Confuse (Status Effect): Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
imported>Sekoia
m (→‎Overview: period placement)
imported>Blondeshell
m (→‎External Links: update link)
 
(14 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{TOCright}}
== Overview ==
== Overview ==


'''Confuse''' (or Confusion) is a [[Status Effect]]. An enemy under the effects of a Confuse power is unable to correctly distinguish friend from foe.
'''Confuse''' (or Confusion) is a [[Status Effect]]. An enemy under the effects of a Confuse power is unable to correctly distinguish friend from foe.


Confused [[critter]]s will typically use beneficial powers on targets they normally consider enemies and harmful powers on targets they normally consider allies. (Exceptions to this include foes that have [[rez]] powers (who will always use the rez power on their allies) and the [[Devouring Earth#Pets|Devouring Earth eminators]] (which always buff Devouring Earth).) Confused critters do not actually switch sides, become pets or teammates, or become controllable in any way by the thing that Confused them. Confused critters technically remain enemies to player teams and can still be targeted and affected as such, even though they won't return fire while the Confusion lasts. Attacks made by Confused critters will draw [[aggro]] to the critter, but not to the thing that confused them.
Confused [[critter]]s will typically use beneficial powers on targets they normally consider enemies and harmful powers on targets they normally consider allies. (Exceptions to this include foes that have [[rez]] powers, who always use the rez power on their true allies.) Some Confused critters will cast powers that will then effect themselves.  (Example:  A confused Banished Pantheon Avalanche Shaman can cast Earthquake that then makes he himself fall down.) Confused critters do not actually switch sides, become pets or teammates, or become controllable in any way by the thing that Confused them. Confused critters technically remain enemies to player teams and can still be targeted and affected as such, even though they won't return fire while the Confusion lasts. Attacks made by Confused critters cause no [[aggro]].


Confused player characters will lose their ability to reliably target their powers. When activating a power that effects others, it will be applied to a random target within range--sometimes friend, sometimes foe--regardless of what is currently targeted. The random targeting can include teammates, pets, critters, enemies in PvP, and allies in PvP. Confusion does not shut off toggle powers.
Confused player characters lose their ability to reliably target their powers. When activating a power that effects others, it will be applied to a random target within range—sometimes friend, sometimes foe—regardless of what is currently targeted. The random targeting can include teammates, [[pet]]s, critters, enemies in PvP, and allies in PvP.
 
While a player or critter is Confused, all his pets and [[pseudopet]] powers (such as Rain of Fire, Ice Slick, and Force Field Generator) also act as if Confused. This happens regardless of whether they were summoned before or after the Confuse effect began, whether or not the Confuse power targeted them too, or how much [[Protection]] from Confusion they have. This behavior starts and stops on the fly every time the summoner becomes Confused or un-Confused.  If a Confused [[critter]] with a pet or pseudo-pet is defeated, the pet, if it survives the defeat of its host, will break free of the confusion and attack the player again.
 
Confusion does not shut off toggle powers.


== Confusion and Experience ==
== Confusion and Experience ==
Line 13: Line 18:
:'''Example:''' If an enemy has 240 Health and you and a random passer-by each do 120 damage to it, you will get half the normal experience (120 / 240). However, if we replace that passer-by with a Confused enemy, experience is distributed as if the Confused helper only dealt 30 damage (1/4 of 120) and the target only had 150 Health to begin with (its real Health minus 3/4 of the confused damage, or 240 - (3/4 of 120)). Since you still dealt 120 damage, your portion of the XP will be 120 / 150, or 80%.
:'''Example:''' If an enemy has 240 Health and you and a random passer-by each do 120 damage to it, you will get half the normal experience (120 / 240). However, if we replace that passer-by with a Confused enemy, experience is distributed as if the Confused helper only dealt 30 damage (1/4 of 120) and the target only had 150 Health to begin with (its real Health minus 3/4 of the confused damage, or 240 - (3/4 of 120)). Since you still dealt 120 damage, your portion of the XP will be 120 / 150, or 80%.


<center>[[Image:Confuse xp graph.gif]]</center>
<center>[[File:Confuse xp graph.gif]]</center>
 
 
== Powers that use Confuse ==
 
[[Image:Confuse.png|32px]]
 
Most powers that use confuse are a variation of the above image, the bust of a character surrounded by small bubbles.


{{PowerBox|Icon=Ninjitsu_BlindingPowder.png|Name=[[Ninjitsu#Blinding Powder|Blinding Powder]]|Effect=Ranged Cone, -ToHit, Sleep (Mag 2), Confuse (Mag 2), -Perception.
{{MagResProt Description}}
|Desc= This power will reliabily either confuse or sleep minion and underling targets when it hits, this power will stack with other player's sleeps/confuses.  This power is availible to [[Stalker]]s from the [[Ninjitsu]] secondary power set at level 35, as well as indirectly to [[Masterminds]] through the [[Ninjas#Call Jounin|Jounin]] in [[Ninjas]] after their [[Ninjas#Kuji In Zen|Kuji In Zen]] upgrade.}}


{{PowerBox|Icon=PlantControl_SeedsConfusion.png|Name=[[Plant Control#Seeds of Confusion|Seeds of Confusion]]|Effect=Ranged Cone, Confusion (Mag 3)|Desc=You throw a handful of seeds from a rare Baffle plant at your foes. The seeds spread out in a wide cone and release a dusty chaff that contain a number of alkaloids and hallucinogenic compounds. Foes that come into contact with these seeds become violently confused and will turn and attack each other, ignoring you and all your allies. A confusion [[AoE]] available to [[Controller]]s and [[Dominator]]s through the primary power set [[Plant Control]] as early as level 8.}}
== How to tell if a power uses confuse ==


{{PowerBox|Icon=Illusions_Decieve.png|Name=[[Illusion_Control#Deceive|Deceive]]|Effect=Range, Target Confuse (Mag 3)|Desc=You can Deceive an enemy into believing their friends are not who they appear to be. If successful, the enemy will ignore you and attack their own allies.  If you Deceive someone before they have noticed you, your presence will continue to be masked.  A single target power available to [[Controller]]s through the primary power set [[Illusion Control]] as early as level 2.}}
[[File:Confuse.png|32px]] Most confuse power icons are a variation of a bust of a character surrounded by small bubbles, seen at left.
=== Examples ===
<!-- Keep this list short, max 3 entries. Any more than that and we may as well delete it -->


{{PowerBox|Icon=FortunataTeamwork_Confuse.png|Name=[[Fortunata_Teamwork#Confuse|Confuse]]|Effect=Range, Target Confuse (Mag 3)|Desc=You can Confuse an enemy, forcing him to believe his friends are not who they appear to be.  If successful, the enemy will ignore you and attack his own allies.  If you Confuse someone before he has noticed you, your presence will continue to be masked.  A single target power available to [[Arachnos Widow]]s who have undertaken the [[Arachnos_Widow#Power_Sets|Fortunata]] path.  It is available via the secondary power set [[Fortunata Teamwork]] from level 28.}}
* [[List of Powers that use Confuse]]


{{PowerBox|Icon=MentalControl_MindControl.png|Name=[[Mind Control#Confuse|Confuse]]|Effect= Ranged, Target Confuse (Mag 3)
{{PowerBox|Icon=PlantControl_SeedsConfusion.png|Name=[[Plant Control#Seeds of Confusion|Seeds of Confusion]]|Effect=Ranged (Cone) Foe Confuse Mag 3|Desc=The fifth power in [[Plant Control]] for [[Controller]]s and [[Dominator]]s.}}
|Desc= You can Confuse an enemy, forcing that foe to believe their friends are not who they appear to be.  If successful, the enemy will ignore you and attack their own allies.  If you Confuse someone before they have noticed you, your presence will continue to be masked.  This power is available to [[Controller]]s and [[Dominator]]s through the [[Mind Control]] primary power set as early as level 6.}}


{{PowerBox|Icon=MentalControl_Confuse.png|Name=[[Mind Control#Mass Confusion|Mass Confusion]]|Effect= Ranged Targeted AoE, Foe Confuse (Mag 3)
{{PowerBox|Icon=Illusions_Decieve.png|Name=[[Illusion Control#Deceive|Deceive]]|Effect=Ranged Foe Confuse Mag 3|Desc=The third power in [[Illusion Control]] for [[Controller]]s.}}
|Desc= You can cause Mass Confusion within a group of foes, creating chaos.  All affected foes within the area will turn and attack each other, ignoring all your allies. If you Confuse your foes before they noticed you, your presence will continue to go unnoticed.  This power is available to [[Controller]]s and [[Dominator]]s through the [[Mind Control]] primary power set at level 32.}}


== References ==
== See Also ==
* [[Status Effect]]


* [http://boards.cityofheroes.com/showflat.php?Cat=0&Number=4402544 Confusion and XP/Time, Teh Maths.]
== External Links ==
* [http://web.archive.org/web/20080112120043/http://boards.cityofheroes.com/showflat.php?Cat=0&Number=4402544 Confusion and XP/Time, Teh Maths.]


{{Navbox Status Effects}}


[[Category:Status Effects]]
[[Category:Status Effects]]

Latest revision as of 06:38, 4 December 2013

Overview

Confuse (or Confusion) is a Status Effect. An enemy under the effects of a Confuse power is unable to correctly distinguish friend from foe.

Confused critters will typically use beneficial powers on targets they normally consider enemies and harmful powers on targets they normally consider allies. (Exceptions to this include foes that have rez powers, who always use the rez power on their true allies.) Some Confused critters will cast powers that will then effect themselves. (Example: A confused Banished Pantheon Avalanche Shaman can cast Earthquake that then makes he himself fall down.) Confused critters do not actually switch sides, become pets or teammates, or become controllable in any way by the thing that Confused them. Confused critters technically remain enemies to player teams and can still be targeted and affected as such, even though they won't return fire while the Confusion lasts. Attacks made by Confused critters cause no aggro.

Confused player characters lose their ability to reliably target their powers. When activating a power that effects others, it will be applied to a random target within range—sometimes friend, sometimes foe—regardless of what is currently targeted. The random targeting can include teammates, pets, critters, enemies in PvP, and allies in PvP.

While a player or critter is Confused, all his pets and pseudopet powers (such as Rain of Fire, Ice Slick, and Force Field Generator) also act as if Confused. This happens regardless of whether they were summoned before or after the Confuse effect began, whether or not the Confuse power targeted them too, or how much Protection from Confusion they have. This behavior starts and stops on the fly every time the summoner becomes Confused or un-Confused. If a Confused critter with a pet or pseudo-pet is defeated, the pet, if it survives the defeat of its host, will break free of the confusion and attack the player again.

Confusion does not shut off toggle powers.

Confusion and Experience

An enemy defeated entirely by Confused critters is worth no experience. An enemy that's partially damaged by Confused critters is worth partial experience. However, the split is not perfectly proportional, like it is when multiple competing teams fight the same enemy. When a Confused critter damages another, only 1/4 of its damage counts toward "stealing" experience. The other 3/4 is removed from the target's maximum health before comparing how much damage everyone dealt to it.

Example: If an enemy has 240 Health and you and a random passer-by each do 120 damage to it, you will get half the normal experience (120 / 240). However, if we replace that passer-by with a Confused enemy, experience is distributed as if the Confused helper only dealt 30 damage (1/4 of 120) and the target only had 150 Health to begin with (its real Health minus 3/4 of the confused damage, or 240 - (3/4 of 120)). Since you still dealt 120 damage, your portion of the XP will be 120 / 150, or 80%.
Confuse xp graph.gif

Magnitude, Resistance, Protection

Except for Slows, all status effects work the same way. The target has both Resistance and Protection. In order for the attack to take effect, it must have a big enough Magnitude to overcome the Protection. Once the Protection is overcome, the duration of the effect depends on the target's Resistance. Attacks can stack in order to overcome a target's Protection. No Slow Protection exists, only Resistance.

PVE: Minions have a Protection of 1. Lts are 2. Bosses are 3. Elite Bosses are 6. The Purple Triangles of Doom on an Archvillain or Hero add 50 to all but Sleep while they are up. Some specific enemies are resistant to fear.

PVP: As of Issue 13, Protection does not exist in PVP, only Resistance.

How to tell if a power uses confuse

Confuse.png Most confuse power icons are a variation of a bust of a character surrounded by small bubbles, seen at left.

Examples

Power

Ranged (Cone) Foe Confuse Mag 3

The fifth power in Plant Control for Controllers and Dominators.

Power

Ranged Foe Confuse Mag 3

The third power in Illusion Control for Controllers.

See Also

External Links