Plant Manipulation
Overview
Plant Manipulation is a standard power set that is a secondary set for Blasters.
"You can call forth and control the power of plants and flora to manipulate your foes, inflict damage and protect yourself. Animate and control vines, roots and spores to entrap, attack with deadly thorns and empower your attacks with powerful toxins."
Power Table
The Plant Manipulation power set is available as a secondary set for Blasters. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
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1 | Ranged, DoT(Smashing, Lethal), Foe Immobilize |
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1 | Melee, DMG(Lethal), DoT(Toxic), -DEF |
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4 | Ranged, DoT(Smashing), Foe Hold |
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10 | Self +To Hit, +DMG |
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16 | Toggle (Targeted AoE), Foe -Dmg(All), -To Hit, -Regen |
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20 | Self +Absorb, +Recovery, +Res(Toxic, Confuse) |
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24 | Melee (Cone), DMG(Lethal), DoT(Toxic), -DEF, Knockback, -SPD |
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28 | Ranged (Targeted AoE), Foe Hold, Immobilize |
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30 | PBAoE Melee, DMG(Lethal), DoT(Toxic), -DEF |
Powers
Entangle
Immobilizes your target by Entangling their feet in a twisted mass of thorny roots. The roots do smashing and lethal damage to the target over time. More resilient foes may require multiple applications to Immobilize. Entangle can immobilize flying targets, if they are near the ground when attacked.
- Damage
- 1 Smashing/Lethal Damage over Time
- Recharge
- 4 seconds
- Minimum Level
-
1 (Blaster)
- Effects
- Ranged
Foe Immobilize, -Fly - Enhancements
-
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization
Enhance Range
Enhance Recharge Speed
- Set Categories
- Customization
- Original, Color Tintable
Ripper
You can unleash a spectacular slashing maneuver that attacks all foes in a wide arc directly in front of you. Ripper deals massive damage and poisons multiple targets. It can even knock foes down. Thorn poison deals additional Toxic damage and can reduce your foes Defense.
- Damage
- 1.95 Lethal + up to 1 Toxic Damage over Time
- Recharge
- 13 seconds
- Minimum Level
-
24 (Blaster)
- Effects
- Melee (Cone)
Foe -DEF, Knockdown - Enhancements
-
Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Knockback
Enhance Recharge Speed
- Set Categories
- Customization
- Original, Color Tintable, Color Tintable Alt
Skewer
You lunge forward with this melee attack and Skewer your foe with the large Thorn on your arm. Deals high damage and poisons your foe. Poison from the Thorn deals additional Toxic damage and can reduce your foes Defense.
- Damage
- 1.96 Lethal + up to 0.4 Toxic Damage over Time
- Recharge
- 10 seconds
- Minimum Level
-
1 (Blaster)
- Effects
- Melee
Foe -DEF - Enhancements
-
Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Recharge Speed
- Set Categories
- Customization
- Original, Color Tintable
Spore Cloud
You create a large cloud of toxic spores around your targeted foe. The target and all nearby foes will have their damage output, chance to hit and regeneration rate reduced.
- Recharge
- 8 seconds
- Minimum Level
-
16 (Blaster)
- Effects
- Toggle (Targeted AoE)
Foe -DMG, -ToHit, -Regeneration - Enhancements
-
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance ToHit Debuffs
- Set Categories
- Customization
- Original, Color Tintable
Strangler
Holds a distant foe by Strangling him with massive root-like vines. The target is held helpless, while he is slowly crushed by the vines.
- Damage
- 1.1 Smashing Damage over Time
- Recharge
- 16 seconds
- Minimum Level
-
4 (Blaster)
- Effects
- Ranged
Foe Hold - Enhancements
-
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold
Enhance Range
Enhance Recharge Speed
- Set Categories
- Customization
- Original, Color Tintable
Thorn Burst
You can explode dozens of Thorns in all directions around you. These Thorns only travel a short distance, but they can deal moderate damage and poison any target close to you. Toxic damage from the thorns can reduce the Defense of affected foes.
- Damage
- 0.95 Lethal + up to 0.4 Toxic Damage over Time
- Recharge
- 17 seconds
- Minimum Level
-
30 (Blaster)
- Effects
- Point Blank Area of Effect
Foe -DEF - Enhancements
-
Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Recharge Speed
- Customization
- Original, Color Tintable
Toxins
You use your power over plants to coat all your attacks with powerful toxins for a few seconds, all your attacks will now do extra toxic damage and be more accurate.
- Recharge
- 90 seconds
- Minimum Level
-
10 (Blaster)
- Effects
- Self +ToHit, +DMG(Special)
- Enhancements
-
Reduce Endurance Cost
Enhance Recharge Speed
Enhance ToHit Buffs
- Set Categories
- Customization
- Original, Color Tintable
Vines
Creates a field of Strangler Vines that can Hold multiple foes at range. The affected targets are held helpless by the massive root-like vines. Some are likely to free their arms and attack, but will still be unable to move. Unlike the power Strangler, this power does not deal any damage, but it can Hold multiple foes at once.
- Recharge
- 90 seconds
- Minimum Level
-
28 (Blaster)
- Effects
- Ranged (Targeted AoE)
Foe Hold, Immobilize - Enhancements
-
Enhance Accuracy
Reduce Endurance Cost
Enhance Hold
Enhance Immobilization
Enhance Range
Enhance Recharge Speed
- Set Categories
- Customization
- Original, Color Tintable
Wild Fortress
You encase yourself in a protective barrier that will absorb a moderate amount of damage. Additionally, you will recover endurance faster and be resistant to toxic damage and confuse protection.
- Recharge
- 10 seconds
- Minimum Level
-
20 (Blaster)
- Effects
- Toggle: Self +Absorb, +Recovery, +Resist(Toxic, Confuse)
- Enhancements
-
Enhance Endurance Modification
Enhance Heal
Enhance Recharge Speed
Enhance Damage Resistance
- Set Categories
- Customization
- Original, Color Tintable, Show Floaters
Historical
- This set was added to the game for Blasters in Issue 25.
- This set was reworked in Issue 27, Page 1.