Flight: Difference between revisions
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{{otheruses4|the [[Power Pools|power pool]]|a more general discussion on flight powers, including calculating flight speed|Flight Powers}} | |||
== Overview == | == Overview == | ||
'''Flight''' is one of the [[Power Pools]] available to all characters. It grants various travel abilities and flying combat abilities. | |||
Players are able to pick [[#Air Superiority|Air Superiority]], [[#Hover|Hover]], and [[#Fly|Fly]] starting from level 4 in any order without any prerequisite. [[#Evasive Maneuvers|Evasive Maneuvers]] and [[#Group Fly|Group Fly]] are level 14 power choices, and require two other Flight Powers before selection. | |||
== Power Tables == | == Power Tables == | ||
Line 11: | Line 11: | ||
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=Flight CombatFlight.png|Power=Hover|Level= | {{Powers_LevelRow|Icon=Flight CombatFlight.png|Power=Hover|Level=4|Effect=Toggle: Self Fly, +DEF(All)|Border=1}} | ||
{{Powers_LevelRow|Icon=Flight ArialAssault.png|Power=Air Superiority|Level= | {{Powers_LevelRow|Icon=Flight ArialAssault.png|Power=Air Superiority|Level=4|Effect=Melee, Moderate DMG(Smash), Foe -Fly|Border=1}} | ||
{{Powers_LevelRow|Icon=Flight TravelFlight.png|Power=Fly|Level= | {{Powers_LevelRow|Icon=Flight TravelFlight.png|Power=Fly|Level=4|Effect=Toggle: Self Fly|Border=1}} | ||
{{Powers_LevelRow|Icon=Flight GroupFly.png|Power=Group Fly|Level= | {{Powers_LevelRow|Icon=Flight GroupFly.png|Power=Group Fly|Level=14|Effect=Toggle: Team Fly|Border=1}} | ||
{{Powers_LevelRow|Icon=Flight_EvasiveManeuvers.png|Power=Evasive Maneuvers|Level=14|Effect=Toggle: Self +FlySpeed, Res(-Fly, Immob), +Def(All), +Flight Control|Border=1}} | |||
{{Powers_Footer}} | {{Powers_Footer}} | ||
== Powers == | == Powers == | ||
=== [[File:Flight ArialAssault.png]] Air Superiority === | |||
=== [[ | |||
This two-handed overhead melee attack can knock a flying target to the ground. | This two-handed overhead melee attack can knock a flying target to the ground. | ||
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
{{PowerBlock_Damage|Moderate(Smashing)}} | |||
{{PowerBlock Recharge|Fast}} | {{PowerBlock Recharge|Fast}} | ||
{{PowerBlock Level| | {{PowerBlock Level|4 (All Archetypes)}} | ||
{{PowerBlock Effects|Melee | {{PowerBlock Effects|Melee}} | ||
{{PowerBlock_Blank|Foe -Fly}} | |||
{{PowerBlock Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock Blank|{{Enhance Damage}}}} | {{PowerBlock Blank|{{Enhance Damage}}}} | ||
{{PowerBlock Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock | {{PowerBlock Sets|{{Set Melee Damage}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock End}} | {{PowerBlock End}} | ||
=== [[ | === [[File:Flight_EvasiveManeuvers.png]] Evasive Maneuvers === | ||
While either Fly, Hover or Group Fly are active, Evasive Maneuvers increases fly speed and movement control. It will also grant resistance against knockback, and protection against -Fly and Immobilization. Evasive Maneuvers provides a moderate amount of Defense even while on the floor, but this defense is lost if you attack, buff allies, give an order to pets or interact with a mission objective. The defense buff resumes 10 seconds after non-permitted actions cease. You must be at least level 14 and have two other Flight Powers before selecting Evasive Maneuvers. | |||
Fly | |||
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
{{PowerBlock Level|14 ( | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock Effects|Toggle: Self Fly}} | {{PowerBlock Level|14 (All Archetypes)}} | ||
{{PowerBlock Enhancements|{{Enhance | {{PowerBlock Effects|Toggle: Self +FlySpeed, +Resistance(-Fly, Immobilize), +Defense(All), +Flight Control}} | ||
{{PowerBlock Enhancements|{{Enhance Defense}}}} | |||
{{PowerBlock Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock Blank|{{Enhance Flight}}}} | |||
{{PowerBlock Sets|{{Set Defense}}}} | |||
{{PowerBlock Blank|{{Set Flight}}}} | |||
{{PowerBlock Blank|{{Set Universal Travel}}}} | |||
{{PowerBlock End}} | {{PowerBlock End}} | ||
=== [[ | === [[File:Flight TravelFlight.png]] Fly === | ||
Fly allows you to travel large distances quickly. If you attack a target while this power is on, your flight speed will be temporarily reduced to Hover speed. Your top Flight speed increases with your Level. | |||
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
{{PowerBlock Level| | {{PowerBlock Level|4 (All Archetypes)}} | ||
{{PowerBlock Effects|Toggle: | {{PowerBlock Effects|Toggle: Self Fly}} | ||
{{PowerBlock | {{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock Blank|{{ | {{PowerBlock Blank|{{Enhance Flight}}}} | ||
{{PowerBlock Sets|{{Set Flight}}}} | |||
{{PowerBlock Blank|{{Set Universal Travel}}}} | |||
{{PowerBlock End}} | {{PowerBlock End}} | ||
<blockquote> | |||
== Flight | ==== [[File:Flight Afterburner.png]] Afterburner ==== | ||
Afterburner greatly increases your fly speed and maximum fly speed for a short period of time (30 secs). Notes: Afterburner is unaffected by Recharge Time changes. | |||
{{PowerBlock Start}} | |||
{{PowerBlock_Recharge|Slow}} | |||
{{PowerBlock Level|4 (All Archetypes)}} | |||
{{PowerBlock Effects|Toggle: Self +FlySpeed (Special)}} | |||
{{PowerBlock Enhancements|None}} | |||
{{PowerBlock Sets|None}} | |||
{{PowerBlock End}} | |||
</blockquote> | |||
=== | === [[File:Flight GroupFly.png]] Group Fly === | ||
You can endow your nearby teammates with Flight. Be mindful! Your friends will fall if you run out of [[Endurance]] or if they travel too far away from you. Group Fly travel speed is slower than Fly. You must be at least Level 14 and have two other Flight Powers before selecting Group Fly. | |||
{{PowerBlock Start}} | |||
{{PowerBlock Level|14 (All Archetypes)}} | |||
{{PowerBlock Effects|Toggle: Team Fly}} | |||
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock Blank|{{Enhance Flight}}}} | |||
{{PowerBlock Sets|{{Set Flight}}}} | |||
{{PowerBlock Blank|{{Set Universal Travel}}}} | |||
{{PowerBlock End}} | |||
:'''NOTE:''' Interact with [[Null the Gull]] in [[Pocket D]] to stop Group Fly from affecting your character. | |||
=== Flight | === [[File:Flight CombatFlight.png]] Hover === | ||
For hovering and aerial combat. This power is much slower than Fly, but provides some Defense to all attacks, offers good air control, costs little Endurance, and has none of the penalties associated with Fly. Switch to this mode when fighting other flying foes. Hover also grants pseudo-knockback protection; instead of getting knocked down and jumping back up, you just flip over in the air. Hover received a 10% increase in speed in [[Issue 8]]. | |||
{{PowerBlock Start}} | |||
{{PowerBlock Level|4 (All Archetypes)}} | |||
{{PowerBlock Effects|Toggle: Self Fly, +Defense(All)}} | |||
{{PowerBlock Enhancements|{{Enhance Defense}}}} | |||
{{PowerBlock Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock Blank|{{Enhance Flight}}}} | |||
{{PowerBlock Sets|{{Set Defense}}}} | |||
{{PowerBlock Blank|{{Set Flight}}}} | |||
{{PowerBlock Blank|{{Set Universal Travel}}}} | |||
{{PowerBlock End}} | |||
== | == Historical == | ||
{| | {{historical|type=section}} | ||
* As of 8-16-06, [[Fitness#Swift|Swift]], [[Super Reflexes#Quickness|Quickness]] and [[Electric Armor#Lightning Reflexes|Lightning Reflexes]] now grant a bonus to Flight Speed, in addition to their existing Resistance to Flight Speed debuffs; additionally, there was a reduction to endurance cost for Flight. | |||
* [[Issue 8]] brought with it a 10% increase to Hover's base speed. | |||
*[[Mastermind]]s can use Group Fly to transport their pets, but pets will fall if they fall too far behind the Mastermind. Additionally, of the Masterminds pets, [[Robotics]] pets have a flight animation specifically for group fly. | |||
* [[Issue 21]] reduced the first three powers (Air Superiority, Hover, Flight) from levels 6, 6, and 14 respectively, to each unlocking at level 4. Issue 21 also reduced the fourth power (Group Fly) to level 14, and introduced Afterburner at level 14. | |||
* [[Issue 27 Page 2]] replaced Afterburner with Evasive Maneuvers and changed Afterburner to a sub-power of Fly. | |||
| | |||
| | |||
| | |||
== See Also == | |||
* [[Flight Powers]] | |||
* [[Guide to Flight Poses]] | |||
== External Links == | |||
* {{CoDPoolSet|Power={{PAGENAMEE}}}} | |||
* [http://web.archive.org/web/20071229072932/http://boards.cityofheroes.com/showflat.php?Number=3086027 TopDoc's Complete Movement Guide] on the [[Official Forums]] | |||
== | |||
* [http://boards.cityofheroes.com/showflat.php?Number=3086027 TopDoc's Complete Movement Guide] | |||
[[Category:Power Pools]] | [[Category:Power Pools]] | ||
[[Category:Getting Around]] |
Latest revision as of 19:45, 10 November 2024
This article is about the power pool. For a more general discussion on flight powers, including calculating flight speed, see Flight Powers.
Overview
Flight is one of the Power Pools available to all characters. It grants various travel abilities and flying combat abilities.
Players are able to pick Air Superiority, Hover, and Fly starting from level 4 in any order without any prerequisite. Evasive Maneuvers and Group Fly are level 14 power choices, and require two other Flight Powers before selection.
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Hover | 4 | Toggle: Self Fly, +DEF(All) |
Air Superiority | 4 | Melee, Moderate DMG(Smash), Foe -Fly |
Fly | 4 | Toggle: Self Fly |
Group Fly | 14 | Toggle: Team Fly |
Evasive Maneuvers | 14 | Toggle: Self +FlySpeed, Res(-Fly, Immob), +Def(All), +Flight Control |
Powers
Air Superiority
This two-handed overhead melee attack can knock a flying target to the ground.
Damage | Moderate(Smashing) |
Recharge | Fast |
Minimum Level | 4 (All Archetypes) |
Effects | Melee |
Foe -Fly | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Universal Damage |
Evasive Maneuvers
While either Fly, Hover or Group Fly are active, Evasive Maneuvers increases fly speed and movement control. It will also grant resistance against knockback, and protection against -Fly and Immobilization. Evasive Maneuvers provides a moderate amount of Defense even while on the floor, but this defense is lost if you attack, buff allies, give an order to pets or interact with a mission objective. The defense buff resumes 10 seconds after non-permitted actions cease. You must be at least level 14 and have two other Flight Powers before selecting Evasive Maneuvers.
Recharge | Moderate |
Minimum Level | 14 (All Archetypes) |
Effects | Toggle: Self +FlySpeed, +Resistance(-Fly, Immobilize), +Defense(All), +Flight Control |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Enhance Flight Speed | |
Set Categories | Defense |
Flight | |
Universal Travel |
Fly
Fly allows you to travel large distances quickly. If you attack a target while this power is on, your flight speed will be temporarily reduced to Hover speed. Your top Flight speed increases with your Level.
Minimum Level | 4 (All Archetypes) |
Effects | Toggle: Self Fly |
Enhancements | Reduce Endurance Cost |
Enhance Flight Speed | |
Set Categories | Flight |
Universal Travel |
Afterburner
Afterburner greatly increases your fly speed and maximum fly speed for a short period of time (30 secs). Notes: Afterburner is unaffected by Recharge Time changes.
Recharge Slow Minimum Level 4 (All Archetypes) Effects Toggle: Self +FlySpeed (Special) Enhancements None Set Categories None
Group Fly
You can endow your nearby teammates with Flight. Be mindful! Your friends will fall if you run out of Endurance or if they travel too far away from you. Group Fly travel speed is slower than Fly. You must be at least Level 14 and have two other Flight Powers before selecting Group Fly.
Minimum Level | 14 (All Archetypes) |
Effects | Toggle: Team Fly |
Enhancements | Reduce Endurance Cost |
Enhance Flight Speed | |
Set Categories | Flight |
Universal Travel |
- NOTE: Interact with Null the Gull in Pocket D to stop Group Fly from affecting your character.
Hover
For hovering and aerial combat. This power is much slower than Fly, but provides some Defense to all attacks, offers good air control, costs little Endurance, and has none of the penalties associated with Fly. Switch to this mode when fighting other flying foes. Hover also grants pseudo-knockback protection; instead of getting knocked down and jumping back up, you just flip over in the air. Hover received a 10% increase in speed in Issue 8.
Minimum Level | 4 (All Archetypes) |
Effects | Toggle: Self Fly, +Defense(All) |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Enhance Flight Speed | |
Set Categories | Defense |
Flight | |
Universal Travel |
Historical
- As of 8-16-06, Swift, Quickness and Lightning Reflexes now grant a bonus to Flight Speed, in addition to their existing Resistance to Flight Speed debuffs; additionally, there was a reduction to endurance cost for Flight.
- Issue 8 brought with it a 10% increase to Hover's base speed.
- Masterminds can use Group Fly to transport their pets, but pets will fall if they fall too far behind the Mastermind. Additionally, of the Masterminds pets, Robotics pets have a flight animation specifically for group fly.
- Issue 21 reduced the first three powers (Air Superiority, Hover, Flight) from levels 6, 6, and 14 respectively, to each unlocking at level 4. Issue 21 also reduced the fourth power (Group Fly) to level 14, and introduced Afterburner at level 14.
- Issue 27 Page 2 replaced Afterburner with Evasive Maneuvers and changed Afterburner to a sub-power of Fly.
See Also
External Links
- Flight Pool at City of Data v2.0
- TopDoc's Complete Movement Guide on the Official Forums