Praetorians (Enemy Group): Difference between revisions

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{{otheruses4|1=the enemy group made up of Praetoria's official leaders and their underlings|2=other meanings of "Praetorian"|3=Praetorian}}
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== Overview ==
== Overview ==
While [[Praetoria]] has [[:Category:Praetorians|many people and factions]], a select group are specifically known as '''"Praetorians"''' due to their association with the leadership of Praetoria. [[Emperor Cole]] appointed several '''Praetors''' to help him run the government, and those worthy of the honor are among the most powerful and dangerous beings encountered in the [[multiverse]].  Almost all of them originate from Praetorian Earth, though some are from other parallel worlds. The Praetors are also known as the '''Praetorian Guard''', and are exceptionally ruthless in their pursuit of their goals - whether those goals further Emperor Cole's plans or not.


Praetorians are one of the highest villain groups in CoH and are primarily encountered during Portal missions. Almost all of them originate from [[Praetoria|Praetorian Earth]].
{{EdNote|note=*Prior to [[Going Rogue]], these were the only Praetorians seen in-game. As such, any references to "Praetorians" from before Going Rogue's release mean this group specifically, rather than the wider group of characters from Praetorian Earth introduced with Going Rogue. This can sometimes lead to confusion between "Praetorians," referring to this group of enemies, and "Praetorians," meaning "anyone from Praetoria."


Given the complex nature of this group, I have decided to try a different kind of format to explain them, according to their factions and leaders:
*This page is divided first into the various [[Archvillain]]s that are Praetors or ruling members of [[Emperor Cole]]'s government, and then into the various factions that are often seen accompanying these "Praetorian Guardsmen" into battle (they are named according to the groups in which they appear in their [[Architect Entertainment]] listing).


== Factions ==
*Some of these groups are no longer present in active missions, due to the massive reworking of Praetoria for [[Going Rogue]], while others became distinct enemy groups by themselves. Any groups or Archvillains changed for Going Rogue have the latest version shown on this page, while NPCs no longer in active missions are shown as they were immediately before Going Rogue.}}


=== AntiMatter ===
== Archvillains & Elite Bosses ==
==== Nuon (minion) ====
[[File:Nuon1.jpg|100px|thumb|left|<div style="text-align: center;border:none">One of AntiMatter's servants: a Nuon</div>]]


AntiMatter equipped his creations with the ability to generate energy and channel it into attacks. Altough they appear somewhat similar to [[Neuron]]'s minions and to [[Clockwork]] of Primal Earth, they are mechanical constructs and obey only the master of radiation.
=== Anti-Matter ===
[[File:Anti-Matter.jpg|thumb|100px|left|{{center|Anti-Matter}}]]
''Main Article:'' [[Anti-Matter]]
 
Trapped within his powered armor, Anti-Matter used to be [[Tyrant|Tyrants]] primary scientific consultant. He and [[Neuron]] were once the best of friends and created the Clockwork of Praetorian Earth together. Of late his theories have been more and more radical, causing Tyrant to lean on Neuron for research and analysis. Unbeknownst to anyone, Anti-Matter has cracked the Portal tech. He is waiting to reveal his breakthrough in order to garner favor from Tyrant and his true love, [[Dominatrix]].
 
''Levels: 40-54''


''Powers''
''Powers''


{{Power|[[File:RadiationBurst Irradiate.png|22px]]| Irradiate| Self, Area of Effect, Energy, Foe -Defense| Emits radiation in all directions damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense. }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Anti-Matter can Fly! }}


{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| Ranged, Energy, Low Damage, Foe -Defense| A very quick, but low damage attack, Neutrino Blast can reduce the targets defense. }}  
{{Power|[[File:RadiationBurst RadiationBlast.png|22px]]| Neutron Bomb| Ranged (Targeted AoE), Moderate DMG(Energy), Foe -Defense| Anti-Matter has reduced your Defense with his Neutron Bomb. }}


{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to hand| ''Nuons don´t have any Melee attacks at all.'' }}
{{Power|[[File:RadiationBurst ElectronHaze.png|22px]]| Electron Haze| Ranged (Cone), Moderate DMG(Energy), Foe -Defense, Knockback| Anti-Matter has reduced your Defense with his Electron Haze. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances:  Lethal, Psionic. Resist: Disorient, Knockback| AntiMatter Clockworks are resistant to Knockback, Disorient, Lethal and Psionic damage.}}
{{Power|[[File:RadiationBurst CosmicBurst.png|22px]]| Cosmic Burst| Close, Superior DMG(Energy), Foe Disorient, -Defense| Anti-Matter has Disoriented you and reduced your Defense with his Cosmic Burst. }}


==== Meson (lieutenant) ====
{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| Ranged, Light DMG(Energy), Foe -Defense| Anti-Matter has reduced your Defense with his Neutrino Bolt. }}


AntiMatter's constructs are designed to work together, but occasionally there will be a specific task that he wants accomplished. The Meson unit is almost always assigned to these duties. They carry more logical circuits and can more easily follow complex instructions.
{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| X-Ray Beam| Ranged, Moderate DMG(Energy), Foe -Defense| Anti-Matter has reduced your Defense with his X-Ray Beam. }}


''Powers''
{{Power|[[File:RadiationBurst Irradiate.png|22px]]| Irradiate| PBAoE, Moderate DoT(Energy), Foe -Defense| You have been Irradiated and your Defense has been reduced. }}
 
{{Power|[[File:RadiationPoisoning RadiationInfection.png|22px]]| Radiation Infection| Toggle, Ranged (Targeted AoE), Foe -Defense, -ToHit| You have been Infected with deadly radiation. Your Accuracy and Defense are reduced. }}
 
{{Power|[[File:RadiationPoisoning_EnervatingField.png|22px]]| Enervating Field| Toggle, Ranged (Targeted AoE), Foe -DMG, -Resist(All)| You have been exposed to an Enervating Field of radiation. Your damage and damage resistance are reduced. }}
 
{{Power|[[File:RadiationPoisoning_LingeringRadiation.png|22px]]| Lingering Radiation| Ranged (Targeted AoE), Foe -Speed, -Recharge, -Regeneration| Your attack rate and movement speed has been slowed by the Lingering Radiation. }}


{{Power|[[File:RadiationBurst Irradiate.png|22px]]| Irradiate| Self, Area of Effect, Energy, Foe -Defense| Emits radiation in all directions damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense. }}
{{Power|[[File:RadiationBurst AtomicBlast.png|22px]]| Atomic Blast| PBAoE, Extreme DMG(Energy/Smash), Foe -Defense, Hold, Self -Endurance| Anti-Matter has reduced your Defense and left you helpless with his Atomic Blast. }}


{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| Ranged, Energy, Low Damage, Foe -Defense| A very quick, but low damage attack, Neutrino Blast can reduce the targets defense. }}  
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|0|30|0|0|40|l=-}}| [[Archvillain Resistance|Archvillain resistance]]. }}


{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to hand| ''Mesons don´t have any Melee attacks at all.'' }}
{{Power|[[File:Teleportation Teleport.png|22px]]| Escape| Special: Self Escape| Anti-Matter can Teleport to escape when the battle is not going his way. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances:  Lethal, Psionic. Resist: Disorient, Knockback| AntiMatter Clockworks are resistant to Knockback, Disorient, Lethal and Psionic damage.}}
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=== Battle Maiden ===
[[File:Battle_MaidenGR.jpg|thumb|100px|{{center|Battle Maiden}}]]
''Main Article:'' [[Battle Maiden]]


==== Baryon (boss) ====
Battle Maiden receives her powers from her halberd, a nanite-infested weapon from Warrior Earth. She has amassed a small army of warriors from that dimension as her personal guard.


The Baryons are the most powerful of AntiMatter's constructs. They generate an intense ammount of radiation and must be carefully contained when fighting in areas with civilian presence.
''Levels: 45-54''


''Powers''
''Powers''


{{Power|[[File:RadiationBurst Irradiate.png|22px]]| Irradiate| Self, Area of Effect, Energy, Foe -Defense| Emits radiation in all directions damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense. }}
{{Power|[[File:Sword Hack.png|22px]]| Hack| Melee, High DMG(Lethal), Foe -Defense| Battle Maiden has lowered your defense with her Broad Sword. }}


{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| Ranged, Energy, Low Damage, Foe -Defense| A very quick, but low damage attack, Neutrino Blast can reduce the targets defense. }}  
{{Power|[[File:Sword Slash.png|22px]]| Slash| Melee, Moderate DMG(Lethal), Foe -Defense| Battle Maiden has lowered your defense with her Broad Sword. }}


{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to hand| ''Baryons don´t have any Melee attacks at all.'' }}
{{Power|[[File:Sword Slice.png|22px]]| Slice| Melee (Cone), Moderate DMG(Lethal), Foe -Defense| Battle Maiden has lowered your defense with her Broad Sword. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances:  Lethal, Psionic. Resist: Disorient, Knockback| AntiMatter Clockworks are resistant to Knockback, Disorient, Lethal and Psionic damage.}}
{{Power|[[File:Sword Parry.png|22px]]| Parry| Melee, Light DMG(Lethal), Self {{PosDefVal|20}}| You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee attacks for a short while. }}


{{Power|[[File:Sword WhirlingSword.png|22px]]| Whirling Sword| PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Lethal), Foe -Defense| Battle Maiden has lowered your defense with her Broad Sword. }}


==== AntiMatter (archvillain) ====
{{Power|[[File:Sword Disembowel.png|22px]]| Disembowel| Melee, Superior DMG(Lethal), Foe -Defense, Knockup| Battle Maiden has lowered your defense with her Broad Sword. }}
[[File:Anti-Matter.jpg|thumb|100px|left|{{center|Anti-Matter}}]]
 
''Main Article:'' [[Anti-Matter]]
{{Power|[[File:Sword HeadSplitter.png|22px]]| Head Splitter| Melee, Extreme DMG(Lethal), Foe -Defense, Knockback| Battle Maiden has lowered your defense with her Broad Sword. }}


Trapped within his powered armor, AntiMatter used to be [[Tyrant|Tyrant's]] primary scientific consultant. He and [[Neuron]] were once the best of friends and created the Clockwork of Praetorian Earth together. Of late his theories have been more and more radical, causing Tyrant to lean on Neuron for research and analysis. Unbeknownst to anyone, AntiMatter has cracked the Portal tech. He is waiting to reveal his breakthrough in order to garner favor from Tyrant and his true love, [[Dominatrix]].
{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Crossbow| Ranged, Moderate DMG(Lethal), Foe Knockback| The Heavy Crossbow can knock down foes. }}


''Powers''
{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Exploding Bolt| Ranged (Targeted AoE), Moderate DMG(Lethal), Foe Knockback| Exploding Crossbow Bolts can knock down foes. }}


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| AntiMatter can Fly! }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|0|30|0|0|0|0|20|p=-}}| [[Archvillain Resistance|Archvillain resistance]]. }}


{{Power|[[File:Temporary ResonanceDisrupter.png|22px]]| Escape| Self, special (see note)| Anti-Matter can Teleport to escape when the battle is not going his way. }}
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{{Power|[[File:RadiationPoisoning RadiationInfection.png|22px]]| Radiation Infection| Targeted Area of Effect,Toggle, Foe -Defense, -Accuracy| Infects a targeted foe with deadly radiation. All foes the target comes in contact with will also become infected. The Radiation Infection will last as long as the Crey Scientist can keep this power toggled on or when the original infectedtargeted dies. Infected foes have severely reduced Accuracy and Defense. }}
=== Black Swan ===
[[File:Black Swan.jpg|thumb|100px|{{center|Black Swan}}]]
''Main Article:'' [[Black Swan]]


{{Power|[[File:RadiationPoisoning_EnervatingField.png|22px]]| Enervating Field| Foe -Damage, -Resistances| You have been exposed to an Enervating Field of radiation. Your damage and damage resistance are reduced. }}
Black Swan was born with a connection to the Netherworld. Somehow she was able to manufacture an entire dimension, giving her a huge source of power, a place called Shadow Earth.


{{Power|[[File:RadiationPoisoning_LingeringRadiation.png|22px]]| Lingering Radiation| Foe -Speed, -Recharge| Your attack rate and movement speed has been slowed by the Lingering Radiation. }}
''Levels: 45-54''


{{Power|[[File:RadiationBurst Irradiate.png|22px]]| Irradiate| Self, Area of Effect, Energy, -Defense| Emits radiation in all directions damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense. }}
''Powers''


{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| X-Ray Beam| Ranged, Energy, -Defense| Sends a ray of X-Ray radiation energy that deals heavy damage. X-Ray Beam can bypass some of a targets defenses and reduce the targets defense. }}  
{{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| Ranged, Moderate DMG(Negative), Foe -ToHit| Black Swan has reduced your Accuracy with her Dark Blast. }}


{{Power|[[File:RadiationBurst ElectronHaze.png|22px]]| Electron Haze| Short Range Energy, -Defense, Foe Knockdown| A short range conical blast of electron radiation. The attack can bypass some of a targets defenses and reduce the targets defense. It can also knock down some targets. }}
{{Power|[[File:DarkCast NightFall.png|22px]]| Night Fall| Ranged (Cone), Moderate DoT(Negative), Foe -ToHit| Black Swan drains your life with his Nightfall and has reduced your Accuracy. }}


{{Power|[[File:RadiationBurst RadiationBlast.png|22px]]| Neutron Bomb| (Ranged) Targeted Area of Effect, Energy, Foe -Defense| This devastating attack lobs an explosive sphere of deadly radiation damaging the target and all nearby foes. Neutron Bomb can bypass some of a targets defenses and reduce the targets defense. }}
{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, High DoT(Negative), Foe -ToHit| Black Swan has reduced your Accuracy with her Gloom. }}


{{Power|[[File:RadiationBurst AtomicBlast.png|22px]]| Atomic Blast| (Energy, Area of Effect) Foe -Defense| AntiMatter has reduced your Defense and left you helpless with his Atomic Blast. }}
{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Moderate DoT(Negative), Foe Immobilize, -ToHit| Black Swan has enveloped you in her Tenebrous Tentacles. You are Immobilized and have your Accuracy reduced as you are crushed. }}


=== Battle Maiden ===
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Moderate DMG(Negative), Foe -ToHit, Self Heal| Black Swan has drained your life to heal herself. Your Accuracy is reduced. }}


==== Champion of Mourning (minion) ====
{{Power|[[File:ShadowFighting SiphonLife.png|22px]]| Siphon Life| Melee, Moderate DMG(Negative), Foe -ToHit, Self Heal| Black Swan has drained your life to heal herself. Your Accuracy is reduced. }}
[[File:Champion_of_Mourning_01.jpg|thumb|100px|Champion of Mourning]]


The first thing that is taught to the Champions of War Earth is that you must always respect those who fall in battle. It does not matter if they are your comrades or your enemy, all those who give their lives to combat must be remembered.
{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee, Light DMG(Negative/Smash), Foe -ToHit| Black Swan has reduced your Accuracy with her Shadow Punch. }}


''Powers''
{{Power|[[File:ShadowFighting_ShadowMawl.png|22px]]| Shadow Maul| Melee (Cone), Superior DoT(Negative/Smash), Foe -ToHit| Black Swan pummels you with her Shadow Maul. Your Accuracy is reduced. }}


{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Crossbow| Ranged Lethal, Medium Damage, Foe Knockback| The Heavy Crossbow can knock down foes.}}
{{Power|[[File:ShadowFighting_MidnightGrasp.png|22px]]| Midnight Grasp| Melee, Extreme DoT(Negative), Foe Immobilize, -ToHit| Black Swan has enveloped you in her Midnight Grasp. You are Immobilized and have your Accuracy reduced as your life is drained. }}


{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Bash| Melee, Smash, Low Damage, Weak Foe Disorient| Smash your opponent with your Medieval Mace. This quick attack can sometimes Disorient your opponent. }}
{{Power|[[File:DarkArmor DarkRegeneration.png|22px]]| Dark Regeneration| PBAoE, Minor DMG(Negative), Self Heal| Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself. }}


{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Clobber| Melee, Smash, Low Damage,  Foe Disorient| Battle Maiden's minion has disoriented you with her mace. }}
{{Power|[[File:DarkArmor OppressiveGloom.png|22px]]| Oppressive Gloom| Toggle, PBAoE, Foe Disorient, Self -HP| You are caught in Dark Swan's Oppressive Gloom and are Disoriented. Get out! }}
{{Power|[[File:DarkMiasma DarkServant.png|22px]]| Dark Servant| Summon Dark Servant: Ranged Debuff Special| Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. Therefore, the Dark Servant cannot move. }}


{{Power|[[File:MedievalWeapons_BattleAxeSwing.png|22px]]| Shatter| Melee, Smash, High Damage,  Strong Foe Knockback| This devastating attack Shatters a single opponent and really sends him flying. }}
{{Power|[[Image:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|0|0|0|0|30|50|e=-}}| [[Archvillain Resistance|Archvillain resistance]]. }}


{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This critter does not have any special Resistances}}
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==== Champion of Battle (lieutenant) ====
=== Bobcat ===
[[File:Champion_of_Battle_01.jpg|thumb|100px|Champion of Battle]]
[[File:Bobcat2.jpg|right|thumb|100px|Bobcat]]
''Main Article:'' [[Bobcat]]
 
Created during the tail end of the [[Hamidon Wars]], genetic hybrids were made by a variety of military and privately owned laboratories in an attempt to create super powered soldiers to fight the [[Devouring Earth]]. Bobcat is one such experiment that merged human and feline DNA. Left abandoned and forgotten after the war she eventually escaped from the lab and roamed the streets of [[Praetoria]] City until [[Neuron]] found her.
 
Initially feral and incredibly bad tempered, she quickly grew accustomed to civilized life. She has taken up a near permanent residence in [[Studio 55]], using her influence as a Praetor's girlfriend to remodel the club as she sees fit.


To defeat the enemy in front of you and take the battle is the second lesson of the Champions of War Earth. They believe that if you cannot hold your place in the line then not only will you fail, but so will your comrades around you.
''Levels: 45-54''


''Powers''
''Powers''


{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Crossbow| (Ranged) Medium Damage (Lethal), Foe Knockback| The Heavy Crossbow can knock down foes.}}
{{Power|[[File:Claws ClawsSwipe.png|22px]]| Swipe| Melee, Light DoT(Lethal)| Bobcat shreds you with her Claw swipe. }}


{{Power|[[File:Sword Hack.png|22px]]| Hack| (Melee) Foe -Defense| Battle Maiden's minion has lowered your Defense with his Broad Sword.}}
{{Power|[[File:Claws ClawsStrike.png|22px]]| Strike| Melee, Moderate DMG(Lethal)| Claws Strike is a standard claw attack against a targeted foe. }}


{{Power|[[File:Sword Slash.png|22px]]| Slash| (Melee) Foe -Defense| Battle Maiden's minion has lowered your Defense with his Broad Sword.}}
{{Power|[[File:Claws Slash.png|22px]]| Slash| Melee, Heavy DMG(Lethal), Foe -DEF| Bobcat has reduced your defense with her Claw Slash. }}


{{Power|[[File:Sword WhirlingSword.png|22px]]| Whirling Sword| (Melee) Point Blank Area of Effect, Lethal, Damage over Time, Lethal, Foe: -Defense| Battle Maiden's minion has lowered your Defense with his Broad Sword.}}
{{Power|[[File:Claws SpinningClawsAttack.png|22px]]| Spin| PBAoE Melee, Moderate DMG(Lethal)| Bobcat spins around with claws extended, slicing up all the nearby enemies. }}


{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This critter does not have any special Resistances}}
{{Power|[[File:Claws Evicerate.png|22px]]| Eviscerate| Melee (Cone), Superior DMG(Lethal), Chance for Critical Hit| Bobcat spins and slashes around violently, attacking all nearby foes in a wide arc in front of him. Eviscerate is so deadly, that there is a chance of dealing extra damage! }}


==== Champion of War (boss) ====
{{Power|[[File:Claws Focus.png|22px]]| Focus| Ranged, High DMG(Lethal), Foe Knockback| Bobcat can project a burst of focused power. Focus only travels a short distance, but it can also knock down foes. }}
[[File:100px-Champion of War 01.jpg|thumb|100px|Champion of War]]
 
{{Power|[[File:Claws_Feint.png|22px]]| Follow Up| Melee, Light DMG(Lethal), Self +DMG, +ToHit| You perform a feint attack that deals moderate damage. After this attack hits, it gives you a large bonus to Accuracy and damage for a brief time. }}
 
{{Power|[[File:Claws_Wave.png|22px]]| Shockwave| Melee (Cone), Moderate DMG(Lethal), Foe Knockback| Projects a Shockwave of focused power that can travel a short distance. Shockwave travels in a wide arc in front of you dealing moderate damage and, possibly knocking down foes. }}
 
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| Toggle: Self +{{PosDefVal|30|30}}| Bobcat can Focus his mind to evade many attacks. }}
 
{{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable| Self +{{DamResVal|70|70|70|70|55|70|0|70}}, {{StatusProtVal|10|10|10|10|100|0|0|10}}, {{StatusResVal|1000%|1000%|1000%|1000%}}, +Recovery, Delayed Weaken(-Endurance, -HP)| When Bobcat activates this power, he not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off he is left exhausted, and drained of almost all Health and Endurance. }}


The final lesson of the Champions of War Earth is that you must consider each action in terms of the larger picture. If you sacrifice too much to win one battle then you may lose the war. The highest rank of the Champions is always filled with master strategists.
{{Power|[[File:Jump CombatJump.png|22px]]| Super Leap| Auto: Self +Jump| Bobcat can jump real high. }}


''Power''
{{Power|[[File:Invulnerability_ToughHide.png|22px]]| Resistance| {{DamResVal|0|0|0|0|40|20|0|20|n=-}}| [[Archvillain Resistance|Archvillain resistance]]. }}


{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Crossbow| Ranged, Lethal, Medium Damage, Foe Knockdown| The Heavy Crossbow is slower to reload that the Hand Crossbow, but it has much longer range, deals more damage and can knock down foes.}}


{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Gash| Melee, Lethal, Moderate Damage, Foe Knockback| Gash your opponent with your Battle Axe. This attack is fairly quick for such a large weapon, and can knock down foes. }}
''Bobcat gains the following during [[Tin Mage Mark II Task Force]], Levels 50-54''


{{Power|[[File:MedievalWeapons_SwordParry.png|22px]]| Chop| Melee, Lethal, High Damage, Foe Knockback| The Chop deals heavy damage, altough it is much slower than Gash. This attack can knock back a target. }}


{{Power|[[File:MedievalWeapons_MaceSmash.png|22px]]| Beheader| Melee, Lethal, Very High Damage, Foe Knockdown| Swings your Battle Axe horizontally at neck level. Deals very high damage, and can send a target flying. However, this attack is very slow. }}
{{Power|[[File:Invulnerability_ToughHide.png|22px]]| True Love| Self +DMG (Special)| If Neuron is weaker than Bobcat, Bobcat gains more damage in response. }}


{{Power|[[File:MedievalWeapons_BattleAxeSwing.png|22px]]| Pendulum| Melee, Cone, Lethal, Very High Damage, Foe Knockback| This devastating attack swings your Battle Axe in a wide arc in front of you. All foes in its arc are dealt a serious blow, and are sent flying! }}
{{Power|[[File:Invulnerability_ToughHide.png|22px]]| True Love| Bobcat +DMG (Special)| When Neuron is defeated, Bobcat becomes fully enraged. }}


{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This critter does not have any special Resistances}}
{{Power|[[File:Invulnerability_ToughHide.png|22px]]| Scaling| Auto: Self +MaxHP, +Regen, +DMG (Special)| Special }}


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==== Battle Maiden (archvillain) ====
=== Chimera ===
[[File:Battle Maiden.jpg|thumb|100px|{{center|Battle Maiden}}]]
[[File:Chimera.jpg|thumb|100px|{{center|Chimera}}]]
''Main Article:'' [[Battle Maiden]]
 
''Main Article:'' [[Chimera]]
 
Known in Praetoria as Praetor Sinclair, he is Emperor Cole's ultimate assassin. When his parents were killed by Doppelganger, Justin Sinclair was given the opportunity of a lifetime. Doppelganger took the boy under his wing and trained him to be the world's premier silent killer.


Drawn from War Earth, Battle Maiden uses high tech medieval weaponary.
''Levels: 45-54''


''Powers''
''Powers''


{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Crossbow| Ranged, Lethal, Medium Damage, Foe Knockdown| The Heavy Crossbow is slower to reload that the Hand Crossbow, but it has much longer range, deals more damage and can knock down foes.}}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Bow| Ranged, Moderate DMG(Lethal), Foe Hold| Chimera has poisoned you. You are paralyzed. }}


{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Exploding Bolt|Targeted Area of Effect Lethal, Knockback |Exploding Crossbow Bolts can knock down foes. }}
{{Power|[[File:Katana Hack.png|22px]]| Hack| Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge, -Defense| Chimera has lowered your defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking toxic damage over time. }}
{{Power|[[File:Katana Slash.png|22px]]| Slash| Melee, Light DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge, -Defense| Chimera has lowered your defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time. }}


{{Power|[[File:Sword Hack.png|22px]]| Hack| Melee, High Damage (Lethal), Foe -Defense| You Hack your opponent for a high amount of damage. This attack can reduce a target's defense, making him easier to hit.}}
{{Power|[[File:Katana Slice.png|22px]]| Slice| Melee (Cone), Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge, -Defense| Chimera has lowered your defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time. }}


{{Power|[[File:Sword Slash.png|22px]]| Slash| Melee, Moderate Damage (Lethal), Foe -Defense| You perform a quick Slash that can reduce a target's defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.}}
{{Power|[[File:Katana Parry.png|22px]]| Parry| Melee, Light DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge, Self {{PosDefVal|20}}| Chimera has lowered your defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time. }}


{{Power|[[File:Sword Slice.png|22px]]| Slice| Melee, Cone, Lethal, Moderate Damage, Foe -Defense| You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense. Damage: Moderate, Recharge: Moderate.}}
{{Power|[[File:Katana WhirlingSword.png|22px]]| Whirling Sword| PBAoE Melee, Moderate DMG(Lethal), Light DoT(Lethal/Toxic), Foe -Speed, -Recharge| Chimera has lowered your defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time. }}


{{Power|[[File:Sword Parry.png|22px]]| Parry| Melee, Minor Damage, Lethal, Self +Defense| You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee attacks for a short while. Damage: Minor; Recharge: Fast. }}
{{Power|[[File:Katana Disembowel.png|22px]]| Disembowel| Melee, Superior DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge, -Defense, Knockup| Chimera has lowered your defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time. }}


{{Power|[[File:Sword WhirlingSword.png|22px]]| Whirling Sword| Melee, Point Blank Area of Effect, Lethal, Damage over Time, Lethal, Foe -Defense| You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense. Damage: Moderate, Recharge: Slow.}}
{{Power|[[File:Katana HeadSplitter.png|22px]]| Head Splitter| Melee, Extreme DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge, -Defense, Knockback| Chimera has lowered your defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time. }}


{{Power|[[File:Sword Disembowel.png|22px]]| Disembowel|Melee, Superior Damage (Lethal), Foe -Defense, Knockup| You perform a powerful Disemboweling maneuver that deals a great amount of damage, and can knock a target up into the air. This attack can reduce a target's defense, making him easier to hit.}}
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| Toggle, Self {{PosDefVal|30|30}}| Chimera can Focus his mind to evade many attacks. }}


{{Power|[[File:Sword HeadSplitter.png|22px]]| Head Splitter| Melee, Extreme Damage (Lethal), Foe -Defense, Knockback| You perform a devastating Head Splitter attack that deals a massive amount of damage and can even knock a foe down to the ground and reduce it's defense. This attack has an exceptionally good critical hit capability, better than other broadsword attacks, that can sometimes deal double damage. The power of this attack can actually extend a short distance through multiple foes.}}
{{Power|[[File:Jump CombatJump.png|22px]]| Super Leap| Auto, Self +Jump| Chimera can jump real high. }}


{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|0|30|0|0|0|0|-20|0|0|0|0|0}}|Auto, Self| }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|0|25|0|0|0|0|0|25}}| [[Archvillain Resistance|Archvillain resistance]]. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
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=== Black Swan ===
=== Diabolique ===
[[File:Diabolique1.jpg|100px|thumb| |<div style="text-align: center;border:none">Diabolique</div>]]


''Main Article:'' [[Diabolique]]


==== Minor Shadow (minion) ====
Tammy Arcanus was born with great magical powers on [[Praetoria|Praetorian Earth]], just like she was in [[Primal Earth]]. Unfortunately, they manifested very differently. As she reached adolescence she began exploring her powers before she was trained. She used astral projection to cast her spirit forth. So intoxicated was she by the new wonders that she was discovering she returned to her body too late to link with it. She watched helplessly as it withered and died without a spirit. As a living ghost, she found herself bound by [[Tyrant|Emperor Cole]] himself, forced to do his bidding for the foreseeable future.
[[File:MinorShadow1.jpg|100px|thumb| |<div style="text-align: center;border:none">Minor Shadows are powerful enemies despite their small size</div>]]


These small shadowy beings serve Black Swan loyally. They seem to have no desires or motivations of their own. Some people say that after they encounter them they experience a chill for up to several weeks. They can channel dark energy into focused blasts.
''Levels: 45-54''


''Powers''
''Powers''


{{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| (Ranged, Negative, Damage over Time, Negative) Foe -Accuracy| A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.}}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Diabolique can Fly! }}


{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| (Ranged) Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
{{Power|[[File:ForceField ForceBolt.png|22px]]| Force Bolt| Ranged, Moderate DMG(Smash), Foe Knockback| Discharges a bolt of force that knocks down foes and deals Smashing Damage. }}


{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee, Smash/Negative, Low Damage, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accyracy. }}
{{Power|[[File:ForceField RepulsionBomb.png|22px]]| Force Bomb| Ranged (Targeted AoE), Moderate DMG(Smash), Foe Knockback| Discharges a Force Bomb that knocks down foes and deals Smashing Damage in a area. }}


{{Power|[[File:ShadowFighting_ShadowMawl.png|22px]]| Shadow Maul| Melee, Smash/Negative, High Damage over Time, Foe -Accuracy| This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the target´s accuracy. }}
{{Power|[[File:KineticBoost SiphonPower.png|22px]]| Siphon Power| Ranged, Foe -DMG, Team +DMG| Diabolique has Siphoned your power and reduced your damage potential to strengthen her own. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|-30|50|e=-}}| Black Swan's minions are resistant to Negetive Energy, but vulnerable to Energy. }}
{{Power|[[File:KineticBoost SiphonSpeed.png|22px]]| Siphon Speed| Ranged, Foe -Speed, Self +Speed, +Recharge| Diabolique has Siphoned your speed and reduced your damage potential to increase her own. }}


==== Shadow (lieutenant) ====
{{Power|[[File:Invisibility PhaseShift.png|22px]]| Phase Shift| Self Intangible| Diabolique can Phase Shift in and out of reality. While phased out, she becomes intangible and cannot be affected by those in normal space. }}
[[File:Shadow_Lieutenant.jpg|thumb|100px|{{center|Shadow}}]]
 
{{Power|[[File:ForceField_PersonalForceField.png|22px]]| Personal Force Field| Self Invulnerable, Special| The Force Field is virtually impenetrable to all attacks. The impact of some powerful attacks may occasionally rattle Duray, however the Force Field will hold, and Duray will not suffer any damage or effects from the attacks. The Force Field works both ways, and while active, Duray can only affect himself with other powers. }}
 
{{Power|[[Image:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|30}}| [[Archvillain Resistance|Archvillain resistance]]. }}
 
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=== Dominatrix ===
[[File:Dominatrix2.jpg|thumb|right|100px|{{center|Dominatrix}}]]
 
''Main Article:'' [[Dominatrix]]
 
Being the powered grand-daughter of [[Tyrant|Emperor Cole]] has its perks. Praetor Duncan trains new Powers Division recruits while at the same time stringing [[Anti-Matter]] along, as if he ever had a chance to be with a woman of her stature.


Although there are no visible diferences between those minions and the Minor Shadows, it is obvious that they can draw on a greater reserve of power. Something about their essence makes them stronger. It is uncertain where that energy comes from, but the most popular theory is that they are created with a more direct connection to Shadow Earth.
''Levels: 45-54''


''Powers''
''Powers''


{{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| (Ranged, Negative, Damage over Time, Negative) Foe -Accuracy| A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.}}
{{Power|[[File:GravityControl Crush.png|22px]]| Crush| Ranged, Moderate DoT(Smash), Foe Immobilize, -Fly, -Speed| Dominatrix has Immobilized you and you are getting Crushed. You cannot fly. }}
 
{{Power|[[File:GravityControl GravityDistortion.png|22px]]| Gravity Distortion| Ranged, Foe Hold, -Speed| Dominatrix has Held and you are getting Crushed. }}
 
{{Power|[[File:GravityControl_Propel.png|22px]]| Propel| Ranged, Superior DMG(Smash), Foe Knockback| Dominatrix can open up a portal and pull in a heavy object that she can then levitate and propel at foes! }}
 
{{Power|[[File:GravityControl CrushingField.png|22px]]| Crushing Field| Ranged (Targeted AoE), Minor DoT(Smash), Foe Immobilize, -Fly, -Speed| Dominatrix has Immobilized you and you are getting Crushed. You cannot fly. }}
 
{{Power|[[File:GravityControl GravityDistortionField.png|22px]]| Gravity Distortion Field| Ranged (Targeted AoE), Foe Hold, -Speed| Dominatrix has Held you in her Gravity Distortion Field. }}
 
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand| ''Dominatrix doesn't have any Melee attacks at all.'' }}


{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| (Ranged) Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto, Self {{DamResVal|50|50|50|50|50|50}}| [[Archvillain Resistance|Archvillain resistance]]. }}


{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee, Smash/Negative, Low Damage, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accyracy. }}
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{{Power|[[File:ShadowFighting_ShadowMawl.png|22px]]| Shadow Maul| Melee, Smash/Negative, High Damage over Time, Foe -Accuracy| This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the target´s accuracy. }}
=== Infernal ===
[[File:Infernal1.jpg|100px|thumb|{{center|Praetorian Infernal}}]]


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|-30|50|e=-}}| Black Swan's minions are resistant to Negetive Energy, but vulnerable to Energy. }}
''Main Article:'' [[Infernal (Praetorian)]]


==== Master Shadow (boss) ====
On Praetorian Earth Infernal never had [[Numina|Numina's]] guidance to temper his drive to control more and more demons. When he first arrived on [[Praetoria|Praetorian Earth]], [[Diabolique]] encouraged him to bind more and more demons into his armor until they corrupted his spirit. With the darkness came power and soon Infernal had become stronger than his guide.  He is extremely power hungry and is happy to cross over to [[Primal Earth]], where there may be more demons for him to use.
[[File:MasterShadow1.jpg|100px|thumb| |<div style="text-align: center;border:none">A mysterious Master Shadow</div>]]


These servant of Black Swan are obviously different in both size and power from their smaller counterparts. They have achieved a mastery of Shadow energy that can only be surpassed by the dark lady herself.
''Levels: 45-54''


''Powers''
''Powers''


{{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| (Ranged, Negative, Damage over Time, Negative) Foe -Accuracy| A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.}}
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Moderate DMG(Fire)| Infernal has ignited you with his Flares. }}


{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| (Ranged) Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Moderate DMG(Fire), DoT(Fire)| Infernal has ignited you with his Fire Blast. }}


{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| (Ranged) Cone, Moderate Damage, Negative/Smash, Foe Immobilize, -Accuracy| Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target.}}
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| Ranged (Targeted AoE), Moderate DMG(Fire/Smash), DoT(Fire)| Infernal has ignited you with his Fire Ball. }}


{{Power|[[File:DarkMiasma_TwilightGrasp.png|22px]]|Twilight Grasp|Ranged, Foe -Accuracy -Damage, Team Heal |You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's Accuracy and damage are reduced, while you and your nearby allies are healed.}}
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged (Cone), High DoT(Fire)| Infernal has ignited you with his Fire Breath. }}


{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee, Smash/Negative, Low Damage, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accyracy. }}
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Gash| Melee, Moderate DMG(Lethal), DoT(Fire), Foe Knockdown| Infernal's Battle Axe has ignited you! }}


{{Power|[[File:ShadowFighting_ShadowMawl.png|22px]]| Shadow Maul| Melee, Smash/Negative, High Damage over Time, Foe -Accuracy| This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the target´s accuracy. }}
{{Power|[[File:MedievalWeapons_SwordParry.png|22px]]| Chop| Melee, High DMG(Lethal), DoT(Fire), Foe Knockback| Infernal's Battle Axe has ignited you! }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|-30|50|e=-}}| Black Swan's minions are resistant to Negetive Energy, but vulnerable to Energy. }}
{{Power|[[File:MedievalWeapons MaceSmash.png|22px]]| Beheader| Melee, High DMG(Lethal), DoT(Fire), Foe Knockback| Infernal's Battle Axe has ignited you! }}
 
{{Power|[[File:MedievalWeapons_BattleAxeSwing.png|22px]]| Pendulum| Melee (Cone), Superior DMG(Lethal), DoT(Fire), Foe Knockback| Infernal's Battle Axe has ignited you! }}
 
{{Power|[[File:MedievalWeapons SwordTwirl.png|22px]]| Whirling Axe| PBAoE Melee, Moderate DMG(Lethal), DoT(Fire), Foe Knockback| Infernal's Battle Axe has ignited you! }}
 
{{Power|[[File:FlamingShield FieryAura.png|22px]]| Fire Aura| Auto: PBAoE, Minor DoT(Fire)| You are taking some Fire damage just being near Infernal! }}
 
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|25|25|50|20|c=-}}| [[Archvillain Resistance|Archvillain resistance]]. }}


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==== Black Swan (archvillain) ====
=== Malaise ===
[[File:Black Swan.jpg|thumb|100px|{{center|Black Swan}}]]
[[File:Malaise (Praetorian).jpg|100px|thumb|{{center|Praetorian Malaise}}]]
''Main Article:'' [[Black Swan]]
 
''Main Article:'' [[Malaise (Praetorian)]]
 
On [[Praetoria|Praetorian Earth]] the villain Malaise was never counseled by [[Sister Psyche]]. Instead, he was one of the "patients" at one of [[Mother Mayhem|Mother Mayhem's]] facilities. With the ability to control his madness and inflict it on others, he quickly rose to a position as her favorite.


Born with a connection to the Shadow Earth in the Netherworld, Black Swan can channel energy from that dimension into attacks and defenses. She is served by minions that some say she draws from Shadow Earth and others say are created by stealing pieces from the shadows of her victims.
''Levels: 45-54''


''Powers''
''Powers''


{{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| (Ranged, Negative, Damage over Time, Negative) Foe -Accuracy| A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.}}
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Moderate DMG(Psionic), Foe Sleep| Malaise has Mesmerized you and put you to Sleep. }}


{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| (Ranged) Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
{{Power|[[File:MentalControl MassHypnosis.png|22px]]| Mass Hypnosis| Ranged (Targeted AoE), Light DMG(Psionic), Foe Sleep| Malaise has Hypnotized you and put you to Sleep. }}


{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| (Ranged) Cone, Moderate Damage, Negative/Smash, Foe Immobilize, -Accuracy| Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target.}}
{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Moderate DMG(Psionic), Foe Hold| Malaise has dominated you. You are Held, and cannot take any action! }}


{{Power|[[File:DarkCast NightFall.png|22px]]| Night Fall| Ranged (Cone), Moderate Damage over Time (Negative), Foe -Accuracy| Unleashes a cone shaped burst of particles from the netherworld. All targets within the modest range of this power take negative energy damage and have reduced accuracy.}}
{{Power|[[File:MentalControl Freeze.png|22px]]| Total Domination| Ranged (Targeted AoE), Light DMG(Psionic), Foe Immobilize| Malaise has dominated you. You are Held, and cannot take any action! }}


{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + Hit Points| Black Swan taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to Black Swan. }}  
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to hand| ''Malaise doesn't have any Melee attacks at all.'' }}


{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee, Smash/Negative, Low Damage, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accyracy. }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|0|20|0|0|0|0|50|l=-}}| [[Archvillain Resistance|Archvillain resistance]]. }}


{{Power|[[File:ShadowFighting_ShadowMawl.png|22px]]| Shadow Maul| Melee, Smash/Negative, High Damage over Time, Foe -Accuracy| This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the target´s accuracy. }}
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{{Power|[[File:ShadowFighting SiphonLife.png|22px]]| Siphon Life| Melee, Negative, Foe -Accuracy, Self +Hit Points| Black Swan taps the powers of the netherworld to steal life from a target foe and transfer some of it to herself.  A successful hit can reduce the targets accuracy. }}
=== Marauder ===
[[File:MarauderGR.jpg|thumb|100px|Marauder]]
''Main Article:'' [[Marauder]]


{{Power|[[File:ShadowFighting_MidnightGrasp.png|22px]]| Midnight Grasp| Melee, Smash/Negative, Very High Damage, Damage over Time (Negative), Foe Immobilize, -Accuracy| A brutal attack that leaves the target exposed to dark tentacles that Immobilize and continue to drain the life of your foe. }}
Praetor White, as he is known on [[Praetoria]], heads up the Powers Division for [[Tyrant|Emperor Cole]]. These super-powered individuals act as the ultimate police force in keeping Praetoria the utopia it appears to be. All the while Praetor White feeds on the instability of the government and makes his own opportunities to look good.


{{Power|[[File:DarkArmor DarkRegeneration.png|22px]]|Dark Regeneration|Point Blank Area of Effect, Minor Damage, Negative, Self: +Health |You can tap the dark essence of the Netherworld to drain a small amount of life from all enemies nearby, thus healing yourself. The more foes affected, the more you will be healed.}}
''Levels: 45-54''


{{Power|[[File:DarkArmor OppressiveGloom.png|22px]]| Oppressive Gloom| Toggle (Point Blank Area of Effect), Self -Life, Foe Disorient| Taps the dark powers of the netherworld to drain a small ammount of life from yourself to keep your nearby enemies Disoriented! }}
''Powers''
 
{{Power|[[File:DarkMiasma DarkServant.png|22px]]| Dark Servant| Summon Dark Servant: Ranged, Debuff, Special| Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. Therefore, the Dark Servant cannot move. Recharge: Very Long }}
{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, High DMG(Smash), Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back. }}
 
{{Power|[[File:SuperStrength_Punch.png|22px]]| Punch| Melee, Moderate DMG(Smash), Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }}
 
{{Power|[[File:SuperStrength_Haymaker.png|22px]]| Haymaker| Melee, High DMG(Smash), Foe Knockback| The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback. }}
 
{{Power|[[File:SuperStrength HandClap.png|22px]]| Hand Clap| PBAoE, Foe Disorient, Knockback| The Strongman has Disoriented you with his Hand Clap. }}
 
{{Power|[[File:SuperStrength_FootStomp.png|22px]]| Foot Stomp| PBAoE, Moderate DMG(Smash), Foe Knockback| The Strongman shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area. }}
 
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Self {{DamResVal|50|50}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }}
 
{{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable| Self {{DamResVal|45|70|70|70|70|70|0|70}}, {{StatusProtVal|10|10|10|10|100|0|0|10}}, {{StatusResVal|1000%|1000%|1000%|1000%}}, +Recovery, Delayed Weaken(-Endurance, -HP)| When Marauder activates this power, he not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off he is left exhausted, and drained of almost all Health and Endurance. }}


{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|0|0|0|0|-30|50|e=-}}|Auto, Self| }}
{{Power|[[File:Invulnerability_ToughHide.png|22px]]| Resistance| {{DamResVal|50|0|0|0|0|0|20|p=-}}| [[Archvillain Resistance|Archvillain resistance]]. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
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=== Bobcat ===
=== Mother Mayhem ===
[[File:Mother Mayhem.jpg|thumb|100px|Mother Mayhem]]
''Main Article:'' [[Mother Mayhem]]


==== Alley Cat (minion) ====
Shalice Tilman, also known as Mother, is the Praetor of Health in [[Praetoria]]. She is the pioneer behind the revolutionary [[Seers|Seer Project]], which ensures the safety and well being of all Praetorians by monitoring the people's thoughts through a network of psychics. Tilman herself is regarded as the most powerful psychic in the world after having joined her consciousness with that of [[Aurora Borealis (Praetorian)|Aurora Borealis]]. Both women now inhabit Aurora's body and have combined their powers to do far more for Praetoria together than they ever could apart.
[[File:AlleyCat1.jpg|100px|thumb| |<div style="text-align: center;border:none">One of Bobcat's pack: an Alley Cat</div>]]


The lowest rank of those who serve Bobcat is filled with strays. She searches the streets of the city for those who have nowhere else to go. She prefers those who have been injured in some way, mentally or physically and bear a grudge towards the ones that hurt them. Bobcat offers her alley cats something to fight for...and against.
''Levels: 45-54''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Shuriken| Ranged, Lethal, Low Damage| Small throwing weapon. }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Mother Mayhem can Fly! }}
 
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Moderate DMG(Psionic), Foe -Recharge| Mother Mayhem has blasted you with a Mental Blast and has slowed your attack speed. }}
 
{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, High DMG(Smash/Psionic), Foe Knockback| Blasts a targeted foe, tossing him like a rag doll. }}
 
{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, High DMG(Psionic), Foe Immobilize| Mother Mayhem has Immobilized you! }}
 
{{Power|[[File:PsychicBlast WillDomination.png|22px]]| Will Domination| Ranged, Superior DMG(Psionic), Foe Sleep| Mother Mayhem has put you to Sleep! }}
 
{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream| Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge| Mother Mayhem's Psychic Scream has slowed your attack speed. }}


{{Power|[[File:Claws ClawsSwipe.png|22px]]| Swipe| (Melee) Lethal, low Damage over Time| A fast Claw attack that shreds your opponent. }}
{{Power|[[File:PsychicBlast PsionicTornado.png|22px]]| Psionic Tornado| Ranged (Targeted AoE), Moderate DoT(Psionic), Foe -Recharge, Knockup| Mother Mayhem's Psionic Tornado continues to tear at your mind and Slows you! }}


{{Power|[[File:Claws ClawsStrike.png|22px]]| Strike| Melee, Lethal| Claws Strike is a standard claw attack against a targeted foe. }}
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to hand| ''Mother Mayhem doesn´t have any Melee attacks at all.'' }}
 
{{Power|[[Image:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|50}}| [[Archvillain Resistance|Archvillain resistance]]. }}


{{Power|[[File:Claws Slash.png|22px]]| Slash| Melee, Lethal, Foe -Defense| A Slash attack deals high damage, and reduces the target's Defense. }}
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==== Lynx (lieutenant) ====
=== Neuron ===
After an alley cat develops some skill, he is moved to a leadership position. They have to be tough to attain this status, but they must have compassion for their comrades as well. Bobcat will not tolerate cruelty among her group.
[[File:Neuron1.jpg|100px|thumb|{{center|Neuron}}]]
 
''Main Article:'' [[Neuron]]
 
Known as Praetor Berry, Praetor of Sciences, in [[Praetoria]], Neuron is a genius who steals his best ideas from [[Anti-Matter]], the Praetorian version of [[Positron]]. He and [[Dominatrix|Praetor Duncan]] dupe Anti-Matter regularly to ensure that Neuron ends up with all the credit and none of the mistakes.
 
''Levels: 40-54''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Shuriken| Ranged, Lethal, Low Damage| Small throwing weapon. }}
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate DMG(Energy), Foe -Endurance, -Recovery| Neuron has temporarily halted your Endurance Recovery with his Charged Bolt. }}


{{Power|[[File:Claws ClawsSwipe.png|22px]]| Swipe| (Melee) Lethal, low Damage over Time| A fast Claw attack that shreds your opponent. }}
{{Power|[[File:ElectricalBolt LightningBolt.png|22px]]| Lightning Bolt| Ranged, High DMG(Energy), Foe -Endurance, -Recovery| Neuron has temporarily halted your Endurance Recovery with his Lightning Bolt. }}


{{Power|[[File:Claws ClawsStrike.png|22px]]| Strike| Melee, Lethal| Claws Strike is a standard claw attack against a targeted foe. }}
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted AoE), Moderate DoT(Energy), Foe -Endurance, -Recovery| Neuron has temporarily halted your Endurance Recovery with his Ball Lightning. }}


{{Power|[[File:Claws Slash.png|22px]]| Slash| Melee, Lethal, Foe -Defense| A Slash attack deals high damage, and reduces the target's Defense. }}
{{Power|[[File:ElectricalBolt_TelsaCage.png|22px]]| Tesla Cage| Ranged, Minor DMG(Energy), Foe Sleep, -Endurance, -Recovery| Neuron has captured you and temporarily halted your Endurance Recovery with his Tesla Cage. }}


==== Ocelot (boss) ====
{{Power|[[File:ElectricalBolt_VoltaicSentinal.png|22px]]| Voltaic Sentinel| Summon Sentinel: Ranged, Moderate DMG(Energy), Foe -Endurance, Chance for Shocked| You can manifest a polarized electricity field that hovers above the ground and hurls bolts of electricity at nearby foes. Any enemy that passes near this Sentinel risks serious injury. The Sentinel is not alive and cannot be targeted or attacked by enemies. }}


The most important quality that Bobcat looks for when moving one of her people to the rank of Ocelot is trustworthiness. If Bobcat cannot hold someone at their word, they will never succeed in her group. Woe to anyone who betrays her.
{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]| Charged Brawl| Melee, Moderate DMG(Energy/Smash), Foe Sleep, -Endurance, -Recovery| Neuron has electrocuted you and temporarily halted your Endurance Recovery with his Charged Brawl. }}
 
{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, High DMG(Energy/Smash), Foe Sleep, Knockback, -Endurance, -Recovery| Neuron has electrocuted you and temporarily halted your Endurance Recovery with his Charged Brawl. }}


''Powers''
{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]| Lightning Clap| PBAoE, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Shuriken| Ranged, Lethal, Low Damage| Small throwing weapon. }}
{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]| Thunder Strike| Melee (Targeted AoE), Extreme DMG(Smash/Energy), Foe Knockback, Disorient, -Endurance, -Recovery| Neuron has temporarily halted your Endurance Recovery with his Thunder strike. }}


{{Power|[[File:Claws ClawsSwipe.png|22px]]| Swipe| (Melee) Lethal, Low Damage over Time| A fast Claw attack that shreds your opponent. }}
{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]| Power Sink| Autohit, PBAoE, Foe -Endurance, -Recovery, Self +Endurance| Neuron has temporarily halted your Endurance Recovery with his Power Sink. }}


{{Power|[[File:Claws ClawsStrike.png|22px]]| Strike| Melee, Lethal| Claws Strike is a standard claw attack against a targeted foe. }}
{{Power|[[File:ElectricityManipulation ShockingGrasp.png|22px]]| Shocking Grasp| Melee, Superior DoT(Energy), Foe Hold, -Endurance, -Recovery| Neuron has Held you and temporarily halted your Endurance Recovery with his Shocking Grasp! }}


{{Power|[[File:Claws Slash.png|22px]]| Slash| Melee, Lethal, Foe -Defense| A Slash attack deals high damage, and reduces the target's Defense. }}
{{Power|[[File:ElectricityManipulation LightningField.png|22px]]| Lightning Field| Toggle, PBAoE, Minor DoT(Energy), Foe -Endurance| The Lightning Field is causing minor damage over time to you and draining your endurance. }}


{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This critter does not have any special Resistances''}}
{{Power|[[File:Invulnerability_ToughHide.png|22px]]| Resistance| {{DamResVal|0|0|0|0|40|20|n=-}}| [[Archvillain Resistance|Archvillain resistance]]. }}


==== Bobcat (archvillain) ====
[[File:Bobcat.jpg|right|thumb|100px|Bobcat]]
''Main Article:'' [[Bobcat]]


Bobcat is a scientific hybrid between a woman and a feline predator. It took many painful operations to get her to the state she is now in, so her state of mind is violent and feral. [[Neuron]] is the only person she trusts, and her instict even override that at times.
''Neuron gains the following during [[Tin Mage Mark II Task Force]], Levels 50-54''


''Powers''


{{Power|[[File:Claws ClawsSwipe.png|22px]]| Swipe| (Melee) Lethal, low Damage over Time| A fast Claw attack that shreds your opponent. }}
{{Power|[[File:SuperSpeed_SuperSpeed.png|22px]]| Super Speed| Auto: Self +SPD| You can run at super-human speeds! While running at such speeds, you are a blur, and many foes will not even notice you as you speed past them. If you attack a target while this power is on, you will temporarily be slowed to normal speed. }}


{{Power|[[File:Claws Slash.png|22px]]| Slash| Melee, Lethal, Foe -Defense| A Slash attack deals high damage, and reduces the target's Defense. }}
{{Power|[[File:Invulnerability_ToughHide.png|22px]]| True Love| Self +Clones (Special)| If Bobcat is weaker than Neuron, Neuron activates more clones in response. }}


{{Power|[[File:Claws SpinningClawsAttack.png|22px]]| Spin| Melee, Area of Effect, Moderate Damage (Lethal)| Bobcat Spins around in a circle, attacking everyone within melee range with a Strike attack. Damage: Moderate, Rechage: Slow. }}
{{Power|[[File:Invulnerability_ToughHide.png|22px]]| Activate Clones| Summon 4-10 Neuron Clones| Neuron can activate many of his clones to fight alongside him. }}


{{Power|[[File:Claws Focus.png|22px]]| Focus| (Ranged) Area of Effect, Lethal, Foe Knockdown| Bobcat can project a burst of focused power. Focus only travels a short distance, but it can also knock down foes. }}  
{{Power|[[File:Invulnerability_ToughHide.png|22px]]| True Love| Bobcat +DMG (Special)| When Neuron is defeated, Bobcat becomes fully enraged. }}


{{Power|[[File:Claws Evicerate.png|22px]]| Eviscerate| Melee, Cone, Lethal, Very High Damage, Special| Bobcat spins and slashes around violently, attacking all nearby foes in a wide arc in front of her. Eviscerate is so deadly that there is a chance of dealing extra damage! }}
{{Power|[[File:Invulnerability_ToughHide.png|22px]]| Scaling| Auto: Self +MaxHP, +Regen, +DMG (Special)| Special }}


{{Power|[[File:Claws_Feint.png|22px]]| Follow Up| Melee, Moderate Damage (Lethal) Self: +Accuracy +Damage| You perform a feint attack that deals moderate damage.  After this attack hits, it gives you a large bonus to Accuracy and Damage for a brief time.}}
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{{Power|[[File:Claws_Wave.png|22px]]| Shockwave| Melee (Cone), Moderate Damage (Lethal), Foe Knockdown| Projects a Shockwave of focused power that can travel a short distance.  Shockwave travels in a wide arc in front of you dealing moderate damage and, possibly knocking down foes. }}
=== Nightstar ===
[[File:Nightstar_(Praetorian).jpg|thumb|100px|{{center|Nightstar}}]]


{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| Toggle, Self +Defense| Bobcat can Focus her mind to evade many attacks. }}
''Main Article:'' [[Nightstar]]


{{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable| Self, +Resistances (Disorient, Sleep, Hold, Immobilize, All Damage but Psionics)| When Bobcat activates this power, she not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off she is left exhausted, and drained of almost all Health and Endurance. Recharge: Very Long. }}
This android was created by [[Anti-Matter]] as a testament for his love of [[Dominatrix|Praetor Duncan]]. The original shell has since been destroyed, and uses a new Clockwork model. Nightstar draws her near-infinite power from another dimension known as the Black Shroud.


{{Power|[[File:Jump LongJump.png|22px]]| Super Leap| Super Leap| Bobcat can jump real high. }}
''Levels: 45-54''


{{Power|[[File:Invulnerability_ToughHide.png|22px]]|Resistance|{{DamResVal|0|0|0|0|40|-20|n=-|0|20|0|0|0|0}}, Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high)|[[Archvillain Resistance]].}}
''Powers''


=== Chimera ===
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Nightstar can Fly!  }}


==== Cockatrice (minion) ====
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Moderate DMG(Energy/Smash), Foe Knockback| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
[[File:Cockatrice1.jpg|100px|thumb| |<div style="text-align: center;border:none">Low rank Chimera's servant: A Cockatrice</div>]]


These low ranks servants of Chimera have only the most rudimentary skills with poison. They can create a toxin that will slowly damage their target but is almost never fatal unless combined with other attacks.
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High DMG(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}


''Powers''
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Bow| Ranged, Lethal, Moderate Damage| Typical Long Bow. Long Range and deadly. }}
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close, Extreme DMG(Energy/Smash), Foe Knockback| A short range, but devastating attack. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Shuriken| Ranged, Lethal, Low Damage, Damage over Time, Poison| Small throwing weapon. You take some minor damage over time from the poisoned shuriken.}}
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback| Unleashes a cone of energy that knocks foes back. }}


{{Power|[[File:Gadgets Caltrops.png|22px]]| Caltrops| Located Area of Effect, Minor Damage over Time Lethal, Foe -Speed| Tosses a handful of Caltrops at a targeted location and spreads the tiny metal spikes over a large area. Any entities that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial damage. }}
{{Power|[[File:PowerBlast NovaBlast.png|22px]]| Nova| PBAoE, Extreme DMG(Energy/Smash), Foe Knockback, Self -Endurance| You can explode in a tremendous blast of energy, sending nearby foes flying. The Nova deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover any Endurance for a while. }}


{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| -Speed, Low Lethal| All foes that walk through the Caltrops will be Slowed. }}
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand| ''Nightstar doesn't have any Melee attacks at all.'' }}


{{Power|[[File:Claws ClawsStrike.png|22px]]| Sai| Melee, Lethal, Damage over Time, Poison, Self +Defense| Sucessful hits with this elegant weapon can increase your own defense to melee attacks. You are poisoned and start to take some minor Damage over Time }}
{{Power|[[File:Invulnerability_ToughHide.png|22px]]| Resistance| {{DamResVal|50|50|0|50|0|30|75}}| [[Archvillain Resistance|Archvillain resistance]]. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash|
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When all else fails, use your own 2 fists.}}


{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This critter does not have any special Resistances}}
=== Shadow Hunter ===
[[File:Shadowhunter.jpg|thumb|100px|Shadow Hunter]]
''Main Article:'' [[Shadowhunter]]


==== Basilisk (lieutenant) ====
Infused with the fury of the Wild Hunt, Shadowhunter roams with his Pack, cutting down everything in his path. He loathes humanity for the most part and his alliance with [[Tyrant]] is an uneasy  one at best. It is held together by the fact that Tyrant cares nothing for the wilderness and is happy to give it over to Shadowhunter. If Tyrant ever begins to strip the land for resources, things will quickly unravel.
[[File:Basilisk.jpg|thumb|100px|A Basilisk readying his bow]]


As Chimera's servants advance through the ranks they continue their mastery of weapons and poisons. The Basilisks coat their weapons with a poison that will dull their enemies' reflexes and make them easier to finish off.
''Levels: 40-54''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Bow| Ranged, Lethal, Moderate Damage| Typical Long Bow. Long Range and deadly. }}
{{Power|[[File:StoneMelee HurlBoulder.png|22px]]| Hurl Boulder| Ranged, High DMG(Smash), Foe Knockback| Shadowhunter can rip a Boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Shuriken| Ranged Lethal, Low Damage, Damage over Time, Poison| Small throwing weapon. You take some minor damage over time from the poisoned shuriken.}}
{{Power|[[File:EarthGrasp StonePrison.png|22px]]| Stone Prison| Ranged, Moderate DoT(Smash), Foe Immobilize, -Defense, -Fly| Shadowhunter's Stone Prison has Immobilized you. Your Defense is lowered and you cannot fly. }}


{{Power|[[File:Gadgets Caltrops.png|22px]]| Caltrops| Located Area of Effect, Minor Damage over Time Lethal, Foe -Speed| Tosses a handful of Caltrops at a targeted location and spreads the tiny metal spikes over a large area. Any entities that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial damage. }}
{{Power|[[File:EarthGrasp Quicksand.png|22px]]| Stalagmites| Low-Accuracy, Ranged (Targeted AoE), Minor DMG(Lethal), Foe Disorient, -Defense| Shadowhunter's Stalagmites has Disoriented you. }}


{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| -Speed, Low Lethal| All foes that walk through the Caltrops will be Slowed. }}
{{Power|[[File:StoneMelee StoneFist.png|22px]]| Stone Fist| Melee, Moderate DMG(Smash), Foe Disorient| Shadowhunter's Stone Fists have Disoriented you. }}


{{Power|[[File:Claws ClawsStrike.png|22px]]| Kama| Melee, Lethal, Damage over Time, Poison, Foe -Accuracy| This deadly weapon has a curved blade that can reduce a target's accuracy. You are poisoned and start to take some minor Damage over Time }}
{{Power|[[File:StoneMelee Fault.png|22px]]| Fault| Close (Targeted AoE), Foe Disorient, Knockup| Shadowhunter's Fault has Disoriented you. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own 2 fists.}}
{{Power|[[File:StoneMelee Tremor.png|22px]]| Tremor| PBAoE, Moderate DMG(Smash), Foe Knockback| A tremendous attack. Tremor shakes the very Earth itself, damaging and knocking back everything in a nearby area. }}


{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This critter does not have any special Resistances}}
{{Power|[[File:StoneMelee SeismicSmash.png|22px]]| Seismic Smash| Melee, Extreme DMG(Smash), Foe Hold| Shadowhunter's Seismic Smash has knocked you out and left you helpless. }}


==== Gorgon (boss) ====
{{Power|[[File:StoneArmor StoneArmor.png|22px]]| Rock Armor| Toggle, Self {{TypeDefVal|40|40|40|40|40|40}}| While this power is active, Shadowhunter's skin becomes Stone. Rock Armor make Shadowhunter highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect Shadowhunter. }}


These combatants are among the most feared that the Praetorians can field. Their weapons are coated with a poison that will paralyze their opponents. This allows them to easily capture of defeat them at their leisure.
{{Power|[[File:StoneArmor EarthsEmbrace.png|22px]]| Earth's Embrace| Self Heal, +MaxHP, Resist(Toxic)| The Outcast is so connected to mother earth, that he can draw upon its power to add to his own health. Activation this power grants the Outcast bonus Hit Points. }}
 
{{Power|[[File:Invulnerability_ToughHide.png|22px]]| Resistance| {{DamResVal|50|0|0|0|0|20|0|30|n=-}}| [[Archvillain Resistance|Archvillain resistance]]. }}
 
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=== Siege ===
[[File:Siege.jpg|thumb|175px|{{center|Siege}}]]
''Main Article:'' [[Siege]]
 
Siege is the most advanced android ever created on Praetorian Earth. His original body was destroyed by Primal heroes years ago, and ever since, he has been transplanting his neural networks into newer and newer model Clockworks. Siege relies on multiple backup copies of his programming, which at times hinders what he has experienced versus what he remembers.
 
''Levels: 45-54''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Bow| Ranged, Lethal, Moderate Damage| Typical Long Bow. Long Range and deadly. }}
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]| Particle Burst| Ranged, Moderate DMG(Energy), Foe -Regen, -Resist(All)| The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time. }}
 
{{Power|[[Image:PowerBlast_PowerBurst.png|22px]]| Heavy Particle Burst| Ranged (Cone), Light DMG(Energy), Foe -Regen, -Resist(All)| The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Shuriken| Ranged Lethal, Low Damage, Damage over Time, Poison| Small throwing weapon. You take some minor damage over time from the poisoned shuriken.}}
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]| Charged Shot| Ranged (Targeted AoE), Moderate DMG(Energy), Foe -Regen, -Resist(All)| The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time. }}


{{Power|[[File:Gadgets Caltrops.png|22px]]| Caltrops| Located Area of Effect, Minor Damage over Time Lethal, Foe -Speed| Tosses a handful of Caltrops at a targeted location and spreads the tiny metal spikes over a large area. Any entities that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial damage. }}
{{Power|[[Image:SuperStrength_Punch.png|22px]]| Smash| Melee, Moderate DMG(Smash), Foe Knockdown, Disorient| The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes. }}


{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| -Speed, Low Lethal| All foes that walk through the Caltrops will be Slowed. }}
{{Power|[[Image:SuperStrength_Haymaker.png|22px]]| Pummel| Melee, High DMG(Smash), Foe Knockdown, Disorient| The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes. }}


{{Power|[[File:Katana Hack.png|22px]]| Hack| (Melee) Lethal, Foe Hold, -Defense| The Gorgon has lowered your Defense with his Katana and you are affected by paralytic poison. }}
{{Power|[[Image:SuperStrength_FootStomp.png|22px]]| Ground Slam| PBAoE Melee, Heavy DMG(Smash), Foe Knockdown, Disorient| The Warwalker can slam its mighty fists into the ground causing heavy damage as well as knocking down and disorienting its targets. }}


{{Power|[[File:Katana Slash.png|22px]]| Slash| (Melee, Lethal) Foe Hold, -Defense| The Gorgon has lowered your Defense with his Katana and you are affected by paralytic poison. }}
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]| Orbital Lance Lock| Warwalker powering up its Orbital Lance| The Warwalker must lock onto a target before unleashing its mighty Orbital Lance. }}


{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This critter does not have any special Resistances}}
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]| Orbital Lance Power Up| Siege targets your location with their Orbital Lance!| The Warwalker must lock onto a target before unleashing its mighty Orbital Lance. }}


==== Chimera (archvillain) ====
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]| Orbital Lance| Ranged (Location AoE), Extreme DMG(Energy), Foe Knockdown, -Regen, -Resist(All)| The Orbital Lance is the most powerful weapon in the Warwalker's arsenal. It is capable of obliterating most targets in a single shot. However, it is easy enough to avoid. }}
[[File:Chimera.jpg|thumb|100px|{{center|Chimera}}]]
 
{{Power|[[Image:Regeneration_DullPain.png|22px]]| Nano Reconstruction| Self Heal| The Warwalker can heal themselves for a substantial amount of health. }}
 
{{Power|[[Image:FireBlast_Inferno.png|22px]]| The Harder They Fall| Post Death Special: PBAoE, Moderate DMG(Fire/Smash), Foe Knockdown, Disorient| When the Warwalker is defeated they will often explode dealing moderate damage to everyone nearby. }}
 
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|Resistance|{{DamResVal|50|50|20|20|50|20}}, {{StatusProtVal|0|0|0|0|50|0|0|50}}| Resistance }}
 
{{Power|[[File:Temporary_PVP_BuffDefense.png|22px]]| Resistance| Resistance| [[Archvillain Resistance|Archvillain resistance]]. }}
 
{{clr}}
 
=== Tyrant ===
[[File:Tyrant-Magi.png|thumb|100px|{{center|Tyrant}}]]
''Main Article:'' [[Tyrant]]


''Main Article:'' [[Chimera]]
The Olympian Guard are the most trusted and elite of [[Tyrant|Emperor Cole]]'s super soldiers. Cloned from Tyrant's DNA, they have all of his abilities and an unswerving loyalty to the leader of [[Praetoria]].


When his parents were killed by the villain Doppleganger, Chimera was given the oportunity of a lifetime. Doppleganger took the boy under his wing and trained him to be the world's premiere silent killer.
''Levels: 40-54''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Bow| (Ranged) Foe Hold| Chimera has poisoned you. You are paralyzed. }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Tyrant can Fly! }}
 
{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| Laser Beam Eyes| Ranged (Targeted AoE), Moderate DMG(Energy), Foe Knockback| Tyrant can emit laser beams from his eyes that explode on impact. }}
 
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate DMG(Energy/Smash), Foe Disorient, Knockback| Tyrant has Disoriented you with his Energy Punch! }}


{{Power|[[File:Katana Hack.png|22px]]| Hack| (Melee) Damage over Time, Poison, Foe Slow, -Defense| Chimera has lowered your Defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time. }}
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High DMG(Energy/Smash), Foe Disorient, Knockback| Tyrant has Disoriented you with his Bone Smasher! }}
{{Power|[[File:Katana Slash.png|22px]]| Slash| (Melee) Damage over Time, Poison, Foe Slow, -Defense| Chimera has lowered your Defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time. }}


{{Power|[[File:Katana Slice.png|22px]]| Slice| (Melee) Damage over Time, Poison, Foe Slow, -Defense| Chimera has lowered your Defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time. }}
{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient, Knockback| Tyrant has Disoriented you with his Whirling Hands! }}


{{Power|[[File:Katana Parry.png|22px]]| Parry| (Melee) Damage over Time, Poison, Foe Slow, -Defense| Chimera has lowered your Defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time. }}
{{Power|[[File:PowerPunch Stun.png|22px]]| Stun| Melee, Minor DMG(Energy/Smash), Foe Disorient, Knockback| Tyrant has Disoriented you with his Stun Punch! }}


{{Power|[[File:Katana WhirlingSword.png|22px]]| Whirling Sword| (Melee) Damage over Time, Poison, Foe Slow, -Defense| Chimera has lowered your Defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time. }}
{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Superior DMG(Energy/Smash), Foe Disorient, Knockup| Tyrant has Disoriented you with his power of Total Focus! }}


{{Power|[[File:Katana Disembowel.png|22px]]| Disembowel| (Melee) Damage over Time, Poison, Foe Slow, -Defense| Chimera has lowered your Defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time. }}
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Self {{DamResVal|50|50}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }}


{{Power|[[File:Katana HeadSplitter.png|22px]]| Head Splitter| (Melee) Damage over Time, Poison, Foe Slow, -Defense| Chimera has lowered your Defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time. }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|0|0|25}}| [[Archvillain Resistance|Archvillain resistance]]. }}


{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| Toggle, Self +{{PosDefVal|30|30|0}}| Chimera can Focus his mind to evade many melee and ranged attacks. }}
{{Power|[[File:Teleportation Teleport.png|22px]]| Escape| Special: Self Escape| Tyrant can Teleport to escape when the battle is not going his way. }}


{{Power|[[File:Jump LongJump.png|22px]]| Super Leap| Auto, Self, +Jump Speed, +Jump Height| Chimera can jump real high. }}
{{clr}}


{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|0|25|0|0|0|0|0|25|0|0|0|0}}|Auto, Self| }}
== Enemy Groups ==


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
=== Anti-Matter Robots ===


=== Diabolique ===
==== Nuon (Minion) ====
[[File:Nuon1.jpg|100px|thumb|{{center|Nuon}}]]


==== Wight (minion) ====
Anti-Matter equipped his creations with the ability to generate energy and channel it into attacks. Although they appear somewhat similar to [[Neuron]]'s minions and to [[Clockwork]] of [[Primal Earth]], they are mechanical constructs and obey only the master of radiation.


These incorporeal spirits have been caught before they could travel across the veil by Diabolique's dark magic. In binding them to this world she also forces them to do her bidding. They are tormented and distraught but are forced to serve the twisted mystic.
''Levels: 40-54''


''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Diabolique's Spirits can Fly! }}
{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| Ranged, Light DMG(Energy), Foe -Defense| Your Defense has been reduced with a Neutrino Bolt. }}


{{Power|[[File:Invisibility Invisibility.png|22px]]| Ethereal| Self, Special| Diabolique's Spirits can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space. }}
{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| X-Ray Beam| Ranged, Moderate DMG(Energy), Foe -Defense| Your Defense has been reduced with an X-Ray Beam. }}


{{Power|[[File:ShadowFighting_MidnightGrasp.png|22px]]| Midnight Grasp| Melee, Smash/Negative, Very High Damage, Damage over Time (Negative), Foe Immobilize, -Accuracy| A brutal attack that leaves the target exposed to dark tentacles that Immobilize and continue to drain the life of your foe. }}
{{Power|[[File:RadiationBurst Irradiate.png|22px]]| Irradiate| PBAoE, Moderate DoT(Energy), Foe -Defense| You have been Irradiated and your Defense has been reduced. }}


{{Power|[[File:ShadowFighting SiphonLife.png|22px]]| Siphon Life| Melee, Negative, Foe -Accuracy, Self +Hit Points| The Wight taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself.  A successful hit can reduce the targets accuracy. }}
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to hand| ''Nuons don't have any Melee attacks at all.'' }}


{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Smash/Negative, Moderate Damage, Foe -Accuracy| More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|25|0|0|0|0|50}}, {{StatusProtVal|0|0|0|3.0}}, {{StatusResVal|0|0|33%}}, Resist(Knockback), Vulnerable(Sleep)| Anti-Matter Clockworks are resistant to Knockback, Disorient, Lethal and Psionic damage. }}
 
{{clr}}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self {{DamResVal|40|40|0|0|-40|40|-40|40|0|0|0|0}}. +{{StatusProtVal|0|3|0|0|0|0|0}} +{{StatusResVal|0|33%|0|0}}| Diabolique's spirits are non corporeal and highly resistant to Immobilization, Smashing, Lethal and Negative Energy damage. However, they are vulnerable to Energy and Psionic damage. }}
==== Meson (Lieutenant) ====


==== Wraith (lieutenant) ====
Anti-Matter's constructs are designed to work together, but occasionally there will be a specific task that he wants accomplished. The Meson unit is almost always assigned to these duties. They carry more logical circuits and can more easily follow complex instructions.


After being in Diabolique's service for some time, Wraiths are imbued with some of her potent mystical energy. Combined with their tortured existence this makes her Wraiths fearsome foes indeed.
''Levels: 40-54''


''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Diabolique's Spirits can Fly! }}
{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| Ranged, Light DMG(Energy), Foe -Defense| Your Defense has been reduced with a Neutrino Bolt. }}


{{Power|[[File:Invisibility Invisibility.png|22px]]| Ethereal| Self, Special| Diabolique's Spirits can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space. }}
{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| X-Ray Beam| Ranged, Moderate DMG(Energy), Foe -Defense| Your Defense has been reduced with an X-Ray Beam. }}


{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle, Point Blank Area of Effect (Negative), Foe -Accuracy| You are caught in the spirit's Chill of the Night. Your Accuracy is reduced as your life is drained. }}
{{Power|[[File:RadiationBurst Irradiate.png|22px]]| Irradiate| PBAoE, Moderate DoT(Energy), Foe -Defense| You have been Irradiated and your Defense has been reduced. }}


{{Power|[[File:ShadowFighting_MidnightGrasp.png|22px]]| Midnight Grasp| Melee, Smash/Negative, Very High Damage, Damage over Time (Negative), Foe Immobilize, -Accuracy| A brutal attack that leaves the target exposed to dark tentacles that Immobilize and continue to drain the life of your foe. }}
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to hand| ''Mesons don't have any Melee attacks at all.'' }}


{{Power|[[File:ShadowFighting SiphonLife.png|22px]]| Siphon Life| Melee, Negative, Foe -Accuracy, Self +Hit Points| The Wraith taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself.  A successful hit can reduce the targets accuracy. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|25|0|0|0|0|50}}, {{StatusProtVal|0|0|0|3.0}}, {{StatusResVal|0|0|33%}}, Resist(Knockback), Vulnerable(Sleep)| Anti-Matter Clockworks are resistant to Knockback, Disorient, Lethal and Psionic damage. }}


{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Smash/Negative, Moderate Damage, Foe -Accuracy| More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy. }}
{{clr}}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|40|40|0|0|-40|40|-40|40|0|0|0|0}} +{{StatusProtVal|0|3|0|0|0|0|0}} +{{StatusResVal|0|33%|0|0}}| Diabolique's spirits are non corporeal and highly resistant to Immobilization, Smashing, Lethal and Negative Energy damage. However, they are vulnerable to Energy and Psionic damage. }}
==== Baryon (Boss) ====


==== Poltergeist (boss) ====
The Baryons are the most powerful of Anti-Matter's constructs. They generate an intense amount of radiation and must be carefully contained when fighting in areas with civilian presence.


Bound to the earth for so long and subjected to Diabolique's corrupt power, eventually each of her minions snap. When they do their powers increase proportionally. They no longer care if they can ever escape, they simply want to destroy the living.
''Levels: 40-54''


''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Diabolique's Spirits can Fly! }}
{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| Ranged, Light DMG(Energy), Foe -Defense| Your Defense has been reduced with a Neutrino Bolt. }}


{{Power|[[File:Invisibility Invisibility.png|22px]]| Ethereal| Self, Special| Diabolique's Spirits can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space. }}
{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| X-Ray Beam| Ranged, Moderate DMG(Energy), Foe -Defense| Your Defense has been reduced with an X-Ray Beam. }}


{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle, Point Blank Area of Effect (Negative), Foe -Accuracy| You are caught in the spirit's Chill of the Night. Your Accuracy is reduced as your life is drained. }}
{{Power|[[File:RadiationBurst Irradiate.png|22px]]| Irradiate| PBAoE, Moderate DoT(Energy), Foe -Defense| You have been Irradiated and your Defense has been reduced. }}


{{Power|[[File:ShadowFighting SiphonLife.png|22px]]| Siphon Life| Melee, Negative, Foe -Accuracy, Self +Hit Points| The Poltergeist taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself.  A successful hit can reduce the targets accuracy. }}
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to hand| ''Baryons don't have any Melee attacks at all.'' }}


{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Smash/Negative, Moderate Damage, Foe -Accuracy| More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|25|0|0|0|0|50}}, {{StatusProtVal|0|0|0|3.0}}, {{StatusResVal|0|0|33%}}, Resist(Knockback), Vulnerable(Sleep)| Anti-Matter Clockworks are resistant to Knockback, Disorient, Lethal and Psionic damage. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self {{DamResVal|40|40|0|0|-40|40|-40|40|0|0|0|0}} +{{StatusProtVal|0|3|0|0|0|0|0}} +{{StatusResVal|0|33%|0|0}}| Diabolique's spirits are non corporeal and highly resistant to Immobilization, Smashing, Lethal and Negative Energy damage. However, they are vulnerable to Energy and Psionic damage. }}
{{clr}}


==== Diabolique (archvillain) ====
=== Animated Swords ===
[[File:Diabolique1.jpg|100px|thumb| |<div style="text-align: center;border:none">Diabolique</div>]]


''Main Article:'' [[Diabolique]]
==== Lesser Animated Sword (Minion) ====


Tammy Arcanus was born with great magical powers on [[Praetoria|Praetorian Earth]], just like she was in Primal Earth. Unfortunately, they manifested very differently. As she reached adolescence she began exploring her powers before she was trained. She used astral projection to cast her spirit forth. So intoxicated was she by the new wonders that she was discovering she returned to her body too late to link with it. She watched helplessly as it withhered and died without a spirit. Tammy's father tried to save her but he was too late to manage anything other than keeping her spirit bound to earth. For his trouble Tammy blasted her father and turned him into her first spirit minion.
Praetorian Guard


''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Diabolique can Fly! }}
{{Power|[[File:Sword Hack.png|22px]]| Hack| Melee, High Lethal Damage, Foe -Defense, Self Heal| The attack has lowered your defense. }}


{{Power|[[File:Invisibility PhaseShift.png|22px]]| Phase Shift| Toggle, Self Intangible|
{{Power|[[File:Sword Slash.png|22px]]| Slash| Melee, Moderate Lethal Damage, Foe -Defense, Self Heal| The attack has lowered your defense. }}
Diabolique can Phase Shift in and out of reality. While Phases out, Diabolique becomes intangible, and cannot be affected by those in normal space.}}


{{Power|[[File:ForceField ForceBolt.png|22px]]| Force Bolt| Ranged, Minor Damage (Smash), Foe Knockback| Discharges a bolt of force that knocks down foes and deals some smashing damage. }}
{{Power|[[File:Sword Slice.png|22px]]| Slice| Melee (Cone), Moderate Lethal Damage, Foe -Defense, Self Heal| The attack has lowered your defense. }}


{{Power|[[File:ForceField RepulsionBomb.png|22px]]| Force Bomb| Ranged, Targeted Area of Effect, Moderate Damage, Smash, Foe Knockback| Discharges a Force Bomb that knocks down foes and deals Smashing Damage in a area. Damage: Minor, Recharge: Fast }}
{{Power|[[File:Sword_Parry.png|22px|]]| Parry| Melee, Light Damage(Lethal), Self {{PosDefVal|20}}, Heal| You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee attacks for a short while. }}


{{Power|[[File:KineticBoost SiphonPower.png|22px]]| Siphon Power| (Ranged) Foe -Damage| Diabolique has Siphoned your power and reduced your damage potential to increase her own. }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto, Self {{DamResVal|0|0|0|0|0|0|0|0|20}}, {{PosDefVal|15|15|15}}, {{StatusProtVal|0|0|0|0|100}}, {{StatusResVal|0|0|0|10000%|10000%|10000%}}, Resist(Debuffs), +Recovery| Hercules Titans are resistant to all damage. Since they are machines, they are immune to Sleep and Fear powers. }}


{{Power|[[File:KineticBoost SiphonSpeed.png|22px]]| Siphon Speed| (Ranged) Foe -Speed| Diabolique has Siphoned your speed and reduced your damage potential to increase her own. }}
{{clr}}


{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|0|0|0|0|0|0|30|0|0|0|0|0}}|Auto, Self| }}
==== Animated Sword (Lieutenant) ====


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
Praetorian Guard


=== Dominatrix ===
''Powers''
 
{{Power|[[File:Sword Hack.png|22px]]| Hack| Melee, High Lethal Damage, Foe -Defense, Self Heal| The attack has lowered your defense. }}
 
{{Power|[[File:Sword Slash.png|22px]]| Slash| Melee, Moderate Lethal Damage, Foe -Defense, Self Heal| The attack has lowered your defense. }}
 
{{Power|[[File:Sword Slice.png|22px]]| Slice| Melee (Cone), Moderate Lethal Damage, Foe -Defense, Self Heal| The attack has lowered your defense. }}
 
{{Power|[[File:Sword_Parry.png|22px|]]| Parry| Melee, Light Damage(Lethal), Self {{PosDefVal|20}}, Heal| You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee attacks for a short while. }}
 
{{Power|[[File:Sword WhirlingSword.png|22px]]| Whirling Sword| Point Blank Area of Effect, Moderate Lethal Damage, Minor Damage over Time(Lethal), Foe -Defense, Self Heal| The attack has lowered your defense. }}
 
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto, Self {{DamResVal|0|0|0|0|0|0|0|0|20}}, {{PosDefVal|15|15|15}}, {{StatusProtVal|0|0|0|0|100}}, {{StatusResVal|0|0|0|10000%|10000%|10000%}}, Resist(Debuffs), +Recovery| Hercules Titans are resistant to all damage. Since they are machines, they are immune to Sleep and Fear powers. }}


{{clr}}


==== Servant (minion) ====
==== Greater Animated Sword (Boss) ====


To be bound to Dominatrix is an honor that must be earned. Going without sleep and other trials of endurance are given to candidates to prove their worth. Passing means a term of servitude where complete obedience is expected.
Praetorian Guard


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Static Bolt| Ranged, Energy, Moderate damage| The Riding Crop can hurl a painful bolt of electricity. }}
{{Power|[[File:Sword Hack.png|22px]]| Hack| Melee, High Lethal Damage, Foe -Defense, Self Heal| The attack has lowered your defense. }}
 
{{Power|[[File:Sword Slash.png|22px]]| Slash| Melee, Moderate Lethal Damage, Foe -Defense, Self Heal| The attack has lowered your defense. }}
 
{{Power|[[File:Sword Slice.png|22px]]| Slice| Melee (Cone), Moderate Lethal Damage, Foe -Defense, Self Heal| The attack has lowered your defense. }}
 
{{Power|[[File:Sword_Parry.png|22px|]]| Parry| Melee, Light Damage(Lethal), Self {{PosDefVal|20}}, Heal| You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee attacks for a short while. }}


{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Crop| (Melee) Damage over Time, Energy, Foe Sleep| You are taking Energy Damage over Time from the Crop, and are Electrocuted. You could break free if someone helped. }}
{{Power|[[File:Sword WhirlingSword.png|22px]]| Whirling Sword| Point Blank Area of Effect, Moderate Lethal Damage, Minor Damage over Time(Lethal), Foe -Defense, Self Heal| The attack has lowered your defense. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|50|50|50|50|50|50|50|0|0|0|0|0}}| Dominatrix's minions are extremely tough. }}
{{Power|[[File:Sword Disembowel.png|22px]]| Disembowel| Melee, Superior Lethal Damage, Foe Knockup| The attack has lowered your defense. }}


==== Trainer (lieutenant) ====
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto, Self {{DamResVal|0|0|0|0|0|0|0|0|20}}, {{PosDefVal|15|15|15}}, {{StatusProtVal|0|0|0|0|100}}, {{StatusResVal|0|0|0|10000%|10000%|10000%}}, Resist(Debuffs), +Recovery| Hercules Titans are resistant to all damage. Since they are machines, they are immune to Sleep and Fear powers. }}


Trainers are very important to Dominatrix's organization. They teach the new Servants to fight effectively and work as a unit. They also fill the position of tactical leader in combat quite often.
{{clr}}
 
=== Battle Maiden Warriors ===
 
==== Champion of Mourning (Minion) ====
[[File:Champion_of_Mourning_01.jpg|thumb|100px|Champion of Mourning]]
 
The first thing that is taught to the Champions of War Earth is that you must always respect those who fall in battle. It does not matter if they are your comrades or your enemy, all those who give their lives to combat must be remembered.
 
''Levels: 45-54''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Static Bolt| Ranged, Energy, Moderate damage| The Riding Crop can hurl a painful bolt of electricity. }}
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Bash| Melee, Moderate Smash Damage, Foe Disorient| Battle Maiden's minion has Disoriented you with her Mace. }}


{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Crop| (Melee) Damage over Time, Energy, Foe Sleep| You are taking Energy Damage over Time from the Crop, and are Electrocuted. You could break free if someone helped. }}
{{Power|[[File:MedievalWeapons MaceSmash.png|22px|]]| Pulverize| Melee, High Smash Damage, Foe Disorient| Battle Maiden's minion has Disoriented you with her Mace. }}  


{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Submission| (Melee) Damage over Time, Energy, Foe Hold| You are taking Energy Damage over Time from the Crop, and you are Held. }}
{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Clobber| Melee, Minor Smash Damage, Foe Disorient| Battle Maiden's minion has Disoriented you with her Mace. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances| Dominatrix's minions are extremely tough. }}
{{Power|[[File:MedievalWeapons_BattleAxeSwing.png|22px]]| Shatter| Melee (Cone), Superior Smash Damage, Foe Knockback| This devastating attacks Shatters a single opponent and really sends him flying. }}


==== Lady (boss) ====
{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Crossbow| Ranged, Moderate Lethal Damage, Foe Knockdown| The Heavy Crossbow can knock down foes. }}


The Lady is the mistress of all she surveys. She is responsible for a number of Trainers and Servants. There is a strong bond of fealty that goes both ways in these relationships. With power comes responsability.
{{clr}}
 
==== Champion of Battle (Lieutenant) ====
[[File:Champion_of_Battle_01.jpg|thumb|100px|Champion of Battle]]
 
To defeat the enemy in front of you and take the battle is the second lesson of the Champions of War Earth. They believe that if you cannot hold your place in the line then not only will you fail, but so will your comrades around you.
 
''Levels: 45-54''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Static Bolt| Ranged, Energy, Moderate damage| The Riding Crop can hurl a painful bolt of electricity. }}
{{Power|[[File:MedievalWeapons MaceSwing.png|22px]]| Hack| Melee, Light Lethal Damage, Foe -Defense| Battle Maiden's minion has lowered your Defense with his Broad Sword. }}


{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Crop| (Melee) Damage over Time, Energy, Foe Sleep| You are taking Energy Damage over Time from the Crop, and are Electrocuted. You could break free if someone helped. }}
{{Power|[[File:MedievalWeapons MaceSmash.png|22px]]| Slash| Melee, Heavy Lethal Damage, Foe -Defense| Battle Maiden's minion has lowered your Defense with his Broad Sword.}}


{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Submission| (Melee) Damage over Time, Energy, Foe Hold| You are taking Energy Damage over Time from the Crop, and you are Held. }}
{{Power|[[File:Sword_Parry.png|22px|]]| Parry| Melee, Light Damage(Lethal), Self {{PosDefVal|20}}| You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee attacks for a short while. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|50|50|50|50|50|50|50|0|0|0|0|0}}| Dominatrix's minions are extremely tough. }}
{{Power|[[File:MedievalWeapons SwordTwirl.png|22px]]| Whirling Sword| Point Blank Area of Effect, Moderate Lethal Damage, Minor Damage over Time(Lethal), Foe -Defense| Battle Maiden's minion has lowered your Defense with his Broad Sword. }}


==== Dominatrix (archvillain) ====
{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Crossbow| Ranged, Moderate Lethal Damage, Foe Knockdown| The Heavy Crossbow can knock down foes. }}
[[File:Dominatrix2.jpg|thumb|right|150px|{{center|Dominatrix}}]]


''Main Article:'' [[Dominatrix]]
{{clr}}
 
==== Champion of War (Boss) ====
[[File:100px-Champion of War 01.jpg|thumb|100px|Champion of War]]
 
The final lesson of the Champions of War Earth is that you must consider each action in terms of the larger picture. If you sacrifice too much to win one battle then you may lose the war. The highest rank of the Champions is always filled with master strategists.


Being the daugther of a famous and universally loved super heroine never sat well with Dominatrix. She rebelled from a very young age and when she hit puberty and her powers kicked in she decided enough was enough. After killing her mother, the infamous [[Miss Liberty]], she started making a name for herself. She caught [[Tyrant|Tyrant's]] attention and has been serving him loyally, in all capacities, ever since.
''Levels: 45-54''


''Powers''
''Power''


{{Power|[[File:GravityControl Crush.png|22px]]| Crush| (Ranged) Minor Damage over Time, Smash, For Immobilize, -Fly| Creates a localized gravitational field strong enough to Immobilize a single foe. Crush can also bring down flying entities. This power is very accurate and deals some crushing damage over time. }}
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Gash| Melee, Moderate DMG(Lethal), Foe Knockdown| Gash your opponent with your Battle Axe. This attack is fairly quick for such a large weapon, and can knock down foes. }}


{{Power|[[File:GravityControl GravityDistortion.png|22px]]| Gravity Distortion| Ranged, Foe Hold| Causes a single foe to experience an intensely misshapen gravitation field, rendering them unable to take any action. }}
{{Power|[[File:MedievalWeapons_SwordParry.png|22px]]| Chop| Melee, Superior DMG(Lethal), Foe Knockback| The Chop deals heavy damage, although it is much slower than Gash. This attack can knock back a target. }}


{{Power|[[File:GravityControl_Propel.png|22px]]| Propel| Ranged, Moderate Damage (Smash), Foe Knockback| Dominatrix can open up a portal and pull in a heavy object that she can then levitate and propel at foes! }}
{{Power|[[File:MedievalWeapons_MaceSmash.png|22px]]| Beheader| Melee, Extreme DMG(Lethal), Foe Knockback| Swings your Battle Axe horizontally at neck level. Deals very high damage, and can send a target flying. However, this attack is very Slow. }}


{{Power|[[File:GravityControl CrushingField.png|22px]]| Crushing Field| (Targeted area of Effect) Minor Damage over Time, Smash, For Immobilize, -Fly| Dominatrix has Immobilized you and you are getting crushed. You cannot fly. }}
{{Power|[[File:MedievalWeapons_BattleAxeSwing.png|22px]]| Pendulum| Melee (Cone), Superior DMG(Lethal), Foe Knockback| This devastating attack swings your Battle Axe in a wide arc in front of you. All foes in its arc are dealt a serious blow, and are sent flying! }}


{{Power|[[File:GravityControl GravityDistortionField.png|22px]]| Gravity Distortion Field| (Targeted Area of Effect, Damage over Time, Smash) Foe Hold| Dominatrix has Held you in her Gravity Distortion Field. }}
{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Crossbow| Ranged, Moderate DMG(Lethal), Foe Knockback| The Heavy Crossbow can knock down foes. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance|Auto, Self +{{DamResVal|50|50|50|50|50|0|0|0|0|0|0|0}}| }}
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{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
=== Black Swan Shadows ===


=== Infernal ===
==== Minor Shadow (Minion) ====
[[File:MinorShadow1.jpg|100px|thumb|{{center|Minor Shadow}}]]


==== Demon (minion) ====
These small shadowy beings serve Black Swan loyally. They seem to have no desires or motivations of their own. Some people say that after they encounter them they experience a chill for up to several weeks. They can channel dark energy into focused blasts.


These vicious creatures serve Infernal only because he forces them to. By subverting their will through the use of ancient mystic rituals he creates permanent servants. If his control begins to wane over a particular demon, he performs another ceremony and binds it permanently into his weapons or armor to increase their strength.
''Levels: 45-54''


''Powers''
''Powers''


{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast. }}
{{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| Ranged, Moderate DMG(Negative), Foe -ToHit| Your Accuracy has been reduced by a Dark Blast. }}
 
{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, High DoT(Negative), Foe -ToHit| The Gloom attack has reduced your Accuracy. }}


{{Power|[[File:FieryFray Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time, Fire| The Behemoth hands are engulfed in flames, igniting the target.}}
{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee, Light DMG(Negative/Smash), Foe -ToHit| Your Accuracy has been reduced by a Shadow Punch. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Fire Smash| Melee, Heavy Smash, Fire| Behemoth fire punch attack.}}
{{Power|[[File:ShadowFighting_ShadowMawl.png|22px]]| Shadow Maul| Melee (Cone), Superior DoT(Negative/Smash), Foe -ToHit| The Shadow Maul attack has reduced your Accuracy. }}


{{Power|[[File:Invulnerability Invincibility.png|22px]]| Invincibility| Foe +Defense +Accuracy (special)| Your close proximity to the Behemoth is increasing it´s Defense and Accuray. Get away if you can. }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto, Self {{DamResVal|0|0|0|0|30|50|e=-}}| Black Swan's minions are resistant to Negative Energy, but vulnerable to energy. }}


{{Power|[[File:Jump LongJump.png|22px]]| Behemoth Jumping| Auto, Self +Jump Speed, +Jump Height| Demons can inherently jump real high.}}
{{clr}}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +{{DamResVal|0|0|20|-20|0|0|0|0|0|0|0|0}}| Demons are resistant to Fire Damage, but are vulnerable to Cold. }}
==== Shadow (Lieutenant) ====
[[File:Shadow_Lieutenant.jpg|thumb|100px|{{center|Shadow}}]]


==== Demon Lord (lieutenant) ====
Although there are no visible differences between those minions and the Minor Shadows, it is obvious that they can draw on a greater reserve of power. Something about their essence makes them stronger. It is uncertain where that energy comes from, but the most popular theory is that they are created with a more direct connection to Shadow Earth.


These vicious creatures serve Infernal only because he forces them to. By subverting their will through the use of ancient mystic rituals he creates permanent servants. If his control begins to wane over a particular demon, he performs another ceremony and binds it permanently into his weapons or armor to increase their strength.
''Levels: 45-54''


''Powers''
''Powers''


{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast. }}
{{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| Ranged, Moderate DMG(Negative), Foe -ToHit| Your Accuracy has been reduced by a Dark Blast. }}
 
{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, High DoT(Negative), Foe -ToHit| The Gloom attack has reduced your Accuracy. }}
 
{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee, Light DMG(Negative/Smash), Foe -ToHit| Your Accuracy has been reduced by a Shadow Punch. }}
 
{{Power|[[File:ShadowFighting_ShadowMawl.png|22px]]| Shadow Maul| Melee (Cone), Superior DoT(Negative/Smash), Foe -ToHit| The Shadow Maul attack has reduced your Accuracy. }}


{{Power|[[File:FieryFray FireSword.png|22px]]| Fire Sword| Melee, Fire, Damage over Time (Fire)| The Behemoth can summon a fire sword that sets foes ablaze.  Sucessful attacks will also do a slight damage over time.}}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto, Self {{DamResVal|0|0|0|0|30|50|e=-}}| Black Swan's minions are resistant to Negative Energy, but vulnerable to energy. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Fire| Demons are resistant to Fire Damage, but are vulnerable to Cold. }}
{{clr}}


{{Power|[[File:Jump LongJump.png|22px]]| Behemoth Jumping| Auto, Self +Jump| Demons can inherently jump real high.}}
==== Master Shadow (Boss) ====
[[File:MasterShadow1.jpg|100px|thumb|{{center|Master Shadow}}]]


==== Demon Overlord (boss) ====
These servants of Black Swan are obviously different in both size and power from their smaller counterparts. They have achieved a mastery of Shadow energy that can only be surpassed by the dark lady herself.


Occasionally, Infernal is able to find a more powerful demon to subjugate. It takes a much greater effort to control them so he cannot use them as frequently, but he still has a significant number under his sway. One of the greatest dangers Infernal faces is losing control of one of his Demon Lords.
''Levels: 45-54''


''Powers''
''Powers''


{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}
{{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| Ranged, Moderate DMG(Negative), Foe -ToHit| Your Accuracy has been reduced by a Dark Blast. }}
 
{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, High DoT(Negative), Foe -ToHit| The Gloom attack has reduced your Accuracy. }}
 
{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Light DoT(Negative), Foe Immobilize, -ToHit| The Master Shadow has enveloped you in her Tenebrous Tentacles. You are Immobilized and have your Accuracy reduced as you are crushed. }}
 
{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee, Light DMG(Negative/Smash), Foe -ToHit| Your Accuracy has been reduced by a Shadow Punch. }}


{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time, Fire| Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time.  Slower recharge rate than Flares, but more damage.}}
{{Power|[[File:ShadowFighting_ShadowMawl.png|22px]]| Shadow Maul| Melee (Cone), Superior DoT(Negative/Smash), Foe -ToHit| The Shadow Maul attack has reduced your Accuracy. }}


{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius.  Anyone in that area is burned and damaged over a short period of time. }}
{{Power|[[File:DarkMiasma_TwilightGrasp.png|22px]]| Twilight Grasp| Ranged, Foe -ToHit, -DMG, -Regeneration, Team Heal| The Master Shadow has reduced your Accuracy and Damage output with it's Twilight Grasp. }}


{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| (Ranged) Cone, Damage over Time, Fire| Infernal breaths forth a cone of fire that burns all foes within it´s narrow cone.  Very accurate and very deadly at medium range. }}
{{Power|[[File:DarkMiasma_DarkestNight.png|22px|]]| Darkest Night| Toggle, Ranged (Targeted AoE), Foe -DMG| The Master Shadow has reduced your Damage potential with it's Darkest Night. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Swipe| Melee, Heavy Lethal| Demon Overlord claw attack.}}
{{Power|[[File:DarkArmor_TouchOfDeath.png|22px|]]| Death Shroud| Toggle, PBAoE, Minor DoT(Negative)| You are caught with the Master Shadow's Death Shroud and are exposed to the cold of the Netherworld, allowing its Negative Energy to seep from your body. Your life is being drained. }}


{{Power|[[File:FlamingShield HealingFlames.png|22px]]| Healing Flames| Self Heal, +Resist: Disorient| The Demon can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect the Behemoth from Disorientation for a while. }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto, Self {{DamResVal|0|0|0|0|30|50|e=-}}| Black Swan's minions are resistant to Negative Energy, but vulnerable to energy. }}


{{Power|[[File:Jump LongJump.png|22px]]| Behemoth Jumping| Auto, Self +Jump Speed, +Jump Height| Demons can inherently jump real high.}}
{{clr}}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|20|-20|0|0|0|0|0|0|0|0}}| Demon Lords are resistant to Fire Damage, but are vulnerable to Cold. }}
=== Bobcat Followers ===


==== Infernal (archvillain) ====
==== Alley Cat (Minion) ====
[[File:Infernal1.jpg|100px|thumb| |<div style="text-align: center;border:none">The corrupted Praetorian Infernal</div>]]
[[File:AlleyCat1.jpg|100px|thumb|{{center|Alley Cat}}]]


''Main Article:'' [[Infernal (Praetorian)]]
The lowest rank of those who serve Bobcat is filled with strays. She searches the streets of the city for those who have nowhere else to go. She prefers those who have been injured in some way, mentally or physically and bear a grudge toward the ones that hurt them. Bobcat offers her Alley Cats something to fight for...and against.


On Praetorian Earth Infernal never had [[Numina|Numina's]] guidance to temper his drive to control more and more demons. When he first arrived on [[Praetoria|Praetorian Earth]], [[Diabolique]] encouraged him to bind more and more demons into his armor until they corrupted his spirit. With the darkness came power and soon Infernal had become stronger than his guide.  He is extremely power hungry and is happy to cross over to Primal Earth, where there may be more demons for him to use.
''Levels: 40-54''


''Powers''
''Powers''


{{Power|[[File:FlamingShield FieryAura.png|22px]]| Fire Aura| Minor Damage (Fire)|You are taking some Fire damage just being near Infernal!}}
{{Power|[[File:Claws ClawsSwipe.png|22px]]| Swipe| Melee, Light DMG(Lethal)| You are getting shred by a Claw Swipe. }}


{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}
{{Power|[[File:Claws ClawsStrike.png|22px]]| Strike| Melee, Moderate DMG(Lethal)| Claw Strike is a standard claw attack against a targeted foe. }}


{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time, Fire| Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time.  Slower recharge rate than Flares, but more damage.}}
{{Power|[[File:Claws Slash.png|22px]]| Slash| Melee, Heavy DMG(Lethal), Foe -DEF| A Claw Slash has reduced your defense. }}


{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius.  Anyone in that area is burned and damaged over a short period of time. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Shuriken| Ranged, Light DMG(Lethal)| Small throwing weapon. }}


{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| (Ranged) Cone, Damage over Time, Fire| Infernal breaths forth a cone of fire that burns all foes within it´s narrow cone.  Very accurate and very deadly at medium range. }}
{{clr}}


{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Gash| Melee, Lethal, Moderate Damage, Foe Knockback, Moderate Damage over Time, Fire| Gash your opponent with your Battle Axe. This attack is fairly quick for such a large weapon, and can knock down foes. }}
==== Lynx (Lieutenant) ====
{{MIA}}
After an Alley Cat develops some skill he is moved to a leadership position. They have to be tough to attain this status but they must have compassion for their comrades as well. Bobcat will not tolerate cruelty among her group.


{{Power|[[File:MedievalWeapons_SwordParry.png|22px]]| Chop| Melee, Lethal, High Damage, Foe Knockdown, Moderate Damage over Time, Fire| The Chop deals heavy damage, altough it is much slower than Gash. This attack can knock back a target. }}
''Levels: 40-54''


{{Power|[[File:BattleAxe Gash.png|22px]]| Beheader | Melee, Superior Damage (Lethal), Moderate Damage over Time (Fire), Foe Knockdown| This is an attempt to remove your opponent's head from his neck with your Battle Axe. This attack is very slow, but can deal a lot damage and knock the target down.}}
''Powers''


{{Power|[[File:BattleAxe WhirlingAxe.png|22px]]| Whirling Axe|(Melee) Moderate Damage over Time, Fire| Infernal's battle axe has ignited you! }}
{{Power|[[File:Claws ClawsSwipe.png|22px]]| Swipe| Melee, Light DMG(Lethal)| You are getting shred by a Claw Swipe. }}


{{Power|[[File:MedievalWeapons_BattleAxeSwing.png|22px]]| Pendulum| Melee, Cone, Lethal, Very High Damage, Foe Knockback, Moderate Damage over Time, Fire| This devastating attack swings your Battle Axe in a wide arc in front of you. All foes in its arc are dealt a serious blow, and are sent flying! }}
{{Power|[[File:Claws ClawsStrike.png|22px]]| Strike| Melee, Moderate DMG(Lethal)| Claw Strike is a standard claw attack against a targeted foe. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance|Auto, Self +{{DamResVal|25|25|50|-20|0|0|0|0|0|0|0|0}}|}}
{{Power|[[File:Claws Slash.png|22px]]| Slash| Melee, Heavy DMG(Lethal), Foe -DEF| A Claw Slash has reduced your defense. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Shuriken| Ranged, Light DMG(Lethal)| Small throwing weapon. }}


=== Malaise ===
{{clr}}
 
==== Ocelot (Boss) ====
 
The most important quality that Bobcat looks for when moving one of her people to the rank of Ocelot is trustworthiness. If Bobcat cannot hold someone at their word, they will never succeed in her group. Woe to anyone who betrays her.


==== Crazy Chopper (minion) ====
''Levels: 40-54''
Malaise has the mutant ability to project his insanity into the minds of others. He has slowly adapted to his altered version of reality, but the instantaneous placement of his skewed view upon others drives them mad.


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Can reduce target's defense. }}
{{Power|[[File:Claws ClawsSwipe.png|22px]]| Swipe| Melee, Light DMG(Lethal)| You are getting shred by a Claw Swipe. }}
 
{{Power|[[File:Claws ClawsStrike.png|22px]]| Strike| Melee, Moderate DMG(Lethal)| Claw Strike is a standard claw attack against a targeted foe. }}
 
{{Power|[[File:Claws Slash.png|22px]]| Slash| Melee, Heavy DMG(Lethal), Foe -DEF| A Claw Slash has reduced your defense. }}
 
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Shuriken| Ranged, Light DMG(Lethal)| Small throwing weapon. }}


{{Power|[[File:Claws_Slash.png|22px]]| Fireman Axe| Melee, Lethal, Moderate Damage, Foe -Defense| The Fireman Axe deals moderate damage and can decrease a target's defense when it hits. }}
{{clr}}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|0|0|50|0|0|0|0|0}}| Malaise's minions are resistant to Psionics. }}
=== Chimera Ninjas ===


==== Crazy Slicer (minion) ====
==== Cockatrice (Minion) ====
Malaise has the mutant ability to project his insanity into the minds of others. He has slowly adapted to his altered version of reality, but the instantaneous placement of his skewed view upon others drives them mad.
[[File:Cockatrice1.jpg|100px|thumb|{{center|Cockatrice}}]]
 
These low ranks servants of Chimera have only the most rudimentary skills with poison. They can create a toxin that will slowly damage their target but is almost never fatal unless combined with other attacks.
 
''Levels: 45-54''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Can reduce target's defense. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Shuriken| Ranged, Light DMG(Lethal), Minor DoT(Toxic)| You take some minor DoT from the poisoned Shuriken. }}


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Knife| Melee, Lethal, Low Damage| Basic stabbing and cutting blade.}}
{{Power|[[File:Gadgets Caltrops.png|22px]]| Caltrops| Close (Location AoE), Minor DoT(Lethal), Foe -Speed, -Jump| You are slowed and are taking minor Lethal Damage over Time from the Caltrops you are standing on. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|0|0|50|0|0|0|0|0}}| Malaise's minions are resistant to Psionics. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Bow| Ranged, Moderate DMG(Lethal)| Typical Long Bow. Long range and deadly. }}


==== Lunatic Slugger (lieutenant) ====
{{Power|[[File:Claws Feint.png|22px]]| Sai| Melee, Minor DMG(Lethal), Minor DoT(Toxic), Self {{PosDefVal|16}}| You are poisoned, and start to take some minor Damage over Time. }}


Most of the people affected by Malaise never recover. They certainly don't without help. No one has been able to detect a pattern in those he infects, but once they enter the world that exist in his mind they are never the same.
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light DMG(Smash)| When all else fails, use your own 2 fists. }}


''Powers''
{{clr}}
 
==== Basilisk (Lieutenant) ====
[[File:Basilisk.jpg|thumb|100px|{{center|Basilisk}}]]


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Can reduce target's defense. }}
As Chimera's servants advance through the ranks they continue their mastery of weapons and poisons. The Basilisks coat their weapons with a poison that will dull their enemies' reflexes and make them easier to finish off.


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Baseball Bat| Melee, Smash, Moderate Damage| There is nothing like slugging someone in the head with this baseball bat. }}
''Levels: 45-54''


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|0|0|50|0|0|0|0|0}}| Malaise's minions are resistant to Psionics. }}
''Powers''


==== Maniac Slammer (boss) ====
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Shuriken| Ranged, Light DMG(Lethal), Minor DoT(Toxic)| You take some minor DoT from the poisoned Shuriken. }}


Some of those affected by Malaise's insidious powers attain some modicum of control again. They also see the world the way he sees it. Those poor creatures become his most trusted servants. Some believe that if enough of them are created  the world might turn into into the topsy-turvy madhouse that Malaise sees everyday.
{{Power|[[File:Gadgets Caltrops.png|22px]]| Caltrops| Close (Location AoE), Minor DoT(Lethal), Foe -Speed, -Jump| You are slowed and are taking minor Lethal Damage over Time from the Caltrops you are standing on. }}


''Powers''
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Bow| Ranged, Moderate DMG(Lethal)| Typical Long Bow. Long range and deadly. }}


{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| (Ranged) Cone, Lethal, Foe Knockdown| Good at close range.  Fires a cone of buckshot pellets and can knock some foes down.}}
{{Power|[[File:Claws ClawsStrike.png|22px]]| Kama| Melee, Moderate DMG(Lethal), Foe -Recharge, -Speed, -ToHit| The Basilisk has reduced your attack and movement speed with his Kama. }}


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sledgehammer|Melee, Smash, High Damage, Foe Knockback| This heavy, but unwieldy and slow Sledgehammer can knock down foes.}}
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light DMG(Smash)| When all else fails, use your own 2 fists. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|0|0|50|0|0|0|0|0}}| Malaise's minions are resistant to Psionics. }}
{{clr}}


==== Malaise (archvillain) ====
==== Gorgon (Boss) ====
[[File:Malaise2.jpg|100px|thumb| |<div style="text-align: center;border:none">The Praetorian Malaise</div>]]


''Main Article:'' [[Malaise (Praetorian)]]
These combatants are among the most feared that the Praetorians can field. Their weapons are coated with a poison that will paralyze their opponents. This allows them to easily capture or defeat them at their leisure.


On [[Praetoria|Praetorian Earth]] the villain Malaise was never counseled by [[Sister Psyche]]. Instead, he was one of the "patients" at one of [[Mother Mayhem|Mother Mayhem's]] facilities. With the ability to control his madness and inflict it on others, he quickly rose to a position as her favorite.
''Levels: 45-54''


''Powers''
''Powers''


{{Power|[[File:MentalControl Confuse.png|22px]]| Mass Hypnosis| (Psionic) Targeted Area of Effect, Foe Sleep| Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Shuriken| Ranged, Light DMG(Lethal), Minor DoT(Toxic)| You take some minor DoT from the poisoned Shuriken. }}


{{Power|[[File:MentalControl MassHypnosis.png|22px]]| Total Domination| (Psionic) Targeted Area of Effect, Foe Hold| Tear at the mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves. }}
{{Power|[[File:Gadgets Caltrops.png|22px]]| Caltrops| Close (Location AoE), Minor DoT(Lethal), Foe -Speed, -Jump| You are slowed and are taking minor Lethal Damage over Time from the Caltrops you are standing on. }}


{{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged Psionic, Foe Sleep| Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.}}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Bow| Ranged, Moderate DMG(Lethal)| Typical Long Bow. Long range and deadly. }}


{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}
{{Power|[[File:Katana Hack.png|22px]]| Hack| Melee, Moderate DMG(Lethal), Foe Hold, -Defense| The Gorgon has lowered your defense with his Katana and affected by paralytic poison. }}


{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|0|-20|0|0|0|0|50|0|0|0|0|0}}|Auto, Self| }}
{{Power|[[File:Katana Slash.png|22px]]| Slash| Melee, Light DMG(Lethal), Foe Hold, -Defense| The Gorgon has lowered your defense with his Katana and affected by paralytic poison. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
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=== Marauder ===
=== Diabolique Spirits ===


==== Wight (Minion) ====


==== Rampager (minion) ====
These incorporeal spirits have been caught before they could travel across the veil by Diabolique's dark magic. In binding them to this world she also forces them to do her bidding. They are tormented and distraught but are forced to serve the twisted mystic.
[[File:Praetorian Rampager 01.jpg|thumb|100px|{{center|Rampager}}]]


Marauder recruits only the most hungry and violent men into his ranks. He trains them hard enough to either turn them into rock or kill them. Those that graduate from this regimen are disciplined and deadly.
''Levels: 45-54''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate,  but the fire rate is fast. Can also reduce target's defense. }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Diabolique's Spirits can Fly! }}


{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Smash Damage, Foe Disorient| You have been Disoriented with a Thunder Kick. }}
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Heavy DMG(Negative/Smash), Foe -ToHit| Your Accuracy has been reduced by the Smite attack. }}


{{Power|[[File:MartialArts CraneKick.png|22px]]|Crane Kick| Melee Smash, High Damage, Foe Knockback| A slow, high damage kick that can send your target flying! . }}
{{Power|[[File:ShadowFighting SiphonLife.png|22px]]| Siphon Life| Melee, Moderate DMG(Negative/Psionic), Foe -ToHit, Self Heal| Diabolique's Spirit has drained your life to heal herself. Your Accuracy is reduced. }}


{{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Minor Damage, Smash, Foe Immobilize, -Speed| You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target. }}
{{Power|[[File:ShadowFighting_MidnightGrasp.png|22px]]| Midnight Grasp| Melee, Extreme DoT(Negative), Foe Immobilize, -ToHit| Diabolique's Spirit has enveloped you in its Midnight Grasp. You are Immobilized and have your Accuracy reduced as your life is drained. }}


{{Power|[[File:MartialArts EaglesClaw.png|22px]]| Eagle's Claw| Melee, Smash, Very High Damage, Foe Disorient, Special| A devastating kick that can severely Disorient most opponents. It also has a chance of dealing extra damage. }}
{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle: PBAoE, Minor DoT(Negative), Foe -ToHit| You are caught in the Spirit's Chill of the Night. Your Accuracy reduced as your life is drained. }}


{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This critter does not have any special Resistances}}
{{Power|[[File:Invisibility Invisibility.png|22px]]| Ethereal| Self Stealth, Invulnerable| Diabolique's Spirits can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space. }}


==== Wrecker (lieutenant) ====
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto: Self {{DamResVal|40|40|0|0|40|40|40|40|e=-|p=-}}, {{StatusProtVal|0|3.0}}, {{StatusResVal|0|33%}}, Resist(Speed Debuff)| Diabolique's Spirits are non corporeal and highly resistant to Immobilization, smashing, lethal and negative energy damage. However, they are vulnerable to Energy and Psionic damage. }}
[[File:Praetorian Wrecker 01.jpg|thumb|100px|Wrecker]]


Marauder is extremely adept at spotting leadership potential and tactical aptitude. When he sees these qualities in one of his men he gives them the chance to lead small group and operations as a test. There is only one price for failure.
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==== Wraith (Lieutenant) ====
 
After being in Diabolique's service for some time, Wraiths are imbued with some of her potent mystical energy. Combined with their tortured existence this makes her Wraiths fearsome foes indeed.
 
''Levels: 45-54''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense. }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Diabolique's Spirits can Fly! }}
 
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Heavy DMG(Negative/Smash), Foe -ToHit| Your Accuracy has been reduced by the Smite attack. }}
 
{{Power|[[File:ShadowFighting SiphonLife.png|22px]]| Siphon Life| Melee, Moderate DMG(Negative/Psionic), Foe -ToHit, Self Heal| Diabolique's Spirit has drained your life to heal herself. Your Accuracy is reduced. }}
 
{{Power|[[File:ShadowFighting_MidnightGrasp.png|22px]]| Midnight Grasp| Melee, Extreme DoT(Negative), Foe Immobilize, -ToHit| Diabolique's Spirit has enveloped you in its Midnight Grasp. You are Immobilized and have your Accuracy reduced as your life is drained. }}


{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Smash Damage, Foe Disorient| You have been Disoriented with a Thunder Kick. }}
{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle: PBAoE, Minor DoT(Negative), Foe -ToHit| You are caught in the Spirit's Chill of the Night. Your Accuracy reduced as your life is drained. }}


{{Power|[[File:MartialArts CraneKick.png|22px]]|Crane Kick| Melee, Smash, High Damage, Foe Knockback| A slow, high damage kick that can send your target flying! . }}
{{Power|[[File:Invisibility Invisibility.png|22px]]| Ethereal| Self Stealth, Invulnerable| Diabolique's Spirits can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space. }}


{{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Minor Damage, Smash, Foe Immobilize, -Speed| You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto: Self {{DamResVal|40|40|0|0|40|40|40|40|e=-|p=-}}, {{StatusProtVal|0|3.0}}, {{StatusResVal|0|33%}}, Resist(Speed Debuff)| Diabolique's Spirits are non corporeal and highly resistant to Immobilization, smashing, lethal and negative energy damage. However, they are vulnerable to Energy and Psionic damage. }}


{{Power|[[File:MartialArts EaglesClaw.png|22px]]| Eagle's Claw| Melee, Smash, Very High Damage, Foe Disorient, Special| A devastating kick that can severely Disorient most opponents. It also has a chance of dealing extra damage. }}
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==== Poltergeist (Boss) ====


==== Destroyer (boss) ====
Bound to the earth for so long and subjected to Diabolique's corrupt power, eventually each of her minions snap. When they do their powers increase proportionally. They no longer care if they can ever escape; they simply want to destroy the living.


If a Wrecker shows a high success rate, Marauder gives him one final test: pick a Destroyer and defeat him in single combat. The fight is to the death. If the Wrecker wins, he has a new title and greater responsabilities. This test is typical of the Darwinian approach that Marauder is commited to.
''Levels: 45-54''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate,  but the fire rate is fast. Can also reduce target's defense. }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Diabolique's Spirits can Fly! }}


{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Smash Damage, Foe Disorient| You can perform a strong Thunder Kick that hits so hard it can disorient your target. }}
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Heavy DMG(Negative/Smash), Foe -ToHit| Your Accuracy has been reduced by the Smite attack. }}


{{Power|[[File:MartialArts CraneKick.png|22px]]|Crane Kick| Melee Smash, High Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}
{{Power|[[File:ShadowFighting SiphonLife.png|22px]]| Siphon Life| Melee, Moderate DMG(Negative/Psionic), Foe -ToHit, Self Heal| Diabolique's Spirit has drained your life to heal herself. Your Accuracy is reduced. }}


{{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Minor Damage, Smash, Foe Immobilize, -Speed| You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target. }}
{{Power|[[File:ShadowFighting_MidnightGrasp.png|22px]]| Midnight Grasp| Melee, Extreme DoT(Negative), Foe Immobilize, -ToHit| Diabolique's Spirit has enveloped you in its Midnight Grasp. You are Immobilized and have your Accuracy reduced as your life is drained. }}


{{Power|[[File:MartialArts EaglesClaw.png|22px]]| Eagle's Claw| Melee, Smash, Very High Damage, Foe Disorient, Special| A devastating kick that can severely Disorient most opponents. It also has a chance of dealing extra damage. }}
{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle: PBAoE, Minor DoT(Negative), Foe -ToHit| You are caught in the Spirit's Chill of the Night. Your Accuracy reduced as your life is drained. }}


{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This critter does not have any special Resistances}}
{{Power|[[File:Invisibility Invisibility.png|22px]]| Ethereal| Self Stealth, Invulnerable| Diabolique's Spirits can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space. }}


==== Marauder (archvillain) ====
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto: Self {{DamResVal|40|40|0|0|40|40|40|40|e=-|p=-}}, {{StatusProtVal|0|3.0}}, {{StatusResVal|0|33%}}, Resist(Speed Debuff)| Diabolique's Spirits are non corporeal and highly resistant to Immobilization, smashing, lethal and negative energy damage. However, they are vulnerable to Energy and Psionic damage. }}
[[File:Marauder.jpg|thumb|100px|Marauder]]
 
''Main Article:'' [[Marauder]]
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=== Dominatrix Followers ===
 
==== Servant (Minion) ====
[[File:Servant.jpg|100px|thumb|{{center|Servant}}]]
To be bound to Dominatrix is an honor that must be earned. Going without sleep and other trials of endurance are given to candidates to prove their worth. Passing means a term of servitude where complete obedience is expected.


Bred for battle, Marauder loves nothing more than fighting and destroying his enemies. Most perceive that he serves [[Tyrant]] like a vicious dog but he only follows the leader of the Praetorians for the slaughter.
''Levels: 45-54''


''Powers''
''Powers''


{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, Smash, Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Crop| Melee, Minor DMG(Smash), Moderate DoT(Energy), Foe Sleep| You are taking Energy Damage over Time from the Crop, and are Electrocuted. You could break free if someone helped. }}
 
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Static Bolt| Ranged, Moderate DMG(Energy)| The Riding Crop can hurl a painful bolt of electricity. }}


{{Power|[[File:SuperStrength_Punch.png|22px]]| Punch| Melee, Smash, Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto, Self {{DamResVal|0|0|0|0|0|0|0|0|50}}| Dominatrix's minions are extremely tough. }}


{{Power|[[File:SuperStrength_Haymaker.png|22px]]| Haymaker| Melee, Smash, Foe Knockback| The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback. }}
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{{Power|[[File:SuperStrength HandClap.png|22px]]| Hand Clap| (Point Blank) Area of Effect Disorient, Foe Knockback| Marauder can clap his hands together to send out a violent shockwave. The shockwave can knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage. }}
==== Trainer (Lieutenant) ====
[[File:Trainer.jpg|100px|thumb|{{center|Trainer}}]]
Trainers are very important to Dominatrix's organization. They teach the new Servants to fight effectively and work as a unit. They also fill the position of tactical leader in combat quite often.


{{Power|[[File:SuperStrength_FootStomp.png|22px]]| Foot Stomp| Point Blank Area of Effect, Moderate Damage, Smash, Foe Knockback| Using your superior leg strength, you can Stomp your foot to the ground, quacking the earth itself. This is a localized attack against everything in melee range. Damage: Heavy. Recharge: Slow. }}
''Levels: 45-54''


{{Power|[[File: Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)|  When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }}
''Powers''


{{Power|[[File:Invulnerability Unstoppable.png|22px]]|Unstoppable|Click, Self: {{DamResVal|49|49|49|49|49|49|0|49|0|0|0|0}} (Disorient, Sleep, Hold, Immobilize, Knockback)|When Marauder activates this power, he not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off he is left exhausted, and drained of almost all Health and Endurance.}}
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Crop| Melee, Minor DMG(Smash), Moderate DoT(Energy), Foe Sleep| You are taking Energy Damage over Time from the Crop, and are Electrocuted. You could break free if someone helped. }}


{{Power|[[File:Invulnerability_ToughHide.png|22px]]|Resistance|{{DamResVal|50|0|0|0|0|0|-20|0|0|0|0|0}}, Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high)|[[Archvillain Resistance]].}}
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Submission| Melee, Moderate DoT(Energy), Foe Hold|  You are taking Energy Damage over Time from the Crop, and you are Held. }}


=== Mother Mayhem ===
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Static Bolt| Ranged, Moderate DMG(Energy)| The Riding Crop can hurl a painful bolt of electricity. }}
 
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto, Self {{DamResVal|0|0|0|0|0|0|0|0|50}}| Dominatrix's minions are extremely tough. }}
 
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==== Child of Anger (minion) ====
==== Lady (Boss) ====
[[File:ChildofAnger1.jpg|100px|thumb| |<div style="text-align: center;border:none">Childs of Anger may have any appearance</div>]]
[[File:Lady.jpg|100px|thumb|{{center|Lady}}]]
The Lady is the mistress of all she surveys. She is responsible for a number of Trainers and Servants. There is a strong bond of fealty that goes both ways in these relationships. With power comes responsibility.


Mother Mayhem places promising patients in her special facilities and then stimulates their rage centers until they are prime killers. She then overlays clear and commands directly into their minds and turns them loose. They can't be bargained with, they can't be reasoned with, and they absolutely will not stop, ever.
''Levels: 45-54''


''Powers''
''Powers''


{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Crop| Melee, Minor DMG(Smash), Moderate DoT(Energy), Foe Sleep| You are taking Energy Damage over Time from the Crop, and are Electrocuted. You could break free if someone helped. }}


{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate}}
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Submission| Melee, Moderate DoT(Energy), Foe Hold| You are taking Energy Damage over Time from the Crop, and you are Held. }}


{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Static Bolt| Ranged, Moderate DMG(Energy)| The Riding Crop can hurl a painful bolt of electricity. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|0|0|50|0|0|0|0|0}}| Mother Mayhem's minions are resistant to Psionics. }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto, Self {{DamResVal|0|0|0|0|0|0|0|0|50}}| Dominatrix's minions are extremely tough. }}


==== Child of Rage (lieutenant) ====
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[[File:Child_of_Rage_01.jpg|thumb|100px|{{center|Child of Rage}}]]
 
=== Infernal Demons ===
 
==== Demon (Minion) ====
[[File:Behemoth.jpg|thumb|100px|{{center|Demon}}]]
These vicious creatures serve Infernal only because he forces them to. By subverting their will through the use of ancient mystic rituals he creates permanent servants. If his control begins to wane over a particular demon, he performs another ceremony and binds it permanently into his weapons or armor to increase their strength.


Mother Mayhem continues to prod her minions, pushing them farther and farther down a very particular path of madness. Once they are to this level they no longer feel pity, or remorse, or fear...only rage.
''Levels: 45-54''


''Powers''
''Powers''


{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Moderate DMG(Fire)| The Demon has ignited you with his Flares. }}
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Fire Smash| Melee, Moderate DMG(Smash), Minor DoT(Fire), Foe Knockdown| The Demon has ignited you with his Fire Smash. }}
 
{{Power|[[File:FieryFray FireSword.png|22px]]| Fire Sword| Melee, Heavy DMG(Fire/Lethal), Minor DoT(Fire)| The Demon has ignited you with his Fire Sword. }}
 
{{Power|[[File:FieryFray Scorch.png|22px]]| Scorch| Melee, Light DMG(Fire), Minor DoT(Fire)| The Demon has ignited you with his Scorch. }}


{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate}}
{{Power|[[File:Invulnerability Invincibility.png|22px]]| Invincibility| Toggle, Self {{TypeDefVal|16|16|16|16|16|16}}, +ToHit per enemy| Your close proximity to the Infernal Demon is increasing it's Defense and Accuracy. Get away if you can. }}


{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}
{{Power|[[File:Jump CombatJump.png|22px]]| Behemoth Jumping| Auto, Self +Jump| Demons can inherently jump real high. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|0|0|50|0|0|0|0|0}}|Mother Mayhem's minions are resistant to Psionics. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|c=-}}| Demons are resistant to Fire Damage, but are vulnerable to cold. }}


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==== Child of Hatred (boss) ====
==== Demon Lord (Lieutenant) ====
These vicious creatures serve Infernal only because he forces them to. By subverting their will through the use of ancient mystic rituals he creates permanent servants. If his control begins to wane over a particular demon, he performs another ceremony and binds it permanently into his weapons or armor to increase their strength.


At this point, Mother Mayhem has pushed her "children" to the point that they can feel nothing but hatred for everything around them. They simply want everything around them to die.
''Levels: 45-54''


''Powers''
''Powers''


{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Moderate DMG(Fire)| The Demon has ignited you with his Flares. }}
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Fire Smash| Melee, Moderate DMG(Smash), Minor DoT(Fire), Foe Knockdown| The Demon has ignited you with his Fire Smash. }}
 
{{Power|[[File:FieryFray FireSword.png|22px]]| Fire Sword| Melee, Heavy DMG(Fire/Lethal), Minor DoT(Fire)| The Demon has ignited you with his Fire Sword. }}


{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate}}
{{Power|[[File:FieryFray Scorch.png|22px]]| Scorch| Melee, Light DMG(Fire), Minor DoT(Fire)| The Demon has ignited you with his Scorch. }}


{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}
{{Power|[[File:Invulnerability Invincibility.png|22px]]| Invincibility| Toggle, Self {{TypeDefVal|20|20|20|20|20|20}}, +ToHit per enemy| Your close proximity to the Infernal Demon is increasing it's Defense and Accuracy. Get away if you can. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|0|0|50|0|0|0|0|0}}|Mother Mayhem's minions are resistant to Psionics. }}
{{Power|[[File:Jump CombatJump.png|22px]]| Behemoth Jumping| Auto, Self +Jump| Demons can inherently jump real high. }}


==== Mother Mayhem (archvillain) ====
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|c=-}}| Demons are resistant to Fire Damage, but are vulnerable to cold. }}
[[File:Archvillain Mother Mayhem 01.jpg|thumb|100px|Mother Mayhem]]
 
''Main Article:'' [[Mother Mayhem]]
{{clr}}
 
==== Demon Overlord (Boss) ====
Occasionally, Infernal is able to find a more powerful demon to subjugate. It takes a much greater effort to control them so he cannot use them as frequently, but he still has a significant number under his sway. One of the greatest dangers Infernal faces is losing control of one of his Demon Lords.


This twisted psion is [[Tyrant|Tyrant's]] closest advisor and possibly his biggest threat as well. She is organized and has large numbers of minions she has driven to her particular brand of insanity in her special asylums.
''Levels: 45-54''


''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Mother Mayhem can Fly! }}
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged (Cone), High DoT(Fire)| The Demon Overlord has ignited you with his Fire Breath. }}
 
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Moderate DMG(Fire)| The Demon Overlord has ignited you with his Flares. }}
 
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Moderate DMG(Fire), Minor DoT(Fire)| The Demon Overlord has ignited you with his Fire Blast. }}


{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Minor DoT(Fire)| Demon Overlord has ignited you with his Fire Ball. }}


{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream |(Ranged) Cone, Psionic, Foe -Recharge| The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.}}
{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Heavy DMG(Fire/Lethal), Minor DoT(Fire)| The Demon Overlord has ignited you with his Fire Sword. }}


{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate}}
{{Power|[[File:Inherent_Brawl.png|22px]]| Swipe| Melee, Heavy DMG(Lethal), Minor DoT(Fire), Foe Knockback| Demon Overlord claw attacks. }}


{{Power|[[File:PsychicBlast PsionicTornado.png|22px]]| Psionc Tornado| (Ranged) Moderate Damage over Time, Psionic, Foe Slow| Mother Mayhem's Psionic Tornado continues to tear at your mind and Slows you! }}
{{Power|[[File:FlamingShield HealingFlames.png|22px]]| Healing Flames| Self Heal, Resist(Disorient, Toxic)| The Demon Overlord can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect the Behemoth from Disorientation for a while. }}


{{Power|[[File:PsychicBlast WillDomination.png|22px]]| Will Domination| Ranged, Psionic, Foe Sleep| This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|c=-}}| Demon Overlord are resistant to Fire Damage, but are vulnerable to cold. }}


{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|0|0|0|0|0|0|50|0|0|0|0|0}}|Auto, Self| }}
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{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
==== Summoning Altar (Object) ====


=== Neuron ===
This altar must be destroyed!
 
''Powers''
 
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Mitochondria can Hover }}
 
{{Power|[[File:Power Missing.png|22px]]| No attacks| No Attacks| ''Altar don´t have any attacks at all'' }}
 
{{Power|[[File:FireTrap FireImps.png|22px]]| Portal| Summon 2-4 Demons, 0-1 Demon Lords, 0-1 Demon Overlords| Behemoth demons will continue to pour through this portal until it is destroyed. }}
 
{{Power|[[File:FireBlast Inferno.png|22px]]| Small Explosion| Post Death Special: PBAoE, Foe & Ally High DMG(Fire/Lethal), Foe & Ally Knockback, Repel| This object erupts into a small explosion if destroyed. }}
 
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|0|0|50}}| Resistant to damage. }}
 
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|25|p=-}}, {{TypeDefVal|0|0|0|0|0|0|0|25|a=-}}, {{StatusProtVal|100|0|100|100|100|100|100|100}}, Resist(ToHit Debuff, Recharge Debuff), Immune(Heal), No Regeneration, Self Immobilize| Inherent resistance of all inanimate objects. Inanimate objects cannot be moved, knocked back, Healed with normal Heal powers, Disoriented, Held, Slept, Confused, Feared, Taunted or debuffed. They are always Immobilized. Since they have no mind, they inherently take less damage from Psionics. }}
 
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=== Malaise Lunatics ===


==== Crazy Chopper (Minion) ====


==== Electrode (minion) ====
Malaise has the mutant ability to project his insanity into the minds of others. He has slowly adapted to his altered version of reality but the instantaneous placement of his skewed view upon others drives them mad.
[[File:Electrode1.jpg|100px|thumb| |<div style="text-align: center;border:none">Electrode</div>]]


The basic model of minion designed by Neuron was originally blueprinted to be a laboratory assistant. It is excellent at following simple commands and would have been well suited for tasks a scientist did not have the time or muscle for. Neuron quickly realized that the metallic minions could be used as attack drones and adapted his plan on the fly.
''Levels: 45-54''


''Powers''
''Powers''


{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| Neuron's Clockwork can quickly hurl small bolts of electricity at foes.  Charged Bolts deals light damage and also drains some endurance. }}
{{Power|[[File:Claws_Slash.png|22px]]| Fireman Axe| Melee, High DMG(Lethal), Foe -DEF| Your Defense has been lowered by the Axe. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Smash, Energy| Assembler brawling attacks. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged, Moderate DMG(Lethal), Foe -DEF| Your Defense has been lowered by the Submachine Gun. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Smash, Energy| Neuron's Clockwork brawling attacks. }}
{{Power|[[File:SuperStrength_Rage.png|22px]]| Madness| Auto: Self +DMG, +ToHit, {{TypeDefVal|0|0|0|0|0|0|0|10|a=-}}| A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit is dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened. }}
 
{{Power|[[File:MentalControl_WorldOfConfusion.png|22px]]| One of Us| Auto: PBAoE, Foe Confuse| Malaise madness is contagious, and those surrounded by those under his power tend to be become confused. }}
 
{{Power|[[File:Invulnerability ToughHide.png|22px]]| High Pain Threshold| Auto: Self {{DamResVal|20|20|20|20|20|20|50|20}}, +MaxHP| Malaise's minions are resistant to Psionics. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|25|0|0|-20|0|50|0|0|0|0|0}} +{{StatusProtVal|0|0|0|3|0|0|0}} +{{StatusResVal|0|0|33%|-100%}}| }}
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==== Circuit (lieutenant) ====
==== Crazy Slicer (Minion) ====


A more powerful version of the Electrode unit, this minion can sometimes cause trouble for a single opponent. A group should be able to easily defeat it, however due to its limited power supply. It has excellent offensive capabilities and should be dealt with carefully if more than one is present.
Malaise has the mutant ability to project his insanity into the minds of others. He has slowly adapted to his altered version of reality but the instantaneous placement of his skewed view upon others drives them mad.
 
''Levels: 45-54''


''Powers''
''Powers''


{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| Neuron's Clockwork can quickly hurl small bolts of electricity at foes.  Charged Bolts deals light damage and also drains some endurance. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Knife| Melee, Moderate DMG(Lethal)| Basic stabbing and cutting blade. }}


{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, Energy, Foe -Endurance| Neuron's Clockwork can send a large blast of electrical energy at a foe.  Lightning Bolt deals good damage and also drains some endurance. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged, Moderate DMG(Lethal), Foe -DEF| Your Defense has been lowered by the Submachine Gun. }}


{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| (Ranged) Targeted Area of Effect (Energy), Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits. }}
{{Power|[[File:SuperStrength_Rage.png|22px]]| Madness| Auto: Self +DMG, +ToHit, {{TypeDefVal|0|0|0|0|0|0|0|10|a=-}}| A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit is dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Smash, Energy| Assembler brawling attacks. }}
{{Power|[[File:MentalControl_WorldOfConfusion.png|22px]]| One of Us| Auto: PBAoE, Foe Confuse| Malaise madness is contagious, and those surrounded by those under his power tend to be become confused. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Smash, Energy| Neuron's Clockwork brawling attacks. }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| High Pain Threshold| Auto: Self {{DamResVal|20|20|20|20|20|20|50|20}}, +MaxHP| Malaise's minions are resistant to Psionics. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances:  Lethal, Psionic. Resist: Disorient, Knockback| }}  
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==== Lunatic Slugger (Lieutenant) ====


==== Inhibitor (boss) ====
Most of the people affected by Malaise never recover. They certainly don't without help. No one has been able to detect a pattern in those he infects, but once they enter the world that exists in his mind they are never the same.


The Inhibitors are sometimes said to be the most difficult of Neuron's creations to deal with. They are built to make it difficult for any opponent to do what they are good at. This ability to negate the strenghts of their foe make the Inhibitors a frustrating and potentially deadly opponent.
''Levels: 45-54''


''Powers''
''Powers''


{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| Neuron's Clockwork can quickly hurl small bolts of electricity at foes.  Charged Bolts deals light damage and also drains some endurance. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged, Moderate DMG(Lethal), Foe -DEF| Your Defense has been lowered by the Submachine Gun. }}


{{Power|[[File:ElectricalBolt_TelsaCage.png|22px]]| Tesla Cage| (Ranged, Energy) Foe Sleep, -Endurance| You have been captured and your Endurance Recovery has been temporarily halted by a Tesla Cage. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Baseball Bat| Melee, Heavy DMG(Smash)| There is nothing like slugging someone in the head with this baseball bat. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Smash, Energy| Assembler brawling attacks. }}
{{Power|[[File:SuperStrength_Rage.png|22px]]| Madness| Auto: Self +DMG, +ToHit, {{TypeDefVal|0|0|0|0|0|0|0|10|a=-}}| A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit is dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Smash, Energy| Neuron's Clockwork brawling attacks. }}
{{Power|[[File:MentalControl_WorldOfConfusion.png|22px]]| One of Us| Auto: PBAoE, Foe Confuse| Malaise madness is contagious, and those surrounded by those under his power tend to be become confused. }}


{{Power|[[File:ElectricityManipulation LightningField.png|22px]]| Lightning Field| (Self, Point Blank Area of Effect, Energy, Foe -Endurance)| While in this Lightning Field, you are taking Energy Damage over Time and losing Endurance. }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| High Pain Threshold| Auto: Self {{DamResVal|20|20|20|20|20|20|50|20}}, +MaxHP| Malaise's minions are resistant to Psionics. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|25|0|0|-20|0|50|0|0|0|0|0}} +{{StatusProtVal|0|0|0|3|0|0|0}} +{{StatusResVal|0|0|33%|-100%}}| }}
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==== Neuron (archvillain) ====
==== Maniac Slammer (Boss) ====
[[File:Neuron1.jpg|100px|thumb| |<div style="text-align: center;border:none">An enraged Neuron confronts a group of Primal Earth Heroes!</div>]]


''Main Article:'' [[Neuron]]
Some of those affected by Malaise's insidious powers attain some modicum of control again. They also see the world the way he sees it. These poor creatures become his most trusted servants. Some believe that if enough of them are created the world might turn into the topsy-turvy madhouse that Malaise sees everyday.


Neuron is the creation of his own twisted scientific experiment. He gave himself complete control over his body's nervous system. Once he and [[Anti-Matter]] worked together as friends, but of late a rift has formed between them. Neuron's creation of [[Siege]] and the favor that garnered him with [[Tyrant]] is the primary cause of discord between them.
''Levels: 45-54''


''Powers''
''Powers''


{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe - Endurance, -Recovery| You can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }}
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| Ranged (Cone), Light DMG(Lethal), Foe Knockdown| Good at close range. Fires a cone of buckshot pellets and can knock some foes down. }}
 
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sledgehammer| Melee, Heavy DMG(Smash), Foe Knockdown| This heavy, but unwieldy and slow Sledgehammer can knock down foes. }}
 
{{Power|[[File:SuperStrength_Rage.png|22px]]| Madness| Auto: Self +DMG, +ToHit, {{TypeDefVal|0|0|0|0|0|0|0|10|a=-}}| A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit is dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened. }}


{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| (Ranged) Targeted Area of Effect (Energy), Foe -Endurance, -Recovery| Hurls a highly charged ball of lightning that explodes on contact.  Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits. }}
{{Power|[[File:MentalControl_WorldOfConfusion.png|22px]]| One of Us| Auto: PBAoE, Foe Confuse| Malaise madness is contagious, and those surrounded by those under his power tend to be become confused. }}


{{Power|[[File:ElectricalBolt_TelsaCage.png|22px]]| Tesla Cage| (Ranged, Energy) Foe Sleep, -Endurance, -Recovery| Neuron has captured you and temporarily halted your Endurance recovery with his Tesla Cage. }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| High Pain Threshold| Auto: Self {{DamResVal|20|20|20|20|20|20|50|20}}, +MaxHP| Malaise's minions are resistant to Psionics. }}
 
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{{Power|[[File:ElectricalBolt_VoltaicSentinal.png|22px]]| Voltaic Sentinel| Summon Sentinel, Ranged, Moderate Damage (Energy), Foe -Endurance| Neuron can manifest a polarized electricity field that hovers above the ground and hurls bolts of electricity at nearby foes. Any enemy that passes near this Sentinel risks serious injury. The Sentinel is not alive and cannot be targeted or attacked by enemies. The Sentinel can fly and will follow Neuron.}}
=== Marauder Fighters ===


{{Power|[[File:ElectricalBolt LightningBolt.png|22px]]| Lightning Bolt|Foe: -Recovery | Neuron has temporarily halted your endurance recovery with his lightning bolt.  }}
==== Rampager (Minion) ====
[[File:Praetorian Rampager 01.jpg|thumb|100px|{{center|Rampager}}]]


{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl|Foe: Sleep, -Recovery|Neuron has electrocuted you and temporarily halted your endurance recovery with his charged brawl. }}
Marauder recruits only the most hungry and violent men into his ranks. He trains them hard enough to either turn them into rock or kill them. Those that graduate from this regimen are disciplined and deadly.


{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]| Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockdown| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage. Recharge: Slow. }}
''Levels: 45-54''


{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]| Thunder Strike| Melee, Smash, Foe Disorient, Area of Effect Knockback, -Recovery| A massive attack. Neuron smashes his foes with all the power of the lightning to deal a blow. The pummeled victim may be Disoriented and all nearby foes may be knocked down and take additional damage from the resulting violent release of energy. }}
''Powers''


{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]| Power Sink| Foe -Recovery| Neuron has temporarily halted your Endurance recovery with his Power Sink. }}
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate DMG(Smash), Foe Disorient| You have been Disoriented with a Thunder Kick. }}


{{Power|[[File:ElectricityManipulation ShockingGrasp.png|22px]]| Shocking Grasp| Foe Hold, -Recovery| Neuron has Held you and temporarily halted your Endurance recovery with his Shocking Grasp. }}
{{Power|[[File:MartialArts CraneKick.png|22px]]|Crane Kick| Melee, High DMG(Smash), Foe Knockback| A slow, high damage kick that can send your target flying! }}


{{Power|[[File:Invulnerability_ToughHide.png|22px]]|Resistance|{{DamResVal|0|0|0|0|40|-20|0|0|0|0|0|0}}, Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high)|[[Archvillain Resistance]].}}
{{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Moderate DMG(Smash), Foe Immobilize, -Speed| Crippling Axe Kick has affected your movement. }}


=== Nightstar ===
{{Power|[[File:MartialArts EaglesClaw.png|22px]]| Eagles Claw| Melee, Superior DMG(Smash), Foe Disorient, Chance for Critical Hit| You have been Disoriented with an Eagles Claw Attack. }}
 
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Moderate DMG(Lethal), Foe -Defense| You have gotten rattled by an Assault Rifle for Moderate Lethal Damage Over Time. Your Defense has been lowered. }}
 
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==== Wrecker (Lieutenant) ====
[[File:Praetorian Wrecker 01.jpg|thumb|100px|{{center|Wrecker}}]]


==== SPECTRA Series I (minion) ====
Marauder is extremely adept at spotting leadership potential and tactical aptitude. When he sees these qualities in one of his men he gives them the chance to lead small group and operations as a test. There is only one price for failure.
[[File:SPECTRA Series I 01.jpg|thumb|100px|SPECTRA Series I]]


Not to be out done by Neuron, Anti Matter created the SPECial Tactical Robot Army to serve Tyrant. The Series I was the prototype and is therefore the least efficient model.
''Levels: 45-54''


''Powers''
''Powers''


{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate DMG(Smash), Foe Disorient| You have been Disoriented with a Thunder Kick. }}


{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close Range, High Damage, Energy/Smash, Foe Knockback| A short range, but devastating attack. Damage: Heavy; Recharge: Slow. }}
{{Power|[[File:MartialArts CraneKick.png|22px]]|Crane Kick| Melee, High DMG(Smash), Foe Knockback| A slow, high damage kick that can send your target flying! }}


{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
{{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Moderate DMG(Smash), Foe Immobilize, -Speed| Crippling Axe Kick has affected your movement. }}
 
{{Power|[[File:MartialArts EaglesClaw.png|22px]]| Eagles Claw| Melee, Superior DMG(Smash), Foe Disorient, Chance for Critical Hit| You have been Disoriented with an Eagles Claw Attack. }}
 
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Moderate DMG(Lethal), Foe -Defense| You have gotten rattled by an Assault Rifle for Moderate Lethal Damage Over Time. Your Defense has been lowered. }}


{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate| Powerful focused punch that may Disorient your opponent! }}
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==== Destroyer (Boss) ====
If a Wrecker shows a high success rate, Marauder gives him one final test: pick a Destroyer and defeat him in single combat. The fight is to the death. If the Wrecker wins, he has a new title and greater responsibilities. This test is typical of the Darwinian approach that Marauder is committed to.


==== SPECTRA Series II (lieutenant) ====
''Levels: 45-54''
 
When Neuron developed a new Robot Attack Module series, AntiMatter did the same with the SPECTRA. Despite certain design diferences, the two models are comparable in practice.


''Powers''
''Powers''


{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate DMG(Smash), Foe Disorient| You have been Disoriented with a Thunder Kick. }}


{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close Range, High Damage, Energy/Smash, Foe Knockback| A short range, but devastating attack. Damage: Heavy; Recharge: Slow. }}
{{Power|[[File:MartialArts CraneKick.png|22px]]|Crane Kick| Melee, High DMG(Smash), Foe Knockback| A slow, high damage kick that can send your target flying! }}


{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate| Powerful focused punch that may Disorient your opponent! .}}
{{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Moderate DMG(Smash), Foe Immobilize, -Speed| Crippling Axe Kick has affected your movement. }}


{{Power|[[File:MartialArts EaglesClaw.png|22px]]| Eagles Claw| Melee, Superior DMG(Smash), Foe Disorient, Chance for Critical Hit| You have been Disoriented with an Eagles Claw Attack. }}


==== SPECTRA Series III (boss) ====
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Moderate DMG(Lethal), Foe -Defense| You have gotten rattled by an Assault Rifle for Moderate Lethal Damage Over Time. Your Defense has been lowered. }}


The SPECTRA Series III is the most advanced design that AntiMatter has created to date. Some of his other creations are more powerful but none have the efficiency of the Series III.
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=== Mother Mayhem Lunatics ===
==== Child of Anger (Minion) ====
[[File:ChildofAnger1.jpg|100px|thumb|{{center|Child of Anger}}]]


==== Nightstar (archvillain) ====
Mother Mayhem places promising patients in her special facilities and then stimulates their rage centers until they are primed killers. She then overlays clear commands directly into their minds and turns them loose. They can't be bargained with, they can't be reasoned with and they absolutely will not stop...ever.
[[File:Nightstar.JPG|thumb|100px|Nightstar]]
''Main Article:'' [[Nightstar]]


This android is the creation of [[Anti-Matter]] as a testament to his love for [[Dominatrix]]. Nightstar is patterned after her the same way that [[Siege]] is patterned after [[Tyrant]]. [[Neuron]] considers it an inferior design, but Anti-Matter knows that one day victory will be his.
''Levels: 45-54''


''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Nightstar can Fly! }}
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Moderate DMG(Psionic), Foe -Recharge| Mother Mayhem's minion has blasted you with a Mental Blast and has slowed your attack speed. }}
 
{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, High DMG(Smash/Psionic), Foe Knockback| Blasts a targeted foe, tossing him like a rag doll. }}
 
{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, High DMG(Psionic), Foe Immobilize| Mother Mayhem's minion has Immobilized you! }}


{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy, Foe Knockback| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down.  Fast, but little damage.}}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto: Self {{DamResVal|0|0|0|0|0|0|50}}| Mother Mayhem's minion are resistant to Psionics. }}


{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of Power Bolt.  Power Blast sends a focused beam of energy at a foe that can knock him back.}}
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{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| (Ranged) Cone, Energy/Smash, Foe Knockback| Unleashes a cone of energy that knocks foes back.}}
==== Child of Rage (Lieutenant) ====
[[File:Child_of_Rage_01.jpg|thumb|100px|{{center|Child of Rage}}]]


{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close, High Damage (Energy/Smash), Foe Knockback| A short range, but devastating attack. Damage: Heavy, Recharge: Slow}}
Mother Mayhem continues to prod her minions, pushing them farther and farther down a very particular path of madness. Once they are to this level they no longer feel pity, or remorse, or fear...only rage.


{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.}}
''Levels: 45-54''


{{Power|[[File:PowerBlast NovaBlast.png|22px]]|Nova| Point Blank Area of Effect, Extreme Damage(Energy/Smash), Foe Knockback, Self -Recovery| You can explode in a tremendous blast of energy, sending nearby foes flying. The Nova deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover any Endurance for a while. Damage: Extreme, Recharge: Very Long. }}
''Powers''


{{Power|[[File:Invulnerability_ToughHide.png|22px]]|Resistance|{{DamResVal|50|50|0|50|0|30|75|0|0|0|0|0}}, Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high)|[[Archvillain Resistance]].}}
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Moderate DMG(Psionic), Foe -Recharge| Mother Mayhem's minion has blasted you with a Mental Blast and has slowed your attack speed. }}


=== Shadowhunter ===
{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, High DMG(Smash/Psionic), Foe Knockback| Blasts a targeted foe, tossing him like a rag doll. }}


==== Omega Wolf (minion) ====
{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, High DMG(Psionic), Foe Immobilize| Mother Mayhem's minion has Immobilized you! }}
[[File:Omega wolf.jpg|thumb|100px|a falling Omega wolf]]


{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto: Self {{DamResVal|0|0|0|0|0|0|50}}| Mother Mayhem's minion are resistant to Psionics. }}


These creatures are the bottom of the food chain in the Pack. They are humans that have been recently turned by the Pack and are not yet fully accepted. They are forced to prove themselves every day. If they are not accepted as Pack, then they are torn apart.
{{clr}}
 
==== Child of Hatred (Boss) ====
 
At this point Mother Mayhem has pushed her 'children' to the point that they can feel nothing but hatred for everything around them. They simply want everything around them to die.
 
''Levels: 45-54''


''Powers''
''Powers''


{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, Smash, Foe Knockback, Disorient| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Moderate DMG(Psionic), Foe -Recharge| Mother Mayhem's minion has blasted you with a Mental Blast and has slowed your attack speed. }}
 
{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, High DMG(Smash/Psionic), Foe Knockback| Blasts a targeted foe, tossing him like a rag doll. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee, Cone, Heavy Lethal, Foe Knockback| Shadowhunter Wolves claw attack cover a wide cone and can knockback its foes. }}
{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, High DMG(Psionic), Foe Immobilize| Mother Mayhem's minion has Immobilized you! }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: All  Damage. Resist: Immobilization| Shadowhunter's wolves are highly resistant to all damage and Immobilization. }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto: Self {{DamResVal|0|0|0|0|0|0|50}}| Mother Mayhem's minion are resistant to Psionics. }}


{{Power|[[File:Jump LongJump.png|22px]]| Wolf Jumping| Self Auto, +Jump, +Speed| Shadowhunter's wolves can inherently jump real high and travel very fast. }}
{{clr}}


=== Neuron Robots ===


==== Beta Wolf (lieutenant) ====
==== Electrode (Minion) ====
[[File:Beta Wolf.jpg|thumb|100px|A dead Beta]]
[[File:Electrode1.jpg|100px|thumb| |<div style="text-align: center;border:none">Electrode</div>]]


The basic model of minion designed by Neuron was originally blueprinted to be a laboratory assistant. It is excellent at following simple commands and would have been well suited for tasks a scientist did not have the time or muscle for. Neuron quickly realized that the metallic minions could be used as attack drones and adapted his plans on the fly.
''Levels: 40-54''


When the Pack has approved of an Omega, they are inmediately protected and treated well. It is an instant transition with no going back. Once someone is Pack, death is the only thing that will break that.
''Powers''
''Powers''


{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, Smash, Foe Knockback, Disorient| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate DMG(Energy), Foe -Endurance| Neuron's Clockworks can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance. }}
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Light DMG(Energy/Smash)| Neuron's Clockworks brawling attacks. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee, Cone, Heavy Lethal, Foe Knockback| Shadowhunter Wolves claw attack cover a wide cone and can knockback its foes. }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy DMG(Smash/Energy), Foe Knockdown| Assembler brawling attacks. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: All  Damage. Resist: Immobilization| Shadowhunter's wolves are highly resistant to all damage and Immobilization. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto: Self {{DamResVal|0|25|0|0|20|0|50|e=-}}, {{StatusProtVal|0|0|0|3.0}}, {{StatusResVal|0|0|33%}}, Vulnerable(Sleep)| Neuron's Clockworks are resistant to Knockback, Disorient, sleep, lethal and psionic damage but are vulnerable to energy damage. }}


{{Power|[[File:Jump LongJump.png|22px]]| Wolf Jumping| Self Auto, +Jump, +Speed| Shadowhunter's wolves can inherently jump real high and travel very fast. }}
{{clr}}


==== Circuit (Lieutenant) ====


==== Alpha Wolf (boss) ====
A more powerful version of the Electrode unit, this minion can sometimes cause trouble for a single opponent. A group should be able to easily defeat it however due to its limited power supply. It has excellent offensive capabilities and should be dealt with carefully if more than one is present.
[[File:Alpha wolf.jpg|thumb|100px|The enraged Alpha]]


These minions stand boldly at the pinnacle of the Pack. They are leaders by right of combat and dominance. They will fight to the last because they know defeat might mean a fall from the top.
''Levels: 40-54''


''Powers''
''Powers''


{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, Smash, Foe Knockback, Disorient| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate DMG(Energy), Foe -Endurance| Neuron's Clockworks can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee, Cone, Heavy Lethal, Foe Knockback| Shadowhunter Wolves claw attack cover a wide cone and can knockback its foes. }}
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, High DMG(Energy), Foe -Endurance| Neuron's Clockworks can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: All  Damage. Resist: Immobilization| Shadowhunter's wolves are highly resistant to all damage and Immobilization. }}
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted AoE), Moderate DoT(Energy), Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits. }}


{{Power|[[File:Jump LongJump.png|22px]]| Wolf Jumping| Self Auto, +Jump, +Speed| Shadowhunter's wolves can inherently jump real high and travel very fast. }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Light DMG(Energy/Smash)| Neuron's Clockworks brawling attacks. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy DMG(Smash/Energy), Foe Knockdown| Assembler brawling attacks. }}


==== Shadowhunter (archvillain) ====
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto: Self {{DamResVal|0|25|0|0|20|0|50|e=-}}, {{StatusProtVal|0|0|0|3.0}}, {{StatusResVal|0|0|33%}}, Vulnerable(Sleep)| Neuron's Clockworks are resistant to Knockback, Disorient, sleep, lethal and psionic damage but are vulnerable to energy damage. }}
[[File:Shadowhunter.jpg|thumb|100px|Shadowhunter]]
 
''Main Article:'' [[Shadowhunter]]
{{clr}}
 
==== Inhibitor (Boss) ====
 
The Inhibitors are sometimes said to be the most difficult of Neurons creations to deal with. They are built to make it difficult for any opponent to do what they are good at. This ability to negate the strengths of their foe make the Inhibitors a frustrating, and potentially deadly opponent.


Infused with the fury of the Wild Hunt, Shadowhunter roams with his Pack, cutting down everything in his path. He loathes humanity for the most part and his alliance with [[Tyrant]] is an uneasy  one at best. It is held together by the fact that Tyrant cares nothing for the wilderness and is happy to give it over to Shadowhunter. If Tyrant ever begins to strip the land for resources, things will quickly unravel.
''Levels: 40-54''


''Powers''
''Powers''


{{Power|[[File:StoneMelee HurlBoulder.png|22px]]| Hurl Boulder| Ranged, Smash, Foe Knockback| Shadowhunter can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.}}
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate DMG(Energy), Foe -Endurance| Neuron's Clockworks can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance. }}


{{Power|[[File:EarthGrasp StonePrison.png|22px]]| Stone Prison| Ranged, Moderate Damage over Time (Smash), Foe Immobilize, -Defense, -Fly| Immobilizes a single target with an earty formation and deals some Smashing damage over time. Some more resilent foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense. Damage: Moderate (Damage over Time), Recharge: Fast. }}
{{Power|[[File:ElectricalBolt_TelsaCage.png|22px]]| Tesla Cage| Ranged, Minor DMG(Energy), Foe Sleep, -Recovery, -Endurance| You have been captured and your Endurance Recovery has been temporarily halted by a Tesla Cage. }}


{{Power|[[File:EarthGrasp Quicksand.png|22px]]| Stalagmites| (Ranged, Targeted Area of Effect) Foe Disorient| Shadowhunter's stalagmites has Disoriented you. }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Light DMG(Energy/Smash)| Neuron's Clockworks brawling attacks. }}


{{Power|[[File:StoneMelee StoneFist.png|22px]]| Stone Fist| Melee Smash, Foe Disorient| Shadowhunter punches his foes with mighty Fists of Stone. Stone Fist is a fairly swift attackthat may Disorient your opponent.}}
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy DMG(Smash/Energy), Foe Knockdown| Assembler brawling attacks. }}


{{Power|[[File:StoneMelee Fault.png|22px]]| Fault| Close (Targeted Area of Effect), Foe Knockback, Disorient| This powerful stomp can cause a seismic disturbance. This will crack the Earth itself and send a Fault towards a targeted foe, throwing him and nearby enemies into the air and possibly Disorienting them. Fault deals no damage on its own. Recharge: Slow. }}
{{Power|[[File:ElectricalBolt_LightningStorm.png|22px]]| Lightning Field| Toggle: PBAoE, Minor DoT(Energy), Foe -Endurance| While in this Lightning Field, you are taking Energy Damage over Time and loosing Endurance. }}


{{Power|[[File:StoneMelee Tremor.png|22px]]| Tremor| Smashing Damage + Area of Effect Smash, Foe Knockback| A Tremendous attack, Tremor shakes the very earth itself, damaging and knocking back everything in a neraby area. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto: Self {{DamResVal|0|25|0|0|20|0|50|e=-}}, {{StatusProtVal|0|0|0|3.0}}, {{StatusResVal|0|0|33%}}, Vulnerable(Sleep)| Neuron's Clockworks are resistant to Knockback, Disorient, sleep, lethal and psionic damage but are vulnerable to energy damage. }}


{{Power|[[File:StoneMelee SeismicSmash.png|22px]]| Seismic Smash| Melee, Extreme Damage (Smash), Foe Hold| This massive attack hits with all the force of the Earth itself. It deals tremendous amounts of damage, and may Immobilize the target if they are not defeated outright. Damage: Extreme, Recharge: Slow. }}
{{clr}}


{{Power|[[File:StoneArmor StoneArmor.png|22px]]| Rock Armor| Self Toggle, +Resistance (Lethal, Smashing)| While this power is active, Shadowhunter's skin becomes Stone. Rock Armor make Shadowhunter highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect Shadowhunter. }}
=== Nightstar Androids ===


{{Power|[[File:StoneArmor EarthsEmbrace.png|22px]]| Earth's Embrace| Self, +Hit Points| Shadowhunter is so connected to mother earth, that he can draw upon its power to add to his own health. Activation this power grants Shadowhunter bonus Hit Points. }}
==== SPECTRA Series I (Minion) ====
[[File:SPECTRA Series I 01.jpg|thumb|100px|SPECTRA Series I]]
Not to be out done by Neuron, Anti-matter created the SPECial Tactical Robot Army to serve Tyrant. The Series I was the prototype and is therefore the least efficient model.


{{Power|[[File:Invulnerability_ToughHide.png|22px]]|Resistance|{{DamResVal|50|0|0|0|0|-20|n=-0|30|0|0|0|0}}, Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high)|[[Archvillain Resistance]].}}
''Levels: 45-54''


=== Siege ===
''Powers''
 
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Moderate DMG(Energy/Smash), Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
 
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High DMG(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}
 
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
 
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close, Superior DMG(Energy/Smash), Foe Knockback| A short range, but devastating attack. }}
 
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate DMG(Energy/Smash), Foe Disorient, Knockdown| You have been Disoriented by an Energy Punch! }}
 
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto: Self {{DamResVal|0|0|0|0|0|0|50}}, {{StatusProtVal|0|1.0|3.0|3.0|0|5.0|100}}| Nightstar minion resistant }}
 
{{clr}}
 
==== SPECTRA Series II (Lieutenant) ====


==== RAM Series I (minion) ====
When Neuron developed a new Robotic Attack Module series, Anti-matter did the same with the SPECTRA. Despite certain design differences the two models are comparable in practice.
[[File:RAM Series I 01.jpg|thumb|100px|RAM Series I]]


This early prototype of the Robotic Attack Module was created very soon after Siege. It is fairly rudimentary and limited in its powers. It has none of Siege's intellect or creativity, but can still pose a threath.
''Levels: 45-54''


''Powers''
''Powers''


{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy, Foe Knockback| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Moderate DMG(Energy/Smash), Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
 
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High DMG(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}
 
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
 
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close, Superior DMG(Energy/Smash), Foe Knockback| A short range, but devastating attack. }}


{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close Range, High Damage, Energy/Smash, Foe Knockback| A short range, but devastating attack. Damage: Heavy; Recharge: Slow. }}
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate DMG(Energy/Smash), Foe Disorient, Knockdown| You have been Disoriented by an Energy Punch! }}


{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto: Self {{DamResVal|0|0|0|0|0|0|50}}, {{StatusProtVal|0|1.0|3.0|3.0|0|5.0|100}}| Nightstar minion resistant }}


{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate| Powerful focused punch that may Disorient your opponent! }}
{{clr}}


==== SPECTRA Series III (Boss) ====


==== RAM Series II (lieutenant) ====
The SPECTRA Series III is the most advanced design that Anti-matter has created to date. Some of his other creations are more powerful but none have the efficiency of the Series III.


The second series of Robotic Attack Modules was more sucessful than the first but still did not accomplish what Neuron had hoped. It became increasingly apparent that Siege was a once in a lifetime creation.
''Levels: 45-54''


''Powers''
''Powers''


{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Moderate DMG(Energy/Smash), Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
 
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High DMG(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}


{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}


{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close, Superior DMG(Energy/Smash), Foe Knockback| A short range, but devastating attack. }}


==== RAM Series III (boss) ====
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate DMG(Energy/Smash), Foe Disorient, Knockdown| You have been Disoriented by an Energy Punch! }}


The most recent Robotic Attack Module poses the greatest threat. [[Neuron]] abandoned his old plans and concentrated on making these units powerful and durable. With that focus the Series III easily became the most succesful of the RAM units.
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto: Self {{DamResVal|0|0|0|0|0|0|50}}, {{StatusProtVal|0|1.0|3.0|3.0|0|5.0|100}}| Nightstar minion resistant }}
 
{{clr}}
 
=== Shadowhunter Wolves ===
 
==== Omega Wolf (Minion) ====
 
These creatures are the bottom of the food chain in the Pack. They are humans that have been recently turned by the Pack and are not yet fully accepted. They are forced to prove themselves every day. If they are not accepted as Pack, then they are torn apart.
 
''Levels: 40-54''


''Powers''
''Powers''


{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee (Cone), Heavy DMG(Lethal), Foe Knockback| Shadowhunter Wolves claw attacks cover a wide cone and can knockdown its foes. }}


{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close Range, High Damage, Energy/Smash, Foe Knockback| A short range, but devastating attack. Damage: Heavy; Recharge: Slow. }}
{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, High DMG(Smash), Foe Disorient, Knockback, -Fly| You have been disoriented by the Werewolf's Hurl attack. }}


{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
{{Power|[[File:Jump CombatJump.png|22px]]| Wolf Jumping| Auto: Self +Jump, +Speed, {{StatusProtVal|0|3.0}}| Shadowhunter Wolves can inherently jump real high and travel very fast. }}


{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate| Powerful focused punch that may Disorient your opponent! .}}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto: Self {{DamResVal|0|0|0|0|0|0|0|0|25}}, {{StatusProtVal|0|3.0}}, {{StatusResVal|0|33%}}, Resist(Speed Debuff)| Shadowhunter Wolves are highly resistant to all damage and Immobilization. }}
 
{{clr}}


==== Siege (archvillain) ====
==== Beta Wolf (Lieutenant) ====
[[File:Siege.jpg|thumb|100px|Siege]]
''Main Article:'' [[Siege]]


The masterpiece of [[Neuron]], Siege is the most advanced android ever created on [[Praetoria|Praetorian Earth]]. Neuron used [[Tyrant|Tyrant's]] DNA patterns to create him, making him virtually indestructible and extremely loyal.
When the Pack has approved of an Omega, they are immediately protected and treated well. It is an instant transition with no going back. Once someone is Pack, death is the only thing that will break that.
''Levels: 40-54''


''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly|Siege can Fly! }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee (Cone), Heavy DMG(Lethal), Foe Knockback| Shadowhunter Wolves claw attacks cover a wide cone and can knockdown its foes. }}


{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged Energy/Smash, Foe Knockback | A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}
{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, High DMG(Smash), Foe Disorient, Knockback, -Fly| You have been disoriented by the Werewolf's Hurl attack. }}


{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
{{Power|[[File:Jump CombatJump.png|22px]]| Wolf Jumping| Auto: Self +Jump, +Speed, {{StatusProtVal|0|3.0}}| Shadowhunter Wolves can inherently jump real high and travel very fast. }}


{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate| Powerful focused punch that may Disorient your opponent! }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto: Self {{DamResVal|0|0|0|0|0|0|0|0|25}}, {{StatusProtVal|0|3.0}}, {{StatusResVal|0|33%}}, Resist(Speed Debuff)| Shadowhunter Wolves are highly resistant to all damage and Immobilization. }}


{{Power|[[File:SuperStrength Haymaker.png|22px]]| Bone Smasher| Melee, Smash/Energy, High Damage, Foe Disorient| The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.  }}
{{clr}}


{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Area of Effect Smash/Energy, Foe Disorient| Launches a dizzying attack against everything in a nearby area. }}
==== Alpha Wolf (Boss) ====
[[File:Alpha wolf.jpg|thumb|100px|{{center|Alpha Wolf}}]]
These minions stand boldly at the pinnacle of the Pack. They are leaders by right of combat and dominance. They will fight to the last because they know defeat might mean a fall from the top.


{{Power|[[File:PowerPunch Stun.png|22px]]| Stun| (Melee, Smash/Energy Damage) Foe Disorient| Siege has disoriented you with his Stun Punch! }}
''Levels: 40-54''


{{Power|[[File:Invulnerability_ToughHide.png|22px]]|Resistance|{{DamResVal|50|50|0|50|0|30|75|0|0|0|0|0}}, Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high)|[[Archvillain Resistance]].}}
''Powers''


=== Tyrant ===
{{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee (Cone), Heavy DMG(Lethal), Foe Knockback| Shadowhunter Wolves claw attacks cover a wide cone and can knockdown its foes. }}
==== Tyrant (archvillain) ====
 
[[File:Tyrant.jpg|thumb|100px|{{center|Tyrant}}]]
{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, High DMG(Smash), Foe Disorient, Knockback, -Fly| You have been disoriented by the Werewolf's Hurl attack. }}
''Main Article:'' [[Tyrant]]
 
{{Power|[[File:Jump CombatJump.png|22px]]| Wolf Jumping| Auto: Self +Jump, +Speed, {{StatusProtVal|0|3.0}}| Shadowhunter Wolves can inherently jump real high and travel very fast. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto: Self {{DamResVal|0|0|0|0|0|0|0|0|25}}, {{StatusProtVal|0|3.0}}, {{StatusResVal|0|33%}}, Resist(Speed Debuff)| Shadowhunter Wolves are highly resistant to all damage and Immobilization. }}
 
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=== Siege Androids ===
 
==== RAM Series I (Minion) ====
[[File:RAM Series I 01.jpg|thumb|100px|{{center|RAM Series I}}]]
 
This early prototype of the Robotic Attack Module was created very soon after Siege. It is fairly rudimentary and limited in its powers. It has none of Sieges intellect or creativity but can still pose a threat.


This power hungry version of [[Statesman]] believes firmly that Might Makes Right. He has conquered his [[Praetoria|world]] and like a modern day Alexander he is now turning his eye to ours. Tyrant rules with heavy hand and it is only through the fanatical loyalty of [[Neuron]] and his creations that Tyrant retains his throne so easily.
''Levels: 45-54''


''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Tyrant can Fly! }}
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Moderate DMG(Energy/Smash), Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}


{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| Laser Beam Eyes| (Ranged Area of Effect, Energy) Knockback| Tyrant can emit laser beams from his eyes that explode on impact.}}
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High DMG(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}


{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate| Tyrant has Disoriented you with his Energy Punch!}}
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}


{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, Smash/Energy, High Damage, Foe Disorient| Tyrant has Disoriented you with his Bone Smasher! }}
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close, Superior DMG(Energy/Smash), Foe Knockback| A short range, but devastating attack. }}


{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Area of Effect, Smash/Energy| Tyrant has Disoriented you with his Whirling Hands!}}
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate DMG(Energy/Smash), Foe Disorient, Knockdown| You have been Disoriented by an Energy Punch! }}


{{Power|[[File:PowerPunch Stun.png|22px]]| Stun| (Melee, Smash/Energy) Foe Disorient| Tyrant has Disoriented you with his Stun Punch! }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto: Self {{DamResVal|0|0|0|0|0|0|50}}, {{StatusProtVal|0|1.0|3.0|3.0|0|5.0|100}}| Nightstar minion resistant }}


{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage (Energy/Smash), Foe Disorient| Tyrant has Disoriented you with his power of Total Focus!}}
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{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Click, {{DamResVal|37.50|37.50|0|0|0|0|0|0|0|0|0|0}} (1 min)| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.}}
==== RAM Series II (Lieutenant) ====


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|25|25|25|25|25|25|25|25|25|25|25|25}}| Auto, Self.}}
The second series of Robotic Attack Modules was more successful than the first but still did not accomplish what Neuron had hoped. It became increasingly apparent that Siege was a once in a lifetime creation.


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
''Levels: 45-54''


=== Objects ===
''Powers''


==== Summoning Altar (Monster) ====
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Moderate DMG(Energy/Smash), Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}


This altar must be destroyed!
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High DMG(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}
 
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
 
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close, Superior DMG(Energy/Smash), Foe Knockback| A short range, but devastating attack. }}
 
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate DMG(Energy/Smash), Foe Disorient, Knockdown| You have been Disoriented by an Energy Punch! }}
 
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto: Self {{DamResVal|0|0|0|0|0|0|50}}, {{StatusProtVal|0|1.0|3.0|3.0|0|5.0|100}}| Nightstar minion resistant }}
 
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==== RAM Series III (Boss) ====
 
The most recent Robotic Attack Module poses the greatest threat. [[Neuron]] abandoned his old plans and concentrated on making these units powerful and durable. With that focus the Series III easily became the most succesful of the RAM units.
 
''Levels: 45-54''


''Powers''
''Powers''


{{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| No Ranged Attacks|'' Summoning Altar doesn't have any Ranged attacks at all''}}
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Moderate DMG(Energy/Smash), Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
 
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High DMG(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}
 
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}


{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Summoning Altar doesn't  have any Melee attacks at all''}}
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close, Superior DMG(Energy/Smash), Foe Knockback| A short range, but devastating attack. }}


{{Power|[[File:Power Missing.png|22px]]| Immobile| Self Immobilize| '' Summoning Altar is Immobile''}}
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate DMG(Energy/Smash), Foe Disorient, Knockdown| You have been Disoriented by an Energy Punch! }}


{{Power|[[File:FireTrap FireImps.png|22px]]| Portal| Summon| Demons will continue to pour through this portal until it is destroyed}}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto: Self {{DamResVal|0|0|0|0|0|0|50}}, {{StatusProtVal|0|1.0|3.0|3.0|0|5.0|100}}| Nightstar minion resistant }}


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== Named Bosses ==
== Named Bosses ==
Line 1,258: Line 1,643:
* Street Ninja (''Wrecker'')
* Street Ninja (''Wrecker'')
* Valence (''Baryon'')
* Valence (''Baryon'')
== Related Badges ==
{{BadgeBox|Dimensional Warder}}
{{BadgeBox|Meson}}
{{BadgeBox|Positron's Pal}}
{{BadgeBox|Statesman's Pal}}
== Historical ==
{{Historical|type=section|reason=change}}
* Many Praetorian Archvillains had their appearances updated with the release of [[Going Rogue]]. Those who were left un-updated by Going Rogue received new appearances when they were included in an [[Incarnate Trial]]; [[Diabolique]], for example gained a new appearance in the [[Dilemma Diabolique Trial]].
* Several Praetorian enemy groups were significantly changed or completely removed with Going Rogue. Additionally, most enemy groups added with Going Rogue do not appear in this article. For a comprehensive list of enemies from Praetorian Earth, see [[:Category:Praetorians]]
== See Also ==
* [[Imperial Defense Force]]
* [[Praetorian Police Department]]


[[Category:Praetorians]]
[[Category:Praetorians]]
[[Category:Enemies]]
[[Category:Enemies]]

Latest revision as of 04:34, 20 August 2024

Overview

While Praetoria has many people and factions, a select group are specifically known as "Praetorians" due to their association with the leadership of Praetoria. Emperor Cole appointed several Praetors to help him run the government, and those worthy of the honor are among the most powerful and dangerous beings encountered in the multiverse. Almost all of them originate from Praetorian Earth, though some are from other parallel worlds. The Praetors are also known as the Praetorian Guard, and are exceptionally ruthless in their pursuit of their goals - whether those goals further Emperor Cole's plans or not.

Editor's Note:
  • Prior to Going Rogue, these were the only Praetorians seen in-game. As such, any references to "Praetorians" from before Going Rogue's release mean this group specifically, rather than the wider group of characters from Praetorian Earth introduced with Going Rogue. This can sometimes lead to confusion between "Praetorians," referring to this group of enemies, and "Praetorians," meaning "anyone from Praetoria."
  • This page is divided first into the various Archvillains that are Praetors or ruling members of Emperor Cole's government, and then into the various factions that are often seen accompanying these "Praetorian Guardsmen" into battle (they are named according to the groups in which they appear in their Architect Entertainment listing).
  • Some of these groups are no longer present in active missions, due to the massive reworking of Praetoria for Going Rogue, while others became distinct enemy groups by themselves. Any groups or Archvillains changed for Going Rogue have the latest version shown on this page, while NPCs no longer in active missions are shown as they were immediately before Going Rogue.

Archvillains & Elite Bosses

Anti-Matter

Anti-Matter

Main Article: Anti-Matter

Trapped within his powered armor, Anti-Matter used to be Tyrants primary scientific consultant. He and Neuron were once the best of friends and created the Clockwork of Praetorian Earth together. Of late his theories have been more and more radical, causing Tyrant to lean on Neuron for research and analysis. Unbeknownst to anyone, Anti-Matter has cracked the Portal tech. He is waiting to reveal his breakthrough in order to garner favor from Tyrant and his true love, Dominatrix.

Levels: 40-54

Powers

Flight TravelFlight.png Fly Self Fly
Anti-Matter can Fly!

RadiationBurst RadiationBlast.png Neutron Bomb Ranged (Targeted AoE), Moderate DMG(Energy), Foe -Defense
Anti-Matter has reduced your Defense with his Neutron Bomb.

RadiationBurst ElectronHaze.png Electron Haze Ranged (Cone), Moderate DMG(Energy), Foe -Defense, Knockback
Anti-Matter has reduced your Defense with his Electron Haze.

RadiationBurst CosmicBurst.png Cosmic Burst Close, Superior DMG(Energy), Foe Disorient, -Defense
Anti-Matter has Disoriented you and reduced your Defense with his Cosmic Burst.

RadiationBurst NeutrinoBlast.png Neutrino Bolt Ranged, Light DMG(Energy), Foe -Defense
Anti-Matter has reduced your Defense with his Neutrino Bolt.

RadiationBurst XRayBeam.png X-Ray Beam Ranged, Moderate DMG(Energy), Foe -Defense
Anti-Matter has reduced your Defense with his X-Ray Beam.

RadiationBurst Irradiate.png Irradiate PBAoE, Moderate DoT(Energy), Foe -Defense
You have been Irradiated and your Defense has been reduced.

RadiationPoisoning RadiationInfection.png Radiation Infection Toggle, Ranged (Targeted AoE), Foe -Defense, -ToHit
You have been Infected with deadly radiation. Your Accuracy and Defense are reduced.

RadiationPoisoning EnervatingField.png Enervating Field Toggle, Ranged (Targeted AoE), Foe -DMG, -Resist(All)
You have been exposed to an Enervating Field of radiation. Your damage and damage resistance are reduced.

RadiationPoisoning LingeringRadiation.png Lingering Radiation Ranged (Targeted AoE), Foe -Speed, -Recharge, -Regeneration
Your attack rate and movement speed has been slowed by the Lingering Radiation.

RadiationBurst AtomicBlast.png Atomic Blast PBAoE, Extreme DMG(Energy/Smash), Foe -Defense, Hold, Self -Endurance
Anti-Matter has reduced your Defense and left you helpless with his Atomic Blast.

Invulnerability ToughHide.png Resistance Res( L-30 E40 )
Archvillain resistance.

Teleportation Teleport.png Escape Special: Self Escape
Anti-Matter can Teleport to escape when the battle is not going his way.


Battle Maiden

Battle Maiden

Main Article: Battle Maiden

Battle Maiden receives her powers from her halberd, a nanite-infested weapon from Warrior Earth. She has amassed a small army of warriors from that dimension as her personal guard.

Levels: 45-54

Powers

Sword Hack.png Hack Melee, High DMG(Lethal), Foe -Defense
Battle Maiden has lowered your defense with her Broad Sword.

Sword Slash.png Slash Melee, Moderate DMG(Lethal), Foe -Defense
Battle Maiden has lowered your defense with her Broad Sword.

Sword Slice.png Slice Melee (Cone), Moderate DMG(Lethal), Foe -Defense
Battle Maiden has lowered your defense with her Broad Sword.

Sword Parry.png Parry Melee, Light DMG(Lethal), Self Def( M20 )
You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee attacks for a short while.

Sword WhirlingSword.png Whirling Sword PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Lethal), Foe -Defense
Battle Maiden has lowered your defense with her Broad Sword.

Sword Disembowel.png Disembowel Melee, Superior DMG(Lethal), Foe -Defense, Knockup
Battle Maiden has lowered your defense with her Broad Sword.

Sword HeadSplitter.png Head Splitter Melee, Extreme DMG(Lethal), Foe -Defense, Knockback
Battle Maiden has lowered your defense with her Broad Sword.

MedievalWeapons Crossbow.png Crossbow Ranged, Moderate DMG(Lethal), Foe Knockback
The Heavy Crossbow can knock down foes.

MedievalWeapons Crossbow.png Exploding Bolt Ranged (Targeted AoE), Moderate DMG(Lethal), Foe Knockback
Exploding Crossbow Bolts can knock down foes.

Invulnerability ToughHide.png Resistance Res( L30 P-20 )
Archvillain resistance.


Black Swan

Black Swan

Main Article: Black Swan

Black Swan was born with a connection to the Netherworld. Somehow she was able to manufacture an entire dimension, giving her a huge source of power, a place called Shadow Earth.

Levels: 45-54

Powers

DarkCast DarkBlast.png Dark Blast Ranged, Moderate DMG(Negative), Foe -ToHit
Black Swan has reduced your Accuracy with her Dark Blast.

DarkCast NightFall.png Night Fall Ranged (Cone), Moderate DoT(Negative), Foe -ToHit
Black Swan drains your life with his Nightfall and has reduced your Accuracy.

DarkCast SoulDrain.png Gloom Ranged, High DoT(Negative), Foe -ToHit
Black Swan has reduced your Accuracy with her Gloom.

DarkCast TenebrousTentacles.png Tenebrous Tentacles Ranged (Cone), Moderate DoT(Negative), Foe Immobilize, -ToHit
Black Swan has enveloped you in her Tenebrous Tentacles. You are Immobilized and have your Accuracy reduced as you are crushed.

DarkCast LifeDrain.png Life Drain Ranged, Moderate DMG(Negative), Foe -ToHit, Self Heal
Black Swan has drained your life to heal herself. Your Accuracy is reduced.

ShadowFighting SiphonLife.png Siphon Life Melee, Moderate DMG(Negative), Foe -ToHit, Self Heal
Black Swan has drained your life to heal herself. Your Accuracy is reduced.

ShadowFighting ShadowPunch.png Shadow Punch Melee, Light DMG(Negative/Smash), Foe -ToHit
Black Swan has reduced your Accuracy with her Shadow Punch.

ShadowFighting ShadowMawl.png Shadow Maul Melee (Cone), Superior DoT(Negative/Smash), Foe -ToHit
Black Swan pummels you with her Shadow Maul. Your Accuracy is reduced.

ShadowFighting MidnightGrasp.png Midnight Grasp Melee, Extreme DoT(Negative), Foe Immobilize, -ToHit
Black Swan has enveloped you in her Midnight Grasp. You are Immobilized and have your Accuracy reduced as your life is drained.

DarkArmor DarkRegeneration.png Dark Regeneration PBAoE, Minor DMG(Negative), Self Heal
Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself.

DarkArmor OppressiveGloom.png Oppressive Gloom Toggle, PBAoE, Foe Disorient, Self -HP
You are caught in Dark Swan's Oppressive Gloom and are Disoriented. Get out!

DarkMiasma DarkServant.png Dark Servant Summon Dark Servant: Ranged Debuff Special
Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. Therefore, the Dark Servant cannot move.

Invulnerability ToughHide.png Resistance Res( E-30 N50 )
Archvillain resistance.


Bobcat

Bobcat

Main Article: Bobcat

Created during the tail end of the Hamidon Wars, genetic hybrids were made by a variety of military and privately owned laboratories in an attempt to create super powered soldiers to fight the Devouring Earth. Bobcat is one such experiment that merged human and feline DNA. Left abandoned and forgotten after the war she eventually escaped from the lab and roamed the streets of Praetoria City until Neuron found her.

Initially feral and incredibly bad tempered, she quickly grew accustomed to civilized life. She has taken up a near permanent residence in Studio 55, using her influence as a Praetor's girlfriend to remodel the club as she sees fit.

Levels: 45-54

Powers

Claws ClawsSwipe.png Swipe Melee, Light DoT(Lethal)
Bobcat shreds you with her Claw swipe.

Claws ClawsStrike.png Strike Melee, Moderate DMG(Lethal)
Claws Strike is a standard claw attack against a targeted foe.

Claws Slash.png Slash Melee, Heavy DMG(Lethal), Foe -DEF
Bobcat has reduced your defense with her Claw Slash.

Claws SpinningClawsAttack.png Spin PBAoE Melee, Moderate DMG(Lethal)
Bobcat spins around with claws extended, slicing up all the nearby enemies.

Claws Evicerate.png Eviscerate Melee (Cone), Superior DMG(Lethal), Chance for Critical Hit
Bobcat spins and slashes around violently, attacking all nearby foes in a wide arc in front of him. Eviscerate is so deadly, that there is a chance of dealing extra damage!

Claws Focus.png Focus Ranged, High DMG(Lethal), Foe Knockback
Bobcat can project a burst of focused power. Focus only travels a short distance, but it can also knock down foes.

Claws Feint.png Follow Up Melee, Light DMG(Lethal), Self +DMG, +ToHit
You perform a feint attack that deals moderate damage. After this attack hits, it gives you a large bonus to Accuracy and damage for a brief time.

Claws Wave.png Shockwave Melee (Cone), Moderate DMG(Lethal), Foe Knockback
Projects a Shockwave of focused power that can travel a short distance. Shockwave travels in a wide arc in front of you dealing moderate damage and, possibly knocking down foes.

SuperReflexes FocusedFighting.png Focused Fighting Toggle: Self +Def( M30 R30 )
Bobcat can Focus his mind to evade many attacks.

Invulnerability Unstoppable.png Unstoppable Self +Res( S70 L70 F70 C70 E55 N70 T70 ), Prot( Ho 10 Im 10 St 10 Sl 10 Kb 100 Rp 10 ), Res( Ho 1000% Im 1000% St 1000% Sl 1000% ), +Recovery, Delayed Weaken(-Endurance, -HP)
When Bobcat activates this power, he not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off he is left exhausted, and drained of almost all Health and Endurance.

Jump CombatJump.png Super Leap Auto: Self +Jump
Bobcat can jump real high.

Invulnerability ToughHide.png Resistance Res( E40 N-20 T20 )
Archvillain resistance.


Bobcat gains the following during Tin Mage Mark II Task Force, Levels 50-54


Invulnerability ToughHide.png True Love Self +DMG (Special)
If Neuron is weaker than Bobcat, Bobcat gains more damage in response.

Invulnerability ToughHide.png True Love Bobcat +DMG (Special)
When Neuron is defeated, Bobcat becomes fully enraged.

Invulnerability ToughHide.png Scaling Auto: Self +MaxHP, +Regen, +DMG (Special)
Special


Chimera

Chimera

Main Article: Chimera

Known in Praetoria as Praetor Sinclair, he is Emperor Cole's ultimate assassin. When his parents were killed by Doppelganger, Justin Sinclair was given the opportunity of a lifetime. Doppelganger took the boy under his wing and trained him to be the world's premier silent killer.

Levels: 45-54

Powers

AssaultWeapons ARBurst.png Bow Ranged, Moderate DMG(Lethal), Foe Hold
Chimera has poisoned you. You are paralyzed.

Katana Hack.png Hack Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge, -Defense
Chimera has lowered your defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking toxic damage over time.

Katana Slash.png Slash Melee, Light DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge, -Defense
Chimera has lowered your defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time.

Katana Slice.png Slice Melee (Cone), Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge, -Defense
Chimera has lowered your defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time.

Katana Parry.png Parry Melee, Light DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge, Self Def( M20 )
Chimera has lowered your defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time.

Katana WhirlingSword.png Whirling Sword PBAoE Melee, Moderate DMG(Lethal), Light DoT(Lethal/Toxic), Foe -Speed, -Recharge
Chimera has lowered your defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time.

Katana Disembowel.png Disembowel Melee, Superior DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge, -Defense, Knockup
Chimera has lowered your defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time.

Katana HeadSplitter.png Head Splitter Melee, Extreme DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge, -Defense, Knockback
Chimera has lowered your defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time.

SuperReflexes FocusedFighting.png Focused Fighting Toggle, Self Def( M30 R30 )
Chimera can Focus his mind to evade many attacks.

Jump CombatJump.png Super Leap Auto, Self +Jump
Chimera can jump real high.

Invulnerability ToughHide.png Resistance Res( L25 T25 )
Archvillain resistance.


Diabolique

Diabolique

Main Article: Diabolique

Tammy Arcanus was born with great magical powers on Praetorian Earth, just like she was in Primal Earth. Unfortunately, they manifested very differently. As she reached adolescence she began exploring her powers before she was trained. She used astral projection to cast her spirit forth. So intoxicated was she by the new wonders that she was discovering she returned to her body too late to link with it. She watched helplessly as it withered and died without a spirit. As a living ghost, she found herself bound by Emperor Cole himself, forced to do his bidding for the foreseeable future.

Levels: 45-54

Powers

Flight TravelFlight.png Fly Self Fly
Diabolique can Fly!

ForceField ForceBolt.png Force Bolt Ranged, Moderate DMG(Smash), Foe Knockback
Discharges a bolt of force that knocks down foes and deals Smashing Damage.

ForceField RepulsionBomb.png Force Bomb Ranged (Targeted AoE), Moderate DMG(Smash), Foe Knockback
Discharges a Force Bomb that knocks down foes and deals Smashing Damage in a area.

KineticBoost SiphonPower.png Siphon Power Ranged, Foe -DMG, Team +DMG
Diabolique has Siphoned your power and reduced your damage potential to strengthen her own.

KineticBoost SiphonSpeed.png Siphon Speed Ranged, Foe -Speed, Self +Speed, +Recharge
Diabolique has Siphoned your speed and reduced your damage potential to increase her own.

Invisibility PhaseShift.png Phase Shift Self Intangible
Diabolique can Phase Shift in and out of reality. While phased out, she becomes intangible and cannot be affected by those in normal space.

ForceField PersonalForceField.png Personal Force Field Self Invulnerable, Special
The Force Field is virtually impenetrable to all attacks. The impact of some powerful attacks may occasionally rattle Duray, however the Force Field will hold, and Duray will not suffer any damage or effects from the attacks. The Force Field works both ways, and while active, Duray can only affect himself with other powers.

Invulnerability ToughHide.png Resistance Res( P30 )
Archvillain resistance.


Dominatrix

Dominatrix

Main Article: Dominatrix

Being the powered grand-daughter of Emperor Cole has its perks. Praetor Duncan trains new Powers Division recruits while at the same time stringing Anti-Matter along, as if he ever had a chance to be with a woman of her stature.

Levels: 45-54

Powers

GravityControl Crush.png Crush Ranged, Moderate DoT(Smash), Foe Immobilize, -Fly, -Speed
Dominatrix has Immobilized you and you are getting Crushed. You cannot fly.

GravityControl GravityDistortion.png Gravity Distortion Ranged, Foe Hold, -Speed
Dominatrix has Held and you are getting Crushed.

GravityControl Propel.png Propel Ranged, Superior DMG(Smash), Foe Knockback
Dominatrix can open up a portal and pull in a heavy object that she can then levitate and propel at foes!

GravityControl CrushingField.png Crushing Field Ranged (Targeted AoE), Minor DoT(Smash), Foe Immobilize, -Fly, -Speed
Dominatrix has Immobilized you and you are getting Crushed. You cannot fly.

GravityControl GravityDistortionField.png Gravity Distortion Field Ranged (Targeted AoE), Foe Hold, -Speed
Dominatrix has Held you in her Gravity Distortion Field.

Power Missing.png No Melee attacks No Hand to Hand
Dominatrix doesn't have any Melee attacks at all.

Invulnerability ToughHide.png Resistance Auto, Self Res( S50 L50 F50 C50 E50 N50 )
Archvillain resistance.


Infernal

Praetorian Infernal

Main Article: Infernal (Praetorian)

On Praetorian Earth Infernal never had Numina's guidance to temper his drive to control more and more demons. When he first arrived on Praetorian Earth, Diabolique encouraged him to bind more and more demons into his armor until they corrupted his spirit. With the darkness came power and soon Infernal had become stronger than his guide. He is extremely power hungry and is happy to cross over to Primal Earth, where there may be more demons for him to use.

Levels: 45-54

Powers

FireBlast Flare.png Flares Ranged, Moderate DMG(Fire)
Infernal has ignited you with his Flares.

FireBlast FireBlast.png Fire Blast Ranged, Moderate DMG(Fire), DoT(Fire)
Infernal has ignited you with his Fire Blast.

FireBlast FireBall.png Fire Ball Ranged (Targeted AoE), Moderate DMG(Fire/Smash), DoT(Fire)
Infernal has ignited you with his Fire Ball.

FireBlast ArcOfFire.png Fire Breath Ranged (Cone), High DoT(Fire)
Infernal has ignited you with his Fire Breath.

MedievalWeapons MaceSwing.png Gash Melee, Moderate DMG(Lethal), DoT(Fire), Foe Knockdown
Infernal's Battle Axe has ignited you!

MedievalWeapons SwordParry.png Chop Melee, High DMG(Lethal), DoT(Fire), Foe Knockback
Infernal's Battle Axe has ignited you!

MedievalWeapons MaceSmash.png Beheader Melee, High DMG(Lethal), DoT(Fire), Foe Knockback
Infernal's Battle Axe has ignited you!

MedievalWeapons BattleAxeSwing.png Pendulum Melee (Cone), Superior DMG(Lethal), DoT(Fire), Foe Knockback
Infernal's Battle Axe has ignited you!

MedievalWeapons SwordTwirl.png Whirling Axe PBAoE Melee, Moderate DMG(Lethal), DoT(Fire), Foe Knockback
Infernal's Battle Axe has ignited you!

FlamingShield FieryAura.png Fire Aura Auto: PBAoE, Minor DoT(Fire)
You are taking some Fire damage just being near Infernal!

Invulnerability ToughHide.png Resistance Res( S25 L25 F50 C-20 )
Archvillain resistance.


Malaise

Praetorian Malaise

Main Article: Malaise (Praetorian)

On Praetorian Earth the villain Malaise was never counseled by Sister Psyche. Instead, he was one of the "patients" at one of Mother Mayhem's facilities. With the ability to control his madness and inflict it on others, he quickly rose to a position as her favorite.

Levels: 45-54

Powers

MentalControl Hypnotize.png Mesmerize Ranged, Moderate DMG(Psionic), Foe Sleep
Malaise has Mesmerized you and put you to Sleep.

MentalControl MassHypnosis.png Mass Hypnosis Ranged (Targeted AoE), Light DMG(Psionic), Foe Sleep
Malaise has Hypnotized you and put you to Sleep.

MentalControl Command.png Dominate Ranged, Moderate DMG(Psionic), Foe Hold
Malaise has dominated you. You are Held, and cannot take any action!

MentalControl Freeze.png Total Domination Ranged (Targeted AoE), Light DMG(Psionic), Foe Immobilize
Malaise has dominated you. You are Held, and cannot take any action!

Power Missing.png No Melee attacks No Hand to hand
Malaise doesn't have any Melee attacks at all.

Invulnerability ToughHide.png Resistance Res( L-20 P50 )
Archvillain resistance.


Marauder

Marauder

Main Article: Marauder

Praetor White, as he is known on Praetoria, heads up the Powers Division for Emperor Cole. These super-powered individuals act as the ultimate police force in keeping Praetoria the utopia it appears to be. All the while Praetor White feeds on the instability of the government and makes his own opportunities to look good.

Levels: 45-54

Powers

SuperStrength Hurl.png Hurl Ranged, High DMG(Smash), Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back.

SuperStrength Punch.png Punch Melee, Moderate DMG(Smash), Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Haymaker.png Haymaker Melee, High DMG(Smash), Foe Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.

SuperStrength HandClap.png Hand Clap PBAoE, Foe Disorient, Knockback
The Strongman has Disoriented you with his Hand Clap.

SuperStrength FootStomp.png Foot Stomp PBAoE, Moderate DMG(Smash), Foe Knockback
The Strongman shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Self Res( S50 L50 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.

Invulnerability Unstoppable.png Unstoppable Self Res( S45 L70 F70 C70 E70 N70 T70 ), Prot( Ho 10 Im 10 St 10 Sl 10 Kb 100 Rp 10 ), Res( Ho 1000% Im 1000% St 1000% Sl 1000% ), +Recovery, Delayed Weaken(-Endurance, -HP)
When Marauder activates this power, he not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off he is left exhausted, and drained of almost all Health and Endurance.

Invulnerability ToughHide.png Resistance Res( S50 P-20 )
Archvillain resistance.


Mother Mayhem

Mother Mayhem

Main Article: Mother Mayhem

Shalice Tilman, also known as Mother, is the Praetor of Health in Praetoria. She is the pioneer behind the revolutionary Seer Project, which ensures the safety and well being of all Praetorians by monitoring the people's thoughts through a network of psychics. Tilman herself is regarded as the most powerful psychic in the world after having joined her consciousness with that of Aurora Borealis. Both women now inhabit Aurora's body and have combined their powers to do far more for Praetoria together than they ever could apart.

Levels: 45-54

Powers

Flight TravelFlight.png Fly Self Fly
Mother Mayhem can Fly!

PsychicBlast MentalBlast.png Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
Mother Mayhem has blasted you with a Mental Blast and has slowed your attack speed.

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, High DMG(Smash/Psionic), Foe Knockback
Blasts a targeted foe, tossing him like a rag doll.

PsychicBlast Subdue.png Subdue Ranged, High DMG(Psionic), Foe Immobilize
Mother Mayhem has Immobilized you!

PsychicBlast WillDomination.png Will Domination Ranged, Superior DMG(Psionic), Foe Sleep
Mother Mayhem has put you to Sleep!

PsychicBlast PsychicScream.png Psychic Scream Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge
Mother Mayhem's Psychic Scream has slowed your attack speed.

PsychicBlast PsionicTornado.png Psionic Tornado Ranged (Targeted AoE), Moderate DoT(Psionic), Foe -Recharge, Knockup
Mother Mayhem's Psionic Tornado continues to tear at your mind and Slows you!

Power Missing.png No Melee attacks No Hand to hand
Mother Mayhem doesn´t have any Melee attacks at all.

Invulnerability ToughHide.png Resistance Res( P50 )
Archvillain resistance.


Neuron

Neuron

Main Article: Neuron

Known as Praetor Berry, Praetor of Sciences, in Praetoria, Neuron is a genius who steals his best ideas from Anti-Matter, the Praetorian version of Positron. He and Praetor Duncan dupe Anti-Matter regularly to ensure that Neuron ends up with all the credit and none of the mistakes.

Levels: 40-54

Powers

ElectricalBolt ChargedBolts.png Charged Bolts Ranged, Moderate DMG(Energy), Foe -Endurance, -Recovery
Neuron has temporarily halted your Endurance Recovery with his Charged Bolt.

ElectricalBolt LightningBolt.png Lightning Bolt Ranged, High DMG(Energy), Foe -Endurance, -Recovery
Neuron has temporarily halted your Endurance Recovery with his Lightning Bolt.

ElectricalBolt BallLightning.png Ball Lightning Ranged (Targeted AoE), Moderate DoT(Energy), Foe -Endurance, -Recovery
Neuron has temporarily halted your Endurance Recovery with his Ball Lightning.

ElectricalBolt TelsaCage.png Tesla Cage Ranged, Minor DMG(Energy), Foe Sleep, -Endurance, -Recovery
Neuron has captured you and temporarily halted your Endurance Recovery with his Tesla Cage.

ElectricalBolt VoltaicSentinal.png Voltaic Sentinel Summon Sentinel: Ranged, Moderate DMG(Energy), Foe -Endurance, Chance for Shocked
You can manifest a polarized electricity field that hovers above the ground and hurls bolts of electricity at nearby foes. Any enemy that passes near this Sentinel risks serious injury. The Sentinel is not alive and cannot be targeted or attacked by enemies.

ElectricityManipulation ChargedBrawl.png Charged Brawl Melee, Moderate DMG(Energy/Smash), Foe Sleep, -Endurance, -Recovery
Neuron has electrocuted you and temporarily halted your Endurance Recovery with his Charged Brawl.

ElectricityManipulation HavokPunch.png Havoc Punch Melee, High DMG(Energy/Smash), Foe Sleep, Knockback, -Endurance, -Recovery
Neuron has electrocuted you and temporarily halted your Endurance Recovery with his Charged Brawl.

ElectricityManipulation LightningClap.png Lightning Clap PBAoE, Foe Disorient, Knockback
You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.

ElectricityManipulation ThunderStrike.png Thunder Strike Melee (Targeted AoE), Extreme DMG(Smash/Energy), Foe Knockback, Disorient, -Endurance, -Recovery
Neuron has temporarily halted your Endurance Recovery with his Thunder strike.

ElectricityManipulation PowerSink.png Power Sink Autohit, PBAoE, Foe -Endurance, -Recovery, Self +Endurance
Neuron has temporarily halted your Endurance Recovery with his Power Sink.

ElectricityManipulation ShockingGrasp.png Shocking Grasp Melee, Superior DoT(Energy), Foe Hold, -Endurance, -Recovery
Neuron has Held you and temporarily halted your Endurance Recovery with his Shocking Grasp!

ElectricityManipulation LightningField.png Lightning Field Toggle, PBAoE, Minor DoT(Energy), Foe -Endurance
The Lightning Field is causing minor damage over time to you and draining your endurance.

Invulnerability ToughHide.png Resistance Res( E40 N-20 )
Archvillain resistance.


Neuron gains the following during Tin Mage Mark II Task Force, Levels 50-54


SuperSpeed SuperSpeed.png Super Speed Auto: Self +SPD
You can run at super-human speeds! While running at such speeds, you are a blur, and many foes will not even notice you as you speed past them. If you attack a target while this power is on, you will temporarily be slowed to normal speed.

Invulnerability ToughHide.png True Love Self +Clones (Special)
If Bobcat is weaker than Neuron, Neuron activates more clones in response.

Invulnerability ToughHide.png Activate Clones Summon 4-10 Neuron Clones
Neuron can activate many of his clones to fight alongside him.

Invulnerability ToughHide.png True Love Bobcat +DMG (Special)
When Neuron is defeated, Bobcat becomes fully enraged.

Invulnerability ToughHide.png Scaling Auto: Self +MaxHP, +Regen, +DMG (Special)
Special


Nightstar

Nightstar

Main Article: Nightstar

This android was created by Anti-Matter as a testament for his love of Praetor Duncan. The original shell has since been destroyed, and uses a new Clockwork model. Nightstar draws her near-infinite power from another dimension known as the Black Shroud.

Levels: 45-54

Powers

Flight TravelFlight.png Fly Self Fly
Nightstar can Fly!

PowerBlast PowerBolts.png Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockback
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerBlast PowerBurst.png Power Burst Close, Extreme DMG(Energy/Smash), Foe Knockback
A short range, but devastating attack.

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerBlast NovaBlast.png Nova PBAoE, Extreme DMG(Energy/Smash), Foe Knockback, Self -Endurance
You can explode in a tremendous blast of energy, sending nearby foes flying. The Nova deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover any Endurance for a while.

Power Missing.png No Melee attacks No Hand to Hand
Nightstar doesn't have any Melee attacks at all.

Invulnerability ToughHide.png Resistance Res( S50 L50 C50 N30 P75 )
Archvillain resistance.


Shadow Hunter

Shadow Hunter

Main Article: Shadowhunter

Infused with the fury of the Wild Hunt, Shadowhunter roams with his Pack, cutting down everything in his path. He loathes humanity for the most part and his alliance with Tyrant is an uneasy one at best. It is held together by the fact that Tyrant cares nothing for the wilderness and is happy to give it over to Shadowhunter. If Tyrant ever begins to strip the land for resources, things will quickly unravel.

Levels: 40-54

Powers

StoneMelee HurlBoulder.png Hurl Boulder Ranged, High DMG(Smash), Foe Knockback
Shadowhunter can rip a Boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.

EarthGrasp StonePrison.png Stone Prison Ranged, Moderate DoT(Smash), Foe Immobilize, -Defense, -Fly
Shadowhunter's Stone Prison has Immobilized you. Your Defense is lowered and you cannot fly.

EarthGrasp Quicksand.png Stalagmites Low-Accuracy, Ranged (Targeted AoE), Minor DMG(Lethal), Foe Disorient, -Defense
Shadowhunter's Stalagmites has Disoriented you.

StoneMelee StoneFist.png Stone Fist Melee, Moderate DMG(Smash), Foe Disorient
Shadowhunter's Stone Fists have Disoriented you.

StoneMelee Fault.png Fault Close (Targeted AoE), Foe Disorient, Knockup
Shadowhunter's Fault has Disoriented you.

StoneMelee Tremor.png Tremor PBAoE, Moderate DMG(Smash), Foe Knockback
A tremendous attack. Tremor shakes the very Earth itself, damaging and knocking back everything in a nearby area.

StoneMelee SeismicSmash.png Seismic Smash Melee, Extreme DMG(Smash), Foe Hold
Shadowhunter's Seismic Smash has knocked you out and left you helpless.

StoneArmor StoneArmor.png Rock Armor Toggle, Self Def( S40 L40 F40 C40 E40 N40 )
While this power is active, Shadowhunter's skin becomes Stone. Rock Armor make Shadowhunter highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect Shadowhunter.

StoneArmor EarthsEmbrace.png Earth's Embrace Self Heal, +MaxHP, Resist(Toxic)
The Outcast is so connected to mother earth, that he can draw upon its power to add to his own health. Activation this power grants the Outcast bonus Hit Points.

Invulnerability ToughHide.png Resistance Res( S50 N-20 T30 )
Archvillain resistance.


Siege

Siege

Main Article: Siege

Siege is the most advanced android ever created on Praetorian Earth. His original body was destroyed by Primal heroes years ago, and ever since, he has been transplanting his neural networks into newer and newer model Clockworks. Siege relies on multiple backup copies of his programming, which at times hinders what he has experienced versus what he remembers.

Levels: 45-54

Powers

Robotics LaserRifleBurst.png Particle Burst Ranged, Moderate DMG(Energy), Foe -Regen, -Resist(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.

PowerBlast PowerBurst.png Heavy Particle Burst Ranged (Cone), Light DMG(Energy), Foe -Regen, -Resist(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.

Robotics LaserRifleBurst.png Charged Shot Ranged (Targeted AoE), Moderate DMG(Energy), Foe -Regen, -Resist(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.

SuperStrength Punch.png Smash Melee, Moderate DMG(Smash), Foe Knockdown, Disorient
The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.

SuperStrength Haymaker.png Pummel Melee, High DMG(Smash), Foe Knockdown, Disorient
The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.

SuperStrength FootStomp.png Ground Slam PBAoE Melee, Heavy DMG(Smash), Foe Knockdown, Disorient
The Warwalker can slam its mighty fists into the ground causing heavy damage as well as knocking down and disorienting its targets.

Robotics LaserRifleBurst.png Orbital Lance Lock Warwalker powering up its Orbital Lance
The Warwalker must lock onto a target before unleashing its mighty Orbital Lance.

Robotics LaserRifleBurst.png Orbital Lance Power Up Siege targets your location with their Orbital Lance!
The Warwalker must lock onto a target before unleashing its mighty Orbital Lance.

Robotics LaserRifleBurst.png Orbital Lance Ranged (Location AoE), Extreme DMG(Energy), Foe Knockdown, -Regen, -Resist(All)
The Orbital Lance is the most powerful weapon in the Warwalker's arsenal. It is capable of obliterating most targets in a single shot. However, it is easy enough to avoid.

Regeneration DullPain.png Nano Reconstruction Self Heal
The Warwalker can heal themselves for a substantial amount of health.

FireBlast Inferno.png The Harder They Fall Post Death Special: PBAoE, Moderate DMG(Fire/Smash), Foe Knockdown, Disorient
When the Warwalker is defeated they will often explode dealing moderate damage to everyone nearby.

Invulnerability TemporaryInvulnerabilty.png Resistance Res( S50 L50 F20 C20 E50 N20 ), Prot( Kb 50 Rp 50 )
Resistance

Temporary PVP BuffDefense.png Resistance Resistance
Archvillain resistance.


Tyrant

Tyrant

Main Article: Tyrant

The Olympian Guard are the most trusted and elite of Emperor Cole's super soldiers. Cloned from Tyrant's DNA, they have all of his abilities and an unswerving loyalty to the leader of Praetoria.

Levels: 40-54

Powers

Flight TravelFlight.png Fly Self Fly
Tyrant can Fly!

RadiationBurst XRayBeam.png Laser Beam Eyes Ranged (Targeted AoE), Moderate DMG(Energy), Foe Knockback
Tyrant can emit laser beams from his eyes that explode on impact.

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient, Knockback
Tyrant has Disoriented you with his Energy Punch!

PowerPunch BoneSmasher.png Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient, Knockback
Tyrant has Disoriented you with his Bone Smasher!

PowerPunch Flurry.png Whirling Hands PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient, Knockback
Tyrant has Disoriented you with his Whirling Hands!

PowerPunch Stun.png Stun Melee, Minor DMG(Energy/Smash), Foe Disorient, Knockback
Tyrant has Disoriented you with his Stun Punch!

PowerPunch TotalFocus.png Total Focus Melee, Superior DMG(Energy/Smash), Foe Disorient, Knockup
Tyrant has Disoriented you with his power of Total Focus!

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Self Res( S50 L50 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.

Invulnerability ToughHide.png Resistance Res( All25 )
Archvillain resistance.

Teleportation Teleport.png Escape Special: Self Escape
Tyrant can Teleport to escape when the battle is not going his way.


Enemy Groups

Anti-Matter Robots

Nuon (Minion)

Nuon

Anti-Matter equipped his creations with the ability to generate energy and channel it into attacks. Although they appear somewhat similar to Neuron's minions and to Clockwork of Primal Earth, they are mechanical constructs and obey only the master of radiation.

Levels: 40-54

Powers

RadiationBurst NeutrinoBlast.png Neutrino Bolt Ranged, Light DMG(Energy), Foe -Defense
Your Defense has been reduced with a Neutrino Bolt.

RadiationBurst XRayBeam.png X-Ray Beam Ranged, Moderate DMG(Energy), Foe -Defense
Your Defense has been reduced with an X-Ray Beam.

RadiationBurst Irradiate.png Irradiate PBAoE, Moderate DoT(Energy), Foe -Defense
You have been Irradiated and your Defense has been reduced.

Power Missing.png No Melee attacks No Hand to hand
Nuons don't have any Melee attacks at all.

Temporary PVP BuffDefense.png Resistance Auto, Res( L25 P50 ), Prot( Sl 3.0 ), Res( St 33% ), Resist(Knockback), Vulnerable(Sleep)
Anti-Matter Clockworks are resistant to Knockback, Disorient, Lethal and Psionic damage.


Meson (Lieutenant)

Anti-Matter's constructs are designed to work together, but occasionally there will be a specific task that he wants accomplished. The Meson unit is almost always assigned to these duties. They carry more logical circuits and can more easily follow complex instructions.

Levels: 40-54

Powers

RadiationBurst NeutrinoBlast.png Neutrino Bolt Ranged, Light DMG(Energy), Foe -Defense
Your Defense has been reduced with a Neutrino Bolt.

RadiationBurst XRayBeam.png X-Ray Beam Ranged, Moderate DMG(Energy), Foe -Defense
Your Defense has been reduced with an X-Ray Beam.

RadiationBurst Irradiate.png Irradiate PBAoE, Moderate DoT(Energy), Foe -Defense
You have been Irradiated and your Defense has been reduced.

Power Missing.png No Melee attacks No Hand to hand
Mesons don't have any Melee attacks at all.

Temporary PVP BuffDefense.png Resistance Auto, Res( L25 P50 ), Prot( Sl 3.0 ), Res( St 33% ), Resist(Knockback), Vulnerable(Sleep)
Anti-Matter Clockworks are resistant to Knockback, Disorient, Lethal and Psionic damage.


Baryon (Boss)

The Baryons are the most powerful of Anti-Matter's constructs. They generate an intense amount of radiation and must be carefully contained when fighting in areas with civilian presence.

Levels: 40-54

Powers

RadiationBurst NeutrinoBlast.png Neutrino Bolt Ranged, Light DMG(Energy), Foe -Defense
Your Defense has been reduced with a Neutrino Bolt.

RadiationBurst XRayBeam.png X-Ray Beam Ranged, Moderate DMG(Energy), Foe -Defense
Your Defense has been reduced with an X-Ray Beam.

RadiationBurst Irradiate.png Irradiate PBAoE, Moderate DoT(Energy), Foe -Defense
You have been Irradiated and your Defense has been reduced.

Power Missing.png No Melee attacks No Hand to hand
Baryons don't have any Melee attacks at all.

Temporary PVP BuffDefense.png Resistance Auto, Res( L25 P50 ), Prot( Sl 3.0 ), Res( St 33% ), Resist(Knockback), Vulnerable(Sleep)
Anti-Matter Clockworks are resistant to Knockback, Disorient, Lethal and Psionic damage.


Animated Swords

Lesser Animated Sword (Minion)

Praetorian Guard

Powers

Sword Hack.png Hack Melee, High Lethal Damage, Foe -Defense, Self Heal
The attack has lowered your defense.

Sword Slash.png Slash Melee, Moderate Lethal Damage, Foe -Defense, Self Heal
The attack has lowered your defense.

Sword Slice.png Slice Melee (Cone), Moderate Lethal Damage, Foe -Defense, Self Heal
The attack has lowered your defense.

Sword Parry.png Parry Melee, Light Damage(Lethal), Self Def( M20 ), Heal
You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee attacks for a short while.

Invulnerability ToughHide.png Resistance Auto, Self Res( All20 ), Def( M15 R15 A15 ), Prot( Kb 100 ), Res( Sl 10000% Co 10000% Fr 10000% ), Resist(Debuffs), +Recovery
Hercules Titans are resistant to all damage. Since they are machines, they are immune to Sleep and Fear powers.


Animated Sword (Lieutenant)

Praetorian Guard

Powers

Sword Hack.png Hack Melee, High Lethal Damage, Foe -Defense, Self Heal
The attack has lowered your defense.

Sword Slash.png Slash Melee, Moderate Lethal Damage, Foe -Defense, Self Heal
The attack has lowered your defense.

Sword Slice.png Slice Melee (Cone), Moderate Lethal Damage, Foe -Defense, Self Heal
The attack has lowered your defense.

Sword Parry.png Parry Melee, Light Damage(Lethal), Self Def( M20 ), Heal
You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee attacks for a short while.

Sword WhirlingSword.png Whirling Sword Point Blank Area of Effect, Moderate Lethal Damage, Minor Damage over Time(Lethal), Foe -Defense, Self Heal
The attack has lowered your defense.

Invulnerability ToughHide.png Resistance Auto, Self Res( All20 ), Def( M15 R15 A15 ), Prot( Kb 100 ), Res( Sl 10000% Co 10000% Fr 10000% ), Resist(Debuffs), +Recovery
Hercules Titans are resistant to all damage. Since they are machines, they are immune to Sleep and Fear powers.


Greater Animated Sword (Boss)

Praetorian Guard

Powers

Sword Hack.png Hack Melee, High Lethal Damage, Foe -Defense, Self Heal
The attack has lowered your defense.

Sword Slash.png Slash Melee, Moderate Lethal Damage, Foe -Defense, Self Heal
The attack has lowered your defense.

Sword Slice.png Slice Melee (Cone), Moderate Lethal Damage, Foe -Defense, Self Heal
The attack has lowered your defense.

Sword Parry.png Parry Melee, Light Damage(Lethal), Self Def( M20 ), Heal
You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee attacks for a short while.

Sword WhirlingSword.png Whirling Sword Point Blank Area of Effect, Moderate Lethal Damage, Minor Damage over Time(Lethal), Foe -Defense, Self Heal
The attack has lowered your defense.

Sword Disembowel.png Disembowel Melee, Superior Lethal Damage, Foe Knockup
The attack has lowered your defense.

Invulnerability ToughHide.png Resistance Auto, Self Res( All20 ), Def( M15 R15 A15 ), Prot( Kb 100 ), Res( Sl 10000% Co 10000% Fr 10000% ), Resist(Debuffs), +Recovery
Hercules Titans are resistant to all damage. Since they are machines, they are immune to Sleep and Fear powers.


Battle Maiden Warriors

Champion of Mourning (Minion)

Champion of Mourning

The first thing that is taught to the Champions of War Earth is that you must always respect those who fall in battle. It does not matter if they are your comrades or your enemy, all those who give their lives to combat must be remembered.

Levels: 45-54

Powers

MedievalWeapons MaceSwing.png Bash Melee, Moderate Smash Damage, Foe Disorient
Battle Maiden's minion has Disoriented you with her Mace.

MedievalWeapons MaceSmash.png Pulverize Melee, High Smash Damage, Foe Disorient
Battle Maiden's minion has Disoriented you with her Mace.

MedievalWeapons MaceClobber.png Clobber Melee, Minor Smash Damage, Foe Disorient
Battle Maiden's minion has Disoriented you with her Mace.

MedievalWeapons BattleAxeSwing.png Shatter Melee (Cone), Superior Smash Damage, Foe Knockback
This devastating attacks Shatters a single opponent and really sends him flying.

MedievalWeapons Crossbow.png Crossbow Ranged, Moderate Lethal Damage, Foe Knockdown
The Heavy Crossbow can knock down foes.


Champion of Battle (Lieutenant)

Champion of Battle

To defeat the enemy in front of you and take the battle is the second lesson of the Champions of War Earth. They believe that if you cannot hold your place in the line then not only will you fail, but so will your comrades around you.

Levels: 45-54

Powers

MedievalWeapons MaceSwing.png Hack Melee, Light Lethal Damage, Foe -Defense
Battle Maiden's minion has lowered your Defense with his Broad Sword.

MedievalWeapons MaceSmash.png Slash Melee, Heavy Lethal Damage, Foe -Defense
Battle Maiden's minion has lowered your Defense with his Broad Sword.

Sword Parry.png Parry Melee, Light Damage(Lethal), Self Def( M20 )
You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee attacks for a short while.

MedievalWeapons SwordTwirl.png Whirling Sword Point Blank Area of Effect, Moderate Lethal Damage, Minor Damage over Time(Lethal), Foe -Defense
Battle Maiden's minion has lowered your Defense with his Broad Sword.

MedievalWeapons Crossbow.png Crossbow Ranged, Moderate Lethal Damage, Foe Knockdown
The Heavy Crossbow can knock down foes.


Champion of War (Boss)

Champion of War

The final lesson of the Champions of War Earth is that you must consider each action in terms of the larger picture. If you sacrifice too much to win one battle then you may lose the war. The highest rank of the Champions is always filled with master strategists.

Levels: 45-54

Power

MedievalWeapons MaceSwing.png Gash Melee, Moderate DMG(Lethal), Foe Knockdown
Gash your opponent with your Battle Axe. This attack is fairly quick for such a large weapon, and can knock down foes.

MedievalWeapons SwordParry.png Chop Melee, Superior DMG(Lethal), Foe Knockback
The Chop deals heavy damage, although it is much slower than Gash. This attack can knock back a target.

MedievalWeapons MaceSmash.png Beheader Melee, Extreme DMG(Lethal), Foe Knockback
Swings your Battle Axe horizontally at neck level. Deals very high damage, and can send a target flying. However, this attack is very Slow.

MedievalWeapons BattleAxeSwing.png Pendulum Melee (Cone), Superior DMG(Lethal), Foe Knockback
This devastating attack swings your Battle Axe in a wide arc in front of you. All foes in its arc are dealt a serious blow, and are sent flying!

MedievalWeapons Crossbow.png Crossbow Ranged, Moderate DMG(Lethal), Foe Knockback
The Heavy Crossbow can knock down foes.


Black Swan Shadows

Minor Shadow (Minion)

Minor Shadow

These small shadowy beings serve Black Swan loyally. They seem to have no desires or motivations of their own. Some people say that after they encounter them they experience a chill for up to several weeks. They can channel dark energy into focused blasts.

Levels: 45-54

Powers

DarkCast DarkBlast.png Dark Blast Ranged, Moderate DMG(Negative), Foe -ToHit
Your Accuracy has been reduced by a Dark Blast.

DarkCast SoulDrain.png Gloom Ranged, High DoT(Negative), Foe -ToHit
The Gloom attack has reduced your Accuracy.

ShadowFighting ShadowPunch.png Shadow Punch Melee, Light DMG(Negative/Smash), Foe -ToHit
Your Accuracy has been reduced by a Shadow Punch.

ShadowFighting ShadowMawl.png Shadow Maul Melee (Cone), Superior DoT(Negative/Smash), Foe -ToHit
The Shadow Maul attack has reduced your Accuracy.

Invulnerability ToughHide.png Resistance Auto, Self Res( E-30 N50 )
Black Swan's minions are resistant to Negative Energy, but vulnerable to energy.


Shadow (Lieutenant)

Shadow

Although there are no visible differences between those minions and the Minor Shadows, it is obvious that they can draw on a greater reserve of power. Something about their essence makes them stronger. It is uncertain where that energy comes from, but the most popular theory is that they are created with a more direct connection to Shadow Earth.

Levels: 45-54

Powers

DarkCast DarkBlast.png Dark Blast Ranged, Moderate DMG(Negative), Foe -ToHit
Your Accuracy has been reduced by a Dark Blast.

DarkCast SoulDrain.png Gloom Ranged, High DoT(Negative), Foe -ToHit
The Gloom attack has reduced your Accuracy.

ShadowFighting ShadowPunch.png Shadow Punch Melee, Light DMG(Negative/Smash), Foe -ToHit
Your Accuracy has been reduced by a Shadow Punch.

ShadowFighting ShadowMawl.png Shadow Maul Melee (Cone), Superior DoT(Negative/Smash), Foe -ToHit
The Shadow Maul attack has reduced your Accuracy.

Invulnerability ToughHide.png Resistance Auto, Self Res( E-30 N50 )
Black Swan's minions are resistant to Negative Energy, but vulnerable to energy.


Master Shadow (Boss)

Master Shadow

These servants of Black Swan are obviously different in both size and power from their smaller counterparts. They have achieved a mastery of Shadow energy that can only be surpassed by the dark lady herself.

Levels: 45-54

Powers

DarkCast DarkBlast.png Dark Blast Ranged, Moderate DMG(Negative), Foe -ToHit
Your Accuracy has been reduced by a Dark Blast.

DarkCast SoulDrain.png Gloom Ranged, High DoT(Negative), Foe -ToHit
The Gloom attack has reduced your Accuracy.

DarkCast TenebrousTentacles.png Tenebrous Tentacles Ranged (Cone), Light DoT(Negative), Foe Immobilize, -ToHit
The Master Shadow has enveloped you in her Tenebrous Tentacles. You are Immobilized and have your Accuracy reduced as you are crushed.

ShadowFighting ShadowPunch.png Shadow Punch Melee, Light DMG(Negative/Smash), Foe -ToHit
Your Accuracy has been reduced by a Shadow Punch.

ShadowFighting ShadowMawl.png Shadow Maul Melee (Cone), Superior DoT(Negative/Smash), Foe -ToHit
The Shadow Maul attack has reduced your Accuracy.

DarkMiasma TwilightGrasp.png Twilight Grasp Ranged, Foe -ToHit, -DMG, -Regeneration, Team Heal
The Master Shadow has reduced your Accuracy and Damage output with it's Twilight Grasp.

DarkMiasma DarkestNight.png Darkest Night Toggle, Ranged (Targeted AoE), Foe -DMG
The Master Shadow has reduced your Damage potential with it's Darkest Night.

DarkArmor TouchOfDeath.png Death Shroud Toggle, PBAoE, Minor DoT(Negative)
You are caught with the Master Shadow's Death Shroud and are exposed to the cold of the Netherworld, allowing its Negative Energy to seep from your body. Your life is being drained.

Invulnerability ToughHide.png Resistance Auto, Self Res( E-30 N50 )
Black Swan's minions are resistant to Negative Energy, but vulnerable to energy.


Bobcat Followers

Alley Cat (Minion)

Alley Cat

The lowest rank of those who serve Bobcat is filled with strays. She searches the streets of the city for those who have nowhere else to go. She prefers those who have been injured in some way, mentally or physically and bear a grudge toward the ones that hurt them. Bobcat offers her Alley Cats something to fight for...and against.

Levels: 40-54

Powers

Claws ClawsSwipe.png Swipe Melee, Light DMG(Lethal)
You are getting shred by a Claw Swipe.

Claws ClawsStrike.png Strike Melee, Moderate DMG(Lethal)
Claw Strike is a standard claw attack against a targeted foe.

Claws Slash.png Slash Melee, Heavy DMG(Lethal), Foe -DEF
A Claw Slash has reduced your defense.

AssaultWeapons ARBurst.png Shuriken Ranged, Light DMG(Lethal)
Small throwing weapon.


Lynx (Lieutenant)

Picture MIA

After an Alley Cat develops some skill he is moved to a leadership position. They have to be tough to attain this status but they must have compassion for their comrades as well. Bobcat will not tolerate cruelty among her group.

Levels: 40-54

Powers

Claws ClawsSwipe.png Swipe Melee, Light DMG(Lethal)
You are getting shred by a Claw Swipe.

Claws ClawsStrike.png Strike Melee, Moderate DMG(Lethal)
Claw Strike is a standard claw attack against a targeted foe.

Claws Slash.png Slash Melee, Heavy DMG(Lethal), Foe -DEF
A Claw Slash has reduced your defense.

AssaultWeapons ARBurst.png Shuriken Ranged, Light DMG(Lethal)
Small throwing weapon.


Ocelot (Boss)

The most important quality that Bobcat looks for when moving one of her people to the rank of Ocelot is trustworthiness. If Bobcat cannot hold someone at their word, they will never succeed in her group. Woe to anyone who betrays her.

Levels: 40-54

Powers

Claws ClawsSwipe.png Swipe Melee, Light DMG(Lethal)
You are getting shred by a Claw Swipe.

Claws ClawsStrike.png Strike Melee, Moderate DMG(Lethal)
Claw Strike is a standard claw attack against a targeted foe.

Claws Slash.png Slash Melee, Heavy DMG(Lethal), Foe -DEF
A Claw Slash has reduced your defense.

AssaultWeapons ARBurst.png Shuriken Ranged, Light DMG(Lethal)
Small throwing weapon.


Chimera Ninjas

Cockatrice (Minion)

Cockatrice

These low ranks servants of Chimera have only the most rudimentary skills with poison. They can create a toxin that will slowly damage their target but is almost never fatal unless combined with other attacks.

Levels: 45-54

Powers

AssaultWeapons ARBurst.png Shuriken Ranged, Light DMG(Lethal), Minor DoT(Toxic)
You take some minor DoT from the poisoned Shuriken.

Gadgets Caltrops.png Caltrops Close (Location AoE), Minor DoT(Lethal), Foe -Speed, -Jump
You are slowed and are taking minor Lethal Damage over Time from the Caltrops you are standing on.

AssaultWeapons ARBurst.png Bow Ranged, Moderate DMG(Lethal)
Typical Long Bow. Long range and deadly.

Claws Feint.png Sai Melee, Minor DMG(Lethal), Minor DoT(Toxic), Self Def( M16 )
You are poisoned, and start to take some minor Damage over Time.

Inherent Brawl.png Brawl Melee, Light DMG(Smash)
When all else fails, use your own 2 fists.


Basilisk (Lieutenant)

Basilisk

As Chimera's servants advance through the ranks they continue their mastery of weapons and poisons. The Basilisks coat their weapons with a poison that will dull their enemies' reflexes and make them easier to finish off.

Levels: 45-54

Powers

AssaultWeapons ARBurst.png Shuriken Ranged, Light DMG(Lethal), Minor DoT(Toxic)
You take some minor DoT from the poisoned Shuriken.

Gadgets Caltrops.png Caltrops Close (Location AoE), Minor DoT(Lethal), Foe -Speed, -Jump
You are slowed and are taking minor Lethal Damage over Time from the Caltrops you are standing on.

AssaultWeapons ARBurst.png Bow Ranged, Moderate DMG(Lethal)
Typical Long Bow. Long range and deadly.

Claws ClawsStrike.png Kama Melee, Moderate DMG(Lethal), Foe -Recharge, -Speed, -ToHit
The Basilisk has reduced your attack and movement speed with his Kama.

Inherent Brawl.png Brawl Melee, Light DMG(Smash)
When all else fails, use your own 2 fists.


Gorgon (Boss)

These combatants are among the most feared that the Praetorians can field. Their weapons are coated with a poison that will paralyze their opponents. This allows them to easily capture or defeat them at their leisure.

Levels: 45-54

Powers

AssaultWeapons ARBurst.png Shuriken Ranged, Light DMG(Lethal), Minor DoT(Toxic)
You take some minor DoT from the poisoned Shuriken.

Gadgets Caltrops.png Caltrops Close (Location AoE), Minor DoT(Lethal), Foe -Speed, -Jump
You are slowed and are taking minor Lethal Damage over Time from the Caltrops you are standing on.

AssaultWeapons ARBurst.png Bow Ranged, Moderate DMG(Lethal)
Typical Long Bow. Long range and deadly.

Katana Hack.png Hack Melee, Moderate DMG(Lethal), Foe Hold, -Defense
The Gorgon has lowered your defense with his Katana and affected by paralytic poison.

Katana Slash.png Slash Melee, Light DMG(Lethal), Foe Hold, -Defense
The Gorgon has lowered your defense with his Katana and affected by paralytic poison.


Diabolique Spirits

Wight (Minion)

These incorporeal spirits have been caught before they could travel across the veil by Diabolique's dark magic. In binding them to this world she also forces them to do her bidding. They are tormented and distraught but are forced to serve the twisted mystic.

Levels: 45-54

Powers

Flight TravelFlight.png Fly Self Fly
Diabolique's Spirits can Fly!

ShadowFighting Smite.png Smite Melee, Heavy DMG(Negative/Smash), Foe -ToHit
Your Accuracy has been reduced by the Smite attack.

ShadowFighting SiphonLife.png Siphon Life Melee, Moderate DMG(Negative/Psionic), Foe -ToHit, Self Heal
Diabolique's Spirit has drained your life to heal herself. Your Accuracy is reduced.

ShadowFighting MidnightGrasp.png Midnight Grasp Melee, Extreme DoT(Negative), Foe Immobilize, -ToHit
Diabolique's Spirit has enveloped you in its Midnight Grasp. You are Immobilized and have your Accuracy reduced as your life is drained.

DarkMiasma ChillOfTheNight.png Chill of the Night Toggle: PBAoE, Minor DoT(Negative), Foe -ToHit
You are caught in the Spirit's Chill of the Night. Your Accuracy reduced as your life is drained.

Invisibility Invisibility.png Ethereal Self Stealth, Invulnerable
Diabolique's Spirits can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space.

Temporary PVP BuffDefense.png Resistance Auto: Self Res( S40 L40 E-40 N40 P-40 T40 ), Prot( Im 3.0 ), Res( Im 33% ), Resist(Speed Debuff)
Diabolique's Spirits are non corporeal and highly resistant to Immobilization, smashing, lethal and negative energy damage. However, they are vulnerable to Energy and Psionic damage.


Wraith (Lieutenant)

After being in Diabolique's service for some time, Wraiths are imbued with some of her potent mystical energy. Combined with their tortured existence this makes her Wraiths fearsome foes indeed.

Levels: 45-54

Powers

Flight TravelFlight.png Fly Self Fly
Diabolique's Spirits can Fly!

ShadowFighting Smite.png Smite Melee, Heavy DMG(Negative/Smash), Foe -ToHit
Your Accuracy has been reduced by the Smite attack.

ShadowFighting SiphonLife.png Siphon Life Melee, Moderate DMG(Negative/Psionic), Foe -ToHit, Self Heal
Diabolique's Spirit has drained your life to heal herself. Your Accuracy is reduced.

ShadowFighting MidnightGrasp.png Midnight Grasp Melee, Extreme DoT(Negative), Foe Immobilize, -ToHit
Diabolique's Spirit has enveloped you in its Midnight Grasp. You are Immobilized and have your Accuracy reduced as your life is drained.

DarkMiasma ChillOfTheNight.png Chill of the Night Toggle: PBAoE, Minor DoT(Negative), Foe -ToHit
You are caught in the Spirit's Chill of the Night. Your Accuracy reduced as your life is drained.

Invisibility Invisibility.png Ethereal Self Stealth, Invulnerable
Diabolique's Spirits can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space.

Temporary PVP BuffDefense.png Resistance Auto: Self Res( S40 L40 E-40 N40 P-40 T40 ), Prot( Im 3.0 ), Res( Im 33% ), Resist(Speed Debuff)
Diabolique's Spirits are non corporeal and highly resistant to Immobilization, smashing, lethal and negative energy damage. However, they are vulnerable to Energy and Psionic damage.


Poltergeist (Boss)

Bound to the earth for so long and subjected to Diabolique's corrupt power, eventually each of her minions snap. When they do their powers increase proportionally. They no longer care if they can ever escape; they simply want to destroy the living.

Levels: 45-54

Powers

Flight TravelFlight.png Fly Self Fly
Diabolique's Spirits can Fly!

ShadowFighting Smite.png Smite Melee, Heavy DMG(Negative/Smash), Foe -ToHit
Your Accuracy has been reduced by the Smite attack.

ShadowFighting SiphonLife.png Siphon Life Melee, Moderate DMG(Negative/Psionic), Foe -ToHit, Self Heal
Diabolique's Spirit has drained your life to heal herself. Your Accuracy is reduced.

ShadowFighting MidnightGrasp.png Midnight Grasp Melee, Extreme DoT(Negative), Foe Immobilize, -ToHit
Diabolique's Spirit has enveloped you in its Midnight Grasp. You are Immobilized and have your Accuracy reduced as your life is drained.

DarkMiasma ChillOfTheNight.png Chill of the Night Toggle: PBAoE, Minor DoT(Negative), Foe -ToHit
You are caught in the Spirit's Chill of the Night. Your Accuracy reduced as your life is drained.

Invisibility Invisibility.png Ethereal Self Stealth, Invulnerable
Diabolique's Spirits can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space.

Temporary PVP BuffDefense.png Resistance Auto: Self Res( S40 L40 E-40 N40 P-40 T40 ), Prot( Im 3.0 ), Res( Im 33% ), Resist(Speed Debuff)
Diabolique's Spirits are non corporeal and highly resistant to Immobilization, smashing, lethal and negative energy damage. However, they are vulnerable to Energy and Psionic damage.


Dominatrix Followers

Servant (Minion)

Servant

To be bound to Dominatrix is an honor that must be earned. Going without sleep and other trials of endurance are given to candidates to prove their worth. Passing means a term of servitude where complete obedience is expected.

Levels: 45-54

Powers

MedievalWeapons MaceSwing.png Crop Melee, Minor DMG(Smash), Moderate DoT(Energy), Foe Sleep
You are taking Energy Damage over Time from the Crop, and are Electrocuted. You could break free if someone helped.

AssaultWeapons ARBurst.png Static Bolt Ranged, Moderate DMG(Energy)
The Riding Crop can hurl a painful bolt of electricity.

Invulnerability ToughHide.png Resistance Auto, Self Res( All50 )
Dominatrix's minions are extremely tough.


Trainer (Lieutenant)

Trainer

Trainers are very important to Dominatrix's organization. They teach the new Servants to fight effectively and work as a unit. They also fill the position of tactical leader in combat quite often.

Levels: 45-54

Powers

MedievalWeapons MaceSwing.png Crop Melee, Minor DMG(Smash), Moderate DoT(Energy), Foe Sleep
You are taking Energy Damage over Time from the Crop, and are Electrocuted. You could break free if someone helped.

MedievalWeapons MaceSwing.png Submission Melee, Moderate DoT(Energy), Foe Hold
You are taking Energy Damage over Time from the Crop, and you are Held.

AssaultWeapons ARBurst.png Static Bolt Ranged, Moderate DMG(Energy)
The Riding Crop can hurl a painful bolt of electricity.

Invulnerability ToughHide.png Resistance Auto, Self Res( All50 )
Dominatrix's minions are extremely tough.


Lady (Boss)

Lady

The Lady is the mistress of all she surveys. She is responsible for a number of Trainers and Servants. There is a strong bond of fealty that goes both ways in these relationships. With power comes responsibility.

Levels: 45-54

Powers

MedievalWeapons MaceSwing.png Crop Melee, Minor DMG(Smash), Moderate DoT(Energy), Foe Sleep
You are taking Energy Damage over Time from the Crop, and are Electrocuted. You could break free if someone helped.

MedievalWeapons MaceSwing.png Submission Melee, Moderate DoT(Energy), Foe Hold
You are taking Energy Damage over Time from the Crop, and you are Held.

AssaultWeapons ARBurst.png Static Bolt Ranged, Moderate DMG(Energy)
The Riding Crop can hurl a painful bolt of electricity.

Invulnerability ToughHide.png Resistance Auto, Self Res( All50 )
Dominatrix's minions are extremely tough.


Infernal Demons

Demon (Minion)

Demon

These vicious creatures serve Infernal only because he forces them to. By subverting their will through the use of ancient mystic rituals he creates permanent servants. If his control begins to wane over a particular demon, he performs another ceremony and binds it permanently into his weapons or armor to increase their strength.

Levels: 45-54

Powers

FireBlast Flare.png Flares Ranged, Moderate DMG(Fire)
The Demon has ignited you with his Flares.

Inherent Brawl.png Fire Smash Melee, Moderate DMG(Smash), Minor DoT(Fire), Foe Knockdown
The Demon has ignited you with his Fire Smash.

FieryFray FireSword.png Fire Sword Melee, Heavy DMG(Fire/Lethal), Minor DoT(Fire)
The Demon has ignited you with his Fire Sword.

FieryFray Scorch.png Scorch Melee, Light DMG(Fire), Minor DoT(Fire)
The Demon has ignited you with his Scorch.

Invulnerability Invincibility.png Invincibility Toggle, Self Def( S16 L16 F16 C16 E16 N16 ), +ToHit per enemy
Your close proximity to the Infernal Demon is increasing it's Defense and Accuracy. Get away if you can.

Jump CombatJump.png Behemoth Jumping Auto, Self +Jump
Demons can inherently jump real high.

Temporary PVP BuffDefense.png Resistance Auto, Res( F20 C-20 )
Demons are resistant to Fire Damage, but are vulnerable to cold.


Demon Lord (Lieutenant)

These vicious creatures serve Infernal only because he forces them to. By subverting their will through the use of ancient mystic rituals he creates permanent servants. If his control begins to wane over a particular demon, he performs another ceremony and binds it permanently into his weapons or armor to increase their strength.

Levels: 45-54

Powers

FireBlast Flare.png Flares Ranged, Moderate DMG(Fire)
The Demon has ignited you with his Flares.

Inherent Brawl.png Fire Smash Melee, Moderate DMG(Smash), Minor DoT(Fire), Foe Knockdown
The Demon has ignited you with his Fire Smash.

FieryFray FireSword.png Fire Sword Melee, Heavy DMG(Fire/Lethal), Minor DoT(Fire)
The Demon has ignited you with his Fire Sword.

FieryFray Scorch.png Scorch Melee, Light DMG(Fire), Minor DoT(Fire)
The Demon has ignited you with his Scorch.

Invulnerability Invincibility.png Invincibility Toggle, Self Def( S20 L20 F20 C20 E20 N20 ), +ToHit per enemy
Your close proximity to the Infernal Demon is increasing it's Defense and Accuracy. Get away if you can.

Jump CombatJump.png Behemoth Jumping Auto, Self +Jump
Demons can inherently jump real high.

Temporary PVP BuffDefense.png Resistance Auto, Res( F20 C-20 )
Demons are resistant to Fire Damage, but are vulnerable to cold.


Demon Overlord (Boss)

Occasionally, Infernal is able to find a more powerful demon to subjugate. It takes a much greater effort to control them so he cannot use them as frequently, but he still has a significant number under his sway. One of the greatest dangers Infernal faces is losing control of one of his Demon Lords.

Levels: 45-54

Powers

FireBlast ArcOfFire.png Fire Breath Ranged (Cone), High DoT(Fire)
The Demon Overlord has ignited you with his Fire Breath.

FireBlast Flare.png Flares Ranged, Moderate DMG(Fire)
The Demon Overlord has ignited you with his Flares.

FireBlast FireBlast.png Fire Blast Ranged, Moderate DMG(Fire), Minor DoT(Fire)
The Demon Overlord has ignited you with his Fire Blast.

FireBlast FireBall.png Fire Ball Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Minor DoT(Fire)
Demon Overlord has ignited you with his Fire Ball.

FieryFray FireSword.png Fire Sword Melee, Heavy DMG(Fire/Lethal), Minor DoT(Fire)
The Demon Overlord has ignited you with his Fire Sword.

Inherent Brawl.png Swipe Melee, Heavy DMG(Lethal), Minor DoT(Fire), Foe Knockback
Demon Overlord claw attacks.

FlamingShield HealingFlames.png Healing Flames Self Heal, Resist(Disorient, Toxic)
The Demon Overlord can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect the Behemoth from Disorientation for a while.

Temporary PVP BuffDefense.png Resistance Auto, Res( F20 C-20 )
Demon Overlord are resistant to Fire Damage, but are vulnerable to cold.


Summoning Altar (Object)

This altar must be destroyed!

Powers

Flight TravelFlight.png Fly Self Fly
Mitochondria can Hover

Power Missing.png No attacks No Attacks
Altar don´t have any attacks at all

FireTrap FireImps.png Portal Summon 2-4 Demons, 0-1 Demon Lords, 0-1 Demon Overlords
Behemoth demons will continue to pour through this portal until it is destroyed.

FireBlast Inferno.png Small Explosion Post Death Special: PBAoE, Foe & Ally High DMG(Fire/Lethal), Foe & Ally Knockback, Repel
This object erupts into a small explosion if destroyed.

Invulnerability ToughHide.png Resistance Res( All50 )
Resistant to damage.

Invulnerability ToughHide.png Resistance Res( P-25 ), Def( All-25 ), Prot( Ho 100 St 100 Sl 100 Kb 100 Co 100 Fr 100 Rp 100 ), Resist(ToHit Debuff, Recharge Debuff), Immune(Heal), No Regeneration, Self Immobilize
Inherent resistance of all inanimate objects. Inanimate objects cannot be moved, knocked back, Healed with normal Heal powers, Disoriented, Held, Slept, Confused, Feared, Taunted or debuffed. They are always Immobilized. Since they have no mind, they inherently take less damage from Psionics.


Malaise Lunatics

Crazy Chopper (Minion)

Malaise has the mutant ability to project his insanity into the minds of others. He has slowly adapted to his altered version of reality but the instantaneous placement of his skewed view upon others drives them mad.

Levels: 45-54

Powers

Claws Slash.png Fireman Axe Melee, High DMG(Lethal), Foe -DEF
Your Defense has been lowered by the Axe.

AssaultWeapons ARBurst.png Submachine Gun Ranged, Moderate DMG(Lethal), Foe -DEF
Your Defense has been lowered by the Submachine Gun.

SuperStrength Rage.png Madness Auto: Self +DMG, +ToHit, Def( All-10 )
A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit is dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened.

MentalControl WorldOfConfusion.png One of Us Auto: PBAoE, Foe Confuse
Malaise madness is contagious, and those surrounded by those under his power tend to be become confused.

Invulnerability ToughHide.png High Pain Threshold Auto: Self Res( S20 L20 F20 C20 E20 N20 P50 T20 ), +MaxHP
Malaise's minions are resistant to Psionics.


Crazy Slicer (Minion)

Malaise has the mutant ability to project his insanity into the minds of others. He has slowly adapted to his altered version of reality but the instantaneous placement of his skewed view upon others drives them mad.

Levels: 45-54

Powers

AssaultWeapons ARBurst.png Knife Melee, Moderate DMG(Lethal)
Basic stabbing and cutting blade.

AssaultWeapons ARBurst.png Submachine Gun Ranged, Moderate DMG(Lethal), Foe -DEF
Your Defense has been lowered by the Submachine Gun.

SuperStrength Rage.png Madness Auto: Self +DMG, +ToHit, Def( All-10 )
A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit is dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened.

MentalControl WorldOfConfusion.png One of Us Auto: PBAoE, Foe Confuse
Malaise madness is contagious, and those surrounded by those under his power tend to be become confused.

Invulnerability ToughHide.png High Pain Threshold Auto: Self Res( S20 L20 F20 C20 E20 N20 P50 T20 ), +MaxHP
Malaise's minions are resistant to Psionics.


Lunatic Slugger (Lieutenant)

Most of the people affected by Malaise never recover. They certainly don't without help. No one has been able to detect a pattern in those he infects, but once they enter the world that exists in his mind they are never the same.

Levels: 45-54

Powers

AssaultWeapons ARBurst.png Submachine Gun Ranged, Moderate DMG(Lethal), Foe -DEF
Your Defense has been lowered by the Submachine Gun.

AssaultWeapons ARBurst.png Baseball Bat Melee, Heavy DMG(Smash)
There is nothing like slugging someone in the head with this baseball bat.

SuperStrength Rage.png Madness Auto: Self +DMG, +ToHit, Def( All-10 )
A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit is dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened.

MentalControl WorldOfConfusion.png One of Us Auto: PBAoE, Foe Confuse
Malaise madness is contagious, and those surrounded by those under his power tend to be become confused.

Invulnerability ToughHide.png High Pain Threshold Auto: Self Res( S20 L20 F20 C20 E20 N20 P50 T20 ), +MaxHP
Malaise's minions are resistant to Psionics.


Maniac Slammer (Boss)

Some of those affected by Malaise's insidious powers attain some modicum of control again. They also see the world the way he sees it. These poor creatures become his most trusted servants. Some believe that if enough of them are created the world might turn into the topsy-turvy madhouse that Malaise sees everyday.

Levels: 45-54

Powers

AssaultWeapons ShotgunBuckShot.png Shotgun Ranged (Cone), Light DMG(Lethal), Foe Knockdown
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.

AssaultWeapons ARBurst.png Sledgehammer Melee, Heavy DMG(Smash), Foe Knockdown
This heavy, but unwieldy and slow Sledgehammer can knock down foes.

SuperStrength Rage.png Madness Auto: Self +DMG, +ToHit, Def( All-10 )
A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit is dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened.

MentalControl WorldOfConfusion.png One of Us Auto: PBAoE, Foe Confuse
Malaise madness is contagious, and those surrounded by those under his power tend to be become confused.

Invulnerability ToughHide.png High Pain Threshold Auto: Self Res( S20 L20 F20 C20 E20 N20 P50 T20 ), +MaxHP
Malaise's minions are resistant to Psionics.


Marauder Fighters

Rampager (Minion)

Rampager

Marauder recruits only the most hungry and violent men into his ranks. He trains them hard enough to either turn them into rock or kill them. Those that graduate from this regimen are disciplined and deadly.

Levels: 45-54

Powers

MartialArts ThunderKick.png Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You have been Disoriented with a Thunder Kick.

MartialArts CraneKick.png Crane Kick Melee, High DMG(Smash), Foe Knockback
A slow, high damage kick that can send your target flying!

MartialArts CripplingHookKick.png Crippling Axe Kick Melee, Moderate DMG(Smash), Foe Immobilize, -Speed
Crippling Axe Kick has affected your movement.

MartialArts EaglesClaw.png Eagles Claw Melee, Superior DMG(Smash), Foe Disorient, Chance for Critical Hit
You have been Disoriented with an Eagles Claw Attack.

AssaultWeapons ARBurst.png Assault Rifle Ranged, Moderate DMG(Lethal), Foe -Defense
You have gotten rattled by an Assault Rifle for Moderate Lethal Damage Over Time. Your Defense has been lowered.


Wrecker (Lieutenant)

Wrecker

Marauder is extremely adept at spotting leadership potential and tactical aptitude. When he sees these qualities in one of his men he gives them the chance to lead small group and operations as a test. There is only one price for failure.

Levels: 45-54

Powers

MartialArts ThunderKick.png Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You have been Disoriented with a Thunder Kick.

MartialArts CraneKick.png Crane Kick Melee, High DMG(Smash), Foe Knockback
A slow, high damage kick that can send your target flying!

MartialArts CripplingHookKick.png Crippling Axe Kick Melee, Moderate DMG(Smash), Foe Immobilize, -Speed
Crippling Axe Kick has affected your movement.

MartialArts EaglesClaw.png Eagles Claw Melee, Superior DMG(Smash), Foe Disorient, Chance for Critical Hit
You have been Disoriented with an Eagles Claw Attack.

AssaultWeapons ARBurst.png Assault Rifle Ranged, Moderate DMG(Lethal), Foe -Defense
You have gotten rattled by an Assault Rifle for Moderate Lethal Damage Over Time. Your Defense has been lowered.


Destroyer (Boss)

If a Wrecker shows a high success rate, Marauder gives him one final test: pick a Destroyer and defeat him in single combat. The fight is to the death. If the Wrecker wins, he has a new title and greater responsibilities. This test is typical of the Darwinian approach that Marauder is committed to.

Levels: 45-54

Powers

MartialArts ThunderKick.png Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You have been Disoriented with a Thunder Kick.

MartialArts CraneKick.png Crane Kick Melee, High DMG(Smash), Foe Knockback
A slow, high damage kick that can send your target flying!

MartialArts CripplingHookKick.png Crippling Axe Kick Melee, Moderate DMG(Smash), Foe Immobilize, -Speed
Crippling Axe Kick has affected your movement.

MartialArts EaglesClaw.png Eagles Claw Melee, Superior DMG(Smash), Foe Disorient, Chance for Critical Hit
You have been Disoriented with an Eagles Claw Attack.

AssaultWeapons ARBurst.png Assault Rifle Ranged, Moderate DMG(Lethal), Foe -Defense
You have gotten rattled by an Assault Rifle for Moderate Lethal Damage Over Time. Your Defense has been lowered.


Mother Mayhem Lunatics

Child of Anger (Minion)

Child of Anger

Mother Mayhem places promising patients in her special facilities and then stimulates their rage centers until they are primed killers. She then overlays clear commands directly into their minds and turns them loose. They can't be bargained with, they can't be reasoned with and they absolutely will not stop...ever.

Levels: 45-54

Powers

PsychicBlast MentalBlast.png Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
Mother Mayhem's minion has blasted you with a Mental Blast and has slowed your attack speed.

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, High DMG(Smash/Psionic), Foe Knockback
Blasts a targeted foe, tossing him like a rag doll.

PsychicBlast Subdue.png Subdue Ranged, High DMG(Psionic), Foe Immobilize
Mother Mayhem's minion has Immobilized you!

Invulnerability ToughHide.png Resistance Auto: Self Res( P50 )
Mother Mayhem's minion are resistant to Psionics.


Child of Rage (Lieutenant)

Child of Rage

Mother Mayhem continues to prod her minions, pushing them farther and farther down a very particular path of madness. Once they are to this level they no longer feel pity, or remorse, or fear...only rage.

Levels: 45-54

Powers

PsychicBlast MentalBlast.png Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
Mother Mayhem's minion has blasted you with a Mental Blast and has slowed your attack speed.

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, High DMG(Smash/Psionic), Foe Knockback
Blasts a targeted foe, tossing him like a rag doll.

PsychicBlast Subdue.png Subdue Ranged, High DMG(Psionic), Foe Immobilize
Mother Mayhem's minion has Immobilized you!

Invulnerability ToughHide.png Resistance Auto: Self Res( P50 )
Mother Mayhem's minion are resistant to Psionics.


Child of Hatred (Boss)

At this point Mother Mayhem has pushed her 'children' to the point that they can feel nothing but hatred for everything around them. They simply want everything around them to die.

Levels: 45-54

Powers

PsychicBlast MentalBlast.png Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
Mother Mayhem's minion has blasted you with a Mental Blast and has slowed your attack speed.

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, High DMG(Smash/Psionic), Foe Knockback
Blasts a targeted foe, tossing him like a rag doll.

PsychicBlast Subdue.png Subdue Ranged, High DMG(Psionic), Foe Immobilize
Mother Mayhem's minion has Immobilized you!

Invulnerability ToughHide.png Resistance Auto: Self Res( P50 )
Mother Mayhem's minion are resistant to Psionics.


Neuron Robots

Electrode (Minion)

Electrode

The basic model of minion designed by Neuron was originally blueprinted to be a laboratory assistant. It is excellent at following simple commands and would have been well suited for tasks a scientist did not have the time or muscle for. Neuron quickly realized that the metallic minions could be used as attack drones and adapted his plans on the fly.

Levels: 40-54

Powers

ElectricalBolt ChargedBolts.png Charged Bolts Ranged, Moderate DMG(Energy), Foe -Endurance
Neuron's Clockworks can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance.

Inherent Brawl.png Charged Brawl Melee, Light DMG(Energy/Smash)
Neuron's Clockworks brawling attacks.

Inherent Brawl.png Pummel Melee, Heavy DMG(Smash/Energy), Foe Knockdown
Assembler brawling attacks.

Temporary PVP BuffDefense.png Resistance Auto: Self Res( L25 E-20 P50 ), Prot( Sl 3.0 ), Res( St 33% ), Vulnerable(Sleep)
Neuron's Clockworks are resistant to Knockback, Disorient, sleep, lethal and psionic damage but are vulnerable to energy damage.


Circuit (Lieutenant)

A more powerful version of the Electrode unit, this minion can sometimes cause trouble for a single opponent. A group should be able to easily defeat it however due to its limited power supply. It has excellent offensive capabilities and should be dealt with carefully if more than one is present.

Levels: 40-54

Powers

ElectricalBolt ChargedBolts.png Charged Bolts Ranged, Moderate DMG(Energy), Foe -Endurance
Neuron's Clockworks can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance.

ElectricalBolt LightningBolt.png Lightning Bolt Ranged, High DMG(Energy), Foe -Endurance
Neuron's Clockworks can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.

ElectricalBolt BallLightning.png Ball Lightning Ranged (Targeted AoE), Moderate DoT(Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.

Inherent Brawl.png Charged Brawl Melee, Light DMG(Energy/Smash)
Neuron's Clockworks brawling attacks.

Inherent Brawl.png Pummel Melee, Heavy DMG(Smash/Energy), Foe Knockdown
Assembler brawling attacks.

Temporary PVP BuffDefense.png Resistance Auto: Self Res( L25 E-20 P50 ), Prot( Sl 3.0 ), Res( St 33% ), Vulnerable(Sleep)
Neuron's Clockworks are resistant to Knockback, Disorient, sleep, lethal and psionic damage but are vulnerable to energy damage.


Inhibitor (Boss)

The Inhibitors are sometimes said to be the most difficult of Neurons creations to deal with. They are built to make it difficult for any opponent to do what they are good at. This ability to negate the strengths of their foe make the Inhibitors a frustrating, and potentially deadly opponent.

Levels: 40-54

Powers

ElectricalBolt ChargedBolts.png Charged Bolts Ranged, Moderate DMG(Energy), Foe -Endurance
Neuron's Clockworks can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance.

ElectricalBolt TelsaCage.png Tesla Cage Ranged, Minor DMG(Energy), Foe Sleep, -Recovery, -Endurance
You have been captured and your Endurance Recovery has been temporarily halted by a Tesla Cage.

Inherent Brawl.png Charged Brawl Melee, Light DMG(Energy/Smash)
Neuron's Clockworks brawling attacks.

Inherent Brawl.png Pummel Melee, Heavy DMG(Smash/Energy), Foe Knockdown
Assembler brawling attacks.

ElectricalBolt LightningStorm.png Lightning Field Toggle: PBAoE, Minor DoT(Energy), Foe -Endurance
While in this Lightning Field, you are taking Energy Damage over Time and loosing Endurance.

Temporary PVP BuffDefense.png Resistance Auto: Self Res( L25 E-20 P50 ), Prot( Sl 3.0 ), Res( St 33% ), Vulnerable(Sleep)
Neuron's Clockworks are resistant to Knockback, Disorient, sleep, lethal and psionic damage but are vulnerable to energy damage.


Nightstar Androids

SPECTRA Series I (Minion)

SPECTRA Series I

Not to be out done by Neuron, Anti-matter created the SPECial Tactical Robot Army to serve Tyrant. The Series I was the prototype and is therefore the least efficient model.

Levels: 45-54

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerBlast PowerBurst.png Power Burst Close, Superior DMG(Energy/Smash), Foe Knockback
A short range, but devastating attack.

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient, Knockdown
You have been Disoriented by an Energy Punch!

Invulnerability ToughHide.png Resistance Auto: Self Res( P50 ), Prot( Im 1.0 St 3.0 Sl 3.0 Co 5.0 Fr 100 )
Nightstar minion resistant


SPECTRA Series II (Lieutenant)

When Neuron developed a new Robotic Attack Module series, Anti-matter did the same with the SPECTRA. Despite certain design differences the two models are comparable in practice.

Levels: 45-54

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerBlast PowerBurst.png Power Burst Close, Superior DMG(Energy/Smash), Foe Knockback
A short range, but devastating attack.

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient, Knockdown
You have been Disoriented by an Energy Punch!

Invulnerability ToughHide.png Resistance Auto: Self Res( P50 ), Prot( Im 1.0 St 3.0 Sl 3.0 Co 5.0 Fr 100 )
Nightstar minion resistant


SPECTRA Series III (Boss)

The SPECTRA Series III is the most advanced design that Anti-matter has created to date. Some of his other creations are more powerful but none have the efficiency of the Series III.

Levels: 45-54

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerBlast PowerBurst.png Power Burst Close, Superior DMG(Energy/Smash), Foe Knockback
A short range, but devastating attack.

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient, Knockdown
You have been Disoriented by an Energy Punch!

Invulnerability ToughHide.png Resistance Auto: Self Res( P50 ), Prot( Im 1.0 St 3.0 Sl 3.0 Co 5.0 Fr 100 )
Nightstar minion resistant


Shadowhunter Wolves

Omega Wolf (Minion)

These creatures are the bottom of the food chain in the Pack. They are humans that have been recently turned by the Pack and are not yet fully accepted. They are forced to prove themselves every day. If they are not accepted as Pack, then they are torn apart.

Levels: 40-54

Powers

Inherent Brawl.png Claw Swipe Melee (Cone), Heavy DMG(Lethal), Foe Knockback
Shadowhunter Wolves claw attacks cover a wide cone and can knockdown its foes.

SuperStrength Hurl.png Hurl Ranged, High DMG(Smash), Foe Disorient, Knockback, -Fly
You have been disoriented by the Werewolf's Hurl attack.

Jump CombatJump.png Wolf Jumping Auto: Self +Jump, +Speed, Prot( Im 3.0 )
Shadowhunter Wolves can inherently jump real high and travel very fast.

Temporary PVP BuffDefense.png Resistance Auto: Self Res( All25 ), Prot( Im 3.0 ), Res( Im 33% ), Resist(Speed Debuff)
Shadowhunter Wolves are highly resistant to all damage and Immobilization.


Beta Wolf (Lieutenant)

When the Pack has approved of an Omega, they are immediately protected and treated well. It is an instant transition with no going back. Once someone is Pack, death is the only thing that will break that.

Levels: 40-54

Powers

Inherent Brawl.png Claw Swipe Melee (Cone), Heavy DMG(Lethal), Foe Knockback
Shadowhunter Wolves claw attacks cover a wide cone and can knockdown its foes.

SuperStrength Hurl.png Hurl Ranged, High DMG(Smash), Foe Disorient, Knockback, -Fly
You have been disoriented by the Werewolf's Hurl attack.

Jump CombatJump.png Wolf Jumping Auto: Self +Jump, +Speed, Prot( Im 3.0 )
Shadowhunter Wolves can inherently jump real high and travel very fast.

Temporary PVP BuffDefense.png Resistance Auto: Self Res( All25 ), Prot( Im 3.0 ), Res( Im 33% ), Resist(Speed Debuff)
Shadowhunter Wolves are highly resistant to all damage and Immobilization.


Alpha Wolf (Boss)

Alpha Wolf

These minions stand boldly at the pinnacle of the Pack. They are leaders by right of combat and dominance. They will fight to the last because they know defeat might mean a fall from the top.

Levels: 40-54

Powers

Inherent Brawl.png Claw Swipe Melee (Cone), Heavy DMG(Lethal), Foe Knockback
Shadowhunter Wolves claw attacks cover a wide cone and can knockdown its foes.

SuperStrength Hurl.png Hurl Ranged, High DMG(Smash), Foe Disorient, Knockback, -Fly
You have been disoriented by the Werewolf's Hurl attack.

Jump CombatJump.png Wolf Jumping Auto: Self +Jump, +Speed, Prot( Im 3.0 )
Shadowhunter Wolves can inherently jump real high and travel very fast.

Temporary PVP BuffDefense.png Resistance Auto: Self Res( All25 ), Prot( Im 3.0 ), Res( Im 33% ), Resist(Speed Debuff)
Shadowhunter Wolves are highly resistant to all damage and Immobilization.


Siege Androids

RAM Series I (Minion)

RAM Series I

This early prototype of the Robotic Attack Module was created very soon after Siege. It is fairly rudimentary and limited in its powers. It has none of Sieges intellect or creativity but can still pose a threat.

Levels: 45-54

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerBlast PowerBurst.png Power Burst Close, Superior DMG(Energy/Smash), Foe Knockback
A short range, but devastating attack.

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient, Knockdown
You have been Disoriented by an Energy Punch!

Invulnerability ToughHide.png Resistance Auto: Self Res( P50 ), Prot( Im 1.0 St 3.0 Sl 3.0 Co 5.0 Fr 100 )
Nightstar minion resistant


RAM Series II (Lieutenant)

The second series of Robotic Attack Modules was more successful than the first but still did not accomplish what Neuron had hoped. It became increasingly apparent that Siege was a once in a lifetime creation.

Levels: 45-54

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerBlast PowerBurst.png Power Burst Close, Superior DMG(Energy/Smash), Foe Knockback
A short range, but devastating attack.

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient, Knockdown
You have been Disoriented by an Energy Punch!

Invulnerability ToughHide.png Resistance Auto: Self Res( P50 ), Prot( Im 1.0 St 3.0 Sl 3.0 Co 5.0 Fr 100 )
Nightstar minion resistant


RAM Series III (Boss)

The most recent Robotic Attack Module poses the greatest threat. Neuron abandoned his old plans and concentrated on making these units powerful and durable. With that focus the Series III easily became the most succesful of the RAM units.

Levels: 45-54

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerBlast PowerBurst.png Power Burst Close, Superior DMG(Energy/Smash), Foe Knockback
A short range, but devastating attack.

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient, Knockdown
You have been Disoriented by an Energy Punch!

Invulnerability ToughHide.png Resistance Auto: Self Res( P50 ), Prot( Im 1.0 St 3.0 Sl 3.0 Co 5.0 Fr 100 )
Nightstar minion resistant


Named Bosses

  • 9 Volt (Inhibitor)
  • Cold Fusion (Baryon)
  • Crazy Jake (Crazy Slicer)
  • Deranged Pete (Lunatic Slugger)
  • Mega Snap (Inhibitor)
  • Punk Master Jeff (Destroyer)
  • Radio Active (Baryon)
  • Sizzle (Inhibitor)
  • Street Ninja (Wrecker)
  • Valence (Baryon)

Related Badges

Badge

You have made yourself legend by defeating the Praetorians, an evil version of the Freedom Phalanx from an alternate dimension.

Badge

This mighty foe is under your control.

Badge

You have rescued Positron from the clutches of Praetoria.

Badge

You have rescued Statesman from the clutches of Praetoria.

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • Several Praetorian enemy groups were significantly changed or completely removed with Going Rogue. Additionally, most enemy groups added with Going Rogue do not appear in this article. For a comprehensive list of enemies from Praetorian Earth, see Category:Praetorians

See Also