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{{TOCright}}
== Overview ==
== Overview ==
{{TOCright}}
[[File:5th Column Logo.jpg|left]]
The '''5th Column''' was one of the most powerful enemy groups in the world. Recently, the [[Council]] completed a hostile takeover where the war spilled over into the streets of Paragon City. Any 5th Column members that didn't join the Council were killed or went into hiding. All of the arch-villains in the 5th Column joined with the Council.  This included their leader, [[Requiem]], as well as [[Nosferatu]] and [[Vandal]].
Formed in 1938 by the fascists Requiem, Vandal and Nosferatu, the '''5th Column''' is an organization that has gone through a great deal of change. From their early days fighting the [[Historical Heroes and Villains#1st Hero Brigade|First Hero Brigade]] to their rebirth during the [[Rikti War|Rikti Invasion]], they have always been one of the most insidious threats in [[Paragon City]]. It's truly ironic that their biggest defeat was at the hands of enemies from within. The Center and his Council cronies beat the 5th Column at their own game, or so it would appear. Not all the loyalists were subsumed by the Council's takeover, and it's only a matter of time before a strong leader brings the 5th Column back to power.


== Background ==
[[Image:Fifth Column Logo.jpg|left]]


Before they were taken over by the [[Council]], The Fifth Column stood as the last remaining threat from World War II, a group of super powered fascists still fighting a war the rest of the world left behind fifty years ago. The Fifth Column has the nefarious distinction of actually triggering the United States' involvement in the war against Nazi Germany. Hitler first sent the covert super team to Paragon City in 1939, tasked with spying on and sabotaging US shipping and naval development.
'''In-game storyline:'''


In 1941, as the navy's Atlantic Fleet mustered in Paragon Harbor with a convoy of supply vessels destined for England, the Fifth Column struck. The attack force destroyed dozens of ships and injured thousands before they withdrew into hiding. The Nazi spies spent the rest of the war wreaking havoc up and down the Eastern seaboard, fighting countless skirmishes with America's own heroes. Under the leadership of the ruthless and deadly Requiem, the Fifth Column killed hundreds and cost the US millions in war materials. In the closing months of the war they became desperate and careless, and heroes like The [[Statesman]] brought most of the covert cadre to justice.
The '''5th Column''' was one of the most powerful villain groups in the world. Shortly after [[Issue 3]] went live, the [[Council]] completed a hostile takeover where the war spilled over into the streets of Paragon City.  Any 5th Column members that didn't join the Council were killed or went into hiding. All of the arch-villains in the 5th Column joined with the Council. This included their leader, [[Requiem]], as well as [[Nosferatu]] and [[Vandal]].


Under the leadership of its founder and former leader [[Requiem]], they spent the next several decades building its resources and power base. There is some evidence that the group helped incite social discord and fostered criminal groups across the country. These activities provided the Fifth Column with a continual supply of new recruits and funds for research.
5th Column banners could still be seen during this period in certain [[Portal Corporation]] missions when traveling to [[Council]]-controlled alternate Earths, on buildings along with the Council insignia.


It is only in the months after the end of the [[Rikti]] Invasion, that the Fifth Column resurfaced. An individual claiming the name and authority of the war criminal Requiem appeared to be in charge and may in fact be the same person who originally led the group. He has declared all out war on the United States and Paragon City in particular. The group operates out of underground bases and safe houses secreted throughout the city. Thus far, attacks have generally been aimed at frightening the population and disrupting the city's infrastructure. Captured Fifth Column soldiers have revealed little about their organization's plans except that [[Requiem]] has only begun to unfold his intentions for the city.
Though the villain group was effectively removed with the introduction of the Council in Issue 3, they have made a reappearance with [[Issue 11]]. During "The Ouroboros Initiation" story arc given by [[The Pilgrim]], The 5th Column appear as the enemy group when the player travels back in time 15 years. Building upon their re-introduction here, the 5th Column made a somewhat more relevant appearance in [[Issue 12]] when they acted as the power behind [[Romulus Augustus]]'s sudden rise to power. During the course of the [[Imperious Task Force]], it becomes apparent that the Column is far from defunct; they have simply gone underground into the mists of time, establishing what Requiem refers to as "temporal fortresses" throughout time.


Current rumors are circulating that the 5th Column will rise again. Even if this was true, under whose leadership will it be?
In [[Issue 15]], the 5th Column came back again in a [[Task Force]] [[Dr. Kahn Task Force|for heroes]] and a [[Strike Force]] [[Barracuda Strike Force|for villains]], where an [[Reichsman|old enemy]] returned.


== Villain Types ==
In [[Issue 16]], the 5th Column came out of hiding. They once again roam the streets of [[Paragon City]], as well as appearing in the [[Rogue Isles]], often seen fighting with [[Council]] members for dominance.


=== Minions ===
== Background ==
Before they were taken over by the [[Council]], The Fifth Column stood as the last remaining threat from World War II, a group of super powered fascists still fighting a war the rest of the world left behind fifty years ago. The Fifth Column has the nefarious distinction of actually triggering the United States' involvement in the war against Nazi Germany. Hitler first sent the covert super team to Paragon City in 1939, tasked with spying on and sabotaging US shipping and naval development.


==== Nebel Division ====
In 1941, as the navy's Atlantic Fleet mustered in Paragon Harbor with a convoy of supply vessels destined for England, the Fifth Column struck. The attack force destroyed dozens of ships and injured thousands before they withdrew into hiding. The Nazi spies spent the rest of the war wreaking havoc up and down the Eastern seaboard, fighting countless skirmishes with America's own heroes. Under the leadership of the ruthless and deadly Requiem, the Fifth Column killed hundreds and cost the US millions in war materials. In the closing months of the war they became desperate and careless, and heroes like The [[Statesman]] brought most of the covert cadre to justice.


===== Nebel Fist =====
Under the leadership of its founder and former leader [[Requiem]], they spent the next several decades building its resources and power base. There is some evidence that the group helped incite social discord and fostered criminal groups across the country. These activities provided the Fifth Column with a continual supply of new recruits and funds for research.
It doesen t take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.


It is only in the months after the end of the [[Rikti]] Invasion, that the Fifth Column resurfaced. An individual claiming the name and authority of the war criminal Requiem appeared to be in charge and may in fact be the same person who originally led the group. He has declared all out war on the United States and Paragon City in particular. The group operates out of underground bases and safe houses secreted throughout the city. Thus far, attacks have generally been aimed at frightening the population and disrupting the city's infrastructure. Captured Fifth Column soldiers have revealed little about their organization's plans except that [[Requiem]] has only begun to unfold his intentions for the city.


===== Nebel Rifle =====
Current rumors are circulating that the 5th Column will rise again. Even if this was true, under whose leadership will it be?
It doesen t take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.


''Powers''
== Architect Entertainment Description ==


{{Power|[[Image:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| (Ranged) Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Rifle Cryonic rounds.}}
Formed in 1938 by fascists Requiem, Vandal, and Nosferatu, the 5th Column is an organization that has gone through a great deal of change. From their early days fighting the Hero Brigade to their rebirth during the Rikti invasion, they have always been one of the most insidious threats in Paragon City. It's truly ironic that their biggest defeat was at the hands of enemies from within. The Center and his Council cronies beat the 5th Column at their own game, or so it would appear. Not all the loyalists were subsumed by the Council takeover, and it's only a matter of time before a strong leader brings the 5th Column back to power.


{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| (Ranged) Minor Damage over Time (Fire)| You are taking Fire Damage over Time from the 5th Column Advanced Rifle Incendiary rounds.}}
== Villain Types ==
 
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 
 
===== Nebel Force =====
It doesen t take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
 
''Powers''
 
{{Power|[[Image:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }}
 
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 
 
===== Nebel Grenade =====
It doesen t take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
 
''Powers''
 
{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}}
 
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 
 
===== Nebel Fire =====
It doesen t take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
 
''Powers''
 
{{Power|[[Image:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
 
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 
 
===== Nebel Rocket =====
It doesen t take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
 
''Powers''
 
{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
 
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 
 
===== Nebel Elite Rifle =====
Once a soldier has proven his total commitent to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.
 
 
===== Nebel Ubermenschen Fist =====
An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
 
''Powers''
 
{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged Lethal, Moderate Damage| Small caliber side arm. }}
 
 
===== Nebel Ubermenschen Rifle =====
An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
 
 
===== Nebel Ubermenschen Force =====
An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
 
''Powers''
 
{{Power|[[Image:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }}
 
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 
 
===== Nebel Ubermenschen Grenade =====
An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
 
''Powers''
 
{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}}
 
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}


=== Subgroups ===


===== Nebel Ubermenschen Fire =====
{{image link list
An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
| image1 = Portrait Nebel Elite.png
| link1  = 5th Column/Nebel Division
| text1  = Nebel Division
| image2 = Portrait Nacht.png
| link2  = 5th Column/Nacht Division
| text2  = Nacht Division
| image3 = Portrait Raserei Uber.png
| link3  = 5th Column/Raserei Division
| text3  = Raserei Division
| image4 = Portrait Mek Man.png
| link4  = 5th Column/Robots
| text4  = 5th Column Robots
| image5 = Portrait Equinox.jpg
| link5  = 5th Column/Vampyri
| text5  = Vampyri
| image6 = Portrait Warwolf.jpg
| link6  = 5th Column/War Wolves
| text6  = War Wolves
| image7 = Portrait Mitternacht Kommandant.png
| link7  = 5th Column/Nictus
| text7  = Nictus Hosts
}}


''Powers''
=== Underlings ===


{{Power|[[Image:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
==== Nebel Praktikant ====
[[File:LegionOfPrakitant.PNG|thumb|right|125px|{{center|Division of Nebel Praktikant}}]]
It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in survival of the fittest.


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
''Levels: 15-24''
 
 
===== Nebel Ubermenschen Rocket =====
An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.


''Powers''
''Powers''


{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| Low-Accuracy, Ranged, Minor Lethal Damage, Light Damage over Time(Fire)| You have been set on fire by Incendiary Rounds! }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Low-Accuracy, Melee, Minor Smash Damage| 5th Column brawling attacks }}


{{clr}}


==== Natch Division ====
=== Named Enemies ===


===== Natch Fist =====
==== Oberst Ubelmann (Minion) ====
The Natch is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Natch.


Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column - totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.


===== Natch Rifle =====
''Levels: 35-54''
The Natch is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Natch.


''Powers''
''Powers''


{{Power|[[Image:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| (Ranged) Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Rifle Cryonic rounds.}}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| Ranged, Light DMG(Lethal), Moderate DoT(Fire)| You have been set on fire by Incendiary Rounds! }}


{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| (Ranged) Minor Damage over Time (Fire)| You are taking Fire Damage over Time from the 5th Column Advanced Rifle Incendiary rounds.}}
{{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Assault Rifle| Ranged, Moderate DMG(Cold/Lethal), Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light DMG(Smash)| 5th Column brawling attacks }}
 
 
===== Natch Force =====
The Natch is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Natch.
 
''Powers''
 
{{Power|[[Image:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }}
 
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 
 
===== Natch Grenade =====
The Natch is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Natch.
 
''Powers''


{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}}
{{Power|[[File:ShadowFighting SiphonLife.png|22px]]| Black Dwarf Drain| Melee, Moderate DMG(Negative), Foe -Recharge, -Speed, Self Heal| The Black Dwarf has Drained your life to heal itself. Your attack and movement speed has been reduced by the Drain. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
{{clr}}


==== Field Marshal Metzger (Boss) ====
[[File:FieldMarshalMetzger.PNG|thumb|right|125px|{{center|Field Marshal Metzger}}]]
While most Elites concentrate on learning the basic skills required for special ops, the Obersts receive additional training in tactics. They're also trained in technological skills, such as wire tapping and circumventing security systems. Combined with their prodigious super soldier enhancements, these skills make Elite Obersts well-prepared to plan and carry out small covert ops.


===== Natch Fire =====
''Levels: 15-24''
The Natch is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Natch.


''Powers''
''Powers''


{{Power|[[Image:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Moderate Lethal Damage, Moderate Damage over Time(Fire), Foe Knockback| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
 
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}


{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted Area of Effect), High Lethal/Smashing Damage, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}


===== Natch Rocket =====
{{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Heavy Smash Damage| A smash with the butt of your rifle. }}
The Natch is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Natch.


''Powers''
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Archvillain's Might| Resistance| Arch-villains are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity. }}


{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
{{clr}}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
=== Elite Bosses ===


==== Lt. Wolfgang Ubelmann ====
[[File:Lt. Wolfgang Ubelmann.jpg|thumb|right|100px|{{center|Lt. Wolfgang Ubelmann}}]]
''Main Article:'' [[Lt. Wolfgang Ubelmann]]


===== Natch Elite Fist =====
Wolfgang Ubelmann is a time traveler from the 1940s. A man from the past sent to observe the future. With the information he now has, he could change his future, our present. He must be stopped!
The Natch Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhacements make them incredibly dangerous, especially when encountered in force.


 
''Levels: 25-29''
===== Natch Elite Rifle =====
The Natch Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhacements make them incredibly dangerous, especially when encountered in force.


''Powers''
''Powers''


{{Power|[[Image:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| (Ranged) Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Rifle Cryonic rounds.}}
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| This explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
 
{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| (Ranged) Minor Damage over Time (Fire)| You are taking Fire Damage over Time from the 5th Column Advanced Rifle Incendiary rounds.}}
 
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Missile Launcher| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}


===== Natch Elite Force =====
{{Power|[[File:MartialArts_ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate DMG(Smash), Foe Disorient| You have been Disoriented by a Thunder Kick. }}
The Natch Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhacements make them incredibly dangerous, especially when encountered in force.


''Powers''
{{Power|[[File:MartialArts_StormKick.png|22px]]| Storm Kick| Melee, Heavy DMG(Smash)| You can unleash a roundhouse kick that pummels your foe for moderate damage. }}


{{Power|[[Image:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }}
{{Power|[[File:MartialArts_MonkeySweep.png|22px]]| Dragons Tail| PBAoE Melee, Heavy DMG(Smash), Foe Knockdown, Chance for Critical Hit| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
{{Power|[[File:MartialArts_CraneKick.png|22px]]| Crane Kick| Melee, High DMG(Smash), Foe Knockback| A slow, high damage kick that can send your target flying! }}


{{Power|[[File:MartialArts_CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Moderate DMG(Smash), Foe Immobilize, -SPD| Your movement speed has been reduced by the Crippling Axe Kick. It may leave you Immobilized. }}


===== Natch Elite Grenade =====
{{clr}}
The Natch Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhacements make them incredibly dangerous, especially when encountered in force.


''Powers''
==== Roderick Mueller ====
[[File:Roderick Mueller.jpg|thumb|right|100px|{{center|Roderick Mueller}}]]


{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}}
''Main Article:'' [[Roderick Mueller]]


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
Mueller has been a 5th Column sleeper agent, in place for years. He's just been waiting for his chance to help restore his beloved 5th Column to its rightful place. Now, with the return of [[Reichsman]], the time is just right!


 
''Levels: 46-54''
===== Natch Elite Fire =====
The Natch Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhacements make them incredibly dangerous, especially when encountered in force.


''Powers''
''Powers''


{{Power|[[Image:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}


{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}


===== Natch Elite Rocket =====
{{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Heavy DMG(Smash)| A smash with the butt of your rifle. }}
The Natch Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhacements make them incredibly dangerous, especially when encountered in force.


''Powers''
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|0|0|25}}| Slightly resistant to damage. }}


{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
{{clr}}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
==== Ritter Franz====


''Main Article:'' [[Ritter Franz]]


===== Natch Ubermenschen Fist =====
Ritter Franz is one of the 5th Column's top security experts, which is likely why he's been put in charge of securing this base.
The Ubermenschen of the Natch have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhaced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.


 
''Levels: 46-54''
===== Natch Ubermenschen Rifle =====
The Ubermenschen of the Natch have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhaced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.


''Powers''
''Powers''


{{Power|[[Image:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| (Ranged) Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Rifle Cryonic rounds.}}
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}


{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| (Ranged) Minor Damage over Time (Fire)| You are taking Fire Damage over Time from the 5th Column Advanced Rifle Incendiary rounds.}}
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Heavy DMG(Smash)| A smash with the butt of your rifle. }}


===== Natch Ubermenschen Grenade =====
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|0|0|25}}| Slightly resistant to damage. }}
The Ubermenschen of the Natch have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhaced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.


''Powers''
{{clr}}


{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}}
==== Herr Krogh ====


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
''Main Article:'' [[Herr Krogh]]


Herr Krogh has remained loyal to the 5th Column cause and has risen to a high rank within the resurgent organization.


===== Natch Ubermenschen Fire =====
''Levels: 46-54''
The Ubermenschen of the Natch have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhaced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.


''Powers''
''Powers''


{{Power|[[Image:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
 
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 
 
===== Natch Ubermenschen Rocket =====
The Ubermenschen of the Natch have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhaced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
 
''Powers''
 
{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
 
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 


==== Raserei Division ====
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}


===== Raserei Fist =====
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.


{{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Heavy DMG(Smash)| A smash with the butt of your rifle. }}


===== Raserei Force =====
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|0|0|25}}| Slightly resistant to damage. }}
The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.


''Powers''
{{clr}}


{{Power|[[Image:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }}
=== Archvillains ===


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
==== Archon Burkholder / Col. Burkholder ====
[[File:Col. Burkholder.jpg|thumb|right|100px|{{center|Col. Burkholder}}]]
''Main Article:'' [[Col. Burkholder]]


Archon Burkholder has made a name for himself in the 5th Column. His obsession with robotics led him to carve off his own arm and replace it with one of steel, it also led him to create a terrifying robot factory. There is nearly nothing Burkholder won't do to achieve his own ends.


===== Raserei Grenade =====
''Levels: 30-40''
The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.


''Powers''
''Powers''


{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}}
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High DMG(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback| You hurl a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}


{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient| By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well. }}


===== Raserei Elite Fist =====
{{Power|[[File:PowerPunch PowerCrash.png|22px]]| Power Crash| Melee (Cone), Moderate DMG(Energy/Smash), Foe Disorient| You focus your internal energy on your fists and release it once you hit your target unleashing an energy wave that hurts and disorients multiple enemies. }}
Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.


{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blade| Melee, Moderate DMG(Lethal)| A Cybernetic Blade is a powerful lethal attack. }}


===== Raserei Elite Rifle =====
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|20|20}}| [[Archvillain Resistance|Archvillain resistance]]. }}
Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.


{{clr}}


===== Raserei Elite Force =====
==== Maestro ====
Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.


''Powers''
''Main Article:'' [[Maestro]]


{{Power|[[Image:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }}
As a child, Vincenzo Alferi dreamed of becoming a great composer, but those dreams were shattered when he lost his hearing due to a car accident. The 5th Column offered to perform a radical experiment that might restore his hearing, and Vincenzo agreed without hesitation. Unfortunately, things did not go as planned. An [[Arachnos]] attack on the facility resulted in a power surge at the worst possible moment. Instead of restoring him, the resulting explosion created a permanent resonance in Vincenzo's body. He agreed to join the 5th Column if they would give him the opportunity for vengeance against Arachnos.  


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
''Levels: 30-40, 50-54''
 
 
===== Raserei Elite Grenade =====
Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.


''Powers''
''Powers''


{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}}
{{Power|[[File:SymphonyControl_HoldST.png|22px]]| Hymn of Dissonance| Ranged, Moderate DMG(Psionic), Foe Hold, -Recharge| Hymn of Dissonance causes pain on its listener, disruptive enough to hold them in place. Stronger foes might persist, but will still attack at a reduced speed. }}
 
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}


{{Power|[[File:SymphonyControl_ImmobAoE.png|22px]]| Aria of Stasis| Ranged (Cone), Moderate DMG(Psionic), Foe Immobilize, -SPD| Aria of Stasis roots your audience in place and causes psionic damage. Stronger foes might still be able to move, but will do so at a reduced speed. }}


===== Raserei Elite Fire =====
{{Power|[[File:SymphonyControl_SleepST.png|22px]]| Enfeebling Lullaby| Ranged (Cone), Minor DMG(Psionic), Foe Sleep, -DMG| A song that will put even elephants to sleep. Enfeebling Lullaby will relax foes, causing them to sleep and their attacks will do reduced damage for some time. }}
Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.


''Powers''
{{Power|[[File:SymphonyControl_StunAoE.png|22px]]| Confounding Chant| Ranged (Cone), Extreme DoT(Psionic), Foe Disorient| Confounding Chant will disorient anyone that hears it, while dealing psionic damage over time. }}


{{Power|[[Image:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
{{Power|[[File:SonicManipulation_Scream.png|22px]]| Scream| Ranged, Heavy DoT(Energy/Smash), Foe -Resist(All)| Your Scream can cause serious damage to a target. This power applies Lingering Sonic Vibrations that lower resistance for 10s. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
{{Power|[[File:SonicManipulation_Shockwave.png|22px]]| Shockwave| Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback| You can call forth a tremendous Shockwave that knocks back foes and deals Smashing damage in a wide cone area. }}


{{Power|[[File:SonicManipulation_Shout.png|22px]]| Shout| Ranged, Superior DMG(Energy/Smash), Foe -Resist(All)| You blast your foe with a tremendous Shout, damaging them. This power applies Extended Sonic Vibrations that lower resistance for 12s. }}


===== Raserei Elite Rocket =====
{{Power|[[File:SonicBlast Cone.png|22px]]| Howl| Ranged (Cone), Light DMG(Energy/Smash), Foe -Resist(All)| A short range, but powerful sonic attack. }}
Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.


''Powers''
{{Power|[[File:SonicManipulation_SoundBarrier.png|22px]]| Sonic Shield| Toggle: Self +{{DamResVal|30|30|0|0|30}}| This Shield Protects Maestro from all Lethal, Smashing and Energy damage. }}


{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|20|0|0|0|20}}| [[Archvillain Resistance]] }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}


''Maestro gains the following during the [[Dr. Aeon Strike Force]]:''


===== Raserei Ubermenschen Fist =====
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhacements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.


''Powers''
{{Power|[[File:DarknessControl LivingShadows.png|22px]]| Living Shadows| Ranged (Cone), Extreme Damage over Time(Negative), Foe Immobilize, -To Hit, -Fly| You extend and animate your own shadow causing it to entangle all foes within a long cone pattern in front of you, rendering all affected foes immobilized. }}


{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged, Lethal, Moderate Damage| Small caliber side arm. }}
{{Power|[[File:DarknessControl FearsomeStare.png|22px]]| Fearsome Stare| Ranged (Cone), Foe Fear, -Recharge| Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably. }}


{{Power|[[Image:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Smash, Foe Disorient| You are Disoriented. }}
{{Power|[[File:DarknessControl Haunt.png|22px]]| Haunt| Foe Targeted, Summon Shades| You summon a pair of Shades from the Netherworld to harass your target foe. Shades deal moderate damage and they terrorize their victims. }}


{{Power|[[Image:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Minor Damage, Smash, Foe Immobilize, -Speed| You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target . }}
{{clr}}


{{Power|[[Image:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, Smash, High Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}
==== Protean ====
[[File:Protean AV.jpg|thumb|right|100px|{{center|Protean}}]]
''Main Article:'' [[Protean]]


 
Protean is a notorious shapeshifter, known for his murders of high profile heroes and their families. His earliest victims were the parents of [[Manticore]]. He also is responsible for the death of [[Dauntless]], [[Galaxy Girl]]'s sidekick. It was rumored that Manticore killed Protean in a fight some time ago but somehow Protean survived. He is now out to continue his reign of terror upon the people of [[Paragon City|Paragon]] and the [[Rogue Isles|Isles]], while aiding the forces of [[Praetoria]]!
===== Raserei Ubermenschen Rifle =====
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhacements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.


''Powers''
''Powers''


{{Power|[[Image:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| (Ranged) Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Rifle Cryonic rounds.}}
{{Power|[[File:PowerPunch_Quick.png|22px]]| Barrage| Melee, Heavy Damage(Energy/Smash), Foe Disorient| You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can Disorient a foe. }}


{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| (Ranged) Minor Damage over Time (Fire)| You are taking Fire Damage over Time from the 5th Column Advanced Rifle Incendiary rounds.}}
{{Power|[[File:PowerPunch_EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Damage(Energy/Smash), Foe Disorient| You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can Disorient your opponent. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
{{Power|[[File:PowerPunch_BoneSmasher.png|22px]]| Bone Smasher| Melee, High Damage(Energy/Smash), Foe Disorient| A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch. }}


{{Power|[[File:PowerPunch_Flurry.png|22px]]| Whirling Hands| Point Blank Area of Effect, Moderate Damage(Energy/Smash), Foe Disorient|By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well. }}


===== Raserei Ubermenschen Force =====
{{Power|[[File:PowerBlast_PowerBlast.png|22px]]| Power Blast| Ranged, High Damage(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back. }}
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhacements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.


''Powers''
{{Power|[[File:EnergyAura_KineticShield.png|22px]]| Kinetic Shield| Auto, Self {{TypeDefVal|17|17|0|0|2.5}}, Resist(-Defense)| Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks. }}


{{Power|[[Image:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }}
{{Power|[[File:EnergyAura_PowerShield.png|22px]]| Power Shield| Auto, Self {{TypeDefVal|0|0|20|20|20|14|0}}, Resist(-Defense)| This Power Shield creates a Electro-Magnetic shield around you that can deflect non-physical attacks. Your Defense to Fire, Cold, Energy and Negative Energy attacks is increased as these attacks are reflected or refracted off the shield. Power Shield also grants you good resistance to Defense Debuffs. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
{{Power|[[File:EnergyAura_Overload.png|22px]]| Overload ''(Only Level 38 and up)''| Self {{TypeDefVal|25|25|25|25|25|25}}, +Recovery, +MaxHP, Resist(-Defense), +Special| You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. }}


{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| Resistance| [[Archvillain Resistance|Archvillain resistance]]. }}


===== Raserei Ubermenschen Grenade =====
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhacements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.


''Powers''
''Protean gains the following in [[Special Agent Jenni Adair]]'s and [[Leonard]]'s story arcs, Levels 20-33''


{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
{{Power|[[File:Robotics_LaserRifleBurst.png|22px]]| Power Siphon| Warning Message| Displays "Get Away! Protean readies his Power Siphon!" }}


{{Power|[[File:Robotics_LaserRifleBurst.png|22px]]| Power Siphon| Autohit, Point Blank Area of Effect, Foe -Endurance, Self Heal, +Endurance| Protean drains the power of nearby foes to recharge himself. }}


===== Raserei Ubermenschen Fire =====
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhacements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.


''Powers''
''Protean gains the following in [[Dr. Aeon Strike Force]], Levels 50-54''


{{Power|[[Image:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
{{Power|[[File:PowerBlast Explosion.png|22px]]| Dark Nova Detonation| High-Accuracy, Ranged (Targeted Area of Effect), Superior Negative Damage, Foe -Recharge, -Speed, Knockback| Your attack and movement speed has been reduced by the Dark Nova Detonation. }}


{{Power|[[File:DarkCast Torrent.png|22px]]| Dark Nova Emanation| Ranged (Cone), Superior Negative Damage, Foe -Recharge, -Speed| Your attack and movement speed has been reduced by the Dark Nova Emanation. }}


===== Raserei Ubermenschen Rocket =====
{{clr}}
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhacements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.


''Powers''
==== Schadenfreude ====
[[File:Schadenfreude.jpg|thumb|right|100px|{{center|Schadenfreude}}]]
''Main Article:'' [[Schadenfreude]]


{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
Schadenfreude has remained loyal to the 5th Column cause and has risen to a high rank within the resurgent organization.


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
''Levels: 46-54''
 
 
==== Robots ====
 
===== Steel Valkyrie =====
The Steel Valkyrie class Hoverbot is one of the 5th Column's more ingeniuos inventions. Rumor has it that Vandal was inspired by the Rikit attack drones, but there have been versions of the machines in sevice since WW II. Mounted with omni-directional jets and banks of armor piercing rockets, the Steel Valkyries are quite maneuverable and pack a deadly punch. They can make the skies a very dangerous place.


''Powers''
''Powers''


{{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| Steel Valkyries Fly.  }}
{{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Melee, Moderate DMG(Negative), Foe -ToHit, Self Heal| The Nosferatu taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state. }}
 
{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Robot Missile Launcher| Ranged, Area of Effect, Lethal/Smah, Foe Knockback| Hoverbots can launch small missiles at long range. }}
 
{{Power|[[Image:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Steel Valkyries don´t have any Melee attacks at all''}}
 


===== Mek Man =====
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Heavy DMG(Negative/Smash), Foe -ToHit| You have been hit by Smite! Your Accuracy has been reduced. }}
Vandal, the genius behind the 5th Column's technology, created the first Mek Men during World War II. He's been improving on them ever since. The tough and deadly versions in operation today are 100 times more dangerous that their predecessors of 60 years ago. Modern Mek Men have tough, thick armor, redundant systems that resist damage, and a powerful onboard AI that makes them faster and smarter than most human soldiers.
''Powers''


{{Power|[[Image:PowerBlast PowerBlast.png|22px]]| Mek Man Blast| Ranged, Energy/Smash, Foe Knockback| Mek Man Blast sends a focused beam of energy that can knock foes back.}}
{{Power|[[File:ShadowFighting DarkConsumption.png|22px]]| Dark Consumption| PBAoE Melee, Moderate DMG(Negative), Self +Endurance| The Hero can drain some life from his nearby enemies to recover Endurance. }}


{{Power|[[Image:SuperStrength Punch.png|22px]]| Energy Punch| Melee, Smash/Energy, Foe Disorient| An Energy Punch from the Mek Man has Disoriented you.}}
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Light DMG(Psionic), Foe Sleep| The Nosferatu painfully enraptures your mind with psychic energy rendering you unconscious. }}


{{Power|[[Image:PowerPunch Flurry.png|22px]]|Whirling Hands| Melee, Area of Effect, Smash/Energy| Launches a dizzying attack against everything in a nearby area.}}
{{Power|[[File:MentalControl Freeze.png|22px]]| Total Domination| Low-Accuracy, Ranged (Targeted AoE), Foe Hold| Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself. }}


{{Power|[[Image:PowerPunch Stun.png|22px]]| Stun| Melee, Smash/Energy, Foe Disorient| A Stun Punch from the Mek Man has Disoriented you. }}
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Moderate DMG(Negative), Foe -ToHit, Self Heal| The Nosferatu taps the powers of the netherworld to steal some life from you and reduces your Accuracy. }}


{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Superior DoT(Negative), Foe -ToHit| The Gloom is slowly draining your life and reducing your accuracy. }}


==== Vampyri ====
{{Power|[[File:Regeneration_Reconstruction.png|22px]]| Reconstruction| Self Heal, Resist(Toxic)| Nosferatu can concentrate for a few moments to heal himself. }}


===== Vampyr Mesmerist =====
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal, +MaxHP| Nosferatu can activate this power to increase his maximum Hit Points for a short time. }}
The Vampyri are not true vampires at all. They are instead the ultimate result of the 5th Column's super soldier program. It takes a full year of chemical treatmets and surgical enhacements to create a single vampyr, but the result is one of the most deadly killing machines in the world. All Vampyri have incredible strenght, speed and resilence. The Vampyr Mesmerist has potent hypnotic abilities that entrance enemies and render them helpless.


''Powers''
{{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self +Regeneration| The Nosferatu naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }}


{{Power|[[Image:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
{{Power|[[File:DarkMiasma ChillOfTheNight.png|22px]]| Chill of the Night| Toggle, PBAoE, Minor DMG(Negative), Foe -ToHit| The Chill of the Night is doing Negative Damage Over Time to you and reducing your Accuracy. }}


{{Power|[[Image:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself. }}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|0|0|0|0|25|25|25|25|e=-}}| [[Archvillain Resistance]]. }}


{{Power|[[Image:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, Smash/Negative Energy, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target's accuracy. }}
{{clr}}


{{Power|[[Image:Inherent Brawl.png|22px]]| Pummel| Melee, Smash| Vampyri brawling attacks<br>Note: This attack also has a chance of Knockdown. }}
==== Arakhn ====


''Main Article:'' [[Arakhn]]


===== Vampyr Parasyte =====
Very little is known about the mysterious figure known as Arakhn. She is a deadly assassin and is the last thing seen by many enemies of the Council. What most of the Council is unaware of is that Arakhn's powers resulted from the fusion of her human body with a Nictus life form. She is on the front lines of a war with the [[Kheldian]]s, ancient enemies of the [[Nictus]].
The Vampyri are not true vampires at all. They are instead the ultimate result of the 5th Column's super soldier program. It takes a full year of chemical treatmets and surgical enhacements to create a single vampyr, but the result is one of the most deadly killing machines in the world. All Vampyri have incredible strenght, speed and resilence.  


''Powers''
''Powers''


{{Power|[[Image:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
{{Power|[[File:UmbralBlast_EbonEye.png|22px]]| Ebon Eye| Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD| You can emit a beam of dark energy from your eyes, dealing moderate Negative Energy damage. Ebon Eye can also slow your target's attack rate and movement speed. }}
 
{{Power|[[Image:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + Hit Points| The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr. }}
 
{{Power|[[Image:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, Smash/Negative Energy, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target's accuracy. }}
 
{{Power|[[Image:Inherent Brawl.png|22px]]| Pummel| Melee, Smash| Vampyri brawling attacks<br>Note: This attack also has a chance of Knockdown. }}
 


==== Werewolves ====
{{Power|[[File:UmbralBlast_GravimetricSnare.png|22px]]| Gravimetric Snare| Ranged, Moderate DoT(Negative), Foe Immobilize, -Recharge, -SPD| You can hurl Gravimetric fibers to Snare your foes. Gravimetric Snare can Immobilize a single target and crush them. The target's attack rate and movement speed are also slowed, even if they resist the Immobilization effect. }}


===== Nightwolf =====
{{Power|[[File:UmbralBlast_GravityWell.png|22px]]| Gravity Well| Melee, Extreme DoT(Negative), Foe Hold, -Recharge, -SPD| Mastery over the forces of gravity and dark matter allows you to capture a single foe and crush them in a Gravity Well. The target is Held helpless, while he is crushed by the massive gravimetric forces. The target's attack rate and movement speed are also slowed, even if they resists the Hold effect. }}
The nature of the Nightwolves remains a terrifying mistery. These monstruous, werewolf like creatures were once human beings, but they have since been warped beyond all recognition. Unlike the Vampyri, these beasts are not the result of any known super-serum treatment. Many suspect that a dark energy force is involved in their transformation.


''Powers''
{{Power|[[File:UmbralBlast_EssenceDrain.png|22px]]| Essence Drain| Melee, Superior DMG(Negative), Foe -Recharge, -SPD, Self Heal| You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced. }}


{{Power|[[Image:SuperStrength Hurl.png|22px]]|Hurl| Ranged, Moderate Damage, Smash, Foe Knockback, Disorient| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}
{{Power|[[File:UmbralBlast_GraviticEmanation.png|22px]]| Gravitic Emanation| Ranged (Cone), Moderate DMG(Negative), Foe Knockback, Disorient, -Recharge, -SPD| Gravitic Emanation sends bolts of dark Nictus energy to multiple targets within a cone area in front of the caster. Gravitic Emanation deals only minor Negative Energy damage to each affected foe, but knocks them back, leaving them Disoriented and with reduced attack rate and movement speed. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Claw Swipe| Melee(Cone), Heavy Lethal, Foe Knockback| Werewolves claw attacks cover a wide cone and can knockdown its foes. }}
{{Power|[[File:UmbralBlast Quasar.png|22px]]| Quasar| PBAoE, Extreme DMG(Negative), Foe -Recharge, -SPD, Knockback| You can explode in a tremendous blast of Negative Energy, sending nearby foes flying. The Quasar deals massive damage to all nearby foes. Affected foes will be knocked down and their attack rate and movement speed will be slowed. }}


{{Power|[[File:DarkMiasma TwilightGrasp.png|22px]]| Twilight Grasp| High-Accuracy, Ranged, Minor DMG(Negative), Foe -ToHit -DMG, -Regen, Repel, Team Heal| You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed. }}


===== Darkwolf =====
{{Power|[[File:UmbralAura_StygianCircle.png|22px]]| Stygian Circle| PBAoE, Foe -DMG, Self Heal (Special), +End| You can tap into your Nictus power to drain the remaining essence of all nearby defeated foes to heal yourself, and recover Endurance. The more defeated foes affected, the more you will be healed. Additionally, the more powerful the defeated foes you drain, the more health you will recover. }}
The nature of the Nightwolves remains a terrifying mistery. These monstruous, werewolf like creatures were once human beings, but they have since been warped beyond all recognition. Unlike the Vampyri, these beasts are not the result of any known super-serum treatment. Many suspect that a dark energy force is involved in their transformation.


''Powers''
{{Power|[[File:UmbralAura_InkyAspect.png|22px]]| Inky Aspect| Toggle: PBAoE, Foe Disorient, Self -HP| Inky Aspect allows you to sacrifice some of your own Hit Points to keep enemies near you Disoriented and unable to use any powers. Endurance cost for this is minimal, but the power can be dangerous to use. }}


{{Power|[[Image:SuperStrength Hurl.png|22px]]|Hurl| Ranged, Moderate Damage, Smash, Foe  Knockback, Disorient| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|0|0|0|0|20|20|e=-}}| [[Archvillain Resistance|Archvillain resistance]]. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Claw Swipe| Melee(Cone), Heavy Lethal, Foe Knockback| Werewolves claw attacks cover a wide cone and can knockdown its foes. }}
{{clr}}


=== Lieutenants ===
==== Vandal ====
[[File:Vandal2.jpg|thumb|125px|{{center|Vandal}}]]
''Main Article:'' [[Vandal]]


==== Nebel Division ====
The fiend known as Vandal was once a humble tinkerer named Othman Doul. In the late 1930's, the villain [[Requiem]] recognized Doul's usefulness and recruited him to the nascent 5th Column. Othman was happy to oblige, since it meant he could indulge his scientific curiosity without restraint. Over the years, Vandal has mechanically augmented himself to prolong his lifespan. Now, he seeks to advance his own position within the 5th Column and perhaps even challenge Requiem for supremacy.


===== Nebel Unterofizzier =====
''Levels: 28-40, 50-54''
Only those Nebel soldiers who have proven both resilent and trustworthy achieve the rank of Unteroffizier or "Underofficer". Throufgh their skill in combat and their dedication to the 5th Column's cause, they have begun to earn real respect from their masters. In return, they receive better equipment and training, and are trusted with some low level secrets.


''Powers''
''Powers''


{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate DMG(Energy), Foe Disorient| Vandal's Energy Punch has disoriented you! }}


{{Power|[[Image:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High DMG(Energy), Foe Disorient| Vandal's Bone Smasher attack has disoriented you! }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High DMG(Energy/Smash), Foe Knockback| Power Blast sends a focused beam of energy at a foe that can knock him back. }}


{{Power|[[File:PowerBlast Explosion.png|22px]]| Missile Launch| Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Foe Knockback| Vandal can launch small missiles at long range. }}


===== Nebel Elite Unteroffizier =====
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|25|25}}| [[Archvillain Resistance|Archvillain resistance]]. }}
A high-ranking Nebel Elite Unteroffizier is a force to be reckoned with. His increased physical prowess is now matched by improved tactical skills and the steely resolve of a combat veteran. The super soldier serum and attendant propaganda have left the soldier utterly devoted to the 5th Column's cause. He is willing to follow any orders, and he seldom worries about the messy consequences.


''Powers''


{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
''Vandal gains the following in Hard Mode [[Imperious Task Force]], Levels 50-54''


{{Power|[[Image:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
{{Power|[[File:Leadership Assault.png|22px]]| Assault| Toggle, PBAoE, Team +DMG, {{StatusResVal|0|0|0|0|0|0|75%|75%}}| Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate. }}


{{Power|[[File:Invulnerability ToughHide.png|22px]]| Scaling| Special: +MaxHP, +Regeneration, +Damage for each player on map| Special. }}


===== Nebel Ubermenschen Unteroffizier =====
{{Power|[[File:Leadership Tactics.png|22px]]| Tactics| Toggle, PBAoE, Team +ToHit, {{StatusProtVal|0|0|0|0|0|5.0}}, {{StatusResVal|0|0|0|0|75%|75%}}, +Perception| Your Accuracy and Perception is improved due to good teamwork and Leadership. }}
The pinnacle of frontline soldiers, the Ubermenschen Unteroffiziers are nearly unstoppable fighting machines.  It often takes an anti-tank weapon just to faze one of these juggernauts. Fortunately, their numbers are small, though the 5th Column keeps making more of them as their soldiers become more experienced.  


''Powers''
{{clr}}


{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
==== Nosferatu ====
[[File:Nosferatu 5th Column.jpg|thumb|100px|{{center|Nosferatu}}]]
''Main Article:'' [[Nosferatu]]


{{Power|[[Image:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
Few truly appreciate the genius of Nosferatu's super soldier program, and none more so than himself. Nosferatu was so entranced by his ability to create the super strong Vampyri that he became one of them. He has since improved upon his original design by granting himself several new abilities. He can mesmerize his opponents, leaving them helpless. Some say he can even siphon off the life force of his foes.  


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
''Levels: 30-45''
 
 
==== Natch Division ====
 
=====Natch Unteroffizier =====
The Natch Unteroffizier have completed their covert ops training and are on the verge of being promoted to Elite status. They have yet to benefit from a course of super soldier serum, but they have honed their stealth and physique to a near perfect level. Unteroffizier are often tasked with leading squads of Natch soldiers on raids to raise the funds for the 5th Column.


''Powers''
''Powers''


{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
{{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Melee, Moderate Negative Damage, Foe -ToHit, Self Heal| The Nosferatu taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state. }}


{{Power|[[Image:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Moderate Negative/Smash Damage, Foe -ToHit| You have been hit by Smite! Your Accuracy has been reduced. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
{{Power|[[File:ShadowFighting DarkConsumption.png|22px]]| Dark Consumption| Point Blank Area of Effect, Moderate Damage(Negative), Self +Endurance| The Hero can drain some life from his nearby enemies to recover Endurance. }}


{{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Moderate Psionic Damage, Foe Sleep| The Nosferatu painfully enraptures your mind with psychic energy rendering you unconscious. }}


===== Natch Elite Unteroffizier =====
{{Power|[[File:MentalControl Freeze.png|22px]]| Total Domination| Low-Accuracy, Ranged (Targeted Area of Effect), Foe Hold| Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself. }}
A Natch Elite at the peak of his game may earn the rank of Unteroffizier, and with it a large upgrade in super soldier serum. He is in the verge of Ubermensch status, and his mind has becomed focused with laser-like intensity. High ranking Elites are some of the best shots and most dedicated insurgents in the world. They can, and have, assasinated heads of state as well as world famous heroes.


''Powers''
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Moderate Negative Damage, Foe -ToHit, Self Heal| The Nosferatu taps the powers of the netherworld to steal some life from you and reduces your Accuracy. }}


{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Superior Damage over Time(Negative), Foe -ToHit| The Gloom is slowly draining your life and reducing your accuracy. }}


{{Power|[[Image:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
{{Power|[[File:Regeneration_Reconstruction.png|22px]]| Reconstruction| Self Heal, Resist(Toxic)| Nosferatu can concentrate for a few moments to heal himself. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| Nosferatu can activate this power to increase his maximum Hit Points for a short time. }}


{{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self +Regeneration| The Nosferatu naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }}


===== Natch Ubermensch Unteroffizier =====
{{Power|[[File:DarkMiasma ChillOfTheNight.png|22px]]| Chill of the Night| Toggle, Point Blank Area of Effect, Minor Negative Damage, Foe -ToHit| The Chill of the Night is doing Negative Damage Over Time to you and reducing your Accuracy. }}
Unlike their conterparts in the other branches of the 5th Column hierachy, the Natch Ubermenschen Unteroffizier have considerable autonomy. The 5th Column feels that the subversive activities that fall within the Natch's purview require a certain ammount of independence. This makes the Natch Ubermenschen quite unpredictable at times - and thus, quite deadly.


''Powers''
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|0|0|0|0|25|25|25|25|e=-}}| [[Archvillain Resistance]]. }}


{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}


{{Power|[[Image:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
''Nosferatu gains the following during the [[Dr. Aeon Strike Force]]:''


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
==== Raserei Division ====
===== Raserei Unteroffizier =====
Raserei Unteroffiziers are zealots in every sense of the word. They believe in the 5th Column creed so fiercely that they have become experts at recruiting new members from the disaffected elements of society. Raserei Unteroffizier are in equal part soldier and proselytizer.
''Powers''


{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
{{Power|[[File:FireTrap FireImps.png|22px]]| Portal| Summon 2 Greater Unbound Nictus| Nicti energy entities will continue to spawn from this Shadow Crystal until it is destroyed. }}


{{Power|[[Image:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
{{clr}}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
==== Requiem ====
[[File:Requiem.jpg|thumb|right|100px|{{center|Requiem}}]]
''Main Article:'' [[Requiem]]


Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a [[Nictus]], a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle.


===== Raserei Elite Unteroffizier =====
''Levels: 30-54''
The Elite Raserei Unteroffizier are those destined for positions of autorithy in the 5th Column hierachy. Their autorithy supercedes nearly every other rank. These Unteroffizier reward the 5th Column with fanatical devotion to the cause. By the time someone has reached this lofty level, they have given up any semblance of a normal life. They belong to the Column, body and soul.


''Powers''
''Powers''


{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged (Targeted Area of Effect), Moderate Negative Damage, Foe -ToHit, Self Heal| Life Drain reduces your Accuracy. }}
 
{{Power|[[Image:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
 
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 
 
===== Raserei Ubermenschen Unteroffizier =====
Raserei Ubermenschen Unteroffizier have the responsability of leading large numbers of troops. They are concerned with training their men into peak fighting form - and recruiting new members to the cause. Until recently, none have ever been taken alive by the authorities.
 
''Powers''


{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
{{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| Ranged, Moderate Negative Damage, Foe -ToHit| Dark Blast reduces your Accuracy. }}


{{Power|[[Image:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Superior Damage over Time(Negative), Foe -ToHit| Gloom reduces your Accuracy. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Moderate Damage over Time(Negative/Smash), Foe Immobilize, -ToHit| Tenebrous Tentacles have Immobilized you, reducing your Accuracy, and crushing you for Smashing Damage over Time. }}


{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee, Moderate Negative/Smash Damage, Foe -ToHit| Shadow Punch reduces your Accuracy. }}


==== Robots ====
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Heavy Negative/Smash Damage, Foe -ToHit| Smite reduces your Accuracy. }}


===== Mk I Wolfpack Robot =====
{{Power|[[File:ShadowFighting_ShadowMawl.png|22px]]| Shadow Maul| Melee (Cone), Superior Damage over Time(Negative/Smash), Foe -ToHit| Shadow Maul reduces your Accuracy. }}
The Mk I Wolfpack robot has been favorably compared to a battle tank when it comes to both firepower and resilience. The big difference is that the Mk I is controlled by an ingenious artificial intelligence that can capably command troops in the field. It carries enough firepower to take out heavily armored targets, and its own armor stands up to anything less than an anti-tank weapon.  


''Powers''
{{Power|[[File:DarkArmor DarkRegeneration.png|22px]]| Dark Regeneration| Point Blank Area of Effect, Minor Negative Damage, Self Heal, +Endurance| Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself and Replenish your Endurance. }}


{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Area of Effect, Lethal/Smash, Foe Knockback| Wolfpack can launch small missiles at long range. }}
{{Power|[[File:DarkArmor OppressiveGloom.png|22px]]| Oppressive Gloom| Toggle, Point Blank Area of Effect, Foe Disorient, Self -HP| You are Disoriented from the Oppressive Gloom. Get Away! }}


{{Power|[[Image:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| Power Blast sends a focused beam of energy at a foe that can knock him back.}}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|0|0|25|25|c=-}}| [[Archvillain Resistance|Archvillain resistance]]. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Smash| Wolfpack brawling attacks. }}
{{clr}}


==== Requiem (Hard Mode) ====


==== Vampyri ====
Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a [[Nictus]], a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle.


===== Vampyr Adjutant =====
''Levels: 50-54''
The Vampyri Adjutants are soldiers who have been promoted from the Ubermenschen ranks and given the singular honor of becoming a Vampyr. This honor is one the masters of the 5th Column are loathe to give, since it means a year of inactive duty for the Ubermensch. The result, however, is a Vampyr who has both the power and the experience to lead his monstrous soldiers into battle.


''Powers''
''Powers''


{{Power|[[Image:DarkCast SoulDrain.png|22px]]| Gloom| (Ranged) High Damage over Time, Negative, Foe -Accuracy|The Vampyri is slowly draining your life and reducing your Accuracy with his Gloom attack. }}
{{Power|[[File:UmbralBlast StarlessStep.png|22px]]| Starless Step| Ranged (Location), Self Teleport, +ToHit| You can Teleport moderate distances extremely quickly. These quick teleports surprise foes, giving your next attack a small ToHit advantage. }}


{{Power|[[Image:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Psionic, Foe Sleep| Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked. }}
{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee, Moderate DMG(Negative/Smash/Special), Foe -ToHit| Shadow Punch reduces your Accuracy. }}


{{Power|[[Image:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself. }}
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, High DMG(Negative/Smash/Special), Foe -ToHit| Smite reduces your Accuracy. }}


{{Power|[[Image:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + Hit Points| The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr. }}
{{Power|[[File:ShadowFighting_ShadowMawl.png|22px]]| Shadow Maul| Melee (Cone), Extreme DoT(Negative/Smash/Special), Foe -ToHit| Shadow Maul reduces your Accuracy. }}


{{Power|[[Image:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, Smash/Negative, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. }}
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged (Targeted AoE), Moderate DMG(Negative/Special), Foe -ToHit, Self Heal| Life Drain reduces your Accuracy. }}


{{Power|[[Image:Inherent Brawl.png|22px]]| Pummel| Melee, Smash| Vampyri brawling attacks<br>''Note:'' This attack also has a chance of Knockdown. }}
{{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| Ranged, Moderate DMG(Negative/Special), Foe -ToHit| Dark Blast reduces your Accuracy. }}


{{Power|*|Reconstruction|Self Heal|The Vampyr can concentrate for a few moments to heal himself.}}
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Extreme DoT(Negative/Special), Foe -ToHit| Gloom reduces your Accuracy. }}


{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Superior DoT(Negative/Special), Foe Immobilize, -ToHit| Tenebrous Tentacles have Immobilized you, reducing your Accuracy, and crushing you for Smashing Damage over Time. }}


==== Werewolves ====
{{Power|[[File:DarkArmor DarkRegeneration.png|22px]]| Dark Regeneration| PBAoE, Minor DMG(Negative/Special), Self Heal, +Endurance| Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself and Replenish your Endurance. }}


===== Nightwolf Champion =====
{{Power|[[File:DarkArmor OppressiveGloom.png|22px]]| Oppressive Gloom| Toggle, PBAoE, Foe Disorient, Self -HP| You are Disoriented from the Oppressive Gloom. Get Away! }}


The Nightwolf Champion has lost all of his humanity to whatever force transformed him into a monstrous killing machine. Unlike the more sedate Nightwolf warriors, the champions are in a wild state and can barely be controlled. They are berserkers, unwilling to obey any orders when their enemy is in sight. They are, however, nearly impossible to kill, which makes up for their disobedient nature.
{{Power|[[File:UmbralAura OrbitingDeath.png|22px]]| Orbiting Death| Auto, PBAoE, Minor DoT(Negative/Special)| You surround yourself with orbiting particles and dark matter that will continually cause Negative Energy damage to any nearby foes. }}


''Powers''
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|20|20|25|25|30|30|c=-}}, +MaxHP| [[Archvillain Resistance|Archvillain resistance]]. }}


{{Power|[[Image:SuperStrength Hurl.png|22px]]|Hurl| Ranged, Moderate Damage, Smash, Foe  Knockback, Disorient| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Scaling| Special: +MaxHP, +Regeneration, +Damage for each player on map| Special. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Claw Swipe| Melee(Cone), Heavy Lethal, Foe Knockback| Werewolves claw attacks cover a wide cone and can knockdown its foes. }}
{{clr}}


==== Emperor Requiem ====


=== Snipers ===
Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a [[Nictus]], a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle.
 
==== Natch Elite Sharpshooter ====
Those gifted with incredible accuracy are quickly transferred into the Natch division, where they undergo lenghty treatments to refine their abilities. The Sharpshooters are natural loners and disdain associating with the rank and file. The only praise they seek is the satisfaction of a silent kill.


''Powers''
''Powers''


{{Power|[[Image:AssaultWeapons SniperRifle.png|22px]]| Sniper Rifle| Ranged, Sniper, Lethal, Foe Knockdown| Sniper Rifle is a powerful piece of hardware. It is very accurate and has a verly long range. The impressive round can knock down its target. }}
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged (Targeted Area of Effect), Moderate Negative Damage, Foe -ToHit, Self Heal| Life Drain reduces your Accuracy. }}


{{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| Ranged, Moderate Negative Damage, Foe -ToHit| Dark Blast reduces your Accuracy. }}


=== Bosses ===
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Superior Damage over Time(Negative), Foe -ToHit| Gloom reduces your Accuracy. }}


{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Moderate Damage over Time(Negative/Smash), Foe Immobilize, -ToHit| Tenebrous Tentacles have Immobilized you, reducing your Accuracy, and crushing you for Smashing Damage over Time. }}


==== Nebel Division ====
{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee, Moderate Negative/Smash Damage, Foe -ToHit| Shadow Punch reduces your Accuracy. }}


===== Nebel Elite Oberst =====
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Heavy Negative/Smash Damage, Foe -ToHit| Smite reduces your Accuracy. }}
The leaders of the Nebel Elite are near perfect soldierly specimens. In addition to the normal super soldier serum, they receive a special formula that enhaces intellect and problem solving skills. An Elite Oberst is utterly devoted to the 5th Column's cause, and he can finally be trusted to lead his soldiers without direction from above.


''Powers''
{{Power|[[File:ShadowFighting_ShadowMawl.png|22px]]| Shadow Maul| Melee (Cone), Superior Damage over Time(Negative/Smash), Foe -ToHit| Shadow Maul reduces your Accuracy. }}


{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
{{Power|[[File:DarkMiasma TwilightGrasp.png|22px]]| Twilight Grasp| High-Accuracy, Ranged, Minor Damage(Negative), Foe -ToHit -Damage, -Regeneration, Repel, Team Heal| You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed. }}


{{Power|[[Image:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
{{Power|[[File:DarknessControl LivingShadows.png|22px]]| Living Shadows| Ranged (Cone), Extreme Damage over Time(Negative), Foe Immobilize, -To Hit, -Fly| You extend and animate your own shadow causing it to entangle all foes within a long cone pattern in front of you, rendering all affected foes immobilized. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
{{Power|[[File:DarknessControl FearsomeStare.png|22px]]| Fearsome Stare| Ranged (Cone), Foe Fear, -Recharge| Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably. }}


{{Power|[[File:DarknessControl Haunt.png|22px]]| Haunt| Foe Targeted, Summon Shades| You summon a pair of Shades from the Netherworld to harass your target foe. Shades deal moderate damage and they terrorize their victims. }}


==== Natch Division ====
{{Power|[[File:PowerBlast Explosion.png|22px]]| Dark Nova Detonation| High-Accuracy, Ranged (Targeted Area of Effect), Superior Negative Damage, Foe -Recharge, -Speed, Knockback| Your attack and movement speed has been reduced by the Dark Nova Detonation. }}


===== Natch Oberst =====
{{Power|[[File:DarkCast Torrent.png|22px]]| Dark Nova Emanation| Ranged (Cone), Superior Negative Damage, Foe -Recharge, -Speed| Your attack and movement speed has been reduced by the Dark Nova Emanation. }}
A Natch Oberst is responsible for overseeing squads of covert operatives. Since covert ops need to be precise and perfectly executed, a Natch Oberst is valued chiefly for his ability to follow orders precisely and make sure his troops do the same. In return for loyalty and good service, Oberst receive their first taste of super soldier serum, making them stronger and quicker than any normal human could be.


''Powers''
{{Power|[[File:FireTrap FireImps.png|22px]]| Portal| Summon 2 Greater Unbound Nictus| Nicti energy entities will continue to spawn from this Shadow Crystal until it is destroyed. }}


{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
{{Power|[[File:DarkArmor DarkRegeneration.png|22px]]| Dark Regeneration| Point Blank Area of Effect, Minor Negative Damage, Self Heal, +Endurance| Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself and Replenish your Endurance. }}


{{Power|[[Image:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
{{Power|[[File:DarkArmor OppressiveGloom.png|22px]]| Oppressive Gloom| Toggle, Point Blank Area of Effect, Foe Disorient, Self -HP| You are Disoriented from the Oppressive Gloom. Get Away! }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
{{Power|[[File:Leadership Tactics.png|22px]]| Tactics| Auto, Point Blank Area of Effect, Team +ToHit, {{StatusProtVal|0|0|0|0|0|5.0}}, {{StatusResVal|0|0|0|0|75%|75%}}, +Perception| Your Accuracy and Perception is improved due to good teamwork and Leadership. }}


{{Power|[[File:Leadership Assault.png|22px]]| Assault| Auto, Point Blank Area of Effect, Team +Damage, {{StatusResVal|0|0|0|0|0|0|75%|75%}}| Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate. }}


===== Natch Elite Oberst =====
{{Power|[[File:UmbralAura Absorption.png|22px]]| Absorption| {{DamResVal|0|0|0|0|30|30}}| Void Hunters naturally absorb energy and negative energy and are resistant to such damage. }}
While most Elites concentrate on learning the basic skills required for special ops, the Obersts receive additional training in tactics. They're also trained in technological skills, such as wire tapping and circumventing security systems. Combined with their prodigious super soldier enhacements, these skills make Elite Obersts well-prepared to plan and carry out small covert ops.


''Powers''
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|0|0|25|25|c=-}}| [[Archvillain Resistance|Archvillain resistance]]. }}


{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
{{clr}}


{{Power|[[Image:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
==== Reichsman ====
[[File:Reichsman.jpg|thumb|100px|{{center|Reichsman}}]]
''Main Article:'' [[Reichsman]]


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
{{red|''Though he is technically an [[Archvillain]], Reichsman is presented in his own category "Reichsman", and possesses [[Hit points]] well above any other AV or Monster of his same level, exceeding 200,000+HP.''}}


This Marcus Cole, from an [[Axis America|alternate dimension]], was a rogue and a mercenary who was exposed to mustard gas during World War I. In search of a cure for the effects of the gas, Marcus discovered the [[Well of the Furies]]. He drank from the well and was granted incredible powers. Adopting the persona of Reichsman, Marcus used these powers in the service of the Axis powers on his world, leading them to victory over their foes. When he discovered the existence of another Earth, he traveled there and was defeated and imprisoned by the [[Freedom Phalanx]]. Now he's back, and ready for revenge.


===== Natch Ubermenschen Oberst =====
''Levels: 45-54''
The Natch Ubermenschen Obersts author their own plans to sow terror and fear across Paragon City. Many are in command of small military cells, completely cut off from their compatriots - both for the sake of security, and to encourage independent thinking.


''Powers''
''Powers''


{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
{{Power|[[File:Flight_TravelFlight.png|22px]]| Fly| Self Fly| Flight }}


{{Power|[[Image:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
{{Power|[[File:SuperStrength_Jab.png|22px]]| Jab| Melee, Moderate Smash Damage, Foe Disorient| Reichsman has Disoriented you with his Jab. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
{{Power|[[File:SuperStrength Punch.png|22px]]| Punch| Melee, Moderate Damage(Smash), Foe Knockback| Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up. }}


{{Power|[[File:SuperStrength Haymaker.png|22px]]| Haymaker| Melee, High Damage(Smash), Foe Knockback| A slow but devastating attack, the Haymaker has a great chance of knocking your opponent down. }}


==== Raserei Division ====
{{Power|[[File:SuperStrength HandClap.png|22px]]| Hand Clap| Point Blank Area of Effect, Moderate Smash Damage, Foe Disorient, Knockback| Reichsman has Disoriented you with his Hand Clap.}}


===== Raserei Oberst =====
{{Power|[[File:SuperStrength KnockoutBlow.png|22px]]| Knockout Blow| Melee, Superior Smash Damage, Foe Hold, Knockup| Reichsman has hit you with a Knockout Blow. You are Held. }}
The Raserei Obersts are the living essence of the 5th Column's beliefs. While the Unteroffizier brim with enthusiasm, the Obersts radiate a palpable aura of danger. The Raserei carefully foster this mystique in order to keep order within the ranks of the 5th Column.


''Powers''
{{Power|[[File:PsychicBlast_TelekineticBlast.png|22px]]| Sap Will| Ranged, High Damage(Negative), Foe Knockback, -Recharge| Reichsman has sapped your will reducing your attack speed! }}


{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl ''(Only during [[Dr. Kahn Task Force]])''| Ranged, High Damage(Smash), Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back. }}


{{Power|[[Image:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
{{Power|[[File:SuperStrength FootStomp.png|22px]]| Foot Stomp| Point Blank Area of Effect, High Damage(Smash), Foe Knockback| Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
{{Power|[[File:SuperStrength_KnockoutBlow.png|22px]]| Fist of Tyranny| Melee (Targeted Area of Effect), Superior Damage(Smash/Negative), Foe Disorient, -Recovery, -Endurance, Knockback| Reichsman strikes you with all the force of a thunderbolt! }}


{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Corrupted Lightning Bolt| Point Blank Area of Effect, Superior Damage(Negative), Foe -Defense, -Resist(All), Disorient| Reichsman's Deafening Shout has substantially reduced your defenses and resistance. }}


===== Raserei Elite Oberst =====
{{Power|[[File:Invulnerability DullPain.png|22px]]| Dull Pain| Self Heal, +MaxHP| You can activate this power to increase your maximum Hit Points for a short time. }}
The Raserei Elite Obersts are among the few soldiers permitted to express their opinions to the 5th Column's leaders, though most wisely avoid doing so. They control almost all the internal operations of the 5th Column organization.


''Powers''
{{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable| Self {{DamResVal|70|70|70|70|70|70|0|70}}, {{StatusResVal|1000%|1000%|1000%|1000%}}, {{StatusProtVal|0|0|0|0|-100}}, +Recovery| When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. }}


{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
:{{red|''Note: Despite what the description says, when Unstoppable wears off, there is no negative side effects such as Health and Endurance drops similiar to player versions.''}}
 
{{Power|[[Image:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
 
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 
 
===== Raserei Ubermenschen Oberst =====
The Raserei Ubermenschen Obersts make up the inner circle that surrounds the 5th Column's leadership. They are charged with the grand stratagems that further the ultimate goal of the 5th Column: the eventual domination of the world. The leaders of the Column foster a competitiveness between these high ranking officers in order to prevent any single one of them from acquiring too much power and becoming a threat.
 
''Powers''


{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
{{Power|[[File:MentalControl_WorldOfConfusion.png|22px]]| Aura of Domination| Auto, Point Blank Area of Effect, Minor Psionic Damage, Foe -Endurance, -ToHit, -Recharge, -Regeneration, -Heal| Reichsman is surrounded by an Aura of Domination, entering the aura will cause you to suffer Psionic damage, have your endurance drained, chance to hit reduced and attack rate decreased. }}


{{Power|[[Image:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|70|70|60|60|60|70|60|60}}, {{PosDefVal|16|16|16}}, {{DamResVal|0|0|0|0|0|0|0|0|100}} while not Dimensionally Grounded| [[Archvillain Resistance]]. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
{{clr}}


==== 5th Column Kreiger ====
=== Named Bosses ===


After the [[Council]] took over, this soldier suddenly found himself unemployed. He now works for those he considers worthy, waiting to recall the true glory of the 5th Column.
* 5th Column Art Collector (''Raserei Ubermenschen Oberst'') Found on the [[Mission:Tip - Classified Mission Directive#Rogue Acceptance|Classified Mission Directive]] Rogue path tip mission
:''This 5th Column Oberst has an appreciation for fine art. In fact, you find him dusting a priceless painting.''
* Archon Fleischer (''Raserei Ubermenschen Oberst'') Found on the [[Mender Lazarus#React to the 5th Column's movements|React to the 5th Column's movements]] mission from [[Mender Lazarus]]
* Commandant Eberhart (Boss) Found on the [[Laura Lockhart#Track down Leon|Track down Leon]] mission from [[Laura Lockhart]]
* Der Unterfuhrer (''5th Column Krieger'') Found on the [[Barracuda Strike Force#Foil the 5th Column in Boomtown|Foil the 5th Column in Boomtown]] mission during the [[Barracuda Strike Force]]
* Feral Vampyr (''Vampyr Commandant'') (CoV) Found on the [[Orpheus#Find out the truth about Old Toby|Find out the truth about Old Toby]] mission from [[Orpheus]]
* General Major Leitter (''Raserei Ubermenschen Oberst'') Found on the [[Dr. Kahn Task Force#Stop the 5th Column|Stop the 5th Column]] mission during the [[Dr. Kahn Task Force]]
:''General Major Leitter commands the elite 5th Army of the 5th Column. His presence in the invasion force is a sign on just how much the 5th Column has committed to this effort.''
* General Major Shultz (''Raserei Ubermenschen Oberst'') Found on the [[Dr. Kahn Task Force#Stop the 5th Column|Stop the 5th Column]] mission during the [[Dr. Kahn Task Force]]
:''General Major Shultz rose to the top of the ranks of the 5th Column by making certain he saw nothing and heard nothing that would get him in trouble. A master of avoiding blame, Shultz is still a competent general.''
* General Major Sinclair (''Raserei Ubermenschen Oberst'') Found on the [[Dr. Kahn Task Force#Stop the 5th Column|Stop the 5th Column]] mission during the [[Dr. Kahn Task Force]]
:''General Major Sinclair spent years undercover in Paragon City, waiting for the 5th Column to rise again and make its move. He's ecstatic to be one of the primary leaders of the Column's boldest move yet.''
* General Major Strucker (''Raserei Ubermenschen Oberst'') Found on the [[Dr. Kahn Task Force#Stop the 5th Column|Stop the 5th Column]] mission during the [[Dr. Kahn Task Force]]
:''General Major Strucker is a true 5th Column loyalist. He's remained hidden between Time with the bulk of the 5th Column forces, waiting for the time when the glorious day would come and the 5th Column would emerge once again, in all of its glory.''
* General Major von Kleig (''Raserei Ubermenschen Oberst'') Found on the [[Dr. Kahn Task Force#Stop the 5th Column|Stop the 5th Column]] mission during the [[Dr. Kahn Task Force]]
:''One of the brightest lights in the 5th Column military, von Kleig is a skilled general who lets nothing stand in his way.''
* Oberst Baecker (''Raserei Ubermenschen Oberst'') Found on the [[Mission:Tip - Classified Mission Directive#Villain Acceptance|Classified Mission Directive]] Villain path tip mission
* Oberst Gormann (''Raserei Ubermenschen Oberst'') Found on the [[Mission:Tip - Classified Mission Directive#Villain Acceptance|Classified Mission Directive]] Villain path tip mission
* Oberst Heimel (''Raserei Ubermenschen Oberst'') Found on the [[Mission:Tip - Classified Mission Directive#Villain Acceptance|Classified Mission Directive]] Villain path tip mission
* Oberst Shaumstein (''Raserei Ubermenschen Oberst'') Found on the [[Barracuda Strike Force#Foil the 5th Column in Boomtown|Foil the 5th Column in Boomtown]] mission during the [[Barracuda Strike Force]]
:''Albert Shaumstein is a dedicated and skilled officer who's been living for the day when the 5th Column would rise again!''


=== Arch Villains ===
== Related Badges ==
{{BadgeBox|5th Columnist}}
{{BadgeBox|The Beast Within}}
{{BadgeBox|The Silver Bullet}}
{{BadgeBox|The Slayer}}


[[Category:Enemies]]
[[Category:Enemies]]

Latest revision as of 19:40, 5 November 2024

Overview

5th Column Logo.jpg

Formed in 1938 by the fascists Requiem, Vandal and Nosferatu, the 5th Column is an organization that has gone through a great deal of change. From their early days fighting the First Hero Brigade to their rebirth during the Rikti Invasion, they have always been one of the most insidious threats in Paragon City. It's truly ironic that their biggest defeat was at the hands of enemies from within. The Center and his Council cronies beat the 5th Column at their own game, or so it would appear. Not all the loyalists were subsumed by the Council's takeover, and it's only a matter of time before a strong leader brings the 5th Column back to power.


In-game storyline:

The 5th Column was one of the most powerful villain groups in the world. Shortly after Issue 3 went live, the Council completed a hostile takeover where the war spilled over into the streets of Paragon City. Any 5th Column members that didn't join the Council were killed or went into hiding. All of the arch-villains in the 5th Column joined with the Council. This included their leader, Requiem, as well as Nosferatu and Vandal.

5th Column banners could still be seen during this period in certain Portal Corporation missions when traveling to Council-controlled alternate Earths, on buildings along with the Council insignia.

Though the villain group was effectively removed with the introduction of the Council in Issue 3, they have made a reappearance with Issue 11. During "The Ouroboros Initiation" story arc given by The Pilgrim, The 5th Column appear as the enemy group when the player travels back in time 15 years. Building upon their re-introduction here, the 5th Column made a somewhat more relevant appearance in Issue 12 when they acted as the power behind Romulus Augustus's sudden rise to power. During the course of the Imperious Task Force, it becomes apparent that the Column is far from defunct; they have simply gone underground into the mists of time, establishing what Requiem refers to as "temporal fortresses" throughout time.

In Issue 15, the 5th Column came back again in a Task Force for heroes and a Strike Force for villains, where an old enemy returned.

In Issue 16, the 5th Column came out of hiding. They once again roam the streets of Paragon City, as well as appearing in the Rogue Isles, often seen fighting with Council members for dominance.

Background

Before they were taken over by the Council, The Fifth Column stood as the last remaining threat from World War II, a group of super powered fascists still fighting a war the rest of the world left behind fifty years ago. The Fifth Column has the nefarious distinction of actually triggering the United States' involvement in the war against Nazi Germany. Hitler first sent the covert super team to Paragon City in 1939, tasked with spying on and sabotaging US shipping and naval development.

In 1941, as the navy's Atlantic Fleet mustered in Paragon Harbor with a convoy of supply vessels destined for England, the Fifth Column struck. The attack force destroyed dozens of ships and injured thousands before they withdrew into hiding. The Nazi spies spent the rest of the war wreaking havoc up and down the Eastern seaboard, fighting countless skirmishes with America's own heroes. Under the leadership of the ruthless and deadly Requiem, the Fifth Column killed hundreds and cost the US millions in war materials. In the closing months of the war they became desperate and careless, and heroes like The Statesman brought most of the covert cadre to justice.

Under the leadership of its founder and former leader Requiem, they spent the next several decades building its resources and power base. There is some evidence that the group helped incite social discord and fostered criminal groups across the country. These activities provided the Fifth Column with a continual supply of new recruits and funds for research.

It is only in the months after the end of the Rikti Invasion, that the Fifth Column resurfaced. An individual claiming the name and authority of the war criminal Requiem appeared to be in charge and may in fact be the same person who originally led the group. He has declared all out war on the United States and Paragon City in particular. The group operates out of underground bases and safe houses secreted throughout the city. Thus far, attacks have generally been aimed at frightening the population and disrupting the city's infrastructure. Captured Fifth Column soldiers have revealed little about their organization's plans except that Requiem has only begun to unfold his intentions for the city.

Current rumors are circulating that the 5th Column will rise again. Even if this was true, under whose leadership will it be?

Architect Entertainment Description

Formed in 1938 by fascists Requiem, Vandal, and Nosferatu, the 5th Column is an organization that has gone through a great deal of change. From their early days fighting the Hero Brigade to their rebirth during the Rikti invasion, they have always been one of the most insidious threats in Paragon City. It's truly ironic that their biggest defeat was at the hands of enemies from within. The Center and his Council cronies beat the 5th Column at their own game, or so it would appear. Not all the loyalists were subsumed by the Council takeover, and it's only a matter of time before a strong leader brings the 5th Column back to power.

Villain Types

Subgroups

Underlings

Nebel Praktikant

Division of Nebel Praktikant

It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in survival of the fittest.

Levels: 15-24

Powers

AssaultWeapons ARBurst.png Incendiary Assault Rifle Low-Accuracy, Ranged, Minor Lethal Damage, Light Damage over Time(Fire)
You have been set on fire by Incendiary Rounds!

Inherent Brawl.png Brawl Low-Accuracy, Melee, Minor Smash Damage
5th Column brawling attacks


Named Enemies

Oberst Ubelmann (Minion)

Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column - totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.

Levels: 35-54

Powers

AssaultWeapons ARBurst.png Incendiary Assault Rifle Ranged, Light DMG(Lethal), Moderate DoT(Fire)
You have been set on fire by Incendiary Rounds!

Villain 5thcoldgun.png Cryonic Assault Rifle Ranged, Moderate DMG(Cold/Lethal), Foe -Recharge, -Speed
Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds.

Inherent Brawl.png Brawl Melee, Light DMG(Smash)
5th Column brawling attacks

ShadowFighting SiphonLife.png Black Dwarf Drain Melee, Moderate DMG(Negative), Foe -Recharge, -Speed, Self Heal
The Black Dwarf has Drained your life to heal itself. Your attack and movement speed has been reduced by the Drain.


Field Marshal Metzger (Boss)

Field Marshal Metzger

While most Elites concentrate on learning the basic skills required for special ops, the Obersts receive additional training in tactics. They're also trained in technological skills, such as wire tapping and circumventing security systems. Combined with their prodigious super soldier enhancements, these skills make Elite Obersts well-prepared to plan and carry out small covert ops.

Levels: 15-24

Powers

AssaultWeapons ShotgunBuckShot.png 12 Gauge Ranged (Cone), Moderate Lethal Damage, Moderate Damage over Time(Fire), Foe Knockback
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.

AssaultWeapons ARM30grenade.png Frag Grenade Ranged (Targeted Area of Effect), High Lethal/Smashing Damage, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.

Inherent Brawl.png Rifle Butt Melee, Heavy Smash Damage
A smash with the butt of your rifle.

Invulnerability TemporaryInvulnerabilty.png Archvillain's Might Resistance
Arch-villains are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity.


Elite Bosses

Lt. Wolfgang Ubelmann

Lt. Wolfgang Ubelmann

Main Article: Lt. Wolfgang Ubelmann

Wolfgang Ubelmann is a time traveler from the 1940s. A man from the past sent to observe the future. With the information he now has, he could change his future, our present. He must be stopped!

Levels: 25-29

Powers

AssaultWeapons ARM30grenade.png Frag Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.

AssaultWeapons ARBurst.png Missile Launcher Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.

MartialArts ThunderKick.png Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You have been Disoriented by a Thunder Kick.

MartialArts StormKick.png Storm Kick Melee, Heavy DMG(Smash)
You can unleash a roundhouse kick that pummels your foe for moderate damage.

MartialArts MonkeySweep.png Dragons Tail PBAoE Melee, Heavy DMG(Smash), Foe Knockdown, Chance for Critical Hit
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.

MartialArts CraneKick.png Crane Kick Melee, High DMG(Smash), Foe Knockback
A slow, high damage kick that can send your target flying!

MartialArts CripplingHookKick.png Crippling Axe Kick Melee, Moderate DMG(Smash), Foe Immobilize, -SPD
Your movement speed has been reduced by the Crippling Axe Kick. It may leave you Immobilized.


Roderick Mueller

Roderick Mueller

Main Article: Roderick Mueller

Mueller has been a 5th Column sleeper agent, in place for years. He's just been waiting for his chance to help restore his beloved 5th Column to its rightful place. Now, with the return of Reichsman, the time is just right!

Levels: 46-54

Powers

AssaultWeapons ShotgunBuckShot.png 12 Gauge Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.

AssaultWeapons ShotgunBuckShot.png 12 Gauge Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.

AssaultWeapons ARM30grenade.png Frag Grenade Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.

Inherent Brawl.png Rifle Butt Melee, Heavy DMG(Smash)
A smash with the butt of your rifle.

Invulnerability ToughHide.png Resistance Res( All25 )
Slightly resistant to damage.


Ritter Franz

Main Article: Ritter Franz

Ritter Franz is one of the 5th Column's top security experts, which is likely why he's been put in charge of securing this base.

Levels: 46-54

Powers

AssaultWeapons ShotgunBuckShot.png 12 Gauge Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.

AssaultWeapons ShotgunBuckShot.png 12 Gauge Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.

AssaultWeapons ARM30grenade.png Frag Grenade Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.

Inherent Brawl.png Rifle Butt Melee, Heavy DMG(Smash)
A smash with the butt of your rifle.

Invulnerability ToughHide.png Resistance Res( All25 )
Slightly resistant to damage.


Herr Krogh

Main Article: Herr Krogh

Herr Krogh has remained loyal to the 5th Column cause and has risen to a high rank within the resurgent organization.

Levels: 46-54

Powers

AssaultWeapons ShotgunBuckShot.png 12 Gauge Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.

AssaultWeapons ShotgunBuckShot.png 12 Gauge Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.

AssaultWeapons ARM30grenade.png Frag Grenade Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.

Inherent Brawl.png Rifle Butt Melee, Heavy DMG(Smash)
A smash with the butt of your rifle.

Invulnerability ToughHide.png Resistance Res( All25 )
Slightly resistant to damage.


Archvillains

Archon Burkholder / Col. Burkholder

Col. Burkholder

Main Article: Col. Burkholder

Archon Burkholder has made a name for himself in the 5th Column. His obsession with robotics led him to carve off his own arm and replace it with one of steel, it also led him to create a terrifying robot factory. There is nearly nothing Burkholder won't do to achieve his own ends.

Levels: 30-40

Powers

PowerBlast PowerBlast.png Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
You hurl a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerPunch Flurry.png Whirling Hands PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.

PowerPunch PowerCrash.png Power Crash Melee (Cone), Moderate DMG(Energy/Smash), Foe Disorient
You focus your internal energy on your fists and release it once you hit your target unleashing an energy wave that hurts and disorients multiple enemies.

SuperStrength Punch.png Cybernetic Blade Melee, Moderate DMG(Lethal)
A Cybernetic Blade is a powerful lethal attack.

Invulnerability TemporaryInvulnerabilty.png Resistance Res( S20 L20 )
Archvillain resistance.


Maestro

Main Article: Maestro

As a child, Vincenzo Alferi dreamed of becoming a great composer, but those dreams were shattered when he lost his hearing due to a car accident. The 5th Column offered to perform a radical experiment that might restore his hearing, and Vincenzo agreed without hesitation. Unfortunately, things did not go as planned. An Arachnos attack on the facility resulted in a power surge at the worst possible moment. Instead of restoring him, the resulting explosion created a permanent resonance in Vincenzo's body. He agreed to join the 5th Column if they would give him the opportunity for vengeance against Arachnos.

Levels: 30-40, 50-54

Powers

SymphonyControl HoldST.png Hymn of Dissonance Ranged, Moderate DMG(Psionic), Foe Hold, -Recharge
Hymn of Dissonance causes pain on its listener, disruptive enough to hold them in place. Stronger foes might persist, but will still attack at a reduced speed.

SymphonyControl ImmobAoE.png Aria of Stasis Ranged (Cone), Moderate DMG(Psionic), Foe Immobilize, -SPD
Aria of Stasis roots your audience in place and causes psionic damage. Stronger foes might still be able to move, but will do so at a reduced speed.

SymphonyControl SleepST.png Enfeebling Lullaby Ranged (Cone), Minor DMG(Psionic), Foe Sleep, -DMG
A song that will put even elephants to sleep. Enfeebling Lullaby will relax foes, causing them to sleep and their attacks will do reduced damage for some time.

SymphonyControl StunAoE.png Confounding Chant Ranged (Cone), Extreme DoT(Psionic), Foe Disorient
Confounding Chant will disorient anyone that hears it, while dealing psionic damage over time.

SonicManipulation Scream.png Scream Ranged, Heavy DoT(Energy/Smash), Foe -Resist(All)
Your Scream can cause serious damage to a target. This power applies Lingering Sonic Vibrations that lower resistance for 10s.

SonicManipulation Shockwave.png Shockwave Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
You can call forth a tremendous Shockwave that knocks back foes and deals Smashing damage in a wide cone area.

SonicManipulation Shout.png Shout Ranged, Superior DMG(Energy/Smash), Foe -Resist(All)
You blast your foe with a tremendous Shout, damaging them. This power applies Extended Sonic Vibrations that lower resistance for 12s.

SonicBlast Cone.png Howl Ranged (Cone), Light DMG(Energy/Smash), Foe -Resist(All)
A short range, but powerful sonic attack.

SonicManipulation SoundBarrier.png Sonic Shield Toggle: Self +Res( S30 L30 E30 )
This Shield Protects Maestro from all Lethal, Smashing and Energy damage.

Invulnerability TemporaryInvulnerabilty.png Resistance Res( S20 E20 )
Archvillain Resistance


Maestro gains the following during the Dr. Aeon Strike Force:


DarknessControl LivingShadows.png Living Shadows Ranged (Cone), Extreme Damage over Time(Negative), Foe Immobilize, -To Hit, -Fly
You extend and animate your own shadow causing it to entangle all foes within a long cone pattern in front of you, rendering all affected foes immobilized.

DarknessControl FearsomeStare.png Fearsome Stare Ranged (Cone), Foe Fear, -Recharge
Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably.

DarknessControl Haunt.png Haunt Foe Targeted, Summon Shades
You summon a pair of Shades from the Netherworld to harass your target foe. Shades deal moderate damage and they terrorize their victims.


Protean

Protean

Main Article: Protean

Protean is a notorious shapeshifter, known for his murders of high profile heroes and their families. His earliest victims were the parents of Manticore. He also is responsible for the death of Dauntless, Galaxy Girl's sidekick. It was rumored that Manticore killed Protean in a fight some time ago but somehow Protean survived. He is now out to continue his reign of terror upon the people of Paragon and the Isles, while aiding the forces of Praetoria!

Powers

PowerPunch Quick.png Barrage Melee, Heavy Damage(Energy/Smash), Foe Disorient
You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can Disorient a foe.

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate Damage(Energy/Smash), Foe Disorient
You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can Disorient your opponent.

PowerPunch BoneSmasher.png Bone Smasher Melee, High Damage(Energy/Smash), Foe Disorient
A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch.

PowerPunch Flurry.png Whirling Hands Point Blank Area of Effect, Moderate Damage(Energy/Smash), Foe Disorient
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.

PowerBlast PowerBlast.png Power Blast Ranged, High Damage(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back.

EnergyAura KineticShield.png Kinetic Shield Auto, Self Def( S17 L17 E2.5 ), Resist(-Defense)
Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks.

EnergyAura PowerShield.png Power Shield Auto, Self Def( F20 C20 E20 N14 ), Resist(-Defense)
This Power Shield creates a Electro-Magnetic shield around you that can deflect non-physical attacks. Your Defense to Fire, Cold, Energy and Negative Energy attacks is increased as these attacks are reflected or refracted off the shield. Power Shield also grants you good resistance to Defense Debuffs.

EnergyAura Overload.png Overload (Only Level 38 and up) Self Def( S25 L25 F25 C25 E25 N25 ), +Recovery, +MaxHP, Resist(-Defense), +Special
You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.

Invulnerability TemporaryInvulnerabilty.png Resistance Resistance
Archvillain resistance.


Protean gains the following in Special Agent Jenni Adair's and Leonard's story arcs, Levels 20-33


Robotics LaserRifleBurst.png Power Siphon Warning Message
Displays "Get Away! Protean readies his Power Siphon!"

Robotics LaserRifleBurst.png Power Siphon Autohit, Point Blank Area of Effect, Foe -Endurance, Self Heal, +Endurance
Protean drains the power of nearby foes to recharge himself.


Protean gains the following in Dr. Aeon Strike Force, Levels 50-54


PowerBlast Explosion.png Dark Nova Detonation High-Accuracy, Ranged (Targeted Area of Effect), Superior Negative Damage, Foe -Recharge, -Speed, Knockback
Your attack and movement speed has been reduced by the Dark Nova Detonation.

DarkCast Torrent.png Dark Nova Emanation Ranged (Cone), Superior Negative Damage, Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Emanation.


Schadenfreude

Schadenfreude

Main Article: Schadenfreude

Schadenfreude has remained loyal to the 5th Column cause and has risen to a high rank within the resurgent organization.

Levels: 46-54

Powers

ShadowFighting SiphonLife.png Siphon Life Melee, Moderate DMG(Negative), Foe -ToHit, Self Heal
The Nosferatu taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state.

ShadowFighting Smite.png Smite Melee, Heavy DMG(Negative/Smash), Foe -ToHit
You have been hit by Smite! Your Accuracy has been reduced.

ShadowFighting DarkConsumption.png Dark Consumption PBAoE Melee, Moderate DMG(Negative), Self +Endurance
The Hero can drain some life from his nearby enemies to recover Endurance.

MentalControl Hypnotize.png Mesmerize Ranged, Light DMG(Psionic), Foe Sleep
The Nosferatu painfully enraptures your mind with psychic energy rendering you unconscious.

MentalControl Freeze.png Total Domination Low-Accuracy, Ranged (Targeted AoE), Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.

DarkCast LifeDrain.png Life Drain Ranged, Moderate DMG(Negative), Foe -ToHit, Self Heal
The Nosferatu taps the powers of the netherworld to steal some life from you and reduces your Accuracy.

DarkCast SoulDrain.png Gloom Ranged, Superior DoT(Negative), Foe -ToHit
The Gloom is slowly draining your life and reducing your accuracy.

Regeneration Reconstruction.png Reconstruction Self Heal, Resist(Toxic)
Nosferatu can concentrate for a few moments to heal himself.

Regeneration DullPain.png Dull Pain Self Heal, +MaxHP
Nosferatu can activate this power to increase his maximum Hit Points for a short time.

Regeneration FastHealing.png Fast Healing Auto, Self +Regeneration
The Nosferatu naturally heals at a faster than a normal rate. This power is always on and does not need to activated.

DarkMiasma ChillOfTheNight.png Chill of the Night Toggle, PBAoE, Minor DMG(Negative), Foe -ToHit
The Chill of the Night is doing Negative Damage Over Time to you and reducing your Accuracy.

Invulnerability TemporaryInvulnerabilty.png Resistance Res( E-25 N25 P25 T25 )
Archvillain Resistance.


Arakhn

Main Article: Arakhn

Very little is known about the mysterious figure known as Arakhn. She is a deadly assassin and is the last thing seen by many enemies of the Council. What most of the Council is unaware of is that Arakhn's powers resulted from the fusion of her human body with a Nictus life form. She is on the front lines of a war with the Kheldians, ancient enemies of the Nictus.

Powers

UmbralBlast EbonEye.png Ebon Eye Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD
You can emit a beam of dark energy from your eyes, dealing moderate Negative Energy damage. Ebon Eye can also slow your target's attack rate and movement speed.

UmbralBlast GravimetricSnare.png Gravimetric Snare Ranged, Moderate DoT(Negative), Foe Immobilize, -Recharge, -SPD
You can hurl Gravimetric fibers to Snare your foes. Gravimetric Snare can Immobilize a single target and crush them. The target's attack rate and movement speed are also slowed, even if they resist the Immobilization effect.

UmbralBlast GravityWell.png Gravity Well Melee, Extreme DoT(Negative), Foe Hold, -Recharge, -SPD
Mastery over the forces of gravity and dark matter allows you to capture a single foe and crush them in a Gravity Well. The target is Held helpless, while he is crushed by the massive gravimetric forces. The target's attack rate and movement speed are also slowed, even if they resists the Hold effect.

UmbralBlast EssenceDrain.png Essence Drain Melee, Superior DMG(Negative), Foe -Recharge, -SPD, Self Heal
You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced.

UmbralBlast GraviticEmanation.png Gravitic Emanation Ranged (Cone), Moderate DMG(Negative), Foe Knockback, Disorient, -Recharge, -SPD
Gravitic Emanation sends bolts of dark Nictus energy to multiple targets within a cone area in front of the caster. Gravitic Emanation deals only minor Negative Energy damage to each affected foe, but knocks them back, leaving them Disoriented and with reduced attack rate and movement speed.

UmbralBlast Quasar.png Quasar PBAoE, Extreme DMG(Negative), Foe -Recharge, -SPD, Knockback
You can explode in a tremendous blast of Negative Energy, sending nearby foes flying. The Quasar deals massive damage to all nearby foes. Affected foes will be knocked down and their attack rate and movement speed will be slowed.

DarkMiasma TwilightGrasp.png Twilight Grasp High-Accuracy, Ranged, Minor DMG(Negative), Foe -ToHit -DMG, -Regen, Repel, Team Heal
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed.

UmbralAura StygianCircle.png Stygian Circle PBAoE, Foe -DMG, Self Heal (Special), +End
You can tap into your Nictus power to drain the remaining essence of all nearby defeated foes to heal yourself, and recover Endurance. The more defeated foes affected, the more you will be healed. Additionally, the more powerful the defeated foes you drain, the more health you will recover.

UmbralAura InkyAspect.png Inky Aspect Toggle: PBAoE, Foe Disorient, Self -HP
Inky Aspect allows you to sacrifice some of your own Hit Points to keep enemies near you Disoriented and unable to use any powers. Endurance cost for this is minimal, but the power can be dangerous to use.

Invulnerability TemporaryInvulnerabilty.png Resistance Res( E-20 N20 )
Archvillain resistance.


Vandal

Vandal

Main Article: Vandal

The fiend known as Vandal was once a humble tinkerer named Othman Doul. In the late 1930's, the villain Requiem recognized Doul's usefulness and recruited him to the nascent 5th Column. Othman was happy to oblige, since it meant he could indulge his scientific curiosity without restraint. Over the years, Vandal has mechanically augmented himself to prolong his lifespan. Now, he seeks to advance his own position within the 5th Column and perhaps even challenge Requiem for supremacy.

Levels: 28-40, 50-54

Powers

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate DMG(Energy), Foe Disorient
Vandal's Energy Punch has disoriented you!

PowerPunch BoneSmasher.png Bone Smasher Melee, High DMG(Energy), Foe Disorient
Vandal's Bone Smasher attack has disoriented you!

PowerBlast PowerBlast.png Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Missile Launch Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Foe Knockback
Vandal can launch small missiles at long range.

Invulnerability TemporaryInvulnerabilty.png Resistance Res( S25 L25 )
Archvillain resistance.


Vandal gains the following in Hard Mode Imperious Task Force, Levels 50-54


Leadership Assault.png Assault Toggle, PBAoE, Team +DMG, Res( Pl 75% Tn 75% )
Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate.

Invulnerability ToughHide.png Scaling Special: +MaxHP, +Regeneration, +Damage for each player on map
Special.

Leadership Tactics.png Tactics Toggle, PBAoE, Team +ToHit, Prot( Co 5.0 ), Res( Co 75% Fr 75% ), +Perception
Your Accuracy and Perception is improved due to good teamwork and Leadership.


Nosferatu

Nosferatu

Main Article: Nosferatu

Few truly appreciate the genius of Nosferatu's super soldier program, and none more so than himself. Nosferatu was so entranced by his ability to create the super strong Vampyri that he became one of them. He has since improved upon his original design by granting himself several new abilities. He can mesmerize his opponents, leaving them helpless. Some say he can even siphon off the life force of his foes.

Levels: 30-45

Powers

ShadowFighting SiphonLife.png Siphon Life Melee, Moderate Negative Damage, Foe -ToHit, Self Heal
The Nosferatu taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state.

ShadowFighting Smite.png Smite Melee, Moderate Negative/Smash Damage, Foe -ToHit
You have been hit by Smite! Your Accuracy has been reduced.

ShadowFighting DarkConsumption.png Dark Consumption Point Blank Area of Effect, Moderate Damage(Negative), Self +Endurance
The Hero can drain some life from his nearby enemies to recover Endurance.

MentalControl Hypnotize.png Mesmerize Ranged, Moderate Psionic Damage, Foe Sleep
The Nosferatu painfully enraptures your mind with psychic energy rendering you unconscious.

MentalControl Freeze.png Total Domination Low-Accuracy, Ranged (Targeted Area of Effect), Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.

DarkCast LifeDrain.png Life Drain Ranged, Moderate Negative Damage, Foe -ToHit, Self Heal
The Nosferatu taps the powers of the netherworld to steal some life from you and reduces your Accuracy.

DarkCast SoulDrain.png Gloom Ranged, Superior Damage over Time(Negative), Foe -ToHit
The Gloom is slowly draining your life and reducing your accuracy.

Regeneration Reconstruction.png Reconstruction Self Heal, Resist(Toxic)
Nosferatu can concentrate for a few moments to heal himself.

Regeneration DullPain.png Dull Pain Self +MaxHP
Nosferatu can activate this power to increase his maximum Hit Points for a short time.

Regeneration FastHealing.png Fast Healing Auto, Self +Regeneration
The Nosferatu naturally heals at a faster than a normal rate. This power is always on and does not need to activated.

DarkMiasma ChillOfTheNight.png Chill of the Night Toggle, Point Blank Area of Effect, Minor Negative Damage, Foe -ToHit
The Chill of the Night is doing Negative Damage Over Time to you and reducing your Accuracy.

Invulnerability TemporaryInvulnerabilty.png Resistance Res( E-25 N25 P25 T25 )
Archvillain Resistance.


Nosferatu gains the following during the Dr. Aeon Strike Force:


FireTrap FireImps.png Portal Summon 2 Greater Unbound Nictus
Nicti energy entities will continue to spawn from this Shadow Crystal until it is destroyed.


Requiem

Requiem

Main Article: Requiem

Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a Nictus, a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle.

Levels: 30-54

Powers

DarkCast LifeDrain.png Life Drain Ranged (Targeted Area of Effect), Moderate Negative Damage, Foe -ToHit, Self Heal
Life Drain reduces your Accuracy.

DarkCast DarkBlast.png Dark Blast Ranged, Moderate Negative Damage, Foe -ToHit
Dark Blast reduces your Accuracy.

DarkCast SoulDrain.png Gloom Ranged, Superior Damage over Time(Negative), Foe -ToHit
Gloom reduces your Accuracy.

DarkCast TenebrousTentacles.png Tenebrous Tentacles Ranged (Cone), Moderate Damage over Time(Negative/Smash), Foe Immobilize, -ToHit
Tenebrous Tentacles have Immobilized you, reducing your Accuracy, and crushing you for Smashing Damage over Time.

ShadowFighting ShadowPunch.png Shadow Punch Melee, Moderate Negative/Smash Damage, Foe -ToHit
Shadow Punch reduces your Accuracy.

ShadowFighting Smite.png Smite Melee, Heavy Negative/Smash Damage, Foe -ToHit
Smite reduces your Accuracy.

ShadowFighting ShadowMawl.png Shadow Maul Melee (Cone), Superior Damage over Time(Negative/Smash), Foe -ToHit
Shadow Maul reduces your Accuracy.

DarkArmor DarkRegeneration.png Dark Regeneration Point Blank Area of Effect, Minor Negative Damage, Self Heal, +Endurance
Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself and Replenish your Endurance.

DarkArmor OppressiveGloom.png Oppressive Gloom Toggle, Point Blank Area of Effect, Foe Disorient, Self -HP
You are Disoriented from the Oppressive Gloom. Get Away!

Invulnerability TemporaryInvulnerabilty.png Resistance Res( F25 C-25 )
Archvillain resistance.


Requiem (Hard Mode)

Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a Nictus, a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle.

Levels: 50-54

Powers

UmbralBlast StarlessStep.png Starless Step Ranged (Location), Self Teleport, +ToHit
You can Teleport moderate distances extremely quickly. These quick teleports surprise foes, giving your next attack a small ToHit advantage.

ShadowFighting ShadowPunch.png Shadow Punch Melee, Moderate DMG(Negative/Smash/Special), Foe -ToHit
Shadow Punch reduces your Accuracy.

ShadowFighting Smite.png Smite Melee, High DMG(Negative/Smash/Special), Foe -ToHit
Smite reduces your Accuracy.

ShadowFighting ShadowMawl.png Shadow Maul Melee (Cone), Extreme DoT(Negative/Smash/Special), Foe -ToHit
Shadow Maul reduces your Accuracy.

DarkCast LifeDrain.png Life Drain Ranged (Targeted AoE), Moderate DMG(Negative/Special), Foe -ToHit, Self Heal
Life Drain reduces your Accuracy.

DarkCast DarkBlast.png Dark Blast Ranged, Moderate DMG(Negative/Special), Foe -ToHit
Dark Blast reduces your Accuracy.

DarkCast SoulDrain.png Gloom Ranged, Extreme DoT(Negative/Special), Foe -ToHit
Gloom reduces your Accuracy.

DarkCast TenebrousTentacles.png Tenebrous Tentacles Ranged (Cone), Superior DoT(Negative/Special), Foe Immobilize, -ToHit
Tenebrous Tentacles have Immobilized you, reducing your Accuracy, and crushing you for Smashing Damage over Time.

DarkArmor DarkRegeneration.png Dark Regeneration PBAoE, Minor DMG(Negative/Special), Self Heal, +Endurance
Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself and Replenish your Endurance.

DarkArmor OppressiveGloom.png Oppressive Gloom Toggle, PBAoE, Foe Disorient, Self -HP
You are Disoriented from the Oppressive Gloom. Get Away!

UmbralAura OrbitingDeath.png Orbiting Death Auto, PBAoE, Minor DoT(Negative/Special)
You surround yourself with orbiting particles and dark matter that will continually cause Negative Energy damage to any nearby foes.

Invulnerability TemporaryInvulnerabilty.png Resistance Res( S20 L20 F25 C-25 E30 N30 ), +MaxHP
Archvillain resistance.

Invulnerability ToughHide.png Scaling Special: +MaxHP, +Regeneration, +Damage for each player on map
Special.


Emperor Requiem

Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a Nictus, a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle.

Powers

DarkCast LifeDrain.png Life Drain Ranged (Targeted Area of Effect), Moderate Negative Damage, Foe -ToHit, Self Heal
Life Drain reduces your Accuracy.

DarkCast DarkBlast.png Dark Blast Ranged, Moderate Negative Damage, Foe -ToHit
Dark Blast reduces your Accuracy.

DarkCast SoulDrain.png Gloom Ranged, Superior Damage over Time(Negative), Foe -ToHit
Gloom reduces your Accuracy.

DarkCast TenebrousTentacles.png Tenebrous Tentacles Ranged (Cone), Moderate Damage over Time(Negative/Smash), Foe Immobilize, -ToHit
Tenebrous Tentacles have Immobilized you, reducing your Accuracy, and crushing you for Smashing Damage over Time.

ShadowFighting ShadowPunch.png Shadow Punch Melee, Moderate Negative/Smash Damage, Foe -ToHit
Shadow Punch reduces your Accuracy.

ShadowFighting Smite.png Smite Melee, Heavy Negative/Smash Damage, Foe -ToHit
Smite reduces your Accuracy.

ShadowFighting ShadowMawl.png Shadow Maul Melee (Cone), Superior Damage over Time(Negative/Smash), Foe -ToHit
Shadow Maul reduces your Accuracy.

DarkMiasma TwilightGrasp.png Twilight Grasp High-Accuracy, Ranged, Minor Damage(Negative), Foe -ToHit -Damage, -Regeneration, Repel, Team Heal
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed.

DarknessControl LivingShadows.png Living Shadows Ranged (Cone), Extreme Damage over Time(Negative), Foe Immobilize, -To Hit, -Fly
You extend and animate your own shadow causing it to entangle all foes within a long cone pattern in front of you, rendering all affected foes immobilized.

DarknessControl FearsomeStare.png Fearsome Stare Ranged (Cone), Foe Fear, -Recharge
Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably.

DarknessControl Haunt.png Haunt Foe Targeted, Summon Shades
You summon a pair of Shades from the Netherworld to harass your target foe. Shades deal moderate damage and they terrorize their victims.

PowerBlast Explosion.png Dark Nova Detonation High-Accuracy, Ranged (Targeted Area of Effect), Superior Negative Damage, Foe -Recharge, -Speed, Knockback
Your attack and movement speed has been reduced by the Dark Nova Detonation.

DarkCast Torrent.png Dark Nova Emanation Ranged (Cone), Superior Negative Damage, Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Emanation.

FireTrap FireImps.png Portal Summon 2 Greater Unbound Nictus
Nicti energy entities will continue to spawn from this Shadow Crystal until it is destroyed.

DarkArmor DarkRegeneration.png Dark Regeneration Point Blank Area of Effect, Minor Negative Damage, Self Heal, +Endurance
Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself and Replenish your Endurance.

DarkArmor OppressiveGloom.png Oppressive Gloom Toggle, Point Blank Area of Effect, Foe Disorient, Self -HP
You are Disoriented from the Oppressive Gloom. Get Away!

Leadership Tactics.png Tactics Auto, Point Blank Area of Effect, Team +ToHit, Prot( Co 5.0 ), Res( Co 75% Fr 75% ), +Perception
Your Accuracy and Perception is improved due to good teamwork and Leadership.

Leadership Assault.png Assault Auto, Point Blank Area of Effect, Team +Damage, Res( Pl 75% Tn 75% )
Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate.

UmbralAura Absorption.png Absorption Res( E30 N30 )
Void Hunters naturally absorb energy and negative energy and are resistant to such damage.

Invulnerability TemporaryInvulnerabilty.png Resistance Res( F25 C-25 )
Archvillain resistance.


Reichsman

Reichsman

Main Article: Reichsman

Though he is technically an Archvillain, Reichsman is presented in his own category "Reichsman", and possesses Hit points well above any other AV or Monster of his same level, exceeding 200,000+HP.

This Marcus Cole, from an alternate dimension, was a rogue and a mercenary who was exposed to mustard gas during World War I. In search of a cure for the effects of the gas, Marcus discovered the Well of the Furies. He drank from the well and was granted incredible powers. Adopting the persona of Reichsman, Marcus used these powers in the service of the Axis powers on his world, leading them to victory over their foes. When he discovered the existence of another Earth, he traveled there and was defeated and imprisoned by the Freedom Phalanx. Now he's back, and ready for revenge.

Levels: 45-54

Powers

Flight TravelFlight.png Fly Self Fly
Flight

SuperStrength Jab.png Jab Melee, Moderate Smash Damage, Foe Disorient
Reichsman has Disoriented you with his Jab.

SuperStrength Punch.png Punch Melee, Moderate Damage(Smash), Foe Knockback
Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up.

SuperStrength Haymaker.png Haymaker Melee, High Damage(Smash), Foe Knockback
A slow but devastating attack, the Haymaker has a great chance of knocking your opponent down.

SuperStrength HandClap.png Hand Clap Point Blank Area of Effect, Moderate Smash Damage, Foe Disorient, Knockback
Reichsman has Disoriented you with his Hand Clap.

SuperStrength KnockoutBlow.png Knockout Blow Melee, Superior Smash Damage, Foe Hold, Knockup
Reichsman has hit you with a Knockout Blow. You are Held.

PsychicBlast TelekineticBlast.png Sap Will Ranged, High Damage(Negative), Foe Knockback, -Recharge
Reichsman has sapped your will reducing your attack speed!

SuperStrength Hurl.png Hurl (Only during Dr. Kahn Task Force) Ranged, High Damage(Smash), Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back.

SuperStrength FootStomp.png Foot Stomp Point Blank Area of Effect, High Damage(Smash), Foe Knockback
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range.

SuperStrength KnockoutBlow.png Fist of Tyranny Melee (Targeted Area of Effect), Superior Damage(Smash/Negative), Foe Disorient, -Recovery, -Endurance, Knockback
Reichsman strikes you with all the force of a thunderbolt!

ElectricalBolt LightningBolt.png Corrupted Lightning Bolt Point Blank Area of Effect, Superior Damage(Negative), Foe -Defense, -Resist(All), Disorient
Reichsman's Deafening Shout has substantially reduced your defenses and resistance.

Invulnerability DullPain.png Dull Pain Self Heal, +MaxHP
You can activate this power to increase your maximum Hit Points for a short time.

Invulnerability Unstoppable.png Unstoppable Self Res( S70 L70 F70 C70 E70 N70 T70 ), Res( Ho 1000% Im 1000% St 1000% Sl 1000% ), Prot( Kb -100 ), +Recovery
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.

Note: Despite what the description says, when Unstoppable wears off, there is no negative side effects such as Health and Endurance drops similiar to player versions.

MentalControl WorldOfConfusion.png Aura of Domination Auto, Point Blank Area of Effect, Minor Psionic Damage, Foe -Endurance, -ToHit, -Recharge, -Regeneration, -Heal
Reichsman is surrounded by an Aura of Domination, entering the aura will cause you to suffer Psionic damage, have your endurance drained, chance to hit reduced and attack rate decreased.

Temporary PVP BuffDefense.png Resistance Res( S70 L70 F60 C60 E60 N70 P60 T60 ), Def( M16 R16 A16 ), Res( All100 ) while not Dimensionally Grounded
Archvillain Resistance.


Named Bosses

This 5th Column Oberst has an appreciation for fine art. In fact, you find him dusting a priceless painting.
General Major Leitter commands the elite 5th Army of the 5th Column. His presence in the invasion force is a sign on just how much the 5th Column has committed to this effort.
General Major Shultz rose to the top of the ranks of the 5th Column by making certain he saw nothing and heard nothing that would get him in trouble. A master of avoiding blame, Shultz is still a competent general.
General Major Sinclair spent years undercover in Paragon City, waiting for the 5th Column to rise again and make its move. He's ecstatic to be one of the primary leaders of the Column's boldest move yet.
General Major Strucker is a true 5th Column loyalist. He's remained hidden between Time with the bulk of the 5th Column forces, waiting for the time when the glorious day would come and the 5th Column would emerge once again, in all of its glory.
One of the brightest lights in the 5th Column military, von Kleig is a skilled general who lets nothing stand in his way.
Albert Shaumstein is a dedicated and skilled officer who's been living for the day when the 5th Column would rise again!

Related Badges

Badge

For defeating the Reichsman, you have been granted access to a 5th Column Gladiator!

Badge

The way they talk, their irrational paranoia, and other subtle signs can be found in the 5th Column soldiers who have undergone experimental lycanthropy treatments. After experiencing their transformations many times, you've become an expert at drawing out the beast within and vanquishing it.

Badge

The Warwolves have a nickname for you: The Silver Bullet.

Badge

You are a slayer of the darkest of Vampyri.