Demorecord auto (Slash Command): Difference between revisions

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(Created page with "==Slash command== {{SlashCommandArticle|command=demorecord_auto|note=Begin recording a demo with a game-generated filename.}} A '''demo''' is an in-game re...")
 
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* The name that the game assigns the demo file follows this general syntax:  
* The name that the game assigns the demo file follows this general syntax:  
:<code>demo-<date & time>.cohdemo</code>
:<code>demo-<date & time>.cohdemo</code>
* The demo will continue recording until {{slashcommand|demostop}} is used or you zone (exit mission, use train, etc).




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==Also==
{{Navbox Demo Commands}}
* {{slashcommand|demorecord}}
 
* [[Demo Recording]]
 
 
[[Category:Slash Commands]]
[[Category:Command Line Parameters]]
[[Category:Demo Commands]]

Latest revision as of 23:37, 25 October 2024

Slash command

/demorecord_auto  

Begin recording a demo with a game-generated filename.

A demo is an in-game recording of gameplay. Unlike a video file (such as an .mpeg), demo recordings are simple text files with a record of every command, 3D model, effect, and animation that allows the game to re-render those exact moments in exact detail.

  • This command will automatically save the demo in <COH Install Directory>\demos. For more information about the COH installation directory see Homecoming Launcher.
  • The name that the game assigns the demo file follows this general syntax:
demo-<date & time>.cohdemo
  • The demo will continue recording until /demostop is used or you zone (exit mission, use train, etc).


Example

/demorecord_auto