Dark Armor: Difference between revisions
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{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 18 (Tanker)}} | {{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 18 (Tanker)}} | ||
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}} | {{PowerBlock_Effects|Toggle: Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Foe Fear, -To-Hit}} | {{PowerBlock_Blank|Foe Fear, -To-Hit (-Accuracy for Tankers)}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
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=== [[File:DarkArmor_SoulTransfer.png]] Soul Transfer === | === [[File:DarkArmor_SoulTransfer.png]] Soul Transfer === | ||
Should you fall in battle, you can perform a Soul Transfer, sucking the life force of all foes around you to bring yourself back from the brink of death. The more foes nearby, the more life is restored to you. Drained foes are left Disoriented. The dark effects of this Soul Transfer will actually leave you invulnerable for a brief time, and protected from XP [[Debt]] for 60 seconds. There must be at least one foe nearby to fuel the transfer and revive yourself. | Should you fall in battle, you can perform a Soul Transfer, sucking the life force of all foes around you to bring yourself back from the brink of death. The more foes nearby, the more life is restored to you. Drained foes are left Disoriented. The dark effects of this Soul Transfer will actually leave you invulnerable for a brief time, and protected from XP [[Debt]] for 90 seconds (60 seconds for [[Sentinel]]s/[[Stalker]]s). There must be at least one foe nearby to fuel the transfer and revive yourself. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Moderate(Negative)}} | {{PowerBlock_Damage|Moderate(Negative)}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 30(Brute)}} | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 30 (Brute)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 30 (Scrapper)}} | {{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 30 (Scrapper)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 30 (Sentinel)}} | {{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 30 (Sentinel)}} |
Latest revision as of 13:49, 17 May 2023
Overview
Dark Armor is a standard power set that is a primary set for Tankers and a secondary set for Brutes, Scrappers, Sentinels, and Stalkers.
"Dark Armor allows you to tap into the powers of the Netherworld for protection. Many Dark Armor powers drain your foes to strengthen you. Dark Armor offers very good resistance to Negative Energy damage, and is one of the only defensive sets that offer some resistance to Psionic damage. However, its resistance to Energy is weak and it offers no protection to Knockback."
Power Tables
Brute/Scrapper
The Dark Armor power set is available as a secondary set for Brutes and Scrappers. The following table shows the levels at which each power is available:
Power | Level | Effect |
---|---|---|
Dark Embrace | 1 | Toggle: Self +Res(Smash, Lethal, Neg, Toxic) |
Death Shroud | 1 | Toggle: PBAoE Minor DoT(Neg) |
Murky Cloud | 4 | Toggle: Self +Res(Fire, Cold, Energy, Neg, End Drain) |
Obsidian Shield | 10 | Toggle: Self +Res(Psionic, Sleep, Hold, Disorient, Fear) |
Dark Regeneration | 16 | PBAoE Minor DMG(Neg), Self +HP |
Cloak of Darkness | 20 | Toggle: Self Stealth, +DEF(All), +Res(Immobilize), +Perception |
Cloak of Fear | 24 | Toggle: PBAoE, Foe Fear, -To Hit |
Oppressive Gloom | 28 | Toggle: PBAoE, Foe Disorient, Self -HP |
Soul Transfer | 30 | Self Rez, Special |
Sentinel
The Dark Armor power set is available as a secondary set for Sentinels. The following table shows the levels at which each power is available:
Power | Level | Effect |
---|---|---|
Dark Embrace | 1 | Toggle: Self +Res(Smash, Lethal, Neg, Toxic) |
Tenebrous Regeneration | 1 | Auto: Self +Regen |
Murky Cloud | 4 | Toggle: Self +Res(Fire, Cold, Energy, Neg, End Drain) |
Obsidian Shield | 10 | Toggle: Self +Res(Psionic, Sleep, Hold, Disorient, Fear) |
Obscure Sustenance | 16 | PBAoE, Minor DMG(Neg), Self +Regen, +Rec |
Cloak of Darkness | 20 | Toggle: Self Stealth, +DEF(All), +Res(Immob), +Perception |
Cloak of Fear | 24 | Toggle: PBAoE, Foe Fear, -To Hit |
Oppressive Gloom | 28 | Toggle: PBAoE, Foe Disorient, Self -HP |
Soul Transfer | 30 | Self Rez, Special |
Stalker
The Dark Armor power set is available as a secondary set for Stalkers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Hide | 1 | Toggle: Self Stealth, +DEF(Melee, Ranged, AoE) |
Dark Embrace | 1 | Toggle: Self +Res(Smash, Lethal, Neg, Toxic) |
Murky Cloud | 4 | Toggle: Self +Res(Fire, Cold, Energy, Neg, End Drain) |
Shadow Dweller | 10 | Auto: Self +DEF(All), +Res(Immob), +Perception |
Obsidian Shield | 16 | Toggle: Self +Res(Psionic, Sleep, Hold, Disorient, Fear) |
Dark Regeneration | 20 | PBAoE, Minor DMG(Neg), Self +HP |
Cloak of Fear | 24 | Toggle: PBAoE, Foe Fear, -To Hit |
Oppressive Gloom | 28 | Toggle: PBAoE, Foe Disorient, Self -HP |
Soul Transfer | 30 | Self Rez, Special |
Tanker
The Dark Armor power set is available as a primary set for Tankers. The following table shows the levels at which each power is available:
Power | Level | Effect |
---|---|---|
Death Shroud | 1 | Toggle: PBAoE, Minor DoT(Neg) |
Dark Embrace | 1 | Toggle: Self +Res(Smash, Lethal, Neg, Toxic) |
Murky Cloud | 2 | Toggle: Self +Res(Fire, Cold, Energy, Neg, End Drain) |
Obsidian Shield | 6 | Toggle: Self +Res(Psionic, Sleep, Hold, Disorient, Fear) |
Dark Regeneration | 8 | PBAoE, Minor DMG(Neg), Self +HP |
Cloak of Darkness | 12 | Toggle: Self Stealth, +DEF(All), +Res(Immob), +Perception |
Cloak of Fear | 18 | Toggle: PBAoE, Foe Fear, -ACC |
Oppressive Gloom | 22 | Toggle: PBAoE, Foe Disorient, Self -HP |
Soul Transfer | 26 | Self Rez, Special |
Powers
Cloak of Darkness
A shroud of Netherworld darkness envelops you, making you difficult to spot at a distance. You can be seen only at close range, or if you attack a target. Even if seen, the Cloak of Darkness grants you a bonus to Defense to all attacks and some protection from Immobilization. This Netherworld Cloak also allows you to see things in a new light, allowing you to better see Stealthy foes. Unlike some Stealth powers, Cloak of Darkness has no movement penalty. Cloak of Darkness will not work with any other form of concealment power such as Shadow Fall or Steamy Mist.
Recharge | Slow |
Minimum Level | 20 (Brute) |
20 (Scrapper) | |
20 (Sentinel) | |
12 (Tanker) | |
Effects | Toggle: Self Stealth, +Defense, +Resistance(Immobilize), +Perception |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Cloak of Fear
You can wrap yourself in a nightmarish Cloak of Fear. Foes close to you are treated to visions most horrific, forcing them to tremble in terror, only attacking if attacked, and even then, with a reduced chance to hit.
Recharge | Fast |
Minimum Level | 24 (Brute) |
24 (Scrapper) | |
24 (Sentinel) | |
24 (Stalker) | |
18 (Tanker) | |
Effects | Toggle: Point Blank Area of Effect |
Foe Fear, -To-Hit (-Accuracy for Tankers) | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Fear Duration | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brutes/Tankers only) | |
Enhance ToHit Debuff | |
Set Categories | Fear |
Taunt (Brutes/Tankers only) | |
ToHit Debuff | |
Accurate ToHit Debuff |
Dark Embrace
You tap into the energy of the Netherworld to protect yourself from damage. This Dark Embrace shrouds you and grants resistance to Lethal, Smashing, Negative Energy and Toxic damage.
Recharge | Fast |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Sentinel) | |
1 (Stalker) | |
1 (Tanker) | |
Effects | Toggle: Self +Resistance(Smashing, Lethal, Negative, Toxic) |
Enhancements | Enhance Damage Resistance |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Resist Damage |
Dark Regeneration
You can tap the dark essence of the Netherworld to drain a small amount of life from all enemies nearby, thus healing yourself. The more foes affected, the more you will be healed.
Damage | Minor(Negative) |
Recharge | Slow |
Minimum Level | 16 (Brute) |
16 (Scrapper) | |
20 (Stalker) | |
8 (Tanker) | |
Effects | Point Blank Area of Effect |
Self Heal | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Heal | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brutes/Tankers only) | |
Set Categories | Melee AoE Damage |
Healing/Absorb | |
Accurate Healing | |
Taunt (Brutes/Tankers only) | |
Universal Damage |
Death Shroud
You become a focus point for the Netherworld, allowing its Negative Energy to seep from your body. This will continuously damage all foes in melee range.
Damage | Minor Damage over Time(Negative) |
Recharge | Fast |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Tanker) | |
Effects | Toggle: Point Blank Area of Effect |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (except Scrappers) | |
Set Categories | Melee AoE Damage |
Taunt (except Scrappers) | |
Universal Damage |
Hide
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.
Recharge | Moderate |
Minimum Level | 1 (Stalker) |
Effects | Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect) |
Enhancements | Enhance Defense Buffs |
Increase Attack Rate | |
Set Categories | Defense |
Murky Cloud
You create a Murky Cloud enshrouding you. This cloud can absorb all forms of energy, making you more resistant to Fire, Cold, Energy, and Negative Energy attacks, as well as Endurance Drain effects.
Recharge | Fast |
Minimum Level | 4 (Brute) |
4 (Scrapper) | |
4 (Sentinel) | |
4 (Stalker) | |
2 (Tanker) | |
Effects | Toggle: Self +Resistance(Fire, Cold, Energy, Negative, Endurance Drain) |
Enhancements | Enhance Damage Resistance |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Resist Damage |
Obscure Sustenance
You can tap the dark essence of the Netherworld to drain a small amount of life essence from a nearby enemy, thus increasing your regeneration rate.
Damage | Minor (Negative) |
Recharge | Slow |
Minimum Level | 16 (Sentinel) |
Effects | Point Blank Area of Effect |
Self +Regeneration, +Recovery | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Melee AoE Damage |
Healing/Absorb | |
Accurate Healing | |
Universal Damage |
Obsidian Shield
You can create a special Obsidian Shield that grants good resistance to Psionic damage. With your mind enshrouded in darkness you are protected from Sleep, Fear, Hold and Disorient attacks.
Recharge | Fast |
Minimum Level | 10 (Brute) |
10 (Scrapper) | |
10 (Sentinel) | |
16 (Stalker) | |
6 (Tanker) | |
Effects | Toggle: Self +Resistance(Psionic, Sleep, Hold, Disorient, Fear) |
Enhancements | Enhance Damage Resistance |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Resist Damage |
Oppressive Gloom
The Netherworld has many mutable properties, such as the Oppressive Gloom. This power allows you to use your own Hit Points to keep enemies near you Disoriented and unable to use any powers. Endurance cost for this is minimal, but the power can be dangerous to use.
Recharge | Moderate |
Minimum Level | 28 (Brute) |
28 (Scrapper) | |
28 (Sentinel) | |
28 (Stalker) | |
22 (Tanker) | |
Effects | Toggle: Point Blank Area of Effect |
Foe Disorient | |
Self -Max Health | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (Brutes/Tankers only) | |
Set Categories | Stuns |
Taunt (Brutes/Tankers only) |
Shadow Dweller
You are a true Shadow Dweller of the Netherworld. Your affinity for the shadows grants you an inherent bonus to all Defense, as well as an increased Perception and a resistance to Immobilization. Your Perception bonus and resistance to Immobilization improves over level. Shadow Dweller is an auto power. It is always on and costs no Endurance.
Minimum Level | 10 (Stalker) |
Effects | Auto: Self +Defense(All), +Resistance(Immobilize), +Perception |
Enhancements | Enhance Defense Buffs |
Set Categories | Defense |
Soul Transfer
Should you fall in battle, you can perform a Soul Transfer, sucking the life force of all foes around you to bring yourself back from the brink of death. The more foes nearby, the more life is restored to you. Drained foes are left Disoriented. The dark effects of this Soul Transfer will actually leave you invulnerable for a brief time, and protected from XP Debt for 90 seconds (60 seconds for Sentinels/Stalkers). There must be at least one foe nearby to fuel the transfer and revive yourself.
Damage | Moderate(Negative) |
Recharge | Very Long |
Minimum Level | 30 (Brute) |
30 (Scrapper) | |
30 (Sentinel) | |
30 (Stalker) | |
26 (Tanker) | |
Effects | Self Resurrect, Special |
Enhancements | Enhance Damage |
Enhance Endurance Modification | |
Enhance Heal | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Melee AoE Damage |
Endurance Modification | |
Healing/Absorb | |
Stuns | |
Universal Damage |
Tenebrous Regeneration
Tenebrous forces from the Netherworld sustain your body, increasing regeneration rate, in addition to protecting you from immobilization effects. This power is always on and cost no endurance.
Minimum Level | 1 (Sentinel) |
Effects | Auto: Self +Regeneration |
Enhancements | Enhance Heal |
Set Categories | Healing/Absorb |
Historical
- This set has been in the game for Scrappers since Issue 0.
- This set was included with the original release of Brutes in Issue 6.
- This set was proliferated to Stalkers in Issue 7.
- This set was proliferated to Tankers in Issue 12.
- This set was included with the release of Sentinels in Issue 25.
External Links
- Dark Armor for Brutes at City of Data v2.0
- Dark Armor for Scrappers at City of Data v2.0
- Dark Armor for Sentinels at City of Data v2.0
- Dark Armor for Stalkers at City of Data v2.0
- Dark Armor for Tankers at City of Data v2.0