Team: Difference between revisions

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(→‎Level Pact: Disabled at shutdown.)
m (Added historical template to level pact section)
 
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Teams can be further organized into [[League]]s, with up to 6 full teams of 8 players, making a total of 48 players possible for a league.
Teams can be further organized into [[League]]s, with up to 6 full teams of 8 players, making a total of 48 players possible for a league.


== Rules ==
== Mechanics ==
* Experience/Influence/Prestige gain
* Experience/Influence/Prestige gain
*# Rewards from mobs defeated is always relative to a character's '''combat''' [[level]]
*# Rewards from mobs defeated are always appropriate for a character's '''combat''' [[level]]. Eg, if you are combat level 40, but on a level 20 team which defeats a level 22 enemy, the rewards will be as if you had defeated a level 42 enemy.
*# Rewards from individual npcs defeated will be lower than if a player defeated that npc solo. npcs can be defeated faster by multiple players and balances this out.
*# Rewards from individual NPCs defeated will be lower than if a player defeated that NPC solo. NPCs can be defeated faster by multiple players and balances this out.
*# 30 second lag
*#* Whenever sidekick situation changes, or someone joins who changes the level ranges, there is a 30 second lag where the old rules apply. This is loosely enforced and is only a generalization.
* Reputation
* Reputation
*# Reputation from PvP defeats in PvP zones is spread evenly between teammates in range.
*# Reputation from PvP defeats in PvP zones is spread evenly between teammates in range.
{{historical|type=section below|game=coh|reason=obsolete}}
=== Levelling Pact ===
=== Levelling Pact ===
[[Issue 13]] added a feature (disabled in [[Issue 21]], although changes to the [[Sidekick#Super-Sidekick_System|Sidekick system]] had reduced the need for it) that allows two players to share rewards evenly separate from the team that they are on. This is called a [[Leveling Pact]]. Please see that article for more information.
[[Issue 13]] added a feature (disabled in [[Issue 21]], although changes to the [[Sidekick#Super-Sidekick_System|Sidekick system]] had reduced the need for it) that allows two players to share rewards evenly separate from the team that they are on. This is called a [[Leveling Pact]]. Please see that article for more information.


{{Navbox Teaming}}
{{Navbox Teaming}}


[[Category:Gameplay]]
[[Category:Gameplay]]

Latest revision as of 02:29, 22 August 2024

This article is a stub. You can help the Wiki by expanding it.

Overview

A Team, also known as a Group, is composed of 1-8 players. These players share in rewards from defeats and missions. Players on the same team share the Team Chat Channel and can quickly communicate using the /team command.

Teams can be further organized into Leagues, with up to 6 full teams of 8 players, making a total of 48 players possible for a league.

Mechanics

  • Experience/Influence/Prestige gain
    1. Rewards from mobs defeated are always appropriate for a character's combat level. Eg, if you are combat level 40, but on a level 20 team which defeats a level 22 enemy, the rewards will be as if you had defeated a level 42 enemy.
    2. Rewards from individual NPCs defeated will be lower than if a player defeated that NPC solo. NPCs can be defeated faster by multiple players and balances this out.
  • Reputation
    1. Reputation from PvP defeats in PvP zones is spread evenly between teammates in range.



This section below contains information that no longer applies to the current version of Homecoming: City of Heroes. It is provided for historical purposes.

Levelling Pact

Issue 13 added a feature (disabled in Issue 21, although changes to the Sidekick system had reduced the need for it) that allows two players to share rewards evenly separate from the team that they are on. This is called a Leveling Pact. Please see that article for more information.