Electric Control: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
imported>Blondeshell
 
(21 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{TOCright}}
{{TOCright}}
== Overview ==
== Overview ==
[[File:ParagonMarket PowerSet ElectricControl.png|left]] '''Electric Control''' is a primary power set for [[Controller]]s and [[Dominator]]s. {{PMarket Powerset|vip=y|GR=y|cost=800}} {{UnlockController}}
[[File:ParagonMarket PowerSet ElectricControl.png|left]] '''Electric Control''' is a primary power set for [[Controller]]s and [[Dominator]]s.


"Electricity leaps and sparks at your command. You can use raw electrical power to paralyze, knockdown and drain the endurance of foes."
"Electricity leaps and sparks at your command. You can use raw electrical power to paralyze, knockdown and drain the endurance of foes."
Line 7: Line 7:


== Power Table ==
== Power Table ==
The Electric Control power set is available as a primary set for [[Controller]]s and [[Dominator]]s. The following table shows which powers are available and at what level:
The Electric Control power set is available as a primary set for [[Controller]]s and [[Dominator]]s. The following table shows the level at which each power is available:


{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=ElectricControl_ElectricFence.png|Power=Electric Fence|Level=1|Effect=Ranged, Moderate DoT(Energy), Foe Immobilize, -End, -Fly, -Knockback|Border=1}}
{{Powers_LevelRow|Icon=ElectricControl_ElectricFence.png|Power=Electric Fence|Level=1|Effect=Ranged, Moderate DoT(Energy), Foe Immob, -End, -Fly, -Knockback|Border=1}}
{{Powers_LevelRow|Icon=ElectricControl_TeslaCage.png|Power=Tesla Cage|Level=1|Effect=Ranged, Moderate DMG(Energy), Foe Hold, -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricControl_TeslaCage.png|Power=Tesla Cage|Level=1|Effect=Ranged, Moderate DMG(Energy), Foe Hold, -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricControl_ChainFences.png|Power=Chain Fences|Level=2|Effect=Ranged AoE, Minor DMG(Energy), Foe Immobilize, -End, -Fly|Border=1}}
{{Powers_LevelRow|Icon=ElectricControl_ChainFences.png|Power=Chain Fences|Level=2|Effect=Ranged (Targeted AoE), Minor DMG(Energy), Foe Immob, -End, -Fly|Border=1}}
{{Powers_LevelRow|Icon=ElectricControl_JoltingChain.png|Power=Jolting Chain|Level=6|Effect=Ranged Chain AoE, Minor DMG(Energy), Foe Knockdown, -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricControl_JoltingChain.png|Power=Jolting Chain|Level=6|Effect=Ranged (Chain AoE), Minor DMG(Energy), Foe Knockdown, -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricControl_StunningAura.png|Power=Conductive Aura|Level=8|Effect=Toggle: PBAoE, Foe -End, Self +Rec, +Regen|Border=1}}
{{Powers_LevelRow|Icon=ElectricControl_StunningAura.png|Power=Conductive Aura|Level=8|Effect=Toggle: PBAoE, Foe -End, Self +Rec, +Regen|Border=1}}
{{Powers_LevelRow|Icon=ElectricControl_StaticField.png|Power=Static Field|Level=12|Effect=Target (Location AoE), Foe Sleep, -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricControl_StaticField.png|Power=Static Field|Level=12|Effect=Target (Location AoE), Foe Sleep, -End, -SPD ([[Dominator]]s only), -Rech (Dominators only)|Border=1}}
{{Powers_LevelRow|Icon=ElectricControl_ParalyzingBlast.png|Power=Paralyzing Blast|Level=18|Effect=Ranged AoE, Foe Hold, -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricControl_ParalyzingBlast.png|Power=Paralyzing Blast|Level=18|Effect=Ranged (Targeted AoE), Foe Hold, -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricControl_SynapticOverload.png|Power=Synaptic Overload|Level=26|Effect=Ranged Chain AoE, Foe Confuse, -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricControl_SynapticOverload.png|Power=Synaptic Overload|Level=22|Effect=Ranged (Chain AoE), Foe Confuse, -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricControl_Gremlins.png|Power=Gremlins|Level=32|Effect=Summon Gremlins: Melee Minor DMG(Energy)|Border=0}}
{{Powers_LevelRow|Icon=ElectricControl_Gremlins.png|Power=Gremlins|Level=26|Effect=Summon Gremlins: Melee Minor DMG(Energy)|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}


Line 30: Line 30:
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 2 (Controller)}}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 2 (Controller)}}}
{{PowerBlock_Blank|[[File:V_archetypeicon dominator.png|18px]] 2 (Dominator)}}}
{{PowerBlock_Blank|[[File:V_archetypeicon dominator.png|18px]] 2 (Dominator)}}}
{{PowerBlock_Effects|Ranged(Area of Effect)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe Immobilize, -Endurance, -Recovery}}
{{PowerBlock_Blank|Foe Immobilize, -Endurance, -Fly}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
Line 40: Line 40:
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Immobilize}}}}
{{PowerBlock_Blank|{{Set Immobilize}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


Line 51: Line 52:
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 8 (Controller)}}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 8 (Controller)}}}
{{PowerBlock_Blank|[[File:V_archetypeicon dominator.png|18px]] 8 (Dominator)}}}
{{PowerBlock_Blank|[[File:V_archetypeicon dominator.png|18px]] 8 (Dominator)}}}
{{PowerBlock_Effects|PBAoE}}
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe -Endurance}}
{{PowerBlock_Blank|Foe -Endurance}}
{{PowerBlock_Blank|Self +Recovery, +Regeneration}}
{{PowerBlock_Blank|Self +Recovery, +Regeneration}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
Line 67: Line 67:


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor Damage over Time(Energy)}}
{{PowerBlock_Damage|Moderate Damage over Time(Energy)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 1 (Controller)}}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 1 (Controller)}}}
{{PowerBlock_Blank|[[File:V_archetypeicon dominator.png|18px]] 1 (Dominator)}}}
{{PowerBlock_Blank|[[File:V_archetypeicon dominator.png|18px]] 1 (Dominator)}}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Immobilize, -Endurance, -Recovery}}
{{PowerBlock_Blank|Foe Immobilize, -Endurance, -Fly, -Knockback}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
Line 81: Line 81:
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Immobilize}}}}
{{PowerBlock_Blank|{{Set Immobilize}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:ElectricControl_Gremlins.png]] Gremlins ===
=== [[File:ElectricControl_Gremlins.png]] Gremlins ===
Mastery over electricity allows you to create almost sentient elementals of lightning. These elementals are mischievous in nature, and enjoy creating havoc and interfering with electronic equipment or magical cantrips. They also never work alone, where there is one Gremlin, there is often another nearby.
Mastery over electricity allows you to create almost sentient elementals of lightning. These elementals are mischievous in nature, and enjoy creating havoc and interfering with electronic equipment or magical cantrips. They also never work alone, where there is one Gremlin, there is often another nearby.
{{EdNote|note=Gremlins take less damage from Smashing, Lethal, and Energy attack, can jump quite high, and can travel quickly.}}


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor DMG(Energy)}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 32 (Controller)}}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 26 (Controller)}}}
{{PowerBlock_Blank|[[File:V_archetypeicon dominator.png|18px]] 32 (Dominator)}}}
{{PowerBlock_Blank|[[File:V_archetypeicon dominator.png|18px]] 26 (Dominator)}}}
{{PowerBlock_Effects|Summon 2 Gremlins}}
{{PowerBlock_Effects|Summon Gremlins: Melee}}
{{PowerBlock_Other|Header=Gremlin Powers|Text=[[File:Inherent_Brawl.png|18px]] Electric Brawl (Melee Smash/Energy)}}
{{PowerBlock_Other|Header=Gremlin|Text=[[File:Inherent_Brawl.png|18px]] Electric Brawl (Melee, Moderate DMG(Energy), Foe -Endurance, -Recovery)}}
{{PowerBlock_Blank|[[File:ElectricalBolt_LightningBolt.png|18px]] Jolting Chain (Ranged, High DMG(Energy), Foe -End)}}
{{PowerBlock_Blank|[[File:ElectricalBolt_LightningBolt.png|18px]] Jolting Chain (Ranged (Chain AoE), Minor DMG(Energy), Foe Knockdown, -Endurance, -Recovery)}}
{{PowerBlock_Blank|[[File:Invulnerability_TemporaryInvulnerabilty.png|18px]] Resist Energy (Auto, {{DamResVal|30|30|0|0|40|0|0|0}}, +Jump Speed, +Run Speed)}}
{{PowerBlock_Blank|[[File:ElectricArmor_PBAoEMinorDamage.png|18px]] Shock (Auto: PBAoE, Minor DoT(Energy))}}
{{PowerBlock_Blank|[[File:ElectricArmor_PBAoEMinorDamage.png|18px]] Shock (PBAoE Foe DMG(Energy))}}
{{PowerBlock_Blank|[[File:Invulnerability_TemporaryInvulnerabilty.png|18px]] Resist Energy (Auto: Self {{DamResVal|30|30|0|0|40}}, +SPD, +Jump)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
Line 108: Line 108:
{{PowerBlock_Sets|{{Set Pet Damage}}}}
{{PowerBlock_Sets|{{Set Pet Damage}}}}
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}}
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


Line 114: Line 115:


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor Damage (Energy)}}
{{PowerBlock_Damage|Minor(Energy)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 6 (Controller)}}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 6 (Controller)}}}
{{PowerBlock_Blank|[[File:V_archetypeicon dominator.png|18px]] 6 (Dominator)}}}
{{PowerBlock_Blank|[[File:V_archetypeicon dominator.png|18px]] 6 (Dominator)}}}
{{PowerBlock_Effects|Ranged(Chain AoE)}}
{{PowerBlock_Effects|Ranged (Chain Area of Effect)}}
{{PowerBlock_Blank|Foe Knockdown, -Endurance}}
{{PowerBlock_Blank|Foe Knockdown, -Endurance}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
Line 128: Line 129:
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


Line 139: Line 141:
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 18 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 18 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 18 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 18 (Dominator)}}
{{PowerBlock Effects|Ranged (Area of Effect)}}  
{{PowerBlock Effects|Ranged (Targeted Area of Effect)}}  
{{PowerBlock Blank|Foe Hold, -Endurance}}  
{{PowerBlock Blank|Foe Hold, -Endurance}}  
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Enhance Damage}}}}
{{PowerBlock Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
Line 152: Line 153:


=== [[File:ElectricControl_StaticField.png]] Static Field ===
=== [[File:ElectricControl_StaticField.png]] Static Field ===
You can build up a Static Field at a nearby location. Any foes in the field may lose control of their muscles due to the static charge, and will shake violently. Foes may also be drained of some endurance, and some of that endurance may be transferred to nearby allies. Any attack will interrupt the effect temporarily and foes will re-gain control, although their movement and attack rates will be reduced. This effect can last for some time, and will continue to paralyze foes in the field.
You can build up a Static Field at a nearby location. Any foes in the field may lose control of their muscles due to the static charge, and will shake violently. Foes may also be drained of some endurance, and some of that endurance may be transferred to nearby allies. Any attack will interrupt the effect temporarily and foes will regain control, although their movement and attack rates will be reduced. This effect can last for some time, and will continue to paralyze foes in the field.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
Line 158: Line 159:
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 12 (Controller)}}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 12 (Controller)}}}
{{PowerBlock_Blank|[[File:V_archetypeicon dominator.png|18px]] 12 (Dominator)}}}
{{PowerBlock_Blank|[[File:V_archetypeicon dominator.png|18px]] 12 (Dominator)}}}
{{PowerBlock_Effects|Target(Location AoE)}}
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}
{{PowerBlock_Blank|Foe Sleep, Slow, -Endurance}}
{{PowerBlock_Blank|Foe Sleep, -Endurance, -Speed ([[Dominator]]s only), -Recharge (Dominators only)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
Line 170: Line 170:
{{PowerBlock_Sets|{{Set Sleep}}}}
{{PowerBlock_Sets|{{Set Sleep}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


Line 177: Line 178:
{{PowerBlock Start}}
{{PowerBlock Start}}
{{PowerBlock Recharge|Slow}}
{{PowerBlock Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 26 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 22 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 26 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 22 (Dominator)}}
{{PowerBlock Effects|Ranged (Chain AoE)}}  
{{PowerBlock Effects|Ranged (Chain Area of Effect)}}  
{{PowerBlock Blank|Foe Confuse, -Endurance}}  
{{PowerBlock Blank|Foe Confuse, -Endurance}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Enhance Confuse}}}}
{{PowerBlock Blank|{{Enhance Confuse}}}}
Line 194: Line 195:


{{PowerBlock Start}}
{{PowerBlock Start}}
{{PowerBlock Damage|Minor (Energy)}}
{{PowerBlock Damage|Moderate(Energy)}}
{{PowerBlock Recharge|Moderate}}
{{PowerBlock Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}
{{PowerBlock Effects|Ranged}}  
{{PowerBlock Effects|Ranged}}  
{{PowerBlock Blank|Foe Hold, -Recovery}}  
{{PowerBlock Blank|Foe Hold, -Endurance}}  
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Enhance Damage}}}}
{{PowerBlock Blank|{{Enhance Damage}}}}
Line 208: Line 209:
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock Blank|{{Set Endurance Modification}}}}
{{PowerBlock Blank|{{Set Holds}}}}
{{PowerBlock Blank|{{Set Holds}}}}
{{PowerBlock Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock End}}
{{PowerBlock End}}


Line 218: Line 220:


== External Links ==
== External Links ==
* [http://goingrogue.na.cityofheroes.com/en/game-info/powersets/electric-control.html Electric Control at the official Going Rogue site]
* [http://web.archive.org/web/20111201232339/http://goingrogue.na.cityofheroes.com/en/game-info/powersets/electric-control.html Electric Control at the official Going Rogue site]
* [http://www.youtube.com/watch?v=_1l0-2qqElY YouTube Video of PAX Panel] (screenshots, starts at 2:19)
* [http://www.youtube.com/watch?v=_1l0-2qqElY YouTube Video of PAX Panel] (screenshots, starts at 2:19)
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Controller|Type=Control}}
 
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Dominator|Type=Control}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Controller|Type=Control}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Dominator|Type=Control}}


[[Category:Power Sets]]
[[Category:Power Sets]]

Latest revision as of 16:50, 13 September 2023

Overview

ParagonMarket PowerSet ElectricControl.png

Electric Control is a primary power set for Controllers and Dominators.

"Electricity leaps and sparks at your command. You can use raw electrical power to paralyze, knockdown and drain the endurance of foes."

Power Table

The Electric Control power set is available as a primary set for Controllers and Dominators. The following table shows the level at which each power is available:

Power Level Effect
Electric Fence 1 Ranged, Moderate DoT(Energy), Foe Immob, -End, -Fly, -Knockback
Tesla Cage 1 Ranged, Moderate DMG(Energy), Foe Hold, -End
Chain Fences 2 Ranged (Targeted AoE), Minor DMG(Energy), Foe Immob, -End, -Fly
Jolting Chain 6 Ranged (Chain AoE), Minor DMG(Energy), Foe Knockdown, -End
Conductive Aura 8 Toggle: PBAoE, Foe -End, Self +Rec, +Regen
Static Field 12 Target (Location AoE), Foe Sleep, -End, -SPD (Dominators only), -Rech (Dominators only)
Paralyzing Blast 18 Ranged (Targeted AoE), Foe Hold, -End
Synaptic Overload 22 Ranged (Chain AoE), Foe Confuse, -End
Gremlins 26 Summon Gremlins: Melee Minor DMG(Energy)

Powers

ElectricControl ChainFences.png Chain Fences

You can immobilize multiple foes in a chain of electricity, dealing minor damage to all foes in range and draining some endurance. This power also reduces Flight capacity in targets.

Damage Minor(Energy)
Recharge Moderate
Minimum Level Archetypeicon controller.png 2 (Controller)
V archetypeicon dominator.png 2 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Immobilize, -Endurance, -Fly
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Endurance Modification
Immobilize
Universal Damage

ElectricControl StunningAura.png Conductive Aura

While this power is active, the air around you becomes charged with electricity, leaping out and shocking foes that get too close. Foes will lose some endurance, while you gain Recovery and Regeneration per target hit.

Recharge Slow
Minimum Level Archetypeicon controller.png 8 (Controller)
V archetypeicon dominator.png 8 (Dominator)
Effects Toggle: Point Blank Area of Effect
Foe -Endurance
Self +Recovery, +Regeneration
Enhancements Enhance Accuracy
Enhance Endurance Modification
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb
Endurance Modification

ElectricControl ElectricFence.png Electric Fence

Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay and bringing down fliers.

Damage Moderate Damage over Time(Energy)
Recharge Fast
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged
Foe Immobilize, -Endurance, -Fly, -Knockback
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Endurance Modification
Immobilize
Universal Damage

ElectricControl Gremlins.png Gremlins

Mastery over electricity allows you to create almost sentient elementals of lightning. These elementals are mischievous in nature, and enjoy creating havoc and interfering with electronic equipment or magical cantrips. They also never work alone, where there is one Gremlin, there is often another nearby.

Damage Minor DMG(Energy)
Recharge Very Long
Minimum Level Archetypeicon controller.png 26 (Controller)
V archetypeicon dominator.png 26 (Dominator)
Effects Summon Gremlins: Melee
Gremlin Inherent Brawl.png Electric Brawl (Melee, Moderate DMG(Energy), Foe -Endurance, -Recovery)
ElectricalBolt LightningBolt.png Jolting Chain (Ranged (Chain AoE), Minor DMG(Energy), Foe Knockdown, -Endurance, -Recovery)
ElectricArmor PBAoEMinorDamage.png Shock (Auto: PBAoE, Minor DoT(Energy))
Invulnerability TemporaryInvulnerabilty.png Resist Energy (Auto: Self Res( S30 L30 E40 ), +SPD, +Jump)
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Pet Damage
Recharge Intensive Pets
Universal Damage

ElectricControl JoltingChain.png Jolting Chain

You can send a bolt of electricity through multiple opponents, causing a muscle spasm and dealing minor damage. Each foe is knocked down, and the electric charge can fork several times, jumping to several opponents rapidly.

Damage Minor(Energy)
Recharge Moderate
Minimum Level Archetypeicon controller.png 6 (Controller)
V archetypeicon dominator.png 6 (Dominator)
Effects Ranged (Chain Area of Effect)
Foe Knockdown, -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Endurance Modification
Knockback
Universal Damage

ElectricControl ParalyzingBlast.png Paralyzing Blast

Summoning a large amount of energy, you can completely paralyze a group of foes in cages of electricity for a short time. These foes may be drained of some endurance as well.

Recharge Very Long
Minimum Level Archetypeicon controller.png 18 (Controller)
V archetypeicon dominator.png 18 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Hold, -Endurance
Enhancements Enhance Accuracy
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Holds

ElectricControl StaticField.png Static Field

You can build up a Static Field at a nearby location. Any foes in the field may lose control of their muscles due to the static charge, and will shake violently. Foes may also be drained of some endurance, and some of that endurance may be transferred to nearby allies. Any attack will interrupt the effect temporarily and foes will regain control, although their movement and attack rates will be reduced. This effect can last for some time, and will continue to paralyze foes in the field.

Recharge Slow
Minimum Level Archetypeicon controller.png 12 (Controller)
V archetypeicon dominator.png 12 (Dominator)
Effects Ranged (Location Area of Effect)
Foe Sleep, -Endurance, -Speed (Dominators only), -Recharge (Dominators only)
Enhancements Enhance Accuracy
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Sleep Duration
Enhance Slow
Set Categories Sleep
Slow Movement
Endurance Modification

ElectricControl SynapticOverload.png Synaptic Overload

This power can subtly scramble the synapses of any target affected, causing hallucinations and confusion amongst foes. The electric charge lasts for some time, and will jump slowly to other opponents causing wide spread confusion. Foes may not be aware that this has happened, and will not be alerted to your presence. You will also not receive experience for any damage dealt by confused opponents.

Recharge Slow
Minimum Level Archetypeicon controller.png 22 (Controller)
V archetypeicon dominator.png 22 (Dominator)
Effects Ranged (Chain Area of Effect)
Foe Confuse, -Endurance
Enhancements Enhance Accuracy
Enhance Confusion Duration
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Confuse

ElectricControl TeslaCage.png Tesla Cage

Tesla Cage confines the target in an electrical prison. The target is overwhelmed by the electrical charge and is left helpless and can be attacked. The target is drained of some Endurance and some of that Endurance may be transferred back to you.

Damage Moderate(Energy)
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged
Foe Hold, -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Endurance Modification
Holds
Universal Damage

Historical

This section contains information that no longer applies to the current version of Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links