Electric Control: Difference between revisions
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{{Powers_LevelRow|Icon=ElectricControl_TeslaCage.png|Power=Tesla Cage|Level=1|Effect=Ranged, Moderate DMG(Energy), Foe Hold, -End|Border=1}} | {{Powers_LevelRow|Icon=ElectricControl_TeslaCage.png|Power=Tesla Cage|Level=1|Effect=Ranged, Moderate DMG(Energy), Foe Hold, -End|Border=1}} | ||
{{Powers_LevelRow|Icon=ElectricControl_ChainFences.png|Power=Chain Fences|Level=2|Effect=Ranged (Targeted AoE), Minor DMG(Energy), Foe Immob, -End, -Fly|Border=1}} | {{Powers_LevelRow|Icon=ElectricControl_ChainFences.png|Power=Chain Fences|Level=2|Effect=Ranged (Targeted AoE), Minor DMG(Energy), Foe Immob, -End, -Fly|Border=1}} | ||
{{Powers_LevelRow|Icon=ElectricControl_JoltingChain.png|Power=Jolting Chain|Level=6|Effect=Ranged Chain | {{Powers_LevelRow|Icon=ElectricControl_JoltingChain.png|Power=Jolting Chain|Level=6|Effect=Ranged (Chain AoE), Minor DMG(Energy), Foe Knockdown, -End|Border=1}} | ||
{{Powers_LevelRow|Icon=ElectricControl_StunningAura.png|Power=Conductive Aura|Level=8|Effect=Toggle: PBAoE, Foe -End, Self +Rec, +Regen|Border=1}} | {{Powers_LevelRow|Icon=ElectricControl_StunningAura.png|Power=Conductive Aura|Level=8|Effect=Toggle: PBAoE, Foe -End, Self +Rec, +Regen|Border=1}} | ||
{{Powers_LevelRow|Icon=ElectricControl_StaticField.png|Power=Static Field|Level=12|Effect=Target (Location AoE), Foe Sleep, -End, -SPD ([[Dominator]]s only), -Rech (Dominators only)|Border=1}} | {{Powers_LevelRow|Icon=ElectricControl_StaticField.png|Power=Static Field|Level=12|Effect=Target (Location AoE), Foe Sleep, -End, -SPD ([[Dominator]]s only), -Rech (Dominators only)|Border=1}} | ||
{{Powers_LevelRow|Icon=ElectricControl_ParalyzingBlast.png|Power=Paralyzing Blast|Level=18|Effect=Ranged (Targeted AoE), Foe Hold, -End|Border=1}} | {{Powers_LevelRow|Icon=ElectricControl_ParalyzingBlast.png|Power=Paralyzing Blast|Level=18|Effect=Ranged (Targeted AoE), Foe Hold, -End|Border=1}} | ||
{{Powers_LevelRow|Icon=ElectricControl_SynapticOverload.png|Power=Synaptic Overload|Level=22|Effect=Ranged Chain | {{Powers_LevelRow|Icon=ElectricControl_SynapticOverload.png|Power=Synaptic Overload|Level=22|Effect=Ranged (Chain AoE), Foe Confuse, -End|Border=1}} | ||
{{Powers_LevelRow|Icon=ElectricControl_Gremlins.png|Power=Gremlins|Level=26|Effect=Summon Gremlins: Melee Minor DMG(Energy)|Border=0}} | {{Powers_LevelRow|Icon=ElectricControl_Gremlins.png|Power=Gremlins|Level=26|Effect=Summon Gremlins: Melee Minor DMG(Energy)|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 2 (Controller)}}} | {{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 2 (Controller)}}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon dominator.png|18px]] 2 (Dominator)}}} | {{PowerBlock_Blank|[[File:V_archetypeicon dominator.png|18px]] 2 (Dominator)}}} | ||
{{PowerBlock_Effects|Ranged (Area of Effect)}} | {{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | ||
{{PowerBlock_Blank|Foe Immobilize, -Endurance, -Fly}} | {{PowerBlock_Blank|Foe Immobilize, -Endurance, -Fly}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
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=== [[File:ElectricControl_Gremlins.png]] Gremlins === | === [[File:ElectricControl_Gremlins.png]] Gremlins === | ||
Mastery over electricity allows you to create almost sentient elementals of lightning. These elementals are mischievous in nature, and enjoy creating havoc and interfering with electronic equipment or magical cantrips. They also never work alone, where there is one Gremlin, there is often another nearby. | Mastery over electricity allows you to create almost sentient elementals of lightning. These elementals are mischievous in nature, and enjoy creating havoc and interfering with electronic equipment or magical cantrips. They also never work alone, where there is one Gremlin, there is often another nearby. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Minor(Energy)}} | {{PowerBlock_Damage|Minor DMG(Energy)}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 26 (Controller)}}} | {{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 26 (Controller)}}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon dominator.png|18px]] 26 (Dominator)}}} | {{PowerBlock_Blank|[[File:V_archetypeicon dominator.png|18px]] 26 (Dominator)}}} | ||
{{PowerBlock_Effects|Summon Gremlins: Melee}} | {{PowerBlock_Effects|Summon Gremlins: Melee}} | ||
{{PowerBlock_Other|Header=Gremlin | {{PowerBlock_Other|Header=Gremlin|Text=[[File:Inherent_Brawl.png|18px]] Electric Brawl (Melee, Moderate DMG(Energy), Foe -Endurance, -Recovery)}} | ||
{{PowerBlock_Blank|[[File:ElectricalBolt_LightningBolt.png|18px]] Jolting Chain (Ranged, | {{PowerBlock_Blank|[[File:ElectricalBolt_LightningBolt.png|18px]] Jolting Chain (Ranged (Chain AoE), Minor DMG(Energy), Foe Knockdown, -Endurance, -Recovery)}} | ||
{{PowerBlock_Blank|[[File:Invulnerability_TemporaryInvulnerabilty.png|18px]] Resist Energy (Auto | {{PowerBlock_Blank|[[File:ElectricArmor_PBAoEMinorDamage.png|18px]] Shock (Auto: PBAoE, Minor DoT(Energy))}} | ||
{{PowerBlock_Blank|[[File:Invulnerability_TemporaryInvulnerabilty.png|18px]] Resist Energy (Auto: Self {{DamResVal|30|30|0|0|40}}, +SPD, +Jump)}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
Line 143: | Line 141: | ||
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 18 (Controller)}} | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 18 (Controller)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 18 (Dominator)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 18 (Dominator)}} | ||
{{PowerBlock Effects|Ranged (Area of Effect)}} | {{PowerBlock Effects|Ranged (Targeted Area of Effect)}} | ||
{{PowerBlock Blank|Foe Hold, -Endurance}} | {{PowerBlock Blank|Foe Hold, -Endurance}} | ||
{{PowerBlock Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock Enhancements|{{Enhance Accuracy}}}} |
Latest revision as of 16:50, 13 September 2023
Overview
Electric Control is a primary power set for Controllers and Dominators.
"Electricity leaps and sparks at your command. You can use raw electrical power to paralyze, knockdown and drain the endurance of foes."
Power Table
The Electric Control power set is available as a primary set for Controllers and Dominators. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Electric Fence | 1 | Ranged, Moderate DoT(Energy), Foe Immob, -End, -Fly, -Knockback |
Tesla Cage | 1 | Ranged, Moderate DMG(Energy), Foe Hold, -End |
Chain Fences | 2 | Ranged (Targeted AoE), Minor DMG(Energy), Foe Immob, -End, -Fly |
Jolting Chain | 6 | Ranged (Chain AoE), Minor DMG(Energy), Foe Knockdown, -End |
Conductive Aura | 8 | Toggle: PBAoE, Foe -End, Self +Rec, +Regen |
Static Field | 12 | Target (Location AoE), Foe Sleep, -End, -SPD (Dominators only), -Rech (Dominators only) |
Paralyzing Blast | 18 | Ranged (Targeted AoE), Foe Hold, -End |
Synaptic Overload | 22 | Ranged (Chain AoE), Foe Confuse, -End |
Gremlins | 26 | Summon Gremlins: Melee Minor DMG(Energy) |
Powers
Chain Fences
You can immobilize multiple foes in a chain of electricity, dealing minor damage to all foes in range and draining some endurance. This power also reduces Flight capacity in targets.
Damage | Minor(Energy) |
Recharge | Moderate |
Minimum Level | 2 (Controller) |
2 (Dominator) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Immobilize, -Endurance, -Fly | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Endurance Modification | |
Immobilize | |
Universal Damage |
Conductive Aura
While this power is active, the air around you becomes charged with electricity, leaping out and shocking foes that get too close. Foes will lose some endurance, while you gain Recovery and Regeneration per target hit.
Recharge | Slow |
Minimum Level | 8 (Controller) |
8 (Dominator) | |
Effects | Toggle: Point Blank Area of Effect |
Foe -Endurance | |
Self +Recovery, +Regeneration | |
Enhancements | Enhance Accuracy |
Enhance Endurance Modification | |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Endurance Modification |
Electric Fence
Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay and bringing down fliers.
Damage | Moderate Damage over Time(Energy) |
Recharge | Fast |
Minimum Level | 1 (Controller) |
1 (Dominator) | |
Effects | Ranged |
Foe Immobilize, -Endurance, -Fly, -Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Endurance Modification | |
Immobilize | |
Universal Damage |
Gremlins
Mastery over electricity allows you to create almost sentient elementals of lightning. These elementals are mischievous in nature, and enjoy creating havoc and interfering with electronic equipment or magical cantrips. They also never work alone, where there is one Gremlin, there is often another nearby.
Damage | Minor DMG(Energy) |
Recharge | Very Long |
Minimum Level | 26 (Controller) |
26 (Dominator) | |
Effects | Summon Gremlins: Melee |
Gremlin | Electric Brawl (Melee, Moderate DMG(Energy), Foe -Endurance, -Recovery) |
Jolting Chain (Ranged (Chain AoE), Minor DMG(Energy), Foe Knockdown, -Endurance, -Recovery) | |
Shock (Auto: PBAoE, Minor DoT(Energy)) | |
Resist Energy (Auto: Self Res( S30 L30 E40 ), +SPD, +Jump) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Pet Damage |
Recharge Intensive Pets | |
Universal Damage |
Jolting Chain
You can send a bolt of electricity through multiple opponents, causing a muscle spasm and dealing minor damage. Each foe is knocked down, and the electric charge can fork several times, jumping to several opponents rapidly.
Damage | Minor(Energy) |
Recharge | Moderate |
Minimum Level | 6 (Controller) |
6 (Dominator) | |
Effects | Ranged (Chain Area of Effect) |
Foe Knockdown, -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Endurance Modification | |
Knockback | |
Universal Damage |
Paralyzing Blast
Summoning a large amount of energy, you can completely paralyze a group of foes in cages of electricity for a short time. These foes may be drained of some endurance as well.
Recharge | Very Long |
Minimum Level | 18 (Controller) |
18 (Dominator) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Hold, -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Holds |
Static Field
You can build up a Static Field at a nearby location. Any foes in the field may lose control of their muscles due to the static charge, and will shake violently. Foes may also be drained of some endurance, and some of that endurance may be transferred to nearby allies. Any attack will interrupt the effect temporarily and foes will regain control, although their movement and attack rates will be reduced. This effect can last for some time, and will continue to paralyze foes in the field.
Recharge | Slow |
Minimum Level | 12 (Controller) |
12 (Dominator) | |
Effects | Ranged (Location Area of Effect) |
Foe Sleep, -Endurance, -Speed (Dominators only), -Recharge (Dominators only) | |
Enhancements | Enhance Accuracy |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Enhance Slow | |
Set Categories | Sleep |
Slow Movement | |
Endurance Modification |
Synaptic Overload
This power can subtly scramble the synapses of any target affected, causing hallucinations and confusion amongst foes. The electric charge lasts for some time, and will jump slowly to other opponents causing wide spread confusion. Foes may not be aware that this has happened, and will not be alerted to your presence. You will also not receive experience for any damage dealt by confused opponents.
Recharge | Slow |
Minimum Level | 22 (Controller) |
22 (Dominator) | |
Effects | Ranged (Chain Area of Effect) |
Foe Confuse, -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Confusion Duration | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Confuse |
Tesla Cage
Tesla Cage confines the target in an electrical prison. The target is overwhelmed by the electrical charge and is left helpless and can be attacked. The target is drained of some Endurance and some of that Endurance may be transferred back to you.
Damage | Moderate(Energy) |
Recharge | Moderate |
Minimum Level | 1 (Controller) |
1 (Dominator) | |
Effects | Ranged |
Foe Hold, -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Endurance Modification | |
Holds | |
Universal Damage |
Historical
- This set was added to the game for Controllers and Dominators in Issue 18.
- This set was added to the Paragon Market with the release of City of Heroes Freedom/Issue 21.
External Links
- Electric Control at the official Going Rogue site
- YouTube Video of PAX Panel (screenshots, starts at 2:19)