Demorecord auto (Slash Command): Difference between revisions
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BlackSpectre (talk | contribs) (Created page with "==Slash command== {{SlashCommandArticle|command=demorecord_auto|note=Begin recording a demo with a game-generated filename.}} A '''demo''' is an in-game re...") |
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* The name that the game assigns the demo file follows this general syntax: | * The name that the game assigns the demo file follows this general syntax: | ||
:<code>demo-<date & time>.cohdemo</code> | :<code>demo-<date & time>.cohdemo</code> | ||
* The demo will continue recording until {{slashcommand|demostop}} is used or you zone (exit mission, use train, etc). | |||
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{{Navbox Demo Commands}} | |||
[[Category:Slash Commands]] | |||
[[Category:Command Line Parameters]] | |||
[[Category:Demo Commands]] |
Latest revision as of 23:37, 25 October 2024
Slash command
Begin recording a demo with a game-generated filename.
A demo is an in-game recording of gameplay. Unlike a video file (such as an .mpeg), demo recordings are simple text files with a record of every command, 3D model, effect, and animation that allows the game to re-render those exact moments in exact detail.
- This command will automatically save the demo in <COH Install Directory>\demos. For more information about the COH installation directory see Homecoming Launcher.
- The name that the game assigns the demo file follows this general syntax:
demo-<date & time>.cohdemo
- The demo will continue recording until /demostop is used or you zone (exit mission, use train, etc).
Example
/demorecord_auto