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{{otheruses4|the [[Power Pools|power pool]]|a more general discussion on flight powers, including calculating flight speed|Flight Powers}}
== Overview ==
'''Flight''' is one of the [[Power Pools]] available to all characters. It grants various travel abilities and flying combat abilities.
 
Players are able to pick [[#Air Superiority|Air Superiority]], [[#Hover|Hover]], and [[#Fly|Fly]] starting from level 4 in any order without any prerequisite. [[#Evasive Maneuvers|Evasive Maneuvers]] and [[#Group Fly|Group Fly]] are level 14 power choices, and require two other Flight Powers before selection.
 
== Power Tables ==


== Overview ==
The following table shows which powers are available and at what level:


'''Flight''' unlocks one of the most useful attacks: Air Superiority. Fly as a travel power is one of the safest ways to travel.
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Flight CombatFlight.png|Power=Hover|Level=4|Effect=Toggle: Self Fly, +DEF(All)|Border=1}}
{{Powers_LevelRow|Icon=Flight ArialAssault.png|Power=Air Superiority|Level=4|Effect=Melee, Moderate DMG(Smash), Foe -Fly|Border=1}}
{{Powers_LevelRow|Icon=Flight TravelFlight.png|Power=Fly|Level=4|Effect=Toggle: Self Fly|Border=1}}
{{Powers_LevelRow|Icon=Flight GroupFly.png|Power=Group Fly|Level=14|Effect=Toggle: Team Fly|Border=1}}
{{Powers_LevelRow|Icon=Flight_EvasiveManeuvers.png|Power=Evasive Maneuvers|Level=14|Effect=Toggle: Self +FlySpeed, Res(-Fly, Immob), +Def(All), +Flight Control|Border=1}}
{{Powers_Footer}}


== Powers ==
== Powers ==
=== [[File:Flight ArialAssault.png]] Air Superiority ===
This two-handed overhead melee attack can knock a flying target to the ground.
{{PowerBlock Start}}
{{PowerBlock_Damage|Moderate(Smashing)}}
{{PowerBlock Recharge|Fast}}
{{PowerBlock Level|4 (All Archetypes)}}
{{PowerBlock Effects|Melee}}
{{PowerBlock_Blank|Foe -Fly}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Enhance Damage}}}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock End}}
=== [[File:Flight_EvasiveManeuvers.png]] Evasive Maneuvers ===
While either Fly, Hover or Group Fly are active, Evasive Maneuvers increases fly speed and movement control. It will also grant resistance against knockback, and protection against -Fly and Immobilization. Evasive Maneuvers provides a moderate amount of Defense even while on the floor, but this defense is lost if you attack, buff allies, give an order to pets or interact with a mission objective. The defense buff resumes 10 seconds after non-permitted actions cease. You must be at least level 14 and have two other Flight Powers before selecting Evasive Maneuvers.
{{PowerBlock Start}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock Level|14 (All Archetypes)}}
{{PowerBlock Effects|Toggle: Self +FlySpeed, +Resistance(-Fly, Immobilize), +Defense(All), +Flight Control}}
{{PowerBlock Enhancements|{{Enhance Defense}}}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Flight}}}}
{{PowerBlock Sets|{{Set Defense}}}}
{{PowerBlock Blank|{{Set Flight}}}}
{{PowerBlock Blank|{{Set Universal Travel}}}}
{{PowerBlock End}}
=== [[File:Flight TravelFlight.png]] Fly ===
Fly allows you to travel large distances quickly. If you attack a target while this power is on, your flight speed will be temporarily reduced to Hover speed. Your top Flight speed increases with your Level.
{{PowerBlock Start}}
{{PowerBlock Level|4 (All Archetypes)}}
{{PowerBlock Effects|Toggle: Self Fly}}
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Flight}}}}
{{PowerBlock Sets|{{Set Flight}}}}
{{PowerBlock Blank|{{Set Universal Travel}}}}
{{PowerBlock End}}
<blockquote>
==== [[File:Flight Afterburner.png]] Afterburner ====
Afterburner greatly increases your fly speed and maximum fly speed for a short period of time (30 secs). Notes: Afterburner is unaffected by Recharge Time changes.
{{PowerBlock Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock Level|4 (All Archetypes)}}
{{PowerBlock Effects|Toggle: Self +FlySpeed (Special)}}
{{PowerBlock Enhancements|None}}
{{PowerBlock Sets|None}}
{{PowerBlock End}}
</blockquote>


=== [[Image:Flight CombatFlight.png]] Hover ===
=== [[File:Flight GroupFly.png]] Group Fly ===
You can endow your nearby teammates with Flight. Be mindful! Your friends will fall if you run out of [[Endurance]] or if they travel too far away from you. Group Fly travel speed is slower than Fly. You must be at least Level 14 and have two other Flight Powers before selecting Group Fly.


Very slow version of fly. Costs little endurance though and is very useful in combat.
{{PowerBlock Start}}
Slotting Hover with 3 [[Enhancements#Enhancement Aspects and Schedules|Flight Speed]] [[Enhancements#Single-Origin Enhancements|Single-Origin Enhancements]] allows you to fly at slightly less than walking speeds.
{{PowerBlock Level|14 (All Archetypes)}}
Hover and Fly also grant psuedo Knockback protection. You may still get knocked back and spin around, but since you're flying you don't have to worry about jumping back up.
{{PowerBlock Effects|Toggle: Team Fly}}
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Flight}}}}
{{PowerBlock Sets|{{Set Flight}}}}
{{PowerBlock Blank|{{Set Universal Travel}}}}
{{PowerBlock End}}


=== [[Image:Flight ArialAssault.png]] Air Superiority ===
:'''NOTE:''' Interact with [[Null the Gull]] in [[Pocket D]] to stop Group Fly from affecting your character.


Moderate damage, foe knockdown and -fly. Very useful in bringing down flying foes, and slotted right can literally juggle foes to death. It has very good accuracy on it's own and good chance to knockdown.
=== [[File:Flight CombatFlight.png]] Hover ===
For hovering and aerial combat. This power is much slower than Fly, but provides some Defense to all attacks, offers good air control, costs little Endurance, and has none of the penalties associated with Fly. Switch to this mode when fighting other flying foes. Hover also grants pseudo-knockback protection; instead of getting knocked down and jumping back up, you just flip over in the air. Hover received a 10% increase in speed in [[Issue 8]].


=== [[Image:Flight TravelFlight.png]] Fly ===
{{PowerBlock Start}}
{{PowerBlock Level|4 (All Archetypes)}}
{{PowerBlock Effects|Toggle: Self Fly, +Defense(All)}}
{{PowerBlock Enhancements|{{Enhance Defense}}}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Flight}}}}
{{PowerBlock Sets|{{Set Defense}}}}
{{PowerBlock Blank|{{Set Flight}}}}
{{PowerBlock Blank|{{Set Universal Travel}}}}
{{PowerBlock End}}


Safest way to travel, though initially the slowest and most expensive. Unslotted fly will drain your endurance in about 5 minutes.  
== Historical ==
{{historical|type=section}}
* As of 8-16-06, [[Fitness#Swift|Swift]], [[Super Reflexes#Quickness|Quickness]] and [[Electric Armor#Lightning Reflexes|Lightning Reflexes]] now grant a bonus to Flight Speed, in addition to their existing Resistance to Flight Speed debuffs; additionally, there was a reduction to endurance cost for Flight.
* [[Issue 8]] brought with it a 10% increase to Hover's base speed.
*[[Mastermind]]s can use Group Fly to transport their pets, but pets will fall if they fall too far behind the Mastermind.  Additionally, of the Masterminds pets, [[Robotics]] pets have a flight animation specifically for group fly.
* [[Issue 21]] reduced the first three powers (Air Superiority, Hover, Flight) from levels 6, 6, and 14 respectively, to each unlocking at level 4. Issue 21 also reduced the fourth power (Group Fly) to level 14, and introduced Afterburner at level 14.
* [[Issue 27 Page 2]] replaced Afterburner with Evasive Maneuvers and changed Afterburner to a sub-power of Fly.


=== [[Image:Flight GroupFly.png]] Group Fly ===
== See Also ==
* [[Flight Powers]]
* [[Guide to Flight Poses]]


Effective Fly for you and your Team members. Same endurance usage but at slow speeds, and a major hit to Accuracy. Not recommended for use in combat.
== External Links ==
* {{CoDPoolSet|Power={{PAGENAMEE}}}}
* [http://web.archive.org/web/20071229072932/http://boards.cityofheroes.com/showflat.php?Number=3086027 TopDoc's Complete Movement Guide] on the [[Official Forums]]


[[Category:Gameplay]][[Category:Powersets]][[Category:Power Pools]]
[[Category:Power Pools]]
[[Category:Getting Around]]

Latest revision as of 19:45, 10 November 2024

Overview

Flight is one of the Power Pools available to all characters. It grants various travel abilities and flying combat abilities.

Players are able to pick Air Superiority, Hover, and Fly starting from level 4 in any order without any prerequisite. Evasive Maneuvers and Group Fly are level 14 power choices, and require two other Flight Powers before selection.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Hover 4 Toggle: Self Fly, +DEF(All)
Air Superiority 4 Melee, Moderate DMG(Smash), Foe -Fly
Fly 4 Toggle: Self Fly
Group Fly 14 Toggle: Team Fly
Evasive Maneuvers 14 Toggle: Self +FlySpeed, Res(-Fly, Immob), +Def(All), +Flight Control

Powers

Flight ArialAssault.png Air Superiority

This two-handed overhead melee attack can knock a flying target to the ground.

Damage Moderate(Smashing)
Recharge Fast
Minimum Level 4 (All Archetypes)
Effects Melee
Foe -Fly
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee Damage
Universal Damage

Flight EvasiveManeuvers.png Evasive Maneuvers

While either Fly, Hover or Group Fly are active, Evasive Maneuvers increases fly speed and movement control. It will also grant resistance against knockback, and protection against -Fly and Immobilization. Evasive Maneuvers provides a moderate amount of Defense even while on the floor, but this defense is lost if you attack, buff allies, give an order to pets or interact with a mission objective. The defense buff resumes 10 seconds after non-permitted actions cease. You must be at least level 14 and have two other Flight Powers before selecting Evasive Maneuvers.

Recharge Moderate
Minimum Level 14 (All Archetypes)
Effects Toggle: Self +FlySpeed, +Resistance(-Fly, Immobilize), +Defense(All), +Flight Control
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Enhance Flight Speed
Set Categories Defense
Flight
Universal Travel

Flight TravelFlight.png Fly

Fly allows you to travel large distances quickly. If you attack a target while this power is on, your flight speed will be temporarily reduced to Hover speed. Your top Flight speed increases with your Level.

Minimum Level 4 (All Archetypes)
Effects Toggle: Self Fly
Enhancements Reduce Endurance Cost
Enhance Flight Speed
Set Categories Flight
Universal Travel

Flight Afterburner.png Afterburner

Afterburner greatly increases your fly speed and maximum fly speed for a short period of time (30 secs). Notes: Afterburner is unaffected by Recharge Time changes.

Recharge Slow
Minimum Level 4 (All Archetypes)
Effects Toggle: Self +FlySpeed (Special)
Enhancements None
Set Categories None

Flight GroupFly.png Group Fly

You can endow your nearby teammates with Flight. Be mindful! Your friends will fall if you run out of Endurance or if they travel too far away from you. Group Fly travel speed is slower than Fly. You must be at least Level 14 and have two other Flight Powers before selecting Group Fly.

Minimum Level 14 (All Archetypes)
Effects Toggle: Team Fly
Enhancements Reduce Endurance Cost
Enhance Flight Speed
Set Categories Flight
Universal Travel
NOTE: Interact with Null the Gull in Pocket D to stop Group Fly from affecting your character.

Flight CombatFlight.png Hover

For hovering and aerial combat. This power is much slower than Fly, but provides some Defense to all attacks, offers good air control, costs little Endurance, and has none of the penalties associated with Fly. Switch to this mode when fighting other flying foes. Hover also grants pseudo-knockback protection; instead of getting knocked down and jumping back up, you just flip over in the air. Hover received a 10% increase in speed in Issue 8.

Minimum Level 4 (All Archetypes)
Effects Toggle: Self Fly, +Defense(All)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Enhance Flight Speed
Set Categories Defense
Flight
Universal Travel

Historical

This section contains information that no longer applies to the current version of Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • As of 8-16-06, Swift, Quickness and Lightning Reflexes now grant a bonus to Flight Speed, in addition to their existing Resistance to Flight Speed debuffs; additionally, there was a reduction to endurance cost for Flight.
  • Issue 8 brought with it a 10% increase to Hover's base speed.
  • Masterminds can use Group Fly to transport their pets, but pets will fall if they fall too far behind the Mastermind. Additionally, of the Masterminds pets, Robotics pets have a flight animation specifically for group fly.
  • Issue 21 reduced the first three powers (Air Superiority, Hover, Flight) from levels 6, 6, and 14 respectively, to each unlocking at level 4. Issue 21 also reduced the fourth power (Group Fly) to level 14, and introduced Afterburner at level 14.
  • Issue 27 Page 2 replaced Afterburner with Evasive Maneuvers and changed Afterburner to a sub-power of Fly.

See Also

External Links