Universal Damage

Robotics LaserRifleBlast.png Pulse Rifle Burst

This high powered laser pulse from your Pulse Rifle takes more energy to fire, but causes much more damage than a standard pulse and has a very good chance to send your foes flying.

Laser Burn: Targets struck by this attack will have their Regeneration debuffed for 30 seconds.

Damage High DMG(Energy)
Recharge Moderate
Minimum Level V archetypeicon mastermind.png 2 (Mastermind)
Effects Ranged
Foe Knockback, -Regeneration
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Knockback
Universal Damage

Robotics UpgradeRobot.png Upgrade Robot

Upgrade Robot will permanently bestow the most powerful and high-tech gear and weaponry to all of your Robot Henchman. The Upgraded Robot will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the type of Robot Henchmen that is Upgraded. Your Protector Bot Henchmen will also gain the ability to Repair other Robot Henchmen. This power only works on your Robot Henchmen and you can only Upgrade your Robot Henchman once with this power.

Recharge Medium
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Ranged, Upgrade Robot Henchman
Battle Drones:  
Visual Change: Glowing red eyes, glowing red diode on antennae, third gun
Powers added: Robotics LaserRifleBlast.png Overcharged Burst (Ranged, Extreme DMG(Energy), Foe Knockback)
AssaultWeapons ARFullAuto.png Full Auto Laser (Ranged (Cone), Superior DoT(Energy))
Protector Bots:  
Visual Change: Glowing red eyes, Jacob's ladder between antennae
Powers Added: Robotics LaserRifleBlast.png Overcharged Burst (Ranged, Extreme DMG(Energy), Foe Knockback)
Robotics LaserRifleStunGrenade.png Photon Grenade (Ranged (Targeted AoE), Moderate DMG(Energy), Foe Disorient)
Empathy HealOther.png Repair (Ranged, Henchman Heal)
Traps DroppedAoEDebuffDamage.png Seeker Drones (Summon Seekers: AoE, Minor DMG(Energy), Foe Disorient, -ToHit, -DMG, -Perception))
Assault Bot:  
Visual Change: Sweeping red eyes, shoulder mounted missile launchers
Powers Added: AssaultWeapons ARBurst.png Swarm Missiles (Ranged (Targeted AoE), Minor DoT(Lethal), Foe Knockback)
Robotics LaserRifleBurst.png Overcharged Blast (Ranged, Extreme DMG(Energy), Foe Knockback)
AssaultWeapons ARBurst.png Incendiary Missiles (Ranged (Targeted AoE), Moderate DoT(Lethal), Location AoE, Minor DoT(Fire))
Enhancements Reduce Endurance Cost
Enhance Heal
Enhance Range
Increase Attack Rate
Set Categories Healing/Absorb

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

External Links