Faultline (Ally): Difference between revisions
imported>Yakovlev (Added NPC ally: Faultline) |
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[[Image:Faultline1.jpg|right|thumb|150px|{{center|Faultline}}]] | |||
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== Overview == | == Overview == | ||
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* [[Serpent_Drummer#Help_with_Conference_Security|Help with Conference Security]] mission from [[Serpent Drummer]] (Levels 40-50) | * [[Serpent_Drummer#Help_with_Conference_Security|Help with Conference Security]] mission from [[Serpent Drummer]] (Levels 40-50) | ||
* [[Serpent_Drummer#Strike Wargod Hro'Dtohz|Strike Wargod Hro'Dtohz]] mission from [[Serpent Drummer]] (Levels 40-50) | * [[Serpent_Drummer#Strike Wargod Hro'Dtohz|Strike Wargod Hro'Dtohz]] mission from [[Serpent Drummer]] (Levels 40-50) | ||
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== Quotes == | == Quotes == | ||
Revision as of 20:53, 2 August 2007
Overview
Faultline is a young hero who can be found in the Rikti War Zone missions as member of Vanguard Shield. Named Jim Temblor, Faultline is the son of the villain of the same name who leveled Overbrook, and he's decided to restore the good name of his father. To learn more about his father's true history and ultimate doom, you should do Jim's missions in Overbrook.
Faultline is also the boyfriend of the heroine Fusionette and are often found in the same missions. He also knows the young but powerful psychic Penelope Yin.
During the missions, Faultline usually has Pet class hit points and damage levels. He's usually an ally and not a mission objective, and like that, it's not necessary that he survives the mission.
Heroes and Villains can also find him on the following missions:
- Fend off Rikti Raid mission from Levantera (Levels 35-50)
- Defend the Base! mission from Levantera (Levels 35-50)
- Help with Conference Security mission from Serpent Drummer (Levels 40-50)
- Strike Wargod Hro'Dtohz mission from Serpent Drummer (Levels 40-50)
Quotes
During the mission Defend the Base! from Levantera:
Once free: Thanks again, Character.
If refound: Thanks. I really feel like a dope.
Information
After he rediscovered his heroic roots, young Jim Temblor has been doing all he can to redeem the name of his father: Faultline. Following several intense battles with the Rikti, Faultline and his girlfriend Fusionette have joined the Vanguard to help fight the alien invaders.
Powers
These are the powers he uses during the missions:
Powers
Fossilize Ranged, Moderate Damage (Smashing), Foe Hold, -Defense
Encases a single target within solid stone. The stone slowly crushes the victim, dealing Smashing damage. The Fossilized victim is held helpless and unable to defend himself.
Stone Prison Ranged, Minor Damage (Smashing), Foe Immobilize, -Fly, -Defense
Immobilizes a single target within an earthy formation and deals some Smashing damage over time. Some more resilient foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense.
Quicksand Ranged, Location Area of Effect, Foe -Speed, -Jump, -Fly, -Defense
You can cause the ground to liquefy like Quicksand at a targeted location. Any foes that pass through the Quicksand will become snared, their movement will be dramatically Slowed, and their Defense reduced. Foes trapped in the Quicksand cannot jump or Fly.
Granite Armor Self, +Resistance (All but Psionics), +Defense(All but Psionics), -Speed, -Recharge, -Damage
When you activate this power, you are transformed into a massive bulk of unyielding Granite. Your incredible mass makes you almost completely invulnerable and resistant to most effects. However, you also become quite heavy, cannot fly, your attack and movement speed are Slowed and you do less damage. Granite Armor also grants you high resistance to Defense DeBuffs.Cannot be active at the same time as other Armors in this set, Fly powers, Sprint, Super Speed, or Jump powers.
Stone Fist Melee, Moderate Damage (Smashing), Foe Minor Disorient
Your stone covered fists attack swiftly for moderate damage, and may Disorient your opponent.
Seismic Smash Melee, Extreme Damage (Smashing), Foe Hold
This massive attack hits with all the force of the Earth itself. It deals tremendous amounts of damage, and may Hold the target if they are not defeated outright.