|
|
(182 intermediate revisions by 2 users not shown) |
Line 1: |
Line 1: |
| {{EdNote|note=This was previously marked as incomplete by a previous user, noting the Archon Burkholder had missing powers...
| |
|
| |
| However, Archon Burkholder as he appears in Special Agent Jenni Adair's arc, and Col. Burkholder are the same person, and for all encounters where they are a part of the 5th Column, they use the same in-game model as well as powers. Archon Burkholder section was edited to reflect this. However it may be worthwhile to remove them entirely, both due to the lack of difference in anything other than name, and to prevent mixing them up with their Council self.}}
| |
| {{TOCright}} | | {{TOCright}} |
| == Overview == | | == Overview == |
Line 36: |
Line 33: |
|
| |
|
| == Villain Types == | | == Villain Types == |
| | |
| | === Subgroups === |
| | |
| | {{image link list |
| | | image1 = Portrait Nebel Elite.png |
| | | link1 = 5th Column/Nebel Division |
| | | text1 = Nebel Division |
| | | image2 = Portrait Nacht.png |
| | | link2 = 5th Column/Nacht Division |
| | | text2 = Nacht Division |
| | | image3 = Portrait Raserei Uber.png |
| | | link3 = 5th Column/Raserei Division |
| | | text3 = Raserei Division |
| | | image4 = Portrait Mek Man.png |
| | | link4 = 5th Column/Robots |
| | | text4 = 5th Column Robots |
| | | image5 = Portrait Equinox.jpg |
| | | link5 = 5th Column/Vampyri |
| | | text5 = Vampyri |
| | | image6 = Portrait Warwolf.jpg |
| | | link6 = 5th Column/War Wolves |
| | | text6 = War Wolves |
| | | image7 = Portrait Mitternacht Kommandant.png |
| | | link7 = 5th Column/Nictus |
| | | text7 = Nictus Hosts |
| | }} |
|
| |
|
| === Underlings === | | === Underlings === |
|
| |
|
| ===== Nebel Praktikant =====
| | ==== Nebel Praktikant ==== |
| | | [[File:LegionOfPrakitant.PNG|thumb|right|125px|{{center|Division of Nebel Praktikant}}]] |
| It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in survival of the fittest. | | It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in survival of the fittest. |
|
| |
|
Line 47: |
Line 70: |
| ''Powers'' | | ''Powers'' |
|
| |
|
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| 5th Column brawling attacks}} | | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| Low-Accuracy, Ranged, Minor Lethal Damage, Light Damage over Time(Fire)| You have been set on fire by Incendiary Rounds! }} |
|
| |
|
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| (Ranged) Minor DoT(Fire)| You have been set on fire by Incendiary Rounds!}} | | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Low-Accuracy, Melee, Minor Smash Damage| 5th Column brawling attacks }} |
|
| |
|
| === Minions ===
| | {{clr}} |
|
| |
|
| ==== Nebel Division ==== | | === Named Enemies === |
|
| |
|
| ===== Nebel Fist ===== | | ==== Oberst Ubelmann (Minion) ==== |
| [[File:Nebel Fist.jpg|thumb|left|100px|{{center|Nebel Fist}}]]
| |
|
| |
|
| As far as the 5th Column's concerned, the best way to prove one's worthiness is to survive and blossom in the crucible of combat. The 5th Column's Martial Artists are good at doing just that. They are the best soldiers in their squads, and they're not above pointing this out to their comrades.
| | Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column - totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side. |
|
| |
|
| ''Levels: 1-4'' | | ''Levels: 35-54'' |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged, Lethal, Med Damage| Small caliber side arm. }}
| |
| | |
| {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Minor Damage (Smash), Foe Disorient (Minor)| You can perform a strong Thunder Kick that hits so hard it can disorient your target. }}
| |
| | |
| {{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Minor Damage (Smash), Foe Immobilize, -Speed| You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target. }}
| |
| | |
| {{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, Smash, High Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}
| |
| | |
| | |
| ===== Nebel Rifle =====
| |
| | |
| It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
| |
| | |
| ''Levels: 1-4''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| Ranged, Lethal, Minor DoT(Fire)| You have been set on fire by Incendiary Rounds! }}
| |
| | |
| {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Assault Rifle| Ranged, Lethal/Cold, Foe -Recharge, -SPD| Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks }}
| |
| | |
| ===== Nebel Force =====
| |
| [[File:Nebel Force.jpg|thumb|left|100px|{{center|Nebel Force}}]]
| |
| | |
| It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
| |
| | |
| ''Levels: 1-4''
| |
|
| |
|
| ''Powers'' | | ''Powers'' |
|
| |
|
| {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Heavy DoT(Lethal)| You are taking Lethal Damage over Time from the 5th Column Chain Gun }} | | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| Ranged, Light DMG(Lethal), Moderate DoT(Fire)| You have been set on fire by Incendiary Rounds! }} |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks }}
| |
| | |
| ===== Nebel Grenade =====
| |
| [[File:Nebel Grenade.jpg|thumb|left|100px|{{center|Nebel Grenade}}]]
| |
| | |
| It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
| |
| | |
| ''Levels: 1-4''
| |
| | |
| ''Powers''
| |
| | |
| | |
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}}
| |
| | |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
| |
| | |
| ===== Nebel Fire =====
| |
| [[File:Nebel Flame.jpg|thumb|left|100px|{{center|Nebel Fire}}]]
| |
| | |
| It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
| |
|
| |
|
| ''Levels: 1-4''
| | {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Assault Rifle| Ranged, Moderate DMG(Cold/Lethal), Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds. }} |
|
| |
|
| ''Powers''
| | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light DMG(Smash)| 5th Column brawling attacks }} |
|
| |
|
| {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}} | | {{Power|[[File:ShadowFighting SiphonLife.png|22px]]| Black Dwarf Drain| Melee, Moderate DMG(Negative), Foe -Recharge, -Speed, Self Heal| The Black Dwarf has Drained your life to heal itself. Your attack and movement speed has been reduced by the Drain. }} |
|
| |
|
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
| |
| {{clr}} | | {{clr}} |
|
| |
|
| ===== Nebel Rocket ===== | | ==== Field Marshal Metzger (Boss) ==== |
| [[File:Nebel Rocket.jpg|thumb|right|100px|{{center|Nebel Rocket}}]] | | [[File:FieldMarshalMetzger.PNG|thumb|right|125px|{{center|Field Marshal Metzger}}]] |
| | While most Elites concentrate on learning the basic skills required for special ops, the Obersts receive additional training in tactics. They're also trained in technological skills, such as wire tapping and circumventing security systems. Combined with their prodigious super soldier enhancements, these skills make Elite Obersts well-prepared to plan and carry out small covert ops. |
|
| |
|
| It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
| | ''Levels: 15-24'' |
| | |
| ''Levels: 1-4'' | |
|
| |
|
| ''Powers'' | | ''Powers'' |
|
| |
|
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }} | | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Moderate Lethal Damage, Moderate Damage over Time(Fire), Foe Knockback| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }} |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
| |
| {{clr}}
| |
| | |
| | |
| ===== Nebel Elite Fist =====
| |
| [[File:Nebel Elite Fist.jpg|thumb|right|100px|{{center|Nebel Elite Fist}}]]
| |
| | |
| Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.
| |
| | |
| ''Levels: 5-19''
| |
| | |
| ''Powers''
| |
|
| |
|
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged, Lethal, Med Damage| Small caliber side arm. }} | | {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted Area of Effect), High Lethal/Smashing Damage, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} |
|
| |
|
| {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Minor Damage (Smash), Foe Disorient (Minor)| You can perform a strong Thunder Kick that hits so hard it can disorient your target. }} | | {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Heavy Smash Damage| A smash with the butt of your rifle. }} |
|
| |
|
| {{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Minor Damage (Smash), Foe Immobilize, -Speed| You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target. }} | | {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Archvillain's Might| Resistance| Arch-villains are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity. }} |
|
| |
|
| {{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, Smash, High Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}
| |
| {{clr}} | | {{clr}} |
|
| |
|
| ===== Nebel Elite Rifle ===== | | === Elite Bosses === |
| [[File:Nebel Elite Rifle.jpg|100px|thumb| |<div style="text-align: center;border:none">5th Column soldier, Nebel division, Elite rank</div>]]
| |
|
| |
|
| Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.
| | ==== Lt. Wolfgang Ubelmann ==== |
| | [[File:Lt. Wolfgang Ubelmann.jpg|thumb|right|100px|{{center|Lt. Wolfgang Ubelmann}}]] |
| | ''Main Article:'' [[Lt. Wolfgang Ubelmann]] |
|
| |
|
| ''Levels: 5-19''
| | Wolfgang Ubelmann is a time traveler from the 1940s. A man from the past sent to observe the future. With the information he now has, he could change his future, our present. He must be stopped! |
|
| |
|
| ''Powers''
| | ''Levels: 25-29'' |
| | |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| Ranged, Lethal, Minor DoT(Fire)| You have been set on fire by Incendiary Rounds! }}
| |
| | |
| {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Assault Rifle| Ranged, Lethal/Cold, Foe -Recharge, -SPD| Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks }}
| |
| | |
| ===== Nebel Elite Force =====
| |
| | |
| Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.
| |
| | |
| ''Levels: 5-19''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Heavy DoT(Lethal)| You are taking Lethal Damage over Time from the 5th Column Chain Gun }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks }}
| |
| | |
| ===== Nebel Elite Grenade =====
| |
| [[File:Nebel Elite Grenade.jpg|thumb|right|100px|{{center|Nebel Elite Grenade}}]]
| |
| Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.
| |
| | |
| ''Levels: 5-19'' | |
|
| |
|
| ''Powers'' | | ''Powers'' |
|
| |
|
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}} | | {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| This explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} |
|
| |
|
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}} | | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Missile Launcher| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }} |
| {{clr}}
| |
|
| |
|
| ===== Nebel Elite Fire =====
| | {{Power|[[File:MartialArts_ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate DMG(Smash), Foe Disorient| You have been Disoriented by a Thunder Kick. }} |
|
| |
|
| Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.
| | {{Power|[[File:MartialArts_StormKick.png|22px]]| Storm Kick| Melee, Heavy DMG(Smash)| You can unleash a roundhouse kick that pummels your foe for moderate damage. }} |
|
| |
|
| ''Levels: 5-19''
| | {{Power|[[File:MartialArts_MonkeySweep.png|22px]]| Dragons Tail| PBAoE Melee, Heavy DMG(Smash), Foe Knockdown, Chance for Critical Hit| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. }} |
|
| |
|
| ''Powers''
| | {{Power|[[File:MartialArts_CraneKick.png|22px]]| Crane Kick| Melee, High DMG(Smash), Foe Knockback| A slow, high damage kick that can send your target flying! }} |
|
| |
|
| {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}} | | {{Power|[[File:MartialArts_CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Moderate DMG(Smash), Foe Immobilize, -SPD| Your movement speed has been reduced by the Crippling Axe Kick. It may leave you Immobilized. }} |
|
| |
|
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
| |
| {{clr}} | | {{clr}} |
|
| |
|
| | ==== Roderick Mueller ==== |
| | [[File:Roderick Mueller.jpg|thumb|right|100px|{{center|Roderick Mueller}}]] |
|
| |
|
| ===== Nebel Ubermenschen Fist =====
| | ''Main Article:'' [[Roderick Mueller]] |
| [[File:Nebel Uber Fist.jpg|thumb|right|125px|{{center|Nebel Ubermenschen Fist}}]] | |
| An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
| |
|
| |
|
| ''Levels: 20-24''
| | Mueller has been a 5th Column sleeper agent, in place for years. He's just been waiting for his chance to help restore his beloved 5th Column to its rightful place. Now, with the return of [[Reichsman]], the time is just right! |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged Lethal, Moderate Damage| Small caliber side arm. }}
| |
| | |
| {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Minor Damage (Smash), Foe Disorient (Minor)| You can perform a strong Thunder Kick that hits so hard it can disorient your target. }}
| |
| | |
| {{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Minor Damage (Smash), Foe Immobilize, -Speed| You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target. }}
| |
| | |
| {{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, Smash, High Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}
| |
| {{clr}}
| |
| | |
| ===== Nebel Ubermenschen Rifle =====
| |
| [[File:Nebel Uber Rifle.jpg|thumb|right|100px|{{center|Nebel Ubermenschen Rifle}}]] | |
| An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
| |
|
| |
|
| ''Levels: 20-24'' | | ''Levels: 46-54'' |
|
| |
|
| ''Powers'' | | ''Powers'' |
|
| |
|
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| Ranged, Lethal, Minor DoT(Fire)| You have been set on fire by Incendiary Rounds! }} | | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }} |
|
| |
|
| {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Assault Rifle| Ranged, Lethal/Cold, Foe -Recharge, -SPD| Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds. }} | | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }} |
|
| |
|
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks }} | | {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} |
|
| |
|
| ===== Nebel Ubermenschen Force =====
| | {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Heavy DMG(Smash)| A smash with the butt of your rifle. }} |
| [[File:Nebel Uber Force.jpg|thumb|right|125px|{{center|Nebel Ubermenschen Force}}]] | |
| An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
| |
|
| |
|
| ''Levels: 20-24''
| | {{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|0|0|25}}| Slightly resistant to damage. }} |
|
| |
|
| ''Powers''
| |
|
| |
| {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }}
| |
|
| |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
| |
| {{clr}} | | {{clr}} |
|
| |
|
| ===== Nebel Ubermenschen Grenade ===== | | ==== Ritter Franz==== |
| [[File:Nebel Uber Grenade.jpg|100px|thumb| |<div style="text-align: center;border:none">5th Column Ubermensch, Nebel Division</div>]]
| |
|
| |
|
| An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
| | ''Main Article:'' [[Ritter Franz]] |
|
| |
|
| ''Levels: 20-24''
| | Ritter Franz is one of the 5th Column's top security experts, which is likely why he's been put in charge of securing this base. |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
| |
| | |
| ===== Nebel Ubermenschen Fire =====
| |
| An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
| |
|
| |
|
| ''Levels: 20-24'' | | ''Levels: 46-54'' |
|
| |
|
| ''Powers'' | | ''Powers'' |
|
| |
|
| {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}} | | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }} |
|
| |
|
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}} | | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }} |
|
| |
|
| | {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} |
|
| |
|
| ===== Nebel Ubermenschen Rocket =====
| | {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Heavy DMG(Smash)| A smash with the butt of your rifle. }} |
| [[File:Nebel Uber Rocket.jpg|thumb|right|100px|{{center|Nebel Ubermenschen Rocket}}]] | |
| An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
| |
|
| |
|
| ''Levels: 20-24''
| | {{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|0|0|25}}| Slightly resistant to damage. }} |
|
| |
|
| ''Powers''
| |
|
| |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
| |
|
| |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
| |
| {{clr}} | | {{clr}} |
|
| |
|
| ==== Nacht Division ==== | | ==== Herr Krogh ==== |
|
| |
|
| ===== Nacht Fist =====
| | ''Main Article:'' [[Herr Krogh]] |
| The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.
| |
|
| |
|
| ''Levels: 5-19''
| | Herr Krogh has remained loyal to the 5th Column cause and has risen to a high rank within the resurgent organization. |
| | |
| ===== Nacht Rifle =====
| |
| The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.
| |
| | |
| ''Levels: 5-19''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| Ranged, Lethal, Minor DoT(Fire)| You have been set on fire by Incendiary Rounds! }}
| |
| | |
| {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Assault Rifle| Ranged, Lethal/Cold, Foe -Recharge, -SPD| Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks }}
| |
| | |
| ===== Nacht Force =====
| |
| [[File:Nacht Force.jpg|100px|thumb| |<div style="text-align: center;border:none">5th Column Covert Ops specialists: Natcht soldier</div>]]
| |
| | |
| The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.
| |
| | |
| ''Levels: 5-19''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
| |
| | |
| ===== Nacht Grenade =====
| |
| The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.
| |
|
| |
|
| ''Levels: 5-19'' | | ''Levels: 46-54'' |
|
| |
|
| ''Powers'' | | ''Powers'' |
|
| |
|
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}} | | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }} |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
| |
|
| |
|
| | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }} |
|
| |
|
| ===== Nacht Fire =====
| | {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} |
| [[File:Nacht Fire.jpg|thumb|right|125px|{{center|Nacht Fire}}]] | |
| The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht. | |
|
| |
|
| ''Levels: 5-19''
| | {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Heavy DMG(Smash)| A smash with the butt of your rifle. }} |
|
| |
|
| ''Powers''
| | {{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|0|0|25}}| Slightly resistant to damage. }} |
|
| |
|
| {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
| |
|
| |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
| |
| {{clr}} | | {{clr}} |
|
| |
|
| ===== Nacht Rocket ===== | | === Archvillains === |
| The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.
| |
|
| |
|
| ''Levels: 5-19'' | | ==== Archon Burkholder / Col. Burkholder ==== |
| | [[File:Col. Burkholder.jpg|thumb|right|100px|{{center|Col. Burkholder}}]] |
| | ''Main Article:'' [[Col. Burkholder]] |
|
| |
|
| ''Powers'' | | Archon Burkholder has made a name for himself in the 5th Column. His obsession with robotics led him to carve off his own arm and replace it with one of steel, it also led him to create a terrifying robot factory. There is nearly nothing Burkholder won't do to achieve his own ends. |
|
| |
|
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
| | ''Levels: 30-40'' |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
| |
| | |
| | |
| ===== Nacht Elite Fist =====
| |
| [[File:Nacht Elite Fist.jpg|thumb|right|100px|{{center|Nacht Elite Fist}}]]
| |
| | |
| The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
| |
| | |
| ''Levels: 20-24''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged, Lethal, Med Damage| Small caliber side arm. }}
| |
| | |
| {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Minor Damage (Smash), Foe Disorient (Minor)| You can perform a strong Thunder Kick that hits so hard it can disorient your target. }}
| |
| | |
| {{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Minor Damage (Smash), Foe Immobilize, -Speed| You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target. }}
| |
| | |
| {{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, Smash, High Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}
| |
| {{clr}}
| |
| | |
| ===== Nacht Elite Rifle =====
| |
| [[File:Nacht Elite Rifle.jpg|thumb|right|100px|{{center|Nacht Elite Rifle}}]]
| |
| | |
| The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
| |
| | |
| ''Levels: 20-24''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| Ranged, Lethal, Minor DoT(Fire)| You have been set on fire by Incendiary Rounds! }}
| |
| | |
| {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Assault Rifle| Ranged, Lethal/Cold, Foe -Recharge, -SPD| Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks }}
| |
| | |
| ===== Nacht Elite Force =====
| |
| The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
| |
| | |
| ''Levels: 20-24''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
| |
| | |
| | |
| ===== Nacht Elite Grenade =====
| |
| The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
| |
| | |
| ''Levels: 20-24''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
| |
| | |
| | |
| ===== Nacht Elite Fire =====
| |
| The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
| |
| | |
| ''Levels: 20-24''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
| |
| | |
| | |
| ===== Nacht Elite Rocket =====
| |
| The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
| |
| | |
| ''Levels: 20-24''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
| |
| | |
| | |
| ===== Nacht Ubermenschen Fist =====
| |
| The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
| |
| | |
| ''Levels: 25-29''
| |
| | |
| | |
| ===== Nacht Ubermenschen Rifle =====
| |
| The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
| |
| | |
| ''Levels: 25-29''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| Ranged, Lethal, Minor DoT(Fire)| You have been set on fire by Incendiary Rounds! }}
| |
| | |
| {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Assault Rifle| Ranged, Lethal/Cold, Foe -Recharge, -SPD| Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks }}
| |
| | |
| ===== Nacht Ubermenschen Grenade =====
| |
| The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
| |
| | |
| ''Levels: 25-29''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
| |
| | |
| | |
| ===== Nacht Ubermenschen Fire =====
| |
| The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
| |
| | |
| ''Levels: 25-29''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
| |
| | |
| | |
| ===== Nacht Ubermenschen Rocket =====
| |
| The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
| |
| | |
| ''Levels: 25-29''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
| |
| | |
| ==== Raserei Division ====
| |
| | |
| ===== Raserei Fist =====
| |
| The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.
| |
| | |
| ''Levels: 15-19''
| |
| | |
| | |
| ===== Raserei Rifle =====
| |
| [[File:Raserei Rifle.jpg|thumb|right|100px|{{center|Raserei Rifle}}]]
| |
| The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.
| |
| | |
| ''Levels: 15-19''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| Ranged, Lethal, Minor DoT(Fire)| You have been set on fire by Incendiary Rounds! }}
| |
| | |
| {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Assault Rifle| Ranged, Lethal/Cold, Foe -Recharge, -SPD| Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks }}
| |
| | |
| ===== Raserei Force =====
| |
| The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.
| |
| | |
| ''Levels: 15-19''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
| |
| | |
| | |
| ===== Raserei Grenade =====
| |
| The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.
| |
| | |
| ''Levels: 15-19'' | |
|
| |
|
| ''Powers'' | | ''Powers'' |
|
| |
|
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}} | | {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High DMG(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back. }} |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
| |
|
| |
|
| | {{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback| You hurl a blast of charged energy that violently explodes on impact, damaging all foes near the target. }} |
|
| |
|
| ===== Raserei Fire =====
| | {{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient| By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well. }} |
| [[File:Raserei Fire.jpg|thumb|right|100px|{{center|Raserei Fire}}]] | |
| The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.
| |
|
| |
|
| ''Levels: 15-19''
| | {{Power|[[File:PowerPunch PowerCrash.png|22px]]| Power Crash| Melee (Cone), Moderate DMG(Energy/Smash), Foe Disorient| You focus your internal energy on your fists and release it once you hit your target unleashing an energy wave that hurts and disorients multiple enemies. }} |
|
| |
|
| ''Powers''
| | {{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blade| Melee, Moderate DMG(Lethal)| A Cybernetic Blade is a powerful lethal attack. }} |
|
| |
|
| {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}} | | {{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|20|20}}| [[Archvillain Resistance|Archvillain resistance]]. }} |
|
| |
|
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
| |
| {{clr}} | | {{clr}} |
|
| |
|
| ===== Raserei Rocket ===== | | ==== Maestro ==== |
| [[File:Raserei Rocket.jpg|thumb|right|100px|{{center|Raserei Rocket}}]]
| |
|
| |
|
| The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.
| | ''Main Article:'' [[Maestro]] |
|
| |
|
| ''Levels: 15-19''
| | As a child, Vincenzo Alferi dreamed of becoming a great composer, but those dreams were shattered when he lost his hearing due to a car accident. The 5th Column offered to perform a radical experiment that might restore his hearing, and Vincenzo agreed without hesitation. Unfortunately, things did not go as planned. An [[Arachnos]] attack on the facility resulted in a power surge at the worst possible moment. Instead of restoring him, the resulting explosion created a permanent resonance in Vincenzo's body. He agreed to join the 5th Column if they would give him the opportunity for vengeance against Arachnos. |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
| |
| {{clr}}
| |
| | |
| ===== Raserei Elite Fist =====
| |
| [[File:Raserei Elite Fist.jpg|thumb|right|100px|{{center|Raserei Elite Fist}}]]
| |
| | |
| Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
| |
| | |
| ''Levels: 20-24''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged Lethal, Moderate Damage| Small caliber side arm. }}
| |
| | |
| {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Minor Damage (Smash), Foe Disorient (Minor)| You can perform a strong Thunder Kick that hits so hard it can disorient your target. }}
| |
| | |
| {{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Minor Damage (Smash), Foe Immobilize, -Speed| You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target. }}
| |
| | |
| {{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, Smash, High Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}
| |
| {{clr}}
| |
| | |
| ===== Raserei Elite Rifle =====
| |
| [[File:Raserei Elite Rifle.jpg|100px|thumb| |<div style="text-align: center;border:none">5th Column Raserei Division soldier, Elite rank</div>]] | |
| | |
| Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
| |
|
| |
|
| ''Levels: 20-24'' | | ''Levels: 30-40, 50-54'' |
|
| |
|
| ''Powers'' | | ''Powers'' |
|
| |
|
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| Ranged, Lethal, Minor DoT(Fire)| You have been set on fire by Incendiary Rounds! }} | | {{Power|[[File:SymphonyControl_HoldST.png|22px]]| Hymn of Dissonance| Ranged, Moderate DMG(Psionic), Foe Hold, -Recharge| Hymn of Dissonance causes pain on its listener, disruptive enough to hold them in place. Stronger foes might persist, but will still attack at a reduced speed. }} |
| | |
| {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Assault Rifle| Ranged, Lethal/Cold, Foe -Recharge, -SPD| Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks }}
| |
| | |
| ===== Raserei Elite Force =====
| |
| Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
| |
| | |
| ''Levels: 20-24''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
| |
| | |
|
| |
|
| ===== Raserei Elite Grenade =====
| | {{Power|[[File:SymphonyControl_ImmobAoE.png|22px]]| Aria of Stasis| Ranged (Cone), Moderate DMG(Psionic), Foe Immobilize, -SPD| Aria of Stasis roots your audience in place and causes psionic damage. Stronger foes might still be able to move, but will do so at a reduced speed. }} |
| [[File:Raserei Elite Grenade.jpg|thumb|right|100px|{{center|Raserei Elite Grenade}}]] | |
|
| |
|
| Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
| | {{Power|[[File:SymphonyControl_SleepST.png|22px]]| Enfeebling Lullaby| Ranged (Cone), Minor DMG(Psionic), Foe Sleep, -DMG| A song that will put even elephants to sleep. Enfeebling Lullaby will relax foes, causing them to sleep and their attacks will do reduced damage for some time. }} |
|
| |
|
| ''Levels: 20-24''
| | {{Power|[[File:SymphonyControl_StunAoE.png|22px]]| Confounding Chant| Ranged (Cone), Extreme DoT(Psionic), Foe Disorient| Confounding Chant will disorient anyone that hears it, while dealing psionic damage over time. }} |
| | |
| ''Powers''
| |
|
| |
|
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}} | | {{Power|[[File:SonicManipulation_Scream.png|22px]]| Scream| Ranged, Heavy DoT(Energy/Smash), Foe -Resist(All)| Your Scream can cause serious damage to a target. This power applies Lingering Sonic Vibrations that lower resistance for 10s. }} |
|
| |
|
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}} | | {{Power|[[File:SonicManipulation_Shockwave.png|22px]]| Shockwave| Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback| You can call forth a tremendous Shockwave that knocks back foes and deals Smashing damage in a wide cone area. }} |
| {{clr}}
| |
|
| |
|
| ===== Raserei Elite Fire =====
| | {{Power|[[File:SonicManipulation_Shout.png|22px]]| Shout| Ranged, Superior DMG(Energy/Smash), Foe -Resist(All)| You blast your foe with a tremendous Shout, damaging them. This power applies Extended Sonic Vibrations that lower resistance for 12s. }} |
| Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
| |
|
| |
|
| ''Levels: 20-24''
| | {{Power|[[File:SonicBlast Cone.png|22px]]| Howl| Ranged (Cone), Light DMG(Energy/Smash), Foe -Resist(All)| A short range, but powerful sonic attack. }} |
|
| |
|
| ''Powers''
| | {{Power|[[File:SonicManipulation_SoundBarrier.png|22px]]| Sonic Shield| Toggle: Self +{{DamResVal|30|30|0|0|30}}| This Shield Protects Maestro from all Lethal, Smashing and Energy damage. }} |
|
| |
|
| {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}} | | {{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|20|0|0|0|20}}| [[Archvillain Resistance]] }} |
|
| |
|
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
| |
|
| |
|
| | ''Maestro gains the following during the [[Dr. Aeon Strike Force]]:'' |
|
| |
|
| ===== Raserei Elite Rocket =====
| |
| [[File:Raserei Elite Rocket.jpg|thumb|right|100px|{{center|Raserei Elite Rocket}}]]
| |
| Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
| |
|
| |
|
| ''Levels: 20-24''
| | {{Power|[[File:DarknessControl LivingShadows.png|22px]]| Living Shadows| Ranged (Cone), Extreme Damage over Time(Negative), Foe Immobilize, -To Hit, -Fly| You extend and animate your own shadow causing it to entangle all foes within a long cone pattern in front of you, rendering all affected foes immobilized. }} |
|
| |
|
| ''Powers''
| | {{Power|[[File:DarknessControl FearsomeStare.png|22px]]| Fearsome Stare| Ranged (Cone), Foe Fear, -Recharge| Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably. }} |
|
| |
|
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }} | | {{Power|[[File:DarknessControl Haunt.png|22px]]| Haunt| Foe Targeted, Summon Shades| You summon a pair of Shades from the Netherworld to harass your target foe. Shades deal moderate damage and they terrorize their victims. }} |
|
| |
|
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
| |
| {{clr}} | | {{clr}} |
|
| |
|
| ===== Raserei Ubermenschen Fist ===== | | ==== Protean ==== |
| [[File:Raserei Uber Fist.jpg|thumb|right|100px|{{center|Raserei Ubermenschen Fist}}]] | | [[File:Protean AV.jpg|thumb|right|100px|{{center|Protean}}]] |
| | ''Main Article:'' [[Protean]] |
|
| |
|
| Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
| | Protean is a notorious shapeshifter, known for his murders of high profile heroes and their families. His earliest victims were the parents of [[Manticore]]. He also is responsible for the death of [[Dauntless]], [[Galaxy Girl]]'s sidekick. It was rumored that Manticore killed Protean in a fight some time ago but somehow Protean survived. He is now out to continue his reign of terror upon the people of [[Paragon City|Paragon]] and the [[Rogue Isles|Isles]], while aiding the forces of [[Praetoria]]! |
| | |
| ''Levels: 25-54''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged, Lethal, Moderate Damage| Small caliber side arm. }}
| |
| | |
| {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Smash, Foe Disorient| You are Disoriented. }}
| |
| | |
| {{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Minor Damage, Smash, Foe Immobilize, -Speed| You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target . }}
| |
| | |
| {{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, Smash, High Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}
| |
| {{clr}}
| |
| | |
| ===== Raserei Ubermenschen Rifle =====
| |
| [[File:Raserei Uber Rifle.jpg|thumb|right|100px|{{center|Raserei Ubermenschen Rifle}}]]
| |
| | |
| Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
| |
| | |
| ''Levels: 25-54''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| Ranged, Lethal, Minor DoT(Fire)| You have been set on fire by Incendiary Rounds! }}
| |
| | |
| {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Assault Rifle| Ranged, Lethal/Cold, Foe -Recharge, -SPD| Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks }}
| |
| | |
| ===== Raserei Ubermenschen Force =====
| |
| Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
| |
| | |
| ''Levels: 25-54''
| |
|
| |
|
| ''Powers'' | | ''Powers'' |
|
| |
|
| {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }} | | {{Power|[[File:PowerPunch_Quick.png|22px]]| Barrage| Melee, Heavy Damage(Energy/Smash), Foe Disorient| You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can Disorient a foe. }} |
|
| |
|
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}} | | {{Power|[[File:PowerPunch_EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Damage(Energy/Smash), Foe Disorient| You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can Disorient your opponent. }} |
|
| |
|
| | {{Power|[[File:PowerPunch_BoneSmasher.png|22px]]| Bone Smasher| Melee, High Damage(Energy/Smash), Foe Disorient| A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch. }} |
|
| |
|
| ===== Raserei Ubermenschen Grenade =====
| | {{Power|[[File:PowerPunch_Flurry.png|22px]]| Whirling Hands| Point Blank Area of Effect, Moderate Damage(Energy/Smash), Foe Disorient|By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well. }} |
| Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
| |
|
| |
|
| ''Levels: 25-54''
| | {{Power|[[File:PowerBlast_PowerBlast.png|22px]]| Power Blast| Ranged, High Damage(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back. }} |
|
| |
|
| ''Powers''
| | {{Power|[[File:EnergyAura_KineticShield.png|22px]]| Kinetic Shield| Auto, Self {{TypeDefVal|17|17|0|0|2.5}}, Resist(-Defense)| Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks. }} |
|
| |
|
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}} | | {{Power|[[File:EnergyAura_PowerShield.png|22px]]| Power Shield| Auto, Self {{TypeDefVal|0|0|20|20|20|14|0}}, Resist(-Defense)| This Power Shield creates a Electro-Magnetic shield around you that can deflect non-physical attacks. Your Defense to Fire, Cold, Energy and Negative Energy attacks is increased as these attacks are reflected or refracted off the shield. Power Shield also grants you good resistance to Defense Debuffs. }} |
|
| |
|
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}} | | {{Power|[[File:EnergyAura_Overload.png|22px]]| Overload ''(Only Level 38 and up)''| Self {{TypeDefVal|25|25|25|25|25|25}}, +Recovery, +MaxHP, Resist(-Defense), +Special| You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. }} |
|
| |
|
| | {{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| Resistance| [[Archvillain Resistance|Archvillain resistance]]. }} |
|
| |
|
| ===== Raserei Ubermenschen Fire =====
| |
| Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
| |
|
| |
|
| ''Levels: 25-54'' | | ''Protean gains the following in [[Special Agent Jenni Adair]]'s and [[Leonard]]'s story arcs, Levels 20-33'' |
|
| |
|
| ''Powers''
| |
|
| |
|
| {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}} | | {{Power|[[File:Robotics_LaserRifleBurst.png|22px]]| Power Siphon| Warning Message| Displays "Get Away! Protean readies his Power Siphon!" }} |
|
| |
|
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}} | | {{Power|[[File:Robotics_LaserRifleBurst.png|22px]]| Power Siphon| Autohit, Point Blank Area of Effect, Foe -Endurance, Self Heal, +Endurance| Protean drains the power of nearby foes to recharge himself. }} |
|
| |
|
|
| |
|
| ===== Raserei Ubermenschen Rocket =====
| | ''Protean gains the following in [[Dr. Aeon Strike Force]], Levels 50-54'' |
| [[File:Raserei Uber Rocket.jpg|thumb|right|100px|{{center|Raserei Ubermenschen Rocket}}]] | |
|
| |
|
| Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
| |
|
| |
|
| ''Levels: 25-54''
| | {{Power|[[File:PowerBlast Explosion.png|22px]]| Dark Nova Detonation| High-Accuracy, Ranged (Targeted Area of Effect), Superior Negative Damage, Foe -Recharge, -Speed, Knockback| Your attack and movement speed has been reduced by the Dark Nova Detonation. }} |
|
| |
|
| ''Powers''
| | {{Power|[[File:DarkCast Torrent.png|22px]]| Dark Nova Emanation| Ranged (Cone), Superior Negative Damage, Foe -Recharge, -Speed| Your attack and movement speed has been reduced by the Dark Nova Emanation. }} |
|
| |
|
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
| |
|
| |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
| |
| {{clr}} | | {{clr}} |
|
| |
|
| ==== Robots ==== | | ==== Schadenfreude ==== |
| | [[File:Schadenfreude.jpg|thumb|right|100px|{{center|Schadenfreude}}]] |
| | ''Main Article:'' [[Schadenfreude]] |
|
| |
|
| ===== Steel Valkyrie =====
| | Schadenfreude has remained loyal to the 5th Column cause and has risen to a high rank within the resurgent organization. |
| [[File:Steel Valkyrie.jpg|200px|thumb| |<div style="text-align: center;border:none">5th Column Steel Valkyrie</div>]]
| |
| | |
| The Steel Valkyrie class Hoverbot is one of the 5th Column's more ingeniuos inventions. Rumor has it that [[Vandal]] was inspired by the [[Rikti]] attack drones, but there have been versions of the machines in sevice since WW II. Mounted with omni-directional jets and banks of armor piercing rockets, the Steel Valkyries are quite maneuverable and pack a deadly punch. They can make the skies a very dangerous place.
| |
| | |
| ''Levels: 30-42''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Steel Valkyries Fly. }}
| |
| | |
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Robot Missile Launcher| Ranged, Area of Effect, Lethal/Smash, Foe Knockback| Hoverbots can launch small missiles at long range. }}
| |
| | |
| {{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Steel Valkyries don´t have any Melee attacks at all''}}
| |
| | |
| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|-15|50|0|0|0|0|60|0|0|0|0|0}}|Auto, Self| }}
| |
| | |
| {{clr}}
| |
| | |
| ===== Mek Man =====
| |
| [[File:Mek Man.jpg|100px|thumb| |<div style="text-align: center;border:none">Vandal's 5th Column Mek Man</div>]]
| |
| | |
| [[Vandal]], the genius behind the 5th Column's technology, created the first Mek Men during World War II. He's been improving on them ever since. The tough and deadly versions in operation today are 100 times more dangerous that their predecessors of 60 years ago. Modern Mek Men have tough, thick armor, redundant systems that resist damage, and a powerful onboard AI that makes them faster and smarter than most human soldiers.
| |
| | |
| ''Levels: 25-34''
| |
|
| |
| ''Powers''
| |
| | |
| {{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy, Foe Disorient| An Energy Punch from the Mek Man has Disoriented you.}}
| |
| | |
| {{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Smash/Energy, Foe Disorient| A Barrage from the Mek Man has Disoriented you.}}
| |
| | |
| {{Power|[[File:PowerPunch Flurry.png|22px]]|Whirling Hands| Melee, Area of Effect, Smash/Energy| Launches a dizzying attack against everything in a nearby area.}}
| |
| | |
| {{Power|[[File:PowerPunch Stun.png|22px]]| Stun| Melee, Smash/Energy, Foe Disorient| A Stun Punch from the Mek Man has Disoriented you. }}
| |
| | |
| {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Mek Man Blast| Ranged, Energy/Smash, Foe Knockback| Mek Man Blast sends a focused beam of energy that can knock foes back.}}
| |
| | |
| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|15|50|0|0|0|0|60|s=-}}| Resistance }}
| |
| | |
| ==== Vampyri ====
| |
| | |
| ===== Vampyr Mesmerist =====
| |
| [[File:Vampyr Mesmerist.jpg|100px|thumb| |<div style="text-align: center;border:none">5th Column supersoldier Vampyr</div>]]
| |
| | |
| The Vampyri are not true vampires at all. They are instead the ultimate result of the 5th Column's super soldier program. It takes a full year of chemical treatmets and surgical enhancements to create a single vampyr, but the result is one of the most deadly killing machines in the world. All Vampyri have incredible strenght, speed and resilence. The Vampyr Mesmerist has potent hypnotic abilities that entrance enemies and render them helpless.
| |
| | |
| ''Levels: 35-54''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:Inherent Brawl.png|22px]]| Pummel| Melee, Heavy Smash| Vampyri brawling attacks }}
| |
| | |
| {{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, Negative/Smash, Foe -ACC| Your Accuracy has been reduced for a short time by the Vampyri's Shadow Punch. }}
| |
| | |
| {{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, High DoT(Negative), Foe -ACC| The Vampyri is slowly draining your life and reducing your Accuracy with his Gloom attack. }}
| |
| | |
| {{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Psionic, Foe Sleep| The Vampyri painfully enraptures your mind with psychic energy rendering you unconscious. }}
| |
| | |
| {{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself. }}
| |
| | |
| {{Power|[[File:Regeneration Reconstruction.png|22px]]| Reconstruction| Self Heal, +Res(Toxic)| The Vampyri can concentrate for a few moments to heal himself. }}
| |
| | |
| {{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Self, Auto, +Regen| The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }}
| |
| | |
| ===== Vampyr Parasite =====
| |
| The Vampyri are not true vampires at all. They are instead the ultimate result of the 5th Column's super soldier program. It takes a full year of chemical treatments and surgical enhancements to create a single Vampyr, but the result is one of the most deadly killing machines in the world. All Vampyri have incredible strength, speed, and resilience. The Vampyr Parasite has the ability to drain life from its targets, while strengthening itself.
| |
| | |
| ''Levels: 35-54''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:Inherent Brawl.png|22px]]| Pummel| Melee, Heavy Smash| Vampyri brawling attacks }}
| |
| | |
| {{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, Negative/Smash, Foe -ACC| Your Accuracy has been reduced for a short time by the Vampyri's Shadow Punch. }}
| |
| | |
| {{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, High DoT(Negative), Foe -ACC| The Vampyri is slowly draining your life and reducing your Accuracy with his Gloom attack. }}
| |
| | |
| {{Power|[[File:ShadowFighting SiphonLife.png|22px]]| Siphon Life| Melee, Negative, Foe -ACC, Self +Heal| The Vampyri taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state. }}
| |
| | |
| {{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -ACC, Self +Heal| The Vampyri taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state. }}
| |
| | |
| {{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Self, Auto, +Regen| The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }}
| |
| | |
| ==== Werewolves ====
| |
| | |
| ===== Nightwolf =====
| |
| [[File:Nightwolf.jpg|125px|thumb| |<div style="text-align: center;border:none">5th Column Werewolf</div>]]
| |
| | |
| The nature of the Nightwolves remains a terrifying mistery. These monstruous, werewolf like creatures were once human beings, but they have since been warped beyond all recognition. Unlike the Vampyri, these beasts are not the result of any known super-serum treatment. Many suspect that a dark energy force is involved in their transformation.
| |
| | |
| ''Levels: 35-39''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:SuperStrength Hurl.png|22px]]|Hurl| Ranged, Moderate DMG(Smash), Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee (Cone), Heavy Lethal, Foe Knockback| Nightwolf claw attacks cover a wide cone and can knockdown its foes. }}
| |
| | |
| {{Power|[[File:Jump LongJump.png|22px]]| Wolf Jumping| Self Auto, +Jump, +Speed| Nightwolf can inherently jump real high and travel very fast. }}
| |
| | |
| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|25|25}}, Immobilization| Nightwolves are highly resistant to all damage and immobilization. }}
| |
| | |
| ===== Darkwolf =====
| |
| [[File:Darkwolf.jpg|thumb|right|125px|{{center|Darkwolf}}]]
| |
| | |
| The nature of the Nightwolves remains a terrifying mistery. These monstruous, werewolf like creatures were once human beings, but they have since been warped beyond all recognition. Unlike the Vampyri, these beasts are not the result of any known super-serum treatment. Many suspect that a dark energy force is involved in their transformation.
| |
| | |
| ''Levels: 40-54''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:SuperStrength Hurl.png|22px]]|Hurl| Ranged, Moderate DMG(Smash), Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee (Cone), Heavy Lethal, Foe Knockback| Nightwolf claw attacks cover a wide cone and can knockdown its foes. }}
| |
| | |
| {{Power|[[File:Jump LongJump.png|22px]]| Wolf Jumping| Self Auto, +Jump, +Speed| Nightwolf can inherently jump real high and travel very fast. }}
| |
| | |
| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|25|25}}, Immobilization| Nightwolves are highly resistant to all damage and immobilization. }}
| |
| | |
| === Lieutenants ===
| |
| | |
| ==== Nebel Division ====
| |
| | |
| ===== Nebel Unteroffizier =====
| |
| [[File:Nebel Unter.jpg|thumb|right|100px|{{center|Nebel Unteroffizier}}]]
| |
| | |
| Only those Nebel soldiers who have proven both resilent and trustworthy achieve the rank of Unteroffizier or "Underofficer". Throufgh their skill in combat and their dedication to the 5th Column's cause, they have begun to earn real respect from their masters. In return, they receive better equipment and training, and are trusted with some low level secrets.
| |
| | |
| ''Levels: 1-4''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
| |
| | |
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
| |
| | |
| ===== Nebel Elite Unteroffizier =====
| |
| [[File:Nebel Elite Unter.jpg|thumb|right|100px|{{center|Nebel Elite Unteroffizier}}]]
| |
| | |
| A high-ranking Nebel Elite Unteroffizier is a force to be reckoned with. His increased physical prowess is now matched by improved tactical skills and the steely resolve of a combat veteran. The super soldier serum and attendant propaganda have left the soldier utterly devoted to the 5th Column's cause. He is willing to follow any orders, and he seldom worries about the messy consequences.
| |
| | |
| ''Levels: 5-19''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
| |
| | |
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
| |
| | |
| ===== Nebel Ubermenschen Unteroffizier =====
| |
| The pinnacle of frontline soldiers, the Ubermenschen Unteroffiziers are nearly unstoppable fighting machines. It often takes an anti-tank weapon just to faze one of these juggernauts. Fortunately, their numbers are small, though the 5th Column keeps making more of them as their soldiers become more experienced.
| |
| | |
| ''Levels: 20-24''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
| |
| | |
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
| |
| | |
| ==== Nacht Division ====
| |
| | |
| ===== Nacht Unteroffizier =====
| |
| [[File:Nacht Unter.jpg|thumb|right|100px|{{center|Nacht Unteroffizier}}]]
| |
| | |
| The Nacht Unteroffizier have completed their covert ops training and are on the verge of being promoted to Elite status. They have yet to benefit from a course of super soldier serum, but they have honed their stealth and physique to a near perfect level. Unteroffizier are often tasked with leading squads of Nacht soldiers on raids to raise the funds for the 5th Column.
| |
| | |
| ''Levels: 5-19''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
| |
| | |
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
| |
| | |
| ===== Nacht Elite Unteroffizier =====
| |
| [[File:Nacht Elite Unter.jpg|thumb|right|100px|{{center|Nacht Elite Unteroffizier}}]]
| |
| | |
| A Nacht Elite at the peak of his game may earn the rank of Unteroffizier, and with it a large upgrade in super soldier serum. He is in the verge of Ubermensch status, and his mind has becomed focused with laser-like intensity. High ranking Elites are some of the best shots and most dedicated insurgents in the world. They can, and have, assasinated heads of state as well as world famous heroes.
| |
| | |
| ''Levels: 20-24''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
| |
| | |
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
| |
| | |
| ===== Nacht Ubermenschen Unteroffizier =====
| |
| Unlike their conterparts in the other branches of the 5th Column hierachy, the Nacht Ubermenschen Unteroffizier have considerable autonomy. The 5th Column feels that the subversive activities that fall within the Nacht's purview require a certain ammount of independence. This makes the Nacht Ubermenschen quite unpredictable at times - and thus, quite deadly.
| |
| | |
| ''Levels: 25-29''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
| |
| | |
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
| |
| | |
| {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Lycanthropy| Lycanthropy| Some 5th Column Lieutenants can transform into Nightwolves. }}
| |
| | |
| ==== Raserei Division ====
| |
| | |
| ===== Raserei Unteroffizier =====
| |
| [[File:Raserei Unter.jpg|100px|thumb| |<div style="text-align: center;border:none">5th Column Raserei Division Unteroffizier</div>]]
| |
| | |
| Raserei Unteroffiziers are zealots in every sense of the word. They believe in the 5th Column creed so fiercely that they have become experts at recruiting new members from the disaffected elements of society. Raserei Unteroffizier are in equal part soldier and proselytizer.
| |
| | |
| ''Levels: 15-19''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
| |
| | |
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
| |
| | |
| ===== Raserei Elite Unteroffizier =====
| |
| [[File:Raserei Elite Unter.jpg|thumb|right|100px|{{center|Raserei Elite Unteroffizier}}]]
| |
| | |
| The Elite Raserei Unteroffizier are those destined for positions of autorithy in the 5th Column hierachy. Their autorithy supercedes nearly every other rank. These Unteroffizier reward the 5th Column with fanatical devotion to the cause. By the time someone has reached this lofty level, they have given up any semblance of a normal life. They belong to the Column, body and soul.
| |
| | |
| ''Levels: 20-24''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
| |
| | |
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
| |
| | |
| ===== Raserei Ubermenschen Unteroffizier =====
| |
| [[File:Raserei Uber Unter.jpg|thumb|right|100px|{{center|Raserei Ubermenschen Unteroffizier}}]]
| |
|
| |
|
| Raserei Ubermenschen Unteroffizier have the responsability of leading large numbers of troops. They are concerned with training their men into peak fighting form - and recruiting new members to the cause. Until recently, none have ever been taken alive by the authorities.
| | ''Levels: 46-54'' |
| | |
| ''Levels: 25-54'' | |
|
| |
|
| ''Powers'' | | ''Powers'' |
|
| |
|
| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }} | | {{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Melee, Moderate DMG(Negative), Foe -ToHit, Self Heal| The Nosferatu taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state. }} |
|
| |
|
| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge ''(Only Level 30 and up)''| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }} | | {{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Heavy DMG(Negative/Smash), Foe -ToHit| You have been hit by Smite! Your Accuracy has been reduced. }} |
|
| |
|
| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }} | | {{Power|[[File:ShadowFighting DarkConsumption.png|22px]]| Dark Consumption| PBAoE Melee, Moderate DMG(Negative), Self +Endurance| The Hero can drain some life from his nearby enemies to recover Endurance. }} |
|
| |
|
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | | {{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Light DMG(Psionic), Foe Sleep| The Nosferatu painfully enraptures your mind with psychic energy rendering you unconscious. }} |
|
| |
|
| {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Lycanthropy| Lycanthropy| Some 5th Column Bosses can transform into Nightwolves. }} | | {{Power|[[File:MentalControl Freeze.png|22px]]| Total Domination| Low-Accuracy, Ranged (Targeted AoE), Foe Hold| Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself. }} |
|
| |
|
| ==== Robots ====
| | {{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Moderate DMG(Negative), Foe -ToHit, Self Heal| The Nosferatu taps the powers of the netherworld to steal some life from you and reduces your Accuracy. }} |
|
| |
|
| ===== Mk I Wolfpack Robot =====
| | {{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Superior DoT(Negative), Foe -ToHit| The Gloom is slowly draining your life and reducing your accuracy. }} |
| The Mk I Wolfpack robot has been favorably compared to a battle tank when it comes to both firepower and resilience. The big difference is that the Mk I is controlled by an ingenious artificial intelligence that can capably command troops in the field. It carries enough firepower to take out heavily armored targets, and its own armor stands up to anything less than an anti-tank weapon.
| |
|
| |
|
| ''Levels: 40-54''
| | {{Power|[[File:Regeneration_Reconstruction.png|22px]]| Reconstruction| Self Heal, Resist(Toxic)| Nosferatu can concentrate for a few moments to heal himself. }} |
|
| |
|
| ''Powers''
| | {{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal, +MaxHP| Nosferatu can activate this power to increase his maximum Hit Points for a short time. }} |
|
| |
|
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Area of Effect, Lethal/Smash, Foe Knockback| Wolfpack can launch small missiles at long range. }} | | {{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self +Regeneration| The Nosferatu naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }} |
|
| |
|
| {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| Power Blast sends a focused beam of energy at a foe that can knock him back.}} | | {{Power|[[File:DarkMiasma ChillOfTheNight.png|22px]]| Chill of the Night| Toggle, PBAoE, Minor DMG(Negative), Foe -ToHit| The Chill of the Night is doing Negative Damage Over Time to you and reducing your Accuracy. }} |
|
| |
|
| {{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Smash| Wolfpack brawling attacks. }} | | {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|0|0|0|0|25|25|25|25|e=-}}| [[Archvillain Resistance]]. }} |
|
| |
|
| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|-15|50|0|0|0|0|60|0|0|0|0|0}}|Auto, Self| }}
| |
| {{clr}} | | {{clr}} |
|
| |
|
| ==== Vampyri ==== | | ==== Arakhn ==== |
| | |
| ===== Vampyr Adjutant =====
| |
| The Vampyri Adjutants are soldiers who have been promoted from the Ubermenschen ranks and given the singular honor of becoming a Vampyr. This honor is one the masters of the 5th Column are loathe to give, since it means a year of inactive duty for the Ubermensch. The result, however, is a Vampyr who has both the power and the experience to lead his monstrous soldiers into battle.
| |
| | |
| ''Levels: 30-54''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:Inherent Brawl.png|22px]]| Pummel| Melee, Heavy Smash| Vampyri brawling attacks }}
| |
| | |
| {{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, Negative/Smash, Foe -ACC| Your Accuracy has been reduced for a short time by the Vampyri's Shadow Punch. }}
| |
| | |
| {{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, High DoT(Negative), Foe -ACC| The Vampyri is slowly draining your life and reducing your Accuracy with his Gloom attack. }}
| |
| | |
| {{Power|[[File:ShadowFighting SiphonLife.png|22px]]| Siphon Life| Melee, Negative, Foe -ACC, Self +Heal| The Vampyri taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state. }}
| |
| | |
| {{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -ACC, Self +Heal| The Vampyri taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state. }}
| |
| | |
| {{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Psionic, Foe Sleep| The Vampyri painfully enraptures your mind with psychic energy rendering you unconscious. }}
| |
| | |
| {{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself. }}
| |
| | |
| {{Power|[[File:Regeneration Reconstruction.png|22px]]| Reconstruction| Self Heal, +Res(Toxic)| The Vampyri can concentrate for a few moments to heal himself. }}
| |
| | |
| {{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Self, Auto, +Regen| The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }}
| |
| | |
| ==== Werewolves ====
| |
| | |
| ===== Nightwolf Champion =====
| |
| | |
| The Nightwolf Champion has lost all of his humanity to whatever force transformed him into a monstrous killing machine. Unlike the more sedate Nightwolf warriors, the champions are in a wild state and can barely be controlled. They are berserkers, unwilling to obey any orders when their enemy is in sight. They are, however, nearly impossible to kill, which makes up for their disobedient nature.
| |
| | |
| ''Levels: 35-54''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:SuperStrength Hurl.png|22px]]|Hurl| Ranged, Moderate DMG(Smash), Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee (Cone), Heavy Lethal, Foe Knockback| Nightwolf claw attacks cover a wide cone and can knockdown its foes. }}
| |
| | |
| {{Power|[[File:Jump LongJump.png|22px]]| Wolf Jumping| Self Auto, +Jump, +Speed| Nightwolf can inherently jump real high and travel very fast. }}
| |
| | |
| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|25|25}}, Immobilization| Nightwolves are highly resistant to all damage and immobilization. }}
| |
| | |
| =====Nightwolf Lycan=====
| |
| | |
| Some Nightwolves have mastered the ability to temporarily transform back into their human body. This allows these soldiers to infiltrate targeted facilities before revealing their monstrous nature. The authorities have little time to react once they realize what they're dealing with.
| |
| | |
| ''Levels: 1-54''
| |
| | |
| ''Powers:''
| |
| | |
| {{Power|[[File:SuperStrength Hurl.png|22px]]|Hurl| Ranged, Moderate DMG(Smash), Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee (Cone), Heavy Lethal, Foe Knockback| Nightwolf claw attacks cover a wide cone and can knockdown its foes. }}
| |
| | |
| {{Power|[[File:Jump LongJump.png|22px]]| Wolf Jumping| Self Auto, +Jump, +Speed| Nightwolf can inherently jump real high and travel very fast. }}
| |
| | |
| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|25|25}}, Immobilization| Nightwolves are highly resistant to all damage and immobilization. }}
| |
| | |
| === Snipers ===
| |
| | |
| ==== Nacht Elite Sharpshooter ====
| |
| Those gifted with incredible accuracy are quickly transferred into the Nacht division, where they undergo lenghty treatments to refine their abilities. The Sharpshooters are natural loners and disdain associating with the rank and file. The only praise they seek is the satisfaction of a silent kill.
| |
| | |
| ''Levels: 1-54''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons SniperRifle.png|22px]]| Sniper Rifle| Ranged, Sniper, Lethal, Foe Knockdown| Sniper Rifle is a powerful piece of hardware. It is very accurate and has a very long range. The impressive round can knock down its target. }}
| |
| | |
| {{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks }}
| |
| | |
| === Bosses ===
| |
| | |
| | |
| ==== Nebel Division ====
| |
| | |
| ===== Nebel Oberst =====
| |
| To be commisioned an Oberst, or Colonel, a Nebel soldier must prove himself over the course of many battles. Many of them resent having to continue working with raw recruits, but this indignity is more than compensated for by their first taste of super soldier serums and body enhacements. Combined with their combat experience, these enhacements make them formidable foes.
| |
| | |
| ''Levels: 1-4''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
| |
| | |
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
| |
| | |
| ===== Nebel Elite Oberst =====
| |
| The leaders of the Nebel Elite are near perfect soldierly specimens. In addition to the normal super soldier serum, they receive a special formula that enhances intellect and problem solving skills. An Elite Oberst is utterly devoted to the 5th Column's cause, and he can finally be trusted to lead his soldiers without direction from above.
| |
| | |
| ''Levels: 5-19''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
| |
| | |
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
| |
| | |
| ===== Nebel Ubermenschen Oberst =====
| |
| The highest ranking soldiers among the Nebel, the Nebel Ubermenschen Obersts are strikingly capable field officers, able to formulate and execute grand military campaigns. Unlike most modern officers, these Ubermenschen are not afraid to personally lead their soldiers into battle. After all, their own abilities far surpass those of all normal men and many super-powered heroes.
| |
| | |
| ''Levels: 20-24''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
| |
| | |
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
| |
| | |
| ==== Nacht Division ====
| |
| | |
| ===== Nacht Oberst =====
| |
| [[File:Nacht Oberst.jpg|thumb|right|100px|{{center|Nacht Oberst}}]]
| |
| | |
| A Nacht Oberst is responsible for overseeing squads of covert operatives. Since covert ops need to be precise and perfectly executed, a Nacht Oberst is valued chiefly for his ability to follow orders precisely and make sure his troops do the same. In return for loyalty and good service, Oberst receive their first taste of super soldier serum, making them stronger and quicker than any normal human could be.
| |
| | |
| ''Levels: 5-19''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
| |
| | |
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
| |
| | |
| ===== Nacht Elite Oberst =====
| |
| [[File:Nacht Elite Oberst.jpg|thumb|right|100px|{{center|Nacht Elite Oberst}}]]
| |
| | |
| While most Elites concentrate on learning the basic skills required for special ops, the Obersts receive additional training in tactics. They're also trained in technological skills, such as wire tapping and circumventing security systems. Combined with their prodigious super soldier enhancements, these skills make Elite Obersts well-prepared to plan and carry out small covert ops.
| |
| | |
| ''Levels: 20-24''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
| |
| | |
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
| |
| | |
| {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]|Lycanthropy| Lycanthropy| Some 5th Column Bosses can transform into Nightwolves. }}
| |
| | |
| ===== Nacht Ubermenschen Oberst =====
| |
| The Nacht Ubermenschen Obersts author their own plans to sow terror and fear across Paragon City. Many are in command of small military cells, completely cut off from their compatriots - both for the sake of security, and to encourage independent thinking.
| |
| | |
| ''Levels: 25-29''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
| |
| | |
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
| |
| | |
| ==== Raserei Division ====
| |
| | |
| ===== Raserei Oberst =====
| |
| The Raserei Obersts are the living essence of the 5th Column's beliefs. While the Unteroffizier brim with enthusiasm, the Obersts radiate a palpable aura of danger. The Raserei carefully foster this mystique in order to keep order within the ranks of the 5th Column.
| |
| | |
| ''Levels: 15-19''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
| |
| | |
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
| |
| | |
| ===== Raserei Elite Oberst =====
| |
| The Raserei Elite Obersts are among the few soldiers permitted to express their opinions to the 5th Column's leaders, though most wisely avoid doing so. They control almost all the internal operations of the 5th Column organization.
| |
| | |
| ''Levels: 20-24''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
| |
| | |
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
| |
| | |
| ===== Raserei Ubermenschen Oberst =====
| |
| The Raserei Ubermenschen Obersts make up the inner circle that surrounds the 5th Column's leadership. They are charged with the grand stratagems that further the ultimate goal of the 5th Column: the eventual domination of the world. The leaders of the Column foster a competitiveness between these high ranking officers in order to prevent any single one of them from acquiring too much power and becoming a threat.
| |
| | |
| ''Levels: 25-54''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
| |
| | |
| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge ''(Only Level 30 and up)''| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
| |
| | |
| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
| |
| | |
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
| |
| | |
| {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Lycanthropy| Lycanthropy| Some 5th Column Bosses can transform into Nightwolves. }}
| |
| | |
| ==== 5th Column Krieger ====
| |
| [[File:Krieger.jpg|thumb|right|100px|{{center|Krieger}}]]
| |
|
| |
|
| After the [[Council]] took over, this soldier suddenly found himself unemployed. He now works for those he considers worthy, waiting to recall the true glory of the 5th Column.
| | ''Main Article:'' [[Arakhn]] |
|
| |
|
| ''Levels: 1-54'' | | Very little is known about the mysterious figure known as Arakhn. She is a deadly assassin and is the last thing seen by many enemies of the Council. What most of the Council is unaware of is that Arakhn's powers resulted from the fusion of her human body with a Nictus life form. She is on the front lines of a war with the [[Kheldian]]s, ancient enemies of the [[Nictus]]. |
|
| |
|
| ''Powers'' | | ''Powers'' |
|
| |
|
| {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]|Missile Launcher|Ranged, Lethal/Smash, Foe Knockback|This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.}} | | {{Power|[[File:UmbralBlast_EbonEye.png|22px]]| Ebon Eye| Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD| You can emit a beam of dark energy from your eyes, dealing moderate Negative Energy damage. Ebon Eye can also slow your target's attack rate and movement speed. }} |
| | |
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]|Frag Grenade|Ranged, Targeted Area of Effect, Lethal/Smash, Foe Knockback|This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.}}
| |
| | |
| {{Power|[[File:MartialArts_ThunderKick.png|22px]]|Thunder Kick| Melee, Minor Damage, Smash, Foe Disorient (Minor) |You can perform a strong Thunder Kick that hits so hard it can disorient your target.}}
| |
| | |
| {{Power|[[File:MartialArts_StormKick.png|22px]]|Storm Kick|Melee, Moderate Damage, Smash|You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast}}
| |
| | |
| {{Power|[[File:MartialArts_CraneKick.png|22px]]|Crane Kick|Melee Smash, High Damage, Foe Knockback|A slow, high damage kick that can send your target flying!}}
| |
|
| |
|
| {{Power|[[File:MartialArts_CripplingHookKick.png|22px]]|Crippling Axe Kick| Melee, Moderate Damage, Smash, Foe Immobilize, -Speed, -Fly|You can perform a Crippling Axe Kick that deals minor smashing damage, but has a chance to immobilize your target, as well as slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky.}} | | {{Power|[[File:UmbralBlast_GravimetricSnare.png|22px]]| Gravimetric Snare| Ranged, Moderate DoT(Negative), Foe Immobilize, -Recharge, -SPD| You can hurl Gravimetric fibers to Snare your foes. Gravimetric Snare can Immobilize a single target and crush them. The target's attack rate and movement speed are also slowed, even if they resist the Immobilization effect. }} |
|
| |
|
| {{Power|[[File:MartialArts_MonkeySweep.png|22px]]|Dragons Tail|Point Blank Area of Effect Melee, Moderate Damage, Smash, Foe Knockback|This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. Damage: Moderate, Recharge: Slow}} | | {{Power|[[File:UmbralBlast_GravityWell.png|22px]]| Gravity Well| Melee, Extreme DoT(Negative), Foe Hold, -Recharge, -SPD| Mastery over the forces of gravity and dark matter allows you to capture a single foe and crush them in a Gravity Well. The target is Held helpless, while he is crushed by the massive gravimetric forces. The target's attack rate and movement speed are also slowed, even if they resists the Hold effect. }} |
|
| |
|
| ==== Robots ====
| | {{Power|[[File:UmbralBlast_EssenceDrain.png|22px]]| Essence Drain| Melee, Superior DMG(Negative), Foe -Recharge, -SPD, Self Heal| You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced. }} |
|
| |
|
| ===== Mk II Wolfpack Robot =====
| | {{Power|[[File:UmbralBlast_GraviticEmanation.png|22px]]| Gravitic Emanation| Ranged (Cone), Moderate DMG(Negative), Foe Knockback, Disorient, -Recharge, -SPD| Gravitic Emanation sends bolts of dark Nictus energy to multiple targets within a cone area in front of the caster. Gravitic Emanation deals only minor Negative Energy damage to each affected foe, but knocks them back, leaving them Disoriented and with reduced attack rate and movement speed. }} |
| [[File:Wolfpack.jpg|125px|thumb| |<div style="text-align: center;border:none">5th Column Wolfpack unit</div>]] | |
|
| |
|
| The ultimate in automated fighting systems, the Mk II Wolfpack robot is fearsome in combat, capable of taking on whole armored companies by itself. The robots' unerring aim and large caliber weaponry make them a threat to any hero they come across. Their enhanced AI allows them to coordinate with the 5th Column's human troops, making them the perfect battlefield commanders.
| | {{Power|[[File:UmbralBlast Quasar.png|22px]]| Quasar| PBAoE, Extreme DMG(Negative), Foe -Recharge, -SPD, Knockback| You can explode in a tremendous blast of Negative Energy, sending nearby foes flying. The Quasar deals massive damage to all nearby foes. Affected foes will be knocked down and their attack rate and movement speed will be slowed. }} |
|
| |
|
| ''Levels: 30-39''
| | {{Power|[[File:DarkMiasma TwilightGrasp.png|22px]]| Twilight Grasp| High-Accuracy, Ranged, Minor DMG(Negative), Foe -ToHit -DMG, -Regen, Repel, Team Heal| You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed. }} |
|
| |
|
| ''Powers''
| | {{Power|[[File:UmbralAura_StygianCircle.png|22px]]| Stygian Circle| PBAoE, Foe -DMG, Self Heal (Special), +End| You can tap into your Nictus power to drain the remaining essence of all nearby defeated foes to heal yourself, and recover Endurance. The more defeated foes affected, the more you will be healed. Additionally, the more powerful the defeated foes you drain, the more health you will recover. }} |
|
| |
|
| {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Area of Effect, Lethal/Smash, Foe Knockback| Wolfpack can launch small missiles at long range. }} | | {{Power|[[File:UmbralAura_InkyAspect.png|22px]]| Inky Aspect| Toggle: PBAoE, Foe Disorient, Self -HP| Inky Aspect allows you to sacrifice some of your own Hit Points to keep enemies near you Disoriented and unable to use any powers. Endurance cost for this is minimal, but the power can be dangerous to use. }} |
|
| |
|
| {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| Power Blast sends a focused beam of energy at a foe that can knock him back.}} | | {{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|0|0|0|0|20|20|e=-}}| [[Archvillain Resistance|Archvillain resistance]]. }} |
|
| |
|
| {{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Smash| Wolfpack brawling attacks. }}
| |
|
| |
| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|-15|50|0|0|0|0|60|0|0|0|0|0}}|Auto, Self| }}
| |
| {{clr}} | | {{clr}} |
|
| |
|
| ==== Vampyri ==== | | ==== Vandal ==== |
| | [[File:Vandal2.jpg|thumb|125px|{{center|Vandal}}]] |
| | ''Main Article:'' [[Vandal]] |
|
| |
|
| ===== Vampyr Commandant =====
| | The fiend known as Vandal was once a humble tinkerer named Othman Doul. In the late 1930's, the villain [[Requiem]] recognized Doul's usefulness and recruited him to the nascent 5th Column. Othman was happy to oblige, since it meant he could indulge his scientific curiosity without restraint. Over the years, Vandal has mechanically augmented himself to prolong his lifespan. Now, he seeks to advance his own position within the 5th Column and perhaps even challenge Requiem for supremacy. |
| The Vampyri Commandants are the assistants to [[Nosferatu]], the man responsible for the 5th Column's super soldier program. Vampyri Commandants are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of. | |
| | |
| ''Levels: 30-54''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| (Ranged) High Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
| |
| | |
| {{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Psionic, Foe Sleep| Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked. }}
| |
| | |
| {{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself. }}
| |
| | |
| {{Power|[[File:ShadowFighting_SiphonLife.png|22px]]|Siphon Life| Melee, Negative, Foe -Accuracy, Self +Hit Points|The Vampyr taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. A sucessful hit can reduce the target´s accuracy. }}
| |
| | |
| {{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + Hit Points| The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr. }}
| |
| | |
| {{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, Smash/Negative, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. }}
| |
| | |
| {{Power|[[File:Inherent Brawl.png|22px]]| Pummel| Melee, Heavy Smash, Foe Knockdown| Vampyri brawling attacks}}
| |
| | |
| {{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self, +Regeneration| The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }}
| |
| | |
| {{Power|[[File:Regeneration_Reconstruction.png|22px]]|Reconstruction|Self Heal|The Vampyr can concentrate for a few moments to heal himself.}}
| |
| | |
| ===== Dark Vampyr =====
| |
| The Vampyri Commandants are the assistants to [[Nosferatu]], the man responsible for the 5th Column's super soldier program. Vampyri Commandants are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of.
| |
| | |
| ''Levels: 35-54''
| |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| (Ranged) High Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
| |
| | |
| {{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Psionic, Foe Sleep| Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked. }}
| |
| | |
| {{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself. }}
| |
| | |
| {{Power|[[File:ShadowFighting_SiphonLife.png|22px]]|Siphon Life| Melee, Negative, Foe -Accuracy, Self +Hit Points|The Vampyr taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. A sucessful hit can reduce the target´s accuracy. }}
| |
| | |
| {{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + Hit Points| The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr. }}
| |
| | |
| {{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, Smash/Negative, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. }}
| |
| | |
| {{Power|[[File:Inherent Brawl.png|22px]]| Pummel| Melee, Heavy Smash, Foe Knockdown| Vampyri brawling attacks}}
| |
| | |
| {{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self, +Regeneration| The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }}
| |
| | |
| {{Power|[[File:Regeneration_Reconstruction.png|22px]]|Reconstruction|Self Heal|The Vampyr can concentrate for a few moments to heal himself.}}
| |
| | |
| {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]|Lycanthropy| Lycanthropy| Some 5th Column Bosses can transform into Nightwolves. }}
| |
|
| |
|
| ==== Werewolves ====
| | ''Levels: 28-40, 50-54'' |
| | |
| ===== Warwolf =====
| |
| The Warwolf has lost all of his humanity to whatever force transformed him into a monstrous killing machine. Unlike the more sedate Nightwolf warriors, the Warwolves are in a wild state and can barely be controlled. They are berserkers, unwilling to obey any orders when their enemy is in sight. They are, however, nearly impossible to kill, which makes up for their disobedient nature.
| |
| | |
| ''Levels: 35-54'' | |
|
| |
|
| ''Powers'' | | ''Powers'' |
|
| |
|
| {{Power|[[File:SuperStrength Hurl.png|22px]]|Hurl| Ranged, Moderate DMG(Smash), Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. }} | | {{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate DMG(Energy), Foe Disorient| Vandal's Energy Punch has disoriented you! }} |
|
| |
|
| {{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee (Cone), Heavy Lethal, Foe Knockback| Nightwolf claw attacks cover a wide cone and can knockdown its foes. }} | | {{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High DMG(Energy), Foe Disorient| Vandal's Bone Smasher attack has disoriented you! }} |
| | |
| {{Power|[[File:Jump LongJump.png|22px]]| Wolf Jumping| Self Auto, +Jump, +Speed| Nightwolf can inherently jump real high and travel very fast. }}
| |
| | |
| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|25|25}}, Immobilization| Nightwolves are highly resistant to all damage and immobilization. }}
| |
| | |
| === Elite Bosses ===
| |
|
| |
|
| ==== Roderick Mueller ====
| | {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High DMG(Energy/Smash), Foe Knockback| Power Blast sends a focused beam of energy at a foe that can knock him back. }} |
| [[File:Roderick Mueller.jpg|thumb|right|100px|{{center|Roderick Mueller}}]] | |
|
| |
|
| ''Main Article:'' [[Roderick Mueller]]
| | {{Power|[[File:PowerBlast Explosion.png|22px]]| Missile Launch| Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Foe Knockback| Vandal can launch small missiles at long range. }} |
|
| |
|
| Mueller has been a 5th Column sleeper agent, in place for years. He's just been waiting for his chance to help restore his beloved 5th Column to its rightful place. Now, with the return of [[Reichsman]], the time is just right!
| | {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|25|25}}| [[Archvillain Resistance|Archvillain resistance]]. }} |
|
| |
|
| ''Powers''
| |
|
| |
|
| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
| | ''Vandal gains the following in Hard Mode [[Imperious Task Force]], Levels 50-54'' |
|
| |
|
| {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
| |
|
| |
|
| {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }} | | {{Power|[[File:Leadership Assault.png|22px]]| Assault| Toggle, PBAoE, Team +DMG, {{StatusResVal|0|0|0|0|0|0|75%|75%}}| Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate. }} |
|
| |
|
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | | {{Power|[[File:Invulnerability ToughHide.png|22px]]| Scaling| Special: +MaxHP, +Regeneration, +Damage for each player on map| Special. }} |
|
| |
|
| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Inherent{{DamResVal|25|25|25|25|25|25|25|25|0|0|0|0}}| Slightly resistant to damage }} | | {{Power|[[File:Leadership Tactics.png|22px]]| Tactics| Toggle, PBAoE, Team +ToHit, {{StatusProtVal|0|0|0|0|0|5.0}}, {{StatusResVal|0|0|0|0|75%|75%}}, +Perception| Your Accuracy and Perception is improved due to good teamwork and Leadership. }} |
|
| |
|
| {{clr}} | | {{clr}} |
|
| |
|
| ==== Ritter Franz==== | | ==== Nosferatu ==== |
| | [[File:Nosferatu 5th Column.jpg|thumb|100px|{{center|Nosferatu}}]] |
| | ''Main Article:'' [[Nosferatu]] |
|
| |
|
| ''Main Article:'' [[Ritter Franz]] | | Few truly appreciate the genius of Nosferatu's super soldier program, and none more so than himself. Nosferatu was so entranced by his ability to create the super strong Vampyri that he became one of them. He has since improved upon his original design by granting himself several new abilities. He can mesmerize his opponents, leaving them helpless. Some say he can even siphon off the life force of his foes. |
|
| |
|
| Ritter Franz is one of the 5th Column's top security experts, which is likely why he's been put in charge of securing this base.
| | ''Levels: 30-45'' |
| | |
| | |
| ==== Herr Krogh ====
| |
| | |
| ''Main Article:'' [[Herr Krogh]]
| |
| | |
| Herr Krogh has remained loyal to the 5th Column cause and has risen to a high rank within the resurgent organization.
| |
| | |
| ==== Lt. Wolfgang Ubelmann ====
| |
| [[File:Lt. Wolfgang Ubelmann.jpg|thumb|right|100px|{{center|Lt. Wolfgang Ubelmann}}]]
| |
| ''Main Article:'' [[Lt. Wolfgang Ubelmann]]
| |
| | |
| Wolfgang Ubelmann is a time traveler from the 1940s. A man from the past sent to observe the future. With the information he now has, he could change his future, our present. He must be stopped!
| |
|
| |
|
| ''Powers'' | | ''Powers'' |
|
| |
|
| {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]|Missile Launcher|Ranged, Lethal/Smash, Foe Knockback|This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.}} | | {{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Melee, Moderate Negative Damage, Foe -ToHit, Self Heal| The Nosferatu taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state. }} |
|
| |
|
| {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | | {{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Moderate Negative/Smash Damage, Foe -ToHit| You have been hit by Smite! Your Accuracy has been reduced. }} |
|
| |
|
| {{Power|[[File:MartialArts_ThunderKick.png|22px]]|Thunder Kick| Melee, Minor Damage, Smash, Foe Disorient (Minor) |You can perform a strong Thunder Kick that hits so hard it can disorient your target.}} | | {{Power|[[File:ShadowFighting DarkConsumption.png|22px]]| Dark Consumption| Point Blank Area of Effect, Moderate Damage(Negative), Self +Endurance| The Hero can drain some life from his nearby enemies to recover Endurance. }} |
|
| |
|
| {{Power|[[File:MartialArts_StormKick.png|22px]]|Storm Kick|Melee, Moderate Damage, Smash|You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast}} | | {{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Moderate Psionic Damage, Foe Sleep| The Nosferatu painfully enraptures your mind with psychic energy rendering you unconscious. }} |
|
| |
|
| {{Power|[[File:MartialArts_CraneKick.png|22px]]|Crane Kick|Melee Smash, High Damage, Foe Knockback|A slow, high damage kick that can send your target flying!}} | | {{Power|[[File:MentalControl Freeze.png|22px]]| Total Domination| Low-Accuracy, Ranged (Targeted Area of Effect), Foe Hold| Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself. }} |
|
| |
|
| {{Power|[[File:MartialArts_CripplingHookKick.png|22px]]|Crippling Axe Kick| Melee, Moderate Damage, Smash, Foe Immobilize, -Speed, -Fly|You can perform a Crippling Axe Kick that deals minor smashing damage, but has a chance to immobilize your target, as well as slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky.}} | | {{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Moderate Negative Damage, Foe -ToHit, Self Heal| The Nosferatu taps the powers of the netherworld to steal some life from you and reduces your Accuracy. }} |
|
| |
|
| {{Power|[[File:MartialArts_MonkeySweep.png|22px]]|Dragons Tail|Point Blank Area of Effect Melee, Moderate Damage, Smash, Foe Knockback|This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. Damage: Moderate, Recharge: Slow}} | | {{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Superior Damage over Time(Negative), Foe -ToHit| The Gloom is slowly draining your life and reducing your accuracy. }} |
| {{clr}}
| |
|
| |
|
| === Arch Villains ===
| | {{Power|[[File:Regeneration_Reconstruction.png|22px]]| Reconstruction| Self Heal, Resist(Toxic)| Nosferatu can concentrate for a few moments to heal himself. }} |
| ==== Archon Burkholder ====
| |
| {{EdNote|note=Archon Burkholder and Col. Burkholder are the same person, and for all encounters where they are a part of the 5th Column, they use the same in-game model as well as powers.}} | |
| [[File:Col. Burkholder.jpg|thumb|right|100px|{{center|Archon Burkholder}}]] | |
| ''Main Article:'' [[Archon Burkholder]]
| |
|
| |
|
| Archon Burkholder has made a name for himself in the 5th Column. His obsession with robotics led him to carve off his own arm and replace it with one of steel, it also led him to create a terrifying robot factory. There is nearly nothing Burkholder won't do to achieve his own ends.
| | {{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| Nosferatu can activate this power to increase his maximum Hit Points for a short time. }} |
|
| |
|
| ''Levels: 30-40''
| | {{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self +Regeneration| The Nosferatu naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }} |
|
| |
|
| ''Powers''
| | {{Power|[[File:DarkMiasma ChillOfTheNight.png|22px]]| Chill of the Night| Toggle, Point Blank Area of Effect, Minor Negative Damage, Foe -ToHit| The Chill of the Night is doing Negative Damage Over Time to you and reducing your Accuracy. }} |
|
| |
|
| {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage, Smash/Energy, Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }} | | {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|0|0|0|0|25|25|25|25|e=-}}| [[Archvillain Resistance]]. }} |
|
| |
|
| {{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged, Targeted Area of Effect, Moderate Damage, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
| |
|
| |
|
| {{Power|[[File:PowerPunch Flurry.png|22px]]|Whirling Hands |Point Blank Area of Effect Melee, Moderate Damage, Smash/Energy, Foe Disorient |By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well. }}
| | ''Nosferatu gains the following during the [[Dr. Aeon Strike Force]]:'' |
|
| |
|
| {{Power|[[File:PowerPunch Stun.png|22px]]| Stun| Melee, Minor Damage, Smashing/Energy, Foe Disorient| By focusing your internal energy on your fists, you can turn them into personal tasers. This Stun attack deals minor damage, but has the best chance to disorient a target. }}
| |
|
| |
|
| {{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blade| Melee, Lethal| A Cybernetic Blade is a powerful lethal attack. }} | | {{Power|[[File:FireTrap FireImps.png|22px]]| Portal| Summon 2 Greater Unbound Nictus| Nicti energy entities will continue to spawn from this Shadow Crystal until it is destroyed. }} |
| | |
| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|20|20|0|0|0|0|0|0|0|0|0|0}}|Auto, Self| }}
| |
| | |
| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
| |
|
| |
|
| {{clr}} | | {{clr}} |
|
| |
|
| ==== Col. Burkholder ==== | | ==== Requiem ==== |
| [[File:Col. Burkholder.jpg|thumb|100px|{{center|Col. Burkholder}}]] | | [[File:Requiem.jpg|thumb|right|100px|{{center|Requiem}}]] |
| ''Main Article:'' [[Col. Burkholder]] | | ''Main Article:'' [[Requiem]] |
|
| |
|
| Col. Burkholder has made a name for himself in the 5th Column. His obsession with robotics led him to carve off his own arm and replace it with one of steel, it also led him to create a terrifying robot factory. There is nearly nothing Burkholder won't do to achieve his own ends.
| | Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a [[Nictus]], a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle. |
|
| |
|
| ''Levels: 30-40'' | | ''Levels: 30-54'' |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage, Smash/Energy, Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}
| |
| | |
| {{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged, Targeted Area of Effect, Moderate Damage, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
| |
| | |
| {{Power|[[File:PowerPunch Flurry.png|22px]]|Whirling Hands |Point Blank Area of Effect Melee, Moderate Damage, Smash/Energy, Foe Disorient |By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well. }}
| |
| | |
| {{Power|[[File:PowerPunch Stun.png|22px]]| Stun| Melee, Minor Damage, Smashing/Energy, Foe Disorient| By focusing your internal energy on your fists, you can turn them into personal tasers. This Stun attack deals minor damage, but has the best chance to disorient a target. }}
| |
| | |
| {{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blade| Melee, Lethal| A Cybernetic Blade is a powerful lethal attack. }}
| |
| | |
| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|20|20|0|0|0|0|0|0|0|0|0|0}}|Auto, Self| }}
| |
| | |
| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
| |
| | |
| {{clr}}
| |
| | |
| ==== Maestro ====
| |
| | |
| ''Main Article:'' [[Maestro]]
| |
| | |
| As a child, Vincenzo Alferi dreamed of becoming a great composer, but those dreams were shattered when he lost his hearing due to a car accident. The 5th Column offered to perform a radical experiment that might restore his hearing, and Vincenzo agreed without hesitation. Unfortunately, things did not go as planned. An [[Arachnos]] attack on the facility resulted in a power surge at the worst possible moment. Instead of restoring him, the resulting explosion created a permanent resonance in Vincenzo's body. He agreed to join the 5th Column if they would give him the opportunity for vengeance against Arachnos.
| |
| | |
| ''Levels: 30-40''
| |
|
| |
|
| ''Powers'' | | ''Powers'' |
|
| |
|
| {{Power|[[File:SonicBlast Medium.png|22px]]| Scream| (Ranged) Moderate Damage over Time, Smash, Foe -Resist| Your Scream can cause serious damage to a target, while weakening his resistance to further damage. Damage: Moderate(DoT), Recharge: Slow. }} | | {{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged (Targeted Area of Effect), Moderate Negative Damage, Foe -ToHit, Self Heal| Life Drain reduces your Accuracy. }} |
|
| |
|
| {{Power|[[File:SonicBlast Heavy.png|22px]]| Shout| Ranged, Heavy Damage (Smash/Energy), Foe -Resistances (All)| You blast your foe with a tremendous Shout, damaging him and reducing his Damage Resistance. Damage: High, Recharge: Moderate. }} | | {{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| Ranged, Moderate Negative Damage, Foe -ToHit| Dark Blast reduces your Accuracy. }} |
|
| |
|
| {{Power|[[File:SonicBlast Cone.png|22px]]| Howl| Ranged, Cone, Medium Damage (Smash/Energy) Foe -Resists| A short range, but powerful sonic attack. Damage: High, Recharge: Slow. }} | | {{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Superior Damage over Time(Negative), Foe -ToHit| Gloom reduces your Accuracy. }} |
|
| |
|
| {{Power|[[File:SonicBlast Knockback.png|22px]]| Shockwave| Ranged (Cone), Minor Damage (Smash/Energy), Foe Knockback| You can call forth a tremendous Shockwave that can knock down foes and deal some Smashing damage in a wide cone area. }} | | {{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Moderate Damage over Time(Negative/Smash), Foe Immobilize, -ToHit| Tenebrous Tentacles have Immobilized you, reducing your Accuracy, and crushing you for Smashing Damage over Time. }} |
|
| |
|
| {{Power|[[File:SonicBlast Sleep.png|22px]]| Siren's Song| Ranged (Cone), Minor Damage (Energy), Foe Sleep| You send forth a subsonic pulse which causes your foes to fall unconscious and take some minor damage. Your foes will remain unconscious for a good while, but will awaken if disturbed.}} | | {{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee, Moderate Negative/Smash Damage, Foe -ToHit| Shadow Punch reduces your Accuracy. }} |
|
| |
|
| {{Power|[[File:SonicBlast Stun.png|22px]]| Screech| Ranged, Minor Damage (Smash/Energy), Foe Disorient| By bursting forth with this hypersonic Screech, you can Disorient a target. }} | | {{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Heavy Negative/Smash Damage, Foe -ToHit| Smite reduces your Accuracy. }} |
|
| |
|
| {{Power|[[File:SonicBlast MassiveDamage.png|22px]]| Dreadful Wail| Point Blank Area of Effect, Extreme Damage (Energy/Smash), Foe Disorient, -Resistances (All but Psionics), Self -Recovery | Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while. Damage: Extreme, Recharge: Very Long. }} | | {{Power|[[File:ShadowFighting_ShadowMawl.png|22px]]| Shadow Maul| Melee (Cone), Superior Damage over Time(Negative/Smash), Foe -ToHit| Shadow Maul reduces your Accuracy. }} |
|
| |
|
| {{Power|*|Sonic Shield||.}} | | {{Power|[[File:DarkArmor DarkRegeneration.png|22px]]| Dark Regeneration| Point Blank Area of Effect, Minor Negative Damage, Self Heal, +Endurance| Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself and Replenish your Endurance. }} |
|
| |
|
| {{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Maestro doesn´t have any Melee attacks at all''}} | | {{Power|[[File:DarkArmor OppressiveGloom.png|22px]]| Oppressive Gloom| Toggle, Point Blank Area of Effect, Foe Disorient, Self -HP| You are Disoriented from the Oppressive Gloom. Get Away! }} |
|
| |
|
| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|20|0|0|0|20|0|0|0|0|0|0|0}}|Auto, Self| }} | | {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|0|0|25|25|c=-}}| [[Archvillain Resistance|Archvillain resistance]]. }} |
|
| |
|
| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
| |
| {{clr}} | | {{clr}} |
|
| |
|
| ==== Protean ==== | | ==== Requiem (Hard Mode) ==== |
| [[File:Protean AV.jpg|thumb|right|100px|{{center|Protean}}]]
| |
| ''Main Article:'' [[Protean]]
| |
|
| |
|
| Protean is a notorious shapeshifter, known for his murders of high profile heroes and their families. His earliest victims were the parents of [[Manticore]]. He also is responsible for the death of [[Dauntless]], [[Galaxy Girl]]'s sidekick. It was rumored that Manticore killed Protean in a fight some time ago but somehow Protean survived. He is now out to continue his reign of terror upon the people of [[Paragon City|Paragon]] and the [[Rogue Isles|Isles]], while aiding the forces of [[Praetoria]]!
| | Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a [[Nictus]], a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle. |
| | |
| ''Powers''
| |
| | |
| {{Power|[[File:Robotics_LaserRifleBurst.png|22px]]|Power Siphon|Warning Message|Displays "Get Away! Protean readies his Power Siphon!"}}
| |
| | |
| {{Power|[[File:Robotics_LaserRifleBurst.png|22px]]|Power Siphon|PBAoE -END, Self Heal, +END|Protean drains the power of nearby foes to recharge himself.}}
| |
| | |
| :{{red|''Note: This power is auto-hit, and pet entities heal Protean for much less than players.''}}
| |
| | |
| {{Power|[[File:PowerPunch_Quick.png|22px]]|Barrage|Melee, Minor DMG(Smash/Energy), Foe Disorient|You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can Disorient a foe. Damage: Minor, Recharge: Very Fast}}
| |
| | |
| {{Power|[[File:PowerPunch_EnergyPunch.png|22px]]|Energy Punch|Melee, Moderate DMG(Smash/Energy), Foe Disorient|You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can Disorient your opponent. Damage: Moderate, Recharge: Fast}}
| |
| | |
| {{Power|[[File:PowerBlast_PowerBlast.png|22px]]|Power Blast|Ranged, Moderate DMG(Energy/Smash), Foe Knockback|A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back. Damage: Moderate, Recharge: Moderate}}
| |
| | |
| {{Power|[[File:PowerPunch_BoneSmasher.png|22px]]|Bone Smasher|Melee, High DMG(Smash/Energy), Disorient|A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch. Damage: High, Recharge: Moderate}}
| |
| | |
| {{Power|[[File:PowerPunch_Flurry.png|22px]]|Whirling Hands|PBAoE Melee, Moderate DMG(Smash/Energy)|By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well. Damage: Moderate, Recharge: Slow}}
| |
| | |
| {{Power|[[File:EnergyAura_KineticShield.png|22px]]|Kinetic Shield|Auto: Self +{{TypeDefVal|17|17|0|0|2.5|0|0}}, Res(DeBuff DEF)|Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks.}}
| |
| | |
| {{Power|[[File:EnergyAura_PowerShield.png|22px]]|Power Shield|Auto:Self +{{TypeDefVal|0|0|20|20|20|14|0}}, Res(DeBuff DEF)|This Power Shield creates a Electro-Magnetic shield around you that can deflect non-physical attacks. Your Defense to Fire, Cold, Energy and Negative Energy attacks is increased as these attacks are reflected or refracted off the shield. Power Shield also grants you good resistance to Defense Debuffs.}}
| |
| | |
| {{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
| |
| | |
| {{Power|[[File:EnergyAura_Overload.png|22px]]|Overload|Self +{{TypeDefVal|25|25|25|25|25|25|0}}, +Recovery, +Max HP, Res(DeBuff DEF), +Special|You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. Recharge: Very Long}}
| |
| | |
| :{{red|''Note: Overload is only available to Protean at level 38 and up.''}}
| |
| | |
| ==== Schadenfreude ====
| |
| [[File:Schadenfreude.jpg|thumb|right|100px|{{center|Schadenfreude}}]]
| |
| ''Main Article:'' [[Schadenfreude]]
| |
|
| |
|
| Schadenfreude has remained loyal to the 5th Column cause and has risen to a high rank within the resurgent organization.
| | ''Levels: 50-54'' |
|
| |
|
| ''Powers'' | | ''Powers'' |
|
| |
|
| {{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Psionic, Foe Sleep| Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked. }} | | {{Power|[[File:UmbralBlast StarlessStep.png|22px]]| Starless Step| Ranged (Location), Self Teleport, +ToHit| You can Teleport moderate distances extremely quickly. These quick teleports surprise foes, giving your next attack a small ToHit advantage. }} |
| | |
| {{Power|[[File:MentalControl MassHypnosis.png|22px]]| Total Domination| Targeted Area of Effect, Foe Hold| Tear at the mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves. }}
| |
| | |
| {{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| (Ranged) High Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
| |
| | |
| {{Power|[[File:DarkMiasma ChillOfTheNight.png|22px]]|Chill of the Night| Toggle Area of Effect, Negative, Foe -Accuracy| While active, the Caster channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage .}}
| |
| | |
| {{Power|[[File:ShadowFighting_SiphonLife.png|22px]]|Siphon Life| Melee, Negative, Foe -Accuracy, Self +HP| Nosferatu taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. A sucessful hit can reduce the target´s accuracy. }}
| |
| | |
| {{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + Hit Points| The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr. }}
| |
|
| |
|
| {{Power|[[File:ShadowFighting DarkConsumption.png|22px]]|Dark Consumption| Point Blank Area of Effect, Moderate Damage (Negative), Self +Endurance|The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Hit Points of your enemy and add to your Endurance. }} | | {{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee, Moderate DMG(Negative/Smash/Special), Foe -ToHit| Shadow Punch reduces your Accuracy. }} |
|
| |
|
| {{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Smash/Negative, Medium Damage, Foe -Accuracy| More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy. }} | | {{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, High DMG(Negative/Smash/Special), Foe -ToHit| Smite reduces your Accuracy. }} |
|
| |
|
| {{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self, +Regeneration| The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }} | | {{Power|[[File:ShadowFighting_ShadowMawl.png|22px]]| Shadow Maul| Melee (Cone), Extreme DoT(Negative/Smash/Special), Foe -ToHit| Shadow Maul reduces your Accuracy. }} |
|
| |
|
| {{Power|[[File:Regeneration_Reconstruction.png|22px]]|Reconstruction|Self Heal, +Resistance (Toxic)| Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to toxic damage for a while.}} | | {{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged (Targeted AoE), Moderate DMG(Negative/Special), Foe -ToHit, Self Heal| Life Drain reduces your Accuracy. }} |
|
| |
|
| {{Power|[[File:Regeneration_DullPain.png|22px]]|Dull Pain|Self: +Max Health| Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. }} | | {{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| Ranged, Moderate DMG(Negative/Special), Foe -ToHit| Dark Blast reduces your Accuracy. }} |
|
| |
|
| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self| +{{DamResVal|0|0|0|0|-25|25|25|25|25|0|0|0}}| }} | | {{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Extreme DoT(Negative/Special), Foe -ToHit| Gloom reduces your Accuracy. }} |
|
| |
|
| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self| [[Archvillain Resistance]]}} | | {{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Superior DoT(Negative/Special), Foe Immobilize, -ToHit| Tenebrous Tentacles have Immobilized you, reducing your Accuracy, and crushing you for Smashing Damage over Time. }} |
| {{clr}}
| |
|
| |
|
| ==== Vandal ====
| | {{Power|[[File:DarkArmor DarkRegeneration.png|22px]]| Dark Regeneration| PBAoE, Minor DMG(Negative/Special), Self Heal, +Endurance| Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself and Replenish your Endurance. }} |
| [[File:Vandal2.jpg|thumb|125px|{{center|Vandal}}]] | |
| ''Main Article:'' [[Vandal]]
| |
|
| |
|
| The fiend known as Vandal was once a humble tinkerer named Othman Doul. In the late 1930's, the villain [[Requiem]] recognized Doul's usefulness and recruited him to the nascent 5th Column. Othman was happy to oblige, since it meant he could indulge his scientific curiosity without restraint. Over the years, Vandal has mechanically augmented himself to prolong his lifespan. Now, he seeks to advance his own position within the 5th Column and perhaps even challenge Requiem for supremacy.
| | {{Power|[[File:DarkArmor OppressiveGloom.png|22px]]| Oppressive Gloom| Toggle, PBAoE, Foe Disorient, Self -HP| You are Disoriented from the Oppressive Gloom. Get Away! }} |
|
| |
|
| ''Levels: 28-40''
| | {{Power|[[File:UmbralAura OrbitingDeath.png|22px]]| Orbiting Death| Auto, PBAoE, Minor DoT(Negative/Special)| You surround yourself with orbiting particles and dark matter that will continually cause Negative Energy damage to any nearby foes. }} |
|
| |
|
| ''Powers''
| | {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|20|20|25|25|30|30|c=-}}, +MaxHP| [[Archvillain Resistance|Archvillain resistance]]. }} |
|
| |
|
| {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage, Smash/Energy, Foe Knockback| Power Blast sends a focused beam of energy at a foe that can knock him back. }} | | {{Power|[[File:Invulnerability ToughHide.png|22px]]| Scaling| Special: +MaxHP, +Regeneration, +Damage for each player on map| Special. }} |
| | |
| {{Power|[[File:PowerBlast Explosion.png|22px]]| Missile Launch| Ranged, Targeted Area of Effect, Smash/Fire, Foe Knockback| Vandal can launch small missiles at long range. }}
| |
| | |
| {{Power|[[File:PowerPunch EnergyPunch.png|22px]]|Energy Punch| Melee, Smash/Energy, Foe Disorient|Powerful focused punch that may Disorient your opponent! }}
| |
| | |
| {{Power|[[File:PowerPunch BoneSmasher.png|22px]] |Bone Smasher| Melee Smash/Energy, High Damage, Foe Disorient| The Bone Smasher is a slow attack, but it makes up for it with a greater chance to Disorient than Energy Punch.}}
| |
| | |
| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|25|25}}| [[Archvillain Resistance]] }}
| |
|
| |
|
| {{clr}} | | {{clr}} |
|
| |
|
| ==== Nosferatu ==== | | ==== Emperor Requiem ==== |
| [[File:Nosferatu 5th Column.jpg|thumb|100px|{{center|Nosferatu}}]]
| |
| ''Main Article:'' [[Nosferatu]]
| |
| | |
| Few truly appreciate the genius of Nosferatu's super soldier program, and none more so than himself. Nosferatu was so entranced by his ability to create the super strong Vampyri that he became one of them. He has since improved upon his original design by granting himself several new abilities. He can mesmerize his opponents, leaving them helpless. Some say he can even siphon off the life force of his foes.
| |
|
| |
|
| ''Levels: 30-45'' | | Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a [[Nictus]], a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle. |
|
| |
|
| ''Powers'' | | ''Powers'' |
|
| |
|
| {{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Psionic, Foe Sleep| Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked. }} | | {{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged (Targeted Area of Effect), Moderate Negative Damage, Foe -ToHit, Self Heal| Life Drain reduces your Accuracy. }} |
| | |
| {{Power|[[File:MentalControl MassHypnosis.png|22px]]| Total Domination| Targeted Area of Effect, Foe Hold| Tear at the mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves. }}
| |
| | |
| {{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| (Ranged) High Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
| |
| | |
| {{Power|[[File:DarkMiasma ChillOfTheNight.png|22px]]|Chill of the Night| Toggle Area of Effect, Negative, Foe -Accuracy| While active, the Caster channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage .}}
| |
| | |
| {{Power|[[File:ShadowFighting_SiphonLife.png|22px]]|Siphon Life| Melee, Negative, Foe -Accuracy, Self +HP| Nosferatu taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. A sucessful hit can reduce the target´s accuracy. }}
| |
| | |
| {{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + Hit Points| The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr. }}
| |
|
| |
|
| {{Power|[[File:ShadowFighting DarkConsumption.png|22px]]|Dark Consumption| Point Blank Area of Effect, Moderate Damage (Negative), Self +Endurance|The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Hit Points of your enemy and add to your Endurance. }} | | {{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| Ranged, Moderate Negative Damage, Foe -ToHit| Dark Blast reduces your Accuracy. }} |
|
| |
|
| {{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee Smash/Negative, Medium Damage, Foe -Accuracy| More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy. }} | | {{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Superior Damage over Time(Negative), Foe -ToHit| Gloom reduces your Accuracy. }} |
|
| |
|
| {{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self, +Regeneration| The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }} | | {{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Moderate Damage over Time(Negative/Smash), Foe Immobilize, -ToHit| Tenebrous Tentacles have Immobilized you, reducing your Accuracy, and crushing you for Smashing Damage over Time. }} |
|
| |
|
| {{Power|[[File:Regeneration_Reconstruction.png|22px]]|Reconstruction|Self Heal, +Resistance (Toxic)| Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to toxic damage for a while.}} | | {{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee, Moderate Negative/Smash Damage, Foe -ToHit| Shadow Punch reduces your Accuracy. }} |
|
| |
|
| {{Power|[[File:Regeneration_DullPain.png|22px]]|Dull Pain|Self: +Max Health| Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. }} | | {{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Heavy Negative/Smash Damage, Foe -ToHit| Smite reduces your Accuracy. }} |
|
| |
|
| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|0|0|-25|25|25|25|0|0|0|0}}|Auto, Self| }} | | {{Power|[[File:ShadowFighting_ShadowMawl.png|22px]]| Shadow Maul| Melee (Cone), Superior Damage over Time(Negative/Smash), Foe -ToHit| Shadow Maul reduces your Accuracy. }} |
|
| |
|
| ==== Requiem ====
| | {{Power|[[File:DarkMiasma TwilightGrasp.png|22px]]| Twilight Grasp| High-Accuracy, Ranged, Minor Damage(Negative), Foe -ToHit -Damage, -Regeneration, Repel, Team Heal| You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed. }} |
| [[File:Requiem.jpg|thumb|right|100px|{{center|Requiem}}]] | |
| ''Main Article:'' [[Requiem]]
| |
|
| |
|
| Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a [[Nictus]], a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle.
| | {{Power|[[File:DarknessControl LivingShadows.png|22px]]| Living Shadows| Ranged (Cone), Extreme Damage over Time(Negative), Foe Immobilize, -To Hit, -Fly| You extend and animate your own shadow causing it to entangle all foes within a long cone pattern in front of you, rendering all affected foes immobilized. }} |
|
| |
|
| ''Levels: 30-54''
| | {{Power|[[File:DarknessControl FearsomeStare.png|22px]]| Fearsome Stare| Ranged (Cone), Foe Fear, -Recharge| Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably. }} |
|
| |
|
| ''Powers''
| | {{Power|[[File:DarknessControl Haunt.png|22px]]| Haunt| Foe Targeted, Summon Shades| You summon a pair of Shades from the Netherworld to harass your target foe. Shades deal moderate damage and they terrorize their victims. }} |
|
| |
|
| {{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| Ranged, Negative, Foe -Accuracy| A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.}} | | {{Power|[[File:PowerBlast Explosion.png|22px]]| Dark Nova Detonation| High-Accuracy, Ranged (Targeted Area of Effect), Superior Negative Damage, Foe -Recharge, -Speed, Knockback| Your attack and movement speed has been reduced by the Dark Nova Detonation. }} |
|
| |
|
| {{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, High Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }} | | {{Power|[[File:DarkCast Torrent.png|22px]]| Dark Nova Emanation| Ranged (Cone), Superior Negative Damage, Foe -Recharge, -Speed| Your attack and movement speed has been reduced by the Dark Nova Emanation. }} |
|
| |
|
| {{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged, Cone, Moderate Damage, Negative, Damage over Time, Smash, Foe Immobilize, -Accuracy| Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target.}} | | {{Power|[[File:FireTrap FireImps.png|22px]]| Portal| Summon 2 Greater Unbound Nictus| Nicti energy entities will continue to spawn from this Shadow Crystal until it is destroyed. }} |
|
| |
|
| {{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + Hit Points| Requiem taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to Requiem. }} | | {{Power|[[File:DarkArmor DarkRegeneration.png|22px]]| Dark Regeneration| Point Blank Area of Effect, Minor Negative Damage, Self Heal, +Endurance| Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself and Replenish your Endurance. }} |
|
| |
|
| {{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee Smash/Negative, Low Damage, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. }} | | {{Power|[[File:DarkArmor OppressiveGloom.png|22px]]| Oppressive Gloom| Toggle, Point Blank Area of Effect, Foe Disorient, Self -HP| You are Disoriented from the Oppressive Gloom. Get Away! }} |
|
| |
|
| {{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Smash/Negative, Medium Damage, Foe -Accuracy| More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy. }} | | {{Power|[[File:Leadership Tactics.png|22px]]| Tactics| Auto, Point Blank Area of Effect, Team +ToHit, {{StatusProtVal|0|0|0|0|0|5.0}}, {{StatusResVal|0|0|0|0|75%|75%}}, +Perception| Your Accuracy and Perception is improved due to good teamwork and Leadership. }} |
|
| |
|
| {{Power|[[File:ShadowFighting_ShadowMawl.png|22px]]| Shadow Maul| Melee, Smash/Negative, High Damage over Time, Foe -Accuracy| This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the target´s accuracy. }} | | {{Power|[[File:Leadership Assault.png|22px]]| Assault| Auto, Point Blank Area of Effect, Team +Damage, {{StatusResVal|0|0|0|0|0|0|75%|75%}}| Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate. }} |
|
| |
|
| {{Power|[[File:DarkArmor DarkRegeneration.png|22px]]|Dark Regeneration|Point Blank Area of Effect, Minor Damage, Negative, Self: +Health |You can tap the dark essence of the Netherworld to drain a small amount of life from all enemies nearby, thus healing yourself. The more foes affected, the more you will be healed.}} | | {{Power|[[File:UmbralAura Absorption.png|22px]]| Absorption| {{DamResVal|0|0|0|0|30|30}}| Void Hunters naturally absorb energy and negative energy and are resistant to such damage. }} |
|
| |
|
| {{Power|[[File:DarkArmor OppressiveGloom.png|22px]]| Oppressive Gloom| Toggle (Point Blank Area of Effect), Self -Life, Foe Disorient| Taps the dark powers of the netherworld to drain a small ammount of life from yourself to keep your nearby enemies Disoriented! }} | | {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|0|0|25|25|c=-}}| [[Archvillain Resistance|Archvillain resistance]]. }} |
|
| |
|
| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|25|-25|0|0|0|0|0|0|0|0}}|Auto, Self| }}
| |
|
| |
| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
| |
| {{clr}} | | {{clr}} |
|
| |
|
Line 1,663: |
Line 584: |
|
| |
|
| This Marcus Cole, from an [[Axis America|alternate dimension]], was a rogue and a mercenary who was exposed to mustard gas during World War I. In search of a cure for the effects of the gas, Marcus discovered the [[Well of the Furies]]. He drank from the well and was granted incredible powers. Adopting the persona of Reichsman, Marcus used these powers in the service of the Axis powers on his world, leading them to victory over their foes. When he discovered the existence of another Earth, he traveled there and was defeated and imprisoned by the [[Freedom Phalanx]]. Now he's back, and ready for revenge. | | This Marcus Cole, from an [[Axis America|alternate dimension]], was a rogue and a mercenary who was exposed to mustard gas during World War I. In search of a cure for the effects of the gas, Marcus discovered the [[Well of the Furies]]. He drank from the well and was granted incredible powers. Adopting the persona of Reichsman, Marcus used these powers in the service of the Axis powers on his world, leading them to victory over their foes. When he discovered the existence of another Earth, he traveled there and was defeated and imprisoned by the [[Freedom Phalanx]]. Now he's back, and ready for revenge. |
| | |
| | ''Levels: 45-54'' |
|
| |
|
| ''Powers'' | | ''Powers'' |
|
| |
|
| {{Power|[[File:Flight_TravelFlight.png|22px]]|Fly|Self Travel|Flight}} | | {{Power|[[File:Flight_TravelFlight.png|22px]]| Fly| Self Fly| Flight }} |
|
| |
|
| {{Power|[[File:MentalControl_WorldOfConfusion.png|22px]]|Aura of Domination|Melee Area of Effect, Aura Damage, Psionic, Foe -Endurance, -To Hit, -Recharge| Reichsman is surrounded by an Aura of Domination, entering the aura will cause you to suffer Psionic damage, have your endurance drained, chance to hit reduced and attack rate decreased.}} | | {{Power|[[File:SuperStrength_Jab.png|22px]]| Jab| Melee, Moderate Smash Damage, Foe Disorient| Reichsman has Disoriented you with his Jab. }} |
|
| |
|
| {{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]|Corrupted Lightning Bolt|Melee Area of Effect, Superior Damage, Negative Energy, Foe -Defense (All), -Resistance (All), Disorient| Reichsman's Deafening Shout has substantially reduced your defenses and resistance.}} | | {{Power|[[File:SuperStrength Punch.png|22px]]| Punch| Melee, Moderate Damage(Smash), Foe Knockback| Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up. }} |
|
| |
|
| {{Power|[[File:PsychicBlast_TelekineticBlast.png|22px]]|Sap Will|Ranged, High Damage, Negative Energy, Foe Knockback, Slow|Reichsman has sapped your will reducing your attack speed!}} | | {{Power|[[File:SuperStrength Haymaker.png|22px]]| Haymaker| Melee, High Damage(Smash), Foe Knockback| A slow but devastating attack, the Haymaker has a great chance of knocking your opponent down. }} |
|
| |
|
| {{Power|[[File:SuperStrength_Jab.png|22px]]|Jab|Melee, Foe Disorient|Reichsman has disoriented you with his jab.}} | | {{Power|[[File:SuperStrength HandClap.png|22px]]| Hand Clap| Point Blank Area of Effect, Moderate Smash Damage, Foe Disorient, Knockback| Reichsman has Disoriented you with his Hand Clap.}} |
|
| |
|
| {{Power|[[File:SuperStrength Punch.png|22px]]|Punch|Melee, Moderate Damage, Smash, Foe Knockback|Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up.}} | | {{Power|[[File:SuperStrength KnockoutBlow.png|22px]]| Knockout Blow| Melee, Superior Smash Damage, Foe Hold, Knockup| Reichsman has hit you with a Knockout Blow. You are Held. }} |
|
| |
|
| {{Power|[[File:SuperStrength Haymaker.png|22px]]|Haymaker|Melee, High Damage, Smash, Foe Knockback|A slow but devastating attack, the Haymaker has a great chance of knocking your opponent down.}} | | {{Power|[[File:PsychicBlast_TelekineticBlast.png|22px]]| Sap Will| Ranged, High Damage(Negative), Foe Knockback, -Recharge| Reichsman has sapped your will reducing your attack speed! }} |
|
| |
|
| {{Power|[[File:SuperStrength HandClap.png|22px]]|Hand Clap|Point Blank Area of Effect, Foe Disorient, Knockback|Reichsman has disoriented you with his Hand Clap.}} | | {{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl ''(Only during [[Dr. Kahn Task Force]])''| Ranged, High Damage(Smash), Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back. }} |
|
| |
|
| {{Power|[[File:SuperStrength KnockoutBlow.png|22px]]|Knockout Blow|Melee, Extreme Damage, Smash, Foe Hold|Reichsman has hit you with a Knockout Blow. You are Held.}} | | {{Power|[[File:SuperStrength FootStomp.png|22px]]| Foot Stomp| Point Blank Area of Effect, High Damage(Smash), Foe Knockback| Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. }} |
|
| |
|
| {{Power|[[File:SuperStrength Hurl.png|22px]]|Hurl|Ranged, High Damage, Smash, Foe Knockback, -Fly|You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back.}} | | {{Power|[[File:SuperStrength_KnockoutBlow.png|22px]]| Fist of Tyranny| Melee (Targeted Area of Effect), Superior Damage(Smash/Negative), Foe Disorient, -Recovery, -Endurance, Knockback| Reichsman strikes you with all the force of a thunderbolt! }} |
|
| |
|
| {{Power|[[File:SuperStrength FootStomp.png|22px]]|Foot Stomp| Point Blank Area of Effect Melee, Moderate Damage, Smash, Foe Knockback|Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range.}} | | {{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Corrupted Lightning Bolt| Point Blank Area of Effect, Superior Damage(Negative), Foe -Defense, -Resist(All), Disorient| Reichsman's Deafening Shout has substantially reduced your defenses and resistance. }} |
|
| |
|
| {{Power|[[File:SuperStrength_KnockoutBlow.png|22px]]|Fist of Tyranny|Melee Area of Effect, High Damage, Smash/Negative Energy, Foe Stun, -Recovery, -Endurance|Reichsman strikes you with all the force of a thunderbolt!}} | | {{Power|[[File:Invulnerability DullPain.png|22px]]| Dull Pain| Self Heal, +MaxHP| You can activate this power to increase your maximum Hit Points for a short time. }} |
|
| |
|
| {{Power|[[File:Invulnerability DullPain.png|22px]]|Dull Pain|Self: Heal, +Max Health|You can activate this power to increase your maximum Hit Points for a short time.}} | | {{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable| Self {{DamResVal|70|70|70|70|70|70|0|70}}, {{StatusResVal|1000%|1000%|1000%|1000%}}, {{StatusProtVal|0|0|0|0|-100}}, +Recovery| When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. }} |
|
| |
|
| {{Power|[[File:Invulnerability Unstoppable.png|22px]]|Unstoppable|Click, Self: {{DamResVal|70|70|70|70|70|70|0|70|0|0|0|0}} (Disorient, Sleep, Hold, Immobilize, Knockback)|When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.}} | | :{{red|''Note: Despite what the description says, when Unstoppable wears off, there is no negative side effects such as Health and Endurance drops similiar to player versions.''}} |
|
| |
|
| :{{red|''Note: Despite what the description says, when Unstoppable wears off, there is no negative side effects such as Health and Endurance drops similiar to player versions.''}}
| | {{Power|[[File:MentalControl_WorldOfConfusion.png|22px]]| Aura of Domination| Auto, Point Blank Area of Effect, Minor Psionic Damage, Foe -Endurance, -ToHit, -Recharge, -Regeneration, -Heal| Reichsman is surrounded by an Aura of Domination, entering the aura will cause you to suffer Psionic damage, have your endurance drained, chance to hit reduced and attack rate decreased. }} |
|
| |
|
| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance|Auto, Self|+{{DamResVal|50|50|30|30|40|20|20|20|0|0|0|0}}, Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high)}} | | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|70|70|60|60|60|70|60|60}}, {{PosDefVal|16|16|16}}, {{DamResVal|0|0|0|0|0|0|0|0|100}} while not Dimensionally Grounded| [[Archvillain Resistance]]. }} |
|
| |
|
| {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}} | | {{clr}} |
|
| |
|
| == Named bosses == | | === Named Bosses === |
|
| |
|
| * 5th Column Art Collector (''Raserei Ubermenschen Oberst'') | | * 5th Column Art Collector (''Raserei Ubermenschen Oberst'') Found on the [[Mission:Tip - Classified Mission Directive#Rogue Acceptance|Classified Mission Directive]] Rogue path tip mission |
| * Commandant Pfeiffer (''Raserei Ubermenschen Oberst'') | | :''This 5th Column Oberst has an appreciation for fine art. In fact, you find him dusting a priceless painting.'' |
| * Dieter (''Raserei Ubermen'') | | * Archon Fleischer (''Raserei Ubermenschen Oberst'') Found on the [[Mender Lazarus#React to the 5th Column's movements|React to the 5th Column's movements]] mission from [[Mender Lazarus]] |
| * Field Marshal Bulech (''Vampyr Commandant'') | | * Commandant Eberhart (Boss) Found on the [[Laura Lockhart#Track down Leon|Track down Leon]] mission from [[Laura Lockhart]] |
| * Heinrich (''Nebel Unteroffizier'') | | * Der Unterfuhrer (''5th Column Krieger'') Found on the [[Barracuda Strike Force#Foil the 5th Column in Boomtown|Foil the 5th Column in Boomtown]] mission during the [[Barracuda Strike Force]] |
| * Jeroen (''Raserei Ubermen'') | | * Feral Vampyr (''Vampyr Commandant'') (CoV) Found on the [[Orpheus#Find out the truth about Old Toby|Find out the truth about Old Toby]] mission from [[Orpheus]] |
| * Lt. Kurtz (''Vampyr Adjutant'') | | * General Major Leitter (''Raserei Ubermenschen Oberst'') Found on the [[Dr. Kahn Task Force#Stop the 5th Column|Stop the 5th Column]] mission during the [[Dr. Kahn Task Force]] |
| * Lt. Schrekker (''Vampyr Adjutant'') | | :''General Major Leitter commands the elite 5th Army of the 5th Column. His presence in the invasion force is a sign on just how much the 5th Column has committed to this effort.'' |
| * Maj. Snyder (''Nebel Elite Oberst'') | | * General Major Shultz (''Raserei Ubermenschen Oberst'') Found on the [[Dr. Kahn Task Force#Stop the 5th Column|Stop the 5th Column]] mission during the [[Dr. Kahn Task Force]] |
| | :''General Major Shultz rose to the top of the ranks of the 5th Column by making certain he saw nothing and heard nothing that would get him in trouble. A master of avoiding blame, Shultz is still a competent general.'' |
| | * General Major Sinclair (''Raserei Ubermenschen Oberst'') Found on the [[Dr. Kahn Task Force#Stop the 5th Column|Stop the 5th Column]] mission during the [[Dr. Kahn Task Force]] |
| | :''General Major Sinclair spent years undercover in Paragon City, waiting for the 5th Column to rise again and make its move. He's ecstatic to be one of the primary leaders of the Column's boldest move yet.'' |
| | * General Major Strucker (''Raserei Ubermenschen Oberst'') Found on the [[Dr. Kahn Task Force#Stop the 5th Column|Stop the 5th Column]] mission during the [[Dr. Kahn Task Force]] |
| | :''General Major Strucker is a true 5th Column loyalist. He's remained hidden between Time with the bulk of the 5th Column forces, waiting for the time when the glorious day would come and the 5th Column would emerge once again, in all of its glory.'' |
| | * General Major von Kleig (''Raserei Ubermenschen Oberst'') Found on the [[Dr. Kahn Task Force#Stop the 5th Column|Stop the 5th Column]] mission during the [[Dr. Kahn Task Force]] |
| | :''One of the brightest lights in the 5th Column military, von Kleig is a skilled general who lets nothing stand in his way.'' |
| | * Oberst Baecker (''Raserei Ubermenschen Oberst'') Found on the [[Mission:Tip - Classified Mission Directive#Villain Acceptance|Classified Mission Directive]] Villain path tip mission |
| | * Oberst Gormann (''Raserei Ubermenschen Oberst'') Found on the [[Mission:Tip - Classified Mission Directive#Villain Acceptance|Classified Mission Directive]] Villain path tip mission |
| | * Oberst Heimel (''Raserei Ubermenschen Oberst'') Found on the [[Mission:Tip - Classified Mission Directive#Villain Acceptance|Classified Mission Directive]] Villain path tip mission |
| | * Oberst Shaumstein (''Raserei Ubermenschen Oberst'') Found on the [[Barracuda Strike Force#Foil the 5th Column in Boomtown|Foil the 5th Column in Boomtown]] mission during the [[Barracuda Strike Force]] |
| | :''Albert Shaumstein is a dedicated and skilled officer who's been living for the day when the 5th Column would rise again!'' |
|
| |
|
| == Related Badges == | | == Related Badges == |
| {{BadgeBox|5th Columnist}} | | {{BadgeBox|5th Columnist}} |
| | {{BadgeBox|The Beast Within}} |
| {{BadgeBox|The Silver Bullet}} | | {{BadgeBox|The Silver Bullet}} |
| {{BadgeBox|The Slayer}} | | {{BadgeBox|The Slayer}} |
|
| |
|
| [[Category:Enemies]] | | [[Category:Enemies]] |
Overview
Formed in 1938 by the fascists Requiem, Vandal and Nosferatu, the 5th Column is an organization that has gone through a great deal of change. From their early days fighting the First Hero Brigade to their rebirth during the Rikti Invasion, they have always been one of the most insidious threats in Paragon City. It's truly ironic that their biggest defeat was at the hands of enemies from within. The Center and his Council cronies beat the 5th Column at their own game, or so it would appear. Not all the loyalists were subsumed by the Council's takeover, and it's only a matter of time before a strong leader brings the 5th Column back to power.
In-game storyline:
The 5th Column was one of the most powerful villain groups in the world. Shortly after Issue 3 went live, the Council completed a hostile takeover where the war spilled over into the streets of Paragon City. Any 5th Column members that didn't join the Council were killed or went into hiding. All of the arch-villains in the 5th Column joined with the Council. This included their leader, Requiem, as well as Nosferatu and Vandal.
5th Column banners could still be seen during this period in certain Portal Corporation missions when traveling to Council-controlled alternate Earths, on buildings along with the Council insignia.
Though the villain group was effectively removed with the introduction of the Council in Issue 3, they have made a reappearance with Issue 11. During "The Ouroboros Initiation" story arc given by The Pilgrim, The 5th Column appear as the enemy group when the player travels back in time 15 years. Building upon their re-introduction here, the 5th Column made a somewhat more relevant appearance in Issue 12 when they acted as the power behind Romulus Augustus's sudden rise to power. During the course of the Imperious Task Force, it becomes apparent that the Column is far from defunct; they have simply gone underground into the mists of time, establishing what Requiem refers to as "temporal fortresses" throughout time.
In Issue 15, the 5th Column came back again in a Task Force for heroes and a Strike Force for villains, where an old enemy returned.
In Issue 16, the 5th Column came out of hiding. They once again roam the streets of Paragon City, as well as appearing in the Rogue Isles, often seen fighting with Council members for dominance.
Background
Before they were taken over by the Council, The Fifth Column stood as the last remaining threat from World War II, a group of super powered fascists still fighting a war the rest of the world left behind fifty years ago. The Fifth Column has the nefarious distinction of actually triggering the United States' involvement in the war against Nazi Germany. Hitler first sent the covert super team to Paragon City in 1939, tasked with spying on and sabotaging US shipping and naval development.
In 1941, as the navy's Atlantic Fleet mustered in Paragon Harbor with a convoy of supply vessels destined for England, the Fifth Column struck. The attack force destroyed dozens of ships and injured thousands before they withdrew into hiding. The Nazi spies spent the rest of the war wreaking havoc up and down the Eastern seaboard, fighting countless skirmishes with America's own heroes. Under the leadership of the ruthless and deadly Requiem, the Fifth Column killed hundreds and cost the US millions in war materials. In the closing months of the war they became desperate and careless, and heroes like The Statesman brought most of the covert cadre to justice.
Under the leadership of its founder and former leader Requiem, they spent the next several decades building its resources and power base. There is some evidence that the group helped incite social discord and fostered criminal groups across the country. These activities provided the Fifth Column with a continual supply of new recruits and funds for research.
It is only in the months after the end of the Rikti Invasion, that the Fifth Column resurfaced. An individual claiming the name and authority of the war criminal Requiem appeared to be in charge and may in fact be the same person who originally led the group. He has declared all out war on the United States and Paragon City in particular. The group operates out of underground bases and safe houses secreted throughout the city. Thus far, attacks have generally been aimed at frightening the population and disrupting the city's infrastructure. Captured Fifth Column soldiers have revealed little about their organization's plans except that Requiem has only begun to unfold his intentions for the city.
Current rumors are circulating that the 5th Column will rise again. Even if this was true, under whose leadership will it be?
Architect Entertainment Description
Formed in 1938 by fascists Requiem, Vandal, and Nosferatu, the 5th Column is an organization that has gone through a great deal of change. From their early days fighting the Hero Brigade to their rebirth during the Rikti invasion, they have always been one of the most insidious threats in Paragon City. It's truly ironic that their biggest defeat was at the hands of enemies from within. The Center and his Council cronies beat the 5th Column at their own game, or so it would appear. Not all the loyalists were subsumed by the Council takeover, and it's only a matter of time before a strong leader brings the 5th Column back to power.
Villain Types
Subgroups
Underlings
Nebel Praktikant
Division of Nebel Praktikant
It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in survival of the fittest.
Levels: 15-24
Powers
Incendiary Assault Rifle Low-Accuracy, Ranged, Minor Lethal Damage, Light Damage over Time(Fire)
You have been set on fire by Incendiary Rounds!
Brawl Low-Accuracy, Melee, Minor Smash Damage
5th Column brawling attacks
Named Enemies
Oberst Ubelmann (Minion)
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column - totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
Levels: 35-54
Powers
Incendiary Assault Rifle Ranged, Light DMG(Lethal), Moderate DoT(Fire)
You have been set on fire by Incendiary Rounds!
Cryonic Assault Rifle Ranged, Moderate DMG(Cold/Lethal), Foe -Recharge, -Speed
Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds.
Brawl Melee, Light DMG(Smash)
5th Column brawling attacks
Black Dwarf Drain Melee, Moderate DMG(Negative), Foe -Recharge, -Speed, Self Heal
The Black Dwarf has Drained your life to heal itself. Your attack and movement speed has been reduced by the Drain.
Field Marshal Metzger (Boss)
While most Elites concentrate on learning the basic skills required for special ops, the Obersts receive additional training in tactics. They're also trained in technological skills, such as wire tapping and circumventing security systems. Combined with their prodigious super soldier enhancements, these skills make Elite Obersts well-prepared to plan and carry out small covert ops.
Levels: 15-24
Powers
12 Gauge Ranged (Cone), Moderate Lethal Damage, Moderate Damage over Time(Fire), Foe Knockback
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
Frag Grenade Ranged (Targeted Area of Effect), High Lethal/Smashing Damage, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Rifle Butt Melee, Heavy Smash Damage
A smash with the butt of your rifle.
Archvillain's Might Resistance
Arch-villains are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity.
Elite Bosses
Lt. Wolfgang Ubelmann
Main Article: Lt. Wolfgang Ubelmann
Wolfgang Ubelmann is a time traveler from the 1940s. A man from the past sent to observe the future. With the information he now has, he could change his future, our present. He must be stopped!
Levels: 25-29
Powers
Frag Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Missile Launcher Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.
Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You have been Disoriented by a Thunder Kick.
Storm Kick Melee, Heavy DMG(Smash)
You can unleash a roundhouse kick that pummels your foe for moderate damage.
Dragons Tail PBAoE Melee, Heavy DMG(Smash), Foe Knockdown, Chance for Critical Hit
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.
Crane Kick Melee, High DMG(Smash), Foe Knockback
A slow, high damage kick that can send your target flying!
Crippling Axe Kick Melee, Moderate DMG(Smash), Foe Immobilize, -SPD
Your movement speed has been reduced by the Crippling Axe Kick. It may leave you Immobilized.
Roderick Mueller
Main Article: Roderick Mueller
Mueller has been a 5th Column sleeper agent, in place for years. He's just been waiting for his chance to help restore his beloved 5th Column to its rightful place. Now, with the return of Reichsman, the time is just right!
Levels: 46-54
Powers
12 Gauge Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
12 Gauge Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
Frag Grenade Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Rifle Butt Melee, Heavy DMG(Smash)
A smash with the butt of your rifle.
Resistance Res( All25 )
Slightly resistant to damage.
Ritter Franz
Main Article: Ritter Franz
Ritter Franz is one of the 5th Column's top security experts, which is likely why he's been put in charge of securing this base.
Levels: 46-54
Powers
12 Gauge Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
12 Gauge Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
Frag Grenade Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Rifle Butt Melee, Heavy DMG(Smash)
A smash with the butt of your rifle.
Resistance Res( All25 )
Slightly resistant to damage.
Herr Krogh
Main Article: Herr Krogh
Herr Krogh has remained loyal to the 5th Column cause and has risen to a high rank within the resurgent organization.
Levels: 46-54
Powers
12 Gauge Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
12 Gauge Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
Frag Grenade Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Rifle Butt Melee, Heavy DMG(Smash)
A smash with the butt of your rifle.
Resistance Res( All25 )
Slightly resistant to damage.
Archvillains
Archon Burkholder / Col. Burkholder
Main Article: Col. Burkholder
Archon Burkholder has made a name for himself in the 5th Column. His obsession with robotics led him to carve off his own arm and replace it with one of steel, it also led him to create a terrifying robot factory. There is nearly nothing Burkholder won't do to achieve his own ends.
Levels: 30-40
Powers
Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back.
Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
You hurl a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Whirling Hands PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.
Power Crash Melee (Cone), Moderate DMG(Energy/Smash), Foe Disorient
You focus your internal energy on your fists and release it once you hit your target unleashing an energy wave that hurts and disorients multiple enemies.
Cybernetic Blade Melee, Moderate DMG(Lethal)
A Cybernetic Blade is a powerful lethal attack.
Resistance Res( S20 L20 )
Archvillain resistance.
Maestro
Main Article: Maestro
As a child, Vincenzo Alferi dreamed of becoming a great composer, but those dreams were shattered when he lost his hearing due to a car accident. The 5th Column offered to perform a radical experiment that might restore his hearing, and Vincenzo agreed without hesitation. Unfortunately, things did not go as planned. An Arachnos attack on the facility resulted in a power surge at the worst possible moment. Instead of restoring him, the resulting explosion created a permanent resonance in Vincenzo's body. He agreed to join the 5th Column if they would give him the opportunity for vengeance against Arachnos.
Levels: 30-40, 50-54
Powers
Hymn of Dissonance Ranged, Moderate DMG(Psionic), Foe Hold, -Recharge
Hymn of Dissonance causes pain on its listener, disruptive enough to hold them in place. Stronger foes might persist, but will still attack at a reduced speed.
Aria of Stasis Ranged (Cone), Moderate DMG(Psionic), Foe Immobilize, -SPD
Aria of Stasis roots your audience in place and causes psionic damage. Stronger foes might still be able to move, but will do so at a reduced speed.
Enfeebling Lullaby Ranged (Cone), Minor DMG(Psionic), Foe Sleep, -DMG
A song that will put even elephants to sleep. Enfeebling Lullaby will relax foes, causing them to sleep and their attacks will do reduced damage for some time.
Confounding Chant Ranged (Cone), Extreme DoT(Psionic), Foe Disorient
Confounding Chant will disorient anyone that hears it, while dealing psionic damage over time.
Scream Ranged, Heavy DoT(Energy/Smash), Foe -Resist(All)
Your Scream can cause serious damage to a target. This power applies Lingering Sonic Vibrations that lower resistance for 10s.
Shockwave Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
You can call forth a tremendous Shockwave that knocks back foes and deals Smashing damage in a wide cone area.
Shout Ranged, Superior DMG(Energy/Smash), Foe -Resist(All)
You blast your foe with a tremendous Shout, damaging them. This power applies Extended Sonic Vibrations that lower resistance for 12s.
Howl Ranged (Cone), Light DMG(Energy/Smash), Foe -Resist(All)
A short range, but powerful sonic attack.
Sonic Shield Toggle: Self +Res( S30 L30 E30 )
This Shield Protects Maestro from all Lethal, Smashing and Energy damage.
Resistance Res( S20 E20 )
Archvillain Resistance
Maestro gains the following during the Dr. Aeon Strike Force:
Living Shadows Ranged (Cone), Extreme Damage over Time(Negative), Foe Immobilize, -To Hit, -Fly
You extend and animate your own shadow causing it to entangle all foes within a long cone pattern in front of you, rendering all affected foes immobilized.
Fearsome Stare Ranged (Cone), Foe Fear, -Recharge
Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably.
Haunt Foe Targeted, Summon Shades
You summon a pair of Shades from the Netherworld to harass your target foe. Shades deal moderate damage and they terrorize their victims.
Protean
Main Article: Protean
Protean is a notorious shapeshifter, known for his murders of high profile heroes and their families. His earliest victims were the parents of Manticore. He also is responsible for the death of Dauntless, Galaxy Girl's sidekick. It was rumored that Manticore killed Protean in a fight some time ago but somehow Protean survived. He is now out to continue his reign of terror upon the people of Paragon and the Isles, while aiding the forces of Praetoria!
Powers
Barrage Melee, Heavy Damage(Energy/Smash), Foe Disorient
You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can Disorient a foe.
Energy Punch Melee, Moderate Damage(Energy/Smash), Foe Disorient
You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can Disorient your opponent.
Bone Smasher Melee, High Damage(Energy/Smash), Foe Disorient
A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch.
Whirling Hands Point Blank Area of Effect, Moderate Damage(Energy/Smash), Foe Disorient
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.
Power Blast Ranged, High Damage(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back.
Kinetic Shield Auto, Self Def( S17 L17 E2.5 ), Resist(-Defense)
Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks.
Power Shield Auto, Self Def( F20 C20 E20 N14 ), Resist(-Defense)
This Power Shield creates a Electro-Magnetic shield around you that can deflect non-physical attacks. Your Defense to Fire, Cold, Energy and Negative Energy attacks is increased as these attacks are reflected or refracted off the shield. Power Shield also grants you good resistance to Defense Debuffs.
Overload (Only Level 38 and up) Self Def( S25 L25 F25 C25 E25 N25 ), +Recovery, +MaxHP, Resist(-Defense), +Special
You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.
Resistance Resistance
Archvillain resistance.
Protean gains the following in Special Agent Jenni Adair's and Leonard's story arcs, Levels 20-33
Power Siphon Warning Message
Displays "Get Away! Protean readies his Power Siphon!"
Power Siphon Autohit, Point Blank Area of Effect, Foe -Endurance, Self Heal, +Endurance
Protean drains the power of nearby foes to recharge himself.
Protean gains the following in Dr. Aeon Strike Force, Levels 50-54
Dark Nova Detonation High-Accuracy, Ranged (Targeted Area of Effect), Superior Negative Damage, Foe -Recharge, -Speed, Knockback
Your attack and movement speed has been reduced by the Dark Nova Detonation.
Dark Nova Emanation Ranged (Cone), Superior Negative Damage, Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Emanation.
Schadenfreude
Main Article: Schadenfreude
Schadenfreude has remained loyal to the 5th Column cause and has risen to a high rank within the resurgent organization.
Levels: 46-54
Powers
Siphon Life Melee, Moderate DMG(Negative), Foe -ToHit, Self Heal
The Nosferatu taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state.
Smite Melee, Heavy DMG(Negative/Smash), Foe -ToHit
You have been hit by Smite! Your Accuracy has been reduced.
Dark Consumption PBAoE Melee, Moderate DMG(Negative), Self +Endurance
The Hero can drain some life from his nearby enemies to recover Endurance.
Mesmerize Ranged, Light DMG(Psionic), Foe Sleep
The Nosferatu painfully enraptures your mind with psychic energy rendering you unconscious.
Total Domination Low-Accuracy, Ranged (Targeted AoE), Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.
Life Drain Ranged, Moderate DMG(Negative), Foe -ToHit, Self Heal
The Nosferatu taps the powers of the netherworld to steal some life from you and reduces your Accuracy.
Gloom Ranged, Superior DoT(Negative), Foe -ToHit
The Gloom is slowly draining your life and reducing your accuracy.
Reconstruction Self Heal, Resist(Toxic)
Nosferatu can concentrate for a few moments to heal himself.
Dull Pain Self Heal, +MaxHP
Nosferatu can activate this power to increase his maximum Hit Points for a short time.
Fast Healing Auto, Self +Regeneration
The Nosferatu naturally heals at a faster than a normal rate. This power is always on and does not need to activated.
Chill of the Night Toggle, PBAoE, Minor DMG(Negative), Foe -ToHit
The Chill of the Night is doing Negative Damage Over Time to you and reducing your Accuracy.
Resistance Res( E-25 N25 P25 T25 )
Archvillain Resistance.
Arakhn
Main Article: Arakhn
Very little is known about the mysterious figure known as Arakhn. She is a deadly assassin and is the last thing seen by many enemies of the Council. What most of the Council is unaware of is that Arakhn's powers resulted from the fusion of her human body with a Nictus life form. She is on the front lines of a war with the Kheldians, ancient enemies of the Nictus.
Powers
Ebon Eye Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD
You can emit a beam of dark energy from your eyes, dealing moderate Negative Energy damage. Ebon Eye can also slow your target's attack rate and movement speed.
Gravimetric Snare Ranged, Moderate DoT(Negative), Foe Immobilize, -Recharge, -SPD
You can hurl Gravimetric fibers to Snare your foes. Gravimetric Snare can Immobilize a single target and crush them. The target's attack rate and movement speed are also slowed, even if they resist the Immobilization effect.
Gravity Well Melee, Extreme DoT(Negative), Foe Hold, -Recharge, -SPD
Mastery over the forces of gravity and dark matter allows you to capture a single foe and crush them in a Gravity Well. The target is Held helpless, while he is crushed by the massive gravimetric forces. The target's attack rate and movement speed are also slowed, even if they resists the Hold effect.
Essence Drain Melee, Superior DMG(Negative), Foe -Recharge, -SPD, Self Heal
You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced.
Gravitic Emanation Ranged (Cone), Moderate DMG(Negative), Foe Knockback, Disorient, -Recharge, -SPD
Gravitic Emanation sends bolts of dark Nictus energy to multiple targets within a cone area in front of the caster. Gravitic Emanation deals only minor Negative Energy damage to each affected foe, but knocks them back, leaving them Disoriented and with reduced attack rate and movement speed.
Quasar PBAoE, Extreme DMG(Negative), Foe -Recharge, -SPD, Knockback
You can explode in a tremendous blast of Negative Energy, sending nearby foes flying. The Quasar deals massive damage to all nearby foes. Affected foes will be knocked down and their attack rate and movement speed will be slowed.
Twilight Grasp High-Accuracy, Ranged, Minor DMG(Negative), Foe -ToHit -DMG, -Regen, Repel, Team Heal
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed.
Stygian Circle PBAoE, Foe -DMG, Self Heal (Special), +End
You can tap into your Nictus power to drain the remaining essence of all nearby defeated foes to heal yourself, and recover Endurance. The more defeated foes affected, the more you will be healed. Additionally, the more powerful the defeated foes you drain, the more health you will recover.
Inky Aspect Toggle: PBAoE, Foe Disorient, Self -HP
Inky Aspect allows you to sacrifice some of your own Hit Points to keep enemies near you Disoriented and unable to use any powers. Endurance cost for this is minimal, but the power can be dangerous to use.
Resistance Res( E-20 N20 )
Archvillain resistance.
Vandal
Main Article: Vandal
The fiend known as Vandal was once a humble tinkerer named Othman Doul. In the late 1930's, the villain Requiem recognized Doul's usefulness and recruited him to the nascent 5th Column. Othman was happy to oblige, since it meant he could indulge his scientific curiosity without restraint. Over the years, Vandal has mechanically augmented himself to prolong his lifespan. Now, he seeks to advance his own position within the 5th Column and perhaps even challenge Requiem for supremacy.
Levels: 28-40, 50-54
Powers
Energy Punch Melee, Moderate DMG(Energy), Foe Disorient
Vandal's Energy Punch has disoriented you!
Bone Smasher Melee, High DMG(Energy), Foe Disorient
Vandal's Bone Smasher attack has disoriented you!
Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.
Missile Launch Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Foe Knockback
Vandal can launch small missiles at long range.
Resistance Res( S25 L25 )
Archvillain resistance.
Vandal gains the following in Hard Mode Imperious Task Force, Levels 50-54
Assault Toggle, PBAoE, Team +DMG, Res( Pl 75% Tn 75% )
Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate.
Scaling Special: +MaxHP, +Regeneration, +Damage for each player on map
Special.
Tactics Toggle, PBAoE, Team +ToHit, Prot( Co 5.0 ), Res( Co 75% Fr 75% ), +Perception
Your Accuracy and Perception is improved due to good teamwork and Leadership.
Nosferatu
Main Article: Nosferatu
Few truly appreciate the genius of Nosferatu's super soldier program, and none more so than himself. Nosferatu was so entranced by his ability to create the super strong Vampyri that he became one of them. He has since improved upon his original design by granting himself several new abilities. He can mesmerize his opponents, leaving them helpless. Some say he can even siphon off the life force of his foes.
Levels: 30-45
Powers
Siphon Life Melee, Moderate Negative Damage, Foe -ToHit, Self Heal
The Nosferatu taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state.
Smite Melee, Moderate Negative/Smash Damage, Foe -ToHit
You have been hit by Smite! Your Accuracy has been reduced.
Dark Consumption Point Blank Area of Effect, Moderate Damage(Negative), Self +Endurance
The Hero can drain some life from his nearby enemies to recover Endurance.
Mesmerize Ranged, Moderate Psionic Damage, Foe Sleep
The Nosferatu painfully enraptures your mind with psychic energy rendering you unconscious.
Total Domination Low-Accuracy, Ranged (Targeted Area of Effect), Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.
Life Drain Ranged, Moderate Negative Damage, Foe -ToHit, Self Heal
The Nosferatu taps the powers of the netherworld to steal some life from you and reduces your Accuracy.
Gloom Ranged, Superior Damage over Time(Negative), Foe -ToHit
The Gloom is slowly draining your life and reducing your accuracy.
Reconstruction Self Heal, Resist(Toxic)
Nosferatu can concentrate for a few moments to heal himself.
Dull Pain Self +MaxHP
Nosferatu can activate this power to increase his maximum Hit Points for a short time.
Fast Healing Auto, Self +Regeneration
The Nosferatu naturally heals at a faster than a normal rate. This power is always on and does not need to activated.
Chill of the Night Toggle, Point Blank Area of Effect, Minor Negative Damage, Foe -ToHit
The Chill of the Night is doing Negative Damage Over Time to you and reducing your Accuracy.
Resistance Res( E-25 N25 P25 T25 )
Archvillain Resistance.
Nosferatu gains the following during the Dr. Aeon Strike Force:
Portal Summon 2 Greater Unbound Nictus
Nicti energy entities will continue to spawn from this Shadow Crystal until it is destroyed.
Requiem
Main Article: Requiem
Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a Nictus, a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle.
Levels: 30-54
Powers
Life Drain Ranged (Targeted Area of Effect), Moderate Negative Damage, Foe -ToHit, Self Heal
Life Drain reduces your Accuracy.
Dark Blast Ranged, Moderate Negative Damage, Foe -ToHit
Dark Blast reduces your Accuracy.
Gloom Ranged, Superior Damage over Time(Negative), Foe -ToHit
Gloom reduces your Accuracy.
Tenebrous Tentacles Ranged (Cone), Moderate Damage over Time(Negative/Smash), Foe Immobilize, -ToHit
Tenebrous Tentacles have Immobilized you, reducing your Accuracy, and crushing you for Smashing Damage over Time.
Shadow Punch Melee, Moderate Negative/Smash Damage, Foe -ToHit
Shadow Punch reduces your Accuracy.
Smite Melee, Heavy Negative/Smash Damage, Foe -ToHit
Smite reduces your Accuracy.
Shadow Maul Melee (Cone), Superior Damage over Time(Negative/Smash), Foe -ToHit
Shadow Maul reduces your Accuracy.
Dark Regeneration Point Blank Area of Effect, Minor Negative Damage, Self Heal, +Endurance
Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself and Replenish your Endurance.
Oppressive Gloom Toggle, Point Blank Area of Effect, Foe Disorient, Self -HP
You are Disoriented from the Oppressive Gloom. Get Away!
Resistance Res( F25 C-25 )
Archvillain resistance.
Requiem (Hard Mode)
Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a Nictus, a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle.
Levels: 50-54
Powers
Starless Step Ranged (Location), Self Teleport, +ToHit
You can Teleport moderate distances extremely quickly. These quick teleports surprise foes, giving your next attack a small ToHit advantage.
Shadow Punch Melee, Moderate DMG(Negative/Smash/Special), Foe -ToHit
Shadow Punch reduces your Accuracy.
Smite Melee, High DMG(Negative/Smash/Special), Foe -ToHit
Smite reduces your Accuracy.
Shadow Maul Melee (Cone), Extreme DoT(Negative/Smash/Special), Foe -ToHit
Shadow Maul reduces your Accuracy.
Life Drain Ranged (Targeted AoE), Moderate DMG(Negative/Special), Foe -ToHit, Self Heal
Life Drain reduces your Accuracy.
Dark Blast Ranged, Moderate DMG(Negative/Special), Foe -ToHit
Dark Blast reduces your Accuracy.
Gloom Ranged, Extreme DoT(Negative/Special), Foe -ToHit
Gloom reduces your Accuracy.
Tenebrous Tentacles Ranged (Cone), Superior DoT(Negative/Special), Foe Immobilize, -ToHit
Tenebrous Tentacles have Immobilized you, reducing your Accuracy, and crushing you for Smashing Damage over Time.
Dark Regeneration PBAoE, Minor DMG(Negative/Special), Self Heal, +Endurance
Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself and Replenish your Endurance.
Oppressive Gloom Toggle, PBAoE, Foe Disorient, Self -HP
You are Disoriented from the Oppressive Gloom. Get Away!
Orbiting Death Auto, PBAoE, Minor DoT(Negative/Special)
You surround yourself with orbiting particles and dark matter that will continually cause Negative Energy damage to any nearby foes.
Resistance Res( S20 L20 F25 C-25 E30 N30 ), +MaxHP
Archvillain resistance.
Scaling Special: +MaxHP, +Regeneration, +Damage for each player on map
Special.
Emperor Requiem
Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a Nictus, a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle.
Powers
Life Drain Ranged (Targeted Area of Effect), Moderate Negative Damage, Foe -ToHit, Self Heal
Life Drain reduces your Accuracy.
Dark Blast Ranged, Moderate Negative Damage, Foe -ToHit
Dark Blast reduces your Accuracy.
Gloom Ranged, Superior Damage over Time(Negative), Foe -ToHit
Gloom reduces your Accuracy.
Tenebrous Tentacles Ranged (Cone), Moderate Damage over Time(Negative/Smash), Foe Immobilize, -ToHit
Tenebrous Tentacles have Immobilized you, reducing your Accuracy, and crushing you for Smashing Damage over Time.
Shadow Punch Melee, Moderate Negative/Smash Damage, Foe -ToHit
Shadow Punch reduces your Accuracy.
Smite Melee, Heavy Negative/Smash Damage, Foe -ToHit
Smite reduces your Accuracy.
Shadow Maul Melee (Cone), Superior Damage over Time(Negative/Smash), Foe -ToHit
Shadow Maul reduces your Accuracy.
Twilight Grasp High-Accuracy, Ranged, Minor Damage(Negative), Foe -ToHit -Damage, -Regeneration, Repel, Team Heal
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed.
Living Shadows Ranged (Cone), Extreme Damage over Time(Negative), Foe Immobilize, -To Hit, -Fly
You extend and animate your own shadow causing it to entangle all foes within a long cone pattern in front of you, rendering all affected foes immobilized.
Fearsome Stare Ranged (Cone), Foe Fear, -Recharge
Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably.
Haunt Foe Targeted, Summon Shades
You summon a pair of Shades from the Netherworld to harass your target foe. Shades deal moderate damage and they terrorize their victims.
Dark Nova Detonation High-Accuracy, Ranged (Targeted Area of Effect), Superior Negative Damage, Foe -Recharge, -Speed, Knockback
Your attack and movement speed has been reduced by the Dark Nova Detonation.
Dark Nova Emanation Ranged (Cone), Superior Negative Damage, Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Emanation.
Portal Summon 2 Greater Unbound Nictus
Nicti energy entities will continue to spawn from this Shadow Crystal until it is destroyed.
Dark Regeneration Point Blank Area of Effect, Minor Negative Damage, Self Heal, +Endurance
Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself and Replenish your Endurance.
Oppressive Gloom Toggle, Point Blank Area of Effect, Foe Disorient, Self -HP
You are Disoriented from the Oppressive Gloom. Get Away!
Tactics Auto, Point Blank Area of Effect, Team +ToHit, Prot( Co 5.0 ), Res( Co 75% Fr 75% ), +Perception
Your Accuracy and Perception is improved due to good teamwork and Leadership.
Assault Auto, Point Blank Area of Effect, Team +Damage, Res( Pl 75% Tn 75% )
Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate.
Absorption Res( E30 N30 )
Void Hunters naturally absorb energy and negative energy and are resistant to such damage.
Resistance Res( F25 C-25 )
Archvillain resistance.
Reichsman
Main Article: Reichsman
Though he is technically an Archvillain, Reichsman is presented in his own category "Reichsman", and possesses Hit points well above any other AV or Monster of his same level, exceeding 200,000+HP.
This Marcus Cole, from an alternate dimension, was a rogue and a mercenary who was exposed to mustard gas during World War I. In search of a cure for the effects of the gas, Marcus discovered the Well of the Furies. He drank from the well and was granted incredible powers. Adopting the persona of Reichsman, Marcus used these powers in the service of the Axis powers on his world, leading them to victory over their foes. When he discovered the existence of another Earth, he traveled there and was defeated and imprisoned by the Freedom Phalanx. Now he's back, and ready for revenge.
Levels: 45-54
Powers
Fly Self Fly
Flight
Jab Melee, Moderate Smash Damage, Foe Disorient
Reichsman has Disoriented you with his Jab.
Punch Melee, Moderate Damage(Smash), Foe Knockback
Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up.
Haymaker Melee, High Damage(Smash), Foe Knockback
A slow but devastating attack, the Haymaker has a great chance of knocking your opponent down.
Hand Clap Point Blank Area of Effect, Moderate Smash Damage, Foe Disorient, Knockback
Reichsman has Disoriented you with his Hand Clap.
Knockout Blow Melee, Superior Smash Damage, Foe Hold, Knockup
Reichsman has hit you with a Knockout Blow. You are Held.
Sap Will Ranged, High Damage(Negative), Foe Knockback, -Recharge
Reichsman has sapped your will reducing your attack speed!
Hurl (Only during Dr. Kahn Task Force) Ranged, High Damage(Smash), Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back.
Foot Stomp Point Blank Area of Effect, High Damage(Smash), Foe Knockback
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range.
Fist of Tyranny Melee (Targeted Area of Effect), Superior Damage(Smash/Negative), Foe Disorient, -Recovery, -Endurance, Knockback
Reichsman strikes you with all the force of a thunderbolt!
Corrupted Lightning Bolt Point Blank Area of Effect, Superior Damage(Negative), Foe -Defense, -Resist(All), Disorient
Reichsman's Deafening Shout has substantially reduced your defenses and resistance.
Dull Pain Self Heal, +MaxHP
You can activate this power to increase your maximum Hit Points for a short time.
Unstoppable Self Res( S70 L70 F70 C70 E70 N70 T70 ), Res( Ho 1000% Im 1000% St 1000% Sl 1000% ), Prot( Kb -100 ), +Recovery
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.
- Note: Despite what the description says, when Unstoppable wears off, there is no negative side effects such as Health and Endurance drops similiar to player versions.
Aura of Domination Auto, Point Blank Area of Effect, Minor Psionic Damage, Foe -Endurance, -ToHit, -Recharge, -Regeneration, -Heal
Reichsman is surrounded by an Aura of Domination, entering the aura will cause you to suffer Psionic damage, have your endurance drained, chance to hit reduced and attack rate decreased.
Resistance Res( S70 L70 F60 C60 E60 N70 P60 T60 ), Def( M16 R16 A16 ), Res( All100 ) while not Dimensionally Grounded
Archvillain Resistance.
Named Bosses
- This 5th Column Oberst has an appreciation for fine art. In fact, you find him dusting a priceless painting.
- General Major Leitter commands the elite 5th Army of the 5th Column. His presence in the invasion force is a sign on just how much the 5th Column has committed to this effort.
- General Major Shultz rose to the top of the ranks of the 5th Column by making certain he saw nothing and heard nothing that would get him in trouble. A master of avoiding blame, Shultz is still a competent general.
- General Major Sinclair spent years undercover in Paragon City, waiting for the 5th Column to rise again and make its move. He's ecstatic to be one of the primary leaders of the Column's boldest move yet.
- General Major Strucker is a true 5th Column loyalist. He's remained hidden between Time with the bulk of the 5th Column forces, waiting for the time when the glorious day would come and the 5th Column would emerge once again, in all of its glory.
- One of the brightest lights in the 5th Column military, von Kleig is a skilled general who lets nothing stand in his way.
- Albert Shaumstein is a dedicated and skilled officer who's been living for the day when the 5th Column would rise again!
Related Badges
For defeating the Reichsman, you have been granted access to a 5th Column Gladiator!
The way they talk, their irrational paranoia, and other subtle signs can be found in the 5th Column soldiers who have undergone experimental lycanthropy treatments. After experiencing their transformations many times, you've become an expert at drawing out the beast within and vanquishing it.
The Warwolves have a nickname for you: The Silver Bullet.
You are a slayer of the darkest of Vampyri.