Ninjitsu: Difference between revisions
Spiralmenace (talk | contribs) No edit summary |
Cohjess8107 (talk | contribs) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 96: | Line 96: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[File:archetypeicon scrapper.png|18px]] | {{PowerBlock_Level|[[File:archetypeicon scrapper.png|18px]] 1 (Scrapper)}} | ||
{{PowerBlock_Blank|[[File:archetypeicon sentinel.png|18px]] | {{PowerBlock_Blank|[[File:archetypeicon sentinel.png|18px]] 1 (Sentinel)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 4 (Stalker)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 4 (Stalker)}} | ||
{{PowerBlock_Effects|Toggle: Self +Defense(Ranged, Area of Effect), +Resistance(Defense Debuff), +Perception}} | {{PowerBlock_Effects|Toggle: Self +Defense(Ranged, Area of Effect), +Resistance(Defense Debuff), +Perception}} | ||
Line 205: | Line 205: | ||
=== [[File:Ninjitsu Run.png]] Shinobi-Iri === | === [[File:Ninjitsu Run.png]] Shinobi-Iri === | ||
Shinobi Iri are the ninjitsu techniques of silent movement and avoidance, granting you stealth and defense against all positional attacks. While stealthed, you have a very high chance of landing a critical attack, however you can only attempt this after spending 8 seconds | Shinobi Iri are the ninjitsu techniques of silent movement and avoidance, granting you stealth and defense against all positional attacks. While stealthed, you have a very high chance of landing a critical attack, however you can only attempt this after spending 8 seconds without attacking or being hit. This power can't be used at the same time as other stealth powers. | ||
{{EdNote|note='''[[Sentinel]]s only:''' Shinobi Iri are the ninjitsu techniques of silent movement and avoidance, granting you stealth and defense against all positional attacks. While stealthed, the strength of your next attack will be more powerful; however, you can only attempt this after spending 8 seconds without attacking.}} | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
Line 237: | Line 239: | ||
{{Historical|type=section|reason=change}} | {{Historical|type=section|reason=change}} | ||
* This set was added to the game with the original release of [[Stalker]]s in [[Issue 6]]. | * This set was added to the game with the original release of [[Stalker]]s in [[Issue 6]]. | ||
* This set was proliferated to [[Scrapper]]s in [[Issue 25]]. | |||
* This set was included with the release of [[Sentinel]]s in [[Issue 25]]. | * This set was included with the release of [[Sentinel]]s in [[Issue 25]]. | ||
Latest revision as of 14:19, 9 May 2023
Overview
Ninjitsu is a standard power set that is a secondary set for Scrappers, Sentinels and Stalkers.
"Ninjitsu is the secret art of Ninja. Many Ninjitsu powers emphasize acute senses that allow you to react deftly to avoid danger. Others focus on the ability to hide in plain sight. Still others rely on the ancient art of Kuji Kiri, and the pure focus of the mind to accomplish the impossible."
Power Tables
Scrapper/Sentinel
The Ninjitsu power set is available as a secondary set for Scrappers and Sentinels. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Ninja Reflexes | 1 | Toggle: Self +DEF(Melee), +Res(DEF Debuff) |
Danger Sense | 1 | Toggle: Self +DEF(Ranged, AoE), +Res(DEF Debuff), +Perception |
Shinobi-Iri | 4 | Toggle: Self +DEF(Melee, Ranged, AoE), +Special |
Kuji-In Rin | 10 | Self +Res(Disorient, Hold, Sleep, Immob, Confuse, Fear, Psionics), +SPD |
Seishinteki Kyoyo | 16 | Self +End |
Kuji-In Sha | 20 | Self Heal, +Res(Toxic) |
Bo Ryaku | 24 | Auto: Self +Res(Knockback, Knockup, All DMG) |
Blinding Powder | 28 | Ranged (Cone), Foe Sleep, Confuse, -To Hit, -Perception |
Kuji-In Retsu | 30 | Self +DEF, +Res(DEF Debuff), +Rec, +SPD, +Special |
Stalker
The Ninjitsu power set is available as a secondary set for Stalkers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Hide | 1 | Toggle: Self Stealth, +DEF(Melee, Ranged, AoE) |
Ninja Reflexes | 1 | Toggle: Self +DEF(Melee), +Res(DEF Debuff) |
Danger Sense | 4 | Toggle: Self +DEF(Ranged, AoE), +Res(DEF Debuff), +Perception |
Caltrops | 10 | Ranged (Location AoE), Minor DoT(Lethal), Foe -SPD |
Kuji-In Rin | 16 | Self +Res(Psionics, Disorient, Hold, Sleep, Immob, Confuse, Fear), +SPD |
Kuji-In Sha | 20 | Self Heal, +Res(Toxic) |
Smoke Flash | 24 | PBAoE, Foe Placate |
Blinding Powder | 28 | Ranged (Cone), Foe Sleep, Confuse, -To Hit, -Perception |
Kuji-In Retsu | 30 | Self +DEF, +Res(DEF Debuff), +Rec, +SPD, +Special |
Powers
Blinding Powder
You throw a handful of Blinding powder in a wide arc at your foes. Most foes will be blinded, and unable to see. Some affected targets may be overcome by the powder that they may start attacking their own allies. If you attack the blinded foes, they will be alerted to your presence, but will continue to suffer a penalty to their chance to hit.
The Sleep, Perception and To Hit debuffs are applied to any target the power hits on the initial to hit roll. On a successful hit, there is a subsequent 50% chance of the Confusion effect being applied.
Recharge | Very Long |
Minimum Level | 28 (Scrapper) |
28 (Sentinel) | |
28 (Stalker) | |
Effects | Ranged (Cone) |
Foe Sleep, Confuse, -To Hit, -Perception | |
Enhancements | Enhance Accuracy |
Enhance Confusion Duration | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Confuse |
ToHit Debuff | |
Accurate ToHit Debuff |
Bo Ryaku
Bo Ryaku is one of the 18 fundamental skills of the Togakure-ryu school of ninjutsu. Alongside more orthodox and mainstream measures, Bo Ryaku includes use of unorthodox strategies and tactics that help you minimize the amount of damage taken in combat. This power is always on and costs no endurance.
Minimum Level | 24 (Scrapper) |
24 (Sentinel) | |
Effects | Auto: Self +Resistance(Knockback, Knockup, All Damage) |
Enhancements | Enhance Damage Resistance |
Set Categories | Resist Damage |
Caltrops
You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial Lethal damage over time.
Damage | Minor Damage over Time(Lethal) |
Recharge | Slow |
Minimum Level | 10 (Stalker) |
Effects | Targeted Area of Effect |
Foe -Speed | |
Enhancements | Enhance Damage |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Ranged AoE Damage |
Slow Movement | |
Universal Damage |
Danger Sense
You become more evasive against ranged and area attacks while you have Danger Sense activated. This will increase your defense versus Ranged and Area of Effect attacks as long as it is active. Your Danger Sense also allow you to perceive stealthy foes and resist Defense DeBuffs.
Recharge | Fast |
Minimum Level | 1 (Scrapper) |
1 (Sentinel) | |
4 (Stalker) | |
Effects | Toggle: Self +Defense(Ranged, Area of Effect), +Resistance(Defense Debuff), +Perception |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Hide
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off critical hits with his attacks, and even land a massive 'Assassin's Strike' with an Assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.
Recharge | Slow |
Minimum Level | 1 (Stalker) |
Effects | Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect) |
Enhancements | Enhance Defense Buffs |
Increase Attack Rate | |
Set Categories | Defense |
Kuji-In Retsu
Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and Endurance Recovery are also increased. Retsu also grants you high resistance to Defense DeBuffs. When Retsu wears off, you are left drained of all Endurance and unable to recover Endurance for a while.
Recharge | Very Long |
Minimum Level | 30 (Scrapper) |
30 (Sentinel) | |
30 (Stalker) | |
Effects | Self +Defense, +Resistance(Defense Debuff), +Recovery, +Speed, +Special |
Enhancements | Enhance Defense Buffs |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Running Speed | |
Set Categories | Defense |
Endurance Modification | |
Running & Sprints | |
Universal Travel |
Kuji-In Rin
Kuji-In Rin is the strength of mind and body. By focusing your power on this exercise, you gain a resistance to Disorient, Hold, Sleep, Immobilization, Confusion, and Fear, as well as resistance to Psionic damage for a few minutes. Your running speed and jumping height are also increased.
Recharge | Long |
Minimum Level | 10 (Scrapper) |
10 (Sentinel) | |
16 (Stalker) | |
Effects | Self +Resistance(Psionics, Disorient, Hold, Sleep, Immobilize, Confuse, Fear), +Speed |
Enhancements | Reduce Endurance Cost |
Enhance Jump (except Sentinels) | |
Increase Attack Rate | |
Enhance Damage Resistance (except Sentinels) | |
Enhance Running Speed (except Sentinels) | |
Set Categories | Resist Damage |
Leaping & Sprints | |
Running & Sprints | |
Universal Travel | |
Sentinels only: None |
Kuji-In Sha
Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of Toxic damage for a while.
Recharge | Long |
Minimum Level | 20 (Scrapper) |
20 (Sentinel) | |
20 (Stalker) | |
Effects | Self Heal, +Resistance(Toxic) |
Enhancements | Enhance Damage Resistance |
Reduce Endurance Cost | |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Resist Damage |
Healing/Absorb |
Ninja Reflexes
Activating your Ninja Reflexes enables you to be more evasive to melee attacks. This will increase your Defense versus melee as long as it is active. Ninja Reflexes also grants you resistance to Defense DeBuffs.
Recharge | Fast |
Minimum Level | 1 (Scrapper) |
1 (Sentinel) | |
1 (Stalker) | |
Effects | Toggle: Self +Defense(Melee), +Resistance(Defense Debuff) |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Seishinteki Kyoyo
Seishinteki Kyoyo is the spiritual education in Ninjutsu. Your mastery of these spiritual techniques allow you to recover endurance with a short period of meditation.
Recharge | Long |
Minimum Level | 16 (Scrapper) |
16 (Sentinel) | |
Effects | Self +Endurance |
Enhancements | Enhance Endurance Modification |
Increase Attack Rate | |
Set Categories | Endurance Modification |
Shinobi-Iri
Shinobi Iri are the ninjitsu techniques of silent movement and avoidance, granting you stealth and defense against all positional attacks. While stealthed, you have a very high chance of landing a critical attack, however you can only attempt this after spending 8 seconds without attacking or being hit. This power can't be used at the same time as other stealth powers.
Sentinels only: Shinobi Iri are the ninjitsu techniques of silent movement and avoidance, granting you stealth and defense against all positional attacks. While stealthed, the strength of your next attack will be more powerful; however, you can only attempt this after spending 8 seconds without attacking.
Recharge | Very Fast |
Minimum Level | 4 (Scrapper) |
4 (Sentinel) | |
Effects | Toggle: Self +Defense(Melee, Ranged, Area of Effect), +Special |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Enhance Jump (Sentinel only) | |
Increase Attack Rate (Scrapper only) | |
Set Categories | Defense |
Running & Sprints (Sentinel only) | |
Universal Travel (Sentinel only) |
Smoke Flash
You throw a smoke bomb at your feet. The resulting flash of light and smoke can briefly distract your foes and Placate them so they can no longer find or target you. Combined with hide, Smoke Flash is the perfect distraction to get out of a bad situation.
Recharge | Very Long |
Minimum Level | 24 (Stalker) |
Effects | Point Blank Area of Effect |
Foe Placate | |
Enhancements | Enhance Accuracy |
Increase Attack Rate | |
Set Categories | None |
Historical
- This set was added to the game with the original release of Stalkers in Issue 6.
- This set was proliferated to Scrappers in Issue 25.
- This set was included with the release of Sentinels in Issue 25.
External Links
- Ninjitsu for Scrappers at City of Data v2.0
- Ninjitsu for Sentinels at City of Data v2.0
- Ninjitsu for Stalkers at City of Data v2.0