Sorcery: Difference between revisions
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{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=SorceryPool_SpiritWard.png|Power=Spirit Ward|Level=4|Effect=Ally, +Absorb over time|Border=1}} | {{Powers_LevelRow|Icon=SorceryPool_SpiritWard.png|Power=Spirit Ward|Level=4|Effect=Toggle: Ally, +Absorb over time|Border=1}} | ||
{{Powers_LevelRow|Icon=SorceryPool_ArcaneBolt.png|Power=Arcane Bolt|Level=4|Effect=Ranged, Moderate DMG(Energy), Foe Knockdown|Border=1}} | {{Powers_LevelRow|Icon=SorceryPool_ArcaneBolt.png|Power=Arcane Bolt|Level=4|Effect=Ranged, Moderate DMG(Energy), Foe Knockdown|Border=1}} | ||
{{Powers_LevelRow|Icon=SorceryPool_MysticFlight.png|Power=Mystic Flight|Level=4|Effect=Toggle: Self Fly, (Special)|Border=1}} | {{Powers_LevelRow|Icon=SorceryPool_MysticFlight.png|Power=Mystic Flight|Level=4|Effect=Toggle: Self Fly, (Special)|Border=1}} | ||
{{Powers_LevelRow|Icon=SorceryPool_Enflame.png|Power=Enflame|Level=14|Effect=Ranged Friend/Foe, Special|Border=0}} | {{Powers_LevelRow|Icon=SorceryPool_Enflame.png|Power=Enflame|Level=14|Effect=Toggle: Ranged Friend/Foe, Special|Border=0}} | ||
{{Powers_LevelRow|Icon=SorceryPool_RuneofProtection.png|Power=Rune of Protection|Level=20|Effect=Self, +Res(All Dmg, Hold, Sleep, Immobilize, Knockdown, Disorient)|Border=0}} | {{Powers_LevelRow|Icon=SorceryPool_RuneofProtection.png|Power=Rune of Protection|Level=20|Effect=Self, +Res(All Dmg, Hold, Sleep, Immobilize, Knockdown, Disorient)|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Moderate(Energy)}} | {{PowerBlock_Damage|Moderate(Energy)}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|4 (All Archetypes)}} | {{PowerBlock_Level|4 (All Archetypes)}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
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{{PowerBlock Sets|{{Set Ranged Damage}}}} | {{PowerBlock Sets|{{Set Ranged Damage}}}} | ||
{{PowerBlock_Blank|{{Set Knockback}}}} | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:SorceryPool_Enflame.png]] Enflame === | === [[File:SorceryPool_Enflame.png]] Enflame === | ||
This ritual allows you to imbue an ally or curse a foe with a fiery spell. If Enflame is cast on an ally or a foe they will leave a fiery trail behind them that will damage foes. | This ritual allows you to imbue an ally or curse a foe with a fiery spell. If Enflame is cast on an ally or a foe they will leave a fiery trail behind them that will damage foes. You can cancel this power at any time, or it will automatically end after 60 seconds. You must be at least level 14 and have two other Sorcery powers before selecting Enflame. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|14 (All Archetypes)}} | {{PowerBlock_Level|14 (All Archetypes)}} | ||
{{PowerBlock_Effects|Ranged | {{PowerBlock_Effects|Toggle: Ranged Friend/Foe, Special}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock_Blank|{{Enhance Recharge}}}} | {{PowerBlock_Blank|{{Enhance Recharge}}}} | ||
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}} | {{PowerBlock Sets|{{Set Targeted AoE Damage}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:SorceryPool_MysticFlight.png]] Mystic Flight === | === [[File:SorceryPool_MysticFlight.png]] Mystic Flight === | ||
Using powerful magic you are able to lift yourself from the ground and fly. While Mystic Flight is active you can use Translocation to teleport to a distant location. | Using powerful magic you are able to lift yourself from the ground and fly. While Mystic Flight is active you can use Translocation to teleport to a distant location. Mystic Flight also increases your maximum flying speed by 50% whilst it is active. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Flight}}}} | {{PowerBlock_Blank|{{Enhance Flight}}}} | ||
{{PowerBlock Sets|{{Set | {{PowerBlock Sets|{{Set Flight}}}} | ||
{{PowerBlock_Blank|{{Set Universal Travel}}}} | {{PowerBlock_Blank|{{Set Universal Travel}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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=== [[File:SorceryPool_RuneofProtection.png]] Rune of Protection === | === [[File:SorceryPool_RuneofProtection.png]] Rune of Protection === | ||
You cast a Rune of Protection upon yourself granting you protection from Hold, Sleep, Immobilize, Knockdown and Disorient effects as well as granting you a measure of damage resistance against all forms of damage for a short time. | You cast a Rune of Protection upon yourself granting you protection from Hold, Sleep, Immobilize, Knockdown and Disorient effects as well as granting you a measure of damage resistance against all forms of damage for a short time. You must be at least level 20 and have two other Sorcery powers before selecting Rune of Protection. | ||
'Note:' Rune of Protection is unaffected by Recharge Time changes. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|20 (All Archetypes)}} | {{PowerBlock_Level|20 (All Archetypes)}} | ||
{{PowerBlock_Effects|Self | {{PowerBlock_Effects|Self +Resistance(All Damage, Hold, Sleep, Immobilize, Knockdown, Disorient)}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}} | {{PowerBlock_Blank|{{Enhance Damage Resistance}}}} | ||
{{PowerBlock Sets|{{Set Resist Damage}}}} | {{PowerBlock Sets|{{Set Resist Damage}}}} | ||
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=== [[File:SorceryPool_SpiritWard.png]] Spirit Ward === | === [[File:SorceryPool_SpiritWard.png]] Spirit Ward === | ||
You encompass an ally in a mystical Spirit Ward, which causes them to gain a small amount of damage absorption every few seconds | You encompass an ally in a mystical Spirit Ward, which causes them to gain a moderate amount of damage absorption instantly, in addition to a small amount of damage absorption every few seconds while the power is active. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|4 (All Archetypes)}} | {{PowerBlock_Level|4 (All Archetypes)}} | ||
{{PowerBlock_Effects| | {{PowerBlock_Effects|Toggle: Ally +Absorb over Time}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Heal}}}} | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
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{{PowerBlock Sets|{{Set Healing}}}} | {{PowerBlock Sets|{{Set Healing}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
== Historical == | |||
{{historical|type=section|reason=change}} | |||
* This pool was reworked in [[Issue 27 Page 2|Issue 27, Page 2]]. | |||
== External Links == | == External Links == |
Latest revision as of 06:14, 28 November 2022
Overview
Sorcery is one of a set of five Specialized Power Pools.
"Sorcery grants you access to several arcane powers that both weaken foes and empower allies. This power pool also grants you access to Mystic Flight as its travel power. Mystic Flight allows you to fly at moderate speeds. While this power is active you also gain access to Translocation, which allows you to teleport to distant locations."
Power Table
The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Spirit Ward | 4 | Toggle: Ally, +Absorb over time |
Arcane Bolt | 4 | Ranged, Moderate DMG(Energy), Foe Knockdown |
Mystic Flight | 4 | Toggle: Self Fly, (Special) |
Enflame | 14 | Toggle: Ranged Friend/Foe, Special |
Rune of Protection | 20 | Self, +Res(All Dmg, Hold, Sleep, Immobilize, Knockdown, Disorient) |
Powers
Arcane Bolt
You channel arcane energies into a concentrated blast and release them upon your target dealing Moderate energy damage and possibly knocking them down.
Damage | Moderate(Energy) |
Recharge | Fast |
Minimum Level | 4 (All Archetypes) |
Effects | Ranged |
Foe Knockdown | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Knockback | |
Universal Damage |
Enflame
This ritual allows you to imbue an ally or curse a foe with a fiery spell. If Enflame is cast on an ally or a foe they will leave a fiery trail behind them that will damage foes. You can cancel this power at any time, or it will automatically end after 60 seconds. You must be at least level 14 and have two other Sorcery powers before selecting Enflame.
Recharge | Moderate |
Minimum Level | 14 (All Archetypes) |
Effects | Toggle: Ranged Friend/Foe, Special |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Universal Damage |
Mystic Flight
Using powerful magic you are able to lift yourself from the ground and fly. While Mystic Flight is active you can use Translocation to teleport to a distant location. Mystic Flight also increases your maximum flying speed by 50% whilst it is active.
Recharge | Very Fast |
Minimum Level | 4 (All Archetypes) |
Effects | Toggle: Self Fly, (Special) |
Enhancements | Reduce Endurance Cost |
Enhance Flight Speed | |
Set Categories | Flight |
Universal Travel |
Translocation
Clicking on this power and then selecting a location will cause the caster to vanish and reappear at their target location.
Recharge Very Fast Minimum Level 4 (All Archetypes) Effects Click, Self Teleport Enhancements None Set Categories None
Rune of Protection
You cast a Rune of Protection upon yourself granting you protection from Hold, Sleep, Immobilize, Knockdown and Disorient effects as well as granting you a measure of damage resistance against all forms of damage for a short time. You must be at least level 20 and have two other Sorcery powers before selecting Rune of Protection.
'Note:' Rune of Protection is unaffected by Recharge Time changes.
Recharge | Very Long |
Minimum Level | 20 (All Archetypes) |
Effects | Self +Resistance(All Damage, Hold, Sleep, Immobilize, Knockdown, Disorient) |
Enhancements | Reduce Endurance Cost |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Spirit Ward
You encompass an ally in a mystical Spirit Ward, which causes them to gain a moderate amount of damage absorption instantly, in addition to a small amount of damage absorption every few seconds while the power is active.
Recharge | Moderate |
Minimum Level | 4 (All Archetypes) |
Effects | Toggle: Ally +Absorb over Time |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Historical
- This pool was reworked in Issue 27, Page 2.
External Links
Sorcery Pool at City of Data v2.0