Merit Rewards: Difference between revisions
imported>Blondeshell (→Overview: added intro text) |
imported>Zombie Man (Created separate section for Diminishing Rewards. Updated actual formula for DR.) |
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:''Task Forces give an average of 1 merit every 5 minutes of average time (12 merits an hour), Trials give an average of 1 merit every 4.5 minutes (13-14 merits an hour), and Story Arcs give an average of 1 merit every 12.5 minutes (4-5 merits an hour). The reason for this major difference is due to the considerable time and effort Task/Strike Forces can take to set up and complete, so naturally these tasks grant a much greater reward.'' | :''Task Forces give an average of 1 merit every 5 minutes of average time (12 merits an hour), Trials give an average of 1 merit every 4.5 minutes (13-14 merits an hour), and Story Arcs give an average of 1 merit every 12.5 minutes (4-5 merits an hour). The reason for this major difference is due to the considerable time and effort Task/Strike Forces can take to set up and complete, so naturally these tasks grant a much greater reward.'' | ||
Repeating the same Task Force/Strike Force/Trial within 24 hours will lessen the Merit Rewards by half | The following message is given when you have received your first Merit Reward: | ||
{{cutscene|Text= You have received your first Merit Reward! These merits are awarded for completing difficult tasks and allow you to exchange them for powerful rewards such as enhancements. Merits can be spent at the various Merit Reward Vendors throughout Paragon City and the Rogue Isles. NOTE: Merits earned from completing Taskforces/Strikeforces and Trials are subject to diminishing returns if the same task is completed more than once within a 24 hour period. So try out different Taskforces, Strikeforces and Trials to maximize your rewards!}} | |||
== Diminishing Returns == | |||
Repeating the same Task Force/Strike Force/Trial within 24 hours will lessen the Merit Rewards by this formula: 1 / (# of attempts), rounded down. So, the first time gives the full reward (1/1), the second time half (1/2), the third time one third (1/3) and so on. After 24 hours without completing a particular Task Force/etc., the Merit Rewards will be reset back to their default value for that Task Force. Completing multiple ''different'' Task Forces/etc. in the same 24 hour period will not subject each subsequent ''different'' Task Force to diminishing returns. (Note that [[Synapse_(Developer)|Synapse]] originally reported that Diminishing Returns was going to be halved each time, but that is not what went to the Live servers.) | |||
Completing Story Arcs is ''not'' subject to diminishing returns. This includes completing multiple different Story Arcs, ''and'' [[Flashback|flashing back]] repeatedly to the same Story Arc. | Completing Story Arcs is ''not'' subject to diminishing returns. This includes completing multiple different Story Arcs, ''and'' [[Flashback|flashing back]] repeatedly to the same Story Arc. | ||
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Completing the [[Ouroboros]] Task/Strike Forces is ''not'' subject to diminishing returns, since they are not true Task or Strike Forces. They follow the Story Arc rules. | Completing the [[Ouroboros]] Task/Strike Forces is ''not'' subject to diminishing returns, since they are not true Task or Strike Forces. They follow the Story Arc rules. | ||
== Rewards Sources == | == Rewards Sources == |
Revision as of 05:13, 28 January 2009
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Overview
Issue 13 gave us Merit Rewards, replacing the random recipe option at the end of Task Forces, Strike Forces, and Trials. Reward Merits are also given at the end of every Story Arc, whether it is major or minor, and by killing at least some Giant Monsters. Each activity has had a different reward amount assigned to it, based on datamined time required to complete it.
Merit rewards can be turned in for recipes, enhancements, salvage, badges, and more.
In the Merits Q&A, the design philosophy was covered:
- Task Forces give an average of 1 merit every 5 minutes of average time (12 merits an hour), Trials give an average of 1 merit every 4.5 minutes (13-14 merits an hour), and Story Arcs give an average of 1 merit every 12.5 minutes (4-5 merits an hour). The reason for this major difference is due to the considerable time and effort Task/Strike Forces can take to set up and complete, so naturally these tasks grant a much greater reward.
The following message is given when you have received your first Merit Reward:
You have received your first Merit Reward! These merits are awarded for completing difficult tasks and allow you to exchange them for powerful rewards such as enhancements. Merits can be spent at the various Merit Reward Vendors throughout Paragon City and the Rogue Isles. NOTE: Merits earned from completing Taskforces/Strikeforces and Trials are subject to diminishing returns if the same task is completed more than once within a 24 hour period. So try out different Taskforces, Strikeforces and Trials to maximize your rewards!
Diminishing Returns
Repeating the same Task Force/Strike Force/Trial within 24 hours will lessen the Merit Rewards by this formula: 1 / (# of attempts), rounded down. So, the first time gives the full reward (1/1), the second time half (1/2), the third time one third (1/3) and so on. After 24 hours without completing a particular Task Force/etc., the Merit Rewards will be reset back to their default value for that Task Force. Completing multiple different Task Forces/etc. in the same 24 hour period will not subject each subsequent different Task Force to diminishing returns. (Note that Synapse originally reported that Diminishing Returns was going to be halved each time, but that is not what went to the Live servers.)
Completing Story Arcs is not subject to diminishing returns. This includes completing multiple different Story Arcs, and flashing back repeatedly to the same Story Arc.
Completing the Ouroboros Task/Strike Forces is not subject to diminishing returns, since they are not true Task or Strike Forces. They follow the Story Arc rules.
Rewards Sources
The following pages list the rewards for all available Merit Rewards sources:
- Hero Merit Rewards -- Task Forces, Trials, and Story Arcs
- Villain Merit Rewards -- Strike Forces, Trials, and Story Arcs
- Cooperative Merit Rewards -- Cooperative Task Forces, RWZ Story Arcs
- Miscellaneous Merit Rewards -- Giant Monsters, Hamidon, etc.
Rewards Purchases
Heroes and villains can visit Merit Vendors to turn in Reward Merits for various items.
- Large Inspiration: 1 Merit
- Single Origin Enhancement (levels 20-50 only): 8 Merits
- Invention Salvage (three "tier" options: Levels 10-25, Levels 26-40, Levels 41-50):
- Random Rare Salvage: 20 Merits
- Random Rare Magic Salvage: 30 Merits
- Random Rare Tech Salvage: 30 Merits
- Common Invention Recipe: 12 Merits
- Invention Origin Enhancement Sets (select specific recipes):
- Uncommon Enhancement Recipe: 50-75 Merits
- Rare Enhancement Recipe: 125-275 Merits
- Taskforce Random Recipe Roll: 20 Merits
- Trial Random Recipe Roll: 30 Merits
NOTE: Not all recipes can be purchased at vendors; a list of unavailable recipes can be found here.
See Also
External Links
- GoogleDocs Rewards and Purchases (Pages 3-4) by DJ_Jules
- GoogleDocs All IO Set Recipe Merit Costs ugly but compiled by Robziel