Plant Manipulation: Difference between revisions
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{{PowerBlock_Effects|Ranged (Targeted | {{PowerBlock_Effects|Ranged (Targeted AoE)}} | ||
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{{PowerBlock_Effects|Self +Absorb, +Recovery, + | {{PowerBlock_Effects|Toggle: Self +Absorb, +Recovery, +Resist(Toxic, Confuse)}} | ||
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}} | {{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}} | ||
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | {{PowerBlock_Blank|{{Enhance Endurance Modification}}}} |
Latest revision as of 20:36, 13 September 2023
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Overview
Plant Manipulation is a standard power set that is a secondary set for Blasters.
"You can call forth and control the power of plants and flora to manipulate your foes, inflict damage and protect yourself. Animate and control vines, roots and spores to entrap, attack with deadly thorns and empower your attacks with powerful toxins."
Power Table
The Plant Manipulation power set is available as a secondary set for Blasters. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Entangle | 1 | Ranged, Moderate DoT(Smashing, Lethal), Foe Immobilize |
Skewer | 1 | Melee, High DMG(Lethal), DoT(Toxic), -DEF |
Strangler | 4 | Ranged, Moderate DoT(Smashing), Foe Hold |
Toxins | 10 | Self +To Hit, +DMG |
Spore Cloud | 16 | Toggle (Targeted AoE), Foe -Dmg(All), -To Hit, -Regen |
Wild Fortress | 20 | Self +Absorb, +Recovery, +Res(Toxic, Confuse) |
Ripper | 24 | Melee (Cone), High DMG(Lethal), DoT(Toxic), -DEF, Knockback, -SPD |
Vines | 28 | Ranged (Targeted AoE), Foe Hold, Immobilize |
Thorn Burst | 30 | PBAoE Melee, Light DMG(Lethal), DoT(Toxic), -DEF |
Powers
Entangle
Immobilizes your target by Entangling their feet in a twisted mass of thorny roots. The roots do smashing and lethal damage to the target over time. More resilient foes may require multiple applications to Immobilize. Entangle can immobilize flying targets, if they are near the ground when attacked.
Damage | Moderate DoT(Smash/Lethal) |
Recharge | Fast |
Minimum Level | 1 (Blaster) |
Effects | Ranged |
Foe Immobilize, -Fly | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Immobilize | |
Universal Damage |
Ripper
You can unleash a spectacular slashing maneuver that attacks all foes in a wide arc directly in front of you. Ripper deals massive damage and poisons multiple targets. It can even knock foes down. Thorn poison deals additional Toxic damage and can reduce your foes Defense.
Damage | Superior DMG(Lethal) |
Recharge | Slow |
Minimum Level | 24 (Blaster) |
Effects | Melee (Cone) |
Light DoT(Toxic) | |
Foe -DEF, Knockdown | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Melee AoE Damage |
Accurate Defense Debuff | |
Defense Debuff | |
Knockback | |
Universal Damage |
Skewer
You lunge forward with this melee attack and Skewer your foe with the large Thorn on your arm. Deals high damage and poisons your foe. Poison from the Thorn deals additional Toxic damage and can reduce your foes Defense.
Damage | Superior DMG(Lethal) |
Recharge | Moderate |
Minimum Level | 1 (Blaster) |
Effects | Melee |
Minor DoT(Toxic) | |
Foe -DEF | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Accurate Defense Debuff | |
Defense Debuff | |
Universal Damage |
Spore Cloud
You create a large cloud of toxic spores around your targeted foe. The target and all nearby foes will have their damage output, chance to hit and regeneration rate reduced.
Recharge | Moderate |
Minimum Level | 16 (Blaster) |
Effects | Toggle (Targeted AoE) |
Foe -DMG, -ToHit, -Regeneration | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | ToHit Debuff |
Strangler
Holds a distant foe by Strangling him with massive root-like vines. The target is held helpless, while he is slowly crushed by the vines.
Damage | Moderate DoT(Smash) |
Recharge | Slow |
Minimum Level | 4 (Blaster) |
Effects | Ranged |
Foe Hold | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Holds | |
Universal Damage |
Thorn Burst
You can explode dozens of Thorns in all directions around you. These Thorns only travel a short distance, but they can deal moderate damage and poison any target close to you. Toxic damage from the thorns can reduce the Defense of affected foes.
Damage | Moderate DMG(Lethal) |
Recharge | Slow |
Minimum Level | 30 (Blaster) |
Effects | PBAoE |
Minor DoT(Toxic) | |
Foe -DEF | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Melee AoE Damage |
Accurate Defense Debuff | |
Defense Debuff | |
Universal Damage |
Toxins
You use your power over plants to coat all your attacks with powerful toxins for a few seconds, all your attacks will now do extra toxic damage and be more accurate.
Recharge | Long |
Minimum Level | 10 (Blaster) |
Effects | Self +ToHit, +DMG(Special) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Vines
Creates a field of Strangler Vines that can Hold multiple foes at range. The affected targets are held helpless by the massive root-like vines. Some are likely to free their arms and attack, but will still be unable to move. Unlike the power Strangler, this power does not deal any damage, but it can Hold multiple foes at once.
Recharge | Long |
Minimum Level | 28 (Blaster) |
Effects | Ranged (Targeted AoE) |
Foe Hold, Immobilize | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Holds |
Immobilize |
Wild Fortress
You encase yourself in a protective barrier that will absorb a moderate amount of damage. Additionally, you will recover endurance faster and be resistant to toxic damage and confuse protection.
Recharge | Moderate |
Minimum Level | 20 (Blaster) |
Effects | Toggle: Self +Absorb, +Recovery, +Resist(Toxic, Confuse) |
Enhancements | Enhance Damage Resistance |
Enhance Endurance Modification | |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Resist Damage |
Endurance Modification | |
Healing/Absorb |
Historical
- This set was added to the game for Blasters in Issue 25.
- This set was reworked in Issue 27, Page 1.