Father Time: Difference between revisions
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{{Mission Objective|Entrance=It looks like winter has come to Croatoa.|Primary=Rescue Baby New Year!|Secondary=Find the key to the cave! | {{Mission Objective|Entrance=It looks like winter has come to Croatoa.|Primary=Rescue Baby New Year!|Secondary=Find the key to the cave! | ||
**Rescue Baby New Year!|Additional=|Completion=You have rescued Baby New Year!}} | ** Rescue Baby New Year!|Additional=|Completion=You have rescued Baby New Year!}} | ||
{{Mission Clue|Name=A key of ice|Text=This glittering ice forms a key<br /> | {{Mission Clue|Name=A key of ice|Text=This glittering ice forms a key<br /> | ||
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{{Enemy Red Caps}} | {{Enemy Red Caps}} | ||
{{Enemy Winter Horde}} | {{Enemy Winter Horde}} | ||
{{NPC Text|title=Red Caps Hooligan dialogue|text= | |||
'''Before combat:'''<br> | |||
''"We've captured little Baby Time!"''<br> | |||
''"We'll hold him 'till he's old and ill,"''<br> | |||
''"To keep the world in winter's chill!"''<br> | |||
''"So shiver, witches, in the cold,"''<br> | |||
''"And pumpkin-heads will rot with mold!"''<br> | |||
''"The human world will freeze and slow,"''<br> | |||
''"And people will be filled with woe!"''<br> | |||
''"For human time will be like Fey,"''<br> | |||
''"Unchanging! Always time to play!,"''<br> | |||
''"They'll know that this was Snaptooth's plan,"''<br> | |||
''"We'll terrorize the world of man!"''<br> | |||
''"We've gone and done the greatest crime,"''<br> | |||
''"We've captured little Baby Time!"''<br> | |||
'''Combat start:'''<br> | |||
''"You'll never save the little year"''<br> | |||
''"For Red Caps are the ones you'll fear!"''}} | |||
{{NPC Text|title=Baby New Year (and Snaptooth and friends) dialogue|text= | |||
'''Before combat:'''<br> | |||
Rascal: ''"We've gone and done the greatest crime,"''<br> | |||
Baby New Year: ''"You know, in the human world, they have this thing called 'Child Protective Services'."''<br> | |||
'''Combat start:'''<br> | |||
Snaptooth: ''"That's it!"''<br> | |||
Rascal: This little year is ours to keep!<BR> | |||
Baby New Year: ''"Hey, pal!"''<br> | |||
Snaptooth: ''"I don't think so, foolish..."''<br> | |||
Rascal: ''"So fight us and we'll make you..."''<br> | |||
Baby New Year: ''"Could you spare some help for a personification of change, here?"''<br> | |||
Snaptooth: ''"Did I not tell you to STOP RHYMING!"''<br> | |||
Rascal: ''"Sorry, boss!"''<br> | |||
'''Upon rescue:''' ''"Did the old man send you? Good! Let's get out of here!"''<br> | |||
'''If recaptured:''' {{orange|needs data}}<br> | |||
'''If lost:''' ''"Typical mortal. Always forgetting about the time."''<br> | |||
'''If refound'''<br> | |||
''"It's about time."''<br> | |||
''"And no, that wasn't supposed to be a pun."''<br> | |||
'''Upon reaching exit''' ''"Thanks for the help, pal. There's a lot of changes coming, and I need to be ready!"''}} | |||
'''Reward''' | '''Reward''' |
Revision as of 23:59, 15 December 2008
Overview
Father Time | |
---|---|
Auld Lang Syne | |
Zone | Pocket D |
Coordinates | (858.5, 148, -983.5) |
Level Range | 1-50 |
Introduced By | None |
Introduces | None |
Enemy Groups | |
Badges |
Crystallized Badge |
Father Time is a hero and villain contact in Pocket D at coordinates (858.5, 148, -983.5).
Introductions
Contact Introduced By
None
New Contact(s)
None
Information
Auld Lang Syne
The True nature of the mysterious entity called Father Time is unknown. Is he an ancient god? An extra-dimensional being? A stage in the life-cycle of a chrono-entity? A personification of time manifested out of the collective human sub-conciousness? No one knows for certain, and it will likely remain a subject of debate long into the future.
Initial Contact
Heroes, villains, all are welcome. For I am Father Time, and a grave threat is upon us all...
Too Many Missions
I know all that you do, all that you have done, and all that you must do. It is a great weight upon you. Complete some of your other tasks, then come see me again.
Store
- Inspirations
Badge Mission
Rescue Baby New Year from Snaptooth!
Briefing
I am Old Father Time, and as this year comes to a close, I must pass my mantle onto the Baby New Year, so that time may continue to flow. But that scoundrel, the Red Cap Snaptooth, has kidnapped the Baby New Year, and plans to take him to the Fey lands! If that happens, time will grind to a halt. Heroic hopes and villainous plans, all will come to naught! So, I ask the mightiest of mortals, whether they be hero or villain, to help me and rescue Baby New Year!
What's more, heroes and villains may work together on this mission, such is its grave import!
Mission Acceptance
You will have to fight your way through a cold and wintry realm. Snaptooth has gathered Tuatha, the Winter Horde, and other Red-caps to him. You will have to defeat the Winter Guard in order to open the icy caverns where Baby New Year is being held. Once you have him, bring him back to the fairy ring to make your escape.
And do not forget that heroes and villains may work together in this task!
Unnecessary Solicitation
Baby New Year is still a captive of Snaptooth! Perhaps you should find some more allies?
We've gone and done the greatest crime, So shiver, witches, in the cold, For human time will be like Fey, We've gone and done the greatest crime, |
Mission Objective(s)
It looks like winter has come to Croatoa.
- Rescue Baby New Year!
- Find the key to the cave!
- Rescue Baby New Year!
You have rescued Baby New Year!
This glittering ice forms a key
That can set Baby New Year free!
Notable NPCs
- Baby New Year (Captive)
- Snaptooth (Elite Boss)
- Winter Guard (Winter Horde Snow Beast)
Enemies
Reward
After completing this mission, you may select your choice of gift:
1) Furry Gloves costume piece and the Crystallized Badge
The chill of the season has strange effects.
2) Furry Boots costume piece and the Frosty Badge
A chill down your spine makes you feel Frosty.
3) Renewal of Light (8-day Self Rez Temporary Power) and the Miraculous Badge
Self Rez, Special
A guardian spirit will watch over you for the next 8 days. If you are defeated during that time, activating this power will restore you so you may continue the battle. The restoration blasts nearby foes with an explosion, knocking them down and disorienting them. You will revive with about half of your hit points and endurance. You will be invulnerable for a brief time and protected from xp debt for 20 seconds.
A season of miracles, it has been called.
4) Golden Rings (12 day Single Target Hold Temporary Power) and the Joyful Badge
Ranged, Minor Damage(Energy), Foe: Hold
Although this power deals very little damage, the Golden Rings encase your foe, holding him helpless in place for a while. This power will last 12 days. Damage: Minor, Recharge: Long
The power of the season finds you overcome with joy.
Debriefing
Baby New Year is safe! Let time flow once more!