Fire Blast: Difference between revisions

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{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelRow|Icon=FireBlast Flare.png|Power=Flares|PriLevel=1|SecLevel=1|Effect=Ranged, Minor DMG(Fire)|Border=1}}
{{Powers_SplitLevelRow|Icon=FireBlast Flare.png|Power=Flares|PriLevel=1|SecLevel=1|Effect=Ranged, DMG(Fire)|Border=1}}
{{Powers_SplitLevelRow|Icon=FireBlast FireBlast.png|Power=Fire Blast|PriLevel=1|SecLevel=1|Effect=Ranged, Moderate DMG(Fire)|Border=1}}
{{Powers_SplitLevelRow|Icon=FireBlast FireBlast.png|Power=Fire Blast|PriLevel=1|SecLevel=1|Effect=Ranged, DMG(Fire)|Border=1}}
{{Powers_SplitLevelRow|Icon=FireBlast FireBall.png|Power=Fire Ball|PriLevel=2|SecLevel=4|Effect=Ranged (Targeted AoE), Moderate DMG(Fire/Smash)|Border=1}}
{{Powers_SplitLevelRow|Icon=FireBlast FireBall.png|Power=Fire Ball|PriLevel=2|SecLevel=4|Effect=Ranged (Targeted AoE), DMG(Fire/Smash)|Border=1}}
{{Powers_SplitLevelRow|Icon=FireBlast RainOfFire.png|Power=Rain of Fire|PriLevel=6|SecLevel=10|Effect=Ranged (Location AoE), Minor DoT(Fire), -SPD|Border=1}}
{{Powers_SplitLevelRow|Icon=FireBlast RainOfFire.png|Power=Rain of Fire|PriLevel=6|SecLevel=10|Effect=Ranged (Location AoE), DoT(Fire), -SPD|Border=1}}
{{Powers_SplitLevelRow|Icon=FireBlast ArcOfFire.png|Power=Fire Breath|PriLevel=8|SecLevel=16|Effect=Close (Cone), Moderate DoT(Fire)|Border=1}}
{{Powers_SplitLevelRow|Icon=FireBlast ArcOfFire.png|Power=Fire Breath|PriLevel=8|SecLevel=16|Effect=Close (Cone), DoT(Fire)|Border=1}}
{{Powers_SplitLevelRow|Icon=FireBlast Aim.png|Power=Aim|PriLevel=12|SecLevel=20|Effect=Self +To-Hit, +DMG|Border=1}}
{{Powers_SplitLevelRow|Icon=FireBlast Aim.png|Power=Aim|PriLevel=12|SecLevel=20|Effect=Self +To Hit, +DMG|Border=1}}
{{Powers_SplitLevelRow|Icon=FireBlast Blaze.png|Power=Blaze|PriLevel=18|SecLevel=24|Effect=Ranged, High DMG(Fire)|Border=1}}
{{Powers_SplitLevelRow|Icon=FireBlast Blaze.png|Power=Blaze|PriLevel=18|SecLevel=24|Effect=Ranged, DMG(Fire)|Border=1}}
{{Powers_SplitLevelRow|Icon=FireBlast BlazingBolt.png|Power=Blazing Bolt|PriLevel=22|SecLevel=28|Effect=Sniper, Extreme DMG(Fire)|Border=1}}
{{Powers_SplitLevelRow|Icon=FireBlast BlazingBolt.png|Power=Blazing Bolt|PriLevel=22|SecLevel=28|Effect=Sniper, DMG(Fire)|Border=1}}
{{Powers_SplitLevelRow|Icon=FireBlast Inferno.png|Power=Inferno|PriLevel=26|SecLevel=30|Effect=PBAoE, Extreme DMG(Fire/Smash), Foe Moderate DoT(Fire)|Border=1}}
{{Powers_SplitLevelRow|Icon=FireBlast Inferno.png|Power=Inferno|PriLevel=26|SecLevel=30|Effect=PBAoE, DMG(Fire/Smash), Foe DoT(Fire)|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


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{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=FireBlast Flare.png|Power=Flares|Level=1|Effect=Ranged, Light DMG(Fire), DoT(Fire)|Border=1}}
{{Powers_LevelRow|Icon=FireBlast Flare.png|Power=Flares|Level=1|Effect=Ranged, DMG(Fire)|Border=1}}
{{Powers_LevelRow|Icon=FireBlast FireBlast.png|Power=Fire Blast|Level=1|Effect=Ranged, Moderate DMG(Fire), DoT(Fire)|Border=1}}
{{Powers_LevelRow|Icon=FireBlast FireBlast.png|Power=Fire Blast|Level=1|Effect=Ranged, DMG(Fire), DoT(Fire)|Border=1}}
{{Powers_LevelRow|Icon=FireBlast FireBall.png|Power=Fire Ball|Level=2|Effect=Ranged (Targeted AoE), Moderate DMG(Fire/Smash), DoT(Fire)|Border=1}}
{{Powers_LevelRow|Icon=FireBlast FireBall.png|Power=Fire Ball|Level=2|Effect=Ranged (Targeted AoE), DMG(Fire/Smash), DoT(Fire)|Border=1}}
{{Powers_LevelRow|Icon=FireBlast Blaze.png|Power=Blaze|Level=6|Effect=Ranged, Superior DMG(Fire), DoT(Fire)|Border=1}}
{{Powers_LevelRow|Icon=FireBlast Blaze.png|Power=Blaze|Level=6|Effect=Ranged, DMG(Fire), DoT(Fire)|Border=1}}
{{Powers_LevelRow|Icon=FireBlast Aim.png|Power=Aim|Level=8|Effect=Self +ToHit, +DMG, +Range|Border=1}}
{{Powers_LevelRow|Icon=FireBlast Aim.png|Power=Aim|Level=8|Effect=Self +ToHit, +DMG, +Range|Border=1}}
{{Powers_LevelRow|Icon=FireBlast ArcOfFire.png|Power=Fire Breath|Level=12|Effect=Ranged (Cone), High DoT(Fire)|Border=1}}
{{Powers_LevelRow|Icon=FireBlast ArcOfFire.png|Power=Fire Breath|Level=12|Effect=Ranged (Cone), DoT(Fire)|Border=1}}
{{Powers_LevelRow|Icon=FireBlast Heavy.png|Power=Blazing Blast|Level=18|Effect=Ranged, Extreme DoT(Fire), Foe Knockback, Repel|Border=1}}
{{Powers_LevelRow|Icon=FireBlast Heavy.png|Power=Blazing Blast|Level=18|Effect=Ranged, DMG(Fire), DoT(Fire), Foe Knockback, Repel|Border=1}}
{{Powers_LevelRow|Icon=FireBlast RainOfFire.png|Power=Rain of Fire|Level=22|Effect=Ranged (Location AoE), DoT(Fire), Foe -SPD|Border=1}}
{{Powers_LevelRow|Icon=FireBlast RainOfFire.png|Power=Rain of Fire|Level=22|Effect=Ranged (Location AoE), DoT(Fire), Foe -SPD|Border=1}}
{{Powers_LevelRow|Icon=FireBlast Inferno.png|Power=Inferno|Level=26|Effect=PBAoE, Extreme DMG(Fire/Smash), DoT(Fire)|Border=1}}
{{Powers_LevelRow|Icon=FireBlast Inferno.png|Power=Inferno|Level=26|Effect=PBAoE, DMG(Fire/Smash), DoT(Fire)|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Extreme DoT(Fire)}}
{{PowerBlock_Damage|Superior DoT(Fire)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon sentinel.png|18px]] 18 (Sentinel)}}
{{PowerBlock_Level|[[File:Archetypeicon sentinel.png|18px]] 18 (Sentinel)}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Extreme (Fire)}}
{{PowerBlock_Damage|Extreme DMG(Fire)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 22 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 22 (Blaster)}}
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{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 28 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 28 (Defender)}}
{{PowerBlock_Effects|Sniper}}
{{PowerBlock_Effects|Sniper}}
{{PowerBlock_Blank|Minor DoT(Fire)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate (Fire/Smashing)}}
{{PowerBlock_Damage|Moderate DMG(Fire/Smash)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 2 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 2 (Blaster)}}
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{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 2 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 2 (Sentinel)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Minor DoT(Fire)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate (Fire)}}
{{PowerBlock_Damage|Moderate DMG(Fire)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}}
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{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 1 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 1 (Sentinel)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Minor DoT(Fire)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate Damage over Time(Fire)}}
{{PowerBlock_Damage|High DoT(Fire)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 8 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 8 (Blaster)}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor (Fire)}}
{{PowerBlock_Damage|Light DMG(Fire)}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}}
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{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 1 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 1 (Sentinel)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Minor DoT(Fire)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Extreme (Fire/Smashing)}}
{{PowerBlock_Damage|Extreme DMG(Fire/Smash)}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 26 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 26 (Blaster)}}
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{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 26 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 26 (Sentinel)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe Moderate Damage over Time(Fire)}}
{{PowerBlock_Blank|Extreme DoT(Fire)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}

Latest revision as of 03:00, 22 July 2024

Overview

Fire Blast is a standard power set that is a primary set for Blasters, Corruptors and Sentinels, and a secondary set for Defenders.

"Fire Blast allows you to blast fire at foes, with a tendency to set them ablaze for added damage over time."

Power Table

Blaster / Corruptor / Defender

The Fire Blast power set is available as a primary set for Blasters and Corruptors, and as a secondary set for Defenders. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Flares 1 1 Ranged, DMG(Fire)
Fire Blast 1 1 Ranged, DMG(Fire)
Fire Ball 2 4 Ranged (Targeted AoE), DMG(Fire/Smash)
Rain of Fire 6 10 Ranged (Location AoE), DoT(Fire), -SPD
Fire Breath 8 16 Close (Cone), DoT(Fire)
Aim 12 20 Self +To Hit, +DMG
Blaze 18 24 Ranged, DMG(Fire)
Blazing Bolt 22 28 Sniper, DMG(Fire)
Inferno 26 30 PBAoE, DMG(Fire/Smash), Foe DoT(Fire)

Sentinel

The Fire Blast power set is available as a primary set for Sentinels. The following table shows the levels at which each power is available:

Power Level Effect
Flares 1 Ranged, DMG(Fire)
Fire Blast 1 Ranged, DMG(Fire), DoT(Fire)
Fire Ball 2 Ranged (Targeted AoE), DMG(Fire/Smash), DoT(Fire)
Blaze 6 Ranged, DMG(Fire), DoT(Fire)
Aim 8 Self +ToHit, +DMG, +Range
Fire Breath 12 Ranged (Cone), DoT(Fire)
Blazing Blast 18 Ranged, DMG(Fire), DoT(Fire), Foe Knockback, Repel
Rain of Fire 22 Ranged (Location AoE), DoT(Fire), Foe -SPD
Inferno 26 PBAoE, DMG(Fire/Smash), DoT(Fire)

Powers

FireBlast Aim.png Aim

Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage and range (Sentinels only).

Recharge Long
Minimum Level Archetypeicon blaster.png 12 (Blaster)
V archetypeicon corruptor.png 12 (Corruptor)
Archetypeicon defender.png 20 (Defender)
Archetypeicon sentinel.png 8 (Sentinel)
Effects Self +To-Hit, +Damage, +Range (Sentinels only)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

FireBlast Blaze.png Blaze

A devastating flame attack.

Damage Superior DMG(Fire)
Recharge Slow
Minimum Level Archetypeicon blaster.png 18 (Blaster)
V archetypeicon corruptor.png 18 (Corruptor)
Archetypeicon defender.png 24 (Defender)
Archetypeicon sentinel.png 6 (Sentinel)
Effects Ranged
Minor DoT(Fire)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Universal Damage

FireBlast Heavy.png Blazing Blast

An extremely quick long range beam of fire that blasts your foes and pushes them away.

Damage Superior DoT(Fire)
Recharge Slow
Minimum Level Archetypeicon sentinel.png 18 (Sentinel)
Effects Ranged
Foe Knockback, Repel
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Universal Damage

FireBlast BlazingBolt.png Blazing Bolt

A long range beam of fire that blasts your foes. Like most sniper attacks, this power has a bonus to Accuracy, but is best fired from a distance as it can be interrupted. If you are engaged in battle this attack becomes instant-cast. If you are not engaged, it will do bonus damage.

Damage Extreme DMG(Fire)
Recharge Slow
Minimum Level Archetypeicon blaster.png 22 (Blaster)
V archetypeicon corruptor.png 22 (Corruptor)
Archetypeicon defender.png 28 (Defender)
Effects Sniper
Minor DoT(Fire)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Reduce Interrupt Time
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Sniper Attacks
Universal Damage

FireBlast FireBall.png Fire Ball

Hurls an exploding Fireball that consumes a targeted foe, and all nearby enemies. Anyone in that explosion is burned and set ablaze.

Damage Moderate DMG(Fire/Smash)
Recharge Slow
Minimum Level Archetypeicon blaster.png 2 (Blaster)
V archetypeicon corruptor.png 2 (Corruptor)
Archetypeicon defender.png 4 (Defender)
Archetypeicon sentinel.png 2 (Sentinel)
Effects Ranged (Targeted Area of Effect)
Minor DoT(Fire)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Universal Damage

FireBlast FireBlast.png Fire Blast

Sends a Blast of Fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.

Damage Moderate DMG(Fire)
Recharge Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
Archetypeicon sentinel.png 1 (Sentinel)
Effects Ranged
Minor DoT(Fire)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Universal Damage

FireBlast ArcOfFire.png Fire Breath

You can breathe forth a torrent of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.

Damage High DoT(Fire)
Recharge Slow
Minimum Level Archetypeicon blaster.png 8 (Blaster)
V archetypeicon corruptor.png 8 (Corruptor)
Archetypeicon defender.png 16 (Defender)
Archetypeicon sentinel.png 12 (Sentinel)
Effects Close (Cone)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Universal Damage

FireBlast Flare.png Flares

A quick attack that throws Flares at the target. Little damage, but very fast.

Damage Light DMG(Fire)
Recharge Very Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
Archetypeicon sentinel.png 1 (Sentinel)
Effects Ranged
Minor DoT(Fire)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Universal Damage

FireBlast Inferno.png Inferno

Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals Extreme Fire damage to all nearby foes and inflicts Moderate Fire damage over time.

Damage Extreme DMG(Fire/Smash)
Recharge Very Long
Minimum Level Archetypeicon blaster.png 26 (Blaster)
V archetypeicon corruptor.png 26 (Corruptor)
Archetypeicon defender.png 30 (Defender)
Archetypeicon sentinel.png 26 (Sentinel)
Effects Point Blank Area of Effect
Extreme DoT(Fire)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee AoE Damage
Universal Damage

FireBlast RainOfFire.png Rain of Fire

Summons a Rain of Fire over a targeted location, burning foes and reducing their movement speed within a large area.

Damage Minor Damage over Time(Fire)
Recharge Long
Minimum Level Archetypeicon blaster.png 6 (Blaster)
V archetypeicon corruptor.png 6 (Corruptor)
Archetypeicon defender.png 10 (Defender)
Archetypeicon sentinel.png 22 (Sentinel)
Effects Ranged (Location Area of Effect)
Foe -Speed
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Universal Damage

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links