Praetorians (Enemy Group): Difference between revisions

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(Added Tin Mage powers)
 
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{{Power|[[File:Claws ClawsStrike.png|22px]]| Strike| Melee, Moderate DMG(Lethal)| Claws Strike is a standard claw attack against a targeted foe. }}
{{Power|[[File:Claws ClawsStrike.png|22px]]| Strike| Melee, Moderate DMG(Lethal)| Claws Strike is a standard claw attack against a targeted foe. }}


{{Power|[[File:Claws Slash.png|22px]]| Slash| Melee, Heavy DMG(Lethal), Foe -Defense| Bobcat has reduced your defense with her Claw Slash. }}
{{Power|[[File:Claws Slash.png|22px]]| Slash| Melee, Heavy DMG(Lethal), Foe -DEF| Bobcat has reduced your defense with her Claw Slash. }}


{{Power|[[File:Claws SpinningClawsAttack.png|22px]]| Spin| PBAoE Melee, Moderate DMG(Lethal)| Bobcat spins around with claws extended, slicing up all the nearby enemies. }}
{{Power|[[File:Claws SpinningClawsAttack.png|22px]]| Spin| PBAoE Melee, Moderate DMG(Lethal)| Bobcat spins around with claws extended, slicing up all the nearby enemies. }}
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{{Power|[[File:Claws_Wave.png|22px]]| Shockwave| Melee (Cone), Moderate DMG(Lethal), Foe Knockback| Projects a Shockwave of focused power that can travel a short distance. Shockwave travels in a wide arc in front of you dealing moderate damage and, possibly knocking down foes. }}
{{Power|[[File:Claws_Wave.png|22px]]| Shockwave| Melee (Cone), Moderate DMG(Lethal), Foe Knockback| Projects a Shockwave of focused power that can travel a short distance. Shockwave travels in a wide arc in front of you dealing moderate damage and, possibly knocking down foes. }}


{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| Toggle, Self {{PosDefVal|30|30}}| Bobcat can Focus his mind to evade many attacks. }}
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| Toggle: Self +{{PosDefVal|30|30}}| Bobcat can Focus his mind to evade many attacks. }}


{{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable| Self {{DamResVal|70|70|70|70|55|70|0|70}}, {{StatusProtVal|0|0|0|0|100}}, {{StatusResVal|1000%|1000%|1000%|1000%}}, +Recovery, Delayed Weaken(-Endurance, -HP)| When Bobcat activates this power, he not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off he is left exhausted, and drained of almost all Health and Endurance. }}
{{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable| Self +{{DamResVal|70|70|70|70|55|70|0|70}}, {{StatusProtVal|10|10|10|10|100|0|0|10}}, {{StatusResVal|1000%|1000%|1000%|1000%}}, +Recovery, Delayed Weaken(-Endurance, -HP)| When Bobcat activates this power, he not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off he is left exhausted, and drained of almost all Health and Endurance. }}


{{Power|[[File:Jump CombatJump.png|22px]]| Super Leap| Auto, Self +Jump| Bobcat can jump real high. }}
{{Power|[[File:Jump CombatJump.png|22px]]| Super Leap| Auto: Self +Jump| Bobcat can jump real high. }}


{{Power|[[File:Invulnerability_ToughHide.png|22px]]| Resistance| {{DamResVal|0|0|0|0|40|20|0|20|n=-}}| [[Archvillain Resistance|Archvillain resistance]]. }}
{{Power|[[File:Invulnerability_ToughHide.png|22px]]| Resistance| {{DamResVal|0|0|0|0|40|20|0|20|n=-}}| [[Archvillain Resistance|Archvillain resistance]]. }}
''Bobcat gains the following during [[Tin Mage Mark II Task Force]], Levels 50-54''
{{Power|[[File:Invulnerability_ToughHide.png|22px]]| True Love| Self +DMG (Special)| If Neuron is weaker than Bobcat, Bobcat gains more damage in response. }}
{{Power|[[File:Invulnerability_ToughHide.png|22px]]| True Love| Bobcat +DMG (Special)| When Neuron is defeated, Bobcat becomes fully enraged. }}
{{Power|[[File:Invulnerability_ToughHide.png|22px]]| Scaling| Auto: Self +MaxHP, +Regen, +DMG (Special)| Special }}


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{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Moderate DMG(Fire)| Infernal has ignited you with his Flares. }}
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Moderate DMG(Fire)| Infernal has ignited you with his Flares. }}


{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged (Cone), High DoT(Fire)| Infernal has ignited you with his Fire Breath. }}
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Moderate DMG(Fire), DoT(Fire)| Infernal has ignited you with his Fire Blast. }}


{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Moderate DMG(Fire), Minor DoT(Fire)| Infernal has ignited you with his Fire Blast. }}
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| Ranged (Targeted AoE), Moderate DMG(Fire/Smash), DoT(Fire)| Infernal has ignited you with his Fire Ball. }}


{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Minor DoT(Fire)| Infernal has ignited you with his Fire Ball. }}
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged (Cone), High DoT(Fire)| Infernal has ignited you with his Fire Breath. }}


{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Gash| Melee, Moderate DMG(Lethal), Minor DoT(Fire), Foe Knockdown| Infernal's Battle Axe has ignited you! }}
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Gash| Melee, Moderate DMG(Lethal), DoT(Fire), Foe Knockdown| Infernal's Battle Axe has ignited you! }}


{{Power|[[File:MedievalWeapons_SwordParry.png|22px]]| Chop| Melee, High DMG(Smash), Minor DoT(Fire), Foe Knockback| Infernal's Battle Axe has ignited you! }}
{{Power|[[File:MedievalWeapons_SwordParry.png|22px]]| Chop| Melee, High DMG(Lethal), DoT(Fire), Foe Knockback| Infernal's Battle Axe has ignited you! }}


{{Power|[[File:MedievalWeapons MaceSmash.png|22px]]| Beheader| Melee, Superior DMG(Smash), Light DoT(Fire), Foe Knockback| Infernal's Battle Axe has ignited you! }}
{{Power|[[File:MedievalWeapons MaceSmash.png|22px]]| Beheader| Melee, High DMG(Lethal), DoT(Fire), Foe Knockback| Infernal's Battle Axe has ignited you! }}


{{Power|[[File:MedievalWeapons_BattleAxeSwing.png|22px]]| Pendulum| Melee (Cone), Extreme DMG(Lethal), Minor DoT(Fire), Foe Knockback| Infernal's Battle Axe has ignited you! }}
{{Power|[[File:MedievalWeapons_BattleAxeSwing.png|22px]]| Pendulum| Melee (Cone), Superior DMG(Lethal), DoT(Fire), Foe Knockback| Infernal's Battle Axe has ignited you! }}


{{Power|[[File:MedievalWeapons SwordTwirl.png|22px]]| Whirling Axe| PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Fire), Foe Knockback| Infernal's Battle Axe has ignited you! }}
{{Power|[[File:MedievalWeapons SwordTwirl.png|22px]]| Whirling Axe| PBAoE Melee, Moderate DMG(Lethal), DoT(Fire), Foe Knockback| Infernal's Battle Axe has ignited you! }}


{{Power|[[File:FlamingShield FieryAura.png|22px]]| Fire Aura| Auto, PBAoE, Minor DoT(Fire)| You are taking some Fire damage just being near Infernal! }}
{{Power|[[File:FlamingShield FieryAura.png|22px]]| Fire Aura| Auto: PBAoE, Minor DoT(Fire)| You are taking some Fire damage just being near Infernal! }}


{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|25|25|50|20|c=-}}| [[Archvillain Resistance|Archvillain resistance]]. }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|25|25|50|20|c=-}}| [[Archvillain Resistance|Archvillain resistance]]. }}
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{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Self {{DamResVal|50|50}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Self {{DamResVal|50|50}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }}


{{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable| Self {{DamResVal|45|70|70|70|70|70|0|70}}, {{StatusProtVal|0|0|0|0|100}}, {{StatusResVal|1000%|1000%|1000%|1000%}}, +Recovery, Delayed Weaken(-Endurance, -HP)| When Marauder activates this power, he not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off he is left exhausted, and drained of almost all Health and Endurance. }}
{{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable| Self {{DamResVal|45|70|70|70|70|70|0|70}}, {{StatusProtVal|10|10|10|10|100|0|0|10}}, {{StatusResVal|1000%|1000%|1000%|1000%}}, +Recovery, Delayed Weaken(-Endurance, -HP)| When Marauder activates this power, he not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off he is left exhausted, and drained of almost all Health and Endurance. }}


{{Power|[[File:Invulnerability_ToughHide.png|22px]]| Resistance| {{DamResVal|50|0|0|0|0|0|20|p=-}}| [[Archvillain Resistance|Archvillain resistance]]. }}
{{Power|[[File:Invulnerability_ToughHide.png|22px]]| Resistance| {{DamResVal|50|0|0|0|0|0|20|p=-}}| [[Archvillain Resistance|Archvillain resistance]]. }}
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{{Power|[[File:Invulnerability_ToughHide.png|22px]]| Resistance| {{DamResVal|0|0|0|0|40|20|n=-}}| [[Archvillain Resistance|Archvillain resistance]]. }}
{{Power|[[File:Invulnerability_ToughHide.png|22px]]| Resistance| {{DamResVal|0|0|0|0|40|20|n=-}}| [[Archvillain Resistance|Archvillain resistance]]. }}
''Neuron gains the following during [[Tin Mage Mark II Task Force]], Levels 50-54''
{{Power|[[File:SuperSpeed_SuperSpeed.png|22px]]| Super Speed| Auto: Self +SPD| You can run at super-human speeds! While running at such speeds, you are a blur, and many foes will not even notice you as you speed past them. If you attack a target while this power is on, you will temporarily be slowed to normal speed. }}
{{Power|[[File:Invulnerability_ToughHide.png|22px]]| True Love| Self +Clones (Special)| If Bobcat is weaker than Neuron, Neuron activates more clones in response. }}
{{Power|[[File:Invulnerability_ToughHide.png|22px]]| Activate Clones| Summon 4-10 Neuron Clones| Neuron can activate many of his clones to fight alongside him. }}
{{Power|[[File:Invulnerability_ToughHide.png|22px]]| True Love| Bobcat +DMG (Special)| When Neuron is defeated, Bobcat becomes fully enraged. }}
{{Power|[[File:Invulnerability_ToughHide.png|22px]]| Scaling| Auto: Self +MaxHP, +Regen, +DMG (Special)| Special }}


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''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Siege can Fly! }}
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]| Particle Burst| Ranged, Moderate DMG(Energy), Foe -Regen, -Resist(All)| The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time. }}
 
{{Power|[[Image:PowerBlast_PowerBurst.png|22px]]| Heavy Particle Burst| Ranged (Cone), Light DMG(Energy), Foe -Regen, -Resist(All)| The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time. }}


{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High DMG(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]| Charged Shot| Ranged (Targeted AoE), Moderate DMG(Energy), Foe -Regen, -Resist(All)| The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time. }}
 
{{Power|[[Image:SuperStrength_Punch.png|22px]]| Smash| Melee, Moderate DMG(Smash), Foe Knockdown, Disorient| The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes. }}
 
{{Power|[[Image:SuperStrength_Haymaker.png|22px]]| Pummel| Melee, High DMG(Smash), Foe Knockdown, Disorient| The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes. }}
 
{{Power|[[Image:SuperStrength_FootStomp.png|22px]]| Ground Slam| PBAoE Melee, Heavy DMG(Smash), Foe Knockdown, Disorient| The Warwalker can slam its mighty fists into the ground causing heavy damage as well as knocking down and disorienting its targets. }}
 
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]| Orbital Lance Lock| Warwalker powering up its Orbital Lance| The Warwalker must lock onto a target before unleashing its mighty Orbital Lance. }}


{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]| Orbital Lance Power Up| Siege targets your location with their Orbital Lance!| The Warwalker must lock onto a target before unleashing its mighty Orbital Lance. }}


{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate DMG(Energy/Smash), Foe Disorient, Knockback| Siege has Disoriented you with his Energy Punch! }}
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]| Orbital Lance| Ranged (Location AoE), Extreme DMG(Energy), Foe Knockdown, -Regen, -Resist(All)| The Orbital Lance is the most powerful weapon in the Warwalker's arsenal. It is capable of obliterating most targets in a single shot. However, it is easy enough to avoid. }}


{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High DMG(Energy/Smash), Foe Disorient, Knockback| Siege has Disoriented you with his Bone Smasher! }}
{{Power|[[Image:Regeneration_DullPain.png|22px]]| Nano Reconstruction| Self Heal| The Warwalker can heal themselves for a substantial amount of health. }}


{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient, Knockback| Siege has Disoriented you with his Whirling Hands! }}
{{Power|[[Image:FireBlast_Inferno.png|22px]]| The Harder They Fall| Post Death Special: PBAoE, Moderate DMG(Fire/Smash), Foe Knockdown, Disorient| When the Warwalker is defeated they will often explode dealing moderate damage to everyone nearby. }}


{{Power|[[File:PowerPunch Stun.png|22px]]| Stun| Melee, Minor DMG(Energy/Smash), Foe Disorient, Knockback| Siege has Disoriented you with his Stun Punch! }}
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|Resistance|{{DamResVal|50|50|20|20|50|20}}, {{StatusProtVal|0|0|0|0|50|0|0|50}}| Resistance }}


{{Power|[[File:Invulnerability_ToughHide.png|22px]]| Resistance| {{DamResVal|50|50|0|50|0|30|75}}| [[Archvillain Resistance|Archvillain resistance]]. }}
{{Power|[[File:Temporary_PVP_BuffDefense.png|22px]]| Resistance| Resistance| [[Archvillain Resistance|Archvillain resistance]]. }}


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{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Self {{DamResVal|50|50}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }}
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Self {{DamResVal|50|50}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|0|0|25}}| [[Archvillain Resistance|Archvillain resistance]]. }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|0|0|25}}| [[Archvillain Resistance|Archvillain resistance]]. }}


{{Power|[[File:Teleportation Teleport.png|22px]]| Escape| Special: Self Escape| Tyrant can Teleport to escape when the battle is not going his way. }}
{{Power|[[File:Teleportation Teleport.png|22px]]| Escape| Special: Self Escape| Tyrant can Teleport to escape when the battle is not going his way. }}
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Anti-Matter equipped his creations with the ability to generate energy and channel it into attacks. Although they appear somewhat similar to [[Neuron]]'s minions and to [[Clockwork]] of [[Primal Earth]], they are mechanical constructs and obey only the master of radiation.
Anti-Matter equipped his creations with the ability to generate energy and channel it into attacks. Although they appear somewhat similar to [[Neuron]]'s minions and to [[Clockwork]] of [[Primal Earth]], they are mechanical constructs and obey only the master of radiation.
''Levels: 40-54''


''Powers''
''Powers''


{{Power|[[File:RadiationBurst Irradiate.png|22px]]| Irradiate| Self, Area of Effect, Energy, Foe -Defense| Emits radiation in all directions damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense. }}
{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| Ranged, Light DMG(Energy), Foe -Defense| Your Defense has been reduced with a Neutrino Bolt. }}
 
{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| X-Ray Beam| Ranged, Moderate DMG(Energy), Foe -Defense| Your Defense has been reduced with an X-Ray Beam. }}


{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| Ranged, Energy, Low Damage, Foe -Defense| A very quick, but low damage attack, Neutrino Blast can reduce the targets defense. }}  
{{Power|[[File:RadiationBurst Irradiate.png|22px]]| Irradiate| PBAoE, Moderate DoT(Energy), Foe -Defense| You have been Irradiated and your Defense has been reduced. }}


{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to hand| ''Nuons don´t have any Melee attacks at all.'' }}
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to hand| ''Nuons don't have any Melee attacks at all.'' }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|0|25|0|0|0|0|50|0|0|0|0|0}} +{{StatusProtVal|0|0|0|3|0|0|0}} +{{StatusResVal|0|0|33%|+100%}}|Auto, Self +Resistances:  Lethal, Psionic. Resist: Disorient, Knockback| Anti-Matter Clockworks are resistant to Knockback, Disorient, Lethal and Psionic damage.}}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|25|0|0|0|0|50}}, {{StatusProtVal|0|0|0|3.0}}, {{StatusResVal|0|0|33%}}, Resist(Knockback), Vulnerable(Sleep)| Anti-Matter Clockworks are resistant to Knockback, Disorient, Lethal and Psionic damage. }}
 
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==== Meson (Lieutenant) ====
==== Meson (Lieutenant) ====
Anti-Matter's constructs are designed to work together, but occasionally there will be a specific task that he wants accomplished. The Meson unit is almost always assigned to these duties. They carry more logical circuits and can more easily follow complex instructions.
Anti-Matter's constructs are designed to work together, but occasionally there will be a specific task that he wants accomplished. The Meson unit is almost always assigned to these duties. They carry more logical circuits and can more easily follow complex instructions.
{{MIA}}
 
''Levels: 40-54''
 
''Powers''
''Powers''


{{Power|[[File:RadiationBurst Irradiate.png|22px]]| Irradiate| Self, Area of Effect, Energy, Foe -Defense| Emits radiation in all directions damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense. }}
{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| Ranged, Light DMG(Energy), Foe -Defense| Your Defense has been reduced with a Neutrino Bolt. }}
 
{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| X-Ray Beam| Ranged, Moderate DMG(Energy), Foe -Defense| Your Defense has been reduced with an X-Ray Beam. }}
 
{{Power|[[File:RadiationBurst Irradiate.png|22px]]| Irradiate| PBAoE, Moderate DoT(Energy), Foe -Defense| You have been Irradiated and your Defense has been reduced. }}


{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| Ranged, Energy, Low Damage, Foe -Defense| A very quick, but low damage attack, Neutrino Blast can reduce the targets defense. }}  
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to hand| ''Mesons don't have any Melee attacks at all.'' }}


{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to hand| ''Mesons don´t have any Melee attacks at all.'' }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|25|0|0|0|0|50}}, {{StatusProtVal|0|0|0|3.0}}, {{StatusResVal|0|0|33%}}, Resist(Knockback), Vulnerable(Sleep)| Anti-Matter Clockworks are resistant to Knockback, Disorient, Lethal and Psionic damage. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|0|25|0|0|0|0|50|0|0|0|0|0}} +{{StatusProtVal|0|0|0|3|0|0|0}} +{{StatusResVal|0|0|33%|+100%}}|Auto, Self +Resistances:  Lethal, Psionic. Resist: Disorient, Knockback| Anti-Matter Clockworks are resistant to Knockback, Disorient, Lethal and Psionic damage.}}
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==== Baryon (Boss) ====
==== Baryon (Boss) ====
The Baryons are the most powerful of Anti-Matter's constructs. They generate an intense amount of radiation and must be carefully contained when fighting in areas with civilian presence.
The Baryons are the most powerful of Anti-Matter's constructs. They generate an intense amount of radiation and must be carefully contained when fighting in areas with civilian presence.
''Levels: 40-54''


''Powers''
''Powers''


{{Power|[[File:RadiationBurst Irradiate.png|22px]]| Irradiate| Self, Area of Effect, Energy, Foe -Defense| Emits radiation in all directions damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense. }}
{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| Ranged, Light DMG(Energy), Foe -Defense| Your Defense has been reduced with a Neutrino Bolt. }}


{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| Ranged, Energy, Low Damage, Foe -Defense| A very quick, but low damage attack, Neutrino Blast can reduce the targets defense. }}  
{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| X-Ray Beam| Ranged, Moderate DMG(Energy), Foe -Defense| Your Defense has been reduced with an X-Ray Beam. }}


{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to hand| ''Baryons don´t have any Melee attacks at all.'' }}
{{Power|[[File:RadiationBurst Irradiate.png|22px]]| Irradiate| PBAoE, Moderate DoT(Energy), Foe -Defense| You have been Irradiated and your Defense has been reduced. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|0|25|0|0|0|0|50|0|0|0|0|0}} +{{StatusProtVal|0|0|0|3|0|0|0}} +{{StatusResVal|0|0|33%|+100%}}|Auto, Self +Resistances:  Lethal, Psionic. Resist: Disorient, Knockback| Anti-Matter Clockworks are resistant to Knockback, Disorient, Lethal and Psionic damage.}}
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to hand| ''Baryons don't have any Melee attacks at all.'' }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|25|0|0|0|0|50}}, {{StatusProtVal|0|0|0|3.0}}, {{StatusResVal|0|0|33%}}, Resist(Knockback), Vulnerable(Sleep)| Anti-Matter Clockworks are resistant to Knockback, Disorient, Lethal and Psionic damage. }}
 
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=== Animated Swords ===
=== Animated Swords ===
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''Power''
''Power''


{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Gash| Melee, Moderate Lethal Damage, Foe Knockdown| Gash your opponent with your Battle Axe. This attack is fairly quick for such a large weapon, and can knock down foes. }}
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Gash| Melee, Moderate DMG(Lethal), Foe Knockdown| Gash your opponent with your Battle Axe. This attack is fairly quick for such a large weapon, and can knock down foes. }}


{{Power|[[File:MedievalWeapons_SwordParry.png|22px]]| Chop| Melee, Superior Smash Damage, Foe Knockback| The Chop deals heavy damage, although it is much slower than Gash. This attack can knock back a target. }}
{{Power|[[File:MedievalWeapons_SwordParry.png|22px]]| Chop| Melee, Superior DMG(Lethal), Foe Knockback| The Chop deals heavy damage, although it is much slower than Gash. This attack can knock back a target. }}


{{Power|[[File:MedievalWeapons_MaceSmash.png|22px]]| Beheader| Melee, Extreme Smash Damage, Foe Knockback| Swings your Battle Axe horizontally at neck level. Deals very high damage, and can send a target flying. However, this attack is very Slow. }}
{{Power|[[File:MedievalWeapons_MaceSmash.png|22px]]| Beheader| Melee, Extreme DMG(Lethal), Foe Knockback| Swings your Battle Axe horizontally at neck level. Deals very high damage, and can send a target flying. However, this attack is very Slow. }}


{{Power|[[File:MedievalWeapons_BattleAxeSwing.png|22px]]| Pendulum| Melee (Cone), Superior Lethal Damage, Foe Knockback| This devastating attack swings your Battle Axe in a wide arc in front of you. All foes in its arc are dealt a serious blow, and are sent flying! }}
{{Power|[[File:MedievalWeapons_BattleAxeSwing.png|22px]]| Pendulum| Melee (Cone), Superior DMG(Lethal), Foe Knockback| This devastating attack swings your Battle Axe in a wide arc in front of you. All foes in its arc are dealt a serious blow, and are sent flying! }}


{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Crossbow| Ranged, Moderate Lethal Damage, Foe Knockdown| The Heavy Crossbow can knock down foes. }}
{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Crossbow| Ranged, Moderate DMG(Lethal), Foe Knockback| The Heavy Crossbow can knock down foes. }}


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''Powers''
''Powers''


{{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| (Ranged, Negative, Damage over Time, Negative) Foe -Accuracy| A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.}}
{{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| Ranged, Moderate DMG(Negative), Foe -ToHit| Your Accuracy has been reduced by a Dark Blast. }}


{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| (Ranged) Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, High DoT(Negative), Foe -ToHit| The Gloom attack has reduced your Accuracy. }}


{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee, Smash/Negative, Low Damage, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. }}
{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee, Light DMG(Negative/Smash), Foe -ToHit| Your Accuracy has been reduced by a Shadow Punch. }}


{{Power|[[File:ShadowFighting_ShadowMawl.png|22px]]| Shadow Maul| Melee, Smash/Negative, High Damage over Time, Foe -Accuracy| This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the target´s accuracy. }}
{{Power|[[File:ShadowFighting_ShadowMawl.png|22px]]| Shadow Maul| Melee (Cone), Superior DoT(Negative/Smash), Foe -ToHit| The Shadow Maul attack has reduced your Accuracy. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|-30|50|e=-}}| Black Swan's minions are resistant to Negative Energy, but vulnerable to Energy. }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto, Self {{DamResVal|0|0|0|0|30|50|e=-}}| Black Swan's minions are resistant to Negative Energy, but vulnerable to energy. }}
 
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==== Shadow (Lieutenant) ====
==== Shadow (Lieutenant) ====
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''Powers''
''Powers''


{{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| (Ranged, Negative, Damage over Time, Negative) Foe -Accuracy| A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.}}
{{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| Ranged, Moderate DMG(Negative), Foe -ToHit| Your Accuracy has been reduced by a Dark Blast. }}
 
{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, High DoT(Negative), Foe -ToHit| The Gloom attack has reduced your Accuracy. }}


{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| (Ranged) Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee, Light DMG(Negative/Smash), Foe -ToHit| Your Accuracy has been reduced by a Shadow Punch. }}


{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee, Smash/Negative, Low Damage, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. }}
{{Power|[[File:ShadowFighting_ShadowMawl.png|22px]]| Shadow Maul| Melee (Cone), Superior DoT(Negative/Smash), Foe -ToHit| The Shadow Maul attack has reduced your Accuracy. }}


{{Power|[[File:ShadowFighting_ShadowMawl.png|22px]]| Shadow Maul| Melee, Smash/Negative, High Damage over Time, Foe -Accuracy| This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the target´s accuracy. }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto, Self {{DamResVal|0|0|0|0|30|50|e=-}}| Black Swan's minions are resistant to Negative Energy, but vulnerable to energy. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|-30|50|e=-}}| Black Swan's minions are resistant to Negative Energy, but vulnerable to Energy. }}
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==== Master Shadow (Boss) ====
==== Master Shadow (Boss) ====
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''Powers''
''Powers''


{{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| (Ranged), Damage over Time, (Negative) Foe -Accuracy| A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.}}
{{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| Ranged, Moderate DMG(Negative), Foe -ToHit| Your Accuracy has been reduced by a Dark Blast. }}


{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| (Ranged) Damage over Time (Negative), Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, High DoT(Negative), Foe -ToHit| The Gloom attack has reduced your Accuracy. }}


{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| (Ranged) Cone, Moderate Damage, Negative/Smash, Foe Immobilize, -Accuracy| Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target.}}
{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Light DoT(Negative), Foe Immobilize, -ToHit| The Master Shadow has enveloped you in her Tenebrous Tentacles. You are Immobilized and have your Accuracy reduced as you are crushed. }}


{{Power|[[File:DarkMiasma_TwilightGrasp.png|22px]]|Twilight Grasp| (Ranged) Foe -Accuracy -Damage, Team Heal |You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's Accuracy and damage are reduced, while you and your nearby allies are healed.}}
{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee, Light DMG(Negative/Smash), Foe -ToHit| Your Accuracy has been reduced by a Shadow Punch. }}


{{Power|[[File:DarkMiasma_DarkestNight.png|22px|]]| Darkest Night| (Ranged) Foe -Damage, -Accuracy | While active, you channel Negative Energy onto a targeted foe. Darkest Night decreases the damage potential and chance to hit of the target, and all foes nearby, as long as you keep the power active.}}  
{{Power|[[File:ShadowFighting_ShadowMawl.png|22px]]| Shadow Maul| Melee (Cone), Superior DoT(Negative/Smash), Foe -ToHit| The Shadow Maul attack has reduced your Accuracy. }}


{{Power|[[File:DarkArmor_TouchOfDeath.png|22px|]]| Death Shroud| (Point Blank Area of Effect) Minor Damage over Time (Negative)| You become a focus point for the Netherworld, allowing its Negative Energy to seep from your body. This will continuously damage all foes in melee range.}}
{{Power|[[File:DarkMiasma_TwilightGrasp.png|22px]]| Twilight Grasp| Ranged, Foe -ToHit, -DMG, -Regeneration, Team Heal| The Master Shadow has reduced your Accuracy and Damage output with it's Twilight Grasp. }}


{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee, Smash/Negative, Low Damage, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. }}
{{Power|[[File:DarkMiasma_DarkestNight.png|22px|]]| Darkest Night| Toggle, Ranged (Targeted AoE), Foe -DMG| The Master Shadow has reduced your Damage potential with it's Darkest Night. }}


{{Power|[[File:ShadowFighting_ShadowMawl.png|22px]]| Shadow Maul| Melee, Smash/Negative, High Damage over Time, Foe -Accuracy| This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the target´s accuracy. }}
{{Power|[[File:DarkArmor_TouchOfDeath.png|22px|]]| Death Shroud| Toggle, PBAoE, Minor DoT(Negative)| You are caught with the Master Shadow's Death Shroud and are exposed to the cold of the Netherworld, allowing its Negative Energy to seep from your body. Your life is being drained. }}
 
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto, Self {{DamResVal|0|0|0|0|30|50|e=-}}| Black Swan's minions are resistant to Negative Energy, but vulnerable to energy. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|-30|50|e=-}}| Black Swan's minions are resistant to Negative Energy, but vulnerable to Energy. }}
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[[File:AlleyCat1.jpg|100px|thumb|{{center|Alley Cat}}]]
[[File:AlleyCat1.jpg|100px|thumb|{{center|Alley Cat}}]]


The lowest rank of those who serve Bobcat is filled with strays. She searches the streets of the city for those who have nowhere else to go. She prefers those who have been injured in some way, mentally or physically and bear a grudge towards the ones that hurt them. Bobcat offers her alley cats something to fight for...and against.
The lowest rank of those who serve Bobcat is filled with strays. She searches the streets of the city for those who have nowhere else to go. She prefers those who have been injured in some way, mentally or physically and bear a grudge toward the ones that hurt them. Bobcat offers her Alley Cats something to fight for...and against.


''Levels: 45-54''
''Levels: 40-54''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Shuriken| Ranged, Lethal, Low Damage| Small throwing weapon. }}
{{Power|[[File:Claws ClawsSwipe.png|22px]]| Swipe| Melee, Light DMG(Lethal)| You are getting shred by a Claw Swipe. }}


{{Power|[[File:Claws ClawsSwipe.png|22px]]| Swipe| (Melee) Lethal, low Damage over Time| A fast Claw attack that shreds your opponent. }}
{{Power|[[File:Claws ClawsStrike.png|22px]]| Strike| Melee, Moderate DMG(Lethal)| Claw Strike is a standard claw attack against a targeted foe. }}


{{Power|[[File:Claws ClawsStrike.png|22px]]| Strike| Melee, Lethal| Claws Strike is a standard claw attack against a targeted foe. }}
{{Power|[[File:Claws Slash.png|22px]]| Slash| Melee, Heavy DMG(Lethal), Foe -DEF| A Claw Slash has reduced your defense. }}


{{Power|[[File:Claws Slash.png|22px]]| Slash| Melee, Lethal, Foe -Defense| A Slash attack deals high damage, and reduces the target's Defense. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Shuriken| Ranged, Light DMG(Lethal)| Small throwing weapon. }}


{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This fighter does not have any special Resistances}}
{{clr}}
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==== Lynx (Lieutenant) ====
==== Lynx (Lieutenant) ====
{{MIA}}
{{MIA}}
After an alley cat develops some skill, he is moved to a leadership position. They have to be tough to attain this status, but they must have compassion for their comrades as well. Bobcat will not tolerate cruelty among her group.
After an Alley Cat develops some skill he is moved to a leadership position. They have to be tough to attain this status but they must have compassion for their comrades as well. Bobcat will not tolerate cruelty among her group.


''Levels: 45-54''
''Levels: 40-54''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Shuriken| Ranged, Lethal, Low Damage| Small throwing weapon. }}
{{Power|[[File:Claws ClawsSwipe.png|22px]]| Swipe| Melee, Light DMG(Lethal)| You are getting shred by a Claw Swipe. }}


{{Power|[[File:Claws ClawsSwipe.png|22px]]| Swipe| (Melee) Lethal, low Damage over Time| A fast Claw attack that shreds your opponent. }}
{{Power|[[File:Claws ClawsStrike.png|22px]]| Strike| Melee, Moderate DMG(Lethal)| Claw Strike is a standard claw attack against a targeted foe. }}


{{Power|[[File:Claws ClawsStrike.png|22px]]| Strike| Melee, Lethal| Claws Strike is a standard claw attack against a targeted foe. }}
{{Power|[[File:Claws Slash.png|22px]]| Slash| Melee, Heavy DMG(Lethal), Foe -DEF| A Claw Slash has reduced your defense. }}


{{Power|[[File:Claws Slash.png|22px]]| Slash| Melee, Lethal, Foe -Defense| A Slash attack deals high damage, and reduces the target's Defense. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Shuriken| Ranged, Light DMG(Lethal)| Small throwing weapon. }}


{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This fighter does not have any special Resistances}}
{{clr}}


==== Ocelot (Boss) ====
==== Ocelot (Boss) ====
The most important quality that Bobcat looks for when moving one of her people to the rank of Ocelot is trustworthiness. If Bobcat cannot hold someone at their word, they will never succeed in her group. Woe to anyone who betrays her.
The most important quality that Bobcat looks for when moving one of her people to the rank of Ocelot is trustworthiness. If Bobcat cannot hold someone at their word, they will never succeed in her group. Woe to anyone who betrays her.


''Levels: 45-54''
''Levels: 40-54''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Shuriken| Ranged, Lethal, Low Damage| Small throwing weapon. }}
{{Power|[[File:Claws ClawsSwipe.png|22px]]| Swipe| Melee, Light DMG(Lethal)| You are getting shred by a Claw Swipe. }}


{{Power|[[File:Claws ClawsSwipe.png|22px]]| Swipe| (Melee) Lethal, Low Damage over Time| A fast Claw attack that shreds your opponent. }}
{{Power|[[File:Claws ClawsStrike.png|22px]]| Strike| Melee, Moderate DMG(Lethal)| Claw Strike is a standard claw attack against a targeted foe. }}


{{Power|[[File:Claws ClawsStrike.png|22px]]| Strike| Melee, Lethal| Claws Strike is a standard claw attack against a targeted foe. }}
{{Power|[[File:Claws Slash.png|22px]]| Slash| Melee, Heavy DMG(Lethal), Foe -DEF| A Claw Slash has reduced your defense. }}


{{Power|[[File:Claws Slash.png|22px]]| Slash| Melee, Lethal, Foe -Defense| A Slash attack deals high damage, and reduces the target's Defense. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Shuriken| Ranged, Light DMG(Lethal)| Small throwing weapon. }}


{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This critter does not have any special Resistances''}}
{{clr}}


=== Chimera Ninjas ===
=== Chimera Ninjas ===
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''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Bow| Ranged, Lethal, Moderate Damage| Typical Long Bow. Long Range and deadly. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Shuriken| Ranged, Light DMG(Lethal), Minor DoT(Toxic)| You take some minor DoT from the poisoned Shuriken. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Shuriken| Ranged, Lethal, Low Damage, Damage over Time, Poison| Small throwing weapon. You take some minor damage over time from the poisoned shuriken.}}
{{Power|[[File:Gadgets Caltrops.png|22px]]| Caltrops| Close (Location AoE), Minor DoT(Lethal), Foe -Speed, -Jump| You are slowed and are taking minor Lethal Damage over Time from the Caltrops you are standing on. }}


{{Power|[[File:Gadgets Caltrops.png|22px]]| Caltrops| Located Area of Effect, Minor Damage over Time Lethal, Foe -Speed| Tosses a handful of Caltrops at a targeted location and spreads the tiny metal spikes over a large area. Any entities that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial damage. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Bow| Ranged, Moderate DMG(Lethal)| Typical Long Bow. Long range and deadly. }}


{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| -Speed, Low Lethal| All foes that walk through the Caltrops will be Slowed. }}
{{Power|[[File:Claws Feint.png|22px]]| Sai| Melee, Minor DMG(Lethal), Minor DoT(Toxic), Self {{PosDefVal|16}}| You are poisoned, and start to take some minor Damage over Time. }}


{{Power|[[File:Claws ClawsStrike.png|22px]]| Sai| Melee, Lethal, Damage over Time, Poison, Self +Defense| Successful hits with this elegant weapon can increase your own defense to melee attacks. You are poisoned and start to take some minor Damage over Time }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light DMG(Smash)| When all else fails, use your own 2 fists. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash|
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When all else fails, use your own 2 fists.}}
 
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This critter does not have any special Resistances}}


==== Basilisk (Lieutenant) ====
==== Basilisk (Lieutenant) ====
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''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Bow| Ranged, Lethal, Moderate Damage| Typical Long Bow. Long Range and deadly. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Shuriken| Ranged, Light DMG(Lethal), Minor DoT(Toxic)| You take some minor DoT from the poisoned Shuriken. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Shuriken| Ranged Lethal, Low Damage, Damage over Time, Poison| Small throwing weapon. You take some minor damage over time from the poisoned shuriken.}}
{{Power|[[File:Gadgets Caltrops.png|22px]]| Caltrops| Close (Location AoE), Minor DoT(Lethal), Foe -Speed, -Jump| You are slowed and are taking minor Lethal Damage over Time from the Caltrops you are standing on. }}


{{Power|[[File:Gadgets Caltrops.png|22px]]| Caltrops| Located Area of Effect, Minor Damage over Time Lethal, Foe -Speed| Tosses a handful of Caltrops at a targeted location and spreads the tiny metal spikes over a large area. Any entities that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial damage. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Bow| Ranged, Moderate DMG(Lethal)| Typical Long Bow. Long range and deadly. }}


{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| -Speed, Low Lethal| All foes that walk through the Caltrops will be Slowed. }}
{{Power|[[File:Claws ClawsStrike.png|22px]]| Kama| Melee, Moderate DMG(Lethal), Foe -Recharge, -Speed, -ToHit| The Basilisk has reduced your attack and movement speed with his Kama. }}


{{Power|[[File:Claws ClawsStrike.png|22px]]| Kama| Melee, Lethal, Damage over Time, Poison, Foe -Accuracy| This deadly weapon has a curved blade that can reduce a target's accuracy. You are poisoned and start to take some minor Damage over Time }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light DMG(Smash)| When all else fails, use your own 2 fists. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own 2 fists.}}
{{clr}}


{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This critter does not have any special Resistances}}
==== Gorgon (Boss) ====


==== Gorgon (Boss) ====
These combatants are among the most feared that the Praetorians can field. Their weapons are coated with a poison that will paralyze their opponents. This allows them to easily capture or defeat them at their leisure.
These combatants are among the most feared that the Praetorians can field. Their weapons are coated with a poison that will paralyze their opponents. This allows them to easily capture of defeat them at their leisure.


''Levels: 45-54''
''Levels: 45-54''
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''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Bow| Ranged, Lethal, Moderate Damage| Typical Long Bow. Long Range and deadly. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Shuriken| Ranged, Light DMG(Lethal), Minor DoT(Toxic)| You take some minor DoT from the poisoned Shuriken. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Shuriken| Ranged Lethal, Low Damage, Damage over Time, Poison| Small throwing weapon. You take some minor damage over time from the poisoned shuriken.}}
{{Power|[[File:Gadgets Caltrops.png|22px]]| Caltrops| Close (Location AoE), Minor DoT(Lethal), Foe -Speed, -Jump| You are slowed and are taking minor Lethal Damage over Time from the Caltrops you are standing on. }}


{{Power|[[File:Gadgets Caltrops.png|22px]]| Caltrops| Located Area of Effect, Minor Damage over Time Lethal, Foe -Speed| Tosses a handful of Caltrops at a targeted location and spreads the tiny metal spikes over a large area. Any entities that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial damage. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Bow| Ranged, Moderate DMG(Lethal)| Typical Long Bow. Long range and deadly. }}


{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| -Speed, Low Lethal| All foes that walk through the Caltrops will be Slowed. }}
{{Power|[[File:Katana Hack.png|22px]]| Hack| Melee, Moderate DMG(Lethal), Foe Hold, -Defense| The Gorgon has lowered your defense with his Katana and affected by paralytic poison. }}


{{Power|[[File:Katana Hack.png|22px]]| Hack| (Melee) Lethal, Foe Hold, -Defense| The Gorgon has lowered your Defense with his Katana and you are affected by paralytic poison. }}
{{Power|[[File:Katana Slash.png|22px]]| Slash| Melee, Light DMG(Lethal), Foe Hold, -Defense| The Gorgon has lowered your defense with his Katana and affected by paralytic poison. }}


{{Power|[[File:Katana Slash.png|22px]]| Slash| (Melee, Lethal) Foe Hold, -Defense| The Gorgon has lowered your Defense with his Katana and you are affected by paralytic poison. }}
{{clr}}
 
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This critter does not have any special Resistances}}


=== Diabolique Spirits ===
=== Diabolique Spirits ===


==== Wight (Minion) ====
==== Wight (Minion) ====
These incorporeal spirits have been caught before they could travel across the veil by Diabolique's dark magic. In binding them to this world she also forces them to do her bidding. They are tormented and distraught but are forced to serve the twisted mystic.
These incorporeal spirits have been caught before they could travel across the veil by Diabolique's dark magic. In binding them to this world she also forces them to do her bidding. They are tormented and distraught but are forced to serve the twisted mystic.


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''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Diabolique's Spirits can Fly! }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Diabolique's Spirits can Fly! }}
 
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Heavy DMG(Negative/Smash), Foe -ToHit| Your Accuracy has been reduced by the Smite attack. }}


{{Power|[[File:Invisibility Invisibility.png|22px]]| Ethereal| Self, Special| Diabolique's Spirits can make themselves Ethereal and shift out of the material plane. Ethereal Specters are invisible, and cannot affect or be affected by those in normal space. }}
{{Power|[[File:ShadowFighting SiphonLife.png|22px]]| Siphon Life| Melee, Moderate DMG(Negative/Psionic), Foe -ToHit, Self Heal| Diabolique's Spirit has drained your life to heal herself. Your Accuracy is reduced. }}


{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle, Point Blank Area of Effect (Negative), Foe -Accuracy| You are caught in the spirit's Chill of the Night. Your Accuracy is reduced as your life is drained. }}
{{Power|[[File:ShadowFighting_MidnightGrasp.png|22px]]| Midnight Grasp| Melee, Extreme DoT(Negative), Foe Immobilize, -ToHit| Diabolique's Spirit has enveloped you in its Midnight Grasp. You are Immobilized and have your Accuracy reduced as your life is drained. }}


{{Power|[[File:ShadowFighting_MidnightGrasp.png|22px]]| Midnight Grasp| Melee, Smash/Negative, Very High Damage, Damage over Time (Negative), Foe Immobilize, -Accuracy| A brutal attack that leaves the target exposed to dark tentacles that Immobilize and continue to drain the life of your foe. }}
{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle: PBAoE, Minor DoT(Negative), Foe -ToHit| You are caught in the Spirit's Chill of the Night. Your Accuracy reduced as your life is drained. }}


{{Power|[[File:ShadowFighting SiphonLife.png|22px]]| Siphon Life| Melee, Negative, Foe -Accuracy, Self +Hit Points| The Wight taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself.  A successful hit can reduce the targets accuracy. }}
{{Power|[[File:Invisibility Invisibility.png|22px]]| Ethereal| Self Stealth, Invulnerable| Diabolique's Spirits can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space. }}


{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Smash/Negative, Moderate Damage, Foe -Accuracy| More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto: Self {{DamResVal|40|40|0|0|40|40|40|40|e=-|p=-}}, {{StatusProtVal|0|3.0}}, {{StatusResVal|0|33%}}, Resist(Speed Debuff)| Diabolique's Spirits are non corporeal and highly resistant to Immobilization, smashing, lethal and negative energy damage. However, they are vulnerable to Energy and Psionic damage. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self {{DamResVal|40|40|0|0|-40|40|-40|40|0|0|0|0}}. +{{StatusProtVal|0|3|0|0|0|0|0}} +{{StatusResVal|0|33%|0|0}}| Diabolique's spirits are non corporeal and highly resistant to Immobilization, Smashing, Lethal and Negative Energy damage. However, they are vulnerable to Energy and Psionic damage. }}
{{clr}}


==== Wraith (Lieutenant) ====
==== Wraith (Lieutenant) ====
After being in Diabolique's service for some time, Wraiths are imbued with some of her potent mystical energy. Combined with their tortured existence this makes her Wraiths fearsome foes indeed.
After being in Diabolique's service for some time, Wraiths are imbued with some of her potent mystical energy. Combined with their tortured existence this makes her Wraiths fearsome foes indeed.


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''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Diabolique's Spirits can Fly! }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Diabolique's Spirits can Fly! }}


{{Power|[[File:Invisibility Invisibility.png|22px]]| Ethereal| Self, Special| Diabolique's Spirits can make themselves Ethereal and shift out of the material plane. Ethereal Specters are invisible, and cannot affect or be affected by those in normal space. }}
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Heavy DMG(Negative/Smash), Foe -ToHit| Your Accuracy has been reduced by the Smite attack. }}


{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle, Point Blank Area of Effect (Negative), Foe -Accuracy| You are caught in the spirit's Chill of the Night. Your Accuracy is reduced as your life is drained. }}
{{Power|[[File:ShadowFighting SiphonLife.png|22px]]| Siphon Life| Melee, Moderate DMG(Negative/Psionic), Foe -ToHit, Self Heal| Diabolique's Spirit has drained your life to heal herself. Your Accuracy is reduced. }}


{{Power|[[File:ShadowFighting_MidnightGrasp.png|22px]]| Midnight Grasp| Melee, Smash/Negative, Very High Damage, Damage over Time (Negative), Foe Immobilize, -Accuracy| A brutal attack that leaves the target exposed to dark tentacles that Immobilize and continue to drain the life of your foe. }}
{{Power|[[File:ShadowFighting_MidnightGrasp.png|22px]]| Midnight Grasp| Melee, Extreme DoT(Negative), Foe Immobilize, -ToHit| Diabolique's Spirit has enveloped you in its Midnight Grasp. You are Immobilized and have your Accuracy reduced as your life is drained. }}


{{Power|[[File:ShadowFighting SiphonLife.png|22px]]| Siphon Life| Melee, Negative, Foe -Accuracy, Self +Hit Points| The Wraith taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself.  A successful hit can reduce the targets accuracy. }}
{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle: PBAoE, Minor DoT(Negative), Foe -ToHit| You are caught in the Spirit's Chill of the Night. Your Accuracy reduced as your life is drained. }}


{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Smash/Negative, Moderate Damage, Foe -Accuracy| More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy. }}
{{Power|[[File:Invisibility Invisibility.png|22px]]| Ethereal| Self Stealth, Invulnerable| Diabolique's Spirits can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|40|40|0|0|-40|40|-40|40|0|0|0|0}} +{{StatusProtVal|0|3|0|0|0|0|0}} +{{StatusResVal|0|33%|0|0}}| Diabolique's spirits are non corporeal and highly resistant to Immobilization, Smashing, Lethal and Negative Energy damage. However, they are vulnerable to Energy and Psionic damage. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto: Self {{DamResVal|40|40|0|0|40|40|40|40|e=-|p=-}}, {{StatusProtVal|0|3.0}}, {{StatusResVal|0|33%}}, Resist(Speed Debuff)| Diabolique's Spirits are non corporeal and highly resistant to Immobilization, smashing, lethal and negative energy damage. However, they are vulnerable to Energy and Psionic damage. }}
 
{{clr}}


==== Poltergeist (Boss) ====
==== Poltergeist (Boss) ====
Bound to the earth for so long and subjected to Diabolique's corrupt power, eventually each of her minions snap. When they do their powers increase proportionally. They no longer care if they can ever escape, they simply want to destroy the living.
 
Bound to the earth for so long and subjected to Diabolique's corrupt power, eventually each of her minions snap. When they do their powers increase proportionally. They no longer care if they can ever escape; they simply want to destroy the living.


''Levels: 45-54''
''Levels: 45-54''
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''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Diabolique's Spirits can Fly! }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Diabolique's Spirits can Fly! }}


{{Power|[[File:Invisibility Invisibility.png|22px]]| Ethereal| Self, Special| Diabolique's Spirits can make themselves Ethereal and shift out of the material plane. Ethereal Specters are invisible, and cannot affect or be affected by those in normal space. }}
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Heavy DMG(Negative/Smash), Foe -ToHit| Your Accuracy has been reduced by the Smite attack. }}


{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle, Point Blank Area of Effect (Negative), Foe -Accuracy| You are caught in the spirit's Chill of the Night. Your Accuracy is reduced as your life is drained. }}
{{Power|[[File:ShadowFighting SiphonLife.png|22px]]| Siphon Life| Melee, Moderate DMG(Negative/Psionic), Foe -ToHit, Self Heal| Diabolique's Spirit has drained your life to heal herself. Your Accuracy is reduced. }}


{{Power|[[File:ShadowFighting_MidnightGrasp.png|22px]]| Midnight Grasp| Melee, Smash/Negative, Very High Damage, Damage over Time (Negative), Foe Immobilize, -Accuracy| A brutal attack that leaves the target exposed to dark tentacles that Immobilize and continue to drain the life of your foe. }}
{{Power|[[File:ShadowFighting_MidnightGrasp.png|22px]]| Midnight Grasp| Melee, Extreme DoT(Negative), Foe Immobilize, -ToHit| Diabolique's Spirit has enveloped you in its Midnight Grasp. You are Immobilized and have your Accuracy reduced as your life is drained. }}


{{Power|[[File:ShadowFighting SiphonLife.png|22px]]| Siphon Life| Melee, Negative, Foe -Accuracy, Self +Hit Points| The Poltergeist taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself.  A successful hit can reduce the targets accuracy. }}
{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle: PBAoE, Minor DoT(Negative), Foe -ToHit| You are caught in the Spirit's Chill of the Night. Your Accuracy reduced as your life is drained. }}


{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Smash/Negative, Moderate Damage, Foe -Accuracy| More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy. }}
{{Power|[[File:Invisibility Invisibility.png|22px]]| Ethereal| Self Stealth, Invulnerable| Diabolique's Spirits can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self {{DamResVal|40|40|0|0|-40|40|-40|40|0|0|0|0}} +{{StatusProtVal|0|3|0|0|0|0|0}} +{{StatusResVal|0|33%|0|0}}| Diabolique's spirits are non corporeal and highly resistant to Immobilization, Smashing, Lethal and Negative Energy damage. However, they are vulnerable to Energy and Psionic damage. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto: Self {{DamResVal|40|40|0|0|40|40|40|40|e=-|p=-}}, {{StatusProtVal|0|3.0}}, {{StatusResVal|0|33%}}, Resist(Speed Debuff)| Diabolique's Spirits are non corporeal and highly resistant to Immobilization, smashing, lethal and negative energy damage. However, they are vulnerable to Energy and Psionic damage. }}


{{clr}}


=== Dominatrix Followers ===
=== Dominatrix Followers ===
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''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Static Bolt| Ranged, Energy, Moderate damage| The Riding Crop can hurl a painful bolt of electricity. }}
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Crop| Melee, Minor DMG(Smash), Moderate DoT(Energy), Foe Sleep| You are taking Energy Damage over Time from the Crop, and are Electrocuted. You could break free if someone helped. }}


{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Crop| (Melee) Damage over Time, Energy, Foe Sleep| You are taking Energy Damage over Time from the Crop, and are Electrocuted. You could break free if someone helped. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Static Bolt| Ranged, Moderate DMG(Energy)| The Riding Crop can hurl a painful bolt of electricity. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|50|50|50|50|50|50|50|0|0|0|0|0}}| Dominatrix's minions are extremely tough. }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto, Self {{DamResVal|0|0|0|0|0|0|0|0|50}}| Dominatrix's minions are extremely tough. }}
 
{{clr}}


==== Trainer (Lieutenant) ====
==== Trainer (Lieutenant) ====
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''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Static Bolt| Ranged, Energy, Moderate damage| The Riding Crop can hurl a painful bolt of electricity. }}
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Crop| Melee, Minor DMG(Smash), Moderate DoT(Energy), Foe Sleep| You are taking Energy Damage over Time from the Crop, and are Electrocuted. You could break free if someone helped. }}
 
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Submission| Melee, Moderate DoT(Energy), Foe Hold| You are taking Energy Damage over Time from the Crop, and you are Held. }}


{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Crop| (Melee) Damage over Time, Energy, Foe Sleep| You are taking Energy Damage over Time from the Crop, and are Electrocuted. You could break free if someone helped. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Static Bolt| Ranged, Moderate DMG(Energy)| The Riding Crop can hurl a painful bolt of electricity. }}


{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Submission| (Melee) Damage over Time, Energy, Foe Hold| You are taking Energy Damage over Time from the Crop, and you are Held. }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto, Self {{DamResVal|0|0|0|0|0|0|0|0|50}}| Dominatrix's minions are extremely tough. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances| Dominatrix's minions are extremely tough. }}
{{clr}}


==== Lady (Boss) ====
==== Lady (Boss) ====
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''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Static Bolt| Ranged, Energy, Moderate damage| The Riding Crop can hurl a painful bolt of electricity. }}
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Crop| Melee, Minor DMG(Smash), Moderate DoT(Energy), Foe Sleep| You are taking Energy Damage over Time from the Crop, and are Electrocuted. You could break free if someone helped. }}


{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Crop| (Melee) Damage over Time, Energy, Foe Sleep| You are taking Energy Damage over Time from the Crop, and are Electrocuted. You could break free if someone helped. }}
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Submission| Melee, Moderate DoT(Energy), Foe Hold| You are taking Energy Damage over Time from the Crop, and you are Held. }}


{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Submission| (Melee) Damage over Time, Energy, Foe Hold| You are taking Energy Damage over Time from the Crop, and you are Held. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Static Bolt| Ranged, Moderate DMG(Energy)| The Riding Crop can hurl a painful bolt of electricity. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|50|50|50|50|50|50|50|0|0|0|0|0}}| Dominatrix's minions are extremely tough. }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto, Self {{DamResVal|0|0|0|0|0|0|0|0|50}}| Dominatrix's minions are extremely tough. }}
 
{{clr}}


=== Infernal Demons ===
=== Infernal Demons ===
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''Powers''
''Powers''


{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast. }}
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Moderate DMG(Fire)| The Demon has ignited you with his Flares. }}


{{Power|[[File:FieryFray FireSword.png|22px]]| Fire Sword| Melee, Fire, Damage over Time, Fire| The Behemoth can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time.}}
{{Power|[[File:Inherent_Brawl.png|22px]]| Fire Smash| Melee, Moderate DMG(Smash), Minor DoT(Fire), Foe Knockdown| The Demon has ignited you with his Fire Smash. }}


{{Power|[[File:FieryFray Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time, Fire| The Behemoth hands are engulfed in flames, igniting the target.}}
{{Power|[[File:FieryFray FireSword.png|22px]]| Fire Sword| Melee, Heavy DMG(Fire/Lethal), Minor DoT(Fire)| The Demon has ignited you with his Fire Sword. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Fire Smash| Melee, Heavy Smash, Fire| Behemoth fire punch attack.}}
{{Power|[[File:FieryFray Scorch.png|22px]]| Scorch| Melee, Light DMG(Fire), Minor DoT(Fire)| The Demon has ignited you with his Scorch. }}


{{Power|[[File:Invulnerability Invincibility.png|22px]]| Invincibility| Foe +Defense +Accuracy (special)| Your close proximity to the Behemoth is increasing it´s Defense and Accuracy. Get away if you can. }}
{{Power|[[File:Invulnerability Invincibility.png|22px]]| Invincibility| Toggle, Self {{TypeDefVal|16|16|16|16|16|16}}, +ToHit per enemy| Your close proximity to the Infernal Demon is increasing it's Defense and Accuracy. Get away if you can. }}


{{Power|[[File:Jump LongJump.png|22px]]| Behemoth Jumping| Auto, Self +Jump Speed, +Jump Height| Demons can inherently jump real high.}}
{{Power|[[File:Jump CombatJump.png|22px]]| Behemoth Jumping| Auto, Self +Jump| Demons can inherently jump real high. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +{{DamResVal|0|0|20|-20|0|0|0|0|0|0|0|0}}| Demons are resistant to Fire Damage, but are vulnerable to Cold. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|c=-}}| Demons are resistant to Fire Damage, but are vulnerable to cold. }}
 
{{clr}}


==== Demon Lord (Lieutenant) ====
==== Demon Lord (Lieutenant) ====
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''Powers''
''Powers''


{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast. }}
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Moderate DMG(Fire)| The Demon has ignited you with his Flares. }}


{{Power|[[File:FieryFray FireSword.png|22px]]| Fire Sword| Melee, Fire, Damage over Time (Fire)| The Behemoth can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time.}}
{{Power|[[File:Inherent_Brawl.png|22px]]| Fire Smash| Melee, Moderate DMG(Smash), Minor DoT(Fire), Foe Knockdown| The Demon has ignited you with his Fire Smash. }}


{{Power|[[File:FieryFray Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time, Fire| The Behemoth hands are engulfed in flames, igniting the target.}}
{{Power|[[File:FieryFray FireSword.png|22px]]| Fire Sword| Melee, Heavy DMG(Fire/Lethal), Minor DoT(Fire)| The Demon has ignited you with his Fire Sword. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Fire Smash| Melee, Heavy Smash, Fire| Behemoth fire punch attack.}}
{{Power|[[File:FieryFray Scorch.png|22px]]| Scorch| Melee, Light DMG(Fire), Minor DoT(Fire)| The Demon has ignited you with his Scorch. }}


{{Power|[[File:Invulnerability Invincibility.png|22px]]| Invincibility| Foe +Defense +Accuracy (special)| Your close proximity to the Behemoth is increasing it´s Defense and Accuracy. Get away if you can. }}
{{Power|[[File:Invulnerability Invincibility.png|22px]]| Invincibility| Toggle, Self {{TypeDefVal|20|20|20|20|20|20}}, +ToHit per enemy| Your close proximity to the Infernal Demon is increasing it's Defense and Accuracy. Get away if you can. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Fire| Demons are resistant to Fire Damage, but are vulnerable to Cold. }}
{{Power|[[File:Jump CombatJump.png|22px]]| Behemoth Jumping| Auto, Self +Jump| Demons can inherently jump real high. }}


{{Power|[[File:Jump LongJump.png|22px]]| Behemoth Jumping| Auto, Self +Jump| Demons can inherently jump real high.}}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|c=-}}| Demons are resistant to Fire Damage, but are vulnerable to cold. }}
 
{{clr}}


==== Demon Overlord (Boss) ====
==== Demon Overlord (Boss) ====
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''Powers''
''Powers''


{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged (Cone), High DoT(Fire)| The Demon Overlord has ignited you with his Fire Breath. }}


{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time, Fire| Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time.  Slower recharge rate than Flares, but more damage.}}
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Moderate DMG(Fire)| The Demon Overlord has ignited you with his Flares. }}


{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius.  Anyone in that area is burned and damaged over a short period of time. }}
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Moderate DMG(Fire), Minor DoT(Fire)| The Demon Overlord has ignited you with his Fire Blast. }}


{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| (Ranged) Cone, Damage over Time, Fire| Infernal breaths forth a cone of fire that burns all foes within it´s narrow cone.  Very accurate and very deadly at medium range. }}
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Minor DoT(Fire)| Demon Overlord has ignited you with his Fire Ball. }}


{{Power|[[File:FireManipulation_FireSword.png|22px]]| Fire Sword| Melee, Fire, Damage over Time, Fire| The Behemoth can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time.}}
{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Heavy DMG(Fire/Lethal), Minor DoT(Fire)| The Demon Overlord has ignited you with his Fire Sword. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Swipe| Melee, Heavy Lethal| Demon Overlord claw attack.}}
{{Power|[[File:Inherent_Brawl.png|22px]]| Swipe| Melee, Heavy DMG(Lethal), Minor DoT(Fire), Foe Knockback| Demon Overlord claw attacks. }}


{{Power|[[File:FlamingShield HealingFlames.png|22px]]| Healing Flames| Self Heal, +Resist: Disorient| The Demon can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect the Behemoth from Disorientation for a while. }}
{{Power|[[File:FlamingShield HealingFlames.png|22px]]| Healing Flames| Self Heal, Resist(Disorient, Toxic)| The Demon Overlord can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect the Behemoth from Disorientation for a while. }}


{{Power|[[File:Jump LongJump.png|22px]]| Behemoth Jumping| Auto, Self +Jump Speed, +Jump Height| Demons can inherently jump real high.}}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|c=-}}| Demon Overlord are resistant to Fire Damage, but are vulnerable to cold. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|20|-20|0|0|0|0|0|0|0|0}}| Demon Lords are resistant to Fire Damage, but are vulnerable to Cold. }}
{{clr}}


==== Summoning Altar (Object) ====
==== Summoning Altar (Object) ====
This altar must be destroyed!
This altar must be destroyed!


''Powers''
''Powers''


{{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| No Ranged Attacks|'' Summoning Altar doesn't have any Ranged attacks at all''}}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Mitochondria can Hover }}
 
{{Power|[[File:Power Missing.png|22px]]| No attacks| No Attacks| ''Altar don´t have any attacks at all'' }}
 
{{Power|[[File:FireTrap FireImps.png|22px]]| Portal| Summon 2-4 Demons, 0-1 Demon Lords, 0-1 Demon Overlords| Behemoth demons will continue to pour through this portal until it is destroyed. }}


{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Summoning Altar doesn't  have any Melee attacks at all''}}
{{Power|[[File:FireBlast Inferno.png|22px]]| Small Explosion| Post Death Special: PBAoE, Foe & Ally High DMG(Fire/Lethal), Foe & Ally Knockback, Repel| This object erupts into a small explosion if destroyed. }}


{{Power|[[File:Power Missing.png|22px]]| Immobile| Self Immobilize| '' Summoning Altar is Immobile''}}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|0|0|50}}| Resistant to damage. }}


{{Power|[[File:FireTrap FireImps.png|22px]]| Portal| Summon| Demons will continue to pour through this portal until it is destroyed}}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|25|p=-}}, {{TypeDefVal|0|0|0|0|0|0|0|25|a=-}}, {{StatusProtVal|100|0|100|100|100|100|100|100}}, Resist(ToHit Debuff, Recharge Debuff), Immune(Heal), No Regeneration, Self Immobilize| Inherent resistance of all inanimate objects. Inanimate objects cannot be moved, knocked back, Healed with normal Heal powers, Disoriented, Held, Slept, Confused, Feared, Taunted or debuffed. They are always Immobilized. Since they have no mind, they inherently take less damage from Psionics. }}
 
{{clr}}


=== Malaise Lunatics ===
=== Malaise Lunatics ===


==== Crazy Chopper (Minion) ====
==== Crazy Chopper (Minion) ====
Malaise has the mutant ability to project his insanity into the minds of others. He has slowly adapted to his altered version of reality, but the instantaneous placement of his skewed view upon others drives them mad.
 
Malaise has the mutant ability to project his insanity into the minds of others. He has slowly adapted to his altered version of reality but the instantaneous placement of his skewed view upon others drives them mad.


''Levels: 45-54''
''Levels: 45-54''
Line 1,102: Line 1,181:
''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Can reduce target's defense. }}
{{Power|[[File:Claws_Slash.png|22px]]| Fireman Axe| Melee, High DMG(Lethal), Foe -DEF| Your Defense has been lowered by the Axe. }}
 
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged, Moderate DMG(Lethal), Foe -DEF| Your Defense has been lowered by the Submachine Gun. }}
 
{{Power|[[File:SuperStrength_Rage.png|22px]]| Madness| Auto: Self +DMG, +ToHit, {{TypeDefVal|0|0|0|0|0|0|0|10|a=-}}| A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit is dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened. }}


{{Power|[[File:Claws_Slash.png|22px]]| Fireman Axe| Melee, Lethal, Moderate Damage, Foe -Defense| The Fireman Axe deals moderate damage and can decrease a target's defense when it hits. }}
{{Power|[[File:MentalControl_WorldOfConfusion.png|22px]]| One of Us| Auto: PBAoE, Foe Confuse| Malaise madness is contagious, and those surrounded by those under his power tend to be become confused. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|0|0|50|0|0|0|0|0}}| Malaise's minions are resistant to Psionics. }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| High Pain Threshold| Auto: Self {{DamResVal|20|20|20|20|20|20|50|20}}, +MaxHP| Malaise's minions are resistant to Psionics. }}
 
{{clr}}


==== Crazy Slicer (Minion) ====
==== Crazy Slicer (Minion) ====
Malaise has the mutant ability to project his insanity into the minds of others. He has slowly adapted to his altered version of reality, but the instantaneous placement of his skewed view upon others drives them mad.
 
Malaise has the mutant ability to project his insanity into the minds of others. He has slowly adapted to his altered version of reality but the instantaneous placement of his skewed view upon others drives them mad.


''Levels: 45-54''
''Levels: 45-54''
Line 1,115: Line 1,201:
''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Can reduce target's defense. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Knife| Melee, Moderate DMG(Lethal)| Basic stabbing and cutting blade. }}
 
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged, Moderate DMG(Lethal), Foe -DEF| Your Defense has been lowered by the Submachine Gun. }}
 
{{Power|[[File:SuperStrength_Rage.png|22px]]| Madness| Auto: Self +DMG, +ToHit, {{TypeDefVal|0|0|0|0|0|0|0|10|a=-}}| A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit is dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened. }}


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Knife| Melee, Lethal, Low Damage| Basic stabbing and cutting blade.}}
{{Power|[[File:MentalControl_WorldOfConfusion.png|22px]]| One of Us| Auto: PBAoE, Foe Confuse| Malaise madness is contagious, and those surrounded by those under his power tend to be become confused. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|0|0|50|0|0|0|0|0}}| Malaise's minions are resistant to Psionics. }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| High Pain Threshold| Auto: Self {{DamResVal|20|20|20|20|20|20|50|20}}, +MaxHP| Malaise's minions are resistant to Psionics. }}
 
{{clr}}


==== Lunatic Slugger (Lieutenant) ====
==== Lunatic Slugger (Lieutenant) ====
Most of the people affected by Malaise never recover. They certainly don't without help. No one has been able to detect a pattern in those he infects, but once they enter the world that exist in his mind they are never the same.
 
Most of the people affected by Malaise never recover. They certainly don't without help. No one has been able to detect a pattern in those he infects, but once they enter the world that exists in his mind they are never the same.


''Levels: 45-54''
''Levels: 45-54''
Line 1,128: Line 1,221:
''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Can reduce target's defense. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged, Moderate DMG(Lethal), Foe -DEF| Your Defense has been lowered by the Submachine Gun. }}
 
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Baseball Bat| Melee, Heavy DMG(Smash)| There is nothing like slugging someone in the head with this baseball bat. }}
 
{{Power|[[File:SuperStrength_Rage.png|22px]]| Madness| Auto: Self +DMG, +ToHit, {{TypeDefVal|0|0|0|0|0|0|0|10|a=-}}| A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit is dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened. }}


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Baseball Bat| Melee, Smash, Moderate Damage| There is nothing like slugging someone in the head with this baseball bat. }}
{{Power|[[File:MentalControl_WorldOfConfusion.png|22px]]| One of Us| Auto: PBAoE, Foe Confuse| Malaise madness is contagious, and those surrounded by those under his power tend to be become confused. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|0|0|50|0|0|0|0|0}}| Malaise's minions are resistant to Psionics. }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| High Pain Threshold| Auto: Self {{DamResVal|20|20|20|20|20|20|50|20}}, +MaxHP| Malaise's minions are resistant to Psionics. }}
 
{{clr}}


==== Maniac Slammer (Boss) ====
==== Maniac Slammer (Boss) ====
Some of those affected by Malaise's insidious powers attain some modicum of control again. They also see the world the way he sees it. Those poor creatures become his most trusted servants. Some believe that if enough of them are created the world might turn into into the topsy-turvy madhouse that Malaise sees everyday.
 
Some of those affected by Malaise's insidious powers attain some modicum of control again. They also see the world the way he sees it. These poor creatures become his most trusted servants. Some believe that if enough of them are created the world might turn into the topsy-turvy madhouse that Malaise sees everyday.


''Levels: 45-54''
''Levels: 45-54''
Line 1,141: Line 1,241:
''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| (Ranged) Cone, Lethal, Foe Knockdown| Good at close range. Fires a cone of buckshot pellets and can knock some foes down.}}
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| Ranged (Cone), Light DMG(Lethal), Foe Knockdown| Good at close range. Fires a cone of buckshot pellets and can knock some foes down. }}
 
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sledgehammer| Melee, Heavy DMG(Smash), Foe Knockdown| This heavy, but unwieldy and slow Sledgehammer can knock down foes. }}
 
{{Power|[[File:SuperStrength_Rage.png|22px]]| Madness| Auto: Self +DMG, +ToHit, {{TypeDefVal|0|0|0|0|0|0|0|10|a=-}}| A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit is dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened. }}


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sledgehammer|Melee, Smash, High Damage, Foe Knockback| This heavy, but unwieldy and slow Sledgehammer can knock down foes.}}
{{Power|[[File:MentalControl_WorldOfConfusion.png|22px]]| One of Us| Auto: PBAoE, Foe Confuse| Malaise madness is contagious, and those surrounded by those under his power tend to be become confused. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|0|0|50|0|0|0|0|0}}| Malaise's minions are resistant to Psionics. }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| High Pain Threshold| Auto: Self {{DamResVal|20|20|20|20|20|20|50|20}}, +MaxHP| Malaise's minions are resistant to Psionics. }}


{{clr}}


=== Marauder Fighters ===
=== Marauder Fighters ===
Line 1,159: Line 1,264:
''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate,  but the fire rate is fast. Can also reduce target's defense. }}
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate DMG(Smash), Foe Disorient| You have been Disoriented with a Thunder Kick. }}


{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Smash Damage, Foe Disorient| You have been Disoriented with a Thunder Kick. }}
{{Power|[[File:MartialArts CraneKick.png|22px]]|Crane Kick| Melee, High DMG(Smash), Foe Knockback| A slow, high damage kick that can send your target flying! }}


{{Power|[[File:MartialArts CraneKick.png|22px]]|Crane Kick| Melee Smash, High Damage, Foe Knockback| A slow, high damage kick that can send your target flying! . }}
{{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Moderate DMG(Smash), Foe Immobilize, -Speed| Crippling Axe Kick has affected your movement. }}


{{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Minor Damage, Smash, Foe Immobilize, -Speed| You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target. }}
{{Power|[[File:MartialArts EaglesClaw.png|22px]]| Eagles Claw| Melee, Superior DMG(Smash), Foe Disorient, Chance for Critical Hit| You have been Disoriented with an Eagles Claw Attack. }}


{{Power|[[File:MartialArts EaglesClaw.png|22px]]| Eagle's Claw| Melee, Smash, Very High Damage, Foe Disorient, Special| A devastating kick that can severely Disorient most opponents. It also has a chance of dealing extra damage. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Moderate DMG(Lethal), Foe -Defense| You have gotten rattled by an Assault Rifle for Moderate Lethal Damage Over Time. Your Defense has been lowered. }}


{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This critter does not have any special Resistances}}
{{clr}}


==== Wrecker (Lieutenant) ====
==== Wrecker (Lieutenant) ====
Line 1,180: Line 1,285:
''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate,  but the fire rate is fast. Can also reduce target's defense. }}
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate DMG(Smash), Foe Disorient| You have been Disoriented with a Thunder Kick. }}


{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Smash Damage, Foe Disorient| You have been Disoriented with a Thunder Kick. }}
{{Power|[[File:MartialArts CraneKick.png|22px]]|Crane Kick| Melee, High DMG(Smash), Foe Knockback| A slow, high damage kick that can send your target flying! }}


{{Power|[[File:MartialArts CraneKick.png|22px]]|Crane Kick| Melee, Smash, High Damage, Foe Knockback| A slow, high damage kick that can send your target flying! . }}
{{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Moderate DMG(Smash), Foe Immobilize, -Speed| Crippling Axe Kick has affected your movement. }}


{{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Minor Damage, Smash, Foe Immobilize, -Speed| You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target. }}
{{Power|[[File:MartialArts EaglesClaw.png|22px]]| Eagles Claw| Melee, Superior DMG(Smash), Foe Disorient, Chance for Critical Hit| You have been Disoriented with an Eagles Claw Attack. }}


{{Power|[[File:MartialArts EaglesClaw.png|22px]]| Eagle's Claw| Melee, Smash, Very High Damage, Foe Disorient, Special| A devastating kick that can severely Disorient most opponents. It also has a chance of dealing extra damage. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Moderate DMG(Lethal), Foe -Defense| You have gotten rattled by an Assault Rifle for Moderate Lethal Damage Over Time. Your Defense has been lowered. }}
 
{{clr}}


==== Destroyer (Boss) ====
==== Destroyer (Boss) ====
Line 1,197: Line 1,304:
''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate,  but the fire rate is fast. Can also reduce target's defense. }}
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate DMG(Smash), Foe Disorient| You have been Disoriented with a Thunder Kick. }}


{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Smash Damage, Foe Disorient| You can perform a strong Thunder Kick that hits so hard it can disorient your target. }}
{{Power|[[File:MartialArts CraneKick.png|22px]]|Crane Kick| Melee, High DMG(Smash), Foe Knockback| A slow, high damage kick that can send your target flying! }}


{{Power|[[File:MartialArts CraneKick.png|22px]]|Crane Kick| Melee Smash, High Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}
{{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Moderate DMG(Smash), Foe Immobilize, -Speed| Crippling Axe Kick has affected your movement. }}


{{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Minor Damage, Smash, Foe Immobilize, -Speed| You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target. }}
{{Power|[[File:MartialArts EaglesClaw.png|22px]]| Eagles Claw| Melee, Superior DMG(Smash), Foe Disorient, Chance for Critical Hit| You have been Disoriented with an Eagles Claw Attack. }}


{{Power|[[File:MartialArts EaglesClaw.png|22px]]| Eagle's Claw| Melee, Smash, Very High Damage, Foe Disorient, Special| A devastating kick that can severely Disorient most opponents. It also has a chance of dealing extra damage. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Moderate DMG(Lethal), Foe -Defense| You have gotten rattled by an Assault Rifle for Moderate Lethal Damage Over Time. Your Defense has been lowered. }}
 
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This critter does not have any special Resistances}}


{{clr}}


=== Mother Mayhem Lunatics ===
=== Mother Mayhem Lunatics ===
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[[File:ChildofAnger1.jpg|100px|thumb|{{center|Child of Anger}}]]
[[File:ChildofAnger1.jpg|100px|thumb|{{center|Child of Anger}}]]


Mother Mayhem places promising patients in her special facilities and then stimulates their rage centers until they are prime killers. She then overlays clear and commands directly into their minds and turns them loose. They can't be bargained with, they can't be reasoned with, and they absolutely will not stop, ever.
Mother Mayhem places promising patients in her special facilities and then stimulates their rage centers until they are primed killers. She then overlays clear commands directly into their minds and turns them loose. They can't be bargained with, they can't be reasoned with and they absolutely will not stop...ever.


''Levels: 45-54''
''Levels: 45-54''
Line 1,220: Line 1,326:
''Powers''
''Powers''


{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Moderate DMG(Psionic), Foe -Recharge| Mother Mayhem's minion has blasted you with a Mental Blast and has slowed your attack speed. }}


{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate}}
{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, High DMG(Smash/Psionic), Foe Knockback| Blasts a targeted foe, tossing him like a rag doll. }}


{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}
{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, High DMG(Psionic), Foe Immobilize| Mother Mayhem's minion has Immobilized you! }}


{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to hand| ''Childs of Anger don´t have any Melee attacks at all.'' }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto: Self {{DamResVal|0|0|0|0|0|0|50}}| Mother Mayhem's minion are resistant to Psionics. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|0|0|50|0|0|0|0|0}}| Mother Mayhem's minions are resistant to Psionics. }}
{{clr}}


==== Child of Rage (Lieutenant) ====
==== Child of Rage (Lieutenant) ====
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''Powers''
''Powers''


{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Moderate DMG(Psionic), Foe -Recharge| Mother Mayhem's minion has blasted you with a Mental Blast and has slowed your attack speed. }}


{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate}}
{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, High DMG(Smash/Psionic), Foe Knockback| Blasts a targeted foe, tossing him like a rag doll. }}


{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}
{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, High DMG(Psionic), Foe Immobilize| Mother Mayhem's minion has Immobilized you! }}


{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to hand| ''Childs of Rage don´t have any Melee attacks at all.'' }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto: Self {{DamResVal|0|0|0|0|0|0|50}}| Mother Mayhem's minion are resistant to Psionics. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|0|0|50|0|0|0|0|0}}|Mother Mayhem's minions are resistant to Psionics. }}
{{clr}}
{{clr}}


==== Child of Hatred (Boss) ====
==== Child of Hatred (Boss) ====
At this point, Mother Mayhem has pushed her "children" to the point that they can feel nothing but hatred for everything around them. They simply want everything around them to die.
 
At this point Mother Mayhem has pushed her 'children' to the point that they can feel nothing but hatred for everything around them. They simply want everything around them to die.


''Levels: 45-54''
''Levels: 45-54''
Line 1,257: Line 1,363:
''Powers''
''Powers''


{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Moderate DMG(Psionic), Foe -Recharge| Mother Mayhem's minion has blasted you with a Mental Blast and has slowed your attack speed. }}


{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate}}
{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, High DMG(Smash/Psionic), Foe Knockback| Blasts a targeted foe, tossing him like a rag doll. }}


{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}
{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, High DMG(Psionic), Foe Immobilize| Mother Mayhem's minion has Immobilized you! }}


{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to hand| ''Childs of Hatred don´t have any Melee attacks at all.'' }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto: Self {{DamResVal|0|0|0|0|0|0|50}}| Mother Mayhem's minion are resistant to Psionics. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|0|0|50|0|0|0|0|0}}|Mother Mayhem's minions are resistant to Psionics. }}
{{clr}}


=== Neuron Robots ===
=== Neuron Robots ===
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[[File:Electrode1.jpg|100px|thumb| |<div style="text-align: center;border:none">Electrode</div>]]
[[File:Electrode1.jpg|100px|thumb| |<div style="text-align: center;border:none">Electrode</div>]]


The basic model of minion designed by Neuron was originally blueprinted to be a laboratory assistant. It is excellent at following simple commands and would have been well suited for tasks a scientist did not have the time or muscle for. Neuron quickly realized that the metallic minions could be used as attack drones and adapted his plan on the fly.
The basic model of minion designed by Neuron was originally blueprinted to be a laboratory assistant. It is excellent at following simple commands and would have been well suited for tasks a scientist did not have the time or muscle for. Neuron quickly realized that the metallic minions could be used as attack drones and adapted his plans on the fly.


''Levels: 40-54''
''Levels: 40-54''
Line 1,278: Line 1,384:
''Powers''
''Powers''


{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| Neuron's Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }}
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate DMG(Energy), Foe -Endurance| Neuron's Clockworks can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Smash, Energy| Assembler brawling attacks. }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Light DMG(Energy/Smash)| Neuron's Clockworks brawling attacks. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Smash, Energy| Neuron's Clockwork brawling attacks. }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy DMG(Smash/Energy), Foe Knockdown| Assembler brawling attacks. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto: Self {{DamResVal|0|25|0|0|20|0|50|e=-}}, {{StatusProtVal|0|0|0|3.0}}, {{StatusResVal|0|0|33%}}, Vulnerable(Sleep)| Neuron's Clockworks are resistant to Knockback, Disorient, sleep, lethal and psionic damage but are vulnerable to energy damage. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|25|0|0|-20|0|50|0|0|0|0|0}} +{{StatusProtVal|0|0|0|3|0|0|0}} +{{StatusResVal|0|0|33%|-100%}}| }}
{{clr}}
{{clr}}


==== Circuit (Lieutenant) ====
==== Circuit (Lieutenant) ====
A more powerful version of the Electrode unit, this minion can sometimes cause trouble for a single opponent. A group should be able to easily defeat it, however due to its limited power supply. It has excellent offensive capabilities and should be dealt with carefully if more than one is present.
 
A more powerful version of the Electrode unit, this minion can sometimes cause trouble for a single opponent. A group should be able to easily defeat it however due to its limited power supply. It has excellent offensive capabilities and should be dealt with carefully if more than one is present.


''Levels: 40-54''
''Levels: 40-54''
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''Powers''
''Powers''


{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| Neuron's Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }}
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate DMG(Energy), Foe -Endurance| Neuron's Clockworks can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance. }}
 
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, High DMG(Energy), Foe -Endurance| Neuron's Clockworks can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance. }}


{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, Energy, Foe -Endurance| Neuron's Clockwork can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance. }}
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted AoE), Moderate DoT(Energy), Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits. }}


{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| (Ranged) Targeted Area of Effect (Energy), Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact.  Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits. }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Light DMG(Energy/Smash)| Neuron's Clockworks brawling attacks. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Smash, Energy| Assembler brawling attacks. }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy DMG(Smash/Energy), Foe Knockdown| Assembler brawling attacks. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Smash, Energy| Neuron's Clockwork brawling attacks. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto: Self {{DamResVal|0|25|0|0|20|0|50|e=-}}, {{StatusProtVal|0|0|0|3.0}}, {{StatusResVal|0|0|33%}}, Vulnerable(Sleep)| Neuron's Clockworks are resistant to Knockback, Disorient, sleep, lethal and psionic damage but are vulnerable to energy damage. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|25|0|0|-20|0|50|0|0|0|0|0}} +{{StatusProtVal|0|0|0|3|0|0|0}} +{{StatusResVal|0|0|33%|-100%}}| }}
{{clr}}


==== Inhibitor (Boss) ====
==== Inhibitor (Boss) ====
The Inhibitors are sometimes said to be the most difficult of Neuron's creations to deal with. They are built to make it difficult for any opponent to do what they are good at. This ability to negate the strenghts of their foe make the Inhibitors a frustrating and potentially deadly opponent.
 
The Inhibitors are sometimes said to be the most difficult of Neurons creations to deal with. They are built to make it difficult for any opponent to do what they are good at. This ability to negate the strengths of their foe make the Inhibitors a frustrating, and potentially deadly opponent.


''Levels: 40-54''
''Levels: 40-54''
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''Powers''
''Powers''


{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| Neuron's Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }}
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate DMG(Energy), Foe -Endurance| Neuron's Clockworks can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance. }}


{{Power|[[File:ElectricalBolt_TelsaCage.png|22px]]| Tesla Cage| (Ranged, Energy) Foe Sleep, -Endurance| You have been captured and your Endurance Recovery has been temporarily halted by a Tesla Cage. }}
{{Power|[[File:ElectricalBolt_TelsaCage.png|22px]]| Tesla Cage| Ranged, Minor DMG(Energy), Foe Sleep, -Recovery, -Endurance| You have been captured and your Endurance Recovery has been temporarily halted by a Tesla Cage. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Smash, Energy| Assembler brawling attacks. }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Light DMG(Energy/Smash)| Neuron's Clockworks brawling attacks. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Smash, Energy| Neuron's Clockwork brawling attacks. }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy DMG(Smash/Energy), Foe Knockdown| Assembler brawling attacks. }}


{{Power|[[File:ElectricityManipulation LightningField.png|22px]]| Lightning Field| (Self, Point Blank Area of Effect, Energy, Foe -Endurance)| While in this Lightning Field, you are taking Energy Damage over Time and losing Endurance. }}
{{Power|[[File:ElectricalBolt_LightningStorm.png|22px]]| Lightning Field| Toggle: PBAoE, Minor DoT(Energy), Foe -Endurance| While in this Lightning Field, you are taking Energy Damage over Time and loosing Endurance. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|25|0|0|-20|0|50|0|0|0|0|0}} +{{StatusProtVal|0|0|0|3|0|0|0}} +{{StatusResVal|0|0|33%|-100%}}| }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto: Self {{DamResVal|0|25|0|0|20|0|50|e=-}}, {{StatusProtVal|0|0|0|3.0}}, {{StatusResVal|0|0|33%}}, Vulnerable(Sleep)| Neuron's Clockworks are resistant to Knockback, Disorient, sleep, lethal and psionic damage but are vulnerable to energy damage. }}


{{clr}}


=== Nightstar Androids ===
=== Nightstar Androids ===
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==== SPECTRA Series I (Minion) ====
==== SPECTRA Series I (Minion) ====
[[File:SPECTRA Series I 01.jpg|thumb|100px|SPECTRA Series I]]
[[File:SPECTRA Series I 01.jpg|thumb|100px|SPECTRA Series I]]
 
Not to be out done by Neuron, Anti-matter created the SPECial Tactical Robot Army to serve Tyrant. The Series I was the prototype and is therefore the least efficient model.
Not to be out done by [[Neuron]], Anti-Matter created the SPECial Tactical Robot Army to serve [[Tyrant]]. The Series I was the prototype and is therefore the least efficient model.


''Levels: 45-54''
''Levels: 45-54''
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''Powers''
''Powers''


{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Moderate DMG(Energy/Smash), Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}


{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High DMG(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}


{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close Range, High Damage, Energy/Smash, Foe Knockback| A short range, but devastating attack. Damage: Heavy; Recharge: Slow. }}
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}


{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close, Superior DMG(Energy/Smash), Foe Knockback| A short range, but devastating attack. }}


{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate| Powerful focused punch that may Disorient your opponent! }}
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate DMG(Energy/Smash), Foe Disorient, Knockdown| You have been Disoriented by an Energy Punch! }}
 
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto: Self {{DamResVal|0|0|0|0|0|0|50}}, {{StatusProtVal|0|1.0|3.0|3.0|0|5.0|100}}| Nightstar minion resistant }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|0|0|50|0|0|0|0|0}} +{{StatusProtVal|0|1|3|3|0|5|100}}| }}
{{clr}}
{{clr}}


==== SPECTRA Series II (Lieutenant) ====
==== SPECTRA Series II (Lieutenant) ====
When [[Neuron]] developed a new Robot Attack Module series, Anti-Matter did the same with the SPECTRA. Despite certain design diferences, the two models are comparable in practice.
 
When Neuron developed a new Robotic Attack Module series, Anti-matter did the same with the SPECTRA. Despite certain design differences the two models are comparable in practice.


''Levels: 45-54''
''Levels: 45-54''
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''Powers''
''Powers''


{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Moderate DMG(Energy/Smash), Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
 
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High DMG(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}


{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of Power Bolt.  Power Blast sends a focused beam of energy at a foe that can knock him back.}}
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}


{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close Range, High Damage, Energy/Smash, Foe Knockback| A short range, but devastating attack. Damage: Heavy; Recharge: Slow. }}
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close, Superior DMG(Energy/Smash), Foe Knockback| A short range, but devastating attack. }}


{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate DMG(Energy/Smash), Foe Disorient, Knockdown| You have been Disoriented by an Energy Punch! }}


{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate| Powerful focused punch that may Disorient your opponent! .}}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto: Self {{DamResVal|0|0|0|0|0|0|50}}, {{StatusProtVal|0|1.0|3.0|3.0|0|5.0|100}}| Nightstar minion resistant }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|0|0|50|0|0|0|0|0}} +{{StatusProtVal|0|1|3|3|0|5|100}}| }}
{{clr}}


==== SPECTRA Series III (Boss) ====
==== SPECTRA Series III (Boss) ====
The SPECTRA Series III is the most advanced design that Anti-Matter has created to date. Some of his other creations are more powerful but none have the efficiency of the Series III.
 
The SPECTRA Series III is the most advanced design that Anti-matter has created to date. Some of his other creations are more powerful but none have the efficiency of the Series III.


''Levels: 45-54''
''Levels: 45-54''
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''Powers''
''Powers''


{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Moderate DMG(Energy/Smash), Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}


{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High DMG(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}


{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close Range, High Damage, Energy/Smash, Foe Knockback| A short range, but devastating attack. Damage: Heavy; Recharge: Slow. }}
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}


{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close, Superior DMG(Energy/Smash), Foe Knockback| A short range, but devastating attack. }}


{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate| Powerful focused punch that may Disorient your opponent! }}
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate DMG(Energy/Smash), Foe Disorient, Knockdown| You have been Disoriented by an Energy Punch! }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|0|0|50|0|0|0|0|0}} +{{StatusProtVal|0|1|3|3|0|5|100}}| }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto: Self {{DamResVal|0|0|0|0|0|0|50}}, {{StatusProtVal|0|1.0|3.0|3.0|0|5.0|100}}| Nightstar minion resistant }}


{{clr}}


=== Shadowhunter Wolves ===
=== Shadowhunter Wolves ===


==== Omega Wolf (Minion) ====
==== Omega Wolf (Minion) ====
These creatures are the bottom of the food chain in the Pack. They are humans that have been recently turned by the Pack and are not yet fully accepted. They are forced to prove themselves every day. If they are not accepted as Pack, then they are torn apart.
These creatures are the bottom of the food chain in the Pack. They are humans that have been recently turned by the Pack and are not yet fully accepted. They are forced to prove themselves every day. If they are not accepted as Pack, then they are torn apart.


Line 1,398: Line 1,516:
''Powers''
''Powers''


{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, Smash, Foe Knockback, Disorient| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}
{{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee (Cone), Heavy DMG(Lethal), Foe Knockback| Shadowhunter Wolves claw attacks cover a wide cone and can knockdown its foes. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee, Cone, Heavy Lethal, Foe Knockback| Shadowhunter Wolves claw attack cover a wide cone and can knockback its foes. }}
{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, High DMG(Smash), Foe Disorient, Knockback, -Fly| You have been disoriented by the Werewolf's Hurl attack. }}


{{Power|[[File:Jump LongJump.png|22px]]| Wolf Jumping| Self Auto, +Jump Height, +Jump Speed, +Run Speed, +{{StatusProtVal|0|3|0|0|0|0|0}}| Shadowhunter's wolves can inherently jump real high and travel very fast. }}
{{Power|[[File:Jump CombatJump.png|22px]]| Wolf Jumping| Auto: Self +Jump, +Speed, {{StatusProtVal|0|3.0}}| Shadowhunter Wolves can inherently jump real high and travel very fast. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|25|25|25|25|25|25|25|25|0|0|0|0}} +{{StatusProtVal|0|3|0|0|0|0|0}} +{{StatusResVal|0|33%|0|0}}| Shadowhunter's wolves are highly resistant to all damage and Immobilization. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto: Self {{DamResVal|0|0|0|0|0|0|0|0|25}}, {{StatusProtVal|0|3.0}}, {{StatusResVal|0|33%}}, Resist(Speed Debuff)| Shadowhunter Wolves are highly resistant to all damage and Immobilization. }}
 
{{clr}}


==== Beta Wolf (Lieutenant) ====
==== Beta Wolf (Lieutenant) ====
When the Pack has approved of an Omega, they are inmediately protected and treated well. It is an instant transition with no going back. Once someone is Pack, death is the only thing that will break that.
 
When the Pack has approved of an Omega, they are immediately protected and treated well. It is an instant transition with no going back. Once someone is Pack, death is the only thing that will break that.
   
   
''Levels: 40-54''
''Levels: 40-54''
Line 1,413: Line 1,534:
''Powers''
''Powers''


{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, Smash, Foe Knockback, Disorient| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}
{{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee (Cone), Heavy DMG(Lethal), Foe Knockback| Shadowhunter Wolves claw attacks cover a wide cone and can knockdown its foes. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee, Cone, Heavy Lethal, Foe Knockback| Shadowhunter Wolves claw attack cover a wide cone and can knockback its foes. }}
{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, High DMG(Smash), Foe Disorient, Knockback, -Fly| You have been disoriented by the Werewolf's Hurl attack. }}


{{Power|[[File:Jump LongJump.png|22px]]| Wolf Jumping| Self Auto, +Jump Height, +Jump Speed, +Run Speed, +{{StatusProtVal|0|3|0|0|0|0|0}}| Shadowhunter's wolves can inherently jump real high and travel very fast. }}
{{Power|[[File:Jump CombatJump.png|22px]]| Wolf Jumping| Auto: Self +Jump, +Speed, {{StatusProtVal|0|3.0}}| Shadowhunter Wolves can inherently jump real high and travel very fast. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|25|25|25|25|25|25|25|25|0|0|0|0}} +{{StatusProtVal|0|3|0|0|0|0|0}} +{{StatusResVal|0|33%|0|0}}| Shadowhunter's wolves are highly resistant to all damage and Immobilization. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto: Self {{DamResVal|0|0|0|0|0|0|0|0|25}}, {{StatusProtVal|0|3.0}}, {{StatusResVal|0|33%}}, Resist(Speed Debuff)| Shadowhunter Wolves are highly resistant to all damage and Immobilization. }}
 
{{clr}}


==== Alpha Wolf (Boss) ====
==== Alpha Wolf (Boss) ====
[[File:Alpha wolf.jpg|thumb|100px|{{center|Alpha Wolf}}]]
[[File:Alpha wolf.jpg|thumb|100px|{{center|Alpha Wolf}}]]
These minions stand boldly at the pinnacle of the Pack. They are leaders by right of combat and dominance. They will fight to the last because they know defeat might mean a fall from the top.
These minions stand boldly at the pinnacle of the Pack. They are leaders by right of combat and dominance. They will fight to the last because they know defeat might mean a fall from the top.


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''Powers''
''Powers''


{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, Smash, Foe Knockback, Disorient| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}
{{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee (Cone), Heavy DMG(Lethal), Foe Knockback| Shadowhunter Wolves claw attacks cover a wide cone and can knockdown its foes. }}
 
{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, High DMG(Smash), Foe Disorient, Knockback, -Fly| You have been disoriented by the Werewolf's Hurl attack. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee, Cone, Heavy Lethal, Foe Knockback| Shadowhunter Wolves claw attack cover a wide cone and can knockback its foes. }}
{{Power|[[File:Jump CombatJump.png|22px]]| Wolf Jumping| Auto: Self +Jump, +Speed, {{StatusProtVal|0|3.0}}| Shadowhunter Wolves can inherently jump real high and travel very fast. }}


{{Power|[[File:Jump LongJump.png|22px]]| Wolf Jumping| Self Auto, +Jump Height, +Jump Speed, +Run Speed, +{{StatusProtVal|0|3|0|0|0|0|0}}| Shadowhunter's wolves can inherently jump real high and travel very fast. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto: Self {{DamResVal|0|0|0|0|0|0|0|0|25}}, {{StatusProtVal|0|3.0}}, {{StatusResVal|0|33%}}, Resist(Speed Debuff)| Shadowhunter Wolves are highly resistant to all damage and Immobilization. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|25|25|25|25|25|25|25|25|0|0|0|0}} +{{StatusProtVal|0|3|0|0|0|0|0}} +{{StatusResVal|0|33%|0|0}}| Shadowhunter's wolves are highly resistant to all damage and Immobilization. }}
{{clr}}


=== Siege Androids ===
=== Siege Androids ===
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[[File:RAM Series I 01.jpg|thumb|100px|{{center|RAM Series I}}]]
[[File:RAM Series I 01.jpg|thumb|100px|{{center|RAM Series I}}]]


This early prototype of the Robotic Attack Module was created very soon after Siege. It is fairly rudimentary and limited in its powers. It has none of Siege's intellect or creativity, but can still pose a threath.
This early prototype of the Robotic Attack Module was created very soon after Siege. It is fairly rudimentary and limited in its powers. It has none of Sieges intellect or creativity but can still pose a threat.


''Levels: 45-54''
''Levels: 45-54''
Line 1,449: Line 1,573:
''Powers''
''Powers''


{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy, Foe Knockback| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Moderate DMG(Energy/Smash), Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}


{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged Energy/Smash, Foe Knockback | A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High DMG(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}


{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close Range, High Damage, Energy/Smash, Foe Knockback| A short range, but devastating attack. Damage: Heavy; Recharge: Slow. }}
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}


{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close, Superior DMG(Energy/Smash), Foe Knockback| A short range, but devastating attack. }}


{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate| Powerful focused punch that may Disorient your opponent! }}
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate DMG(Energy/Smash), Foe Disorient, Knockdown| You have been Disoriented by an Energy Punch! }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|0|0|50|0|0|0|0|0}} +{{StatusProtVal|0|1|3|3|0|5|100}}| }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto: Self {{DamResVal|0|0|0|0|0|0|50}}, {{StatusProtVal|0|1.0|3.0|3.0|0|5.0|100}}| Nightstar minion resistant }}
 
{{clr}}


==== RAM Series II (Lieutenant) ====
==== RAM Series II (Lieutenant) ====
The second series of Robotic Attack Modules was more sucessful than the first but still did not accomplish what Neuron had hoped. It became increasingly apparent that Siege was a once in a lifetime creation.
 
The second series of Robotic Attack Modules was more successful than the first but still did not accomplish what Neuron had hoped. It became increasingly apparent that Siege was a once in a lifetime creation.


''Levels: 45-54''
''Levels: 45-54''
Line 1,468: Line 1,595:
''Powers''
''Powers''


{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Moderate DMG(Energy/Smash), Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}


{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged Energy/Smash, Foe Knockback | A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High DMG(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}


{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close Range, High Damage, Energy/Smash, Foe Knockback| A short range, but devastating attack. Damage: Heavy; Recharge: Slow. }}
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}


{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close, Superior DMG(Energy/Smash), Foe Knockback| A short range, but devastating attack. }}


{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate| Powerful focused punch that may Disorient your opponent! }}
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate DMG(Energy/Smash), Foe Disorient, Knockdown| You have been Disoriented by an Energy Punch! }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|0|0|50|0|0|0|0|0}} +{{StatusProtVal|0|1|3|3|0|5|100}}| }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto: Self {{DamResVal|0|0|0|0|0|0|50}}, {{StatusProtVal|0|1.0|3.0|3.0|0|5.0|100}}| Nightstar minion resistant }}
 
{{clr}}


==== RAM Series III (Boss) ====
==== RAM Series III (Boss) ====
The most recent Robotic Attack Module poses the greatest threat. [[Neuron]] abandoned his old plans and concentrated on making these units powerful and durable. With that focus the Series III easily became the most succesful of the RAM units.
The most recent Robotic Attack Module poses the greatest threat. [[Neuron]] abandoned his old plans and concentrated on making these units powerful and durable. With that focus the Series III easily became the most succesful of the RAM units.


Line 1,487: Line 1,617:
''Powers''
''Powers''


{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Moderate DMG(Energy/Smash), Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}


{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged Energy/Smash, Foe Knockback | A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High DMG(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}


{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close Range, High Damage, Energy/Smash, Foe Knockback| A short range, but devastating attack. Damage: Heavy; Recharge: Slow. }}
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}


{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close, Superior DMG(Energy/Smash), Foe Knockback| A short range, but devastating attack. }}


{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate| Powerful focused punch that may Disorient your opponent! }}
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate DMG(Energy/Smash), Foe Disorient, Knockdown| You have been Disoriented by an Energy Punch! }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|0|0|0|0|0|0|50|0|0|0|0|0}} +{{StatusProtVal|0|1|3|3|0|5|100}}| }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto: Self {{DamResVal|0|0|0|0|0|0|50}}, {{StatusProtVal|0|1.0|3.0|3.0|0|5.0|100}}| Nightstar minion resistant }}
 
{{clr}}


== Named Bosses ==
== Named Bosses ==

Latest revision as of 04:34, 20 August 2024

Overview

While Praetoria has many people and factions, a select group are specifically known as "Praetorians" due to their association with the leadership of Praetoria. Emperor Cole appointed several Praetors to help him run the government, and those worthy of the honor are among the most powerful and dangerous beings encountered in the multiverse. Almost all of them originate from Praetorian Earth, though some are from other parallel worlds. The Praetors are also known as the Praetorian Guard, and are exceptionally ruthless in their pursuit of their goals - whether those goals further Emperor Cole's plans or not.

Editor's Note:
  • Prior to Going Rogue, these were the only Praetorians seen in-game. As such, any references to "Praetorians" from before Going Rogue's release mean this group specifically, rather than the wider group of characters from Praetorian Earth introduced with Going Rogue. This can sometimes lead to confusion between "Praetorians," referring to this group of enemies, and "Praetorians," meaning "anyone from Praetoria."
  • This page is divided first into the various Archvillains that are Praetors or ruling members of Emperor Cole's government, and then into the various factions that are often seen accompanying these "Praetorian Guardsmen" into battle (they are named according to the groups in which they appear in their Architect Entertainment listing).
  • Some of these groups are no longer present in active missions, due to the massive reworking of Praetoria for Going Rogue, while others became distinct enemy groups by themselves. Any groups or Archvillains changed for Going Rogue have the latest version shown on this page, while NPCs no longer in active missions are shown as they were immediately before Going Rogue.

Archvillains & Elite Bosses

Anti-Matter

Anti-Matter

Main Article: Anti-Matter

Trapped within his powered armor, Anti-Matter used to be Tyrants primary scientific consultant. He and Neuron were once the best of friends and created the Clockwork of Praetorian Earth together. Of late his theories have been more and more radical, causing Tyrant to lean on Neuron for research and analysis. Unbeknownst to anyone, Anti-Matter has cracked the Portal tech. He is waiting to reveal his breakthrough in order to garner favor from Tyrant and his true love, Dominatrix.

Levels: 40-54

Powers

Flight TravelFlight.png Fly Self Fly
Anti-Matter can Fly!

RadiationBurst RadiationBlast.png Neutron Bomb Ranged (Targeted AoE), Moderate DMG(Energy), Foe -Defense
Anti-Matter has reduced your Defense with his Neutron Bomb.

RadiationBurst ElectronHaze.png Electron Haze Ranged (Cone), Moderate DMG(Energy), Foe -Defense, Knockback
Anti-Matter has reduced your Defense with his Electron Haze.

RadiationBurst CosmicBurst.png Cosmic Burst Close, Superior DMG(Energy), Foe Disorient, -Defense
Anti-Matter has Disoriented you and reduced your Defense with his Cosmic Burst.

RadiationBurst NeutrinoBlast.png Neutrino Bolt Ranged, Light DMG(Energy), Foe -Defense
Anti-Matter has reduced your Defense with his Neutrino Bolt.

RadiationBurst XRayBeam.png X-Ray Beam Ranged, Moderate DMG(Energy), Foe -Defense
Anti-Matter has reduced your Defense with his X-Ray Beam.

RadiationBurst Irradiate.png Irradiate PBAoE, Moderate DoT(Energy), Foe -Defense
You have been Irradiated and your Defense has been reduced.

RadiationPoisoning RadiationInfection.png Radiation Infection Toggle, Ranged (Targeted AoE), Foe -Defense, -ToHit
You have been Infected with deadly radiation. Your Accuracy and Defense are reduced.

RadiationPoisoning EnervatingField.png Enervating Field Toggle, Ranged (Targeted AoE), Foe -DMG, -Resist(All)
You have been exposed to an Enervating Field of radiation. Your damage and damage resistance are reduced.

RadiationPoisoning LingeringRadiation.png Lingering Radiation Ranged (Targeted AoE), Foe -Speed, -Recharge, -Regeneration
Your attack rate and movement speed has been slowed by the Lingering Radiation.

RadiationBurst AtomicBlast.png Atomic Blast PBAoE, Extreme DMG(Energy/Smash), Foe -Defense, Hold, Self -Endurance
Anti-Matter has reduced your Defense and left you helpless with his Atomic Blast.

Invulnerability ToughHide.png Resistance Res( L-30 E40 )
Archvillain resistance.

Teleportation Teleport.png Escape Special: Self Escape
Anti-Matter can Teleport to escape when the battle is not going his way.


Battle Maiden

Battle Maiden

Main Article: Battle Maiden

Battle Maiden receives her powers from her halberd, a nanite-infested weapon from Warrior Earth. She has amassed a small army of warriors from that dimension as her personal guard.

Levels: 45-54

Powers

Sword Hack.png Hack Melee, High DMG(Lethal), Foe -Defense
Battle Maiden has lowered your defense with her Broad Sword.

Sword Slash.png Slash Melee, Moderate DMG(Lethal), Foe -Defense
Battle Maiden has lowered your defense with her Broad Sword.

Sword Slice.png Slice Melee (Cone), Moderate DMG(Lethal), Foe -Defense
Battle Maiden has lowered your defense with her Broad Sword.

Sword Parry.png Parry Melee, Light DMG(Lethal), Self Def( M20 )
You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee attacks for a short while.

Sword WhirlingSword.png Whirling Sword PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Lethal), Foe -Defense
Battle Maiden has lowered your defense with her Broad Sword.

Sword Disembowel.png Disembowel Melee, Superior DMG(Lethal), Foe -Defense, Knockup
Battle Maiden has lowered your defense with her Broad Sword.

Sword HeadSplitter.png Head Splitter Melee, Extreme DMG(Lethal), Foe -Defense, Knockback
Battle Maiden has lowered your defense with her Broad Sword.

MedievalWeapons Crossbow.png Crossbow Ranged, Moderate DMG(Lethal), Foe Knockback
The Heavy Crossbow can knock down foes.

MedievalWeapons Crossbow.png Exploding Bolt Ranged (Targeted AoE), Moderate DMG(Lethal), Foe Knockback
Exploding Crossbow Bolts can knock down foes.

Invulnerability ToughHide.png Resistance Res( L30 P-20 )
Archvillain resistance.


Black Swan

Black Swan

Main Article: Black Swan

Black Swan was born with a connection to the Netherworld. Somehow she was able to manufacture an entire dimension, giving her a huge source of power, a place called Shadow Earth.

Levels: 45-54

Powers

DarkCast DarkBlast.png Dark Blast Ranged, Moderate DMG(Negative), Foe -ToHit
Black Swan has reduced your Accuracy with her Dark Blast.

DarkCast NightFall.png Night Fall Ranged (Cone), Moderate DoT(Negative), Foe -ToHit
Black Swan drains your life with his Nightfall and has reduced your Accuracy.

DarkCast SoulDrain.png Gloom Ranged, High DoT(Negative), Foe -ToHit
Black Swan has reduced your Accuracy with her Gloom.

DarkCast TenebrousTentacles.png Tenebrous Tentacles Ranged (Cone), Moderate DoT(Negative), Foe Immobilize, -ToHit
Black Swan has enveloped you in her Tenebrous Tentacles. You are Immobilized and have your Accuracy reduced as you are crushed.

DarkCast LifeDrain.png Life Drain Ranged, Moderate DMG(Negative), Foe -ToHit, Self Heal
Black Swan has drained your life to heal herself. Your Accuracy is reduced.

ShadowFighting SiphonLife.png Siphon Life Melee, Moderate DMG(Negative), Foe -ToHit, Self Heal
Black Swan has drained your life to heal herself. Your Accuracy is reduced.

ShadowFighting ShadowPunch.png Shadow Punch Melee, Light DMG(Negative/Smash), Foe -ToHit
Black Swan has reduced your Accuracy with her Shadow Punch.

ShadowFighting ShadowMawl.png Shadow Maul Melee (Cone), Superior DoT(Negative/Smash), Foe -ToHit
Black Swan pummels you with her Shadow Maul. Your Accuracy is reduced.

ShadowFighting MidnightGrasp.png Midnight Grasp Melee, Extreme DoT(Negative), Foe Immobilize, -ToHit
Black Swan has enveloped you in her Midnight Grasp. You are Immobilized and have your Accuracy reduced as your life is drained.

DarkArmor DarkRegeneration.png Dark Regeneration PBAoE, Minor DMG(Negative), Self Heal
Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself.

DarkArmor OppressiveGloom.png Oppressive Gloom Toggle, PBAoE, Foe Disorient, Self -HP
You are caught in Dark Swan's Oppressive Gloom and are Disoriented. Get out!

DarkMiasma DarkServant.png Dark Servant Summon Dark Servant: Ranged Debuff Special
Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. Therefore, the Dark Servant cannot move.

Invulnerability ToughHide.png Resistance Res( E-30 N50 )
Archvillain resistance.


Bobcat

Bobcat

Main Article: Bobcat

Created during the tail end of the Hamidon Wars, genetic hybrids were made by a variety of military and privately owned laboratories in an attempt to create super powered soldiers to fight the Devouring Earth. Bobcat is one such experiment that merged human and feline DNA. Left abandoned and forgotten after the war she eventually escaped from the lab and roamed the streets of Praetoria City until Neuron found her.

Initially feral and incredibly bad tempered, she quickly grew accustomed to civilized life. She has taken up a near permanent residence in Studio 55, using her influence as a Praetor's girlfriend to remodel the club as she sees fit.

Levels: 45-54

Powers

Claws ClawsSwipe.png Swipe Melee, Light DoT(Lethal)
Bobcat shreds you with her Claw swipe.

Claws ClawsStrike.png Strike Melee, Moderate DMG(Lethal)
Claws Strike is a standard claw attack against a targeted foe.

Claws Slash.png Slash Melee, Heavy DMG(Lethal), Foe -DEF
Bobcat has reduced your defense with her Claw Slash.

Claws SpinningClawsAttack.png Spin PBAoE Melee, Moderate DMG(Lethal)
Bobcat spins around with claws extended, slicing up all the nearby enemies.

Claws Evicerate.png Eviscerate Melee (Cone), Superior DMG(Lethal), Chance for Critical Hit
Bobcat spins and slashes around violently, attacking all nearby foes in a wide arc in front of him. Eviscerate is so deadly, that there is a chance of dealing extra damage!

Claws Focus.png Focus Ranged, High DMG(Lethal), Foe Knockback
Bobcat can project a burst of focused power. Focus only travels a short distance, but it can also knock down foes.

Claws Feint.png Follow Up Melee, Light DMG(Lethal), Self +DMG, +ToHit
You perform a feint attack that deals moderate damage. After this attack hits, it gives you a large bonus to Accuracy and damage for a brief time.

Claws Wave.png Shockwave Melee (Cone), Moderate DMG(Lethal), Foe Knockback
Projects a Shockwave of focused power that can travel a short distance. Shockwave travels in a wide arc in front of you dealing moderate damage and, possibly knocking down foes.

SuperReflexes FocusedFighting.png Focused Fighting Toggle: Self +Def( M30 R30 )
Bobcat can Focus his mind to evade many attacks.

Invulnerability Unstoppable.png Unstoppable Self +Res( S70 L70 F70 C70 E55 N70 T70 ), Prot( Ho 10 Im 10 St 10 Sl 10 Kb 100 Rp 10 ), Res( Ho 1000% Im 1000% St 1000% Sl 1000% ), +Recovery, Delayed Weaken(-Endurance, -HP)
When Bobcat activates this power, he not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off he is left exhausted, and drained of almost all Health and Endurance.

Jump CombatJump.png Super Leap Auto: Self +Jump
Bobcat can jump real high.

Invulnerability ToughHide.png Resistance Res( E40 N-20 T20 )
Archvillain resistance.


Bobcat gains the following during Tin Mage Mark II Task Force, Levels 50-54


Invulnerability ToughHide.png True Love Self +DMG (Special)
If Neuron is weaker than Bobcat, Bobcat gains more damage in response.

Invulnerability ToughHide.png True Love Bobcat +DMG (Special)
When Neuron is defeated, Bobcat becomes fully enraged.

Invulnerability ToughHide.png Scaling Auto: Self +MaxHP, +Regen, +DMG (Special)
Special


Chimera

Chimera

Main Article: Chimera

Known in Praetoria as Praetor Sinclair, he is Emperor Cole's ultimate assassin. When his parents were killed by Doppelganger, Justin Sinclair was given the opportunity of a lifetime. Doppelganger took the boy under his wing and trained him to be the world's premier silent killer.

Levels: 45-54

Powers

AssaultWeapons ARBurst.png Bow Ranged, Moderate DMG(Lethal), Foe Hold
Chimera has poisoned you. You are paralyzed.

Katana Hack.png Hack Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge, -Defense
Chimera has lowered your defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking toxic damage over time.

Katana Slash.png Slash Melee, Light DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge, -Defense
Chimera has lowered your defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time.

Katana Slice.png Slice Melee (Cone), Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge, -Defense
Chimera has lowered your defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time.

Katana Parry.png Parry Melee, Light DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge, Self Def( M20 )
Chimera has lowered your defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time.

Katana WhirlingSword.png Whirling Sword PBAoE Melee, Moderate DMG(Lethal), Light DoT(Lethal/Toxic), Foe -Speed, -Recharge
Chimera has lowered your defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time.

Katana Disembowel.png Disembowel Melee, Superior DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge, -Defense, Knockup
Chimera has lowered your defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time.

Katana HeadSplitter.png Head Splitter Melee, Extreme DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge, -Defense, Knockback
Chimera has lowered your defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time.

SuperReflexes FocusedFighting.png Focused Fighting Toggle, Self Def( M30 R30 )
Chimera can Focus his mind to evade many attacks.

Jump CombatJump.png Super Leap Auto, Self +Jump
Chimera can jump real high.

Invulnerability ToughHide.png Resistance Res( L25 T25 )
Archvillain resistance.


Diabolique

Diabolique

Main Article: Diabolique

Tammy Arcanus was born with great magical powers on Praetorian Earth, just like she was in Primal Earth. Unfortunately, they manifested very differently. As she reached adolescence she began exploring her powers before she was trained. She used astral projection to cast her spirit forth. So intoxicated was she by the new wonders that she was discovering she returned to her body too late to link with it. She watched helplessly as it withered and died without a spirit. As a living ghost, she found herself bound by Emperor Cole himself, forced to do his bidding for the foreseeable future.

Levels: 45-54

Powers

Flight TravelFlight.png Fly Self Fly
Diabolique can Fly!

ForceField ForceBolt.png Force Bolt Ranged, Moderate DMG(Smash), Foe Knockback
Discharges a bolt of force that knocks down foes and deals Smashing Damage.

ForceField RepulsionBomb.png Force Bomb Ranged (Targeted AoE), Moderate DMG(Smash), Foe Knockback
Discharges a Force Bomb that knocks down foes and deals Smashing Damage in a area.

KineticBoost SiphonPower.png Siphon Power Ranged, Foe -DMG, Team +DMG
Diabolique has Siphoned your power and reduced your damage potential to strengthen her own.

KineticBoost SiphonSpeed.png Siphon Speed Ranged, Foe -Speed, Self +Speed, +Recharge
Diabolique has Siphoned your speed and reduced your damage potential to increase her own.

Invisibility PhaseShift.png Phase Shift Self Intangible
Diabolique can Phase Shift in and out of reality. While phased out, she becomes intangible and cannot be affected by those in normal space.

ForceField PersonalForceField.png Personal Force Field Self Invulnerable, Special
The Force Field is virtually impenetrable to all attacks. The impact of some powerful attacks may occasionally rattle Duray, however the Force Field will hold, and Duray will not suffer any damage or effects from the attacks. The Force Field works both ways, and while active, Duray can only affect himself with other powers.

Invulnerability ToughHide.png Resistance Res( P30 )
Archvillain resistance.


Dominatrix

Dominatrix

Main Article: Dominatrix

Being the powered grand-daughter of Emperor Cole has its perks. Praetor Duncan trains new Powers Division recruits while at the same time stringing Anti-Matter along, as if he ever had a chance to be with a woman of her stature.

Levels: 45-54

Powers

GravityControl Crush.png Crush Ranged, Moderate DoT(Smash), Foe Immobilize, -Fly, -Speed
Dominatrix has Immobilized you and you are getting Crushed. You cannot fly.

GravityControl GravityDistortion.png Gravity Distortion Ranged, Foe Hold, -Speed
Dominatrix has Held and you are getting Crushed.

GravityControl Propel.png Propel Ranged, Superior DMG(Smash), Foe Knockback
Dominatrix can open up a portal and pull in a heavy object that she can then levitate and propel at foes!

GravityControl CrushingField.png Crushing Field Ranged (Targeted AoE), Minor DoT(Smash), Foe Immobilize, -Fly, -Speed
Dominatrix has Immobilized you and you are getting Crushed. You cannot fly.

GravityControl GravityDistortionField.png Gravity Distortion Field Ranged (Targeted AoE), Foe Hold, -Speed
Dominatrix has Held you in her Gravity Distortion Field.

Power Missing.png No Melee attacks No Hand to Hand
Dominatrix doesn't have any Melee attacks at all.

Invulnerability ToughHide.png Resistance Auto, Self Res( S50 L50 F50 C50 E50 N50 )
Archvillain resistance.


Infernal

Praetorian Infernal

Main Article: Infernal (Praetorian)

On Praetorian Earth Infernal never had Numina's guidance to temper his drive to control more and more demons. When he first arrived on Praetorian Earth, Diabolique encouraged him to bind more and more demons into his armor until they corrupted his spirit. With the darkness came power and soon Infernal had become stronger than his guide. He is extremely power hungry and is happy to cross over to Primal Earth, where there may be more demons for him to use.

Levels: 45-54

Powers

FireBlast Flare.png Flares Ranged, Moderate DMG(Fire)
Infernal has ignited you with his Flares.

FireBlast FireBlast.png Fire Blast Ranged, Moderate DMG(Fire), DoT(Fire)
Infernal has ignited you with his Fire Blast.

FireBlast FireBall.png Fire Ball Ranged (Targeted AoE), Moderate DMG(Fire/Smash), DoT(Fire)
Infernal has ignited you with his Fire Ball.

FireBlast ArcOfFire.png Fire Breath Ranged (Cone), High DoT(Fire)
Infernal has ignited you with his Fire Breath.

MedievalWeapons MaceSwing.png Gash Melee, Moderate DMG(Lethal), DoT(Fire), Foe Knockdown
Infernal's Battle Axe has ignited you!

MedievalWeapons SwordParry.png Chop Melee, High DMG(Lethal), DoT(Fire), Foe Knockback
Infernal's Battle Axe has ignited you!

MedievalWeapons MaceSmash.png Beheader Melee, High DMG(Lethal), DoT(Fire), Foe Knockback
Infernal's Battle Axe has ignited you!

MedievalWeapons BattleAxeSwing.png Pendulum Melee (Cone), Superior DMG(Lethal), DoT(Fire), Foe Knockback
Infernal's Battle Axe has ignited you!

MedievalWeapons SwordTwirl.png Whirling Axe PBAoE Melee, Moderate DMG(Lethal), DoT(Fire), Foe Knockback
Infernal's Battle Axe has ignited you!

FlamingShield FieryAura.png Fire Aura Auto: PBAoE, Minor DoT(Fire)
You are taking some Fire damage just being near Infernal!

Invulnerability ToughHide.png Resistance Res( S25 L25 F50 C-20 )
Archvillain resistance.


Malaise

Praetorian Malaise

Main Article: Malaise (Praetorian)

On Praetorian Earth the villain Malaise was never counseled by Sister Psyche. Instead, he was one of the "patients" at one of Mother Mayhem's facilities. With the ability to control his madness and inflict it on others, he quickly rose to a position as her favorite.

Levels: 45-54

Powers

MentalControl Hypnotize.png Mesmerize Ranged, Moderate DMG(Psionic), Foe Sleep
Malaise has Mesmerized you and put you to Sleep.

MentalControl MassHypnosis.png Mass Hypnosis Ranged (Targeted AoE), Light DMG(Psionic), Foe Sleep
Malaise has Hypnotized you and put you to Sleep.

MentalControl Command.png Dominate Ranged, Moderate DMG(Psionic), Foe Hold
Malaise has dominated you. You are Held, and cannot take any action!

MentalControl Freeze.png Total Domination Ranged (Targeted AoE), Light DMG(Psionic), Foe Immobilize
Malaise has dominated you. You are Held, and cannot take any action!

Power Missing.png No Melee attacks No Hand to hand
Malaise doesn't have any Melee attacks at all.

Invulnerability ToughHide.png Resistance Res( L-20 P50 )
Archvillain resistance.


Marauder

Marauder

Main Article: Marauder

Praetor White, as he is known on Praetoria, heads up the Powers Division for Emperor Cole. These super-powered individuals act as the ultimate police force in keeping Praetoria the utopia it appears to be. All the while Praetor White feeds on the instability of the government and makes his own opportunities to look good.

Levels: 45-54

Powers

SuperStrength Hurl.png Hurl Ranged, High DMG(Smash), Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back.

SuperStrength Punch.png Punch Melee, Moderate DMG(Smash), Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Haymaker.png Haymaker Melee, High DMG(Smash), Foe Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.

SuperStrength HandClap.png Hand Clap PBAoE, Foe Disorient, Knockback
The Strongman has Disoriented you with his Hand Clap.

SuperStrength FootStomp.png Foot Stomp PBAoE, Moderate DMG(Smash), Foe Knockback
The Strongman shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Self Res( S50 L50 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.

Invulnerability Unstoppable.png Unstoppable Self Res( S45 L70 F70 C70 E70 N70 T70 ), Prot( Ho 10 Im 10 St 10 Sl 10 Kb 100 Rp 10 ), Res( Ho 1000% Im 1000% St 1000% Sl 1000% ), +Recovery, Delayed Weaken(-Endurance, -HP)
When Marauder activates this power, he not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off he is left exhausted, and drained of almost all Health and Endurance.

Invulnerability ToughHide.png Resistance Res( S50 P-20 )
Archvillain resistance.


Mother Mayhem

Mother Mayhem

Main Article: Mother Mayhem

Shalice Tilman, also known as Mother, is the Praetor of Health in Praetoria. She is the pioneer behind the revolutionary Seer Project, which ensures the safety and well being of all Praetorians by monitoring the people's thoughts through a network of psychics. Tilman herself is regarded as the most powerful psychic in the world after having joined her consciousness with that of Aurora Borealis. Both women now inhabit Aurora's body and have combined their powers to do far more for Praetoria together than they ever could apart.

Levels: 45-54

Powers

Flight TravelFlight.png Fly Self Fly
Mother Mayhem can Fly!

PsychicBlast MentalBlast.png Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
Mother Mayhem has blasted you with a Mental Blast and has slowed your attack speed.

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, High DMG(Smash/Psionic), Foe Knockback
Blasts a targeted foe, tossing him like a rag doll.

PsychicBlast Subdue.png Subdue Ranged, High DMG(Psionic), Foe Immobilize
Mother Mayhem has Immobilized you!

PsychicBlast WillDomination.png Will Domination Ranged, Superior DMG(Psionic), Foe Sleep
Mother Mayhem has put you to Sleep!

PsychicBlast PsychicScream.png Psychic Scream Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge
Mother Mayhem's Psychic Scream has slowed your attack speed.

PsychicBlast PsionicTornado.png Psionic Tornado Ranged (Targeted AoE), Moderate DoT(Psionic), Foe -Recharge, Knockup
Mother Mayhem's Psionic Tornado continues to tear at your mind and Slows you!

Power Missing.png No Melee attacks No Hand to hand
Mother Mayhem doesn´t have any Melee attacks at all.

Invulnerability ToughHide.png Resistance Res( P50 )
Archvillain resistance.


Neuron

Neuron

Main Article: Neuron

Known as Praetor Berry, Praetor of Sciences, in Praetoria, Neuron is a genius who steals his best ideas from Anti-Matter, the Praetorian version of Positron. He and Praetor Duncan dupe Anti-Matter regularly to ensure that Neuron ends up with all the credit and none of the mistakes.

Levels: 40-54

Powers

ElectricalBolt ChargedBolts.png Charged Bolts Ranged, Moderate DMG(Energy), Foe -Endurance, -Recovery
Neuron has temporarily halted your Endurance Recovery with his Charged Bolt.

ElectricalBolt LightningBolt.png Lightning Bolt Ranged, High DMG(Energy), Foe -Endurance, -Recovery
Neuron has temporarily halted your Endurance Recovery with his Lightning Bolt.

ElectricalBolt BallLightning.png Ball Lightning Ranged (Targeted AoE), Moderate DoT(Energy), Foe -Endurance, -Recovery
Neuron has temporarily halted your Endurance Recovery with his Ball Lightning.

ElectricalBolt TelsaCage.png Tesla Cage Ranged, Minor DMG(Energy), Foe Sleep, -Endurance, -Recovery
Neuron has captured you and temporarily halted your Endurance Recovery with his Tesla Cage.

ElectricalBolt VoltaicSentinal.png Voltaic Sentinel Summon Sentinel: Ranged, Moderate DMG(Energy), Foe -Endurance, Chance for Shocked
You can manifest a polarized electricity field that hovers above the ground and hurls bolts of electricity at nearby foes. Any enemy that passes near this Sentinel risks serious injury. The Sentinel is not alive and cannot be targeted or attacked by enemies.

ElectricityManipulation ChargedBrawl.png Charged Brawl Melee, Moderate DMG(Energy/Smash), Foe Sleep, -Endurance, -Recovery
Neuron has electrocuted you and temporarily halted your Endurance Recovery with his Charged Brawl.

ElectricityManipulation HavokPunch.png Havoc Punch Melee, High DMG(Energy/Smash), Foe Sleep, Knockback, -Endurance, -Recovery
Neuron has electrocuted you and temporarily halted your Endurance Recovery with his Charged Brawl.

ElectricityManipulation LightningClap.png Lightning Clap PBAoE, Foe Disorient, Knockback
You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.

ElectricityManipulation ThunderStrike.png Thunder Strike Melee (Targeted AoE), Extreme DMG(Smash/Energy), Foe Knockback, Disorient, -Endurance, -Recovery
Neuron has temporarily halted your Endurance Recovery with his Thunder strike.

ElectricityManipulation PowerSink.png Power Sink Autohit, PBAoE, Foe -Endurance, -Recovery, Self +Endurance
Neuron has temporarily halted your Endurance Recovery with his Power Sink.

ElectricityManipulation ShockingGrasp.png Shocking Grasp Melee, Superior DoT(Energy), Foe Hold, -Endurance, -Recovery
Neuron has Held you and temporarily halted your Endurance Recovery with his Shocking Grasp!

ElectricityManipulation LightningField.png Lightning Field Toggle, PBAoE, Minor DoT(Energy), Foe -Endurance
The Lightning Field is causing minor damage over time to you and draining your endurance.

Invulnerability ToughHide.png Resistance Res( E40 N-20 )
Archvillain resistance.


Neuron gains the following during Tin Mage Mark II Task Force, Levels 50-54


SuperSpeed SuperSpeed.png Super Speed Auto: Self +SPD
You can run at super-human speeds! While running at such speeds, you are a blur, and many foes will not even notice you as you speed past them. If you attack a target while this power is on, you will temporarily be slowed to normal speed.

Invulnerability ToughHide.png True Love Self +Clones (Special)
If Bobcat is weaker than Neuron, Neuron activates more clones in response.

Invulnerability ToughHide.png Activate Clones Summon 4-10 Neuron Clones
Neuron can activate many of his clones to fight alongside him.

Invulnerability ToughHide.png True Love Bobcat +DMG (Special)
When Neuron is defeated, Bobcat becomes fully enraged.

Invulnerability ToughHide.png Scaling Auto: Self +MaxHP, +Regen, +DMG (Special)
Special


Nightstar

Nightstar

Main Article: Nightstar

This android was created by Anti-Matter as a testament for his love of Praetor Duncan. The original shell has since been destroyed, and uses a new Clockwork model. Nightstar draws her near-infinite power from another dimension known as the Black Shroud.

Levels: 45-54

Powers

Flight TravelFlight.png Fly Self Fly
Nightstar can Fly!

PowerBlast PowerBolts.png Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockback
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerBlast PowerBurst.png Power Burst Close, Extreme DMG(Energy/Smash), Foe Knockback
A short range, but devastating attack.

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerBlast NovaBlast.png Nova PBAoE, Extreme DMG(Energy/Smash), Foe Knockback, Self -Endurance
You can explode in a tremendous blast of energy, sending nearby foes flying. The Nova deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover any Endurance for a while.

Power Missing.png No Melee attacks No Hand to Hand
Nightstar doesn't have any Melee attacks at all.

Invulnerability ToughHide.png Resistance Res( S50 L50 C50 N30 P75 )
Archvillain resistance.


Shadow Hunter

Shadow Hunter

Main Article: Shadowhunter

Infused with the fury of the Wild Hunt, Shadowhunter roams with his Pack, cutting down everything in his path. He loathes humanity for the most part and his alliance with Tyrant is an uneasy one at best. It is held together by the fact that Tyrant cares nothing for the wilderness and is happy to give it over to Shadowhunter. If Tyrant ever begins to strip the land for resources, things will quickly unravel.

Levels: 40-54

Powers

StoneMelee HurlBoulder.png Hurl Boulder Ranged, High DMG(Smash), Foe Knockback
Shadowhunter can rip a Boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.

EarthGrasp StonePrison.png Stone Prison Ranged, Moderate DoT(Smash), Foe Immobilize, -Defense, -Fly
Shadowhunter's Stone Prison has Immobilized you. Your Defense is lowered and you cannot fly.

EarthGrasp Quicksand.png Stalagmites Low-Accuracy, Ranged (Targeted AoE), Minor DMG(Lethal), Foe Disorient, -Defense
Shadowhunter's Stalagmites has Disoriented you.

StoneMelee StoneFist.png Stone Fist Melee, Moderate DMG(Smash), Foe Disorient
Shadowhunter's Stone Fists have Disoriented you.

StoneMelee Fault.png Fault Close (Targeted AoE), Foe Disorient, Knockup
Shadowhunter's Fault has Disoriented you.

StoneMelee Tremor.png Tremor PBAoE, Moderate DMG(Smash), Foe Knockback
A tremendous attack. Tremor shakes the very Earth itself, damaging and knocking back everything in a nearby area.

StoneMelee SeismicSmash.png Seismic Smash Melee, Extreme DMG(Smash), Foe Hold
Shadowhunter's Seismic Smash has knocked you out and left you helpless.

StoneArmor StoneArmor.png Rock Armor Toggle, Self Def( S40 L40 F40 C40 E40 N40 )
While this power is active, Shadowhunter's skin becomes Stone. Rock Armor make Shadowhunter highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect Shadowhunter.

StoneArmor EarthsEmbrace.png Earth's Embrace Self Heal, +MaxHP, Resist(Toxic)
The Outcast is so connected to mother earth, that he can draw upon its power to add to his own health. Activation this power grants the Outcast bonus Hit Points.

Invulnerability ToughHide.png Resistance Res( S50 N-20 T30 )
Archvillain resistance.


Siege

Siege

Main Article: Siege

Siege is the most advanced android ever created on Praetorian Earth. His original body was destroyed by Primal heroes years ago, and ever since, he has been transplanting his neural networks into newer and newer model Clockworks. Siege relies on multiple backup copies of his programming, which at times hinders what he has experienced versus what he remembers.

Levels: 45-54

Powers

Robotics LaserRifleBurst.png Particle Burst Ranged, Moderate DMG(Energy), Foe -Regen, -Resist(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.

PowerBlast PowerBurst.png Heavy Particle Burst Ranged (Cone), Light DMG(Energy), Foe -Regen, -Resist(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.

Robotics LaserRifleBurst.png Charged Shot Ranged (Targeted AoE), Moderate DMG(Energy), Foe -Regen, -Resist(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.

SuperStrength Punch.png Smash Melee, Moderate DMG(Smash), Foe Knockdown, Disorient
The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.

SuperStrength Haymaker.png Pummel Melee, High DMG(Smash), Foe Knockdown, Disorient
The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.

SuperStrength FootStomp.png Ground Slam PBAoE Melee, Heavy DMG(Smash), Foe Knockdown, Disorient
The Warwalker can slam its mighty fists into the ground causing heavy damage as well as knocking down and disorienting its targets.

Robotics LaserRifleBurst.png Orbital Lance Lock Warwalker powering up its Orbital Lance
The Warwalker must lock onto a target before unleashing its mighty Orbital Lance.

Robotics LaserRifleBurst.png Orbital Lance Power Up Siege targets your location with their Orbital Lance!
The Warwalker must lock onto a target before unleashing its mighty Orbital Lance.

Robotics LaserRifleBurst.png Orbital Lance Ranged (Location AoE), Extreme DMG(Energy), Foe Knockdown, -Regen, -Resist(All)
The Orbital Lance is the most powerful weapon in the Warwalker's arsenal. It is capable of obliterating most targets in a single shot. However, it is easy enough to avoid.

Regeneration DullPain.png Nano Reconstruction Self Heal
The Warwalker can heal themselves for a substantial amount of health.

FireBlast Inferno.png The Harder They Fall Post Death Special: PBAoE, Moderate DMG(Fire/Smash), Foe Knockdown, Disorient
When the Warwalker is defeated they will often explode dealing moderate damage to everyone nearby.

Invulnerability TemporaryInvulnerabilty.png Resistance Res( S50 L50 F20 C20 E50 N20 ), Prot( Kb 50 Rp 50 )
Resistance

Temporary PVP BuffDefense.png Resistance Resistance
Archvillain resistance.


Tyrant

Tyrant

Main Article: Tyrant

The Olympian Guard are the most trusted and elite of Emperor Cole's super soldiers. Cloned from Tyrant's DNA, they have all of his abilities and an unswerving loyalty to the leader of Praetoria.

Levels: 40-54

Powers

Flight TravelFlight.png Fly Self Fly
Tyrant can Fly!

RadiationBurst XRayBeam.png Laser Beam Eyes Ranged (Targeted AoE), Moderate DMG(Energy), Foe Knockback
Tyrant can emit laser beams from his eyes that explode on impact.

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient, Knockback
Tyrant has Disoriented you with his Energy Punch!

PowerPunch BoneSmasher.png Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient, Knockback
Tyrant has Disoriented you with his Bone Smasher!

PowerPunch Flurry.png Whirling Hands PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient, Knockback
Tyrant has Disoriented you with his Whirling Hands!

PowerPunch Stun.png Stun Melee, Minor DMG(Energy/Smash), Foe Disorient, Knockback
Tyrant has Disoriented you with his Stun Punch!

PowerPunch TotalFocus.png Total Focus Melee, Superior DMG(Energy/Smash), Foe Disorient, Knockup
Tyrant has Disoriented you with his power of Total Focus!

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Self Res( S50 L50 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.

Invulnerability ToughHide.png Resistance Res( All25 )
Archvillain resistance.

Teleportation Teleport.png Escape Special: Self Escape
Tyrant can Teleport to escape when the battle is not going his way.


Enemy Groups

Anti-Matter Robots

Nuon (Minion)

Nuon

Anti-Matter equipped his creations with the ability to generate energy and channel it into attacks. Although they appear somewhat similar to Neuron's minions and to Clockwork of Primal Earth, they are mechanical constructs and obey only the master of radiation.

Levels: 40-54

Powers

RadiationBurst NeutrinoBlast.png Neutrino Bolt Ranged, Light DMG(Energy), Foe -Defense
Your Defense has been reduced with a Neutrino Bolt.

RadiationBurst XRayBeam.png X-Ray Beam Ranged, Moderate DMG(Energy), Foe -Defense
Your Defense has been reduced with an X-Ray Beam.

RadiationBurst Irradiate.png Irradiate PBAoE, Moderate DoT(Energy), Foe -Defense
You have been Irradiated and your Defense has been reduced.

Power Missing.png No Melee attacks No Hand to hand
Nuons don't have any Melee attacks at all.

Temporary PVP BuffDefense.png Resistance Auto, Res( L25 P50 ), Prot( Sl 3.0 ), Res( St 33% ), Resist(Knockback), Vulnerable(Sleep)
Anti-Matter Clockworks are resistant to Knockback, Disorient, Lethal and Psionic damage.


Meson (Lieutenant)

Anti-Matter's constructs are designed to work together, but occasionally there will be a specific task that he wants accomplished. The Meson unit is almost always assigned to these duties. They carry more logical circuits and can more easily follow complex instructions.

Levels: 40-54

Powers

RadiationBurst NeutrinoBlast.png Neutrino Bolt Ranged, Light DMG(Energy), Foe -Defense
Your Defense has been reduced with a Neutrino Bolt.

RadiationBurst XRayBeam.png X-Ray Beam Ranged, Moderate DMG(Energy), Foe -Defense
Your Defense has been reduced with an X-Ray Beam.

RadiationBurst Irradiate.png Irradiate PBAoE, Moderate DoT(Energy), Foe -Defense
You have been Irradiated and your Defense has been reduced.

Power Missing.png No Melee attacks No Hand to hand
Mesons don't have any Melee attacks at all.

Temporary PVP BuffDefense.png Resistance Auto, Res( L25 P50 ), Prot( Sl 3.0 ), Res( St 33% ), Resist(Knockback), Vulnerable(Sleep)
Anti-Matter Clockworks are resistant to Knockback, Disorient, Lethal and Psionic damage.


Baryon (Boss)

The Baryons are the most powerful of Anti-Matter's constructs. They generate an intense amount of radiation and must be carefully contained when fighting in areas with civilian presence.

Levels: 40-54

Powers

RadiationBurst NeutrinoBlast.png Neutrino Bolt Ranged, Light DMG(Energy), Foe -Defense
Your Defense has been reduced with a Neutrino Bolt.

RadiationBurst XRayBeam.png X-Ray Beam Ranged, Moderate DMG(Energy), Foe -Defense
Your Defense has been reduced with an X-Ray Beam.

RadiationBurst Irradiate.png Irradiate PBAoE, Moderate DoT(Energy), Foe -Defense
You have been Irradiated and your Defense has been reduced.

Power Missing.png No Melee attacks No Hand to hand
Baryons don't have any Melee attacks at all.

Temporary PVP BuffDefense.png Resistance Auto, Res( L25 P50 ), Prot( Sl 3.0 ), Res( St 33% ), Resist(Knockback), Vulnerable(Sleep)
Anti-Matter Clockworks are resistant to Knockback, Disorient, Lethal and Psionic damage.


Animated Swords

Lesser Animated Sword (Minion)

Praetorian Guard

Powers

Sword Hack.png Hack Melee, High Lethal Damage, Foe -Defense, Self Heal
The attack has lowered your defense.

Sword Slash.png Slash Melee, Moderate Lethal Damage, Foe -Defense, Self Heal
The attack has lowered your defense.

Sword Slice.png Slice Melee (Cone), Moderate Lethal Damage, Foe -Defense, Self Heal
The attack has lowered your defense.

Sword Parry.png Parry Melee, Light Damage(Lethal), Self Def( M20 ), Heal
You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee attacks for a short while.

Invulnerability ToughHide.png Resistance Auto, Self Res( All20 ), Def( M15 R15 A15 ), Prot( Kb 100 ), Res( Sl 10000% Co 10000% Fr 10000% ), Resist(Debuffs), +Recovery
Hercules Titans are resistant to all damage. Since they are machines, they are immune to Sleep and Fear powers.


Animated Sword (Lieutenant)

Praetorian Guard

Powers

Sword Hack.png Hack Melee, High Lethal Damage, Foe -Defense, Self Heal
The attack has lowered your defense.

Sword Slash.png Slash Melee, Moderate Lethal Damage, Foe -Defense, Self Heal
The attack has lowered your defense.

Sword Slice.png Slice Melee (Cone), Moderate Lethal Damage, Foe -Defense, Self Heal
The attack has lowered your defense.

Sword Parry.png Parry Melee, Light Damage(Lethal), Self Def( M20 ), Heal
You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee attacks for a short while.

Sword WhirlingSword.png Whirling Sword Point Blank Area of Effect, Moderate Lethal Damage, Minor Damage over Time(Lethal), Foe -Defense, Self Heal
The attack has lowered your defense.

Invulnerability ToughHide.png Resistance Auto, Self Res( All20 ), Def( M15 R15 A15 ), Prot( Kb 100 ), Res( Sl 10000% Co 10000% Fr 10000% ), Resist(Debuffs), +Recovery
Hercules Titans are resistant to all damage. Since they are machines, they are immune to Sleep and Fear powers.


Greater Animated Sword (Boss)

Praetorian Guard

Powers

Sword Hack.png Hack Melee, High Lethal Damage, Foe -Defense, Self Heal
The attack has lowered your defense.

Sword Slash.png Slash Melee, Moderate Lethal Damage, Foe -Defense, Self Heal
The attack has lowered your defense.

Sword Slice.png Slice Melee (Cone), Moderate Lethal Damage, Foe -Defense, Self Heal
The attack has lowered your defense.

Sword Parry.png Parry Melee, Light Damage(Lethal), Self Def( M20 ), Heal
You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee attacks for a short while.

Sword WhirlingSword.png Whirling Sword Point Blank Area of Effect, Moderate Lethal Damage, Minor Damage over Time(Lethal), Foe -Defense, Self Heal
The attack has lowered your defense.

Sword Disembowel.png Disembowel Melee, Superior Lethal Damage, Foe Knockup
The attack has lowered your defense.

Invulnerability ToughHide.png Resistance Auto, Self Res( All20 ), Def( M15 R15 A15 ), Prot( Kb 100 ), Res( Sl 10000% Co 10000% Fr 10000% ), Resist(Debuffs), +Recovery
Hercules Titans are resistant to all damage. Since they are machines, they are immune to Sleep and Fear powers.


Battle Maiden Warriors

Champion of Mourning (Minion)

Champion of Mourning

The first thing that is taught to the Champions of War Earth is that you must always respect those who fall in battle. It does not matter if they are your comrades or your enemy, all those who give their lives to combat must be remembered.

Levels: 45-54

Powers

MedievalWeapons MaceSwing.png Bash Melee, Moderate Smash Damage, Foe Disorient
Battle Maiden's minion has Disoriented you with her Mace.

MedievalWeapons MaceSmash.png Pulverize Melee, High Smash Damage, Foe Disorient
Battle Maiden's minion has Disoriented you with her Mace.

MedievalWeapons MaceClobber.png Clobber Melee, Minor Smash Damage, Foe Disorient
Battle Maiden's minion has Disoriented you with her Mace.

MedievalWeapons BattleAxeSwing.png Shatter Melee (Cone), Superior Smash Damage, Foe Knockback
This devastating attacks Shatters a single opponent and really sends him flying.

MedievalWeapons Crossbow.png Crossbow Ranged, Moderate Lethal Damage, Foe Knockdown
The Heavy Crossbow can knock down foes.


Champion of Battle (Lieutenant)

Champion of Battle

To defeat the enemy in front of you and take the battle is the second lesson of the Champions of War Earth. They believe that if you cannot hold your place in the line then not only will you fail, but so will your comrades around you.

Levels: 45-54

Powers

MedievalWeapons MaceSwing.png Hack Melee, Light Lethal Damage, Foe -Defense
Battle Maiden's minion has lowered your Defense with his Broad Sword.

MedievalWeapons MaceSmash.png Slash Melee, Heavy Lethal Damage, Foe -Defense
Battle Maiden's minion has lowered your Defense with his Broad Sword.

Sword Parry.png Parry Melee, Light Damage(Lethal), Self Def( M20 )
You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee attacks for a short while.

MedievalWeapons SwordTwirl.png Whirling Sword Point Blank Area of Effect, Moderate Lethal Damage, Minor Damage over Time(Lethal), Foe -Defense
Battle Maiden's minion has lowered your Defense with his Broad Sword.

MedievalWeapons Crossbow.png Crossbow Ranged, Moderate Lethal Damage, Foe Knockdown
The Heavy Crossbow can knock down foes.


Champion of War (Boss)

Champion of War

The final lesson of the Champions of War Earth is that you must consider each action in terms of the larger picture. If you sacrifice too much to win one battle then you may lose the war. The highest rank of the Champions is always filled with master strategists.

Levels: 45-54

Power

MedievalWeapons MaceSwing.png Gash Melee, Moderate DMG(Lethal), Foe Knockdown
Gash your opponent with your Battle Axe. This attack is fairly quick for such a large weapon, and can knock down foes.

MedievalWeapons SwordParry.png Chop Melee, Superior DMG(Lethal), Foe Knockback
The Chop deals heavy damage, although it is much slower than Gash. This attack can knock back a target.

MedievalWeapons MaceSmash.png Beheader Melee, Extreme DMG(Lethal), Foe Knockback
Swings your Battle Axe horizontally at neck level. Deals very high damage, and can send a target flying. However, this attack is very Slow.

MedievalWeapons BattleAxeSwing.png Pendulum Melee (Cone), Superior DMG(Lethal), Foe Knockback
This devastating attack swings your Battle Axe in a wide arc in front of you. All foes in its arc are dealt a serious blow, and are sent flying!

MedievalWeapons Crossbow.png Crossbow Ranged, Moderate DMG(Lethal), Foe Knockback
The Heavy Crossbow can knock down foes.


Black Swan Shadows

Minor Shadow (Minion)

Minor Shadow

These small shadowy beings serve Black Swan loyally. They seem to have no desires or motivations of their own. Some people say that after they encounter them they experience a chill for up to several weeks. They can channel dark energy into focused blasts.

Levels: 45-54

Powers

DarkCast DarkBlast.png Dark Blast Ranged, Moderate DMG(Negative), Foe -ToHit
Your Accuracy has been reduced by a Dark Blast.

DarkCast SoulDrain.png Gloom Ranged, High DoT(Negative), Foe -ToHit
The Gloom attack has reduced your Accuracy.

ShadowFighting ShadowPunch.png Shadow Punch Melee, Light DMG(Negative/Smash), Foe -ToHit
Your Accuracy has been reduced by a Shadow Punch.

ShadowFighting ShadowMawl.png Shadow Maul Melee (Cone), Superior DoT(Negative/Smash), Foe -ToHit
The Shadow Maul attack has reduced your Accuracy.

Invulnerability ToughHide.png Resistance Auto, Self Res( E-30 N50 )
Black Swan's minions are resistant to Negative Energy, but vulnerable to energy.


Shadow (Lieutenant)

Shadow

Although there are no visible differences between those minions and the Minor Shadows, it is obvious that they can draw on a greater reserve of power. Something about their essence makes them stronger. It is uncertain where that energy comes from, but the most popular theory is that they are created with a more direct connection to Shadow Earth.

Levels: 45-54

Powers

DarkCast DarkBlast.png Dark Blast Ranged, Moderate DMG(Negative), Foe -ToHit
Your Accuracy has been reduced by a Dark Blast.

DarkCast SoulDrain.png Gloom Ranged, High DoT(Negative), Foe -ToHit
The Gloom attack has reduced your Accuracy.

ShadowFighting ShadowPunch.png Shadow Punch Melee, Light DMG(Negative/Smash), Foe -ToHit
Your Accuracy has been reduced by a Shadow Punch.

ShadowFighting ShadowMawl.png Shadow Maul Melee (Cone), Superior DoT(Negative/Smash), Foe -ToHit
The Shadow Maul attack has reduced your Accuracy.

Invulnerability ToughHide.png Resistance Auto, Self Res( E-30 N50 )
Black Swan's minions are resistant to Negative Energy, but vulnerable to energy.


Master Shadow (Boss)

Master Shadow

These servants of Black Swan are obviously different in both size and power from their smaller counterparts. They have achieved a mastery of Shadow energy that can only be surpassed by the dark lady herself.

Levels: 45-54

Powers

DarkCast DarkBlast.png Dark Blast Ranged, Moderate DMG(Negative), Foe -ToHit
Your Accuracy has been reduced by a Dark Blast.

DarkCast SoulDrain.png Gloom Ranged, High DoT(Negative), Foe -ToHit
The Gloom attack has reduced your Accuracy.

DarkCast TenebrousTentacles.png Tenebrous Tentacles Ranged (Cone), Light DoT(Negative), Foe Immobilize, -ToHit
The Master Shadow has enveloped you in her Tenebrous Tentacles. You are Immobilized and have your Accuracy reduced as you are crushed.

ShadowFighting ShadowPunch.png Shadow Punch Melee, Light DMG(Negative/Smash), Foe -ToHit
Your Accuracy has been reduced by a Shadow Punch.

ShadowFighting ShadowMawl.png Shadow Maul Melee (Cone), Superior DoT(Negative/Smash), Foe -ToHit
The Shadow Maul attack has reduced your Accuracy.

DarkMiasma TwilightGrasp.png Twilight Grasp Ranged, Foe -ToHit, -DMG, -Regeneration, Team Heal
The Master Shadow has reduced your Accuracy and Damage output with it's Twilight Grasp.

DarkMiasma DarkestNight.png Darkest Night Toggle, Ranged (Targeted AoE), Foe -DMG
The Master Shadow has reduced your Damage potential with it's Darkest Night.

DarkArmor TouchOfDeath.png Death Shroud Toggle, PBAoE, Minor DoT(Negative)
You are caught with the Master Shadow's Death Shroud and are exposed to the cold of the Netherworld, allowing its Negative Energy to seep from your body. Your life is being drained.

Invulnerability ToughHide.png Resistance Auto, Self Res( E-30 N50 )
Black Swan's minions are resistant to Negative Energy, but vulnerable to energy.


Bobcat Followers

Alley Cat (Minion)

Alley Cat

The lowest rank of those who serve Bobcat is filled with strays. She searches the streets of the city for those who have nowhere else to go. She prefers those who have been injured in some way, mentally or physically and bear a grudge toward the ones that hurt them. Bobcat offers her Alley Cats something to fight for...and against.

Levels: 40-54

Powers

Claws ClawsSwipe.png Swipe Melee, Light DMG(Lethal)
You are getting shred by a Claw Swipe.

Claws ClawsStrike.png Strike Melee, Moderate DMG(Lethal)
Claw Strike is a standard claw attack against a targeted foe.

Claws Slash.png Slash Melee, Heavy DMG(Lethal), Foe -DEF
A Claw Slash has reduced your defense.

AssaultWeapons ARBurst.png Shuriken Ranged, Light DMG(Lethal)
Small throwing weapon.


Lynx (Lieutenant)

Picture MIA

After an Alley Cat develops some skill he is moved to a leadership position. They have to be tough to attain this status but they must have compassion for their comrades as well. Bobcat will not tolerate cruelty among her group.

Levels: 40-54

Powers

Claws ClawsSwipe.png Swipe Melee, Light DMG(Lethal)
You are getting shred by a Claw Swipe.

Claws ClawsStrike.png Strike Melee, Moderate DMG(Lethal)
Claw Strike is a standard claw attack against a targeted foe.

Claws Slash.png Slash Melee, Heavy DMG(Lethal), Foe -DEF
A Claw Slash has reduced your defense.

AssaultWeapons ARBurst.png Shuriken Ranged, Light DMG(Lethal)
Small throwing weapon.


Ocelot (Boss)

The most important quality that Bobcat looks for when moving one of her people to the rank of Ocelot is trustworthiness. If Bobcat cannot hold someone at their word, they will never succeed in her group. Woe to anyone who betrays her.

Levels: 40-54

Powers

Claws ClawsSwipe.png Swipe Melee, Light DMG(Lethal)
You are getting shred by a Claw Swipe.

Claws ClawsStrike.png Strike Melee, Moderate DMG(Lethal)
Claw Strike is a standard claw attack against a targeted foe.

Claws Slash.png Slash Melee, Heavy DMG(Lethal), Foe -DEF
A Claw Slash has reduced your defense.

AssaultWeapons ARBurst.png Shuriken Ranged, Light DMG(Lethal)
Small throwing weapon.


Chimera Ninjas

Cockatrice (Minion)

Cockatrice

These low ranks servants of Chimera have only the most rudimentary skills with poison. They can create a toxin that will slowly damage their target but is almost never fatal unless combined with other attacks.

Levels: 45-54

Powers

AssaultWeapons ARBurst.png Shuriken Ranged, Light DMG(Lethal), Minor DoT(Toxic)
You take some minor DoT from the poisoned Shuriken.

Gadgets Caltrops.png Caltrops Close (Location AoE), Minor DoT(Lethal), Foe -Speed, -Jump
You are slowed and are taking minor Lethal Damage over Time from the Caltrops you are standing on.

AssaultWeapons ARBurst.png Bow Ranged, Moderate DMG(Lethal)
Typical Long Bow. Long range and deadly.

Claws Feint.png Sai Melee, Minor DMG(Lethal), Minor DoT(Toxic), Self Def( M16 )
You are poisoned, and start to take some minor Damage over Time.

Inherent Brawl.png Brawl Melee, Light DMG(Smash)
When all else fails, use your own 2 fists.


Basilisk (Lieutenant)

Basilisk

As Chimera's servants advance through the ranks they continue their mastery of weapons and poisons. The Basilisks coat their weapons with a poison that will dull their enemies' reflexes and make them easier to finish off.

Levels: 45-54

Powers

AssaultWeapons ARBurst.png Shuriken Ranged, Light DMG(Lethal), Minor DoT(Toxic)
You take some minor DoT from the poisoned Shuriken.

Gadgets Caltrops.png Caltrops Close (Location AoE), Minor DoT(Lethal), Foe -Speed, -Jump
You are slowed and are taking minor Lethal Damage over Time from the Caltrops you are standing on.

AssaultWeapons ARBurst.png Bow Ranged, Moderate DMG(Lethal)
Typical Long Bow. Long range and deadly.

Claws ClawsStrike.png Kama Melee, Moderate DMG(Lethal), Foe -Recharge, -Speed, -ToHit
The Basilisk has reduced your attack and movement speed with his Kama.

Inherent Brawl.png Brawl Melee, Light DMG(Smash)
When all else fails, use your own 2 fists.


Gorgon (Boss)

These combatants are among the most feared that the Praetorians can field. Their weapons are coated with a poison that will paralyze their opponents. This allows them to easily capture or defeat them at their leisure.

Levels: 45-54

Powers

AssaultWeapons ARBurst.png Shuriken Ranged, Light DMG(Lethal), Minor DoT(Toxic)
You take some minor DoT from the poisoned Shuriken.

Gadgets Caltrops.png Caltrops Close (Location AoE), Minor DoT(Lethal), Foe -Speed, -Jump
You are slowed and are taking minor Lethal Damage over Time from the Caltrops you are standing on.

AssaultWeapons ARBurst.png Bow Ranged, Moderate DMG(Lethal)
Typical Long Bow. Long range and deadly.

Katana Hack.png Hack Melee, Moderate DMG(Lethal), Foe Hold, -Defense
The Gorgon has lowered your defense with his Katana and affected by paralytic poison.

Katana Slash.png Slash Melee, Light DMG(Lethal), Foe Hold, -Defense
The Gorgon has lowered your defense with his Katana and affected by paralytic poison.


Diabolique Spirits

Wight (Minion)

These incorporeal spirits have been caught before they could travel across the veil by Diabolique's dark magic. In binding them to this world she also forces them to do her bidding. They are tormented and distraught but are forced to serve the twisted mystic.

Levels: 45-54

Powers

Flight TravelFlight.png Fly Self Fly
Diabolique's Spirits can Fly!

ShadowFighting Smite.png Smite Melee, Heavy DMG(Negative/Smash), Foe -ToHit
Your Accuracy has been reduced by the Smite attack.

ShadowFighting SiphonLife.png Siphon Life Melee, Moderate DMG(Negative/Psionic), Foe -ToHit, Self Heal
Diabolique's Spirit has drained your life to heal herself. Your Accuracy is reduced.

ShadowFighting MidnightGrasp.png Midnight Grasp Melee, Extreme DoT(Negative), Foe Immobilize, -ToHit
Diabolique's Spirit has enveloped you in its Midnight Grasp. You are Immobilized and have your Accuracy reduced as your life is drained.

DarkMiasma ChillOfTheNight.png Chill of the Night Toggle: PBAoE, Minor DoT(Negative), Foe -ToHit
You are caught in the Spirit's Chill of the Night. Your Accuracy reduced as your life is drained.

Invisibility Invisibility.png Ethereal Self Stealth, Invulnerable
Diabolique's Spirits can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space.

Temporary PVP BuffDefense.png Resistance Auto: Self Res( S40 L40 E-40 N40 P-40 T40 ), Prot( Im 3.0 ), Res( Im 33% ), Resist(Speed Debuff)
Diabolique's Spirits are non corporeal and highly resistant to Immobilization, smashing, lethal and negative energy damage. However, they are vulnerable to Energy and Psionic damage.


Wraith (Lieutenant)

After being in Diabolique's service for some time, Wraiths are imbued with some of her potent mystical energy. Combined with their tortured existence this makes her Wraiths fearsome foes indeed.

Levels: 45-54

Powers

Flight TravelFlight.png Fly Self Fly
Diabolique's Spirits can Fly!

ShadowFighting Smite.png Smite Melee, Heavy DMG(Negative/Smash), Foe -ToHit
Your Accuracy has been reduced by the Smite attack.

ShadowFighting SiphonLife.png Siphon Life Melee, Moderate DMG(Negative/Psionic), Foe -ToHit, Self Heal
Diabolique's Spirit has drained your life to heal herself. Your Accuracy is reduced.

ShadowFighting MidnightGrasp.png Midnight Grasp Melee, Extreme DoT(Negative), Foe Immobilize, -ToHit
Diabolique's Spirit has enveloped you in its Midnight Grasp. You are Immobilized and have your Accuracy reduced as your life is drained.

DarkMiasma ChillOfTheNight.png Chill of the Night Toggle: PBAoE, Minor DoT(Negative), Foe -ToHit
You are caught in the Spirit's Chill of the Night. Your Accuracy reduced as your life is drained.

Invisibility Invisibility.png Ethereal Self Stealth, Invulnerable
Diabolique's Spirits can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space.

Temporary PVP BuffDefense.png Resistance Auto: Self Res( S40 L40 E-40 N40 P-40 T40 ), Prot( Im 3.0 ), Res( Im 33% ), Resist(Speed Debuff)
Diabolique's Spirits are non corporeal and highly resistant to Immobilization, smashing, lethal and negative energy damage. However, they are vulnerable to Energy and Psionic damage.


Poltergeist (Boss)

Bound to the earth for so long and subjected to Diabolique's corrupt power, eventually each of her minions snap. When they do their powers increase proportionally. They no longer care if they can ever escape; they simply want to destroy the living.

Levels: 45-54

Powers

Flight TravelFlight.png Fly Self Fly
Diabolique's Spirits can Fly!

ShadowFighting Smite.png Smite Melee, Heavy DMG(Negative/Smash), Foe -ToHit
Your Accuracy has been reduced by the Smite attack.

ShadowFighting SiphonLife.png Siphon Life Melee, Moderate DMG(Negative/Psionic), Foe -ToHit, Self Heal
Diabolique's Spirit has drained your life to heal herself. Your Accuracy is reduced.

ShadowFighting MidnightGrasp.png Midnight Grasp Melee, Extreme DoT(Negative), Foe Immobilize, -ToHit
Diabolique's Spirit has enveloped you in its Midnight Grasp. You are Immobilized and have your Accuracy reduced as your life is drained.

DarkMiasma ChillOfTheNight.png Chill of the Night Toggle: PBAoE, Minor DoT(Negative), Foe -ToHit
You are caught in the Spirit's Chill of the Night. Your Accuracy reduced as your life is drained.

Invisibility Invisibility.png Ethereal Self Stealth, Invulnerable
Diabolique's Spirits can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space.

Temporary PVP BuffDefense.png Resistance Auto: Self Res( S40 L40 E-40 N40 P-40 T40 ), Prot( Im 3.0 ), Res( Im 33% ), Resist(Speed Debuff)
Diabolique's Spirits are non corporeal and highly resistant to Immobilization, smashing, lethal and negative energy damage. However, they are vulnerable to Energy and Psionic damage.


Dominatrix Followers

Servant (Minion)

Servant

To be bound to Dominatrix is an honor that must be earned. Going without sleep and other trials of endurance are given to candidates to prove their worth. Passing means a term of servitude where complete obedience is expected.

Levels: 45-54

Powers

MedievalWeapons MaceSwing.png Crop Melee, Minor DMG(Smash), Moderate DoT(Energy), Foe Sleep
You are taking Energy Damage over Time from the Crop, and are Electrocuted. You could break free if someone helped.

AssaultWeapons ARBurst.png Static Bolt Ranged, Moderate DMG(Energy)
The Riding Crop can hurl a painful bolt of electricity.

Invulnerability ToughHide.png Resistance Auto, Self Res( All50 )
Dominatrix's minions are extremely tough.


Trainer (Lieutenant)

Trainer

Trainers are very important to Dominatrix's organization. They teach the new Servants to fight effectively and work as a unit. They also fill the position of tactical leader in combat quite often.

Levels: 45-54

Powers

MedievalWeapons MaceSwing.png Crop Melee, Minor DMG(Smash), Moderate DoT(Energy), Foe Sleep
You are taking Energy Damage over Time from the Crop, and are Electrocuted. You could break free if someone helped.

MedievalWeapons MaceSwing.png Submission Melee, Moderate DoT(Energy), Foe Hold
You are taking Energy Damage over Time from the Crop, and you are Held.

AssaultWeapons ARBurst.png Static Bolt Ranged, Moderate DMG(Energy)
The Riding Crop can hurl a painful bolt of electricity.

Invulnerability ToughHide.png Resistance Auto, Self Res( All50 )
Dominatrix's minions are extremely tough.


Lady (Boss)

Lady

The Lady is the mistress of all she surveys. She is responsible for a number of Trainers and Servants. There is a strong bond of fealty that goes both ways in these relationships. With power comes responsibility.

Levels: 45-54

Powers

MedievalWeapons MaceSwing.png Crop Melee, Minor DMG(Smash), Moderate DoT(Energy), Foe Sleep
You are taking Energy Damage over Time from the Crop, and are Electrocuted. You could break free if someone helped.

MedievalWeapons MaceSwing.png Submission Melee, Moderate DoT(Energy), Foe Hold
You are taking Energy Damage over Time from the Crop, and you are Held.

AssaultWeapons ARBurst.png Static Bolt Ranged, Moderate DMG(Energy)
The Riding Crop can hurl a painful bolt of electricity.

Invulnerability ToughHide.png Resistance Auto, Self Res( All50 )
Dominatrix's minions are extremely tough.


Infernal Demons

Demon (Minion)

Demon

These vicious creatures serve Infernal only because he forces them to. By subverting their will through the use of ancient mystic rituals he creates permanent servants. If his control begins to wane over a particular demon, he performs another ceremony and binds it permanently into his weapons or armor to increase their strength.

Levels: 45-54

Powers

FireBlast Flare.png Flares Ranged, Moderate DMG(Fire)
The Demon has ignited you with his Flares.

Inherent Brawl.png Fire Smash Melee, Moderate DMG(Smash), Minor DoT(Fire), Foe Knockdown
The Demon has ignited you with his Fire Smash.

FieryFray FireSword.png Fire Sword Melee, Heavy DMG(Fire/Lethal), Minor DoT(Fire)
The Demon has ignited you with his Fire Sword.

FieryFray Scorch.png Scorch Melee, Light DMG(Fire), Minor DoT(Fire)
The Demon has ignited you with his Scorch.

Invulnerability Invincibility.png Invincibility Toggle, Self Def( S16 L16 F16 C16 E16 N16 ), +ToHit per enemy
Your close proximity to the Infernal Demon is increasing it's Defense and Accuracy. Get away if you can.

Jump CombatJump.png Behemoth Jumping Auto, Self +Jump
Demons can inherently jump real high.

Temporary PVP BuffDefense.png Resistance Auto, Res( F20 C-20 )
Demons are resistant to Fire Damage, but are vulnerable to cold.


Demon Lord (Lieutenant)

These vicious creatures serve Infernal only because he forces them to. By subverting their will through the use of ancient mystic rituals he creates permanent servants. If his control begins to wane over a particular demon, he performs another ceremony and binds it permanently into his weapons or armor to increase their strength.

Levels: 45-54

Powers

FireBlast Flare.png Flares Ranged, Moderate DMG(Fire)
The Demon has ignited you with his Flares.

Inherent Brawl.png Fire Smash Melee, Moderate DMG(Smash), Minor DoT(Fire), Foe Knockdown
The Demon has ignited you with his Fire Smash.

FieryFray FireSword.png Fire Sword Melee, Heavy DMG(Fire/Lethal), Minor DoT(Fire)
The Demon has ignited you with his Fire Sword.

FieryFray Scorch.png Scorch Melee, Light DMG(Fire), Minor DoT(Fire)
The Demon has ignited you with his Scorch.

Invulnerability Invincibility.png Invincibility Toggle, Self Def( S20 L20 F20 C20 E20 N20 ), +ToHit per enemy
Your close proximity to the Infernal Demon is increasing it's Defense and Accuracy. Get away if you can.

Jump CombatJump.png Behemoth Jumping Auto, Self +Jump
Demons can inherently jump real high.

Temporary PVP BuffDefense.png Resistance Auto, Res( F20 C-20 )
Demons are resistant to Fire Damage, but are vulnerable to cold.


Demon Overlord (Boss)

Occasionally, Infernal is able to find a more powerful demon to subjugate. It takes a much greater effort to control them so he cannot use them as frequently, but he still has a significant number under his sway. One of the greatest dangers Infernal faces is losing control of one of his Demon Lords.

Levels: 45-54

Powers

FireBlast ArcOfFire.png Fire Breath Ranged (Cone), High DoT(Fire)
The Demon Overlord has ignited you with his Fire Breath.

FireBlast Flare.png Flares Ranged, Moderate DMG(Fire)
The Demon Overlord has ignited you with his Flares.

FireBlast FireBlast.png Fire Blast Ranged, Moderate DMG(Fire), Minor DoT(Fire)
The Demon Overlord has ignited you with his Fire Blast.

FireBlast FireBall.png Fire Ball Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Minor DoT(Fire)
Demon Overlord has ignited you with his Fire Ball.

FieryFray FireSword.png Fire Sword Melee, Heavy DMG(Fire/Lethal), Minor DoT(Fire)
The Demon Overlord has ignited you with his Fire Sword.

Inherent Brawl.png Swipe Melee, Heavy DMG(Lethal), Minor DoT(Fire), Foe Knockback
Demon Overlord claw attacks.

FlamingShield HealingFlames.png Healing Flames Self Heal, Resist(Disorient, Toxic)
The Demon Overlord can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect the Behemoth from Disorientation for a while.

Temporary PVP BuffDefense.png Resistance Auto, Res( F20 C-20 )
Demon Overlord are resistant to Fire Damage, but are vulnerable to cold.


Summoning Altar (Object)

This altar must be destroyed!

Powers

Flight TravelFlight.png Fly Self Fly
Mitochondria can Hover

Power Missing.png No attacks No Attacks
Altar don´t have any attacks at all

FireTrap FireImps.png Portal Summon 2-4 Demons, 0-1 Demon Lords, 0-1 Demon Overlords
Behemoth demons will continue to pour through this portal until it is destroyed.

FireBlast Inferno.png Small Explosion Post Death Special: PBAoE, Foe & Ally High DMG(Fire/Lethal), Foe & Ally Knockback, Repel
This object erupts into a small explosion if destroyed.

Invulnerability ToughHide.png Resistance Res( All50 )
Resistant to damage.

Invulnerability ToughHide.png Resistance Res( P-25 ), Def( All-25 ), Prot( Ho 100 St 100 Sl 100 Kb 100 Co 100 Fr 100 Rp 100 ), Resist(ToHit Debuff, Recharge Debuff), Immune(Heal), No Regeneration, Self Immobilize
Inherent resistance of all inanimate objects. Inanimate objects cannot be moved, knocked back, Healed with normal Heal powers, Disoriented, Held, Slept, Confused, Feared, Taunted or debuffed. They are always Immobilized. Since they have no mind, they inherently take less damage from Psionics.


Malaise Lunatics

Crazy Chopper (Minion)

Malaise has the mutant ability to project his insanity into the minds of others. He has slowly adapted to his altered version of reality but the instantaneous placement of his skewed view upon others drives them mad.

Levels: 45-54

Powers

Claws Slash.png Fireman Axe Melee, High DMG(Lethal), Foe -DEF
Your Defense has been lowered by the Axe.

AssaultWeapons ARBurst.png Submachine Gun Ranged, Moderate DMG(Lethal), Foe -DEF
Your Defense has been lowered by the Submachine Gun.

SuperStrength Rage.png Madness Auto: Self +DMG, +ToHit, Def( All-10 )
A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit is dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened.

MentalControl WorldOfConfusion.png One of Us Auto: PBAoE, Foe Confuse
Malaise madness is contagious, and those surrounded by those under his power tend to be become confused.

Invulnerability ToughHide.png High Pain Threshold Auto: Self Res( S20 L20 F20 C20 E20 N20 P50 T20 ), +MaxHP
Malaise's minions are resistant to Psionics.


Crazy Slicer (Minion)

Malaise has the mutant ability to project his insanity into the minds of others. He has slowly adapted to his altered version of reality but the instantaneous placement of his skewed view upon others drives them mad.

Levels: 45-54

Powers

AssaultWeapons ARBurst.png Knife Melee, Moderate DMG(Lethal)
Basic stabbing and cutting blade.

AssaultWeapons ARBurst.png Submachine Gun Ranged, Moderate DMG(Lethal), Foe -DEF
Your Defense has been lowered by the Submachine Gun.

SuperStrength Rage.png Madness Auto: Self +DMG, +ToHit, Def( All-10 )
A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit is dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened.

MentalControl WorldOfConfusion.png One of Us Auto: PBAoE, Foe Confuse
Malaise madness is contagious, and those surrounded by those under his power tend to be become confused.

Invulnerability ToughHide.png High Pain Threshold Auto: Self Res( S20 L20 F20 C20 E20 N20 P50 T20 ), +MaxHP
Malaise's minions are resistant to Psionics.


Lunatic Slugger (Lieutenant)

Most of the people affected by Malaise never recover. They certainly don't without help. No one has been able to detect a pattern in those he infects, but once they enter the world that exists in his mind they are never the same.

Levels: 45-54

Powers

AssaultWeapons ARBurst.png Submachine Gun Ranged, Moderate DMG(Lethal), Foe -DEF
Your Defense has been lowered by the Submachine Gun.

AssaultWeapons ARBurst.png Baseball Bat Melee, Heavy DMG(Smash)
There is nothing like slugging someone in the head with this baseball bat.

SuperStrength Rage.png Madness Auto: Self +DMG, +ToHit, Def( All-10 )
A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit is dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened.

MentalControl WorldOfConfusion.png One of Us Auto: PBAoE, Foe Confuse
Malaise madness is contagious, and those surrounded by those under his power tend to be become confused.

Invulnerability ToughHide.png High Pain Threshold Auto: Self Res( S20 L20 F20 C20 E20 N20 P50 T20 ), +MaxHP
Malaise's minions are resistant to Psionics.


Maniac Slammer (Boss)

Some of those affected by Malaise's insidious powers attain some modicum of control again. They also see the world the way he sees it. These poor creatures become his most trusted servants. Some believe that if enough of them are created the world might turn into the topsy-turvy madhouse that Malaise sees everyday.

Levels: 45-54

Powers

AssaultWeapons ShotgunBuckShot.png Shotgun Ranged (Cone), Light DMG(Lethal), Foe Knockdown
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.

AssaultWeapons ARBurst.png Sledgehammer Melee, Heavy DMG(Smash), Foe Knockdown
This heavy, but unwieldy and slow Sledgehammer can knock down foes.

SuperStrength Rage.png Madness Auto: Self +DMG, +ToHit, Def( All-10 )
A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit is dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened.

MentalControl WorldOfConfusion.png One of Us Auto: PBAoE, Foe Confuse
Malaise madness is contagious, and those surrounded by those under his power tend to be become confused.

Invulnerability ToughHide.png High Pain Threshold Auto: Self Res( S20 L20 F20 C20 E20 N20 P50 T20 ), +MaxHP
Malaise's minions are resistant to Psionics.


Marauder Fighters

Rampager (Minion)

Rampager

Marauder recruits only the most hungry and violent men into his ranks. He trains them hard enough to either turn them into rock or kill them. Those that graduate from this regimen are disciplined and deadly.

Levels: 45-54

Powers

MartialArts ThunderKick.png Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You have been Disoriented with a Thunder Kick.

MartialArts CraneKick.png Crane Kick Melee, High DMG(Smash), Foe Knockback
A slow, high damage kick that can send your target flying!

MartialArts CripplingHookKick.png Crippling Axe Kick Melee, Moderate DMG(Smash), Foe Immobilize, -Speed
Crippling Axe Kick has affected your movement.

MartialArts EaglesClaw.png Eagles Claw Melee, Superior DMG(Smash), Foe Disorient, Chance for Critical Hit
You have been Disoriented with an Eagles Claw Attack.

AssaultWeapons ARBurst.png Assault Rifle Ranged, Moderate DMG(Lethal), Foe -Defense
You have gotten rattled by an Assault Rifle for Moderate Lethal Damage Over Time. Your Defense has been lowered.


Wrecker (Lieutenant)

Wrecker

Marauder is extremely adept at spotting leadership potential and tactical aptitude. When he sees these qualities in one of his men he gives them the chance to lead small group and operations as a test. There is only one price for failure.

Levels: 45-54

Powers

MartialArts ThunderKick.png Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You have been Disoriented with a Thunder Kick.

MartialArts CraneKick.png Crane Kick Melee, High DMG(Smash), Foe Knockback
A slow, high damage kick that can send your target flying!

MartialArts CripplingHookKick.png Crippling Axe Kick Melee, Moderate DMG(Smash), Foe Immobilize, -Speed
Crippling Axe Kick has affected your movement.

MartialArts EaglesClaw.png Eagles Claw Melee, Superior DMG(Smash), Foe Disorient, Chance for Critical Hit
You have been Disoriented with an Eagles Claw Attack.

AssaultWeapons ARBurst.png Assault Rifle Ranged, Moderate DMG(Lethal), Foe -Defense
You have gotten rattled by an Assault Rifle for Moderate Lethal Damage Over Time. Your Defense has been lowered.


Destroyer (Boss)

If a Wrecker shows a high success rate, Marauder gives him one final test: pick a Destroyer and defeat him in single combat. The fight is to the death. If the Wrecker wins, he has a new title and greater responsibilities. This test is typical of the Darwinian approach that Marauder is committed to.

Levels: 45-54

Powers

MartialArts ThunderKick.png Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You have been Disoriented with a Thunder Kick.

MartialArts CraneKick.png Crane Kick Melee, High DMG(Smash), Foe Knockback
A slow, high damage kick that can send your target flying!

MartialArts CripplingHookKick.png Crippling Axe Kick Melee, Moderate DMG(Smash), Foe Immobilize, -Speed
Crippling Axe Kick has affected your movement.

MartialArts EaglesClaw.png Eagles Claw Melee, Superior DMG(Smash), Foe Disorient, Chance for Critical Hit
You have been Disoriented with an Eagles Claw Attack.

AssaultWeapons ARBurst.png Assault Rifle Ranged, Moderate DMG(Lethal), Foe -Defense
You have gotten rattled by an Assault Rifle for Moderate Lethal Damage Over Time. Your Defense has been lowered.


Mother Mayhem Lunatics

Child of Anger (Minion)

Child of Anger

Mother Mayhem places promising patients in her special facilities and then stimulates their rage centers until they are primed killers. She then overlays clear commands directly into their minds and turns them loose. They can't be bargained with, they can't be reasoned with and they absolutely will not stop...ever.

Levels: 45-54

Powers

PsychicBlast MentalBlast.png Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
Mother Mayhem's minion has blasted you with a Mental Blast and has slowed your attack speed.

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, High DMG(Smash/Psionic), Foe Knockback
Blasts a targeted foe, tossing him like a rag doll.

PsychicBlast Subdue.png Subdue Ranged, High DMG(Psionic), Foe Immobilize
Mother Mayhem's minion has Immobilized you!

Invulnerability ToughHide.png Resistance Auto: Self Res( P50 )
Mother Mayhem's minion are resistant to Psionics.


Child of Rage (Lieutenant)

Child of Rage

Mother Mayhem continues to prod her minions, pushing them farther and farther down a very particular path of madness. Once they are to this level they no longer feel pity, or remorse, or fear...only rage.

Levels: 45-54

Powers

PsychicBlast MentalBlast.png Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
Mother Mayhem's minion has blasted you with a Mental Blast and has slowed your attack speed.

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, High DMG(Smash/Psionic), Foe Knockback
Blasts a targeted foe, tossing him like a rag doll.

PsychicBlast Subdue.png Subdue Ranged, High DMG(Psionic), Foe Immobilize
Mother Mayhem's minion has Immobilized you!

Invulnerability ToughHide.png Resistance Auto: Self Res( P50 )
Mother Mayhem's minion are resistant to Psionics.


Child of Hatred (Boss)

At this point Mother Mayhem has pushed her 'children' to the point that they can feel nothing but hatred for everything around them. They simply want everything around them to die.

Levels: 45-54

Powers

PsychicBlast MentalBlast.png Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
Mother Mayhem's minion has blasted you with a Mental Blast and has slowed your attack speed.

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, High DMG(Smash/Psionic), Foe Knockback
Blasts a targeted foe, tossing him like a rag doll.

PsychicBlast Subdue.png Subdue Ranged, High DMG(Psionic), Foe Immobilize
Mother Mayhem's minion has Immobilized you!

Invulnerability ToughHide.png Resistance Auto: Self Res( P50 )
Mother Mayhem's minion are resistant to Psionics.


Neuron Robots

Electrode (Minion)

Electrode

The basic model of minion designed by Neuron was originally blueprinted to be a laboratory assistant. It is excellent at following simple commands and would have been well suited for tasks a scientist did not have the time or muscle for. Neuron quickly realized that the metallic minions could be used as attack drones and adapted his plans on the fly.

Levels: 40-54

Powers

ElectricalBolt ChargedBolts.png Charged Bolts Ranged, Moderate DMG(Energy), Foe -Endurance
Neuron's Clockworks can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance.

Inherent Brawl.png Charged Brawl Melee, Light DMG(Energy/Smash)
Neuron's Clockworks brawling attacks.

Inherent Brawl.png Pummel Melee, Heavy DMG(Smash/Energy), Foe Knockdown
Assembler brawling attacks.

Temporary PVP BuffDefense.png Resistance Auto: Self Res( L25 E-20 P50 ), Prot( Sl 3.0 ), Res( St 33% ), Vulnerable(Sleep)
Neuron's Clockworks are resistant to Knockback, Disorient, sleep, lethal and psionic damage but are vulnerable to energy damage.


Circuit (Lieutenant)

A more powerful version of the Electrode unit, this minion can sometimes cause trouble for a single opponent. A group should be able to easily defeat it however due to its limited power supply. It has excellent offensive capabilities and should be dealt with carefully if more than one is present.

Levels: 40-54

Powers

ElectricalBolt ChargedBolts.png Charged Bolts Ranged, Moderate DMG(Energy), Foe -Endurance
Neuron's Clockworks can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance.

ElectricalBolt LightningBolt.png Lightning Bolt Ranged, High DMG(Energy), Foe -Endurance
Neuron's Clockworks can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.

ElectricalBolt BallLightning.png Ball Lightning Ranged (Targeted AoE), Moderate DoT(Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.

Inherent Brawl.png Charged Brawl Melee, Light DMG(Energy/Smash)
Neuron's Clockworks brawling attacks.

Inherent Brawl.png Pummel Melee, Heavy DMG(Smash/Energy), Foe Knockdown
Assembler brawling attacks.

Temporary PVP BuffDefense.png Resistance Auto: Self Res( L25 E-20 P50 ), Prot( Sl 3.0 ), Res( St 33% ), Vulnerable(Sleep)
Neuron's Clockworks are resistant to Knockback, Disorient, sleep, lethal and psionic damage but are vulnerable to energy damage.


Inhibitor (Boss)

The Inhibitors are sometimes said to be the most difficult of Neurons creations to deal with. They are built to make it difficult for any opponent to do what they are good at. This ability to negate the strengths of their foe make the Inhibitors a frustrating, and potentially deadly opponent.

Levels: 40-54

Powers

ElectricalBolt ChargedBolts.png Charged Bolts Ranged, Moderate DMG(Energy), Foe -Endurance
Neuron's Clockworks can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance.

ElectricalBolt TelsaCage.png Tesla Cage Ranged, Minor DMG(Energy), Foe Sleep, -Recovery, -Endurance
You have been captured and your Endurance Recovery has been temporarily halted by a Tesla Cage.

Inherent Brawl.png Charged Brawl Melee, Light DMG(Energy/Smash)
Neuron's Clockworks brawling attacks.

Inherent Brawl.png Pummel Melee, Heavy DMG(Smash/Energy), Foe Knockdown
Assembler brawling attacks.

ElectricalBolt LightningStorm.png Lightning Field Toggle: PBAoE, Minor DoT(Energy), Foe -Endurance
While in this Lightning Field, you are taking Energy Damage over Time and loosing Endurance.

Temporary PVP BuffDefense.png Resistance Auto: Self Res( L25 E-20 P50 ), Prot( Sl 3.0 ), Res( St 33% ), Vulnerable(Sleep)
Neuron's Clockworks are resistant to Knockback, Disorient, sleep, lethal and psionic damage but are vulnerable to energy damage.


Nightstar Androids

SPECTRA Series I (Minion)

SPECTRA Series I

Not to be out done by Neuron, Anti-matter created the SPECial Tactical Robot Army to serve Tyrant. The Series I was the prototype and is therefore the least efficient model.

Levels: 45-54

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerBlast PowerBurst.png Power Burst Close, Superior DMG(Energy/Smash), Foe Knockback
A short range, but devastating attack.

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient, Knockdown
You have been Disoriented by an Energy Punch!

Invulnerability ToughHide.png Resistance Auto: Self Res( P50 ), Prot( Im 1.0 St 3.0 Sl 3.0 Co 5.0 Fr 100 )
Nightstar minion resistant


SPECTRA Series II (Lieutenant)

When Neuron developed a new Robotic Attack Module series, Anti-matter did the same with the SPECTRA. Despite certain design differences the two models are comparable in practice.

Levels: 45-54

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerBlast PowerBurst.png Power Burst Close, Superior DMG(Energy/Smash), Foe Knockback
A short range, but devastating attack.

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient, Knockdown
You have been Disoriented by an Energy Punch!

Invulnerability ToughHide.png Resistance Auto: Self Res( P50 ), Prot( Im 1.0 St 3.0 Sl 3.0 Co 5.0 Fr 100 )
Nightstar minion resistant


SPECTRA Series III (Boss)

The SPECTRA Series III is the most advanced design that Anti-matter has created to date. Some of his other creations are more powerful but none have the efficiency of the Series III.

Levels: 45-54

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerBlast PowerBurst.png Power Burst Close, Superior DMG(Energy/Smash), Foe Knockback
A short range, but devastating attack.

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient, Knockdown
You have been Disoriented by an Energy Punch!

Invulnerability ToughHide.png Resistance Auto: Self Res( P50 ), Prot( Im 1.0 St 3.0 Sl 3.0 Co 5.0 Fr 100 )
Nightstar minion resistant


Shadowhunter Wolves

Omega Wolf (Minion)

These creatures are the bottom of the food chain in the Pack. They are humans that have been recently turned by the Pack and are not yet fully accepted. They are forced to prove themselves every day. If they are not accepted as Pack, then they are torn apart.

Levels: 40-54

Powers

Inherent Brawl.png Claw Swipe Melee (Cone), Heavy DMG(Lethal), Foe Knockback
Shadowhunter Wolves claw attacks cover a wide cone and can knockdown its foes.

SuperStrength Hurl.png Hurl Ranged, High DMG(Smash), Foe Disorient, Knockback, -Fly
You have been disoriented by the Werewolf's Hurl attack.

Jump CombatJump.png Wolf Jumping Auto: Self +Jump, +Speed, Prot( Im 3.0 )
Shadowhunter Wolves can inherently jump real high and travel very fast.

Temporary PVP BuffDefense.png Resistance Auto: Self Res( All25 ), Prot( Im 3.0 ), Res( Im 33% ), Resist(Speed Debuff)
Shadowhunter Wolves are highly resistant to all damage and Immobilization.


Beta Wolf (Lieutenant)

When the Pack has approved of an Omega, they are immediately protected and treated well. It is an instant transition with no going back. Once someone is Pack, death is the only thing that will break that.

Levels: 40-54

Powers

Inherent Brawl.png Claw Swipe Melee (Cone), Heavy DMG(Lethal), Foe Knockback
Shadowhunter Wolves claw attacks cover a wide cone and can knockdown its foes.

SuperStrength Hurl.png Hurl Ranged, High DMG(Smash), Foe Disorient, Knockback, -Fly
You have been disoriented by the Werewolf's Hurl attack.

Jump CombatJump.png Wolf Jumping Auto: Self +Jump, +Speed, Prot( Im 3.0 )
Shadowhunter Wolves can inherently jump real high and travel very fast.

Temporary PVP BuffDefense.png Resistance Auto: Self Res( All25 ), Prot( Im 3.0 ), Res( Im 33% ), Resist(Speed Debuff)
Shadowhunter Wolves are highly resistant to all damage and Immobilization.


Alpha Wolf (Boss)

Alpha Wolf

These minions stand boldly at the pinnacle of the Pack. They are leaders by right of combat and dominance. They will fight to the last because they know defeat might mean a fall from the top.

Levels: 40-54

Powers

Inherent Brawl.png Claw Swipe Melee (Cone), Heavy DMG(Lethal), Foe Knockback
Shadowhunter Wolves claw attacks cover a wide cone and can knockdown its foes.

SuperStrength Hurl.png Hurl Ranged, High DMG(Smash), Foe Disorient, Knockback, -Fly
You have been disoriented by the Werewolf's Hurl attack.

Jump CombatJump.png Wolf Jumping Auto: Self +Jump, +Speed, Prot( Im 3.0 )
Shadowhunter Wolves can inherently jump real high and travel very fast.

Temporary PVP BuffDefense.png Resistance Auto: Self Res( All25 ), Prot( Im 3.0 ), Res( Im 33% ), Resist(Speed Debuff)
Shadowhunter Wolves are highly resistant to all damage and Immobilization.


Siege Androids

RAM Series I (Minion)

RAM Series I

This early prototype of the Robotic Attack Module was created very soon after Siege. It is fairly rudimentary and limited in its powers. It has none of Sieges intellect or creativity but can still pose a threat.

Levels: 45-54

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerBlast PowerBurst.png Power Burst Close, Superior DMG(Energy/Smash), Foe Knockback
A short range, but devastating attack.

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient, Knockdown
You have been Disoriented by an Energy Punch!

Invulnerability ToughHide.png Resistance Auto: Self Res( P50 ), Prot( Im 1.0 St 3.0 Sl 3.0 Co 5.0 Fr 100 )
Nightstar minion resistant


RAM Series II (Lieutenant)

The second series of Robotic Attack Modules was more successful than the first but still did not accomplish what Neuron had hoped. It became increasingly apparent that Siege was a once in a lifetime creation.

Levels: 45-54

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerBlast PowerBurst.png Power Burst Close, Superior DMG(Energy/Smash), Foe Knockback
A short range, but devastating attack.

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient, Knockdown
You have been Disoriented by an Energy Punch!

Invulnerability ToughHide.png Resistance Auto: Self Res( P50 ), Prot( Im 1.0 St 3.0 Sl 3.0 Co 5.0 Fr 100 )
Nightstar minion resistant


RAM Series III (Boss)

The most recent Robotic Attack Module poses the greatest threat. Neuron abandoned his old plans and concentrated on making these units powerful and durable. With that focus the Series III easily became the most succesful of the RAM units.

Levels: 45-54

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerBlast PowerBurst.png Power Burst Close, Superior DMG(Energy/Smash), Foe Knockback
A short range, but devastating attack.

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient, Knockdown
You have been Disoriented by an Energy Punch!

Invulnerability ToughHide.png Resistance Auto: Self Res( P50 ), Prot( Im 1.0 St 3.0 Sl 3.0 Co 5.0 Fr 100 )
Nightstar minion resistant


Named Bosses

  • 9 Volt (Inhibitor)
  • Cold Fusion (Baryon)
  • Crazy Jake (Crazy Slicer)
  • Deranged Pete (Lunatic Slugger)
  • Mega Snap (Inhibitor)
  • Punk Master Jeff (Destroyer)
  • Radio Active (Baryon)
  • Sizzle (Inhibitor)
  • Street Ninja (Wrecker)
  • Valence (Baryon)

Related Badges

Badge

You have made yourself legend by defeating the Praetorians, an evil version of the Freedom Phalanx from an alternate dimension.

Badge

This mighty foe is under your control.

Badge

You have rescued Positron from the clutches of Praetoria.

Badge

You have rescued Statesman from the clutches of Praetoria.

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • Several Praetorian enemy groups were significantly changed or completely removed with Going Rogue. Additionally, most enemy groups added with Going Rogue do not appear in this article. For a comprehensive list of enemies from Praetorian Earth, see Category:Praetorians

See Also