Hellions: Difference between revisions
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[[File:PwHellions-06.jpg|150px|thumb|{{center|Blood Brother}}]] | [[File:PwHellions-06.jpg|150px|thumb|{{center|Blood Brother}}]] | ||
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. | The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers. | ||
''Levels: 1-20'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light DMG(Smash)| When all else fails, use your own 2 fists. }} | ||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Low-Accuracy, Ranged, Moderate DMG(Lethal)| Small caliber side arm. Not very accurate. }} | |||
{{Power|[[File: | {{Power|[[File:FireBlast_FireBall.png|22px]]| Molotov Cocktail ''(Only Level 15 and up)''| Ranged (Location AoE), Light DoT(Fire)| The Hellion has set you on fire with his Molotov Cocktail! }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|c=-}}| Hellions are resistant to Fire Damage but vulnerable to Cold. }} | ||
{{clr}} | {{clr}} | ||
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==== Blood Brother Chopper ==== | ==== Blood Brother Chopper ==== | ||
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. | The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers. | ||
''Levels: 1-20'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:Claws_Slash.png|22px]]| Fireman Axe| Melee, High DMG(Lethal), Foe -Defense| Your Defense has been reduced by the Fireman's Axe. }} | ||
{{Power|[[File: | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Low-Accuracy, Ranged, Moderate DMG(Lethal)| Small caliber side arm. Not very accurate. }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| | {{Power|[[File:FireBlast_FireBall.png|22px]]| Molotov Cocktail ''(Only Level 15 and up)''| Ranged (Location AoE), Light DoT(Fire)| The Hellion has set you on fire with his Molotov Cocktail! }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|c=-}}| Hellions are resistant to Fire Damage but vulnerable to Cold. }} | |||
{{clr}} | {{clr}} | ||
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==== Blood Brother Slammer ==== | ==== Blood Brother Slammer ==== | ||
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. | The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers. | ||
''Levels: 1-20'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sledgehammer| Low-Accuracy, Melee, Superior DMG(Smash), Foe Knockdown| This heavy, but unwieldy and slow Sledgehammer can knock down foes. }} | ||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Low-Accuracy, Ranged, Moderate DMG(Lethal)| Small caliber side arm. Not very accurate. }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| | {{Power|[[File:FireBlast_FireBall.png|22px]]| Molotov Cocktail ''(Only Level 15 and up)''| Ranged (Location AoE), Light DoT(Fire)| The Hellion has set you on fire with his Molotov Cocktail! }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|c=-}}| Hellions are resistant to Fire Damage but vulnerable to Cold. }} | |||
{{clr}} | {{clr}} | ||
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[[File:PwHellions-08.jpg|150px|thumb|{{center|Blood Brother}}]] | [[File:PwHellions-08.jpg|150px|thumb|{{center|Blood Brother}}]] | ||
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. | The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers. | ||
''Levels: 1-20'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Knife| Melee, Moderate DMG(Lethal)| Basic stabbing and cutting blade. }} | ||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Low-Accuracy, Ranged, Moderate DMG(Lethal)| Small caliber side arm. Not very accurate. }} | |||
{{Power|[[File: | {{Power|[[File:FireBlast_FireBall.png|22px]]| Molotov Cocktail ''(Only Level 15 and up)''| Ranged (Location AoE), Light DoT(Fire)| The Hellion has set you on fire with his Molotov Cocktail! }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|c=-}}| Hellions are resistant to Fire Damage but vulnerable to Cold. }} | ||
{{clr}} | {{clr}} | ||
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==== Blood Brother Slugger ==== | ==== Blood Brother Slugger ==== | ||
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. | The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers. | ||
''Levels: 1-20'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Baseball Bat| Melee, Moderate DMG(Smash)| There is nothing like slugging someone in the head with this baseball bat. }} | ||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Low-Accuracy, Ranged, Moderate DMG(Lethal)| Small caliber side arm. Not very accurate. }} | |||
{{Power|[[File: | {{Power|[[File:FireBlast_FireBall.png|22px]]| Molotov Cocktail ''(Only Level 15 and up)''| Ranged (Location AoE), Light DoT(Fire)| The Hellion has set you on fire with his Molotov Cocktail! }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|c=-}}| Hellions are resistant to Fire Damage but vulnerable to Cold. }} | ||
{{clr}} | {{clr}} | ||
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In the satanic worldview of the Hellions, falling is a good thing. The Fallen have proven their willingness to take on any power the gang's mystic artifacts can give them, no matter how twisted or base. The hellfire that burns within them protects them from fire but leaves them susceptible to cold. | In the satanic worldview of the Hellions, falling is a good thing. The Fallen have proven their willingness to take on any power the gang's mystic artifacts can give them, no matter how twisted or base. The hellfire that burns within them protects them from fire but leaves them susceptible to cold. | ||
''Levels: 1-20'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| ( | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| Ranged (Cone), Light DMG(Lethal), Foe Knockdown| Good at close range. Fires a cone of buckshot pellets and can knock some foes down. }} | ||
{{Power|[[File: | {{Power|[[File:FireBlast_FireBall.png|22px]]| Molotov Cocktail ''(Only Level 15 and up)''| Ranged (Location AoE), Light DoT(Fire)| The Hellion has set you on fire with his Molotov Cocktail! }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, | {{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand| ''Fallen don´t have any Melee attacks at all''}} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|c=-}}| Hellions are resistant to Fire Damage but vulnerable to Cold. }} | |||
{{clr}} | {{clr}} | ||
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In the satanic worldview of the Hellions, falling is a good thing. The Fallen have proven their willingness to take on any power the gang's mystic artifacts can give them, no matter how twisted or base. The hellfire that burns within them protects them from fire but leaves them susceptible to cold. | In the satanic worldview of the Hellions, falling is a good thing. The Fallen have proven their willingness to take on any power the gang's mystic artifacts can give them, no matter how twisted or base. The hellfire that burns within them protects them from fire but leaves them susceptible to cold. | ||
''Levels: 1-20'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged Lethal | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged, Moderate DMG(Lethal), Foe -Defense| Your Defense has been reduced by the Submachine Gun. }} | ||
{{Power|[[File:FireBlast_FireBall.png|22px]]| Molotov Cocktail ''(Only Level 15 and up)''| Ranged (Location AoE), Light DoT(Fire)| The Hellion has set you on fire with his Molotov Cocktail! }} | |||
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Fallen don´t have any Melee attacks at all''}} | {{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand| ''Fallen don´t have any Melee attacks at all''}} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|c=-}}| Hellions are resistant to Fire Damage but vulnerable to Cold. }} | ||
{{clr}} | {{clr}} | ||
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The hellfire burns bright inside the leaders of the Hellions. So bright, in fact, that they can call it forth to incinerate their enemies. This inner fire keeps them safe from fire damage, but leaves them quite susceptible to cold. | The hellfire burns bright inside the leaders of the Hellions. So bright, in fact, that they can call it forth to incinerate their enemies. This inner fire keeps them safe from fire damage, but leaves them quite susceptible to cold. | ||
''Levels: 1-20'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire | {{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Moderate DMG(Fire)| You are taking Fire damage over time. }} | ||
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged (Cone), High DoT(Fire)| You are taking Fire damage over time. }} | |||
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, | {{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Moderate DMG(Fire), Minor DoT(Fire)| You are taking Fire damage over time. }} | ||
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball ''(Only Level 7 and up)''| ( | {{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball ''(Only Level 7 and up)''| Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Minor DoT(Fire)| You are taking Fire damage over time. }} | ||
{{Power|[[File: | {{Power|[[File:FieryFray_Scorch.png|22px]]| Scorch| Melee, Moderate DMG(Fire), Minor DoT(Fire)| You are taking Fire damage over time. }} | ||
{{Power|[[File: | {{Power|[[File:FieryFray_Combustion.png|22px]]| Combustion| PBAoE Melee, Moderate DoT(Fire)| You are taking Fire damage over time. }} | ||
{{Power|[[File:FieryFray_Incinerate.png|22px]]| Incinerate| Melee, Fire | {{Power|[[File:FieryFray_Incinerate.png|22px]]| Incinerate| Melee, Superior DoT(Fire)| You are taking Fire damage over time. }} | ||
{{Power|[[File: | {{Power|[[File:FireBlast_FireBall.png|22px]]| Molotov Cocktail ''(Only Level 15 and up)''| Ranged (Location AoE), Light DoT(Fire)| The Hellion has set you on fire with his Molotov Cocktail! }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|c=-}}| Hellions are resistant to Fire Damage but vulnerable to Cold. }} | ||
{{clr}} | {{clr}} | ||
==== Girlfriend from Hell ==== | ==== Girlfriend from Hell ==== | ||
[[File:PwHellions-09.jpg|150px|thumb|{{center|Girlfriend from Hell}}]] | [[File:PwHellions-09.jpg|150px|thumb|{{center|Girlfriend from Hell}}]] | ||
The Hellions make jokes and call her the Girlfriend from Hell. They think she's there to please them; to help them. She enjoys letting them think this, as she slowly but surely takes their lives. | The Hellions make jokes and call her the Girlfriend from Hell. They think she's there to please them; to help them. She enjoys letting them think this, as she slowly but surely takes their lives. | ||
{{Power|[[Image: | ''Levels: 10-20'' | ||
''Powers'' | |||
{{Power|[[Image:Flight_TravelFlight.png|22px]]| Fly| Self Fly| Heroes can Fly! }} | |||
{{Power|[[Image: | {{Power|[[Image:DemonSummoning_Corruption.png|22px]]| Corruption| Ranged, Light DMG(Fire), Minor DoT(Toxic), Foe -Resist(All)| You lash out with your whip, firing a bolt of hellfire and corrupting your victim's very living essence. This attack deals minor fire damage, causes minor toxic damage over time, and reduces their damage resistance for a short time. }} | ||
{{Power|[[Image:DemonSummoning_Lash.png|22px]]|Lash|Close, | {{Power|[[Image:DemonSummoning_Lash.png|22px]]| Lash| Close, Moderate DMG(Fire), Light DoT(Toxic), Foe -Resist(All), Knockdown| You channel unholy energies into your whip and Lash out at your foe dealing high fire damage causing toxic damage over time. Lash has longer range than most melee attacks will reduce the target's damage resistance and also has a chance to knockdown your target. }} | ||
{{Power|[[Image: | {{Power|[[Image:DemonSummoning_CrackWhip.png|22px]]| Crack Whip| Close (Cone), Moderate DMG(Fire), Light DoT(Toxic), Foe -Resist(All), Knockdown| You channel hellfire into your whip and make an impressive sweep causing high fire damage to enemies within a wide cone and also cause some toxic damage over time. Whip Crack has a larger range than most melee cones. Targets that are struck will also have their resistance to damage reduced for a short time, may suffer toxic damage over time and may be knocked down. }} | ||
{{Power|[[Image: | {{Power|[[Image:DemonSummoning_SummonDemonlings.png|22px]]| Summon Demonlings| Summon Demonlings| Call forth up to three demonlings (depending on your level) to do your bidding. The first demonling is adept at manipulating fire, the second blasts your foes with cold attacks and the third is able to wield hellfire to deal fire/toxic damage. You may only have three demonlings under your command at any given time. If you attempt to summon more demonlings, you can only replace those that have been lost in battle. If you already have your maximum allowed amount, the power will fail. }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|c=-}}| Hellions are resistant to Fire Damage but vulnerable to Cold. }} | ||
{{clr}} | {{clr}} | ||
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{{Power|[[File:FlamingShield HealingFlames.png|22px]]| Kerosene| Ranged, Heal Fire| Hellions Arsonist use this to reset fires. }} | {{Power|[[File:FlamingShield HealingFlames.png|22px]]| Kerosene| Ranged, Heal Fire| Hellions Arsonist use this to reset fires. }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|c=-}}| Hellions are resistant to Fire Damage but vulnerable to Cold. }} | |||
{{clr}} | |||
==== Damned (Minion) ==== | |||
The hellfire burns bright inside the leaders of the Hellions. So bright, in fact, that they can call it forth to incinerate their enemies. This inner fire keeps them safe from fire damage, but leaves them quite susceptible to cold. | |||
''Levels: 35-54'' | |||
''Powers'' | |||
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Moderate DMG(Fire)| You are taking Fire damage over time. }} | |||
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged (Cone), High DoT(Fire)| You are taking Fire damage over time. }} | |||
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Moderate DMG(Fire), Minor DoT(Fire)| You are taking Fire damage over time. }} | |||
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Minor DoT(Fire)| You are taking Fire damage over time. }} | |||
{{Power|[[File:FieryFray_Scorch.png|22px]]| Scorch| Melee, Moderate DMG(Fire), Minor DoT(Fire)| You are taking Fire damage over time. }} | |||
{{Power|[[File:FieryFray_Combustion.png|22px]]| Combustion| PBAoE Melee, Moderate DoT(Fire)| You are taking Fire damage over time. }} | |||
{{Power|[[File:FieryFray_Incinerate.png|22px]]| Incinerate| Melee, Superior DoT(Fire)| You are taking Fire damage over time. }} | |||
{{Power|[[File:FireBlast_FireBall.png|22px]]| Molotov Cocktail| Ranged (Location AoE), Light DoT(Fire)| The Hellion has set you on fire with his Molotov Cocktail! }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|c=-}}| Hellions are resistant to Fire Damage but vulnerable to Cold. }} | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|c=-}}| Hellions are resistant to Fire Damage but vulnerable to Cold. }} | ||
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==== Adross the Hateful (Boss) ==== | ==== Adross the Hateful (Boss) ==== | ||
[[File:Adross the Hateful.jpg|100px|thumb|{{center|Adross the Hatefull}}]] | [[File:Adross the Hateful.jpg|100px|thumb|{{center|Adross the Hatefull}}]] | ||
Summoned from the hellish pits of some other dimension, the Behemoths are fiery demons that inspire nightmares in all who see them. They can summon flaming swords to strike down their enemies, or breath fire from their mouths to incinerate all who stand before them. | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:FieryFray_Scorch.png|22px]]| Fire Smash| Melee, Moderate DMG(Fire/Smash), DoT(Fire), Foe Knockdown| Behemoth fire punch attack. }} | ||
{{Power|[[File: | {{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Heavy DMG(Fire/Lethal), DoT(Fire)| The Behemoth can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time. }} | ||
{{Power|[[File: | {{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Light DMG(Fire), DoT(Fire)| The Behemoth hands are engulfed in flames, igniting the target. }} | ||
{{Power|[[File: | {{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Moderate DMG(Fire)| You have been set on fire by the Flares attack. }} | ||
{{Power|[[File: | {{Power|[[File:Invulnerability Invincibility.png|22px]]| Invincibility| Toggle: Self +DEF(Smash, Lethal, Fire, Cold, Energy, Negative), +ToHit, Special| Your close proximity to the Behemoth is increasing it's Defense and Accuracy. Get away if you can. }} | ||
{{Power|[[File:Jump LongJump.png|22px]]| Behemoth Jumping| Auto | {{Power|[[File:Jump LongJump.png|22px]]| Behemoth Jumping| Auto: Self +Jump| Behemoths can inherently jump real high. }} | ||
{{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| Auto: +{{DamResVal|0|0|20|20|c=-}}| Behemoths are resistant to Fire Damage, but are vulnerable to Cold. }} | |||
{{clr}} | {{clr}} | ||
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[[File:Cinderburn1.jpg|100px|thumb|{{center|Cinderburn}}]] | [[File:Cinderburn1.jpg|100px|thumb|{{center|Cinderburn}}]] | ||
The hellfire burns bright inside the leaders of the Hellions. So bright, in fact, that they can call it forth to incinerate their enemies. This inner fire keeps them safe from fire damage, but leaves them quite susceptible to cold. | The hellfire burns bright inside the leaders of the Hellions. So bright, in fact, that they can call it forth to incinerate their enemies. This inner fire keeps them safe from fire damage, but leaves them quite susceptible to cold. | ||
(''Found on [[Matthew Habashy#Stop the Ritual Of Souls|Stop the Ritual of Souls]] mission from [[Matthew Habashy]]'') | (''Found on [[Matthew Habashy#Stop the Ritual Of Souls|Stop the Ritual of Souls]] mission from [[Matthew Habashy]]'') | ||
''Levels: 1-14'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[Image:DemonSummoning_Corruption.png|22px]]|Corruption|Ranged, | {{Power|[[Image:DemonSummoning_Corruption.png|22px]]| Corruption| Ranged, Light DMG(Fire), Minor DoT(Toxic), Foe -Resist(All)| You lash out with your whip, firing a bolt of hellfire and corrupting your victim's very living essence. This attack deals minor fire damage, causes minor toxic damage over time, and reduces their damage resistance for a short time. }} | ||
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Moderate DMG(Fire)| You are taking Fire damage over time. }} | |||
{{Power|[[File: | {{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged (Cone), High DoT(Fire)| You are taking Fire damage over time. }} | ||
{{Power|[[File: | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|c=-}}| Hellions are resistant to Fire Damage but vulnerable to Cold. }} | ||
{{clr}} | {{clr}} | ||
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''Main Article:'' [['Duke' Mordrogar]] | ''Main Article:'' [['Duke' Mordrogar]] | ||
The Hellions are at the bottom of the heap, even in Paragon City. | The Hellions are at the bottom of the heap, even in Paragon City. But every so often, one of them displays some real power. The self-styled 'Duke Mordrogar' is one of the few Hellions who display some level of real power even without making an unfavorable contract with a demon. This has given him an inflated ego, and an ambitions drive. | ||
''Levels: 6-12'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:FireTrap_Soot.png|22px]]| Char| Low-Accuracy, Ranged, Foe Hold| You have been Incapacitated by the soot and cinders from the Char spell. }} | ||
{{Power|[[File:FieryFray_Scorch.png|22px]]| Scorch| Melee, Moderate DMG(Fire), Minor DoT(Fire)| You are taking Fire damage over time. }} | |||
{{Power|[[File:FieryFray_Combustion.png|22px]]| Combustion| PBAoE Melee, Moderate DoT(Fire)| You are taking Fire damage over time. }} | |||
{{Power|[[File: | {{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Moderate DMG(Fire)| You are taking Fire damage over time. }} | ||
{{Power|[[File: | {{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged (Cone), High DoT(Fire)| You are taking Fire damage over time. }} | ||
{{Power|[[File: | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|c=-}}| Hellions are resistant to Fire Damage but vulnerable to cold. }} | ||
{{ | {{clr}} | ||
=== Elite Bosses === | === Elite Bosses === | ||
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3K Kelvin is a heavy hitter for the Hellions in Paragon City. He is often called in to deal with problems of the Hellions, using his fire mastery to burn his enemies to cinders. | 3K Kelvin is a heavy hitter for the Hellions in Paragon City. He is often called in to deal with problems of the Hellions, using his fire mastery to burn his enemies to cinders. | ||
''Levels: 6-12'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:FireTrap_RingOfFire.png|22px]]| Ring of Fire| Ranged, Moderate DoT(Fire), Foe Immobilize| You have been Immobilized by a Ring of Fire. It is burning you for Minor fire Damage Over Time. }} | ||
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Moderate DMG(Fire)| You are taking Fire damage over time. }} | |||
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged (Cone), High DoT(Fire)| You are taking Fire damage over time. }} | |||
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, | {{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Moderate DMG(Fire), Minor DoT(Fire)| You are taking Fire damage over time. }} | ||
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| ( | {{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Minor DoT(Fire)| You are taking Fire damage over time. }} | ||
{{Power|[[File: | {{Power|[[File:FieryFray_Scorch.png|22px]]| Scorch| Melee, Moderate DMG(Fire), Minor DoT(Fire)| You are taking Fire damage over time. }} | ||
{{Power|[[File: | {{Power|[[File:FieryFray_Combustion.png|22px]]| Combustion| PBAoE Melee, Moderate DoT(Fire)| You are taking Fire damage over time. }} | ||
{{Power|[[File: | {{Power|[[File:FieryFray_Incinerate.png|22px]]| Incinerate| Melee, Superior DoT(Fire)| You are taking Fire damage over time. }} | ||
{{Power|[[File: | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|c=-}}| Hellions are resistant to Fire Damage but vulnerable to cold. }} | ||
{{ | {{clr}} | ||
=== Archvillains === | === Archvillains === |
Latest revision as of 17:59, 19 July 2024
Overview
The Hellions are a satanist street gang whose trademarks are arson and fire. This low level villain group can be fought in City of Heroes between levels 1 to 15, and City of Villains, between the same levels.
Background
Hellions official info (Copied from the City of Heroes official website [1])
Where there is smoke, there is always fire, at least as far as a Hellion is concerned. The Hellions are a relatively new gang on the streets of Paragon City, whose ranks have swollen recently to tremendous levels. Their arsonist tendencies threaten to burn the city down, leaving them only rubble and ash in which to wallow – some say that’s exactly what the Hellions would want.
The Hellions biggest chapters reside in Atlas Park, Galaxy City, and Perez Park. Atlas and Galaxy swarm with them, checked primarily by the influx of new heroes. In Perez Park, the Hellions’ wildfire-like expansion has been blockaded by the Skulls – the two fight a vicious gang war for every inch of the park unclaimed by more dangerous foes.
The gang’s colors tend towards red and orange, and their trappings include demonic symbols. Most members have devils, demons, or pentagrams tattooed somewhere on their body, along with the term “Blood Brothers,” for that is what all members are called once they have passed their initiation. Indoctrination to the gang first involves an act of violence (spilling another’s blood), and then a ritual scarring where a recruit ceremonially cuts himself. This is said to unleash a Hellion’s inner potential and to demonstrate his mastery over pain and flesh.
As members rise in the ranks, they are exposed to a quasi-religious dogma, where power is achieved through crimes, or acts of sin. In the Hellions’ worldview, fear, greed, lust, and anger are powers to be tapped into. They openly claim to “worship the devil,” and brandish Satanic images like a blunt hammer, but few realize that their leaders are deadly serious in their beliefs.
Members fight for power amongst themselves, to establish their status in the gang’s hierarchy. The lower rungs of the Hellions’ leadership is ever changing, as more ambitious climbers struggle to prove their ability.
The nature of the dark forces that empower the Hellions is debatable, but Paragon Police and agents of MAGI have documented many reports of gang members gaining supernatural abilities. More worrisome, perhaps, is the testimony of friends and families who describe members as having become twisted by their initiation into the gang. Members maintain a strict code of secrecy and solidarity, even under police interrogation, and the gang leaders – the Fallen and the Damned – take their secrets to the grave.
Spotlight on Hellions
Architect Entertainment Description
After being given a good luck idol by Odysseus Hill, the leader of the Warriors, the fortunes of the two-bit gang known as the Hellions soared. Since then they have become obsessed with uncovering magical treasures, burning their storage sites to the ground, and selling the bulk to Hill but keeping the best and most powerful for themselves. These treasures have allowed them to hold the line and even gain some ground in the turf war for Perez Park with their rivals, the Skulls. It's likely the idol itself is the cause of their compulsion but their many raids on the Circle of Thorns have caused the mystics to suspect the work of an ancient demonic presence.
Villain Types
Underlings
Demonlings can't be found alone,as they are always summoned by the Girlfriends from Hell.
Fiery Demonling
These infernal single-minded creatures born of the Abyss seek only to cause mayhem, destruction and suffering on the material plane.
Powers
Flares Ranged, Light Damage(Fire)
Relentless but slow.
Claw Rake Melee, Light Damage(Lethal/Fire)
Two quick Swipes with your claws. Does minor lethal damage, but has a quick recharge rate.
Super Leap Self +Jump
Demonlings can Super Leap.
Resistance Auto, Res( S26.15 L26.15 F37.35 C12.45 T12.45 ), Prot( St 1.0 ), Resist(Placate, Fear)
Demonlings are resistant to Placate and Disorient effects. They are also resistant to Lethal, Smashing, Fire, Cold and Toxic damage. They can also hurl fiery flares at their foes.
Cold Demonling
These infernal single-minded creatures born of the Abyss seek only to cause mayhem, destruction and suffering on the material plane.
Powers
Ice Bolt Ranged, Light Damage(Cold/Smash), Foe -Recharge, -Speed
Ice Bolt quickly pelts an enemy with small icy daggers; their chill Slows a foe's attacks and movement for a time. Fast, but little damage.
Claw Rake Melee, Light Damage(Lethal/Cold)
Two quick Swipes with your claws. Does minor lethal damage, but has a quick recharge rate.
Super Leap Self +Jump
Demonlings can Super Leap.
Resistance Auto, Res( S26.15 L26.15 F12.45 C37.35 T12.45 ), Prot( St 1.0 ), Resist(Placate, Fear)
Demonlings are resistant to Placate and Disorient effects. They are also resistant to Lethal, Smashing, Fire, Cold and Toxic damage. They can also hurl Ice Bolts at their foes.
Minions
Blood Brother Brawler
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.
Levels: 1-20
Powers
Brawl Melee, Light DMG(Smash)
When all else fails, use your own 2 fists.
Revolver Low-Accuracy, Ranged, Moderate DMG(Lethal)
Small caliber side arm. Not very accurate.
Molotov Cocktail (Only Level 15 and up) Ranged (Location AoE), Light DoT(Fire)
The Hellion has set you on fire with his Molotov Cocktail!
Resistance Auto, Res( F20 C-20 )
Hellions are resistant to Fire Damage but vulnerable to Cold.
Blood Brother Chopper
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.
Levels: 1-20
Powers
Fireman Axe Melee, High DMG(Lethal), Foe -Defense
Your Defense has been reduced by the Fireman's Axe.
Revolver Low-Accuracy, Ranged, Moderate DMG(Lethal)
Small caliber side arm. Not very accurate.
Molotov Cocktail (Only Level 15 and up) Ranged (Location AoE), Light DoT(Fire)
The Hellion has set you on fire with his Molotov Cocktail!
Resistance Auto, Res( F20 C-20 )
Hellions are resistant to Fire Damage but vulnerable to Cold.
Blood Brother Slammer
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.
Levels: 1-20
Powers
Sledgehammer Low-Accuracy, Melee, Superior DMG(Smash), Foe Knockdown
This heavy, but unwieldy and slow Sledgehammer can knock down foes.
Revolver Low-Accuracy, Ranged, Moderate DMG(Lethal)
Small caliber side arm. Not very accurate.
Molotov Cocktail (Only Level 15 and up) Ranged (Location AoE), Light DoT(Fire)
The Hellion has set you on fire with his Molotov Cocktail!
Resistance Auto, Res( F20 C-20 )
Hellions are resistant to Fire Damage but vulnerable to Cold.
Blood Brother Slicer
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.
Levels: 1-20
Powers
Knife Melee, Moderate DMG(Lethal)
Basic stabbing and cutting blade.
Revolver Low-Accuracy, Ranged, Moderate DMG(Lethal)
Small caliber side arm. Not very accurate.
Molotov Cocktail (Only Level 15 and up) Ranged (Location AoE), Light DoT(Fire)
The Hellion has set you on fire with his Molotov Cocktail!
Resistance Auto, Res( F20 C-20 )
Hellions are resistant to Fire Damage but vulnerable to Cold.
Blood Brother Slugger
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.
Levels: 1-20
Powers
Baseball Bat Melee, Moderate DMG(Smash)
There is nothing like slugging someone in the head with this baseball bat.
Revolver Low-Accuracy, Ranged, Moderate DMG(Lethal)
Small caliber side arm. Not very accurate.
Molotov Cocktail (Only Level 15 and up) Ranged (Location AoE), Light DoT(Fire)
The Hellion has set you on fire with his Molotov Cocktail!
Resistance Auto, Res( F20 C-20 )
Hellions are resistant to Fire Damage but vulnerable to Cold.
Lieutenants
Fallen Buckshot
In the satanic worldview of the Hellions, falling is a good thing. The Fallen have proven their willingness to take on any power the gang's mystic artifacts can give them, no matter how twisted or base. The hellfire that burns within them protects them from fire but leaves them susceptible to cold.
Levels: 1-20
Powers
Shotgun Ranged (Cone), Light DMG(Lethal), Foe Knockdown
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.
Molotov Cocktail (Only Level 15 and up) Ranged (Location AoE), Light DoT(Fire)
The Hellion has set you on fire with his Molotov Cocktail!
No Melee attacks No Hand to Hand
Fallen don´t have any Melee attacks at all
Resistance Auto, Res( F20 C-20 )
Hellions are resistant to Fire Damage but vulnerable to Cold.
Fallen Gunner
In the satanic worldview of the Hellions, falling is a good thing. The Fallen have proven their willingness to take on any power the gang's mystic artifacts can give them, no matter how twisted or base. The hellfire that burns within them protects them from fire but leaves them susceptible to cold.
Levels: 1-20
Powers
Submachine Gun Ranged, Moderate DMG(Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.
Molotov Cocktail (Only Level 15 and up) Ranged (Location AoE), Light DoT(Fire)
The Hellion has set you on fire with his Molotov Cocktail!
No Melee attacks No Hand to Hand
Fallen don´t have any Melee attacks at all
Resistance Auto, Res( F20 C-20 )
Hellions are resistant to Fire Damage but vulnerable to Cold.
Bosses
Damned
The hellfire burns bright inside the leaders of the Hellions. So bright, in fact, that they can call it forth to incinerate their enemies. This inner fire keeps them safe from fire damage, but leaves them quite susceptible to cold.
Levels: 1-20
Powers
Flares Ranged, Moderate DMG(Fire)
You are taking Fire damage over time.
Fire Breath Ranged (Cone), High DoT(Fire)
You are taking Fire damage over time.
Fire Blast Ranged, Moderate DMG(Fire), Minor DoT(Fire)
You are taking Fire damage over time.
Fire Ball (Only Level 7 and up) Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Minor DoT(Fire)
You are taking Fire damage over time.
Scorch Melee, Moderate DMG(Fire), Minor DoT(Fire)
You are taking Fire damage over time.
Combustion PBAoE Melee, Moderate DoT(Fire)
You are taking Fire damage over time.
Incinerate Melee, Superior DoT(Fire)
You are taking Fire damage over time.
Molotov Cocktail (Only Level 15 and up) Ranged (Location AoE), Light DoT(Fire)
The Hellion has set you on fire with his Molotov Cocktail!
Resistance Auto, Res( F20 C-20 )
Hellions are resistant to Fire Damage but vulnerable to Cold.
Girlfriend from Hell
The Hellions make jokes and call her the Girlfriend from Hell. They think she's there to please them; to help them. She enjoys letting them think this, as she slowly but surely takes their lives.
Levels: 10-20
Powers
Corruption Ranged, Light DMG(Fire), Minor DoT(Toxic), Foe -Resist(All)
You lash out with your whip, firing a bolt of hellfire and corrupting your victim's very living essence. This attack deals minor fire damage, causes minor toxic damage over time, and reduces their damage resistance for a short time.
Lash Close, Moderate DMG(Fire), Light DoT(Toxic), Foe -Resist(All), Knockdown
You channel unholy energies into your whip and Lash out at your foe dealing high fire damage causing toxic damage over time. Lash has longer range than most melee attacks will reduce the target's damage resistance and also has a chance to knockdown your target.
Crack Whip Close (Cone), Moderate DMG(Fire), Light DoT(Toxic), Foe -Resist(All), Knockdown
You channel hellfire into your whip and make an impressive sweep causing high fire damage to enemies within a wide cone and also cause some toxic damage over time. Whip Crack has a larger range than most melee cones. Targets that are struck will also have their resistance to damage reduced for a short time, may suffer toxic damage over time and may be knocked down.
Summon Demonlings Summon Demonlings
Call forth up to three demonlings (depending on your level) to do your bidding. The first demonling is adept at manipulating fire, the second blasts your foes with cold attacks and the third is able to wield hellfire to deal fire/toxic damage. You may only have three demonlings under your command at any given time. If you attempt to summon more demonlings, you can only replace those that have been lost in battle. If you already have your maximum allowed amount, the power will fail.
Resistance Auto, Res( F20 C-20 )
Hellions are resistant to Fire Damage but vulnerable to Cold.
Named Enemies
Blood Brother Quantum (Minion)
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.
Powers
Quantum Array Gun Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Resistance Auto, Res( F20 C-20 )
Hellions are resistant to Fire Damage but vulnerable to Cold.
Blood Brother Chopper (Minion)
(These Hellions can be seen only during the Arson events in Steel Canyon)
No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.
Powers
Fireman Axe Melee, High DMG(Lethal), Foe -Defense
The Fireman Axe deals moderate damage and can decrease a target's defense when it hits.
Revolver Low-Accuracy, Ranged, Moderate DMG(Lethal)
Small caliber side arm. Not very accurate.
Molotov Cocktail Ranged (Location AoE), Light DoT(Fire)
The Hellion has set you on fire with his Molotov Cocktail!
Kerosene Ranged, Heal Fire
Hellions Arsonist use this to reset fires.
Resistance Auto, Res( F20 C-20 )
Hellions are resistant to Fire Damage but vulnerable to Cold.
Blood Brother Slammer (Minion)
(These Hellions can be seen only during the Arson events in Steel Canyon)
No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.
Powers
Sledgehammer Low-Accuracy, Melee, Superior DMG(Smash), Foe Knockdown
This heavy, but unwieldy and slow Sledgehammer can knock down foes.
Revolver Low-Accuracy, Ranged, Moderate DMG(Lethal)
Small caliber side arm. Not very accurate.
Molotov Cocktail Ranged (Location AoE), Light DoT(Fire)
The Hellion has set you on fire with his Molotov Cocktail!
Kerosene Ranged, Heal Fire
Hellions Arsonist use this to reset fires.
Resistance Auto, Res( F20 C-20 )
Hellions are resistant to Fire Damage but vulnerable to Cold.
Blood Brother Slicer (Minion)
(These Hellions can be seen only during the Arson events in Steel Canyon)
No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.
Powers
Knife Melee, Moderate DMG(Lethal)
Basic stabbing and cutting blade.
Revolver Low-Accuracy, Ranged, Moderate DMG(Lethal)
Small caliber side arm. Not very accurate.
Molotov Cocktail Ranged (Location AoE), Light DoT(Fire)
The Hellion has set you on fire with his Molotov Cocktail!
Kerosene Ranged, Heal Fire
Hellions Arsonist use this to reset fires.
Resistance Auto, Res( F20 C-20 )
Hellions are resistant to Fire Damage but vulnerable to Cold.
Blood Brother Slugger (Minion)
(These Hellions can be seen only during the Arson events in Steel Canyon)
No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.
Powers
Baseball Bat Melee, Moderate DMG(Smash)
There is nothing like slugging someone in the head with this baseball bat.
Revolver Low-Accuracy, Ranged, Moderate DMG(Lethal)
Small caliber side arm. Not very accurate.
Molotov Cocktail Ranged (Location AoE), Light DoT(Fire)
The Hellion has set you on fire with his Molotov Cocktail!
Kerosene Ranged, Heal Fire
Hellions Arsonist use this to reset fires.
Resistance Auto, Res( F20 C-20 )
Hellions are resistant to Fire Damage but vulnerable to Cold.
Damned (Minion)
The hellfire burns bright inside the leaders of the Hellions. So bright, in fact, that they can call it forth to incinerate their enemies. This inner fire keeps them safe from fire damage, but leaves them quite susceptible to cold.
Levels: 35-54
Powers
Flares Ranged, Moderate DMG(Fire)
You are taking Fire damage over time.
Fire Breath Ranged (Cone), High DoT(Fire)
You are taking Fire damage over time.
Fire Blast Ranged, Moderate DMG(Fire), Minor DoT(Fire)
You are taking Fire damage over time.
Fire Ball Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Minor DoT(Fire)
You are taking Fire damage over time.
Scorch Melee, Moderate DMG(Fire), Minor DoT(Fire)
You are taking Fire damage over time.
Combustion PBAoE Melee, Moderate DoT(Fire)
You are taking Fire damage over time.
Incinerate Melee, Superior DoT(Fire)
You are taking Fire damage over time.
Molotov Cocktail Ranged (Location AoE), Light DoT(Fire)
The Hellion has set you on fire with his Molotov Cocktail!
Resistance Auto, Res( F20 C-20 )
Hellions are resistant to Fire Damage but vulnerable to Cold.
Fallen Gunner (Lieutenant)
(These Hellions can be seen only during the Arson events in Steel Canyon)
No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.
Powers
Submachine Gun Ranged, Moderate DMG(Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.
Molotov Cocktail Ranged (Location AoE), Light DoT(Fire)
The Hellion has set you on fire with his Molotov Cocktail!
Kerosene Ranged, Heal Fire
Hellions Arsonist use this to reset fires.
No Melee attacks No Hand to Hand
Fallen don´t have any Melee attacks at all
Resistance Auto, Res( F20 C-20 )
Hellions are resistant to Fire Damage but vulnerable to Cold.
Damned (Boss)
(These Hellions can be seen only during the Arson events in Steel Canyon)
The leaders of the Hellions are here to stoke the flames of the inferno. If left to their own devices, they'd be happy to see the entire city up in flames.
Powers
Flares Ranged, Moderate DMG(Fire)
You are taking Fire damage over time.
Fire Breath Ranged (Cone), High DoT(Fire)
You are taking Fire damage over time.
Fire Blast Ranged, Moderate DMG(Fire), Minor DoT(Fire)
You are taking Fire damage over time.
Fire Ball Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Minor DoT(Fire)
You are taking Fire damage over time.
Scorch Melee, Moderate DMG(Fire), Minor DoT(Fire)
You are taking Fire damage over time.
Combustion PBAoE Melee, Moderate DoT(Fire)
You are taking Fire damage over time.
Incinerate Melee, Superior DoT(Fire)
You are taking Fire damage over time.
Resistance Auto, Res( F20 C-20 )
Hellions are resistant to Fire Damage but vulnerable to Cold.
Adross the Hateful (Boss)
Summoned from the hellish pits of some other dimension, the Behemoths are fiery demons that inspire nightmares in all who see them. They can summon flaming swords to strike down their enemies, or breath fire from their mouths to incinerate all who stand before them.
Powers
Fire Smash Melee, Moderate DMG(Fire/Smash), DoT(Fire), Foe Knockdown
Behemoth fire punch attack.
Fire Sword Melee, Heavy DMG(Fire/Lethal), DoT(Fire)
The Behemoth can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time.
Scorch Melee, Light DMG(Fire), DoT(Fire)
The Behemoth hands are engulfed in flames, igniting the target.
Flares Ranged, Moderate DMG(Fire)
You have been set on fire by the Flares attack.
Invincibility Toggle: Self +DEF(Smash, Lethal, Fire, Cold, Energy, Negative), +ToHit, Special
Your close proximity to the Behemoth is increasing it's Defense and Accuracy. Get away if you can.
Behemoth Jumping Auto: Self +Jump
Behemoths can inherently jump real high.
Resistance Auto: +Res( F20 C-20 )
Behemoths are resistant to Fire Damage, but are vulnerable to Cold.
Cinderburn (Boss)
The hellfire burns bright inside the leaders of the Hellions. So bright, in fact, that they can call it forth to incinerate their enemies. This inner fire keeps them safe from fire damage, but leaves them quite susceptible to cold.
(Found on Stop the Ritual of Souls mission from Matthew Habashy)
Levels: 1-14
Powers
Corruption Ranged, Light DMG(Fire), Minor DoT(Toxic), Foe -Resist(All)
You lash out with your whip, firing a bolt of hellfire and corrupting your victim's very living essence. This attack deals minor fire damage, causes minor toxic damage over time, and reduces their damage resistance for a short time.
Flares Ranged, Moderate DMG(Fire)
You are taking Fire damage over time.
Fire Breath Ranged (Cone), High DoT(Fire)
You are taking Fire damage over time.
Resistance Auto, Res( F20 C-20 )
Hellions are resistant to Fire Damage but vulnerable to Cold.
'Duke' Mordrogar (Boss)
Main Article: 'Duke' Mordrogar
The Hellions are at the bottom of the heap, even in Paragon City. But every so often, one of them displays some real power. The self-styled 'Duke Mordrogar' is one of the few Hellions who display some level of real power even without making an unfavorable contract with a demon. This has given him an inflated ego, and an ambitions drive.
Levels: 6-12
Powers
Char Low-Accuracy, Ranged, Foe Hold
You have been Incapacitated by the soot and cinders from the Char spell.
Scorch Melee, Moderate DMG(Fire), Minor DoT(Fire)
You are taking Fire damage over time.
Combustion PBAoE Melee, Moderate DoT(Fire)
You are taking Fire damage over time.
Flares Ranged, Moderate DMG(Fire)
You are taking Fire damage over time.
Fire Breath Ranged (Cone), High DoT(Fire)
You are taking Fire damage over time.
Resistance Auto, Res( F20 C-20 )
Hellions are resistant to Fire Damage but vulnerable to cold.
Elite Bosses
3K Kelvin
Main Article: 3K Kelvin
3K Kelvin is a heavy hitter for the Hellions in Paragon City. He is often called in to deal with problems of the Hellions, using his fire mastery to burn his enemies to cinders.
Levels: 6-12
Powers
Ring of Fire Ranged, Moderate DoT(Fire), Foe Immobilize
You have been Immobilized by a Ring of Fire. It is burning you for Minor fire Damage Over Time.
Flares Ranged, Moderate DMG(Fire)
You are taking Fire damage over time.
Fire Breath Ranged (Cone), High DoT(Fire)
You are taking Fire damage over time.
Fire Blast Ranged, Moderate DMG(Fire), Minor DoT(Fire)
You are taking Fire damage over time.
Fire Ball Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Minor DoT(Fire)
You are taking Fire damage over time.
Scorch Melee, Moderate DMG(Fire), Minor DoT(Fire)
You are taking Fire damage over time.
Combustion PBAoE Melee, Moderate DoT(Fire)
You are taking Fire damage over time.
Incinerate Melee, Superior DoT(Fire)
You are taking Fire damage over time.
Resistance Auto, Res( F20 C-20 )
Hellions are resistant to Fire Damage but vulnerable to cold.
Archvillains
Tinder
Main Article: Death from Below
The hellfire burns bright inside the leaders of the Hellions. So bright, in fact, that they can call it forth to incinerate their enemies. This inner fire keeps them safe from fire damage, but leaves them quite susceptible to cold.
Powers
Scorch Melee, Moderate Fire Damage, Minor Damage over Time(Fire)
You are taking Fire damage over time.
Combustion Point Blank Area of Effect, Minor Fire Damage, Light Damage over Time(Fire)
You are taking Fire damage over time.
Incinerate Melee, High Damage over Time(Fire)
You are taking Fire damage over time.
Flares Ranged, Moderate Damage over Time(Fire)
You are taking Fire damage over time.
Fire Breath Ranged (Cone), High Damage over Time(Fire)
You are taking Fire damage over time.
Fire Blast Ranged, Moderate Fire Damage, Minor Damage over Time(Fire)
You are taking Fire damage over time.
Resistance Auto, Res( F20 C-20 )
Hellions are resistant to Fire Damage but vulnerable to cold.
Named Bosses
- Barbadan (Damned) (CoV)
- Battallion (Damned) (Found on Defeat all Gang Members mission from Lorenzo DiCosta)
- Burnscar (Damned) (Found on Defeat gang leader and guards mission from Lorenzo DiCosta)
- Char (Damned) (CoV)
- Crysp (Damned) (CoV)
- Decimator (Fallen)
- Destructor (Fallen)
- Enforcer (Damned)
- Fire Fist (Damned) (CoV & CoH)
- Firestarter (Damned) (CoV)
- Hades (Damned) (CoV)
- Hell Storm (Damned) (CoV)
- Hellspawn (Damned)
- Pyre (Damned) (CoV)
- Pyre (Girlfriend) (CoV)
- Pyromaniac (Fallen) (Found on Stop the gang war mission from Lorenzo DiCosta)
- Revenant (Damned)
- Scorch (Damned)
- Singe (Damned) (CoV)
- Sizzle (Fallen) (Found on Defeat gang leader and guards mission from Lorenzo DiCosta)
Related Badges
The Hellion arsonists fear your name and the people of Paragon City look to you for their fire safety tips.
Once again, you have risen to the call of duty and put an end to the evil arsonists that plague Paragon City. Smokey would be proud!
You have helped save the people of Paragon City from burning!
You've whupped those Hellions but good.