Power Pools: Difference between revisions

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Starting from level 6, your hero or villain can choose new abilities from the '''power pools''' rather than their primary or secondary [[:Category:Powersets|Powersets]]. You may choose abilities from up to four power pools. Each pool has four abilities:
{{TOCright}}
== Overview ==
'''Power Pools''' are supplemental power sets available to all archetypes, beyond the primary and secondary power sets selected during character creation. A character may select powers from up to four power pools per build. Unlike primary and secondary archetype power sets, a character may change their power pools during a respec. Each power pool has either four or five powers, which are unlocked at various [[Level#Security Level / Threat Level|levels]], as described below.


{|
Pool powers aren't as effective as their cousins in primary and secondary power sets. However, they can be used to cover a weakness in your power sets ([[Medicine#Aid Self|Aid Self]] for a [[Blaster]]), provide support abilities to your teammates ([[Leadership#Maneuvers|Maneuvers]] for a [[Defender]]), or have a surprising twist or contradiction on your Archetype and power sets ([[Presence#Provoke|Provoke]] for a [[Mastermind]]). The [[Travel Powers]] also come from the power pools. Utilizing power pools may require skipping one or more powers in the primary or secondary power sets of the character.
|+ Prerequisites for pool powers
 
Power pools purchased on the [[Paragon Market]] were a new twist on the concept in that they included their own travel power, and only one purchased power pool could be used per character.
 
== Power Pools ==
===Older Pools ===
* [[Concealment]]
* [[Fighting]]
* [[Flight]]
* [[Leadership]]
* [[Leaping]]
* [[Medicine]]
* [[Presence]]
* [[Speed]]
* [[Teleportation]]
 
'''NOTE:''' [[Peacebringer]]s and [[Warshade]]s formerly did not have access to the [[Flight]] or [[Teleportation]] pools. This restriction has been lifted.
=== Specialized Pools ===
Note that you can only have one of these pools in a given build. They all contain a [[Travel Powers|travel power]].
* [[Sorcery]]
* [[Experimentation]]
* [[Force of Will]]
{{Future}}
* [[Gadgetry]]
* [[Utility Belt]]
 
== Selecting Pool Powers ==
Upon training to level 4, you will receive the following message on the power selection screen:
 
{{CutsceneText|Text={{big|IMPORTANT!}}<br />'''You have unlocked access to new power sets!'''<br />To select a Power Pool power ''instead'' of a regular power, click the Power Pool Sets button in the right hand column.<br />At level 4, you may choose one of the first three powers in any Power Pool set. The fourth and fifth power in a set will become available at '''level 14''', but only if you chose two of the first three powers in the set earlier.<br />You can choose a Power Pool power instead of a normal power from this point forward.}}
 
{| class="wikitable"
|+ Prerequisites for standard power pools
|-
|-
| First power
| First power
| Level 6
| Level 4
|-  
|-  
| Second power
| Second power
| Level 6
| Level 4
|-
|-
| Third power
| Third power
| Level 14, and at least one other power
| Level 14, and at least one other power from this pool
|-
|-
| Fourth power
| Fourth power
| Level 20, and at least two other powers
| Level 14, and at least two other powers from this pool
|-
| Fifth power
| Level 14, and at least two other powers from this pool
|}
{| class="wikitable"
|+ Prerequisites for Travel Power pools
|-
| First power
| Level 4
|-
| Second power
| Level 4
|-
| Third power
| Level 4
|-
| Fourth power
| Level 14, and at least two other powers from this pool
|-
| Fifth power
| Level 14, and at least two other powers from this pool
|}
|}


The ''[[travel power]]s'' come from the power pools; the interesting travel-only ability is the third power in its pool, so you only need to choose one of the first two powers. Being without a travel power at level 14 could mean making your pick-up group team-mates wait. There are slightly more difficult alternatives to taking a travel power pool, particularly for those with [[Kinetics]].
== Historical ==
 
{{Historical|type=section|reason=change}}
Pool powers aren't as effective as their cousins in primary and secondary powersets. However, they can be used to
* Prior to [[Issue 19]], the [[Fitness]] pool was a selectable power pool instead of an inherent powerset. Characters created prior to Issue 19 will still have the non-inherent Fitness Power Pool if they had selected any powers from that pool prior to its removal. However, the pool no longer appears in the list of power pools for characters reaching level 6 either through normal play or by performing a [[respecification|respec]].
cover a weakness in your power sets ([[Medicine#Aid Self|Aid Self]] for an Invulnerability Tanker), provide support abilities to your team-mates ([[Leadership#Assault|Assault]] for a Defender), or have a suprising twist or  contradiction on your Archetype and power sets. This comes at a loss in raw power from dedication to your primaries; the choice is yours.
* [[Issue 21]] reduced the unlock level of all power pools from level 6 to level 4. Issue 21 also reduced the level to choose a travel power to level 4 as well, and requires no prerequisite.
 
* The Travel Power pools (Flight, Leaping, Speed, Teleportation) allowed selection of the travel power at level 6 without a prerequisite if the player had the [[City Traveler Badge (Vet)|60 month veteran reward]]. This veteran reward was removed with the level changes in Issue 21.
*[[Concealment]]
*[[Fighting]]
*[[Fitness]]
*[[Flight]]
*[[Leadership]]
*[[Leaping]]
*[[Medicine]]
*[[Presence]]
*[[Speed]]
*[[Teleportation]]


== See Also ==
* [[Ancillary Power Pools]], available for Heroes and Villains starting at Level 35
* [[Patron Power Pools]], available for Villains starting at Level 35 after a [[Story Arc]]


[[Category:Power Pools]]
[[Category:Power Pools| ]]

Latest revision as of 16:26, 29 March 2021

Overview

Power Pools are supplemental power sets available to all archetypes, beyond the primary and secondary power sets selected during character creation. A character may select powers from up to four power pools per build. Unlike primary and secondary archetype power sets, a character may change their power pools during a respec. Each power pool has either four or five powers, which are unlocked at various levels, as described below.

Pool powers aren't as effective as their cousins in primary and secondary power sets. However, they can be used to cover a weakness in your power sets (Aid Self for a Blaster), provide support abilities to your teammates (Maneuvers for a Defender), or have a surprising twist or contradiction on your Archetype and power sets (Provoke for a Mastermind). The Travel Powers also come from the power pools. Utilizing power pools may require skipping one or more powers in the primary or secondary power sets of the character.

Power pools purchased on the Paragon Market were a new twist on the concept in that they included their own travel power, and only one purchased power pool could be used per character.

Power Pools

Older Pools

NOTE: Peacebringers and Warshades formerly did not have access to the Flight or Teleportation pools. This restriction has been lifted.

Specialized Pools

Note that you can only have one of these pools in a given build. They all contain a travel power.

The features discussed here may be implemented in future issues and are subject to change before release.

Selecting Pool Powers

Upon training to level 4, you will receive the following message on the power selection screen:

IMPORTANT!
You have unlocked access to new power sets!
To select a Power Pool power instead of a regular power, click the Power Pool Sets button in the right hand column.
At level 4, you may choose one of the first three powers in any Power Pool set. The fourth and fifth power in a set will become available at level 14, but only if you chose two of the first three powers in the set earlier.
You can choose a Power Pool power instead of a normal power from this point forward.

Prerequisites for standard power pools
First power Level 4
Second power Level 4
Third power Level 14, and at least one other power from this pool
Fourth power Level 14, and at least two other powers from this pool
Fifth power Level 14, and at least two other powers from this pool
Prerequisites for Travel Power pools
First power Level 4
Second power Level 4
Third power Level 4
Fourth power Level 14, and at least two other powers from this pool
Fifth power Level 14, and at least two other powers from this pool

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • Prior to Issue 19, the Fitness pool was a selectable power pool instead of an inherent powerset. Characters created prior to Issue 19 will still have the non-inherent Fitness Power Pool if they had selected any powers from that pool prior to its removal. However, the pool no longer appears in the list of power pools for characters reaching level 6 either through normal play or by performing a respec.
  • Issue 21 reduced the unlock level of all power pools from level 6 to level 4. Issue 21 also reduced the level to choose a travel power to level 4 as well, and requires no prerequisite.
  • The Travel Power pools (Flight, Leaping, Speed, Teleportation) allowed selection of the travel power at level 6 without a prerequisite if the player had the 60 month veteran reward. This veteran reward was removed with the level changes in Issue 21.

See Also