Robotics: Difference between revisions
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== Overview == | == Overview == | ||
'''Robotics''' is | {{Power Set Icon|Freem}} | ||
'''Robotics''' is a standard power set that is a primary set for [[Mastermind]]s. | |||
Robotics | "Robotics allows you to construct an army of mechanical henchmen and repair and upgrade them in order to keep your army in tip-top shape. Robot Henchmen generally have good resistances to Lethal, Cold and Psionic damage, as well as Sleep, Fear and Disorient. They are vulnerable to EMP attacks. Robot Henchmen cannot be resurrected. " | ||
{{clrl}} | |||
Possible [[Weapon Customization#Pulse Rifle|Pulse Rifle Weapon Customizations]]. | Possible [[Weapon Customization#Pulse Rifle|Pulse Rifle Weapon Customizations]]. | ||
== Power Table == | == Power Table == | ||
The Robotics power set is available as a primary set for [[Mastermind]]s. The following table shows the level at which each power is available: | |||
The Robotics | |||
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=Robotics LaserRifleBurst.png|Power=Pulse Rifle Blast|Level=1|Effect=Ranged, Moderate | {{Powers_LevelRow|Icon=Robotics LaserRifleBurst.png|Power=Pulse Rifle Blast|Level=1|Effect=Ranged, Moderate DMG(Energy), Foe -Regen}} | ||
{{Powers_LevelRow|Icon=Robotics BuildRobotArmy.png|Power=Battle Drones|Level=1|Effect=Summon Battle Drones}} | {{Powers_LevelRow|Icon=Robotics BuildRobotArmy.png|Power=Battle Drones|Level=1|Effect=Summon Battle Drones}} | ||
{{Powers_LevelRow|Icon=Robotics LaserRifleBlast.png|Power=Pulse Rifle Burst|Level=2|Effect=Ranged, High | {{Powers_LevelRow|Icon=Robotics LaserRifleBlast.png|Power=Pulse Rifle Burst|Level=2|Effect=Ranged, High DMG(Energy), Foe Knockback, -Regen}} | ||
{{Powers_LevelRow|Icon=Robotics EquipRobot.png|Power=Equip Robot|Level=6|Effect=Ranged, Equip Robot Henchman}} | {{Powers_LevelRow|Icon=Robotics EquipRobot.png|Power=Equip Robot|Level=6|Effect=Ranged, Equip Robot Henchman}} | ||
{{Powers_LevelRow|Icon=Robotics LaserRifleStunGrenade.png|Power=Photon Grenade|Level=8|Effect=Ranged (Targeted | {{Powers_LevelRow|Icon=Robotics LaserRifleStunGrenade.png|Power=Photon Grenade|Level=8|Effect=Ranged (Targeted AoE), Moderate DMG(Energy), Foe Disorient, -Regen}} | ||
{{Powers_LevelRow|Icon=Robotics ConstructProtectorBot.png|Power=Protector Bots|Level=12|Effect=Summon Protector Bot}} | {{Powers_LevelRow|Icon=Robotics ConstructProtectorBot.png|Power=Protector Bots|Level=12|Effect=Summon Protector Bot}} | ||
{{Powers_LevelRow|Icon=Robotics | {{Powers_LevelRow|Icon=Robotics MaintenanceBot.png|Power=Maintenance Drone|Level=18|Effect=Summon Maintenance Robot}} | ||
{{Powers_LevelRow|Icon=Robotics AssembleAssaultMech.png|Power=Assault Bot|Level= | {{Powers_LevelRow|Icon=Robotics AssembleAssaultMech.png|Power=Assault Bot|Level=22|Effect=Summon Assault Bot}} | ||
{{Powers_LevelRow|Icon=Robotics UpgradeRobot.png|Power=Upgrade Robot|Level= | {{Powers_LevelRow|Icon=Robotics UpgradeRobot.png|Power=Upgrade Robot|Level=26|Effect=Ranged, Upgrade Robot Henchman}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
== Powers == | == Powers == | ||
=== [[File:Robotics AssembleAssaultMech.png]] Assault Bot === | === [[File:Robotics AssembleAssaultMech.png]] Assault Bot === | ||
Builds one massive Assault Bot. Simply put, the Assault Bot is a killing machine. There is nothing subtle about its weaponry. You may only have 1 Assault Bot under your control at any given time. If you attempt to summon another Assault Bot, the power will fail. | |||
Builds one massive Assault Bot. | |||
[[File:Mastermind Robotics AssaultBot.jpg|150px|right]] | [[File:Mastermind Robotics AssaultBot.jpg|150px|right]] | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 22 (Mastermind)}} | ||
{{PowerBlock_Effects|Summon Assault Bot}} | {{PowerBlock_Effects|Summon Assault Bot}} | ||
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Sword_Hack.png|18px]] Smash (Smash, Disorient | {{PowerBlock_Other|Header=Basic Powers|Text=[[File:Sword_Hack.png|18px]] Smash (Melee, Heavy DMG(Smash), Foe Disorient)}} | ||
{{PowerBlock_Blank|[[File:Robotics_LaserRifleBurst.png|18px]] Plasma Blast (Energy, Knockback | {{PowerBlock_Blank|[[File:Robotics_LaserRifleBurst.png|18px]] Plasma Blast (Ranged, Moderate DMG(Energy), Foe Knockback)}} | ||
{{PowerBlock_Other|Header=Equip Powers|Text=[[File: | {{PowerBlock_Blank|[[File:ElectricArmor_SelfBuffRecovery.png|18px]] Conserve Power (Self Endurance Discount)}} | ||
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFlamethrower.png|18px]] [[Assault Rifle#Flamethrower|Flamethrower]] (Cone, | {{PowerBlock_Other|Header=Equip Powers|Text=[[File:Robotics_LaserRifleBurst.png|18px]] Heavy Plasma Blast (Ranged, Superior DMG(Energy), Foe Knockback)}} | ||
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Swarm Missiles (Ranged | {{PowerBlock_Blank|[[File:AssaultWeapons_ARFlamethrower.png|18px]] [[Assault Rifle#Flamethrower|Flamethrower]] (Ranged (Cone), High DoT(Fire))}} | ||
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Incendiary Missiles (Ranged | {{PowerBlock_Blank|[[File:Robotics_LaserRifleBlast.png|18px]] Dual Plasma Blast (Ranged (Targeted AoE), Superior DoT(Energy), Foe Knockback)}} | ||
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Swarm Missiles (Ranged (Targeted AoE), Minor DoT(Lethal), Foe Knockback)}} | |||
{{PowerBlock_Blank|[[File:Robotics_LaserRifleBurst.png|18px]] Overcharged Blast (Ranged, Extreme DMG(Energy), Foe Knockback)}} | |||
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Incendiary Missiles (Ranged (Targeted AoE), Moderate DoT(Lethal), Location AoE, Minor DoT(Fire))}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock_Blank|{{Enhance Disorient Duration}}}} | {{PowerBlock_Blank|{{Enhance Disorient Duration}}}} | ||
{{PowerBlock Sets|{{Set Pet Damage}}}} | {{PowerBlock Sets|{{Set Pet Damage}}}} | ||
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}} | |||
{{PowerBlock_Blank|{{Set Knockback}}}} | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:Robotics BuildRobotArmy.png]] Battle Drones === | === [[File:Robotics BuildRobotArmy.png]] Battle Drones === | ||
Construct one to three Battle Drones (depending on your level) to do your bidding. Drones start out with only basic weaponry, but can be upgraded with heavier energy weapons. Drones can Super Leap. You may only have 3 Drones under your control at any given time. If you attempt to construct more Drones, you can only replace the ones you have lost in battle. If you already have three, the power will fail. | |||
Construct one to three Battle Drones ( | |||
[[File:Mastermind Robotics BattleDrone.jpg|150px|right]] | [[File:Mastermind Robotics BattleDrone.jpg|150px|right]] | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}} | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}} | ||
{{PowerBlock_Effects|Summon Battle | {{PowerBlock_Effects|Summon Battle Drones}} | ||
{{PowerBlock_Other|Header=Basic Powers|Text=[[File: | {{PowerBlock_Other|Header=Basic Powers|Text=[[File:Sword_Hack.png|18px]] Smash (Melee, Moderate DMG(Smash)}} | ||
{{PowerBlock_Blank|[[File: | {{PowerBlock_Blank|[[File:Robotics_LaserRifleBurst.png|18px]] Laser Burst (Ranged, Moderate DMG(Energy)}} | ||
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:Robotics_LaserRifleBlast.png|18px]] Heavy Laser Burst ( | {{PowerBlock_Other|Header=Equip Powers|Text=[[File:Robotics_LaserRifleBlast.png|18px]] Heavy Laser Burst (Ranged, High DMG(Energy), Foe Knockback)}} | ||
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:AssaultWeapons_ARFullAuto.png|18px]] Full Auto Laser (Cone, Energy | {{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:Robotics_LaserRifleBlast.png|18px]] Overcharged Burst (Ranged, Extreme DMG(Energy), Foe Knockback)}} | ||
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFullAuto.png|18px]] Full Auto Laser (Ranged (Cone), Superior DoT(Energy))}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock_Blank|{{Enhance Knockback}}}} | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
{{PowerBlock Sets|{{Set Pet Damage}}}} | {{PowerBlock Sets|{{Set Pet Damage}}}} | ||
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}} | |||
{{PowerBlock_Blank|{{Set Knockback}}}} | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:Robotics EquipRobot.png]] Equip Robot === | === [[File:Robotics EquipRobot.png]] Equip Robot === | ||
Equip your Robots with the latest gear and weaponry. This power permanently bestows new powers and abilities to all of your Robot Henchman. The powers gained are unique and dependent upon the type of Robot Henchman that is Equipped. Your Robot Henchmen will also become more resistant to damage. This power only works on your Robot Henchmen and you can only Equip your Robot Henchmen once with this power. | |||
Equip your Robots with the latest gear and weaponry. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 6 (Mastermind)}}} | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 6 (Mastermind)}}} | ||
{{PowerBlock_Effects|Ranged, Equip Robot Henchman}} | {{PowerBlock_Effects|Ranged, Equip Robot Henchman}} | ||
{{PowerBlock_Blank|Henchman +Res(Lethal, Cold, Psionic, Fear, Disorient, Sleep)}} | |||
{{PowerBlock_Other|Header=Battle Drones:|Text= }} | {{PowerBlock_Other|Header=Battle Drones:|Text= }} | ||
{{PowerBlock_Other2|Header=Visual Change:|Text=Glowing | {{PowerBlock_Other2|Header=Visual Change:|Text=Glowing red diodes on back, a second gun}} | ||
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:Robotics_LaserRifleBlast.png|18px]] Heavy Laser Burst ( | {{PowerBlock_Other2|Header=Powers added:|Text= [[File:Robotics_LaserRifleBlast.png|18px]] Heavy Laser Burst (Ranged, High DMG(Energy), Foe Knockback)}} | ||
{{PowerBlock_Other|Header=Protector Bots:|Text= }} | {{PowerBlock_Other|Header=Protector Bots:|Text= }} | ||
{{PowerBlock_Other2|Header=Visual Change:|Text=Glowing | {{PowerBlock_Other2|Header=Visual Change:|Text=Glowing red diodes on back, launcher under gun}} | ||
{{PowerBlock_Other2|Header=Powers Added:|Text=[[File:Robotics_LaserRifleBlast.png|18px]] Heavy Laser Burst ( | {{PowerBlock_Other2|Header=Powers Added:|Text= [[File:Robotics_LaserRifleBlast.png|18px]] Heavy Laser Burst (Ranged, Superior DMG(Energy), Foe Knockback)}} | ||
{{PowerBlock_Blank|[[File: | {{PowerBlock_Blank|[[File:Robotics_LaserRifleBlast.png|18px]] Plasma Cross (Ranged, Extreme DoT(Energy))}} | ||
{{PowerBlock_Other|Header=Assault Bot:|Text= }} | {{PowerBlock_Other|Header=Assault Bot:|Text= }} | ||
{{PowerBlock_Other2|Header=Visual Change:|Text=Glowing | {{PowerBlock_Other2|Header=Visual Change:|Text=Glowing red diodes on back, blades cover both weapons}} | ||
{{PowerBlock_Other2|Header=Powers Added:|Text=[[File: | {{PowerBlock_Other2|Header=Powers Added:|Text= [[File:Robotics_LaserRifleBurst.png|18px]] Heavy Plasma Blast (Ranged, Superior DMG(Energy), Foe Knockback)}} | ||
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFlamethrower.png|18px]] [[Assault Rifle#Flamethrower|Flamethrower]] (Cone, | {{PowerBlock_Blank|[[File:AssaultWeapons_ARFlamethrower.png|18px]] [[Assault Rifle#Flamethrower|Flamethrower]] (Ranged (Cone), High DoT(Fire))}} | ||
{{PowerBlock_Blank|[[File:Robotics_LaserRifleBlast.png|18px]] Dual Plasma Blast (Ranged (Targeted AoE), Superior DoT(Energy), Foe Knockback)}} | |||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Range}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}} | |||
{{PowerBlock Sets|{{Set Resist Damage}}}} | |||
{{PowerBlock_End}} | |||
=== [[File:Robotics MaintenanceBot.png]] Maintenance Drone === | |||
This sturdy Maintenance Drone serves as a health battery reserve for your machines. As your other drones are hurt, it will use its own health to heal other drones. once all its health is used up, it will self destruct. Maintenance Drone does not regenerate health, and can't be healed. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Very Long}} | |||
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 18 (Mastermind)}}} | |||
{{PowerBlock_Effects|Summon Maintenance Robot}} | |||
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Robotics_Repair.png|18px]] Repair (Ranged, Ally Heal, Self -HP)}} | |||
{{PowerBlock_Blank|[[File:DarkMiasma_TarPatch.png|18px]] Explode (Post Death Special: PBAoE, Moderate DMG(Fire), Foe Knockback)}} | |||
{{PowerBlock_Blank|[[File:Invulnerability_TemporaryInvulnerabilty.png|18px]] Resistance (Auto: Self +Res(Lethal, Cold, Psionic, Fear, Disorient, Sleep), +DEF(AoE), +MaxHP, No Regeneration}} | |||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Heal}}}} | |||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock Sets| | {{PowerBlock Sets|{{Set Healing}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:Robotics LaserRifleStunGrenade.png]] Photon Grenade === | === [[File:Robotics LaserRifleStunGrenade.png]] Photon Grenade === | ||
Launches an Energy Grenade at long range from your Pulse Rifle. The energy from this explosion can Disorient some targets in the affected area and debuffs their regeneration. | |||
Laser Burn: Targets struck by this attack will have their Regeneration debuffed for 30 seconds. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Moderate}} | {{PowerBlock_Damage|Moderate DMG(Energy)}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 8 (Mastermind)}}} | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 8 (Mastermind)}}} | ||
{{PowerBlock_Effects|Ranged | {{PowerBlock_Effects|Ranged (Targeted AoE)}} | ||
{{PowerBlock_Blank|Foe Disorient, -Regeneration}} | |||
{{PowerBlock_Blank|Disorient}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock Sets|{{Set Targeted AoE Damage}}}} | {{PowerBlock Sets|{{Set Targeted AoE Damage}}}} | ||
{{PowerBlock_Blank|{{Set Stuns}}}} | {{PowerBlock_Blank|{{Set Stuns}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:Robotics ConstructProtectorBot.png]] Protector Bots === | === [[File:Robotics ConstructProtectorBot.png]] Protector Bots === | ||
You can summon one to two powerful Protector Bots (depending on your level). Protector Bots can defend your army by placing Force Fields on you and your allies. They can even be equipped to repair your other Robot Henchmen. Make no mistake though, the best defense is a good offense, and Protector Bots are well equipped with energy weapons. You may only have 2 Protector Bots under your control at any given time. If you attempt to summon more Protector Bots, you can only replace the ones you have lost in battle. If you already have two, the power will fail. | |||
You can summon one to two powerful Protector Bots ( | |||
[[File:Mastermind Robotics ProtectorBot.jpg|150px|right]] | [[File:Mastermind Robotics ProtectorBot.jpg|150px|right]] | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}} | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}} | ||
{{PowerBlock_Effects|Summon Protector Bots}} | {{PowerBlock_Effects|Summon Protector Bots}} | ||
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Robotics_LaserRifleBurst.png|18px]] | {{PowerBlock_Other|Header=Basic Powers|Text=[[File:Robotics_LaserRifleBurst.png|18px]] Laser Burst (Ranged, Heavy DMG(Energy))}} | ||
{{PowerBlock_Blank|[[File:ForceField_DeflectionShield.png|18px]] Force Shield (+ | {{PowerBlock_Blank|[[File:ForceField_DeflectionShield.png|18px]] Force Shield (Ranged, Ally +DEF(All but Psionic))}} | ||
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:Robotics_LaserRifleBlast.png|18px]] Heavy Laser Burst ( | {{PowerBlock_Other|Header=Equip Powers|Text=[[File:Robotics_LaserRifleBlast.png|18px]] Heavy Laser Burst (Ranged, Superior DMG(Energy), Foe Knockback)}} | ||
{{PowerBlock_Blank|[[File: | {{PowerBlock_Blank|[[File:Robotics_LaserRifleBlast.png|18px]] Plasma Cross (Ranged, Extreme DoT(Energy))}} | ||
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File: | {{PowerBlock_Other|Header=Upgrade Powers|Text= [[File:Robotics_LaserRifleBlast.png|18px]] Overcharged Burst (Ranged, Extreme DMG(Energy), Foe Knockback)}} | ||
{{PowerBlock_Blank|[[File:Traps_DroppedAoEDebuffDamage.png|18px]] [[Traps#Seeker Drones|Seeker Drones]] (- | {{PowerBlock_Blank|[[File:Robotics_LaserRifleStunGrenade.png|18px]] Photon Grenade (Ranged (Targeted AoE), Moderate DMG(Energy), Foe Disorient)}} | ||
{{PowerBlock_Blank|[[File:Empathy_HealOther.png|18px]] Repair (Ranged, Henchman Heal)}} | |||
{{PowerBlock_Blank|[[File:Traps_DroppedAoEDebuffDamage.png|18px]] [[Traps#Seeker Drones|Seeker Drones]] (Summon Seekers: AoE, Minor DMG(Energy), Foe Disorient, -ToHit, -DMG, -Perception))}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
Line 145: | Line 167: | ||
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | ||
{{PowerBlock Sets|{{Set Pet Damage}}}} | {{PowerBlock Sets|{{Set Pet Damage}}}} | ||
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}} | |||
{{PowerBlock_Blank|{{Set Defense}}}} | |||
{{PowerBlock_Blank|{{Set Knockback}}}} | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set ToHit Debuff}}}} | {{PowerBlock_Blank|{{Set ToHit Debuff}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:Robotics LaserRifleBurst.png]] Pulse Rifle Blast === | === [[File:Robotics LaserRifleBurst.png]] Pulse Rifle Blast === | ||
This Pulse Rifle can fire a long range laser pulse that deals Energy damage. | |||
Laser Burn: Targets struck by this attack will have their Regeneration debuffed for 30 seconds. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Moderate}} | {{PowerBlock_Damage|Moderate DMG(Energy)}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}} | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}} | ||
{{PowerBlock_Effects|Ranged | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe -Regeneration}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
Line 164: | Line 191: | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock Sets|{{Set Ranged Damage}}}} | {{PowerBlock Sets|{{Set Ranged Damage}}}} | ||
{{PowerBlock_Blank|{{Set | {{PowerBlock_Blank|{{Set Universal Damage}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:Robotics LaserRifleBlast.png]] Pulse Rifle Burst === | === [[File:Robotics LaserRifleBlast.png]] Pulse Rifle Burst === | ||
This high powered laser pulse from your Pulse Rifle takes more energy to fire, but causes much more damage than a standard pulse and has a very good chance to send your foes flying. | |||
Laser Burn: Targets struck by this attack will have their Regeneration debuffed for 30 seconds. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|High}} | {{PowerBlock_Damage|High DMG(Energy)}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 2 (Mastermind)}}} | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 2 (Mastermind)}}} | ||
{{PowerBlock_Effects|Ranged | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank| Foe Knockback}} | {{PowerBlock_Blank|Foe Knockback, -Regeneration}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
Line 185: | Line 213: | ||
{{PowerBlock Sets|{{Set Ranged Damage}}}} | {{PowerBlock Sets|{{Set Ranged Damage}}}} | ||
{{PowerBlock_Blank|{{Set Knockback}}}} | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_Blank | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:Robotics UpgradeRobot.png]] Upgrade Robot === | === [[File:Robotics UpgradeRobot.png]] Upgrade Robot === | ||
Upgrade Robot will permanently bestow the most powerful and high-tech gear and weaponry to all of your Robot Henchman. The Upgraded Robot will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the type of Robot Henchmen that is Upgraded. Your Protector Bot Henchmen will also gain the ability to Repair other Robot Henchmen. This power only works on your Robot Henchmen and you can only Upgrade your Robot Henchman once with this power. | |||
Upgrade Robot will permanently bestow the most powerful and high-tech gear and weaponry to | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Medium}} | {{PowerBlock_Recharge|Medium}} | ||
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 26 (Mastermind)}}} | ||
{{PowerBlock_Effects|Ranged Upgrade Robot Henchman}} | {{PowerBlock_Effects|Ranged, Upgrade Robot Henchman}} | ||
{{PowerBlock_Other|Header=Battle Drones:|Text= }} | {{PowerBlock_Other|Header=Battle Drones:|Text= }} | ||
{{PowerBlock_Other2|Header=Visual Change:|Text=Glowing | {{PowerBlock_Other2|Header=Visual Change:|Text=Glowing red eyes, glowing red diode on antennae, third gun}} | ||
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:AssaultWeapons_ARFullAuto.png|18px]] Full Auto Laser | {{PowerBlock_Other2|Header=Powers added:|Text= [[File:Robotics_LaserRifleBlast.png|18px]] Overcharged Burst (Ranged, Extreme DMG(Energy), Foe Knockback)}} | ||
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFullAuto.png|18px]] Full Auto Laser (Ranged (Cone), Superior DoT(Energy))}} | |||
{{PowerBlock_Other|Header=Protector Bots:|Text= }} | {{PowerBlock_Other|Header=Protector Bots:|Text= }} | ||
{{PowerBlock_Other2|Header=Visual Change:|Text=Glowing | {{PowerBlock_Other2|Header=Visual Change:|Text=Glowing red eyes, Jacob's ladder between antennae}} | ||
{{PowerBlock_Other2|Header=Powers Added:|Text=[[File: | {{PowerBlock_Other2|Header=Powers Added:|Text= [[File:Robotics_LaserRifleBlast.png|18px]] Overcharged Burst (Ranged, Extreme DMG(Energy), Foe Knockback)}} | ||
{{PowerBlock_Blank|[[File:Traps_DroppedAoEDebuffDamage.png|18px]] [[Traps#Seeker Drones|Seeker Drones]] (- | {{PowerBlock_Blank|[[File:Robotics_LaserRifleStunGrenade.png|18px]] Photon Grenade (Ranged (Targeted AoE), Moderate DMG(Energy), Foe Disorient)}} | ||
{{PowerBlock_Blank|[[File:Empathy_HealOther.png|18px]] Repair (Ranged, Henchman Heal)}} | |||
{{PowerBlock_Blank|[[File:Traps_DroppedAoEDebuffDamage.png|18px]] [[Traps#Seeker Drones|Seeker Drones]] (Summon Seekers: AoE, Minor DMG(Energy), Foe Disorient, -ToHit, -DMG, -Perception))}} | |||
{{PowerBlock_Other|Header=Assault Bot:|Text= }} | {{PowerBlock_Other|Header=Assault Bot:|Text= }} | ||
{{PowerBlock_Other2|Header=Visual Change:|Text=Sweeping | {{PowerBlock_Other2|Header=Visual Change:|Text=Sweeping red eyes, shoulder mounted missile launchers}} | ||
{{PowerBlock_Other2|Header=Powers Added:|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Swarm Missiles (Ranged | {{PowerBlock_Other2|Header=Powers Added:|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Swarm Missiles (Ranged (Targeted AoE), Minor DoT(Lethal), Foe Knockback)}} | ||
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Incendiary Missiles (Ranged | {{PowerBlock_Blank|[[File:Robotics_LaserRifleBurst.png|18px]] Overcharged Blast (Ranged, Extreme DMG(Energy), Foe Knockback)}} | ||
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Incendiary Missiles (Ranged (Targeted AoE), Moderate DoT(Lethal), Location AoE, Minor DoT(Fire))}} | |||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Heal}}}} | |||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock Sets| | {{PowerBlock Sets|{{Set Healing}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
== Historical == | == Historical == | ||
{{Historical|type=section|reason=change}} | {{Historical|type=section|reason=change}} | ||
* This set was added to the game with the original release of [[Mastermind]]s in [[Issue 6]]. | * This set was added to the game with the original release of [[Mastermind]]s in [[Issue 6]]. | ||
* This set was reworked in [[Issue 27 Page 5|Issue 27, Page 5]]. | |||
== External Links == | == External Links == | ||
*{{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Summon}} | |||
*{{ | |||
[[Category:Power Sets]] | [[Category:Power Sets]] | ||
[[Category:Mastermind Primary]] | [[Category:Mastermind Primary]] |
Latest revision as of 19:27, 3 August 2023
Overview
Robotics is a standard power set that is a primary set for Masterminds.
"Robotics allows you to construct an army of mechanical henchmen and repair and upgrade them in order to keep your army in tip-top shape. Robot Henchmen generally have good resistances to Lethal, Cold and Psionic damage, as well as Sleep, Fear and Disorient. They are vulnerable to EMP attacks. Robot Henchmen cannot be resurrected. "
Possible Pulse Rifle Weapon Customizations.
Power Table
The Robotics power set is available as a primary set for Masterminds. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Pulse Rifle Blast | 1 | Ranged, Moderate DMG(Energy), Foe -Regen |
Battle Drones | 1 | Summon Battle Drones |
Pulse Rifle Burst | 2 | Ranged, High DMG(Energy), Foe Knockback, -Regen |
Equip Robot | 6 | Ranged, Equip Robot Henchman |
Photon Grenade | 8 | Ranged (Targeted AoE), Moderate DMG(Energy), Foe Disorient, -Regen |
Protector Bots | 12 | Summon Protector Bot |
Maintenance Drone | 18 | Summon Maintenance Robot |
Assault Bot | 22 | Summon Assault Bot |
Upgrade Robot | 26 | Ranged, Upgrade Robot Henchman |
Powers
Assault Bot
Builds one massive Assault Bot. Simply put, the Assault Bot is a killing machine. There is nothing subtle about its weaponry. You may only have 1 Assault Bot under your control at any given time. If you attempt to summon another Assault Bot, the power will fail.
Recharge | Slow |
Minimum Level | 22 (Mastermind) |
Effects | Summon Assault Bot |
Basic Powers | Smash (Melee, Heavy DMG(Smash), Foe Disorient) |
Plasma Blast (Ranged, Moderate DMG(Energy), Foe Knockback) | |
Conserve Power (Self Endurance Discount) | |
Equip Powers | Heavy Plasma Blast (Ranged, Superior DMG(Energy), Foe Knockback) |
Flamethrower (Ranged (Cone), High DoT(Fire)) | |
Dual Plasma Blast (Ranged (Targeted AoE), Superior DoT(Energy), Foe Knockback) | |
Upgrade Powers | Swarm Missiles (Ranged (Targeted AoE), Minor DoT(Lethal), Foe Knockback) |
Overcharged Blast (Ranged, Extreme DMG(Energy), Foe Knockback) | |
Incendiary Missiles (Ranged (Targeted AoE), Moderate DoT(Lethal), Location AoE, Minor DoT(Fire)) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Disorient Duration | |
Set Categories | Pet Damage |
Recharge Intensive Pets | |
Knockback | |
Universal Damage |
Battle Drones
Construct one to three Battle Drones (depending on your level) to do your bidding. Drones start out with only basic weaponry, but can be upgraded with heavier energy weapons. Drones can Super Leap. You may only have 3 Drones under your control at any given time. If you attempt to construct more Drones, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
Recharge | Fast |
Minimum Level | 1 (Mastermind) |
Effects | Summon Battle Drones |
Basic Powers | Smash (Melee, Moderate DMG(Smash) |
Laser Burst (Ranged, Moderate DMG(Energy) | |
Equip Powers | Heavy Laser Burst (Ranged, High DMG(Energy), Foe Knockback) |
Upgrade Powers | Overcharged Burst (Ranged, Extreme DMG(Energy), Foe Knockback) |
Full Auto Laser (Ranged (Cone), Superior DoT(Energy)) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Set Categories | Pet Damage |
Recharge Intensive Pets | |
Knockback | |
Universal Damage |
Equip Robot
Equip your Robots with the latest gear and weaponry. This power permanently bestows new powers and abilities to all of your Robot Henchman. The powers gained are unique and dependent upon the type of Robot Henchman that is Equipped. Your Robot Henchmen will also become more resistant to damage. This power only works on your Robot Henchmen and you can only Equip your Robot Henchmen once with this power.
Recharge | Fast |
Minimum Level | 6 (Mastermind) |
Effects | Ranged, Equip Robot Henchman |
Henchman +Res(Lethal, Cold, Psionic, Fear, Disorient, Sleep) | |
Battle Drones: | |
Visual Change: | Glowing red diodes on back, a second gun |
Powers added: | Heavy Laser Burst (Ranged, High DMG(Energy), Foe Knockback) |
Protector Bots: | |
Visual Change: | Glowing red diodes on back, launcher under gun |
Powers Added: | Heavy Laser Burst (Ranged, Superior DMG(Energy), Foe Knockback) |
Plasma Cross (Ranged, Extreme DoT(Energy)) | |
Assault Bot: | |
Visual Change: | Glowing red diodes on back, blades cover both weapons |
Powers Added: | Heavy Plasma Blast (Ranged, Superior DMG(Energy), Foe Knockback) |
Flamethrower (Ranged (Cone), High DoT(Fire)) | |
Dual Plasma Blast (Ranged (Targeted AoE), Superior DoT(Energy), Foe Knockback) | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Maintenance Drone
This sturdy Maintenance Drone serves as a health battery reserve for your machines. As your other drones are hurt, it will use its own health to heal other drones. once all its health is used up, it will self destruct. Maintenance Drone does not regenerate health, and can't be healed.
Recharge | Very Long |
Minimum Level | 18 (Mastermind) |
Effects | Summon Maintenance Robot |
Basic Powers | Repair (Ranged, Ally Heal, Self -HP) |
Explode (Post Death Special: PBAoE, Moderate DMG(Fire), Foe Knockback) | |
Resistance (Auto: Self +Res(Lethal, Cold, Psionic, Fear, Disorient, Sleep), +DEF(AoE), +MaxHP, No Regeneration | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Photon Grenade
Launches an Energy Grenade at long range from your Pulse Rifle. The energy from this explosion can Disorient some targets in the affected area and debuffs their regeneration.
Laser Burn: Targets struck by this attack will have their Regeneration debuffed for 30 seconds.
Damage | Moderate DMG(Energy) |
Recharge | Slow |
Minimum Level | 8 (Mastermind) |
Effects | Ranged (Targeted AoE) |
Foe Disorient, -Regeneration | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Ranged AoE Damage |
Stuns | |
Universal Damage |
Protector Bots
You can summon one to two powerful Protector Bots (depending on your level). Protector Bots can defend your army by placing Force Fields on you and your allies. They can even be equipped to repair your other Robot Henchmen. Make no mistake though, the best defense is a good offense, and Protector Bots are well equipped with energy weapons. You may only have 2 Protector Bots under your control at any given time. If you attempt to summon more Protector Bots, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
Recharge | Moderate |
Minimum Level | 12 (Mastermind) |
Effects | Summon Protector Bots |
Basic Powers | Laser Burst (Ranged, Heavy DMG(Energy)) |
Force Shield (Ranged, Ally +DEF(All but Psionic)) | |
Equip Powers | Heavy Laser Burst (Ranged, Superior DMG(Energy), Foe Knockback) |
Plasma Cross (Ranged, Extreme DoT(Energy)) | |
Upgrade Powers | Overcharged Burst (Ranged, Extreme DMG(Energy), Foe Knockback) |
Photon Grenade (Ranged (Targeted AoE), Moderate DMG(Energy), Foe Disorient) | |
Repair (Ranged, Henchman Heal) | |
Seeker Drones (Summon Seekers: AoE, Minor DMG(Energy), Foe Disorient, -ToHit, -DMG, -Perception)) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Buffs | |
Reduce Endurance Cost | |
Enhance Heal | |
Enhance Knockback Distance | |
Enhance Disorient Duration | |
Enhance ToHit Debuff | |
Set Categories | Pet Damage |
Recharge Intensive Pets | |
Defense | |
Knockback | |
ToHit Debuff | |
Universal Damage |
Pulse Rifle Blast
This Pulse Rifle can fire a long range laser pulse that deals Energy damage.
Laser Burn: Targets struck by this attack will have their Regeneration debuffed for 30 seconds.
Damage | Moderate DMG(Energy) |
Recharge | Fast |
Minimum Level | 1 (Mastermind) |
Effects | Ranged |
Foe -Regeneration | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Universal Damage |
Pulse Rifle Burst
This high powered laser pulse from your Pulse Rifle takes more energy to fire, but causes much more damage than a standard pulse and has a very good chance to send your foes flying.
Laser Burn: Targets struck by this attack will have their Regeneration debuffed for 30 seconds.
Damage | High DMG(Energy) |
Recharge | Moderate |
Minimum Level | 2 (Mastermind) |
Effects | Ranged |
Foe Knockback, -Regeneration | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Knockback | |
Universal Damage |
Upgrade Robot
Upgrade Robot will permanently bestow the most powerful and high-tech gear and weaponry to all of your Robot Henchman. The Upgraded Robot will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the type of Robot Henchmen that is Upgraded. Your Protector Bot Henchmen will also gain the ability to Repair other Robot Henchmen. This power only works on your Robot Henchmen and you can only Upgrade your Robot Henchman once with this power.
Recharge | Medium |
Minimum Level | 26 (Mastermind) |
Effects | Ranged, Upgrade Robot Henchman |
Battle Drones: | |
Visual Change: | Glowing red eyes, glowing red diode on antennae, third gun |
Powers added: | Overcharged Burst (Ranged, Extreme DMG(Energy), Foe Knockback) |
Full Auto Laser (Ranged (Cone), Superior DoT(Energy)) | |
Protector Bots: | |
Visual Change: | Glowing red eyes, Jacob's ladder between antennae |
Powers Added: | Overcharged Burst (Ranged, Extreme DMG(Energy), Foe Knockback) |
Photon Grenade (Ranged (Targeted AoE), Moderate DMG(Energy), Foe Disorient) | |
Repair (Ranged, Henchman Heal) | |
Seeker Drones (Summon Seekers: AoE, Minor DMG(Energy), Foe Disorient, -ToHit, -DMG, -Perception)) | |
Assault Bot: | |
Visual Change: | Sweeping red eyes, shoulder mounted missile launchers |
Powers Added: | Swarm Missiles (Ranged (Targeted AoE), Minor DoT(Lethal), Foe Knockback) |
Overcharged Blast (Ranged, Extreme DMG(Energy), Foe Knockback) | |
Incendiary Missiles (Ranged (Targeted AoE), Moderate DoT(Lethal), Location AoE, Minor DoT(Fire)) | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Historical
- This set was added to the game with the original release of Masterminds in Issue 6.
- This set was reworked in Issue 27, Page 5.
External Links
- Robotics for Masterminds at City of Data v2.0