Underground Imperial: Difference between revisions
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{{Zone | {{Zone | ||
|Zone Name=Underground Imperial | |Zone Name=Underground Imperial | ||
Line 10: | Line 8: | ||
|Task Force Contact=none | |Task Force Contact=none | ||
|Event=none | |Event=none | ||
|Exploration Badges= | |Exploration Badges={{BadgeLink|Broken Mind}}, {{BadgeLink|Condemning}}, {{BadgeLink|Engineer}}, {{BadgeLink|Eyes of the Dark}}, {{BadgeLink|Hoarder}}, {{BadgeLink|Lowlife}}, {{BadgeLink|Silent Witness}}, {{BadgeLink|Underground Explorer}} | ||
|Plaques=[[Headjuiced Badge|Headjuiced]] | |Plaques=[[Headjuiced Badge|Headjuiced]] | ||
|Day Jobs=[[ | |Day Jobs={{BadgeLink|Caregiver}} / {{BadgeLink|Pain Specialist}}, {{BadgeLink|Banker}}, {{BadgeLink|Day Trader}} | ||
|Enemies=[[Destroyers]], [[Ghouls]], [[Praetorian Police Department|Praetorian Police <wbr>Department]], [[Praetorian Clockwork]], [[Resistance]] | |||
|Connecting Zones= [[Imperial City]], [[Underground Nova]], [[Underground Neutropolis]] | |Connecting Zones= [[Imperial City]], [[Underground Nova]], [[Underground Neutropolis|Underground <wbr>Neutropolis]], [[First Ward]], [[Talos Island]], [[Cap au Diable]] | ||
|Lines= | |Lines=[[Underground Transit]], [[TUNNEL System]] | ||
| | |VidiotMap=Underground Imperial | ||
}} | }} | ||
__toc__ | __toc__ | ||
== Overview == | == Overview == | ||
=== Official Background === | |||
(Copied from the City of Heroes Going Rogue [http://web.archive.org/web/20111201232823/http://goingrogue.na.cityofheroes.com/en/game-info/zones/the-underground.html official web site]) | |||
The Underground is a network of tunnels that traverse the soft underbelly of Praetoria. It was created to keep the appearance of the aboveground portion of the city unspoiled and uncluttered while the day-to-day maintenance and transportation tasks were carried out away from public view. Using the Lethe as its main artery, the tunnels follow a winding path through Nova Praetoria to Neutropolis and beyond. | |||
Because the Underground is situated away from the prying eyes of the local citizenry, it is an ideal meeting place, hangout, or headquarters for groups that prefer to do their business covertly. It is more difficult for beings to perceive threats while in the Underground due to a well-known perception filter anomaly of the area, making the underground environment excellent terrain in which to hold secret deals and an environment full of prime opportunities for surprise attacks. | |||
Despite the Underground's primary function, which can range from the mundane (transport of products and commuter passengers or elimination of waste materials) to volatile (transport of highly confidential personnel or material), it is surprisingly clean. In fact, the water conduits and large metal tubes located along the walls and housed away in storage rooms push clean, filtered water through the miles of pristine pipes. | |||
Make no mistake, however, though the dark passages are clean, they provide no rest for the lost or weak. The tunnels are a dangerous place. This maze of winding halls and rooms is home to a strange breed of zombielike creatures called the Ghoul. Ghouls prefer the dark spaces and freedom these tunnels provide, and they take flight from any scientific personnel who have attempted to study them. | |||
The Underground is littered with gangs looking to keep their treasonous scheming away from Emperor Cole's network of spies. The Resistance, in particular, has set up several hubs across the Underground by hacking into some maintenance rooms and resetting the door codes to a series of specific Resistance-only logins, which are updated hourly. In fact, given the frustrating login changes to these hubs and a few access doors, Cole's city maintenance staff has reprogrammed the logins of many doors leading to the surface with loyalist codes of its own. | |||
The illegal activity in the Underground, from smuggling to shakedowns to purely animalistic rampages from the Ghouls, is frowned upon by the Cole administration, so Cole has sent in several task forces of Praetoria police officers to investigate and monitor any and all gang activity, real or imagined. | |||
There is little camaraderie in the tunnels. The rules of human decency, etiquette, and restraint shown under the light of day or cover of aboveground night are absent in the Underground. In this vast vista of poor visibility and unending miles of concrete and tracks, behavior has eroded to the point where "ally," "enemy," and "meal ticket" have become nearly synonymous. While the Resistance, the Ghouls, and even the Destroyers may stick up for their own kind on the whole, every dark corridor provides an opportunity for bloodshed. Once the swinging starts, the only rule that matters is that the last one standing wins. | |||
== Contacts == | == Contacts == | ||
Line 28: | Line 38: | ||
=== Regular Contacts === | === Regular Contacts === | ||
* [[ | ==== Resistance ==== | ||
'''Crusader Arc''' | |||
* [[Hatchet]] | |||
* [[Beholder]] | * [[Beholder]] | ||
* [[Vagabond]] | * [[Vagabond]] | ||
* [[Wardog]] | * [[Wardog]] | ||
====First Ward==== | |||
[[Doorman]] is here, but directs players into the [[First Ward]] contact chains. | |||
=== Notable NPCs === | === Notable NPCs === | ||
None | |||
== Neighborhoods == | == Neighborhoods == | ||
* Sector A (Green – Level 9-11) ([[Media:U_ImperialCity_A.ogg|Music]]) | |||
* Sector B (Yellow – Level 11-13) ([[Media:U_ImperialCity_B.ogg|Music]]) | |||
* Sector C (Red – Level 13-15) ([[Media:U_ImperialCity_C.ogg|Music]]) | |||
== Exploration Badges == | |||
{{Badges in zone}} | |||
{{ | |||
== Historical Plaques == | == Historical Plaques == | ||
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== Day Jobs == | == Day Jobs == | ||
{{Day job locations | |||
{{ | | Caregiver | ||
| Banker | |||
| Day Trader | |||
}} | |||
== Stores == | == Stores == | ||
* Vendor 844-45 (Training) | |||
== Transfer Points == | == Transfer Points == | ||
* There are three universal exits, one Loyalist exit, and one Resistance exit to [[Imperial City]] | |||
* The Underground Transit line will take you to [[Underground Nova]] and [[Underground Neutropolis]] | |||
* Paragon City [[TUNNEL System]] connection to [[Atlas Park]], [[Imperial City]], [[Talos Island]], [[First Ward]], [[Night Ward]], [[Founder's Falls]], [[Peregrine Island]], [[Firebase Zulu]] and [[Dark Astoria]] | |||
* Rogue Isles [[TUNNEL System]] connection to [[Mercy Island]], [[Imperial City]], [[Cap Au Diable]], [[First Ward]], [[Night Ward]], [[Nerva Archipelago]], [[Grandville]] and [[Dark Astoria]] | |||
Note that only Primal Earth characters can use the TUNNEL System. | |||
== Villain Groups == | == Villain Groups == | ||
Line 71: | Line 89: | ||
{{Enemy Resistance}} | {{Enemy Resistance}} | ||
== External Links == | == Notes == | ||
* This zone was added to the game for all characters in [[Issue 18]]. | |||
<!-- == External Links == --> | |||
{{BadgeHunter Map|map=underground_imperial}} | |||
[[Category: | [[Category:Praetorian City Zones]] | ||
[[Category:Praetorian Zones]] | [[Category:Praetorian Zones]] |
Latest revision as of 21:48, 11 November 2024
- Trainers:
- Odysseus
- Trial / TF Contacts:
- none
- Events:
- none
- Exploration Badges:
- Broken Mind, Condemning, Engineer, Eyes of the Dark, Hoarder, Lowlife, Silent Witness, Underground Explorer
- Plaque Badges:
- Headjuiced
- Day Jobs:
- Caregiver / Pain Specialist, Banker, Day Trader
- Connecting Zones:
- Imperial City, Underground Nova, Underground
Neutropolis, First Ward, Talos Island, Cap au Diable - Transits:
- Underground Transit, TUNNEL System
Overview
Official Background
(Copied from the City of Heroes Going Rogue official web site)
The Underground is a network of tunnels that traverse the soft underbelly of Praetoria. It was created to keep the appearance of the aboveground portion of the city unspoiled and uncluttered while the day-to-day maintenance and transportation tasks were carried out away from public view. Using the Lethe as its main artery, the tunnels follow a winding path through Nova Praetoria to Neutropolis and beyond. Because the Underground is situated away from the prying eyes of the local citizenry, it is an ideal meeting place, hangout, or headquarters for groups that prefer to do their business covertly. It is more difficult for beings to perceive threats while in the Underground due to a well-known perception filter anomaly of the area, making the underground environment excellent terrain in which to hold secret deals and an environment full of prime opportunities for surprise attacks.
Despite the Underground's primary function, which can range from the mundane (transport of products and commuter passengers or elimination of waste materials) to volatile (transport of highly confidential personnel or material), it is surprisingly clean. In fact, the water conduits and large metal tubes located along the walls and housed away in storage rooms push clean, filtered water through the miles of pristine pipes. Make no mistake, however, though the dark passages are clean, they provide no rest for the lost or weak. The tunnels are a dangerous place. This maze of winding halls and rooms is home to a strange breed of zombielike creatures called the Ghoul. Ghouls prefer the dark spaces and freedom these tunnels provide, and they take flight from any scientific personnel who have attempted to study them.
The Underground is littered with gangs looking to keep their treasonous scheming away from Emperor Cole's network of spies. The Resistance, in particular, has set up several hubs across the Underground by hacking into some maintenance rooms and resetting the door codes to a series of specific Resistance-only logins, which are updated hourly. In fact, given the frustrating login changes to these hubs and a few access doors, Cole's city maintenance staff has reprogrammed the logins of many doors leading to the surface with loyalist codes of its own. The illegal activity in the Underground, from smuggling to shakedowns to purely animalistic rampages from the Ghouls, is frowned upon by the Cole administration, so Cole has sent in several task forces of Praetoria police officers to investigate and monitor any and all gang activity, real or imagined.
There is little camaraderie in the tunnels. The rules of human decency, etiquette, and restraint shown under the light of day or cover of aboveground night are absent in the Underground. In this vast vista of poor visibility and unending miles of concrete and tracks, behavior has eroded to the point where "ally," "enemy," and "meal ticket" have become nearly synonymous. While the Resistance, the Ghouls, and even the Destroyers may stick up for their own kind on the whole, every dark corridor provides an opportunity for bloodshed. Once the swinging starts, the only rule that matters is that the last one standing wins.
Contacts
Trainers
Regular Contacts
Resistance
Crusader Arc
First Ward
Doorman is here, but directs players into the First Ward contact chains.
Notable NPCs
None
Neighborhoods
- Sector A (Green – Level 9-11) (Music)
- Sector B (Yellow – Level 11-13) (Music)
- Sector C (Red – Level 13-15) (Music)
Exploration Badges
Deep beneath the Mother of Mercy Hospital, the moans of misbegotten Seers echo through these forgotten corridors. Their sorrow seeps into the minds of those who hear them, disrupting thought and disturbing the emotions. Tarry too long and your mind shall be broken as theirs.
It is no small thing to make the long perilous journey to the levels beneath the Behavioral Adjustment Facility. The route is filled with hostile PPD trained to shoot first and never ask questions. You have entered a realm that is the last many will see: Do you seek to free the condemned from their fate, or facilitate their demise?
Much of the important maintenance to the city's infrastructure is secreted away underground so as to not sully the pristine cityscape of Emperor Cole's utopia. But this place is a haven for engineers and mechanics; stick around a while and you might learn something.
From this vantage point you can watch the Resistance come and go from their subterranean redoubt. You are the eyes in the dark, observing their movements. Are you their guardian, watching over them, or are you the predator, looking for the optimal time to strike?
The Total Praetorian Network produces mounds of disposable media every minute, so much that there is precious little space to store it in or dispose of it safely. Beneath their sprawling campus they store leftover propaganda and obsolete entertainment, a treasure trove for the Hoarder such as yourself.
You stand at the lowest point in the entire Praetorian Underground network, the tunnel that dips beneath the channel separating the Behavioral Adjustment Facility from the mainland. You are now lower than any other life form in Praetoria. Congratulations!
You have seen much injustice and brutality in your journeys through Praetoria, and here beneath Precinct 4 in Imperial City you are witness to a chamber dedicated to both. Will you remain silent forever?
You have shown considerable bravery in plumbing the depths of Praetoria's underground warrens. The dangers here are many but only by exploring deeper will you truly learn all of its secrets. Get going, Underground Explorer!
Historical Plaques
You followed all the fruity crumbs and peeped the 20 lessons brought to you by the letter 'Resistance.' Whether or not you chomp-a-chomp on this tasty knowing is up to you, but now you know it's time for the other half of the battle.
Day Jobs
You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.
Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.
Your time spent working with the financial institutions of Paragon City during your free time has earned you the Banker Day Job. Logging out in a Vault will earn you an Influence Bonus, when you log back, in each time you complete a mission for a short time.
Your time spent staging heists on the various financial institutions of the Rogue Isles has earned you the Thief Day Job. Logging out in a Vault will earn you an Infamy Bonus, when you log back, in each time you complete a mission for a short time.
Your time spent working at Wentworth's has earned you the Day Trader Day Job. Logging out in Wentworth's will grant you a Brain Storm Idea Salvage after mission completion, when you log in, for a short time.
Your time spent supplying the Black Market has earned you the Marketeer Day Job. Logging out near a Black Market will grant you a Brain Storm Idea Salvage after mission completion, when you log back in, for a short time.
Stores
- Vendor 844-45 (Training)
Transfer Points
- There are three universal exits, one Loyalist exit, and one Resistance exit to Imperial City
- The Underground Transit line will take you to Underground Nova and Underground Neutropolis
- Paragon City TUNNEL System connection to Atlas Park, Imperial City, Talos Island, First Ward, Night Ward, Founder's Falls, Peregrine Island, Firebase Zulu and Dark Astoria
- Rogue Isles TUNNEL System connection to Mercy Island, Imperial City, Cap Au Diable, First Ward, Night Ward, Nerva Archipelago, Grandville and Dark Astoria
Note that only Primal Earth characters can use the TUNNEL System.
Villain Groups
Notes
- This zone was added to the game for all characters in Issue 18.