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==== Warrior Slicer ==== | ==== Warrior Slicer ==== | ||
[[File:NewWarriorMinion05.jpg|right|thumb|100px|{{center|Warrior Slicer}}]] | |||
A little education can be a dangerous thing. The Ancient Greek-inspired Warriors with a tactical mind are inducted into the School of Spathi, trained with a sword for both precision disarmament and brutal life-ending maneuvers. | A little education can be a dangerous thing. The Ancient Greek-inspired Warriors with a tactical mind are inducted into the School of Spathi, trained with a sword for both precision disarmament and brutal life-ending maneuvers. | ||
Revision as of 17:57, 30 July 2024
Overview
The Warriors are a medium level street gang that can be fought mainly in Striga Isle and Talos Island in City of Heroes and through newspaper missions in City of Villains.
Several changes and updates have been made to the Warriors faction from the Homecoming team; for better information on the faction as they appeared on live, please research the Paragon Wiki.
Background
Warriors official info ( Copied from the City of Heroes official website [1] )
The Warriors are a fierce street gang in Paragon City. They operate primarily out of the Talos Island and Striga Isle zones. Their membership is wide and varied, and they don’t seem to discriminate based on ethnicity, race, or religion. The one common trait that all members share is the ability to fight and to fight well.
The Warriors take their inspiration and colors from ancient Greek soldiers, emblazing their jackets with the image of a crested hoplite helm. They also wear ornate bracers, and many sport detailed tattoos depicting ancient battles. However, their camouflage pants, torn vests, and combat boots are all trappings of modern urban warfare. As a final touch, perhaps symbolizing the glorious crests of their heroes, they all wear red headbands.
The rank-and-file street soldiers of the Warriors consist of Bruisers, Slicers, Slammers, and Choppers. The Warriors train exhaustively in the use of archaic weapons, such as one-handed crossbows, broad swords, and battle axes. This intensive training regime has made them tougher than most street gangs, and they dominate any encounter with the Hellions or Skulls.
Lieutenants tend to carry longbows to target high-flying blasters and teleporting defenders, but their real mastery is in their up-close work. Crushers carry heavy maces, which they use to bash their enemies to a pulp. Swordsmen, called “Slashers” by everyone on the street, are experts with the blade, able to demonstrate both finesse and ferocity. Chopper lieutenants, called “Hewers” among themselves, wield brutal axes and are capable of dealing out gruesome damage.
The Warriors’ martial skills are also seemingly enhanced by some exposure to magical energies. Nowhere is this enhancement clearer than among the bosses, although some suspect that the lieutenants and even some of the street soldiers have also benefited from a magical blessing. The Smasher Elite, Slasher Elite, and Hewer Elite are not only expert fighters, but are magically tough and resilient. Inexperienced heroes may be surprised the first time they land a powerful blow to see the Warrior laugh it off and strike back just as hard.
The Elite rule the roost and run the day-to-day activities of the gang. Although they commonly engage in many base gang activities, like extortion, robberies, and protection rackets, their focus is primarily on the buying and selling of mystical artifacts – running the magical black market, as it were. This often puts the Warriors in conflict with the Circle of Thorns. The Warriors seem to have neutral or even positive connections to the Outcasts and Hellions, however, two other gangs focused on the trade of magical artifacts. The Warriors have had a long-standing rivalry with the Trolls and the Freakshow, but their greatest enemies are the Tsoo, who constantly threaten to usurp their territory and drive them out of Talos Island.
While a number of the Warriors’ bosses have been captured by heroes and served time in the Zig – bosses like Heracles, Alexander, Aeneas, and Patrochus – reports are sketchy on who truly leads the gang. Rumors suggest a man named Odysseus founded the Warriors after he stole a magical artifact from a defeated hero, or possibly did a favor for the Circle of Thorns, or even sold his soul to an Arachnos mystic. To date he has remained hidden, directing his soldiers from the highest levels.
Architect Entertainment Description
After making a deal with a demon prince, David Odysseus Hill formed one of the most powerful gang forces in Paragon City. In fact, he now leads the coalition of gangs known as Smuggler's Run. All of the Warriors gain power by drinking from an ancient mystical urn given to Odysseus by the demon. It is whispered around Paragon City that the urn is connected to the Well of the Furies. With his own highly trained fighting force adding the muscle provided by the Hellions and Outcasts, this group is a threat to take over all gang activity in Paragon City.
Villain types
Minions
Warrior Bruiser
A little education can be a dangerous thing. The Ancient Greek-inspired Warriors with a balance of muscles and brains are most often given to the School of Grothia, adept at leaving bruises and blood wherever they go.
Levels: 20-39
Powers
Boxing Melee, Light DMG(Smash), Foe Disorient
You strike your opponent with a strong punch that causes light smashing damage and has a small chance to stun foes. If you have also trained Kick, this power's damage is increased by 15% and your chance to stun increases.
Kick Melee, Moderate DMG(Smash), Foe Knockdown
You strike your opponent with a forceful kick that causes moderate smashing damage and has a small chance to knock opponents down. If you have also trained Boxing, this power's damage is increased by 15% and your chance to knockdown increases.
Brawl Melee, Light DMG(Smash), Fighting Synergy
When all else fails, you have only your two fists to depend on, and will cause smashing damage to your target. Brawl also features a synergy with the Fighting pool. If you have trained Boxing or Kick, Brawl will also reduce the target's attack speed and chance to hit.
Hand Crossbow Ranged, Moderate DMG(Lethal)
Small rapid fire Handheld Crossbow.
Resistance Auto: Res( F20 P-20 )
The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks.
Warrior Chopper
A little education can be a dangerous thing. The Ancient Greek-inspired Warriors that show potential for rage and destruction are most often given to the School of Tsekouri, trained with an axe to butcher their adversaries.
Levels: 20-39
Powers
Beheader Melee, Moderate DMG(Lethal), Foe Knockdown
This is an attempt to remove your opponent's head from his neck with your Battle Axe. This attack is fairly quick for such a large weapon, and has a chance to knock them down.
Hand Crossbow Ranged, Moderate DMG(Lethal)
Small rapid fire Handheld Crossbow.
Resistance Auto: Res( F20 P-20 )
The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks.
Warrior Slammer
A little education can be a dangerous thing. The Ancient Greek-inspired Warriors that show raw strength are most often given to the School of Skiptro, trained with a mace to shatter an opponent's ability to continue fighting.
Levels: 20-39
Powers
Bash Melee, Moderate DMG(Smash), Foe Disorient
You perform a Bashing attack with your mace that deals moderate damage, and can sometimes Disorient your opponent.
Hand Crossbow Ranged, Moderate DMG(Lethal)
Small rapid fire Handheld Crossbow.
Resistance Auto: Res( F20 P-20 )
The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks.
Warrior Slicer
A little education can be a dangerous thing. The Ancient Greek-inspired Warriors with a tactical mind are inducted into the School of Spathi, trained with a sword for both precision disarmament and brutal life-ending maneuvers.
Levels: 20-39
Powers
Slash Melee, Moderate DMG(Lethal), Foe -DEF
You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.
Hand Crossbow Ranged, Moderate DMG(Lethal)
Small rapid fire Handheld Crossbow.
Resistance Auto: Res( F20 P-20 )
The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks.
Warrior Soldier
A little education can be a dangerous thing. The Ancient Greek-inspired Warriors that demonstrate keen senses tend to be matriculated into the School of Toxo, learning to strike fast and from a distance.
Levels: 20-39
Powers
Crossbow Ranged, Moderate DMG(Lethal), Foe Knockback
The Heavy Crossbow can knock down foes.
Exploding Bolt Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
You fire a grenade-tipped bolt at long range. This explosion affects all within the blast radius, and can knock them back.
Brawl Melee, Light DMG(Smash), Fighting Synergy
When all else fails, you have only your two fists to depend on, and will cause smashing damage to your target. Brawl also features a synergy with the Fighting pool. If you have trained Boxing or Kick, Brawl will also reduce the target's attack speed and chance to hit.
Resistance Auto: Res( F20 P-20 )
The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks.
Warrior Striker
A little education can be a dangerous thing. The Ancient Greek-inspired Warriors that demonstrate a level of control over kinetic energies are most often given to the School of Ravdos, trained to wield a staff to keep enemies at range and maximize their evasiveness.
Levels: 20-39
Powers
Mercurial Blow Melee, Light DMG(Smash), Foe -DEF
You strike your foe with a lightning fast blow from your staff dealing Light Smashing damage. The attack is so unexpected that the target's defenses are reduced slightly for a short time.
Precise Strike Melee, Heavy DMG(Smash), Foe Disorient
You attempt to daze your foe with a heavy staff blow to their head. Precise Strike has a higher chance to hit than normal, deals Moderate Smashing damage, and has a small chance to disorient the target briefly.
Pilum Ranged, High DMG(Lethal)
You throw a pilum at a foe, dealing heavy damage.
Resistance Auto: Res( F20 P-20 )
The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks.
Warrior Archer
A little education can be a dangerous thing. The Ancient Greek-inspired Warriors that demonstrate keen senses tend to be matriculated into the School of Toxo, learning to strike fast and from a distance.
Levels: 40-54
Powers
Aimed Shot Ranged, Moderate DMG(Lethal)
Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.
Blazing Arrow Ranged, High DMG(Lethal/Fire), Minor DoT(Fire)
You fire a Blazing Arrow at your foe, dealing some Lethal damage and causing them to catch on fire and burn.
Ice Arrow Ranged, Moderate DMG(Cold/Lethal), Foe Hold
You fire an arrow of crystalline nether energy at your target. This arrow pierces the target, causing lethal damage, while the frigid temperature of the arrow causes additional cold damage. This temperature has a chance of crystallizing vapor in the air around the target, giving a small chance of holding the opponent.
Brawl Melee, Light DMG(Smash), Fighting Synergy
When all else fails, you have only your two fists to depend on, and will cause smashing damage to your target. Brawl also features a synergy with the Fighting pool. If you have trained Boxing or Kick, Brawl will also reduce the target's attack speed and chance to hit.
Reflexes Auto: Self +Def( M12% R12% ), +Res(DeBuff DEF, Slow), Scaling Damage Resistance, +SPD, +Recharge
You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks.
Resistance Auto: Res( F20 P-20 )
The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks.
Warrior Basher
A little education can be a dangerous thing. The Ancient Greek-inspired Warriors that show raw strength are most often given to the School of Skiptro, trained with a mace to shatter an opponent's ability to continue fighting.
Levels: 40-54
Powers
Bash Melee, Moderate DMG(Smash), Foe Disorient
You perform a Bashing attack with your mace that deals moderate damage, and can sometimes Disorient your opponent.
Pulverize Melee, High DMG(Smash), Foe Disorient
You attempt to Pulverize your opponent. This attack is slower than Bash but causes more damage. It also has a chance of Disorienting your opponent for a brief time.
Shatter Melee (Cone), Extreme DMG(Smash), Foe Knockback
You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes.
Aimed Shot Ranged, Moderate DMG(Lethal)
Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.
Willpower Auto: Self +Res( All6 ), +MaxHP, +Regeneration, +Recovery
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.
Resistance Auto: Res( F20 P-20 )
The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks.
Warrior Brawler
A little education can be a dangerous thing. The Ancient Greek-inspired Warriors with a balance of muscles and brains are most often given to the School of Grothia, adept at leaving bruises and blood wherever they go.
Levels: 40-54
Powers
Initial Strike Melee, Light DMG(Smash), Foe Disorient
You deliver a pair of lightning fast blows to your opponent in an effort to throw them off balance. Initial Strike deals Light Smashing damage and has a small chance to disorient your target.
Heavy Blow Melee, Moderate DMG(Smash), Foe Knockdown
You strike your foe with a powerful punch dealing Moderate Smashing damage. Heavy Blow has a fair chance to knock the target off its feet.
Sweeping Cross Melee (Cone), High DMG(Smash), Foe Disorient
You execute a sweeping right hook that can strike multiple targets in your frontal arc. Sweeping Cross deals High Smashing damage and can disorient foes.
Aimed Shot Ranged, Moderate DMG(Lethal)
Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.
Reflexes Auto: Self +Def( M12% R12% ), +Res(DeBuff DEF, Slow), Scaling Damage Resistance, +SPD, +Recharge
You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks.
Resistance Auto: Res( F20 P-20 )
The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks.
Warrior Cleaver
A little education can be a dangerous thing. The Ancient Greek-inspired Warriors that show potential for rage and destruction are most often given to the School of Tsekouri, trained with an axe to butcher their adversaries.
Levels: 40-54
Powers
Beheader Melee, Moderate DMG(Lethal), Foe Knockdown
This is an attempt to remove your opponent's head from his neck with your Battle Axe. This attack is fairly quick for such a large weapon, and has a chance to knock them down.
Chop Melee, High DMG(Lethal), Foe Knockback
Chop deals heavy damage with your Battle Axe, although it is much slower than Gash. This attack has a chance to knock them down.
Pendulum Melee (Targeted AoE), Heavy DMG(Lethal), Foe Knockback
This attack swings your Battle Axe directly in front of you. Foes struck by this attack are dealt heavy damage, and may be knocked down.
Aimed Shot Ranged, Moderate DMG(Lethal)
Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.
Willpower Auto: Self +Res( All6 ), +MaxHP, +Regeneration, +Recovery
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.
Resistance Auto: Res( F20 P-20 )
The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks.
Warrior Spearman
A little education can be a dangerous thing. The Ancient Greek-inspired Warriors that demonstrate a level of control over kinetic energies are most often given to the School of Ravdos, trained to wield a staff to keep enemies at range and maximize their evasiveness.
Levels: 40-54
Powers
Mercurial Blow Melee, Light DMG(Smash), Foe -DEF
You strike your foe with a lightning fast blow from your staff dealing Light Smashing damage. The attack is so unexpected that the target's defenses are reduced slightly for a short time.
Precise Strike Melee, Heavy DMG(Smash), Foe Disorient
You attempt to daze your foe with a heavy staff blow to their head. Precise Strike has a higher chance to hit than normal, deals Moderate Smashing damage, and has a small chance to disorient the target briefly.
Serpent's Reach Ranged, High DMG(Smash), Foe Knockdown
You fully extend your staff and release a burst of energy to lash out at a distant target and deal High Smashing damage with a good chance to knock your target down.
Pilum Ranged, High DMG(Lethal)
You throw a pilum at a foe, dealing heavy damage.
Reflexes Auto: Self +Def( M12% R12% ), +Res(DeBuff DEF, Slow), Scaling Damage Resistance, +SPD, +Recharge
You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks.
Resistance Auto: Res( F20 P-20 )
The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks.
Warrior Swordsman
A little education can be a dangerous thing. The Ancient Greek-inspired Warriors with a tactical mind are inducted into the School of Spathi, trained with a sword for both precision disarmament and brutal life-ending maneuvers.
Levels: 40-54
Powers
Slash Melee, Moderate DMG(Lethal), Foe -DEF
You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.
Hack Melee, High DMG(Lethal), Foe -DEF
You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit.
Whirling Sword PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Lethal), Foe -DEF
You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense.
Aimed Shot Ranged, Moderate DMG(Lethal)
Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.
Willpower Auto: Self +Res( All6 ), +MaxHP, +Regeneration, +Recovery
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.
Resistance Auto: Res( F20 P-20 )
The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks.
Lieutenants
Crusher
The Crushers are experienced members of the School of Skiptro, specialized in the mace. They are stronger and more durable than the initiates after a few months of conditioning, hitting harder and taking more hits.
Levels: 20-39
Powers
Bash Melee, Moderate DMG(Smash), Foe Disorient
You perform a Bashing attack with your mace that deals moderate damage, and can sometimes Disorient your opponent.
Pulverize Melee, High DMG(Smash), Foe Disorient
You attempt to Pulverize your opponent. This attack is slower than Bash but causes more damage. It also has a chance of Disorienting your opponent for a brief time.
Clobber Melee, Extreme DMG(Smash), Foe Disorient
You Clobber your foe with a massive swing of your mace. This attack deals exceptional damage and can leave most opponents disoriented for a period of time.
Shatter Melee (Cone), Extreme DMG(Smash), Foe Knockback
You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes.
Crossbow Ranged, Moderate DMG(Lethal), Foe Knockback
The Heavy Crossbow can knock down foes.
Resistance Res( S20 L20 F20 P-20 ), Prot( Kb 50% )
The stronger Warriors are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet.
Hewer
Only the most depraved and bloodlusting Warriors are allowed to advance in the School of Tsekouri. Those with the Hewer title are able to cause great amounts of gruesome damage with both speed and finesse.
Levels: 20-39
Powers
Beheader Melee, Moderate DMG(Lethal), Foe Knockdown
This is an attempt to remove your opponent's head from his neck with your Battle Axe. This attack is fairly quick for such a large weapon, and has a chance to knock them down.
Chop Melee, High DMG(Lethal), Foe Knockback
Chop deals heavy damage with your Battle Axe, although it is much slower than Gash. This attack has a chance to knock them down.
Gash Melee, Superior DMG(Lethal), Foe Knockback
Gashes your opponent with your Battle Axe dealing superior damage. This attack is very slow, but can deal a lot damage and knock the target down.
Pendulum Melee (Targeted AoE), Heavy DMG(Lethal), Foe Knockback
This attack swings your Battle Axe directly in front of you. Foes struck by this attack are dealt heavy damage, and may be knocked down.
Crossbow Ranged, Moderate DMG(Lethal), Foe Knockback
The Heavy Crossbow can knock down foes.
Resistance Res( S20 L20 F20 P-20 ), Prot( Kb 50% )
The stronger Warriors are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet.
Hoplite
A true Hoplite from ancient Greek history would wield a spear and shield and engage with their allies in a defensive formation, but the advanced students in the School of Ravdos do not seem to emulate this style. Perhaps this is an indication that the Warriors are not as educated as they would like to put off.
Levels: 20-39
Powers
Mercurial Blow Melee, Light DMG(Smash), Foe -DEF
You strike your foe with a lightning fast blow from your staff dealing Light Smashing damage. The attack is so unexpected that the target's defenses are reduced slightly for a short time.
Precise Strike Melee, Heavy DMG(Smash), Foe Disorient
You attempt to daze your foe with a heavy staff blow to their head. Precise Strike has a higher chance to hit than normal, deals Moderate Smashing damage, and has a small chance to disorient the target briefly.
Eye of the Storm PBAoE Melee, Heavy DoT(Smash), Foe Knockdown
With a lightning fast series of spins of your staff you strike at all nearby foes dealing moderate damage with a chance of knocking foes down.
Serpent's Reach Ranged, High DMG(Smash), Foe Knockdown
You fully extend your staff and release a burst of energy to lash out at a distant target and deal High Smashing damage with a good chance to knock your target down.
Guarded Spin Melee (Cone), Heavy DoT(Smash), Self +DEF(Melee, Smash, Lethal)
You spin your staff like a propeller in front of you dealing Light Smashing damage to enemies in your frontal arc and deflecting any incoming attacks, thus boosting your Melee and Lethal defense briefly.
Pilum Ranged, High DMG(Lethal)
You throw a pilum at a foe, dealing heavy damage.
Resistance Res( S20 L20 F20 P-20 ), Prot( Kb 50% )
The stronger Warriors are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet.
Pankratiast
Once a trainee in the School of Grothia claims their first kill with nothing but their bare fists, they are granted their first tattoos of rank and trained in the ancient art of Pankration. More deadly than their initiate counterparts, Pankratiasts should be approached with caution.
Levels: 20-39
Powers
Initial Strike Melee, Light DMG(Smash), Foe Disorient
You deliver a pair of lightning fast blows to your opponent in an effort to throw them off balance. Initial Strike deals Light Smashing damage and has a small chance to disorient your target.
Heavy Blow Melee, Moderate DMG(Smash), Foe Knockdown
You strike your foe with a powerful punch dealing Moderate Smashing damage. Heavy Blow has a fair chance to knock the target off its feet.
Sweeping Cross Melee (Cone), High DMG(Smash), Foe Disorient
You execute a sweeping right hook that can strike multiple targets in your frontal arc. Sweeping Cross deals High Smashing damage and can disorient foes.
Spinning Strike Melee (Targeted AoE), High DMG(Smash), Foe Knockdown
You execute a spinning attack that first strikes with your fist and finally your heel hitting your foe and all enemies immediately nearby. Spinning Strike deals Heavy Smashing damage and has a high chance to knockdown foes.
Bow Ranged, Heavy DMG(Lethal)
Typical Long Bow. Long range and deadly.
Resistance Res( S20 L20 F20 P-20 ), Prot( Kb 50% )
The stronger Warriors are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet.
Slasher
Although they prefer to be called Swordsmen, everyone refers to these students in the School of Spathi as Slashers. They're experts at swordplay, and can swing with both finesse and ferocity, making them very dangerous in close combat.
Levels: 20-39
Powers
Slash Melee, Moderate DMG(Lethal), Foe -DEF
You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.
Hack Melee, High DMG(Lethal), Foe -DEF
You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit.
Parry Melee, Light DMG(Lethal), Self +DEF(Melee, Smash, Lethal)
You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee and lethal attacks for a short while.
Whirling Sword PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Lethal), Foe -DEF
You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense.
Bow Ranged, Heavy DMG(Lethal)
Typical Long Bow. Long Range and deadly.
Resistance Res( S20 L20 F20 P-20 ), Prot( Kb 50% )
The stronger Warriors are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet.
Crusher Champion
The Crushers are experienced members of the School of Skiptro, specialized in the mace. They are stronger and more durable than the initiates after a few months of conditioning, hitting harder and taking more hits.
Levels: 40-54
Powers
Bash Melee, Moderate DMG(Smash), Foe Disorient
You perform a Bashing attack with your mace that deals moderate damage, and can sometimes Disorient your opponent.
Pulverize Melee, High DMG(Smash), Foe Disorient
You attempt to Pulverize your opponent. This attack is slower than Bash but causes more damage. It also has a chance of Disorienting your opponent for a brief time.
Clobber Melee, Extreme DMG(Smash), Foe Disorient
You Clobber your foe with a massive swing of your mace. This attack deals exceptional damage and can leave most opponents disoriented for a period of time.
Shatter Melee (Cone), Extreme DMG(Smash), Foe Knockback
You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes.
Ice Arrow Ranged, Moderate DMG(Cold/Lethal), Foe Hold
You fire an arrow of crystalline nether energy at your target. This arrow pierces the target, causing lethal damage, while the frigid temperature of the arrow causes additional cold damage. This temperature has a chance of crystallizing vapor in the air around the target, giving a small chance of holding the opponent.
Heightened Senses Toggle: Self +Def( S5% L5% F15% C15% E15% N15% ), Prot( Ho 5.19 Im 5.19 St 5.19 Sl 5.19 Kb 2.0 Co 5.19 Fr 5.19 ), +Perception
You become more aware of your environment and its hazards while this power is activated. This will increase your Defense versus environmental damage as long as it is active. Your Heightened Senses also allow you to perceive stealthy foes and resist Defense DeBuffs.
Willpower Auto: Self +Res( All7.5 ), +MaxHP, +Regeneration, +Recovery
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.
Resistance Res( S20 L20 F20 P-20 ), Prot( Kb 50% )
The stronger Warriors are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet.
Hewer Champion
Only the most depraved and bloodlusting Warriors are allowed to advance in the School of Tsekouri. Those with the Hewer title are able to cause great amounts of gruesome damage with both speed and finesse.
Levels: 40-54
Powers
Beheader Melee, Moderate DMG(Lethal), Foe Knockdown
This is an attempt to remove your opponent's head from his neck with your Battle Axe. This attack is fairly quick for such a large weapon, and has a chance to knock them down.
Chop Melee, High DMG(Lethal), Foe Knockback
Chop deals heavy damage with your Battle Axe, although it is much slower than Gash. This attack has a chance to knock them down.
Gash Melee, Superior DMG(Lethal), Foe Knockback
Gashes your opponent with your Battle Axe dealing superior damage. This attack is very slow, but can deal a lot damage and knock the target down.
Pendulum Melee (Targeted AoE), Heavy DMG(Lethal), Foe Knockback
This attack swings your Battle Axe directly in front of you. Foes struck by this attack are dealt heavy damage, and may be knocked down.
Ice Arrow Ranged, Moderate DMG(Cold/Lethal), Foe Hold
You fire an arrow of crystalline nether energy at your target. This arrow pierces the target, causing lethal damage, while the frigid temperature of the arrow causes additional cold damage. This temperature has a chance of crystallizing vapor in the air around the target, giving a small chance of holding the opponent.
Heightened Senses Toggle: Self +Def( S5% L5% F15% C15% E15% N15% ), Prot( Ho 5.19 Im 5.19 St 5.19 Sl 5.19 Kb 2.0 Co 5.19 Fr 5.19 ), +Perception
You become more aware of your environment and its hazards while this power is activated. This will increase your Defense versus environmental damage as long as it is active. Your Heightened Senses also allow you to perceive stealthy foes and resist Defense DeBuffs.
Willpower Auto: Self +Res( All7.5 ), +MaxHP, +Regeneration, +Recovery
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.
Resistance Res( S20 L20 F20 P-20 ), Prot( Kb 50% )
The stronger Warriors are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet.
Hoplite Champion
A true Hoplite from ancient Greek history would wield a spear and shield and engage with their allies in a defensive formation, but the advanced students in the School of Ravdos do not seem to emulate this style. Perhaps this is an indication that the Warriors are not as educated as they would like to put off.
Levels: 40-54
Powers
Mercurial Blow Melee, Light DMG(Smash), Foe -DEF
You strike your foe with a lightning fast blow from your staff dealing Light Smashing damage. The attack is so unexpected that the target's defenses are reduced slightly for a short time.
Precise Strike Melee, Heavy DMG(Smash), Foe Disorient
You attempt to daze your foe with a heavy staff blow to their head. Precise Strike has a higher chance to hit than normal, deals Moderate Smashing damage, and has a small chance to disorient the target briefly.
Eye of the Storm PBAoE Melee, Heavy DoT(Smash), Foe Knockdown
With a lightning fast series of spins of your staff you strike at all nearby foes dealing moderate damage with a chance of knocking foes down.
Serpent's Reach Ranged, High DMG(Smash), Foe Knockdown
You fully extend your staff and release a burst of energy to lash out at a distant target and deal High Smashing damage with a good chance to knock your target down.
Guarded Spin Melee (Cone), Heavy DoT(Smash), Self +DEF(Melee, Smash, Lethal)
You spin your staff like a propeller in front of you dealing Light Smashing damage to enemies in your frontal arc and deflecting any incoming attacks, thus boosting your Melee and Lethal defense briefly.
Withering Pilum Ranged, High DMG(Lethal/Negative), Foe -DMG
You throw a pilum at a foe, dealing heavy damage. The target suffers lethal damage and negative energy damage, as well as a reduction in their damage output.
Practiced Brawler Toggle: Self +Def( M15% R15% ), Prot( Ho 5.19 Im 5.19 St 5.19 Sl 5.19 Kb 2.0 Co 5.19 ), +Perception
Your training has allowed you to become a Practiced Brawler, tuning you into a perfect fighting machine. You gain a resistance to Knockback, Disorient, Hold, Sleep, and Immobilization powers for a short duration.
Reflexes Auto: Self +Def( M15% R15% ), +Res(DeBuff DEF, Slow), Scaling Damage Resistance, +SPD, +Recharge
You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks.
Resistance Res( S20 L20 F20 P-20 ), Prot( Kb 50% )
The stronger Warriors are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet.
Hunter Champion
Those that have excelled in the School of Toxo are inducted into the inner circles as Hunters. They are gifted with a few additional techniques to hinder their targets.
Levels: 40-54
Powers
Aimed Shot Ranged, Moderate DMG(Lethal)
Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.
Blazing Arrow Ranged, High DMG(Lethal/Fire), Minor DoT(Fire)
You fire a Blazing Arrow at your foe, dealing some Lethal damage and causing them to catch on fire and burn.
Ice Arrow Ranged, Moderate DMG(Cold/Lethal), Foe Hold
You fire an arrow of crystalline nether energy at your target. This arrow pierces the target, causing lethal damage, while the frigid temperature of the arrow causes additional cold damage. This temperature has a chance of crystallizing vapor in the air around the target, giving a small chance of holding the opponent.
Entangling Arrow Ranged, Foe Immobilize, -Resist(All), -Fly, -SPD
You entangle a targeted foe causing their reflexes to become slowed and sluggish. This grounds them and causes them to have decreased movement speed and damage resistance. Weaker foes will also be immobilized.
Brawl Melee, Light DMG(Smash), Fighting Synergy
When all else fails, you have only your two fists to depend on, and will cause smashing damage to your target. Brawl also features a synergy with the Fighting pool. If you have trained Boxing or Kick, Brawl will also reduce the target's attack speed and chance to hit.
Practiced Brawler Toggle: Self +Def( M15% R15% ), Prot( Ho 5.19 Im 5.19 St 5.19 Sl 5.19 Kb 2.0 Co 5.19 ), +Perception
Your training has allowed you to become a Practiced Brawler, tuning you into a perfect fighting machine. You gain a resistance to Knockback, Disorient, Hold, Sleep, and Immobilization powers for a short duration.
Reflexes Auto: Self +Def( M15% R15% ), +Res(DeBuff DEF, Slow), Scaling Damage Resistance, +SPD, +Recharge
You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks.
Resistance Res( S20 L20 F20 P-20 ), Prot( Kb 50% )
The stronger Warriors are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet.
Pankratiast Champion
Once a trainee in the School of Grothia claims their first kill with nothing but their bare fists, they are granted their first tattoos of rank and trained in the ancient art of Pankration. More deadly than their initiate counterparts, Pankratiasts should be approached with caution.
Levels: 40-54
Powers
Initial Strike Melee, Light DMG(Smash), Foe Disorient
You deliver a pair of lightning fast blows to your opponent in an effort to throw them off balance. Initial Strike deals Light Smashing damage and has a small chance to disorient your target.
Heavy Blow Melee, Moderate DMG(Smash), Foe Knockdown
You strike your foe with a powerful punch dealing Moderate Smashing damage. Heavy Blow has a fair chance to knock the target off its feet.
Sweeping Cross Melee (Cone), High DMG(Smash), Foe Disorient
You execute a sweeping right hook that can strike multiple targets in your frontal arc. Sweeping Cross deals High Smashing damage and can disorient foes.
Spinning Strike Melee (Targeted AoE), High DMG(Smash), Foe Knockdown
You execute a spinning attack that first strikes with your fist and finally your heel hitting your foe and all enemies immediately nearby. Spinning Strike deals Heavy Smashing damage and has a high chance to knockdown foes.
Blazing Arrow Ranged, High DMG(Lethal/Fire), Minor DoT(Fire)
You fire a Blazing Arrow at your foe, dealing some Lethal damage and causing them to catch on fire and burn.
Practiced Brawler Toggle: Self +Def( M15% R15% ), Prot( Ho 5.19 Im 5.19 St 5.19 Sl 5.19 Kb 2.0 Co 5.19 ), +Perception
Your training has allowed you to become a Practiced Brawler, tuning you into a perfect fighting machine. You gain a resistance to Knockback, Disorient, Hold, Sleep, and Immobilization powers for a short duration.
Reflexes Auto: Self +Def( M15% R15% ), +Res(DeBuff DEF, Slow), Scaling Damage Resistance, +SPD, +Recharge
You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks.
Resistance Res( S20 L20 F20 P-20 ), Prot( Kb 50% )
The stronger Warriors are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet.
Slasher Champion
Although they prefer to be called Swordsmen, everyone refers to these students in the School of Spathi as Slashers. They're experts at swordplay, and can swing with both finesse and ferocity, making them very dangerous in close combat.
Levels: 40-54
Powers
Slash Melee, Moderate DMG(Lethal), Foe -DEF
You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.
Hack Melee, High DMG(Lethal), Foe -DEF
You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit.
Parry Melee, Light DMG(Lethal), Self +DEF(Melee, Smash, Lethal)
You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee and lethal attacks for a short while.
Whirling Sword PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Lethal), Foe -DEF
You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense.
Blazing Arrow Ranged, High DMG(Lethal/Fire), Minor DoT(Fire)
You fire a Blazing Arrow at your foe, dealing some Lethal damage and causing them to catch on fire and burn.
Heightened Senses Toggle: Self +Def( S5% L5% F15% C15% E15% N15% ), Prot( Ho 5.19 Im 5.19 St 5.19 Sl 5.19 Kb 2.0 Co 5.19 Fr 5.19 ), +Perception
You become more aware of your environment and its hazards while this power is activated. This will increase your Defense versus environmental damage as long as it is active. Your Heightened Senses also allow you to perceive stealthy foes and resist Defense DeBuffs.
Willpower Auto: Self +Res( All7.5 ), +MaxHP, +Regeneration, +Recovery
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.
Resistance Res( S20 L20 F20 P-20 ), Prot( Kb 50% )
The stronger Warriors are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet.
Bosses
Crusher Elite
The toughest mace wielders to ascend in the School of Skiptro, the Crusher Elites have been around long enough that they can not only dish out pain, but take it as well. On the streets of Paragon City, one doesn't survive long lacking powers without scars and determination.
Levels: 20-39
Powers
Bash Melee, Moderate DMG(Smash), Foe Disorient
You perform a Bashing attack with your mace that deals moderate damage, and can sometimes Disorient your opponent.
Pulverize Melee, High DMG(Smash), Foe Disorient
You attempt to Pulverize your opponent. This attack is slower than Bash but causes more damage. It also has a chance of Disorienting your opponent for a brief time.
Clobber Melee, Extreme DMG(Smash), Foe Disorient
You Clobber your foe with a massive swing of your mace. This attack deals exceptional damage and can leave most opponents disoriented for a period of time.
Shatter Melee (Cone), Extreme DMG(Smash), Foe Knockback
You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes.
Fistful of Bolts Ranged (Cone), Moderate DMG(Lethal)
The Warrior can fire a cluster of bolts from their crossbow in a cone in front of them.
Resistance Res( S30 L30 F30 P-20 ), Prot( Kb 50% ), +Recovery
The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers.
Hewer Elite
The most Elite Hewers are granted their final tattoos by the School of Tsekouri, now true bloodlusting berserkers. The most experienced with the axe can take their opponents clean off their feet, and sometimes those opponents lose their feet in the process.
Levels: 20-39
Powers
Beheader Melee, Moderate DMG(Lethal), Foe Knockdown
This is an attempt to remove your opponent's head from his neck with your Battle Axe. This attack is fairly quick for such a large weapon, and has a chance to knock them down.
Chop Melee, High DMG(Lethal), Foe Knockback
Chop deals heavy damage with your Battle Axe, although it is much slower than Gash. This attack has a chance to knock them down.
Gash Melee, Superior DMG(Lethal), Foe Knockback
Gashes your opponent with your Battle Axe dealing superior damage. This attack is very slow, but can deal a lot damage and knock the target down.
Pendulum Melee (Targeted AoE), Heavy DMG(Lethal), Foe Knockback
This attack swings your Battle Axe directly in front of you. Foes struck by this attack are dealt heavy damage, and may be knocked down.
Fistful of Bolts Ranged (Cone), Moderate DMG(Lethal)
The Warrior can fire a cluster of bolts from their crossbow in a cone in front of them.
Resistance Res( S30 L30 F30 P-20 ), Prot( Kb 50% ), +Recovery
The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers.
Hoplite Elite
Hoplite Elites are fully inducted into the inner circles of the Warriors, with updated tattoo designs to reflect. Top-ranking Hoplites are fast, evasive, and hit with the force of a dozen initiates. Do not underestimate them.
Levels: 20-39
Powers
Mercurial Blow Melee, Light DMG(Smash), Foe -DEF
You strike your foe with a lightning fast blow from your staff dealing Light Smashing damage. The attack is so unexpected that the target's defenses are reduced slightly for a short time.
Precise Strike Melee, Heavy DMG(Smash), Foe Disorient
You attempt to daze your foe with a heavy staff blow to their head. Precise Strike has a higher chance to hit than normal, deals Moderate Smashing damage, and has a small chance to disorient the target briefly.
Eye of the Storm PBAoE Melee, Heavy DoT(Smash), Foe Knockdown
With a lightning fast series of spins of your staff you strike at all nearby foes dealing moderate damage with a chance of knocking foes down.
Serpent's Reach Ranged, High DMG(Smash), Foe Knockdown
You fully extend your staff and release a burst of energy to lash out at a distant target and deal High Smashing damage with a good chance to knock your target down.
Guarded Spin Melee (Cone), Heavy DoT(Smash), Self +DEF(Melee, Smash, Lethal)
You spin your staff like a propeller in front of you dealing Light Smashing damage to enemies in your frontal arc and deflecting any incoming attacks, thus boosting your Melee and Lethal defense briefly.
Pilum Ranged, High DMG(Lethal)
You throw a pilum at a foe, dealing heavy damage.
Resistance Res( S30 L30 F30 P-20 ), Prot( Kb 50% ), +Recovery
The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers.
Pankratiast Elite
Full graduates of the School of Grothia use their bodies as living weapons. Top ranking Pankratiasts are known for their vicious and relentless assaults, often ending a fight under a minute from where it began.
Levels: 20-39
Powers
Initial Strike Melee, Light DMG(Smash), Foe Disorient
You deliver a pair of lightning fast blows to your opponent in an effort to throw them off balance. Initial Strike deals Light Smashing damage and has a small chance to disorient your target.
Heavy Blow Melee, Moderate DMG(Smash), Foe Knockdown
You strike your foe with a powerful punch dealing Moderate Smashing damage. Heavy Blow has a fair chance to knock the target off its feet.
Sweeping Cross Melee (Cone), High DMG(Smash), Foe Disorient
You execute a sweeping right hook that can strike multiple targets in your frontal arc. Sweeping Cross deals High Smashing damage and can disorient foes.
Spinning Strike Melee (Targeted AoE), High DMG(Smash), Foe Knockdown
You execute a spinning attack that first strikes with your fist and finally your heel hitting your foe and all enemies immediately nearby. Spinning Strike deals Heavy Smashing damage and has a high chance to knockdown foes.
Exploding Bolt Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
You fire a grenade-tipped bolt at long range. This explosion affects all within the blast radius, and can knock them back.
Resistance Res( S30 L30 F30 P-20 ), Prot( Kb 50% ), +Recovery
The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers.
Slasher Elite
Some of the finest swordsmen on the streets, the masters of the School of Spathi are experts at using their blades for both offense and defense. High-ranking Slashers are known for liberating opponents of their dominant hands, collecting them as trophies.
Levels: 20-39
Powers
Slash Melee, Moderate DMG(Lethal), Foe -DEF
You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.
Hack Melee, High DMG(Lethal), Foe -DEF
You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit.
Parry Melee, Light DMG(Lethal), Self +DEF(Melee, Smash, Lethal)
You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee and lethal attacks for a short while.
Whirling Sword PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Lethal), Foe -DEF
You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense.
Exploding Bolt Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
You fire a grenade-tipped bolt at long range. This explosion affects all within the blast radius, and can knock them back.
Resistance Res( S30 L30 F30 P-20 ), Prot( Kb 50% ), +Recovery
The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers.
Crusher Gladiator
The toughest mace wielders to ascend in the School of Skiptro, the Crusher Elites have been around long enough that they can not only dish out pain, but take it as well. On the streets of Paragon City, one doesn't survive long lacking powers without scars and determination.
Levels: 40-54
Powers
Bash Melee, Moderate DMG(Smash), Foe Disorient
You perform a Bashing attack with your mace that deals moderate damage, and can sometimes Disorient your opponent.
Pulverize Melee, High DMG(Smash), Foe Disorient
You attempt to Pulverize your opponent. This attack is slower than Bash but causes more damage. It also has a chance of Disorienting your opponent for a brief time.
Clobber Melee, Extreme DMG(Smash), Foe Disorient
You Clobber your foe with a massive swing of your mace. This attack deals exceptional damage and can leave most opponents disoriented for a period of time.
Shatter Melee (Cone), Extreme DMG(Smash), Foe Knockback
You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes.
Crowd Control Melee (Cone), High DMG(Smash), Foe Knockback
You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage, and knocks them down.
Fistful of Arrows Ranged (Cone), Moderate DMG(Lethal)
You fire a fistful of arrows at foes in a cone in front of you. Good at close range.
Heightened Senses Toggle: Self +Def( S5% L5% F15% C15% E15% N15% ), Prot( Ho 5.19 Im 5.19 St 5.19 Sl 5.19 Kb 2.0 Co 5.19 Fr 5.19 ), +Perception
You become more aware of your environment and its hazards while this power is activated. This will increase your Defense versus environmental damage as long as it is active. Your Heightened Senses also allow you to perceive stealthy foes and resist Defense DeBuffs.
Willpower Auto: Self +Res( All7.5 ), +MaxHP, +Regeneration, +Recovery
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.
Resistance Res( S30 L30 F30 P-20 ), Prot( Kb 50% ), +Recovery
The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers.
Hewer Gladiator
The most Elite Hewers are granted their final tattoos by the School of Tsekouri, now true bloodlusting berserkers. The most experienced with the axe can take their opponents clean off their feet, and sometimes those opponents lose their feet in the process.
Levels: 40-54
Powers
Beheader Melee, Moderate DMG(Lethal), Foe Knockdown
This is an attempt to remove your opponent's head from his neck with your Battle Axe. This attack is fairly quick for such a large weapon, and has a chance to knock them down.
Chop Melee, High DMG(Lethal), Foe Knockback
Chop deals heavy damage with your Battle Axe, although it is much slower than Gash. This attack has a chance to knock them down.
Gash Melee, Superior DMG(Lethal), Foe Knockback
Gashes your opponent with your Battle Axe dealing superior damage. This attack is very slow, but can deal a lot damage and knock the target down.
Pendulum Melee (Targeted AoE), Heavy DMG(Lethal), Foe Knockback
This attack swings your Battle Axe directly in front of you. Foes struck by this attack are dealt heavy damage, and may be knocked down.
Swoop Melee, Extreme DMG(Lethal), Foe Knockup
A Swoop of your Battle Axe deals a superior amount of damage, and can send your target flying upwards.
Fistful of Arrows Ranged (Cone), Moderate DMG(Lethal)
You fire a fistful of arrows at foes in a cone in front of you. Good at close range.
Heightened Senses Toggle: Self +Def( S5% L5% F15% C15% E15% N15% ), Prot( Ho 5.19 Im 5.19 St 5.19 Sl 5.19 Kb 2.0 Co 5.19 Fr 5.19 ), +Perception
You become more aware of your environment and its hazards while this power is activated. This will increase your Defense versus environmental damage as long as it is active. Your Heightened Senses also allow you to perceive stealthy foes and resist Defense DeBuffs.
Willpower Auto: Self +Res( All7.5 ), +MaxHP, +Regeneration, +Recovery
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.
Resistance Res( S30 L30 F30 P-20 ), Prot( Kb 50% ), +Recovery
The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers.
Hoplite Gladiator
Hoplite Elites are fully inducted into the inner circles of the Warriors, with updated tattoo designs to reflect. Top-ranking Hoplites are fast, evasive, and hit with the force of a dozen initiates. Do not underestimate them.
Levels: 40-54
Powers
Mercurial Blow Melee, Light DMG(Smash), Foe -DEF
You strike your foe with a lightning fast blow from your staff dealing Light Smashing damage. The attack is so unexpected that the target's defenses are reduced slightly for a short time.
Precise Strike Melee, Heavy DMG(Smash), Foe Disorient
You attempt to daze your foe with a heavy staff blow to their head. Precise Strike has a higher chance to hit than normal, deals Moderate Smashing damage, and has a small chance to disorient the target briefly.
Eye of the Storm PBAoE Melee, Heavy DoT(Smash), Foe Knockdown
With a lightning fast series of spins of your staff you strike at all nearby foes dealing moderate damage with a chance of knocking foes down.
Serpent's Reach Ranged, High DMG(Smash), Foe Knockdown
You fully extend your staff and release a burst of energy to lash out at a distant target and deal High Smashing damage with a good chance to knock your target down.
Guarded Spin Melee (Cone), Heavy DoT(Smash), Self +DEF(Melee, Smash, Lethal)
You spin your staff like a propeller in front of you dealing Light Smashing damage to enemies in your frontal arc and deflecting any incoming attacks, thus boosting your Melee and Lethal defense briefly.
Sky Splitter Melee, Extreme DMG(Smash), Foe Knockup, Disorient
You leap into the air and hammer your foe with an overhead bash from your staff. Sky Splitter deals Extreme Smashing damage, will knock the target into the air and will briefly disorient your target.
Shining Pilum Ranged, High DMG(Lethal/Energy), Foe -ToHit, -Recovery
You throw a pilum at a foe, dealing heavy damage. There is also a chance that you will reduce your target's chance to hit and their Recovery.
Practiced Brawler Toggle: Self +Def( M15% R15% ), Prot( Ho 5.19 Im 5.19 St 5.19 Sl 5.19 Kb 2.0 Co 5.19 ), +Perception
Your training has allowed you to become a Practiced Brawler, tuning you into a perfect fighting machine. You gain a resistance to Knockback, Disorient, Hold, Sleep, and Immobilization powers for a short duration.
Reflexes Auto: Self +Def( M15% R15% ), +Res(DeBuff DEF, Slow), Scaling Damage Resistance, +SPD, +Recharge
You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks.
Resistance Res( S30 L30 F30 P-20 ), Prot( Kb 50% ), +Recovery
The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers.
Hunter Gladiator
The masters of the School of Toxo are not to be trifled with. Only the most agile and accurate Hunters are promoted to the rank of Gladiator - their skills and loadouts rival some military contemporaries.
Levels: 40-54
Powers
Aimed Shot Ranged, Moderate DMG(Lethal)
Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.
Blazing Arrow Ranged, High DMG(Lethal/Fire), Minor DoT(Fire)
You fire a Blazing Arrow at your foe, dealing some Lethal damage and causing them to catch on fire and burn.
Stunning Shot Ranged, High DMG(Smash), Foe Disorient
You fire a blunt, weighted arrow at your target's chest. The Stunning Shot inflicts high damage and has a good chance of stunning your foe.
Ice Arrow Ranged, Moderate DMG(Cold/Lethal), Foe Hold
You fire an arrow of crystalline nether energy at your target. This arrow pierces the target, causing lethal damage, while the frigid temperature of the arrow causes additional cold damage. This temperature has a chance of crystallizing vapor in the air around the target, giving a small chance of holding the opponent.
Entangling Arrow Ranged, Foe Immobilize, -Resist(All), -Fly, -SPD
You entangle a targeted foe causing their reflexes to become slowed and sluggish. This grounds them and causes them to have decreased movement speed and damage resistance. Weaker foes will also be immobilized.
Brawl Melee, Light DMG(Smash), Fighting Synergy
When all else fails, you have only your two fists to depend on, and will cause smashing damage to your target. Brawl also features a synergy with the Fighting pool. If you have trained Boxing or Kick, Brawl will also reduce the target's attack speed and chance to hit.
Practiced Brawler Toggle: Self +Def( M15% R15% ), Prot( Ho 5.19 Im 5.19 St 5.19 Sl 5.19 Kb 2.0 Co 5.19 ), +Perception
Your training has allowed you to become a Practiced Brawler, tuning you into a perfect fighting machine. You gain a resistance to Knockback, Disorient, Hold, Sleep, and Immobilization powers for a short duration.
Reflexes Auto: Self +Def( M15% R15% ), +Res(DeBuff DEF, Slow), Scaling Damage Resistance, +SPD, +Recharge
You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks.
Resistance Res( S30 L30 F30 P-20 ), Prot( Kb 50% )
The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers.
Pankratiast Gladiator
Full graduates of the School of Grothia use their bodies as living weapons. Top ranking Pankratiasts are known for their vicious and relentless assaults, often ending a fight under a minute from where it began.
Levels: 40-54
Powers
Initial Strike Melee, Light DMG(Smash), Foe Disorient
You deliver a pair of lightning fast blows to your opponent in an effort to throw them off balance. Initial Strike deals Light Smashing damage and has a small chance to disorient your target.
Heavy Blow Melee, Moderate DMG(Smash), Foe Knockdown
You strike your foe with a powerful punch dealing Moderate Smashing damage. Heavy Blow has a fair chance to knock the target off its feet.
Sweeping Cross Melee (Cone), High DMG(Smash), Foe Disorient
You execute a sweeping right hook that can strike multiple targets in your frontal arc. Sweeping Cross deals High Smashing damage and can disorient foes.
Spinning Strike Melee (Targeted AoE), High DMG(Smash), Foe Knockdown
You execute a spinning attack that first strikes with your fist and finally your heel hitting your foe and all enemies immediately nearby. Spinning Strike deals Heavy Smashing damage and has a high chance to knockdown foes.
Crushing Uppercut Melee, Extreme DMG(Smash), Foe Knockup, Disorient
You perform a jaw breaking Crushing Uppercut on your target inflicting Extreme Smashing damage and knocking them into the air. Crushing Uppercut will leave the target disoriented for a short time.
Explosive Arrow Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
You fire a grenade-tipped arrow at long range. This explosion affects all within the blast radius, and can knock them back.
Practiced Brawler Toggle: Self +Def( M15% R15% ), Prot( Ho 5.19 Im 5.19 St 5.19 Sl 5.19 Kb 2.0 Co 5.19 ), +Perception
Your training has allowed you to become a Practiced Brawler, tuning you into a perfect fighting machine. You gain a resistance to Knockback, Disorient, Hold, Sleep, and Immobilization powers for a short duration.
Reflexes Auto: Self +Def( M15% R15% ), +Res(DeBuff DEF, Slow), Scaling Damage Resistance, +SPD, +Recharge
You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks.
Resistance Res( S30 L30 F30 P-20 ), Prot( Kb 50% ), +Recovery
The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers.
Slasher Gladiator
Some of the finest swordsmen on the streets, the masters of the School of Spathi are experts at using their blades for both offense and defense. High-ranking Slashers are known for liberating opponents of their dominant hands, collecting them as trophies.
Levels: 40-54
Powers
Slash Melee, Moderate DMG(Lethal), Foe -DEF
You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.
Hack Melee, High DMG(Lethal), Foe -DEF
You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit.
Parry Melee, Light DMG(Lethal), Self +DEF(Melee, Smash, Lethal)
You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee and lethal attacks for a short while.
Whirling Sword PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Lethal), Foe -DEF
You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense.
Head Splitter Melee (Cone), Extreme DMG(Lethal), Foe Knockdown, -DEF
You perform a devastating Head Splitter attack that deals a massive amount of damage and can even knock a foe down to the ground and reduce it's Defense. The power of this attack can actually extend a short distance through multiple foes.
Explosive Arrow Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
You fire a grenade-tipped arrow at long range. This explosion affects all within the blast radius, and can knock them back.
Heightened Senses Toggle: Self +Def( S5% L5% F15% C15% E15% N15% ), Prot( Ho 5.19 Im 5.19 St 5.19 Sl 5.19 Kb 2.0 Co 5.19 Fr 5.19 ), +Perception
You become more aware of your environment and its hazards while this power is activated. This will increase your Defense versus environmental damage as long as it is active. Your Heightened Senses also allow you to perceive stealthy foes and resist Defense DeBuffs.
Willpower Auto: Self +Res( All7.5 ), +MaxHP, +Regeneration, +Recovery
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.
Resistance Res( S30 L30 F30 P-20 ), Prot( Kb 50% ), +Recovery
The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers.
Named Enemies
Warrior Quantum Gunner (Minion)
A little education can be a dangerous thing. The members of the gang known as the Warriors take their inspiration from ancient Greek heroes and soldiers. They seem to favor the old school weapons over democracy, literature and art.
Powers
Quantum Array Gun Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Resistance Res( F20 P-20 )
The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks.
Lieutenant Quantum Gunner (Lieutenant)
Although they prefer to be called Swordsmen, everyone refers to these Warriors as the Slashers. They are experts at swordplay, and can swing with both finesse and ferocity, making them very dangerous in close combat.
Powers
Quantum Array Gun Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Resistance Res( S20 L20 F20 P-20 ), Prot( Kb 50% )
The stronger Warriors are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet.
Elite Quantum Gunner (Boss)
These Warriors have been around long enough that they can not only dish out pain, they can take it as well. On the streets of Paragon City, one doesn't survive long as a mace wielder without building up a resistance to smashing attacks.
Powers
Quantum Array Gun Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Resistance Res( S30 L30 F30 P-20 ), Prot( Kb 50% ), +Recovery
The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers.
Elite Bosses
Heracles
Main Article: Heracles
This Warrior tough has stolen Stephanie Peebles' wedding band. It would mean a lot to her if you could get it back.
Levels: 20-29
Powers
Hack Melee, High DMG(Lethal), Foe -DEF
You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit.
Slash Melee, Moderate DMG(Lethal), Foe -DEF
You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.
Parry Melee, Light DMG(Lethal), Self +DEF(Melee, Smash, Lethal)
You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee and lethal attacks for a short while.
Whirling Sword PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Lethal), Foe -DEF
You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense.
Head Splitter Melee (Cone), Extreme DMG(Lethal), Foe Knockdown, -DEF
You perform a devastating Head Splitter attack that deals a massive amount of damage and can even knock a foe down to the ground and reduce it's Defense. The power of this attack can actually extend a short distance through multiple foes.
Exploding Bolt Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
You fire a grenade-tipped bolt at long range. This explosion affects all within the blast radius, and can knock them back.
Resistance Auto: Self +Res( S30 L30 F30 P-20 ), Prot( Ho 2.0 St 2.0 Sl 2.0 Kb 50% ), +Recovery
Heracles has Stephanie Peebles Wedding Band, which grants him special resistance.
Titus
Titus is leading the local Warriors chapter in yet another attempt to take control of the streets of Port Noble.
Levels: 40-44
Powers
Slash Melee, Moderate DMG(Lethal), Foe -DEF
You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.
Hack Melee, High DMG(Lethal), Foe -DEF
You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit.
Parry Melee, Light DMG(Lethal), Self +DEF(Melee, Smash, Lethal)
You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee and lethal attacks for a short while.
Whirling Sword PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Lethal), Foe -DEF
You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense.
Head Splitter Melee (Cone), Extreme DMG(Lethal), Foe Knockdown, -DEF
You perform a devastating Head Splitter attack that deals a massive amount of damage and can even knock a foe down to the ground and reduce it's Defense. The power of this attack can actually extend a short distance through multiple foes.
Explosive Arrow Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
You fire a grenade-tipped arrow at long range. This explosion affects all within the blast radius, and can knock them back.
Ice Arrow Ranged, Moderate DMG(Cold/Lethal), Foe Hold
You fire an arrow of crystalline nether energy at your target. This arrow pierces the target, causing lethal damage, while the frigid temperature of the arrow causes additional cold damage. This temperature has a chance of crystallizing vapor in the air around the target, giving a small chance of holding the opponent.
Heightened Senses Toggle: Self +Def( S5% L5% F15% C15% E15% N15% ), Prot( Ho 5.19 Im 5.19 St 5.19 Sl 5.19 Kb 2.0 Co 5.19 Fr 5.19 ), +Perception
You become more aware of your environment and its hazards while this power is activated. This will increase your Defense versus environmental damage as long as it is active. Your Heightened Senses also allow you to perceive stealthy foes and resist Defense DeBuffs.
Willpower Auto: Self +Res( All7.5 ), +MaxHP, +Regeneration, +Recovery
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.
Resistance Res( S30 L30 F30 P-20 ), Prot( Kb 50% ), +Recovery
The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers.
Agamemnon
Agamemnon is the leader of the Warriors. With his unmatched martial skill and several powerful artifacts, he has made the Warriors a force to be reckoned with, and put down all challengers to his title.
Agamemnon can currently only be found in Mission Architect.
Levels: 46-52
Powers
Chop Melee, High DMG(Lethal), Foe Knockback
Chop deals heavy damage with your Battle Axe, although it is much slower than Gash. This attack has a chance to knock them down.
Gash Melee, Superior DMG(Lethal), Foe Knockback
Gashes your opponent with your Battle Axe dealing superior damage. This attack is very slow, but can deal a lot damage and knock the target down.
Pendulum Melee (Targeted AoE), Heavy DMG(Lethal), Foe Knockback
This attack swings your Battle Axe directly in front of you. Foes struck by this attack are dealt heavy damage, and may be knocked down.
Swoop Melee, Extreme DMG(Lethal), Foe Knockup
A Swoop of your Battle Axe deals a superior amount of damage, and can send your target flying upwards.
Axe Cyclone PBAoE Melee, Moderate DMG(Lethal), Foe Knockback, Attract
You spin your Battle Axe in a huge circle, attacking all nearby foes. This attack deals moderate damage to any foe it hits, draws them into melee range and can knock them down.
Explosive Arrow Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
You fire a grenade-tipped arrow at long range. This explosion affects all within the blast radius, and can knock them back.
Ice Arrow Ranged, Moderate DMG(Cold/Lethal), Foe Hold
You fire an arrow of crystalline nether energy at your target. This arrow pierces the target, causing lethal damage, while the frigid temperature of the arrow causes additional cold damage. This temperature has a chance of crystallizing vapor in the air around the target, giving a small chance of holding the opponent.
Resistance Res( S30 L30 F30 P-20 ), Prot( Kb 50% ), +Recovery
The Warrior leaders are tough and resistant to smashing, lethal, and fire damage, but vulnerable to mental attacks. They are also sturdy on their feet and have greater stamina than their peers.
Archvillains
Odysseus
Main Article: Odysseus
Odysseus has amassed quite the collection of ancient powerful artifacts, many of which bear the mark of the Well of the Furies. The Gloves of Hephaestus are the piece de resistance in his collection, and vital to your scheme.
Levels: 20-44
Powers
Pulverize Melee, High DMG(Smash), Foe Disorient
You attempt to Pulverize your opponent. This attack is slower than Bash but causes more damage. It also has a chance of Disorienting your opponent for a brief time.
Jawbreaker Melee, Superior DMG(Smash), Foe Knockup
This upward swing attempts to shatter your opponent's jaw, and has a chance to send him flying upwards into the air.
Shatter Melee (Cone), Extreme DMG(Smash), Foe Knockback
You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes.
Crowd Control Melee (Cone), High DMG(Smash), Foe Knockback
You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage, and knocks them down.
Vulcan Clobber Melee, Extreme DMG(Smash), Foe Disorient, -DEF, -Resist(All)
You batter your enemy with your mighty weapon dealing Extreme Smashing damage and reducing their resistance to damage as well as their defense to all types of attacks for a short time.
Explosive Arrow Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
You fire a grenade-tipped arrow at long range. This explosion affects all within the blast radius, and can knock them back.
Resistance Res( S30 L30 F30 P-20 )
The Warriors have acclimated to a newfound infernal power and are resistant to fire damage, but vulnerable to mental attacks.
Resistance Resistance
Archvillain resistance.
Named enemies
- Andreas (Boss) (CoV papers)
- Anton (Slasher Elite)
- Big Brutus (Smasher Elite)
- Blade King Caesar (Slasher Elite)
- Bronze (Slasher Elite)
- King Mace (Smasher Elite)
- Lukas Morakis (Slasher Elite)
- Mace Master (Smasher Elite)
- Orion (Crusher Gladiator)
- Orion is a hunter, through and through, and rarely loses his prey.
- Pythagoras (Slasher Elite)
- Seneschal (Slasher Elite)
- Search Leader (Hewer Elite)
- Treasure Seeker Jones (Hewer Elite)
- Warrior Rearguard (Slasher Elite)
Historical
The Warriors faction underwent a complete redesign with Issue 28, Page 1: Legacy and given new models and enemy variations.
Related Badges
You have shown the leaders of the Warriors who the real combatant is.
The Warriors respect those who fight.