Team: Difference between revisions

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==Overview==
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A '''Team''', also known as a '''Group''', is composed of 1-8 players. These players share in rewards from defeats and missions.  
== Overview ==
== Rules ==
A '''Team''', also known as a '''Group''', is composed of 1-8 players. These players share in rewards from defeats and missions. Players on the same team share the Team [[The Players' Guide to the Cities/User Interface/Chat Window#Chat Channels|Chat Channel]] and can quickly communicate using the {{slashcommand|team}} command.
*Experience/Influence/Prestige gain
*#Rewards from mobs defeated is always relative to a character's '''combat''' level
*#Rewards from individual npcs defeated will be lower than if a player defeated that npc solo. npcs can be defeated faster by multiple players and balances this out.
*#Players must be in range level wise.
*#*No more than 9 levels below the highest player's combat level.
*#*No more than 2 levels below the team's '''combat''' level average.
*#**The average is *usually* rounded down, and is computed after [[Sidekick]]/[[Lackey]]/[[Exemplar]]/[[Malefactor]]s.
*#*General rule of thumb: no more than 5 level spread.
*#Players must be in range distance wise.
*#*For city/hazard zones, this range is ???.
*#*Instance missions, anywhere in the mission.
*#30 second lag
*#*Whenever sidekick situation changes, or someone joins who changes the level ranges, there is a 30 second lag where the old rules apply. This is loosely enforced and is only a generalization.
*Reputation
*#Reputation from PvP defeats in PvP zones is spread evenly between teammates in range (distance, not level(everyone is the same level in PvP zones)).


==Related==
Teams can be further organized into [[League]]s, with up to 6 full teams of 8 players, making a total of 48 players possible for a league.
[[Team (Slash Command)]]
 
== Mechanics ==
* Experience/Influence/Prestige gain
*# Rewards from mobs defeated are always appropriate for a character's '''combat''' [[level]]. Eg, if you are combat level 40, but on a level 20 team which defeats a level 22 enemy, the rewards will be as if you had defeated a level 42 enemy.
*# Rewards from individual NPCs defeated will be lower than if a player defeated that NPC solo. NPCs can be defeated faster by multiple players and balances this out.
* Reputation
*# Reputation from PvP defeats in PvP zones is spread evenly between teammates in range.
 
 
 
{{historical|type=section below|game=coh|reason=obsolete}}
 
=== Levelling Pact ===
[[Issue 13]] added a feature (disabled in [[Issue 21]], although changes to the [[Sidekick#Super-Sidekick_System|Sidekick system]] had reduced the need for it) that allows two players to share rewards evenly separate from the team that they are on. This is called a [[Leveling Pact]]. Please see that article for more information.
 
 
 
 
{{Navbox Teaming}}
 
[[Category:Gameplay]]

Latest revision as of 02:29, 22 August 2024

This article is a stub. You can help the Wiki by expanding it.

Overview

A Team, also known as a Group, is composed of 1-8 players. These players share in rewards from defeats and missions. Players on the same team share the Team Chat Channel and can quickly communicate using the /team command.

Teams can be further organized into Leagues, with up to 6 full teams of 8 players, making a total of 48 players possible for a league.

Mechanics

  • Experience/Influence/Prestige gain
    1. Rewards from mobs defeated are always appropriate for a character's combat level. Eg, if you are combat level 40, but on a level 20 team which defeats a level 22 enemy, the rewards will be as if you had defeated a level 42 enemy.
    2. Rewards from individual NPCs defeated will be lower than if a player defeated that NPC solo. NPCs can be defeated faster by multiple players and balances this out.
  • Reputation
    1. Reputation from PvP defeats in PvP zones is spread evenly between teammates in range.



This section below contains information that no longer applies to the current version of Homecoming: City of Heroes. It is provided for historical purposes.

Levelling Pact

Issue 13 added a feature (disabled in Issue 21, although changes to the Sidekick system had reduced the need for it) that allows two players to share rewards evenly separate from the team that they are on. This is called a Leveling Pact. Please see that article for more information.