Demorecord auto (Slash Command): Difference between revisions

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== See Also ==
{{Navbox Demo Commands}}
* [[Demo Recording]]
 


* {{launchparam |demodumptga|[0-1]}}
* {{launchparam |demofps|number}}
* {{launchparam |demoframestats|[0-1]}}
* {{launchparam |demohideallentityui|[0-1]}}
* {{launchparam |demohidechat|[0-1]}}
* {{launchparam |demohidedamage|[0-1]}}
* {{launchparam |demohidenames|[0-1]}}
* {{launchparam |demoloop|number}}
* {{launchparam |demopause|number}}
* {{launchparam|demoplay|filename}}
* {{launchparam |demorecord|filename}}
* {{launchparam |demorecord_auto}}
* {{launchparam |demospeedscale|number}}
* {{launchparam |demostop}} Alias: {{slashcommand|demodump}}


[[Category:Slash Commands]]
[[Category:Slash Commands]]
[[Category:Command Line Parameters]]
[[Category:Command Line Parameters]]
[[Category:Demo Commands]]

Latest revision as of 23:37, 25 October 2024

Slash command

/demorecord_auto  

Begin recording a demo with a game-generated filename.

A demo is an in-game recording of gameplay. Unlike a video file (such as an .mpeg), demo recordings are simple text files with a record of every command, 3D model, effect, and animation that allows the game to re-render those exact moments in exact detail.

  • This command will automatically save the demo in <COH Install Directory>\demos. For more information about the COH installation directory see Homecoming Launcher.
  • The name that the game assigns the demo file follows this general syntax:
demo-<date & time>.cohdemo
  • The demo will continue recording until /demostop is used or you zone (exit mission, use train, etc).


Example

/demorecord_auto