List of Powers that use Fear: Difference between revisions
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{{PowerBox|Icon=Manipulation_InvokePanic.png|Name=[[Invoke Panic]]|Effect=PBAoE,Foe Fear | {{PowerBox|Icon=Manipulation_InvokePanic.png|Name=[[Invoke Panic]]|Effect=PBAoE,Foe Fear | ||
|Desc=This power is available to all archetypes through the [[Presence]] [[Power Pool]].}} | |Desc=This power is available to all archetypes through the [[Presence]] [[Power Pool]].}} | ||
{{PowerBox|Icon=ShadowFighting_TouchOfFear.png|Name=[[Touch of Fear]]|Effect=Melee, Foe Fear, -To-Hit | |||
|Desc=This power is available to [[Scrapper]]s, [[Tanker]]s, [[Brute]]s, and [[Stalkers]] through the [[Dark Melee]] power set.}} | |||
{{PowerBox|Icon=Arachnos_Patron_DropKnockback.png|Name=[[Water Spout]]|Effect=PBAoE, Foe Knockback, Fear, Disorient | {{PowerBox|Icon=Arachnos_Patron_DropKnockback.png|Name=[[Water Spout]]|Effect=PBAoE, Foe Knockback, Fear, Disorient |
Revision as of 05:39, 10 October 2011
Overview
Below is a list that utilizes the fear mechanic somehow: causing it or protecting against/resisting it.
Powers That Cause Fear
![Power](/w/images/d/dc/DarkArmor_FearfulAura.png)
Toggle, PBAoE, Foe Fear, -To-Hit
This power is available to Scrappers, Tankers, Brutes, and Stalkers through the Dark Armor power set.
![Power](/w/images/1/1e/DarkMiasma_FearsomeAura.png)
Ranged (Cone), Foe Fear, -To-Hit
This power is available to Defenders, Corruptors, and Masterminds through the Dark Miasma power set.
![Power](/w/images/a/ae/Manipulation_Intimidate.png)
Ranged, Foe Fear
This power is available to all archetypes through the Presence Power Pool.
![Power](/w/images/6/6c/Manipulation_InvokePanic.png)
PBAoE,Foe Fear
This power is available to all archetypes through the Presence Power Pool.
![Power](/w/images/a/ae/ShadowFighting_TouchOfFear.png)
Melee, Foe Fear, -To-Hit
This power is available to Scrappers, Tankers, Brutes, and Stalkers through the Dark Melee power set.
![Power](/w/images/4/49/Arachnos_Patron_DropKnockback.png)
PBAoE, Foe Knockback, Fear, Disorient
This power is available to Controllers, Scrappers, Dominators, and Stalkers through the Leviathan Mastery Patron Power Pool.
Powers Against Fear
Protecting Self
![Power](/w/images/4/4c/Power_Missing.png)
Toggle Resistance, Team
This power is available to Archetype through the Powerset primary/secondary power set/power pool.
Protecting Ally
![Power](/w/images/4/4c/Power_Missing.png)
Toggle Resistance, Team
This power is available to Archetype through the Powerset primary/secondary power set/power pool.
Inspirations Against Fear
![Power](/w/images/2/2f/Inspiration_resist_sleep_hold_Lvl_1.png)
Resistance+Protection, Self
This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
![Power](/w/images/7/7d/Inspiration_resist_sleep_hold_Lvl_2.png)
Resistance+Protection, Self
This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
![Power](/w/images/e/ee/Inspiration_resist_sleep_hold_Lvl_3.png)
Resistance+Protection, Self
This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
![Power](/w/images/b/bd/Inspiration_Mes_Protect_Lvl_2.png)
Resistance, Self
This inspiration provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.