Plant Manipulation

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Overview

Plant Manipulation is a standard power set that is a secondary set for Blasters.

"You can call forth and control the power of plants and flora to manipulate your foes, inflict damage and protect yourself. Animate and control vines, roots and spores to entrap, attack with deadly thorns and empower your attacks with powerful toxins."

Power Table

The Plant Manipulation power set is available as a secondary set for Blasters. The following table shows the level at which each power is available:

Power Level Effect
Entangle 1 Ranged, DoT(Smashing, Lethal), Foe Immobilize
Skewer 1 Melee, DMG(Lethal), DoT(Toxic), -DEF
Strangler 4 Ranged, DoT(Smashing), Foe Hold
Toxins 10 Self +To Hit, +DMG
Spore Cloud 16 Toggle (Targeted AoE), Foe -Dmg(All), -To Hit, -Regen
Wild Fortress 20 Self +Absorb, +Recovery, +Res(Toxic, Confuse)
Ripper 24 Melee (Cone), DMG(Lethal), DoT(Toxic), -DEF, Knockback, -SPD
Vines 28 Ranged (Targeted AoE), Foe Hold, Immobilize
Thorn Burst 30 PBAoE Melee, DMG(Lethal), DoT(Toxic), -DEF

Powers

PlantManipulation Entangle.png Entangle

Immobilizes your target by Entangling their feet in a twisted mass of thorny roots. The roots do smashing and lethal damage to the target over time. More resilient foes may require multiple applications to Immobilize. Entangle can immobilize flying targets, if they are near the ground when attacked.

Damage
1 Smashing/Lethal Damage over Time
Recharge
4 seconds
Minimum Level
1 (Blaster)
Effects
Ranged
Foe Immobilize, -Fly
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization
Enhance Range
Enhance Recharge Speed
Customization
Original, Color Tintable

PlantManipulation Ripper.png Ripper

You can unleash a spectacular slashing maneuver that attacks all foes in a wide arc directly in front of you. Ripper deals massive damage and poisons multiple targets. It can even knock foes down. Thorn poison deals additional Toxic damage and can reduce your foes Defense.

Damage
1.95 Lethal + up to 1 Toxic Damage over Time
Recharge
13 seconds
Minimum Level
24 (Blaster)
Effects
Melee (Cone)
Foe -DEF, Knockdown
Enhancements
Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Knockback
Enhance Recharge Speed
Customization
Original, Color Tintable, Color Tintable Alt

PlantManipulation Skewer.png Skewer

You lunge forward with this melee attack and Skewer your foe with the large Thorn on your arm. Deals high damage and poisons your foe. Poison from the Thorn deals additional Toxic damage and can reduce your foes Defense.

Damage
1.96 Lethal + up to 0.4 Toxic Damage over Time
Recharge
10 seconds
Minimum Level
1 (Blaster)
Effects
Melee
Foe -DEF
Enhancements
Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Recharge Speed
Customization
Original, Color Tintable

NatureAffinity SporeCloud.png Spore Cloud

You create a large cloud of toxic spores around your targeted foe. The target and all nearby foes will have their damage output, chance to hit and regeneration rate reduced.

Recharge
8 seconds
Minimum Level
16 (Blaster)
Effects
Toggle (Targeted AoE)
Foe -DMG, -ToHit, -Regeneration
Enhancements
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance ToHit Debuffs
Set Categories
Customization
Original, Color Tintable

PlantManipulation Strangler.png Strangler

Holds a distant foe by Strangling him with massive root-like vines. The target is held helpless, while he is slowly crushed by the vines.

Damage
1.1 Smashing Damage over Time
Recharge
16 seconds
Minimum Level
4 (Blaster)
Effects
Ranged
Foe Hold
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold
Enhance Range
Enhance Recharge Speed
Customization
Original, Color Tintable

PlantManipulation ThornBurst.png Thorn Burst

You can explode dozens of Thorns in all directions around you. These Thorns only travel a short distance, but they can deal moderate damage and poison any target close to you. Toxic damage from the thorns can reduce the Defense of affected foes.

Damage
0.95 Lethal + up to 0.4 Toxic Damage over Time
Recharge
17 seconds
Minimum Level
30 (Blaster)
Effects
Point Blank Area of Effect
Foe -DEF
Enhancements
Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Recharge Speed
Customization
Original, Color Tintable

PlantManipulation Toxins.png Toxins

You use your power over plants to coat all your attacks with powerful toxins for a few seconds, all your attacks will now do extra toxic damage and be more accurate.

Recharge
90 seconds
Minimum Level
10 (Blaster)
Effects
Self +ToHit, +DMG(Special)
Enhancements
Reduce Endurance Cost
Enhance Recharge Speed
Enhance ToHit Buffs
Set Categories
Customization
Original, Color Tintable

PlantManipulation Vines.png Vines

Creates a field of Strangler Vines that can Hold multiple foes at range. The affected targets are held helpless by the massive root-like vines. Some are likely to free their arms and attack, but will still be unable to move. Unlike the power Strangler, this power does not deal any damage, but it can Hold multiple foes at once.

Recharge
90 seconds
Minimum Level
28 (Blaster)
Effects
Ranged (Targeted AoE)
Foe Hold, Immobilize
Enhancements
Enhance Accuracy
Reduce Endurance Cost
Enhance Hold
Enhance Immobilization
Enhance Range
Enhance Recharge Speed
Set Categories
Customization
Original, Color Tintable

PlantManipulation WildFortress.png Wild Fortress

You encase yourself in a protective barrier that will absorb a moderate amount of damage. Additionally, you will recover endurance faster and be resistant to toxic damage and confuse protection.

Recharge
10 seconds
Minimum Level
20 (Blaster)
Effects
Toggle: Self +Absorb, +Recovery, +Resist(Toxic, Confuse)
Enhancements
Enhance Endurance Modification
Enhance Heal
Enhance Recharge Speed
Enhance Damage Resistance
Customization
Original, Color Tintable, Show Floaters

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links