Steven Sheridan: Difference between revisions
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{{otheruses4|Steven Sheridan's [[Primal Earth]] missions|his [[Praetoria]]n missions|Doctor Steven Sheridan}} | |||
== Overview == | == Overview == | ||
{{Infobox Contact | {{Infobox Contact | ||
|name=Steven Sheridan | |name=Steven Sheridan | ||
|image= | |image=Steven Sheridan.jpg | ||
|img_capt=Scientist | |img_capt=Scientist | ||
|zone=Brickstown | |zone=Brickstown | ||
|x= | |x=255|y=0|z=1425 | ||
|levels=35-39 | |levels=35-39 | ||
|introed='''== Level 35-39 =='''<br />[[Cadao Kestrel]]<br />[[Colleen Nelson]]<br />[[Anton Sampson]]<br />[[Gordon Stacy]]<br />[[Ginger Yates]]<br /> | |introed='''== Level 35-39 =='''<br />[[Cadao Kestrel]]<br />[[Colleen Nelson]]<br />[[Anton Sampson]]<br />[[Gordon Stacy]]<br />[[Ginger Yates]]<br /> | ||
|intros='''== Level 35-39 =='''<br />[[Cadao Kestrel]]<br />[[Colleen Nelson]]<br />[[Anton Sampson]]<br />[[Gordon Stacy]]<br />[[Ginger Yates]]<br /> | |intros='''== Level 35-39 =='''<br />[[Cadao Kestrel]]<br />[[Colleen Nelson]]<br />[[Anton Sampson]]<br />[[Gordon Stacy]]<br />[[Ginger Yates]]<br /> | ||
|enemies={{Enemy Council}} | |enemies={{Enemy Council}}{{Enemy Crey}}{{Enemy Rikti}} | ||
{{Enemy Crey}} | |badges=[[File:Badge stature 12.png|22px]] {{BadgeLink|Do No Harm}}<br />[[File:Badge traditionalist foil.png|22px]] {{BadgeLink|Traditionalist Foil}}<br />[[File:Badge tourist 01.png|22px]] {{BadgeLink|Shrouded}} | ||
{{Enemy Rikti}} | |||
|badges=[[File:Badge | |||
}} | }} | ||
{{Contact Overview|Name=Steven Sheridan|City=H|Zone=Brickstown|x= | {{Contact Overview|Name=Steven Sheridan|City=H|Zone=Brickstown|x=255|y=0|z=1425|Pronoun=his|HoodYN=Y|Hood=Brickstown Infirmary|OriginYN=N|Origin=|LevelYN=Y|Level=35-39}} | ||
Steven Sheridan is, above all things, a hero. Dr. Science is more than just the name of his television character; it’s also how he is known throughout the hero community. He is extremely well respected by the defenders of [[Paragon City]] and they often look to him for advice and direction. He rarely sees the heat of combat but has certainly been known to head out into the field when a precise measurement or assessment is necessary. In addition to his eidetic memory, Dr. Science is a Ph.D. level expert in virtually every scientific field known to man and is the world’s leading authority in many of them. | Steven Sheridan is, above all things, a hero. Dr. Science is more than just the name of his television character; it’s also how he is known throughout the hero community. He is extremely well respected by the defenders of [[Paragon City]] and they often look to him for advice and direction. He rarely sees the heat of combat but has certainly been known to head out into the field when a precise measurement or assessment is necessary. In addition to his eidetic memory, Dr. Science is a Ph.D. level expert in virtually every scientific field known to man and is the world’s leading authority in many of them. | ||
According to Matt Miller, Issue 25 would have revealed him as an agent for Battalion (see the [[Lore AMA]] for more information). | |||
__toc__ | __toc__ | ||
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=== Contact Introduces === | === Contact Introduces === | ||
; Multiple contact options | ; Multiple contact options | ||
:''{{ | :''I'd like you to introduce yourself to some of my {{green|associates.}}'' | ||
; Single contact option | ; Single contact option | ||
:''{{ | :''A {{green|colleague}} of mine has been wanting to meet you.'' | ||
==== Level 35-39 ==== | ==== Level 35-39 ==== | ||
{{NewContact Cadao Kestrel}} | {{NewContact Cadao Kestrel}} | ||
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'''Scientist''' | '''Scientist''' | ||
When Dr Steven 'Science' Sheridan was young, his parents thought him a brilliant child prodigy. | When Dr Steven 'Science' Sheridan was young, his parents thought him a brilliant child prodigy. As it turned out, they had greatly underestimated their son. Some people think he's a mutant; others suspect he's the product of genetic engineering. Either way, he's without a doubt the most knowledgeable human being who ever lived. 'Doc Science' never forgets a single fact; once he learns something, it is locked in his memory forever. His great intellect allows him to easily recall these facts and draw inferences from them; as one might imagine, this makes him one heck of a scientist. | ||
=== Prior to Introduction === | === Prior to Introduction === | ||
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=== Initial Contact === | === Initial Contact === | ||
I am glad you agreed to speak with me, {{Character}}. I believe the [[Rikti]] may be the greatest threat facing [[Paragon City]]. | I am glad you agreed to speak with me, {{Character}}. I believe the [[Rikti]] may be the greatest threat facing [[Paragon City]]. | ||
=== Greeting === | === Greeting === | ||
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* {{Store Nat Mag|Level=40|Price=200}} | * {{Store Nat Mag|Level=40|Price=200}} | ||
== | == Badge Missions == | ||
{{ | === {{UL|Hippocratic Oath}} (35-39) === | ||
'''Briefing''' | |||
The [[Rikti]] just attacked the Chiron Medical Center! | |||
Every single doctor was kidnapped, though the [[Rikti]] didn't seem to be interested in the nursing staff or orderlies. In fact, they left everyone else strictly alone. You've got to rescue those doctors from the [[Rikti]], {{Character}}. If they need human doctors, it could mean they're cooking up some new biological weapon. | |||
As soon as you're out of there, I want you to talk to [[Jonathan St. John Smythe|Professor Jonathan St. John Smythe]] about possible threats posed by a biological attack. | |||
' | |||
'''Mission Acceptance''' | '''Mission Acceptance''' | ||
See if you can find out what the [[Rikti]] are planning. Whatever it is, I'm sure it's not good. | |||
==== {{UL|Rescue the doctors from the Rikti}} ==== | |||
'''Unnecessary Solicitation''' | '''Unnecessary Solicitation''' | ||
Chiron Medical Center is still half a dozen docs short. I need you to rescue them, {{Character}}. | |||
{{ | |||
{{Mission Objective|Entrance=Someone in these dank caves is whistling a tune full of false cheer and bravado.|Primary=Rescue doctors from Rikti|Secondary=3 doctors to save|Additional=|Completion=You rescued the doctors and learned that the Rikti are dying of chicken pox.}} | |||
'''Enemies''' | '''Enemies''' | ||
{{Enemy Rikti}} | {{Enemy Rikti}} | ||
{{Mission Clue|Name=The doctor's story|Text=One of the doctors you rescued told you: | |||
'You'll never guess why they wanted us. The Rikti have the chicken pox! I know we think of it as a simple childhood virus, but their reaction to it is far more severe. It's killing them! They kidnapped some of my colleagues as well, but they must have taken them to another facility. I hope you'll help them, but please be careful! The Rikti were very hostile to us; I think they may view this disease as a type of biological warfare.'}} | |||
{{ | {{NPC Text|title=Doctors' rescue text|text= | ||
'''Javier Quintana:''' ''They're dying! They wanted our help!''<br /> | |||
'''Christine Hsu:''' ''They're dying! They wanted our help!''<br /> | |||
'''Erick Parker:''' ''I know what they want!''}} | |||
{{ | {{Ambush|After you complete and leave the mission, there will be a [[Rikti]] ambush outside.}} | ||
{{ | ==== {{UL|Talk to St. John-Smythe}} ==== | ||
'''Unnecessary Solicitation''' | |||
I need you to talk to Professor St. John-Smythe right away. The two of you have a lot to discuss. | |||
{{ | {{Mission Objective|Entrance=|Primary=Talk to St. John-Smythe|Secondary=|Additional=|Completion=}} | ||
{{ | {{Mission Briefing|Type=Briefing|Contact=Jonathan St. John Smythe|Text=Chicken pox, eh? That's a nasty one. Alas, there is no cure, strictly speaking. With the [[Rikti]] kidnapping more doctores, perhaps we can use the Rikti's weakness to our advantage. | ||
We may be able to exchange some anti-viral medicine for the hostages. I'll also throw in some vaccine; it should help the uninfected [[Rikti]] remain healthy. I know they're our enemies, but somehow it seems like the right thing to do. Now, go out there and get those doctors back, {{Character}}. | |||
Oh, and tell the [[Rikti]] not to scratch!}} | |||
{{Mission Clue|Name=Medical kit|Text=Though there is no known cure for the chicken pox, this medical kit contains several doses of an anti-viral medication that should help the [[Rikti]] fight off the infection. It also contain several doses of a vaccine, to be used by uninfected [[Rikti]].}} | |||
==== {{UL|Exchange cure for hostages}} ==== | |||
'''Unnecessary Solicitation''' | '''Unnecessary Solicitation''' | ||
[[ | I don't know if the [[Rikti]] will give up those doctors without a fight, but we have to try. | ||
{{Mission Objective|Entrance=You hear a hoarse voice struggle over the words: 'We cannot trust them. The humans will not leave alive.'|Primary=Exchange cure for hostages|Secondary=2 doctors to save|Additional=|Completion=You defeated the Rikti and rescued the doctors.}} | |||
'''Enemies''' | '''Enemies''' | ||
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{{Enemy Rikti}} | {{Enemy Rikti}} | ||
'''Notable NPCs''' | |||
* Deknar (optional) {{Named|Faction=Rikti|Type=Chief Soldier}} | |||
{{ | {{Ambush|After rescuing the first doctor, there will be two [[Rikti]] ambushes.<br /> | ||
''Secret: discovered! Disaster: imminent!''}} | |||
{{Mission Clue|Name=The Rikti progeny|Text=One of the doctors you rescued told you: | |||
''' | 'I know why they're so desperate for this cure. They don't want it just for their soldiers; they want it for their children. That's right, children! They wouldn't permit me to see them first hand, but there are whole nurseries filled with infant [[Rikti]] in other well-hidden bases. I think they're rebuilding their whole civilization, right here on Earth.'}} | ||
{{NPC Text|title=Doctors' rescue text|text= | |||
'''Dr. Howard Reyes:''' ''I have something to tell you!''<br /> | |||
'''Dr. Laura H. Powell:''' ''You saved me! They would have kept me here forever!''}} | |||
''' | |||
'''Badge''' | |||
''' | |||
The [[Do No Harm Badge]] will be awarded upon completion of this mission. | |||
{{BadgeBox|Do No Harm}} | |||
'''Debriefing''' | '''Debriefing''' | ||
The [[Rikti]] are having children, in their military outposts? I know they're an alien civilization, but it still doesn't make sense. | |||
I've got a theory about this, {{Character}}. We know that we've been unable to access the [[Rikti]] world since the war. What if the [[Rikti]] can't, either? They're rebuilding their civilization, because their old world is lost to them. | |||
I'd bet my life on it. | |||
=== {{UL|Revelation: Rikti Factions}} (35-39) === | |||
{{ | |||
'''Briefing''' | '''Briefing''' | ||
The [[Rikti]] are planning a major assault on a neighborhood called Kaylie Crescent! We haven't faced a situation like this since the war, when they wiped out whole neighborhoods in moments. You've got to get over there and stop this Rikti assault, {{Character}}. I can give you the location of their first strike; it's the Sanderson office complex. After that, you'll have to figure out their next strike for yourself. Watch out though, you probably won't have a lot of time to stop that second strike. | |||
'''Mission Acceptance''' | '''Mission Acceptance''' | ||
We've got the area contained with an emergency force field, but there are still people trapped inside. It's been a long time since we've seen violence like this from the Rikti. Anything you can learn about their motives will help. | |||
==== {{UL|Stop the Rikti assault}} ==== | |||
'''Unnecessary Solicitation''' | '''Unnecessary Solicitation''' | ||
There are a lot of people living in Kaylie Crescent. We've got to protect them from the Rikti assault. | |||
{{Mission Objective|Entrance=You hear the piercing whine that denotes the discharge of a plasma weapon.|Primary=Stop the Rikti assault|Secondary=9 people to save, Learn Rikti motives|Additional=|Completion=You defeated the Rikti.}} | |||
{{Mission Objective|Entrance= | |||
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{{Enemy Rikti}} | {{Enemy Rikti}} | ||
'''Notable NPCs''' | |||
{{ | * Sobek (optional) {{Named|Faction=Rikti|Type=Chief Soldier}} | ||
* Kitlarit (optional) {{Named|Faction=Rikti|Type=Chief Mentalist}} | |||
* Kaylie Crescent Citizen x9 (NPC Hostage) | |||
{{NPC Text|title=Rescued Citizens|text= | |||
''' | '''Eight hostages:''' ''They wanted to do something terrible to us!''<br /> | ||
'''One hostage:''' ''Listen! Strange things are happening!''}} | |||
{{Mission Clue|Name=Strange fluid|Text=You found this canister of fluid at the site of the [[Rikti]] assault. The design of the canister is similar to those used to transport the mutagenic goo the [[Rikti]] use to turn [[the Lost]] into monsters. However, the color of this fluid is different, and the canister is missing the large orange designs that [[Rikti]] linguists assume are warnings of hazardous contents.}} | |||
{{Mission | {{Mission Clue|Name=The hostage's story|Text=One of the hostages you rescued told you: | ||
'The [[Rikti]] tried to force us to eat this weird, green fluid. But then some other [[Rikti]] came along and stopped them!'}} | |||
==== {{UL|Find next Rikti strike site}} ==== | |||
==== {{UL| | |||
'''Unnecessary Solicitation''' | '''Unnecessary Solicitation''' | ||
You've got to get on the streets and see if you can find the location of the next Rikti strike. | |||
{{Mission Objective|Entrance=|Primary= | {{Mission Objective|Entrance=|Primary=Find next Rikti strike site|Secondary=Defeat 20 Rikti|Additional=|Completion=The last Rikti you defeated told you the location of the next strike site.}} | ||
{{Mission | {{Mission Clue|Name=The Rikti's story|Text=One of the Rikti you defeated gasped: | ||
'Traditionalist plot: an aberration. Their delusion: human filth can be like [[Rikti]]. Their plan: turn your kind into us! They descend: Wylie Park!'}} | |||
==== {{UL|Stop next Rikti assault}} ==== | |||
'''Unnecessary Solicitation''' | '''Unnecessary Solicitation''' | ||
Time is of the essence, {{character}}. The sooner you stop that Rikti assault, the better! | |||
{{Mission Objective|Entrance= | {{Mission Objective|Entrance=Your hair stands on end; repeated plasma blasts have charged the air with static electricity.|Primary=Stop next Rikti assault - 90 minutes timed|Secondary=Destroy mutagen, 8 people to save|Additional=|Completion=You stopped the Rikti plan to alter the human population.}} | ||
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'''Notable NPCs''' | '''Notable NPCs''' | ||
* Olenti (optional) {{Named|Faction=Rikti|Type=Chief Soldier}} | |||
* Kishki (optional) {{Named|Faction=Rikti|Type=Chief Mentalist}} | |||
* Worker x8 (NPC Hostage) | |||
{{NPC Text|title=Worker rescue text|text= | |||
'''Rescued Worker:''''' They tried to make us drink this green goo!''}} | |||
'''Debriefing''' | |||
''' | |||
It looks like the factions within the [[Rikti]] army may be fighting a war as desperate as their war with humanity. I can't thank you enough for stopping the Traditionalist plot, {{Character}}. It's hard to imagine the terror that would have swept through the populace if the [[Rikti]] had altered those people! | |||
Spending time on this map awards the Shrouded badge. | |||
{{BadgeBox|Shrouded}} | |||
''' | '''Badge''' | ||
The [[Traditionalist Foil Badge]] will be awarded upon completion of this mission. | |||
{{BadgeBox|Traditionalist Foil}} | |||
== Story Arc == | |||
{{ArcAward|m=35}} | |||
=== The Organ Grinders (35-39) === | |||
==== Souvenir ==== | |||
{{Souvenir|Omega level clearance badge}} | |||
{{ | {{EdNote|note=The first two missions, '''Investigate the Crey Lab''' and '''Recover stolen blood''' can happen in either order.}} | ||
==== {{UL|Investigate the Crey Lab}} ==== | |||
''' | |||
==== {{UL| | |||
'''Briefing''' | '''Briefing''' | ||
I | Hey, I've been hearing rumors that [[Crey]] is covering up the fact that one of their labs was taken over by [[Rikti]] a couple days ago. It's one of their facilities in [[Crey's Folly]]. This might be a good opportunity to learn something more about Crey, or better yet, about what the Rikti's next move is. {{Green|'''Will you investigate that Crey lab?'''}} | ||
'''Mission Acceptance''' | '''Mission Acceptance''' | ||
Crey denies any of this, of course, but I have a hunch there is some truth to this rumor. | |||
'''Unnecessary Solicitation''' | '''Unnecessary Solicitation''' | ||
Crey is still adamantly denying the rumor that their lab has been overrun by Rikti for days now. | |||
{{Mission Objective|Entrance=The secure locks to the doors are busted, revealing that there may be some truth to the rumor that this lab has been overrun by Rikti.|Primary=Defeat all Rikti in lab|Secondary=Investigate Rikti plan|Additional=|Completion=You have cleared out the Rikti and learned why they took over the lab.}} | |||
'''Enemies''' | '''Enemies''' | ||
{{Enemy Rikti}} | {{Enemy Rikti}} | ||
{{Enemy Crey}} | |||
{{NPC Text|type=villain|title=Bravo Team|text= | |||
'''Before Combat:''' Bravo Team here, we need some back-up!<br /> | |||
''' | '''Combat Start:''' Uh oh, more trouble!}} | ||
{{NPC Text|type=villain|title=Second Team|text= | |||
'''Before Combat:''' What happened to Bravo Team?<br /> | |||
'''Combat Start:''' Uh oh, more trouble!}} | |||
{{Mission Clue|Name=Human heart|Text=This human heart was recently removed from a cadaver stolen by the Rikti.}} | |||
{{Mission | {{Mission Clue|Name=Human lung|Text=This human lung was recently removed from a cadaver stolen by the Rikti.}} | ||
{{Mission Clue|Name=Human kidney|Text=This human kidney was recently removed from a cadaver stolen by the Rikti.}} | |||
{{Mission Clue|Name=Human liver|Text=This human liver was recently removed from a cadaver stolen by the Rikti.}} | |||
{{Mission Clue|Name=Organ data|Text=You recovered this data from a lab infested with Rikti. It appears to be a detailed analysis of human organs.}} | |||
{{ | |||
{{Mission Clue|Name= | |||
{{Mission Clue|Name= | |||
'''Debriefing''' | '''Debriefing''' | ||
So, the [[Rikti]] | [[Crey]] finally admitted that their lab was taken over, but they claim the [[Paragon Protectors]] cleaned it out. Typical. Lets look at what you found. So, the [[Rikti]] were collecting data on human organs! I have the feeling this is part of some larger plot. | ||
==== {{UL|Recover stolen blood}} ==== | |||
'''Briefing''' | '''Briefing''' | ||
I got a report here that the [[Brickstown]] Infirmary had their entire supply of blood stolen right out of their storage facility. The only sign of forced entry was through a liquid waste disposal chute, so I think it's safe to assume the perps came in through the sewers. {{Green|'''They can't treat any patients until someone recovers that stolen blood.'''}} Can you help them out? | |||
'''Mission Acceptance''' | '''Mission Acceptance''' | ||
I think they should probably still be in the sewers, try this entrance to track them down. | |||
'''Unnecessary Solicitation''' | '''Unnecessary Solicitation''' | ||
[[Brickstown]] Infirmary is in dire straights, you need to find that blood. | |||
{{Mission Objective|Entrance=A popped bag of blood on the ground tells you that you are hot on their trail.|Primary=Recover stolen blood|Secondary=7 blood lots remaining|Additional=|Completion=You have recovered all of the stolen blood.}} | |||
'''Enemies''' | '''Enemies''' | ||
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{{Enemy Rikti}} | {{Enemy Rikti}} | ||
{{Mission Clue|Name=Blood bags|Text=The [[Rikti]] stole these bags of blood from [[Brickstown]] Medical Center.}} | |||
'''Debriefing''' | '''Debriefing''' | ||
Great job recovering that stolen blood. I wonder what the [[Rikti]] are up to? | |||
With the [[Rikti]] after fresh blood and human organs, I can only surmise that they are looking at a way to improve their mutagen. | |||
=== {{UL| | ==== {{UL|Protect Nicholson Chemicals}} ==== | ||
'''Briefing''' | '''Briefing''' | ||
These recent [[Rikti]] thefts have me worried. There's only one reason I can think of for the Rikti to go around stealing human blood and organs. They must be trying to improve their mutagen so that it transforms people more quickly! From what is known about the current Rikti mutagen, they will need a large supply of the chemical Barizium. The only place I could find that had a lot of Barizium in stock was Nicholson Chemicals over in [[Independence Port]]. {{Green|'''You should get over there to protect their warehouse so the Rikti can't make off with the Barizium.'''}} | |||
'''Mission Acceptance''' | '''Mission Acceptance''' | ||
Keep those chemicals out of the Rikti's hands, {{Character}}. | |||
'''Unnecessary Solicitation''' | '''Unnecessary Solicitation''' | ||
You need to make [[Paragon City]] as safe as possible, {{Character}}. You know what to do. | |||
{{Mission Objective|Entrance=The upper levels were empty, abandoned. You soon found a staircase leading down to a sub-basement, and quickly realized this was no ordinary warehouse, but a front for a [[Council]] base!|Primary=Defeat all villains in warehouse|Secondary=|Additional=|Completion=The Council base has been cleaned out.}} | |||
'''Enemies''' | |||
{{Enemy Council}} | |||
'''Debriefing''' | '''Debriefing''' | ||
It wasn't a chemical company, but a [[Council]] front? Well, we lucked out on that one. Still, I'm sure the [[Rikti]] are up to something. Why else would they go around stealing human organs and blood? We've got to get back on their trail. | |||
==== {{UL|Rescue Dr. Snider}} ==== | |||
=== {{UL| | |||
'''Briefing''' | '''Briefing''' | ||
Even | It looks like that warehouse I sent you to was a dead end. Even worse, the [[Rikti]] struck while you were over there! They kidnapped the renowned transplant specialist Dr. Samuel Snider, right out of his operating room! We have a hot trail to follow, {{Character}}. {{Green|'''I need you to rescue Dr. Snider.'''}} | ||
'''Mission Acceptance''' | '''Mission Acceptance''' | ||
Dr. Snider was wearing his pager, so we should be able to track that to where he is being held. Hurry, {{Character}}, before it's too late! | |||
'' | ''Take this signal triangulator. It should zero in on his pager and lead you right to him.'' | ||
{{Mission Clue|Name=Signal triangulator|Text=This device communicates with two signal detectors in [[Paragon City]] to triangulate a signal's source. It's currently set to home in on Dr. Snider's personal pager.}} | |||
{{Mission | |||
' | |||
'''Unnecessary Solicitation''' | '''Unnecessary Solicitation''' | ||
You need to get back Dr. Snider. Follow the signal to his pager! | |||
{{Mission Objective|Entrance=The triangulator has too much interference to precisely locate the pager in here, but it is close.|Primary=Find Dr. Snider|Secondary=|Additional=|Completion=Dr. Snider is not here, and the trail is cold.}} | |||
{{Mission Clue|Name=Dr. Snider's pager|Text=This is Dr. Snider's pager. It is the only evidence that he was ever here. He must have dropped it. The trail to him has gone cold.}} | |||
{{Mission Clue|Name= | |||
' | |||
'''Debriefing''' | '''Debriefing''' | ||
Dr. Snider must have dropped his page in the sewers while the [[Rikti]] were carrying him off! I don't know if we'll ever find him now. {{Character}}, this is getting bad. The [[Rikti]] have human organs, human blood, and now a human surgeon! | |||
==== {{UL|Go see Marvin Weintraub}} ==== | |||
=== {{UL| | |||
'''Briefing''' | '''Briefing''' | ||
So, all you could find of Dr. Snider was his pager. That's not good news. I'm certain the [[Rikti]] plan to force him to do some kind of procedure with those human organs they stole. There has to be a way to track him down. Perhaps my friend [[Marvin Weintraub]] can help us out. {{Green|'''Why don't you pay Marvin a visit?'''}} | |||
'''Mission Acceptance''' | '''Mission Acceptance''' | ||
If anyone has tech that can help us, it's him. | |||
===== {{UL|Go see Marvin Weintraub}} ===== | |||
'''Unnecessary Solicitation''' | '''Unnecessary Solicitation''' | ||
Marvin should have some useful tech to help us find Dr. Snider. | |||
{{Mission Objective|Entrance=|Primary=Go see Marvin Weintraub|Secondary=|Additional=|Completion=}} | |||
{{Mission | {{Mission Briefing|Type=Briefing|Contact=Marvin Weintraub|Text=Steven Sheridan sent you, eh? Ok, I do have something that can help you. I call it a Psychic Probe, and it has been proven to be able to read the minds of weakened Rikti. All you gotta do is defeat them, and the probe will pick up any thoughts about Dr. Snider. Take down enough, and you should find out where he's being held.}} | ||
{{Mission Clue|Name=Psychic Probe|Text=This high tech device can read the thoughts of weakened Rikti. It is currently set to find thoughts pertaining to Dr. Snider.}} | |||
===== {{UL|Probe Rikti minds}} ===== | |||
=== {{UL| | |||
'''Unnecessary Solicitation''' | '''Unnecessary Solicitation''' | ||
Marvin's gadget won't read [[Rikti]] minds until you've defeated them. I say you hit the streets and start kickin' butt. | |||
{{Mission Objective|Entrance=|Primary=Probe Rikti minds|Secondary=Defeat 20 Rikti|Additional=|Completion=The probe beeps. It knows the location of Dr. Snider.}} | |||
'''Enemies''' | '''Enemies''' | ||
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{{Enemy Rikti}} | {{Enemy Rikti}} | ||
{{Mission Clue|Name=Rikti info|Text=The Psychic Probe discovered that Dr. Snider is most likely being held in a warehouse in [[Brickstown]].}} | |||
===== {{UL|Rescue Dr. Snider}} ===== | |||
==== {{UL| | |||
'''Unnecessary Solicitation''' | '''Unnecessary Solicitation''' | ||
The probe says Dr. Snider is in a warehouse in [[Brickstown]]. Get over there and rescue him! | |||
{{Mission Objective|Entrance=This warehouse looks like it was recently taken over by the Rikti.|Primary=Rescue Dr. Snider|Secondary=|Additional=|Completion=You have rescued Dr. Snider.}} | |||
'''Enemies''' | '''Enemies''' | ||
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{{Enemy Rikti}} | {{Enemy Rikti}} | ||
''' | {{NPC Text|title=Dr. Snider|text= | ||
'''Upon Rescue:''' Thank you so much! I have to tell you something!}} | |||
{{Mission Clue|Name=Dr. Snider's story|Text=When you rescued Dr. Snider from the Rikti, he told you: | |||
'They forced me to do transplants on some of their most powerful soldiers. When I extracted their old organs, they were in terrible shape. Withered, decaying! I was told to put in new organs, which I guess came from some fallen Rikti soldiers.'}} | |||
'''Debriefing''' | |||
Dr. Snider thanks you for saving his life. I must say, his story is pretty strange. Performing organ transplants on [[Rikti]] soldiers? I wonder what that's all about. | |||
' | ==== {{UL|Go see Rebecca Brinell}} ==== | ||
'''Briefing''' | |||
{{ | I've done a little digging. There's a rumor that all [[Rikti]] bodies are taken to a secret [[SERAPH]] lab for analysis. Makes sense, I guess. I have a good friend over at SERAPH, [[Rebecca Brinell]]. {{Green|'''Go see her; maybe she can tell you more about the Rikti's recent organ thefts.'''}} | ||
'''Mission Acceptance''' | |||
' | She's over in [[Galaxy City]], in the [[Freedom Corps]] Headquarters. | ||
===== {{UL|Talk to Rebecca Brinell}} ===== | |||
'''Unnecessary Solicitation''' | |||
Rebecca should be expecting you. | |||
{{Mission Objective|Entrance=|Primary=Talk to Rebecca Brinell|Secondary=|Additional=|Completion=}} | |||
{{Mission Briefing|Type=Briefing|Contact=Rebecca Brinell|Text=[[Steven Sheridan]] called and said you would be by. [[SERAPH]] does indeed have a lab were dead [[Rikti]] are examined, but it's not like we end up with every single one. I've pulled a couple strings and have secured you a visitor's pass to the facility. Perhaps our techs there can point you in the right direction.}} | |||
{{Mission Clue|Name=SERAPH visitor badge|Text=This badge grants you limited access to the [[SERAPH]] facility that analyzes dead [[Rikti]] soldiers.}} | |||
===== {{UL|Defeat all Rikti in lab}} ===== | |||
'''Unnecessary Solicitation''' | '''Unnecessary Solicitation''' | ||
So the rumour has some truth to it, eh? Don't they all. You should use that pass to go visit the lab and find out what you can. | |||
{{Mission Objective|Entrance=The sounds of plasma fire make it apparent that the Rikti have learned the location of this secret lab.|Primary=Defeat all Rikti in lab|Secondary=3 scientists remaining|Additional=|Completion=You have cleared the lab of Rikti and rescued the hostages.}} | |||
'''Enemies''' | '''Enemies''' | ||
Line 718: | Line 458: | ||
{{Enemy Rikti}} | {{Enemy Rikti}} | ||
'''Notable NPCs''' | |||
* 3 SERAPH Scientists (Hostages) | |||
'''Debriefing''' | '''Debriefing''' | ||
Sorry you didn't get any solid info on [[Rikti]] biology. We'll just have to keep digging if we want to know what they want with those human organs. At least you saved the day over at that secret [[SERAPH]] lab! It never hurts to impress the big boys, {{Character}}. | |||
==== {{UL|Go see Rebecca Brinell}} ==== | |||
=== {{UL| | |||
'''Briefing''' | '''Briefing''' | ||
I just got a call from [[Rebecca Brinell]] over at [[SERAPH]]. {{Green|'''She says she wants you to visit her right away.'''}} She couldn't discuss her news on the phone, but I'm hoping it's a lead on this [[Rikti]] plot we've been investigating. We need to know what those aliens are doing with those stolen human organs! | |||
'''Mission Acceptance''' | '''Mission Acceptance''' | ||
I don't know what it's about, but Rebecca said you would really like it. | |||
'''Unnecessary Solicitation''' | '''Unnecessary Solicitation''' | ||
Rebecca is wondering when you are going to visit her. | |||
{{Mission Objective|Entrance=|Primary=Talk to Rebecca Brinell|Secondary=|Additional=|Completion=}} | |||
{{Mission | {{Mission Briefing|Type=Debriefing|Contact=Rebecca Brinell|Text=I wanted to tell you that the Federal Bureau of Super-Powered Affairs was very happy with your help in saving that [[SERAPH]] lab. Months of [[Rikti]] research was almost wiped out entirely, and we have you to thank for saving it. It took a call from the Vice President, and a background check, but you now have Omega clearance! I can tell you what [[SERAPH]] has learned from analyzing the [[Rikti]]. Are you ready for this? | ||
[[Rikti]] are humans. Biologically, they're not aliens at all, just highly mutated human beings. That means that the [[Rikti]] homeworld is not another planet, but an alternate Earth. You can imagine the panic if this was to get out. Not like anyone would really believe it though. | |||
One thing we aren't sure of is if the [[Rikti]] themselves know this fact. If they did, they would most likely try to use it to their advantage somehow.}} | |||
{{Mission Clue|Name=Omega level clearance badge|Text=This badge is the proof of your Omega level clearance, granted by the Vice President and the Federal Bureau of Super-powered Affairs in recognition of your heroism. You now have access to some of the government's most secret files.}} | |||
{{Mission Clue|Name= | {{Mission Clue|Name=Rebecca Brinell's revelation|Text=[[Rebecca Brinell]] told you: | ||
' | '[[Rikti]] are humans. Biologically, they're not aliens at all, just highly mutated human beings. That means that the [[Rikti]] homeworld is not another planet, but an alternate Earth. You can imagine the panic if this was to get out. Not like anyone would really believe it though. | ||
One thing [[SERAPH]] isn't sure of is if the [[Rikti]] themselves know this fact. If they did, they would most likely try to use it to their advantage somehow. | |||
We also learned that the tougher a [[Rikti]] is, the more decayed his organs were when we autopsied him. Almost like they were burning up their organs in battle or something. Weirdest thing is, lately we haven't had as many [[Rikti]] show up with decaying organs. They are fresh and new, like they worked around this little limitation of theirs.'}} | |||
'''Debriefing''' | '''Debriefing''' | ||
So you can't talk about what she told you, eh? From the way you're acting I can imagine it was really juicy. Don't go breaking your code clearance on my account. Now, back to this problem with the [[Rikti]] organ thefts. I wonder what's going on there? | |||
==== {{UL|Hit the streets with Weintraub's Psychic Probe}} ==== | |||
=== {{UL| | |||
'''Briefing''' | '''Briefing''' | ||
{{Green|'''I think you need to hit the streets again with [[Marvin Weintraub|Weintraub's]] Psychic Probe.'''}} I've set it to probe for information on organs. Just defeat as many [[Rikti]] as you can find; sooner or later one of them has to have some information on those stolen human organs. | |||
'''Mission Acceptance''' | '''Mission Acceptance''' | ||
Not all the [[Rikti]] will be informed on what their plans are with the organs, so you might have to defeat quite a few. | |||
''Here's the Psychic Probe.'' | |||
{{Mission Clue|Name=Psychic Probe|Text=This high tech device that can read the thoughts of weakened [[Rikti]]. It is currently set to find thoughts pertaining to human organs.}} | |||
{{ | {{Ambush|Upon acceptance of the mission, there will be an ambush by [[Rikti]].}} | ||
===== {{UL|Probe Rikti minds}} ===== | |||
'''Unnecessary Solicitation''' | |||
That probe of Marvin's needs the [[Rikti]] to be defeated in order to work. So start kicking some butt! | |||
{{Mission Objective|Entrance=|Primary=Probe Rikti minds|Secondary=Defeat 20 Rikti|Additional=|Completion=The probe beeps. It knows the location of a hidden Rikti base.}} | |||
'''Enemies''' | '''Enemies''' | ||
Line 783: | Line 525: | ||
{{Enemy Rikti}} | {{Enemy Rikti}} | ||
===== {{UL|Investigate Rikti base}} ===== | |||
{{ | |||
'''Unnecessary Solicitation''' | '''Unnecessary Solicitation''' | ||
You got the location of a [[Rikti]] base? It must have something to do with the human organs they've been stealing. Follow up on it. | |||
{{Mission Objective|Entrance=This base looks like the Rikti have been here a while.|Primary=Investigate Rikti base|Secondary=3 clues to find|Additional=|Completion=You have shut down the Rikti organ transplanting operation.}} | |||
'''Enemies''' | '''Enemies''' | ||
Line 829: | Line 536: | ||
{{Enemy Rikti}} | {{Enemy Rikti}} | ||
{{Mission Clue|Name=Decaying Rikti organs|Text=This crate contains some decaying [[Rikti]] organs. They are atrophied beyond repair. These were recently extracted from their [[Rikti]] hosts.}} | |||
{{Mission Clue|Name=Mutating human organs|Text=In this cold storage unit you find [[Rikti]] mutagen being used to alter human organs into [[Rikti]] ones. They must be replacing the decaying [[Rikti]] organs with these altered human ones, since they are genetically the same.}} | |||
'''Debriefing''' | '''Debriefing''' | ||
So, the [[Rikti]] burn out their own organs, possibly by overworking themselves during combat. It's still hard to believe that they were trying to replace their organs with mutated human ones! I can't see how that could work, them being aliens and all. {{Character}}, you did a great job stopping them before their plan could come to fruition. | |||
{{ | |||
== Missions (35-40) == | |||
{{Mission:Steven Sheridan - Appear at the science fiction convention}} | |||
{{Mission:Steven Sheridan - Concentrate your efforts against the Rikti menace}} | |||
{{Mission:Steven Sheridan - Confiscate the Rikti music}} | |||
{{Mission:Steven Sheridan - Find the real Rikti spy}} | |||
{{Mission:Steven Sheridan - Go to Crey's Folly and clear the Rikti out}} | |||
{{Mission:Steven Sheridan - Go to Crey's Folly and defeat as many Rikti as you can}} | |||
{{Mission:Steven Sheridan - Stop the Rikti from killing the Circle of Thorns}} | |||
== Security Chief Missions == | |||
{{One-time missions | |||
|{{Mission:Common - Help the Founders' Falls Security Chief}} | |||
|{{Mission:Common - Help the Security Chief with the sewers}} | |||
}} | |||
[[Category:Badge Missions]] | |||
[[Category:Scientists]] | [[Category:Scientists]] | ||
[[Category:Rikti Lore]] | [[Category:Rikti Lore]] |
Latest revision as of 16:27, 25 January 2024
This article is about Steven Sheridan's Primal Earth missions. For his Praetorian missions, see Doctor Steven Sheridan.
Overview
Steven Sheridan | |
---|---|
Scientist | |
Zone | Brickstown |
Coordinates | (255, 0, 1425) |
Level Range | 35-39 |
Introduced By |
== Level 35-39 == Cadao Kestrel Colleen Nelson Anton Sampson Gordon Stacy Ginger Yates |
Introduces |
== Level 35-39 == Cadao Kestrel Colleen Nelson Anton Sampson Gordon Stacy Ginger Yates |
Enemy Groups | |
Badges |
Do No Harm Traditionalist Foil Shrouded |
Steven Sheridan is a hero contact in the Brickstown Infirmary neighborhood of Brickstown at coordinates (255, 0, 1425). His level range is 35-39.
Steven Sheridan is, above all things, a hero. Dr. Science is more than just the name of his television character; it’s also how he is known throughout the hero community. He is extremely well respected by the defenders of Paragon City and they often look to him for advice and direction. He rarely sees the heat of combat but has certainly been known to head out into the field when a precise measurement or assessment is necessary. In addition to his eidetic memory, Dr. Science is a Ph.D. level expert in virtually every scientific field known to man and is the world’s leading authority in many of them.
According to Matt Miller, Issue 25 would have revealed him as an agent for Battalion (see the Lore AMA for more information).
Introductions
Contact Introduced By
Level 35-39
Contact Introduces
- Multiple contact options
- I'd like you to introduce yourself to some of my associates.
- Single contact option
- A colleague of mine has been wanting to meet you.
Level 35-39
Don't listen to the rumors about Cadao Kestrel. He would never use his mastery of voodoo for any dark purpose, and he has excellent information on the Circle of Thorns. He loves to work with magic heroes and can provide Relic and Focus Enhancements.
Kestrel is a man of peace, Character. He will help you fight the Circle of Thorns menace.
Colleen Nelson is a top notch lawyer who recently joined the district attorney's office. She has dedicated herself to bringing down the Council. She usually works with mutants and can provide Focus and Genetic Alteration Enhancements.
Colleen is a rising star in the legal world. I think you two will work well together.
If you are looking for someone who has information on Nemesis, you should speak to Anton Sampson. He is an expert in nanotechnology, and he loves working with technological heroes. Anton has access to Invention and Gadget Enhancements.
There have been some strange stories about Anton since he became obsessed with Nemesis, but he provides extremely detailed information.
Captain Gordon Stacy could really use your help. He has made himself unpopular by investigating Crey, and I'm sure he'd appreciate some back up. He works mostly with natural heroes and can offer Gadget and Relic Enhancements.
Crey is a very dangerous opponent, Character. Be ready for anything.
Ginger Yates is an ecologist who lost her family to the Devouring Earth. She's pretty grim, but her information is the best. She likes working with science heroes, and she has access to Invention and Generic Alteration Enhancements.
She has faced great adversity and is still fighting. Don't be put off by her brusque manner.
Information
Scientist
When Dr Steven 'Science' Sheridan was young, his parents thought him a brilliant child prodigy. As it turned out, they had greatly underestimated their son. Some people think he's a mutant; others suspect he's the product of genetic engineering. Either way, he's without a doubt the most knowledgeable human being who ever lived. 'Doc Science' never forgets a single fact; once he learns something, it is locked in his memory forever. His great intellect allows him to easily recall these facts and draw inferences from them; as one might imagine, this makes him one heck of a scientist.
Prior to Introduction
Have we met? I believe you should be speaking to Active Contact.
Initial Contact
I am glad you agreed to speak with me, Character. I believe the Rikti may be the greatest threat facing Paragon City.
Greeting
- I have more Rikti activity to report.
- We have to stop the Rikti.
- I have some data you may find interesting, Character.
Too Busy
You need to spend less time looking for missions and more time completing them.
No More Missions
Thanks for all your help, but I've got nothing more to report.
Store
- Inspirations (Luck, Catch a Breath, Enrage)
My science and your abilities are a powerful combination, my friend. I found some more Enhancements while I was cleaning out the lab. Hope they'll help. Call me anytime.
- Inspirations (all)
With someone I trust at my side, I believe we may lick this Rikti problem yet. I hope these new Enhancements will help in that regard.
- Level 40 Magic/Mutation Dual Origin Enhancements (200% base costs)
- Level 40 Natural/Technology Dual Origin Enhancements (200% base costs)
- Level 40 Mutation/Science Dual Origin Enhancements (200% base costs)
- Level 40 Technology/Science Dual Origin Enhancements (200% base costs)
- Level 40 Natural/Magic Dual Origin Enhancements (200% base costs)
Badge Missions
Hippocratic Oath (35-39)
Briefing
The Rikti just attacked the Chiron Medical Center!
Every single doctor was kidnapped, though the Rikti didn't seem to be interested in the nursing staff or orderlies. In fact, they left everyone else strictly alone. You've got to rescue those doctors from the Rikti, Character. If they need human doctors, it could mean they're cooking up some new biological weapon.
As soon as you're out of there, I want you to talk to Professor Jonathan St. John Smythe about possible threats posed by a biological attack.
Mission Acceptance
See if you can find out what the Rikti are planning. Whatever it is, I'm sure it's not good.
Rescue the doctors from the Rikti
Unnecessary Solicitation
Chiron Medical Center is still half a dozen docs short. I need you to rescue them, Character.
Mission Objective(s)
Someone in these dank caves is whistling a tune full of false cheer and bravado.
- Rescue doctors from Rikti
- 3 doctors to save
You rescued the doctors and learned that the Rikti are dying of chicken pox.
Enemies
One of the doctors you rescued told you:
'You'll never guess why they wanted us. The Rikti have the chicken pox! I know we think of it as a simple childhood virus, but their reaction to it is far more severe. It's killing them! They kidnapped some of my colleagues as well, but they must have taken them to another facility. I hope you'll help them, but please be careful! The Rikti were very hostile to us; I think they may view this disease as a type of biological warfare.'
Talk to St. John-Smythe
Unnecessary Solicitation
I need you to talk to Professor St. John-Smythe right away. The two of you have a lot to discuss.
Mission Objective(s)
- Talk to St. John-Smythe
Chicken pox, eh? That's a nasty one. Alas, there is no cure, strictly speaking. With the Rikti kidnapping more doctores, perhaps we can use the Rikti's weakness to our advantage.
We may be able to exchange some anti-viral medicine for the hostages. I'll also throw in some vaccine; it should help the uninfected Rikti remain healthy. I know they're our enemies, but somehow it seems like the right thing to do. Now, go out there and get those doctors back, Character.
Oh, and tell the Rikti not to scratch!
Though there is no known cure for the chicken pox, this medical kit contains several doses of an anti-viral medication that should help the Rikti fight off the infection. It also contain several doses of a vaccine, to be used by uninfected Rikti.
Exchange cure for hostages
Unnecessary Solicitation
I don't know if the Rikti will give up those doctors without a fight, but we have to try.
Mission Objective(s)
You hear a hoarse voice struggle over the words: 'We cannot trust them. The humans will not leave alive.'
- Exchange cure for hostages
- 2 doctors to save
You defeated the Rikti and rescued the doctors.
Enemies
Notable NPCs
- Deknar (optional) (Rikti Chief Soldier)
One of the doctors you rescued told you:
'I know why they're so desperate for this cure. They don't want it just for their soldiers; they want it for their children. That's right, children! They wouldn't permit me to see them first hand, but there are whole nurseries filled with infant Rikti in other well-hidden bases. I think they're rebuilding their whole civilization, right here on Earth.'
Badge
The Do No Harm Badge will be awarded upon completion of this mission.
You have delivered medical supplies to the Rikti.
Debriefing
The Rikti are having children, in their military outposts? I know they're an alien civilization, but it still doesn't make sense.
I've got a theory about this, Character. We know that we've been unable to access the Rikti world since the war. What if the Rikti can't, either? They're rebuilding their civilization, because their old world is lost to them.
I'd bet my life on it.
Revelation: Rikti Factions (35-39)
Briefing
The Rikti are planning a major assault on a neighborhood called Kaylie Crescent! We haven't faced a situation like this since the war, when they wiped out whole neighborhoods in moments. You've got to get over there and stop this Rikti assault, Character. I can give you the location of their first strike; it's the Sanderson office complex. After that, you'll have to figure out their next strike for yourself. Watch out though, you probably won't have a lot of time to stop that second strike.
Mission Acceptance
We've got the area contained with an emergency force field, but there are still people trapped inside. It's been a long time since we've seen violence like this from the Rikti. Anything you can learn about their motives will help.
Stop the Rikti assault
Unnecessary Solicitation
There are a lot of people living in Kaylie Crescent. We've got to protect them from the Rikti assault.
Mission Objective(s)
You hear the piercing whine that denotes the discharge of a plasma weapon.
- Stop the Rikti assault
- 9 people to save, Learn Rikti motives
You defeated the Rikti.
Enemies
Notable NPCs
- Sobek (optional) (Rikti Chief Soldier)
- Kitlarit (optional) (Rikti Chief Mentalist)
- Kaylie Crescent Citizen x9 (NPC Hostage)
You found this canister of fluid at the site of the Rikti assault. The design of the canister is similar to those used to transport the mutagenic goo the Rikti use to turn the Lost into monsters. However, the color of this fluid is different, and the canister is missing the large orange designs that Rikti linguists assume are warnings of hazardous contents.
One of the hostages you rescued told you:
'The Rikti tried to force us to eat this weird, green fluid. But then some other Rikti came along and stopped them!'
Find next Rikti strike site
Unnecessary Solicitation
You've got to get on the streets and see if you can find the location of the next Rikti strike.
Mission Objective(s)
- Find next Rikti strike site
- Defeat 20 Rikti
The last Rikti you defeated told you the location of the next strike site.
One of the Rikti you defeated gasped:
'Traditionalist plot: an aberration. Their delusion: human filth can be like Rikti. Their plan: turn your kind into us! They descend: Wylie Park!'
Stop next Rikti assault
Unnecessary Solicitation
Time is of the essence, Character. The sooner you stop that Rikti assault, the better!
Mission Objective(s)
Your hair stands on end; repeated plasma blasts have charged the air with static electricity.
- Stop next Rikti assault - 90 minutes timed
- Destroy mutagen, 8 people to save
You stopped the Rikti plan to alter the human population.
Enemies
Notable NPCs
- Olenti (optional) (Rikti Chief Soldier)
- Kishki (optional) (Rikti Chief Mentalist)
- Worker x8 (NPC Hostage)
Debriefing
It looks like the factions within the Rikti army may be fighting a war as desperate as their war with humanity. I can't thank you enough for stopping the Traditionalist plot, Character. It's hard to imagine the terror that would have swept through the populace if the Rikti had altered those people!
Spending time on this map awards the Shrouded badge.
This otherworld has been overshadowed by corrupting magic.
A trip back to Paragon City confirmed it: You're the shady type of person other people are right to be afraid of.
Badge
The Traditionalist Foil Badge will be awarded upon completion of this mission.
You learned about the two core Rikti factions, Traditionalist and Restructurist, while foiling a plot to mutate humans into Traditionalist conscripts.
Story Arc
Merit Rewards: This activity awards 35 Reward Merits.
The Organ Grinders (35-39)
Souvenir
Omega level clearance badge
Your Omega level clearance badge allows you to access to some of the government's most secret files. But it does more than that. It reminds you of the time you defeated:
The Organ Grinders
It all began after you stopped the Rikti from stealing some human blood and organs. It seemed the aliens were up to something big.
Your contact assumed it had something to do with the Rikti mutagen, and you went to stop them from stealing some chemicals. But the chemical warehouse turned out to be a Council front company. Several defeated soldiers later, you were still no further toward discovering what the Rikti were up to.
While you were occupied with the Council, Dr. Snider, a renowned transplant specialist, was kidnapped by the Rikti. You tracked his pager down to a sewer junction, but he wasn't there. The Rikti had him, their plan was closer to completion, and you had no idea where to turn next.
Your contact got you in touch with Marvin Weintraub, an inventor who had a Psychic Probe that can read thoughts of defeated Rikti. Using this probe, you found out that Dr. Snider was being held prisoner in Brickstown. When you freed him from the Rikti, he told you that he was forced to perform transplant surgery on living Rikti soldiers, replacing decaying organs with fresh new ones.
Your contact then put you in touch with Rebecca Brinell at SERAPH. She invited you to tour a SERAPH lab where dead Rikti were taken for examination. When you arrived there, the Rikti were attacking the lab. You saved the scientists, and the huge body of data they had gathered on the Rikti.
In recognition of this act of heroism, you were granted Omega level clearance by the Vice President and SERAPH. Ms. Brinell was now able to tell you what SERAPH had learned about the Rikti: that they were nothing more than highly mutated humans, and that the Rikti homeworld was not an alien planet, but an alternate Earth. You also learned that the more powerful the Rikti, the more atrophied their internal organs were upon autopsy.
You used the Psychic Probe again, this time looking for any information about human organs. Eventually you got the info you were looking for, and invaded a secret Rikti base. There you found that they were mutating human organs into Rikti ones, and transplanting them into their soldiers. Apparently the mutated human organs didn't atrophy from overuse like the Rikti organs did. Hopefully, you have ended this operation for good.
The first two missions, Investigate the Crey Lab and Recover stolen blood can happen in either order.
Investigate the Crey Lab
Briefing
Hey, I've been hearing rumors that Crey is covering up the fact that one of their labs was taken over by Rikti a couple days ago. It's one of their facilities in Crey's Folly. This might be a good opportunity to learn something more about Crey, or better yet, about what the Rikti's next move is. Will you investigate that Crey lab?
Mission Acceptance
Crey denies any of this, of course, but I have a hunch there is some truth to this rumor.
Unnecessary Solicitation
Crey is still adamantly denying the rumor that their lab has been overrun by Rikti for days now.
Mission Objective(s)
The secure locks to the doors are busted, revealing that there may be some truth to the rumor that this lab has been overrun by Rikti.
- Defeat all Rikti in lab
- Investigate Rikti plan
You have cleared out the Rikti and learned why they took over the lab.
Enemies
This human heart was recently removed from a cadaver stolen by the Rikti.
This human lung was recently removed from a cadaver stolen by the Rikti.
This human kidney was recently removed from a cadaver stolen by the Rikti.
This human liver was recently removed from a cadaver stolen by the Rikti.
You recovered this data from a lab infested with Rikti. It appears to be a detailed analysis of human organs.
Debriefing
Crey finally admitted that their lab was taken over, but they claim the Paragon Protectors cleaned it out. Typical. Lets look at what you found. So, the Rikti were collecting data on human organs! I have the feeling this is part of some larger plot.
Recover stolen blood
Briefing
I got a report here that the Brickstown Infirmary had their entire supply of blood stolen right out of their storage facility. The only sign of forced entry was through a liquid waste disposal chute, so I think it's safe to assume the perps came in through the sewers. They can't treat any patients until someone recovers that stolen blood. Can you help them out?
Mission Acceptance
I think they should probably still be in the sewers, try this entrance to track them down.
Unnecessary Solicitation
Brickstown Infirmary is in dire straights, you need to find that blood.
Mission Objective(s)
A popped bag of blood on the ground tells you that you are hot on their trail.
- Recover stolen blood
- 7 blood lots remaining
You have recovered all of the stolen blood.
Enemies
The Rikti stole these bags of blood from Brickstown Medical Center.
Debriefing
Great job recovering that stolen blood. I wonder what the Rikti are up to?
With the Rikti after fresh blood and human organs, I can only surmise that they are looking at a way to improve their mutagen.
Protect Nicholson Chemicals
Briefing
These recent Rikti thefts have me worried. There's only one reason I can think of for the Rikti to go around stealing human blood and organs. They must be trying to improve their mutagen so that it transforms people more quickly! From what is known about the current Rikti mutagen, they will need a large supply of the chemical Barizium. The only place I could find that had a lot of Barizium in stock was Nicholson Chemicals over in Independence Port. You should get over there to protect their warehouse so the Rikti can't make off with the Barizium.
Mission Acceptance
Keep those chemicals out of the Rikti's hands, Character.
Unnecessary Solicitation
You need to make Paragon City as safe as possible, Character. You know what to do.
Mission Objective(s)
The upper levels were empty, abandoned. You soon found a staircase leading down to a sub-basement, and quickly realized this was no ordinary warehouse, but a front for a Council base!
- Defeat all villains in warehouse
The Council base has been cleaned out.
Enemies
Debriefing
It wasn't a chemical company, but a Council front? Well, we lucked out on that one. Still, I'm sure the Rikti are up to something. Why else would they go around stealing human organs and blood? We've got to get back on their trail.
Rescue Dr. Snider
Briefing
It looks like that warehouse I sent you to was a dead end. Even worse, the Rikti struck while you were over there! They kidnapped the renowned transplant specialist Dr. Samuel Snider, right out of his operating room! We have a hot trail to follow, Character. I need you to rescue Dr. Snider.
Mission Acceptance
Dr. Snider was wearing his pager, so we should be able to track that to where he is being held. Hurry, Character, before it's too late!
Take this signal triangulator. It should zero in on his pager and lead you right to him.
This device communicates with two signal detectors in Paragon City to triangulate a signal's source. It's currently set to home in on Dr. Snider's personal pager.
Unnecessary Solicitation
You need to get back Dr. Snider. Follow the signal to his pager!
Mission Objective(s)
The triangulator has too much interference to precisely locate the pager in here, but it is close.
- Find Dr. Snider
Dr. Snider is not here, and the trail is cold.
This is Dr. Snider's pager. It is the only evidence that he was ever here. He must have dropped it. The trail to him has gone cold.
Debriefing
Dr. Snider must have dropped his page in the sewers while the Rikti were carrying him off! I don't know if we'll ever find him now. Character, this is getting bad. The Rikti have human organs, human blood, and now a human surgeon!
Go see Marvin Weintraub
Briefing
So, all you could find of Dr. Snider was his pager. That's not good news. I'm certain the Rikti plan to force him to do some kind of procedure with those human organs they stole. There has to be a way to track him down. Perhaps my friend Marvin Weintraub can help us out. Why don't you pay Marvin a visit?
Mission Acceptance
If anyone has tech that can help us, it's him.
Go see Marvin Weintraub
Unnecessary Solicitation
Marvin should have some useful tech to help us find Dr. Snider.
Mission Objective(s)
- Go see Marvin Weintraub
Steven Sheridan sent you, eh? Ok, I do have something that can help you. I call it a Psychic Probe, and it has been proven to be able to read the minds of weakened Rikti. All you gotta do is defeat them, and the probe will pick up any thoughts about Dr. Snider. Take down enough, and you should find out where he's being held.
This high tech device can read the thoughts of weakened Rikti. It is currently set to find thoughts pertaining to Dr. Snider.
Probe Rikti minds
Unnecessary Solicitation
Marvin's gadget won't read Rikti minds until you've defeated them. I say you hit the streets and start kickin' butt.
Mission Objective(s)
- Probe Rikti minds
- Defeat 20 Rikti
The probe beeps. It knows the location of Dr. Snider.
Enemies
The Psychic Probe discovered that Dr. Snider is most likely being held in a warehouse in Brickstown.
Rescue Dr. Snider
Unnecessary Solicitation
The probe says Dr. Snider is in a warehouse in Brickstown. Get over there and rescue him!
Mission Objective(s)
This warehouse looks like it was recently taken over by the Rikti.
- Rescue Dr. Snider
You have rescued Dr. Snider.
Enemies
When you rescued Dr. Snider from the Rikti, he told you:
'They forced me to do transplants on some of their most powerful soldiers. When I extracted their old organs, they were in terrible shape. Withered, decaying! I was told to put in new organs, which I guess came from some fallen Rikti soldiers.'
Debriefing
Dr. Snider thanks you for saving his life. I must say, his story is pretty strange. Performing organ transplants on Rikti soldiers? I wonder what that's all about.
Go see Rebecca Brinell
Briefing
I've done a little digging. There's a rumor that all Rikti bodies are taken to a secret SERAPH lab for analysis. Makes sense, I guess. I have a good friend over at SERAPH, Rebecca Brinell. Go see her; maybe she can tell you more about the Rikti's recent organ thefts.
Mission Acceptance
She's over in Galaxy City, in the Freedom Corps Headquarters.
Talk to Rebecca Brinell
Unnecessary Solicitation
Rebecca should be expecting you.
Mission Objective(s)
- Talk to Rebecca Brinell
Steven Sheridan called and said you would be by. SERAPH does indeed have a lab were dead Rikti are examined, but it's not like we end up with every single one. I've pulled a couple strings and have secured you a visitor's pass to the facility. Perhaps our techs there can point you in the right direction.
This badge grants you limited access to the SERAPH facility that analyzes dead Rikti soldiers.
Defeat all Rikti in lab
Unnecessary Solicitation
So the rumour has some truth to it, eh? Don't they all. You should use that pass to go visit the lab and find out what you can.
Mission Objective(s)
The sounds of plasma fire make it apparent that the Rikti have learned the location of this secret lab.
- Defeat all Rikti in lab
- 3 scientists remaining
You have cleared the lab of Rikti and rescued the hostages.
Enemies
Notable NPCs
- 3 SERAPH Scientists (Hostages)
Debriefing
Sorry you didn't get any solid info on Rikti biology. We'll just have to keep digging if we want to know what they want with those human organs. At least you saved the day over at that secret SERAPH lab! It never hurts to impress the big boys, Character.
Go see Rebecca Brinell
Briefing
I just got a call from Rebecca Brinell over at SERAPH. She says she wants you to visit her right away. She couldn't discuss her news on the phone, but I'm hoping it's a lead on this Rikti plot we've been investigating. We need to know what those aliens are doing with those stolen human organs!
Mission Acceptance
I don't know what it's about, but Rebecca said you would really like it.
Unnecessary Solicitation
Rebecca is wondering when you are going to visit her.
Mission Objective(s)
- Talk to Rebecca Brinell
I wanted to tell you that the Federal Bureau of Super-Powered Affairs was very happy with your help in saving that SERAPH lab. Months of Rikti research was almost wiped out entirely, and we have you to thank for saving it. It took a call from the Vice President, and a background check, but you now have Omega clearance! I can tell you what SERAPH has learned from analyzing the Rikti. Are you ready for this?
Rikti are humans. Biologically, they're not aliens at all, just highly mutated human beings. That means that the Rikti homeworld is not another planet, but an alternate Earth. You can imagine the panic if this was to get out. Not like anyone would really believe it though.
One thing we aren't sure of is if the Rikti themselves know this fact. If they did, they would most likely try to use it to their advantage somehow.
This badge is the proof of your Omega level clearance, granted by the Vice President and the Federal Bureau of Super-powered Affairs in recognition of your heroism. You now have access to some of the government's most secret files.
Rebecca Brinell told you:
'Rikti are humans. Biologically, they're not aliens at all, just highly mutated human beings. That means that the Rikti homeworld is not another planet, but an alternate Earth. You can imagine the panic if this was to get out. Not like anyone would really believe it though.
One thing SERAPH isn't sure of is if the Rikti themselves know this fact. If they did, they would most likely try to use it to their advantage somehow.
We also learned that the tougher a Rikti is, the more decayed his organs were when we autopsied him. Almost like they were burning up their organs in battle or something. Weirdest thing is, lately we haven't had as many Rikti show up with decaying organs. They are fresh and new, like they worked around this little limitation of theirs.'
Debriefing
So you can't talk about what she told you, eh? From the way you're acting I can imagine it was really juicy. Don't go breaking your code clearance on my account. Now, back to this problem with the Rikti organ thefts. I wonder what's going on there?
Hit the streets with Weintraub's Psychic Probe
Briefing
I think you need to hit the streets again with Weintraub's Psychic Probe. I've set it to probe for information on organs. Just defeat as many Rikti as you can find; sooner or later one of them has to have some information on those stolen human organs.
Mission Acceptance
Not all the Rikti will be informed on what their plans are with the organs, so you might have to defeat quite a few.
Here's the Psychic Probe.
This high tech device that can read the thoughts of weakened Rikti. It is currently set to find thoughts pertaining to human organs.
Probe Rikti minds
Unnecessary Solicitation
That probe of Marvin's needs the Rikti to be defeated in order to work. So start kicking some butt!
Mission Objective(s)
- Probe Rikti minds
- Defeat 20 Rikti
The probe beeps. It knows the location of a hidden Rikti base.
Enemies
Investigate Rikti base
Unnecessary Solicitation
You got the location of a Rikti base? It must have something to do with the human organs they've been stealing. Follow up on it.
Mission Objective(s)
This base looks like the Rikti have been here a while.
- Investigate Rikti base
- 3 clues to find
You have shut down the Rikti organ transplanting operation.
Enemies
This crate contains some decaying Rikti organs. They are atrophied beyond repair. These were recently extracted from their Rikti hosts.
In this cold storage unit you find Rikti mutagen being used to alter human organs into Rikti ones. They must be replacing the decaying Rikti organs with these altered human ones, since they are genetically the same.
Debriefing
So, the Rikti burn out their own organs, possibly by overworking themselves during combat. It's still hard to believe that they were trying to replace their organs with mutated human ones! I can't see how that could work, them being aliens and all. Character, you did a great job stopping them before their plan could come to fruition.
Missions (35-40)
Appear at the science fiction convention
Briefing
How would you like to take it easy for a day, Character? You've been asked to appear at a local science fiction convention, if you can believe it! The convention organizer told me they want some real life heroes there, to add a little drama. What do you say? Want to appear at the science fiction convention, be a big star?
Mission Acceptance
You better practice your Vulcan neck pinch, Character!
Unnecessary Solicitation
Those people are waiting on you, Character!
Mission Objective(s)
The plants are dead, the floor is dusty, and the fluorescent lights flicker incessantly. There's nothing going on here today, except for an ambush.
- Defeat all villains in building
- 4 people to save
You defeated the Rikti.
One of the hostages you rescued told you:
'My buddies and I, we call ourselves the Brotherhood of Our Other Selves. See, we reached out to the Rikti when no one else would. We always believed there was a way to make peace. We've been doing stuff for them, telling them about our culture, lobbying for less stringent laws restricting their technology. In return, they've been telling us about the grand Rikti culture.
The Rikti told us that you've been harassing them, that you were one of the main barriers to peace between our peoples. So we invited you here, just to hear their side of things. I guess the Rikti didn't want to talk at all, huh? They just wanted to use us to lure you into a trap. I've never felt more disillusioned in my life.'
Debriefing
Yeah, I've heard of the Brotherhood. It's a group composed mostly of lost souls: the confused, the lonely, those who are looking for someone in the world to connect to. Can you believe they even think the Rikti are related to human beings? You did a good work rescuing those people, Character. They may feel adrift now, but at least they have a chance at a life without illusions.
Concentrate your efforts against the Rikti menace
Briefing
Even after the war's end, the Rikti trapped on Earth still pose a deadly threat to the whole of mankind. We still don't know what they want or why they attacked in the first place, only that they refuse to give up and continue to spread panic and fear in the people of the city and the world. You're a well respected hero, Character, and I think, if you were to concentrate your efforts against the Rikti for a while, it could help to show that the world's greatest heroes can defend the people of Earth.
Mission Acceptance
The people of the city will be watching you closely, Character, hoping to get inspiration from each victory you have against the Rikti.
Unnecessary Solicitation
Every Rikti trooper or drone you defeat helps the people of the city believe that the nightmare of the Rikti War is closer to an end.
Mission Objective(s)
- Combat Rikti menace
- Defeat 40 Rikti
You have defeated enough Rikti.
Enemies
Debriefing
The menace of the Rikti is far from over, but you've shown people that they can't let fear of the invaders rule their lives. The Rikti are still a threat, but with heroes like you in the world, I think it's a threat that we can handle.
Confiscate the Rikti music
Briefing
You know those recordings the Rikti POW's made of the music piped into their cells? Well, the government's afraid that music may contain subversive propaganda, and they're fighting an uphill battle to keep it out of people's hands. I've got a lead on a warehouse that's storing a bunch of CD's: Rikti music mixed with dance tracks, that sort of thing. I want you to confiscate that Rikti music and defeat the Rikti doing the distribution. You'll have to hurry; once those discs hit the streets, there's no getting them back. You only have 1 hour to stop the distribution.
Mission Acceptance
It's strange to protect people from something that seems so innocuous. Thanks for trusting me on this one.
Unnecessary Solicitation
Those Rikti CD's could hit the streets any minute. Someone's got to confiscate them before it's too late!
Mission Objective(s)
You hear music, strange, but not unpleasant. Suddenly the weight of the world seems lighter, and you march into the warehouse with your head held high.
- Confiscate CD's & defeat Rikti - 60 minutes timed
- 5 crates to confiscate
You defeated the Rikti and confiscated the CD's.
Enemies
The CDs you confiscated are a mix of Rikti music, dance beats and human vocals. The crates in which they were stored were labeled 'Pacify,' 'Stupefy,' 'Euphoria,' 'Terror,' and 'Enrage.'
Debriefing
This Rikti music is more insidious than anybody could have guessed. It's not propaganda; it's outright mind control! Those CD's labeled 'Euphoria' actually make you feel happy! Ditto for the rest. By conditioning people to accept emotional cues from this music, the Rikti can steal into our very minds. Who knows what they could make people do?
Find the real Rikti spy
Briefing
Character, I've been accused of being a Rikti spy! The police won't tell me who made the accusation, but they took it seriously enough to search my apartment this morning. I swear I don't know how it got there, but they found a Rikti communicator under my mattress. Then they sent me to a lab for DNA testing, and the data came back positive. I'm being framed! My only hope is that you can find the real Rikti spy. It's probably someone over at the lab where I had the testing done. You'll have to hurry, though. You'll only have 2 hours to find him before they all go off-shift and the spy can disappear.
Mission Acceptance
This is how the Rikti work: accusing innocents to divert suspicion from the real infiltrators. Please, don't let them get away with it!
This portable blood work kit should allow you to positively identify the real spy. Just test every person in that lab.
This kit contains a small electronic device that can analyze human blood. If the sample shows Rikti characteristics, a red warning light will appear on the panel.
Unnecessary Solicitation
If you can't find the real spy soon, they'll probably move him. Then I'll never clear my name!
Mission Objective(s)
You walk through the door and hear a blast of plasma gunfire. The Rikti are here!
- Find the real Rikti spy - 2 hours timed
- 5 innocents to rescue
You uncovered the Rikti spy.
There are six technicians to rescue. One is the spy and required. The other five are innocents and optional.
'It's true, human. I did replace your friend's DNA sample. My superiors thought it would keep you from meddling; we didn't want anyone to learn how we've been using this lab. We've been analyzing human DNA so we can further our plan to bring the human population into the great Rikti society. Unfortunately for me, the Restructurists found out. They'd do anything to stop us!'
Debriefing
Thanks, Character, you're a good friend. I wonder who that Rikti spy meant by the Restructurists? When the Rikti attacked they seemed like a monolithic block, but maybe there's more going on than we realize. We won't find out from the one you captured, though. The Spy used some kind of incendiary implant. There's nothing but ashes left.
Go to Crey's Folly and clear the Rikti out
Briefing
For the last few days the Rikti have been all over the factories over in Crey's Folly. They're making off with the companies' technology, even carrying off an occasional technician who gets in their way. I need you to head over to Crey's Folly and clear the Rikti out. We can't let them get their hands on any more technology!
Mission Acceptance
The more technology the Rikti acquire, the greater the chance they'll find a way to teleport through our city zone force fields.
Unnecessary Solicitation
The Rikti are still a threat to Crey's Folly. Somebody has to get them out of that zone.
Mission Objective(s)
- Protect Crey's Folly from Rikti
- Defeat 40 Rikti
You discouraged the Rikti from pilfering technology in Crey's Folly.
Enemies
Debriefing
Well, the Rikti will think twice before they hit the factories in Crey's Folly again! You did a great job, Character. I'm sure those technicians are grateful.
Go to Crey's Folly and defeat as many Rikti as you can
Briefing
Since people learned the Rikti can impersonate humans, we've been seeing a lot of paranoia. People don't trust each other. There's even a very real threat of civilian violence! I need you to get over to Crey's Folly and defeat as many Rikti as you can. If people can see that we're on top of the Rikti situation, they'll feel a lot more secure.
Mission Acceptance
When people get scared, they do irrational things. Sometimes it's our job to protect them from their own worst impulses.
Unnecessary Solicitation
I think a bigger demonstration is in order. I need you to defeat some more Rikti, really make people feel safe.
Mission Objective(s)
- Defeat Rikti in Crey's Folly
- Defeat 40 Rikti
You defeated enough Rikti to calm the fears of the civilian paranoia.
Enemies
Debriefing
I just got a call from the Paragon City Free Press; they had a photographer covering your sweep through Crey's Folly. They wanted a quote about it all. I told them that as long as Character is on the job, the Rikti will never threaten our safety again. People in this town respect you, Character. Your actions have a lot of impact.
Stop the Rikti from killing the Circle of Thorns
Briefing
I just learned that the Rikti are mounting a raid against a Circle of Thorns base. They've even got some sort of electronic device that momentarily zaps the brain's language center. It'll be a whole lot harder for those mystics to defend themselves if they can't remember the words to their spells! I know the Circle hasn't exactly been a good neighbor, but if the Rikti push against them the Circle will push right back, and that would leave too many innocents trapped between them. I know it seems strange, Character, but you've got to stop the Rikti from killing the Circle of Thorns. It won't be long before this gets out of hand. The Circle can get reinforcements there in as little as 90 minutes.
Mission Acceptance
Another day, another epic battle. Take care of yourself, Character.
Unnecessary Solicitation
The Rikti are tearing up that Circle base. I need a hero presence there, stat!
Mission Objective(s)
You hear the fevered voices of the Circle's mystics casting rapid, desperate spells.
- Stop Rikti raid on Circle - 90 minutes timed
- 3 mystics to rescue
You stopped the Rikti from massacring the Circle of Thorns.
Even though it isn't a stated mission objective, this mission cannot be completed until all enemies have been defeated.
One of the Circle of Thorns mystics you rescued told you:
'They wanted to wipe us out, each and every one. They learned that in our legends we were taught magic by our ancient god, Ermeeth. The Rikti seem to fear gods, for as far as we know they have none of their own. They thought that if they destroyed us, they'd destroy Ermeeth as well. That's how they got rid of the gods on their own world: by wiping out anyone who believed in them. Gods can not exist without faith.'
Debriefing
So, the Rikti eliminated the gods on their own planet? How very strange. That could explain their extreme hatred of heroes as well; after all, many of you seem like gods to the people you protect.
Security Chief Missions
A character can complete each of these missions only once. If any of these missions is active or completed from another contact, this contact won't offer that mission.
Help the Founders' Falls Security Chief (36-37)
Briefing
You need to help the Security Chief in Founders' Falls. Now!
Mission Acceptance
I am not sure what is going on, but he said to send help fast.
Help the Security Chief
Unnecessary Solicitation
Get over to the Security Chief!
Mission Objective(s)
- Help the Security Chief
I need you to head to the streets. I don't want to argue about politics, Crey needs to be stopped. You should try looking for them near the Red River or the Gaspee.
Founders' Falls is probably the most historic area in the city. During the revolutionary period it was a busy waterfront property, until the Red River rose, leaving most of the buildings underwater. People kept living there, though, and now it's a major tourist attraction. The wooded areas around Founders' Falls have been invaded by the strange Devouring Earth monsters. Though these creatures are clearly inorganic, some strange intelligence guides their actions. They hate anything related to technology or civilization, and they especially hate human beings. People call them the Devouring Earth because it seems like the planet itself is spawning creatures to devour us all.
Keep the peace in Founders' Falls
Unnecessary Solicitation
The Security Chief gave you an assignment. Get on it.
Mission Objective(s)
- Keep peace in Founders' Falls
- Defeat 40 Crey
You have defeated 40 Crey minions.
Enemies
Debriefing
Quite often the Security Chiefs have the best perspective on the true threats to Paragon City.
Help the Security Chief with the sewers (38-39)
Briefing
The Security Chief for the sewers needs some skilled help. Please do whatever you can to help him.
Mission Acceptance
The area under Paragon City has quickly turned into the most dangerous area of all.
Help the Security Chief
Unnecessary Solicitation
Get over and help the Security Chief.
Mission Objective(s)
- Help the Security Chief
The Rikti are taking over the sewers. Get down there and play defense! Here's a briefing for you. If I were you, I'd try looking for Rikti in the Underworld or Skyway City sector.
The sewer network is probably the most dangerous place in the city right now. The Rikti have many secret bases down there, and they use the sewers for hit and run attacks all over the city. Even worse, it's said that the aliens are using the sewers to breed some strange sort of monster. We've seen evidence of these creatures in Perez Park, but nowhere else. There are even rumors of a giant beast living in the center of the sewers, just waiting for the Rikti to release it on the city. Only go in there with the help of many other heroes.
Keep Rikti from taking over sewers
Unnecessary Solicitation
Get into the sewers, Character.
Mission Objective(s)
- Keep Rikti from taking over sewers
- Defeat 40 Rikti
You have defeated 40 Rikti.
Note: Rikti within the sewers are found in the Abandoned Sewer Network.
Enemies
Debriefing
We cannot give the Rikti free reign down there. They could strike anywhere in the city.