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[[File:Requiem_BlueKing.jpg|right|thumb|250px|[[Horus]] - a Peacebringer - and [[Requiem]] - a Nictus - as seen in the [[Blue King Studios|Blue King CoH comic book.]]]]
[[File:Requiem_BlueKing.jpg|right|thumb|250px|[[Horus]] - a Peacebringer - and [[Requiem]] - a Nictus - as seen in the [[Blue King Studios|Blue King CoH comic book.]]]]


{{EdNote|note=Much of this article is copied with permission from [http://web.archive.org/web/20080304025713/http://boards.cityofheroes.com/showflat.php?Number=4569535 Memphis Bill's Kheldian Backstory guide 1.0]. As such, it may contain an informal tone, and more references to how players can roleplay than other articles.}}
{{EdNote|note=This article has been re-written from scratch due to the loss of the original.}}


== Overview ==
== Overview ==


Kheldians are an alien species that was introduced to the game as part of the backstory for heroic "Epic" [[Archetypes]]. The playable Kheldians are [[Peacebringer]]s and [[Warshade]]s; the villainous Epic Archetypes are [[Arachnos Soldier|Soldiers]] and [[Arachnos Widow|Widows]]. These archetypes are intended to have their own storyline, or "epic," to follow from levels 1-50; to that end, they have special contacts and missions that are unlocked as players level up. Because of the archetype-specific storyline, players that wish to roleplay a Kheldian accurately according to the game lore have less freedom with a character's backstory than other archetypes. Kheldians are also designed to be a "jack of all trades" style of archetype. Because of this, they are locked in to two [[powersets]] that have many more abilities than traditional powersets, and give players different shapeshifting forms to choose from. The changes to their powersets and especially the different forms give the Kheldians a significantly different play style from other archetypes.
Kheldians were the first Epic Archetypes added to City of Heroes in Issue 3: A Council of War. Later [[Arachnos Soldier|Soldiers]] and [[Arachnos Widow|Widows]] were added and so Kheldians were abbreviated into HEATs (Hero Epic Archetype) whilst the Arachnos were abbreviated into VEATs (Villain Epic Archetype). Kheldians are split into three separate factions; [[Peacebringer]]s which are natural and original Kheldians, [[Nictus]] which are Kheldians who turned to Dark Science in order to extend their natural lifespan by draining other creatures life forcefully, and finally we have the [[Warshade]]s who were Nictus but have had a change of heart, no longer forcing themselves on others.


== Description ==
Only Peacebringers and Warshades are available to play in-game, with [[Nictus]] appearing as an enemy type alongside the [[Council]] and [[Cimeroran Traitors]]. Both Peacebringers and Warshades fulfill the roles of Tank, Melee Damage, and Ranged Damage in-game by shapeshifting into three distinct named forms, each with its own community-adopted nickname, which are: Human form (Base form), Nova form (Squid form), and Dwarf form (Lobster form).  
 
Kheldians are energy beings from outside our galaxy. They have the ability to join with human hosts in a (usually) symbiotic relationship. When this happens, the two separate personalities merge into one new one with its own identity and name. There are three types you'll typically encounter in the City of Heroes universe: [[Peacebringer|Peacebringers]], [[Nictus]] and [[Warshade|Warshades]].


=== Peacebringers ===
=== Peacebringers ===
'''Peacebringers''' are, in essence, the armed forces of the Kheldian population, and are dedicated to hunting down the [[Nictus]].
'''Peacebringers''' are the original Kheldians before some were corrupted by dark sciences and use energy based powers to attack, defend, and heal. Their attacks all have a Defence Debuff attached to them.


=== Nictus ===
=== Nictus ===
'''Nictus''' were the ruling class of the Kheldians, known at the time as Science Lords, who started feeding off of the rest of the Kheldian population after scientifically altering themselves.
'''Nictus''' are Kheldians who delved into Science in order to prolong their lives, turning into the more corrupted (purple) looking versions that you see in-game. Their attacks all have a Slow Debuff attached to them.
<blockquote>"I have told you that the Nictus once fed upon other Kheldians. What I did not tell you was how. The Nictus scientists developed a powerful energy transfer device that could rip away a Kheldian's life force, even at a distance of light years. This terrible weapon is the reason we Peacebringers have resolved to destroy all Nictus, wherever they may be." - [[Moonfire]]</blockquote>


=== Warshades ===
=== Warshades ===
'''Warshades''' are Nictus who, per the Kheldian lore guide, were "horrified" at the plans of the Nictus and turned to fight against them to defend Humanity.
'''Warshades''' are Nictus who turned away from the route the Nictus were going, instead choosing not to force themselves on potential hosts anymore. Their attacks all have a Slow Debuff attached to them.


== Lifespan ==
== Description ==
The native lifespan of a Kheldian is from 10-20 years, per the original Kheldian lore bible. It is noted that reproduction can lower that.


By joining with a series of hosts, the lifespan can be extended near-indefinitely.
Kheldians are non-Organic beings, instead being composed of pure energy (This is best seen in the Peacebringers "Light Form" power) and originate from outside of our galaxy with the ability to travel at light speed, whilst travelling at lightspeed the Kheldian has the ability to take the form of a being with mass which causes them to create a small wormhole allowing them to travel even greater distances (Which is most likely how they first arrived to Earth) This is confirmed by the original devs quoted at the top of this backstory by [http://web.archive.org/web/20120905094812/http://boards.cityofheroes.com/showpost.php?p=3684945&postcount=1187 FloatingFatMan]


== Host Relationship ==
Kheldians also have a incredibly short lifespan compared to Humans and use different ways to extend that, all Kheldians prefer to merge with a host body, combining the two minds into one and making the newly merged personality that is biological immortal (Unable to die of old age) as proven by [[Shadowstar]] who has been around since Ancient Egypt. Nictus will instead try to forcefully take over the host body instead of merging, leading to the loss of the host's personality. Another option available to Nictus and Warshades through their dark science is to drain the life force out of another living creature.
When merging, the Kheldian and the host merge to form a new, combined entity.  


The Kheldian's lifespan is extended, as is that of the host, who also gets new abilities.
== Presence on Earth ==


A Nictus can take over an unwilling host, if the host's willpower is low. A host with enough willpower can keep control or force the Nictus out.


Only one Kheldian at a time can inhabit a host.
Kheldians have been on earth since the days of Ancient Egypt and Rome, as proven by the aforementioned Shadowstar and the story arcs in Cimerora including the Imperious Task Force. They have been dormant until 70 years ago when the Nictus created a map detailing their plans for a [https://archive.paragonwiki.com/wiki/A_Map_of_Nictus_Earth Nictus Earth], and since more Kheldians have started to appear in all three factions, with the major developments being Nictus within the Council, and Peacebringers merging with members of the Paragon Police Department forming the [https://archive.paragonwiki.com/wiki/Awakened%20Division Awakened Division].


== Forms ==
== Forms ==


Natively, Kheldians are primarily energy beings with no defined shape. The Kheldian lore bible does mention them forming a "shell" and interacting with material items via tentacles formed of energy.  
The main thing that sets apart Kheldians for other Archetypes is the access to different forms that they can shapeshift into to gain new powers and either increase their damage, or boost their resistances. In-game limitations limit the player into having access to two other forms, the Nova form unlocked at level 4, and the Dwarf form unlocked at level 20 (Peacebringers also get Light Form, but that does not grant any new powers, it does however give you the natural Kheldian appearance and huge resists). However there is nothing to suggest a Kheldian can't have an unlimited number of previous hosts which can be expressed in-game by players by using different costumes or the prestige costumes unlocked with Aether.
 
=== Human ===
The Human form (Base form) is the human the Kheldian merged with typically sporting emanating eyes.
 
 
Being in the Base form gives you access to all your [[Nuke|nukes]], [[Toggle|toggles]], and general attacks.
 
This form also gets access to power pools like Teleportation/Leadership.
 


=== Nova ===
=== Nova ===
The Nova form is a tentacled creature with ranged attacks and inherent flight.  
The Nova form (Squid form) is a floating tentacle alien which features only ranged attacks and increases the players To Hit and Damage.
 
 
Peacebringers have access to the '''Bright Nova''' variant which is from the upper atmosphere of a gas giant, and are called Mefnanim.
 
Warshades have access to the '''Dark Nova''' variant which is from the lower depths of the same gas giant, and are called Hulmanim.
 
 
Apart from the different debuffs for each Archetype the attacks are identical between the two.


The Bright Novas are from their native gas giant's upper reaches, and are called Mefnanim. The Dark Novas are from the depths of the same planet, and called Hulmanim.


=== Dwarf ===
=== Dwarf ===
The Dwarf form is a higher resistance, tank type form with primarily melee attacks.  
The Dwarf form (Lobster form) is a heavily armoured and huge creature which features a range of melee attacks, taunts, heals, teleports, and also boosts the players resists.
 
 
Peacebringer's have access to the '''White Dwarf''' variant which are from Neutron stars, and are called Kurukt.
 
Warshade's have access to the '''Black Dwarf''' variant which are from Pulsars, and are called Ruktur.
 


The White Dwarf form's native race name is Kurukt, living on neutron stars. The Black Dwarf form is named the Ruktur, living on the surface of a pulsar.
The different variants have a few differences in some of their powers as listed below:


== Leadership ==
Peacebringer's AoE "White Dwarf Flare" has a taunt built into the attack, whereas the Warshades AoE "Black Dwarf Mire" does not but instead increases the Damage and To Hit of the player depending on how many enemies it hits.
 
Peacebringer's heal "White Dwarf Sublimination" is a normal flat heal, whereas the Warshades heal drains the life of their foe causing damage and taunting alongside healing.
 
== Notable Kheldians ==


=== Peacebringers ===
=== Peacebringers ===
[[Sunstorm]] is the primary liason and contact for Peacebringers. He appears in Atlas Park. He explains, however, he is not in a leadership position.
[[Moonfire]] exists in Striga Isle. She is also not part of leadership.


The Kheldians have a ruling council, but do not refer to them.
 
'''[[Sunstorm]]''' is the primary point of contact for Peacebringers. He is located in Atlas Park and offers Peacebringers a chain of quests as they level.
 
'''[[Moonfire]]''' is investigating the council and offers the Task Force that rewards the "Honorary Peacebringer" badge upon completion. She is located in Striga Isle.
 
'''[[Horus]]''' is an Egyptian-themed hero who was mortally injured during the Rikti War. He was saved by becoming a host to a Kheldian and becoming a Peacebringer. He was shown prominently in the Blue King Studios' 12 issue run of the City of Heroes Comic. He fought alongside War Witch and Apex.
 


=== Nictus ===
=== Nictus ===
[[Arakhn]] is the de facto leader of the Nictus.


[[Requiem]] is apparently equal to her in rank, and has led the Fifth Column since it was given to him by the Center in 1938.
 
'''[[Arakhn]]''' is the co-lead of the Nictus. She refined Nictus fragmentation and created the Cysts where unbound Nictus can survive.
 
'''[[Requiem]]''' Was originally the leader of the Fifth Column but now also co-leads the Nictus efforts on Earth.
 
'''[[Romulus Augustus]]''' believed the Nictus were Dark Gods and betrayed his king [[Imperious]] to lay claim to Cimerora, giving the Nictus a staging ground to take over the world in a time before modern heroes.
 


=== Warshades ===
=== Warshades ===
[[Shadowstar]] is not the leader but a helper similar to Sunstorm.
== How long have they been here? ==
The Nictus have been on Earth for several thousand years.
The Peacebringers are very recent arrivals, coming in at about the same time as the first Rikti invasion of Paragon City.


== Not Quite Kheldians ==


Let's break these into three levels:
'''[[Shadowstar]]''' is the primary point of contact for Warshades. She was located in Galaxy City before it was destroyed, now she is located in the Atlas Park Town Hall and offers Warshades a chain of quests as they level.


=== Quantum Gunners ===
'''[[Lars Mendelson]]''' or Shadowcatcher is a recurring NPC in Shadowstar's Story Arc and is the only known Kheldian to have the host separated from the original Kheldian. He talks about how he can still feel a connection to his Kheldian despite being separated, suggesting a permanent mind link once merged.
Quantums are nothing more than your average bad guy who is armed with a [[Quantum Array Gun]]. These smack Kheldians rather hard, but other than that, they're just a thug.
<blockquote>"They used their magic, and they pulled us apart. They pulled Altered Umbra out of Lars Medelson, and trapped it in a crystal. The Kheldian is gone, and so is part of me. I can still feel Altered Umbra, my Kheldian half, out there somewhere. The rituals they're doing here will sever that connection forever. You've got to stop them! And you've got to rescue Altered Umbra! I know where he is. I wish I could help you, but I'm... I'm not Shadowcatcher anymore. I'm not sure I'm even Lars Mendelson." - [[Shadowstar#Rescue Lars Mendelson|Lars Mendelson]]</blockquote>


=== Galaxy Troops ===
== Special Kheldian enemies ==
Galaxy troops are soldiers who have been infused with Nictus fragments ("pieces" of dying or weakened Nictus, though it seems healthy ones can create them too.) They are given some Warshade-like attacks (such as Ebon Bolt and Gravimetric Snare.) Not all of them are volunteers.


Galaxy troops can opt to go for a "full conversion" after a while to a full Nictus - most likely, given other in game comments, because the shards integrate more fully into the host, get stronger, and keep making the suggestion (plus the "longing for space" that's mentioned.) It's mentioned in a story arc that the conversion rate for Galaxy troops to full Nictus is reaching 40%.


=== Void Hunters ===
'''"Quantum Gunners"''' can appear in almost any mission when a Kheldian has been on the team and fighting enemy groups the Heroes would normally fight. They will be normal members of the enemy faction with the "Quantum Gunner" added onto the end, for instance "Rikti Quantum Gunner" and do extra damage to Kheldians with their anti-Kheldian weapons supplied by the Council.
[[Void Hunters|Void Hunter]] mercenaries are the real baddies, as far as Kheldians are concerned. They're infused with far more Nictus fragments which have been modified with Quantum energy and are out hunting Khelds. They have a Quantum Array gun, as well as additional Nictus damage when in melee that affects the Kheldian inside the host. Their altered fragments provide them with energy resistance, instead of the attacks the Galaxy troops get.


{{spoiler}}
'''Galaxy Quantums''' of the Council have been implanted with N-Fragments, granting them minimal Nictus powers without them fully becoming Nictus (Most of the time)
Arakhn's in charge of the Void Hunter mercenaries, though Requiem's secretly been sending "loyalists" to undergo the process. (Shadow Science.)


=== Others ===
'''Void Hunters''' are an elite task force made to kill Kheldians, they also have a 1 in 1,000 chance of dropping a Mini Kheldian pet.
Two other types of creatures come up in conversations about these - [[War Wolves]] and [[Vampyri]]i. Failed Galaxy conversions can create War Wolves, though there is also some separate process geared specifically towards making them. Vampyrii are made in a completely separate process that has nothing to do with Nictus shards or Kheldians at all.


{{spoiler}}
'''Nictus''' appear in their natural forms and in Dwarf/Nova forms, these also have a 1 in 1,000 chance of dropping a Mini Kheldian pet.
There is a portion of the Kheldian story arcs that has you dealing with "shadow" enemies - Shadow freaks, Shadow Vampyrii and the like. These are Freaks and Vampyrii that have been infused with Nictus fragments. Nosferatu himself was considering it. But the fragments have NOTHING to do with the original creation of Vampyrii.


== Names ==
== Legacy Kheldian/Nictus Salvage ==
Of course, part of the fun is naming your character. There are no hard-and-fast rules about Kheldian naming. Everything I thought I found for Peacebringers had some exception. I THOUGHT the name would be "solar object + light reference" but that's broken by Sunstorm, Moonbow and Freeflight... so go nuts. Warshades SEEM to have a "shadow" reference to them - but people seem to go that way (shadow/dark) with them as it is, given their dark coloration in-form.


The names, by the way, are the names of the joined beings. Shadowstar's daughter Lilian is slated to become "the new" Shadowstar, so it's an inherited name or title.


Native Kheldian names? We know of some - Altered Umbra, Perihelion, and Dirge of Entropy. The best "explanation" for these names is it's the best fit our minds and language can come up with for Kheldian names. They are, after all, energy beings.
There are 5 pieces of in game [[Legacy Salvage Items]] relating to Kheldians/Nictus, 2 for Kheldians as a whole and 3 for Nictus.


Some names from within the game:<br />
'''Peacebringer:''' Sunstorm (Kheld named Perihelion,) Freeflight, Moonfire, Coldstar, Fullalbedo, Moonbow, Brightshift<br />
'''Warshade:''' Shadowstar, Shadowcatcher (Nictus named Altered Umbra), Romulus<br />
'''Nictus:''' Requiem (Nictus named Dirge of Entropy,) Arakhn


So just pick something that sounds good to you.
'''Kheldians'''


== Other bits and pieces, speculation and references ==
[[Kheldian Blood Sample]]
"Though merged with aliens, Khelidians still bleed. Their blood seems to have a strange texture to it, and the color isn't quite normal."


Don't take any of the below as canon. It's just loose speculation or interesting tidbits.
[[Kheldian Tech]]
"This technology is sleek and sophisticated, but almost impossible to guess the purpose of. Truly, this is the work of alien minds."


* Requiem is called Science Lord in the original COH comic. Again, though - not canon.


* Earth was either not interesting enough, not advanced enough, or not needed for takeover earlier. Given "recent" advances (Nictus takeover map = 70 years old, Industrial Revolution = 1800s, now up to nuclear power, quantum physics, and space travel) we may have just gotten VERY interesting or much more useful. Nictus may even be (in game, obviously) a driving force behind some advances. Nothing in game to back this up other than needing the "right" energy and crystals for a cyst. It's just an interesting choice time-wise.
'''Nictus'''


* The closest star is 4.2 light years away. Unless Peacebringers have hosts that can survive interstellar space, something Cyst-like or can 'hibernate' as well, it would take nearly half a Kheldian's natural life to get here (assuming that, as an energy being and having no mass, they could travel at the speed of light.)  On the other hand, traveling at very near the speed of light results in time dilation effects that shorten the trip significantly for the traveler.  Since lifespan is a subjective matter in most cases, a Kheldian traveling in natural form at or near the speed of light may not age during the trip.
[[Nictus Ammo]]
"This ammunition, taken from a Quantum Gun, is specially designed to destroy Kheldian heroes. One Peacebringer said after being shot with such ammunition that it was as if his human and Kheldian selves were being ripped apart."


* Shadowstar's been mentioned in "ancient Egypt," which gives us 2000-5000 years to work with. Board speculation (or bored speculation?) came up with an interesting idea - that Egyptian funeral rites could have been influenced by experience with the Nictus, with the Pyramids as a hiding point for a Cyst. Nothing in game supporting it, but it's an interesting idea to play with. (Fuzun.)
[[Nictus Memento]]
"This box, carried by a Quantum Gunner, appears empty. However, traces of a living Nictus can be found inside."


Most of the "in game" quotation was made easier by having http://www.nofuture.org.uk to refer to, on my part, as well as being able to go back and read through story arcs.
[[Nictus Tech]]
"A fragment of a Quantum Gunner, this technology is engineered to rip Kheldian heroes apart."


You can, if you don't mind spoilers, go to http://www.nofuture.org.uk and read through the Moonfire, Sunstorm, Shadowstar and general Kheldian arc for information, as well as the Issue 3 introduction of Kheldians over at the City of Heroes homepage.
== Apocrypha ==
[[Story Bible]] - While old and not canon within Homecoming as confirmed by Caretaker, the Story Bible Includes a PDF on Kheldians which goes into great detail about the original concept and lore planned for them.


[[Category:Kheldian Lore]]
[[Category:Kheldian Lore]]
[[Category:Player Guides]]
[[Category:Player Guides]]

Latest revision as of 01:30, 27 October 2024

Horus - a Peacebringer - and Requiem - a Nictus - as seen in the Blue King CoH comic book.
Editor's Note:

This article has been re-written from scratch due to the loss of the original.

Overview

Kheldians were the first Epic Archetypes added to City of Heroes in Issue 3: A Council of War. Later Soldiers and Widows were added and so Kheldians were abbreviated into HEATs (Hero Epic Archetype) whilst the Arachnos were abbreviated into VEATs (Villain Epic Archetype). Kheldians are split into three separate factions; Peacebringers which are natural and original Kheldians, Nictus which are Kheldians who turned to Dark Science in order to extend their natural lifespan by draining other creatures life forcefully, and finally we have the Warshades who were Nictus but have had a change of heart, no longer forcing themselves on others.

Only Peacebringers and Warshades are available to play in-game, with Nictus appearing as an enemy type alongside the Council and Cimeroran Traitors. Both Peacebringers and Warshades fulfill the roles of Tank, Melee Damage, and Ranged Damage in-game by shapeshifting into three distinct named forms, each with its own community-adopted nickname, which are: Human form (Base form), Nova form (Squid form), and Dwarf form (Lobster form).

Peacebringers

Peacebringers are the original Kheldians before some were corrupted by dark sciences and use energy based powers to attack, defend, and heal. Their attacks all have a Defence Debuff attached to them.

Nictus

Nictus are Kheldians who delved into Science in order to prolong their lives, turning into the more corrupted (purple) looking versions that you see in-game. Their attacks all have a Slow Debuff attached to them.

"I have told you that the Nictus once fed upon other Kheldians. What I did not tell you was how. The Nictus scientists developed a powerful energy transfer device that could rip away a Kheldian's life force, even at a distance of light years. This terrible weapon is the reason we Peacebringers have resolved to destroy all Nictus, wherever they may be." - Moonfire

Warshades

Warshades are Nictus who turned away from the route the Nictus were going, instead choosing not to force themselves on potential hosts anymore. Their attacks all have a Slow Debuff attached to them.

Description

Kheldians are non-Organic beings, instead being composed of pure energy (This is best seen in the Peacebringers "Light Form" power) and originate from outside of our galaxy with the ability to travel at light speed, whilst travelling at lightspeed the Kheldian has the ability to take the form of a being with mass which causes them to create a small wormhole allowing them to travel even greater distances (Which is most likely how they first arrived to Earth) This is confirmed by the original devs quoted at the top of this backstory by FloatingFatMan

Kheldians also have a incredibly short lifespan compared to Humans and use different ways to extend that, all Kheldians prefer to merge with a host body, combining the two minds into one and making the newly merged personality that is biological immortal (Unable to die of old age) as proven by Shadowstar who has been around since Ancient Egypt. Nictus will instead try to forcefully take over the host body instead of merging, leading to the loss of the host's personality. Another option available to Nictus and Warshades through their dark science is to drain the life force out of another living creature.

Presence on Earth

Kheldians have been on earth since the days of Ancient Egypt and Rome, as proven by the aforementioned Shadowstar and the story arcs in Cimerora including the Imperious Task Force. They have been dormant until 70 years ago when the Nictus created a map detailing their plans for a Nictus Earth, and since more Kheldians have started to appear in all three factions, with the major developments being Nictus within the Council, and Peacebringers merging with members of the Paragon Police Department forming the Awakened Division.

Forms

The main thing that sets apart Kheldians for other Archetypes is the access to different forms that they can shapeshift into to gain new powers and either increase their damage, or boost their resistances. In-game limitations limit the player into having access to two other forms, the Nova form unlocked at level 4, and the Dwarf form unlocked at level 20 (Peacebringers also get Light Form, but that does not grant any new powers, it does however give you the natural Kheldian appearance and huge resists). However there is nothing to suggest a Kheldian can't have an unlimited number of previous hosts which can be expressed in-game by players by using different costumes or the prestige costumes unlocked with Aether.

Human

The Human form (Base form) is the human the Kheldian merged with typically sporting emanating eyes.


Being in the Base form gives you access to all your nukes, toggles, and general attacks.

This form also gets access to power pools like Teleportation/Leadership.


Nova

The Nova form (Squid form) is a floating tentacle alien which features only ranged attacks and increases the players To Hit and Damage.


Peacebringers have access to the Bright Nova variant which is from the upper atmosphere of a gas giant, and are called Mefnanim.

Warshades have access to the Dark Nova variant which is from the lower depths of the same gas giant, and are called Hulmanim.


Apart from the different debuffs for each Archetype the attacks are identical between the two.


Dwarf

The Dwarf form (Lobster form) is a heavily armoured and huge creature which features a range of melee attacks, taunts, heals, teleports, and also boosts the players resists.


Peacebringer's have access to the White Dwarf variant which are from Neutron stars, and are called Kurukt.

Warshade's have access to the Black Dwarf variant which are from Pulsars, and are called Ruktur.


The different variants have a few differences in some of their powers as listed below:

Peacebringer's AoE "White Dwarf Flare" has a taunt built into the attack, whereas the Warshades AoE "Black Dwarf Mire" does not but instead increases the Damage and To Hit of the player depending on how many enemies it hits.

Peacebringer's heal "White Dwarf Sublimination" is a normal flat heal, whereas the Warshades heal drains the life of their foe causing damage and taunting alongside healing.

Notable Kheldians

Peacebringers

Sunstorm is the primary point of contact for Peacebringers. He is located in Atlas Park and offers Peacebringers a chain of quests as they level.

Moonfire is investigating the council and offers the Task Force that rewards the "Honorary Peacebringer" badge upon completion. She is located in Striga Isle.

Horus is an Egyptian-themed hero who was mortally injured during the Rikti War. He was saved by becoming a host to a Kheldian and becoming a Peacebringer. He was shown prominently in the Blue King Studios' 12 issue run of the City of Heroes Comic. He fought alongside War Witch and Apex.


Nictus

Arakhn is the co-lead of the Nictus. She refined Nictus fragmentation and created the Cysts where unbound Nictus can survive.

Requiem Was originally the leader of the Fifth Column but now also co-leads the Nictus efforts on Earth.

Romulus Augustus believed the Nictus were Dark Gods and betrayed his king Imperious to lay claim to Cimerora, giving the Nictus a staging ground to take over the world in a time before modern heroes.


Warshades

Shadowstar is the primary point of contact for Warshades. She was located in Galaxy City before it was destroyed, now she is located in the Atlas Park Town Hall and offers Warshades a chain of quests as they level.

Lars Mendelson or Shadowcatcher is a recurring NPC in Shadowstar's Story Arc and is the only known Kheldian to have the host separated from the original Kheldian. He talks about how he can still feel a connection to his Kheldian despite being separated, suggesting a permanent mind link once merged.

"They used their magic, and they pulled us apart. They pulled Altered Umbra out of Lars Medelson, and trapped it in a crystal. The Kheldian is gone, and so is part of me. I can still feel Altered Umbra, my Kheldian half, out there somewhere. The rituals they're doing here will sever that connection forever. You've got to stop them! And you've got to rescue Altered Umbra! I know where he is. I wish I could help you, but I'm... I'm not Shadowcatcher anymore. I'm not sure I'm even Lars Mendelson." - Lars Mendelson

Special Kheldian enemies

"Quantum Gunners" can appear in almost any mission when a Kheldian has been on the team and fighting enemy groups the Heroes would normally fight. They will be normal members of the enemy faction with the "Quantum Gunner" added onto the end, for instance "Rikti Quantum Gunner" and do extra damage to Kheldians with their anti-Kheldian weapons supplied by the Council.

Galaxy Quantums of the Council have been implanted with N-Fragments, granting them minimal Nictus powers without them fully becoming Nictus (Most of the time)

Void Hunters are an elite task force made to kill Kheldians, they also have a 1 in 1,000 chance of dropping a Mini Kheldian pet.

Nictus appear in their natural forms and in Dwarf/Nova forms, these also have a 1 in 1,000 chance of dropping a Mini Kheldian pet.

Legacy Kheldian/Nictus Salvage

There are 5 pieces of in game Legacy Salvage Items relating to Kheldians/Nictus, 2 for Kheldians as a whole and 3 for Nictus.


Kheldians

Kheldian Blood Sample "Though merged with aliens, Khelidians still bleed. Their blood seems to have a strange texture to it, and the color isn't quite normal."

Kheldian Tech "This technology is sleek and sophisticated, but almost impossible to guess the purpose of. Truly, this is the work of alien minds."


Nictus

Nictus Ammo "This ammunition, taken from a Quantum Gun, is specially designed to destroy Kheldian heroes. One Peacebringer said after being shot with such ammunition that it was as if his human and Kheldian selves were being ripped apart."

Nictus Memento "This box, carried by a Quantum Gunner, appears empty. However, traces of a living Nictus can be found inside."

Nictus Tech "A fragment of a Quantum Gunner, this technology is engineered to rip Kheldian heroes apart."

Apocrypha

Story Bible - While old and not canon within Homecoming as confirmed by Caretaker, the Story Bible Includes a PDF on Kheldians which goes into great detail about the original concept and lore planned for them.