5th Column: Difference between revisions
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== Overview == | == Overview == | ||
[[File:5th Column Logo.jpg|left]] | |||
Formed in 1938 by the fascists Requiem, Vandal and Nosferatu, the '''5th Column''' is an organization that has gone through a great deal of change. From their early days fighting the [[Historical Heroes and Villains#1st Hero Brigade|First Hero Brigade]] to their rebirth during the [[Rikti War|Rikti Invasion]], they have always been one of the most insidious threats in [[Paragon City]]. It's truly ironic that their biggest defeat was at the hands of enemies from within. The Center and his Council cronies beat the 5th Column at their own game, or so it would appear. Not all the loyalists were subsumed by the Council's takeover, and it's only a matter of time before a strong leader brings the 5th Column back to power. | |||
'''In-game storyline:''' | |||
The '''5th Column''' was one of the most powerful villain groups in the world. Shortly after [[Issue 3]] went live, the [[Council]] completed a hostile takeover where the war spilled over into the streets of Paragon City. Any 5th Column members that didn't join the Council were killed or went into hiding. All of the arch-villains in the 5th Column joined with the Council. This included their leader, [[Requiem]], as well as [[Nosferatu]] and [[Vandal]]. | |||
5th Column banners could still be seen during this period in certain [[Portal Corporation]] missions when traveling to [[Council]]-controlled alternate Earths, on buildings along with the Council insignia. | |||
Though the villain group was effectively removed with the introduction of the Council in Issue 3, they have made a reappearance with [[Issue 11]]. During "The Ouroboros Initiation" story arc given by [[The Pilgrim]], The 5th Column appear as the enemy group when the player travels back in time 15 years. Building upon their re-introduction here, the 5th Column made a somewhat more relevant appearance in [[Issue 12]] when they acted as the power behind [[Romulus Augustus]]'s sudden rise to power. During the course of the [[Imperious Task Force]], it becomes apparent that the Column is far from defunct; they have simply gone underground into the mists of time, establishing what Requiem refers to as "temporal fortresses" throughout time. | |||
In [[Issue 15]], the 5th Column came back again in a [[Task Force]] [[Dr. Kahn Task Force|for heroes]] and a [[Strike Force]] [[Barracuda Strike Force|for villains]], where an [[Reichsman|old enemy]] returned. | |||
In [[Issue 16]], the 5th Column came out of hiding. They once again roam the streets of [[Paragon City]], as well as appearing in the [[Rogue Isles]], often seen fighting with [[Council]] members for dominance. | |||
== | == Background == | ||
Before they were taken over by the [[Council]], The Fifth Column stood as the last remaining threat from World War II, a group of super powered fascists still fighting a war the rest of the world left behind fifty years ago. The Fifth Column has the nefarious distinction of actually triggering the United States' involvement in the war against Nazi Germany. Hitler first sent the covert super team to Paragon City in 1939, tasked with spying on and sabotaging US shipping and naval development. | |||
In 1941, as the navy's Atlantic Fleet mustered in Paragon Harbor with a convoy of supply vessels destined for England, the Fifth Column struck. The attack force destroyed dozens of ships and injured thousands before they withdrew into hiding. The Nazi spies spent the rest of the war wreaking havoc up and down the Eastern seaboard, fighting countless skirmishes with America's own heroes. Under the leadership of the ruthless and deadly Requiem, the Fifth Column killed hundreds and cost the US millions in war materials. In the closing months of the war they became desperate and careless, and heroes like The [[Statesman]] brought most of the covert cadre to justice. | |||
Under the leadership of its founder and former leader [[Requiem]], they spent the next several decades building its resources and power base. There is some evidence that the group helped incite social discord and fostered criminal groups across the country. These activities provided the Fifth Column with a continual supply of new recruits and funds for research. | |||
It is only in the months after the end of the [[Rikti]] Invasion, that the Fifth Column resurfaced. An individual claiming the name and authority of the war criminal Requiem appeared to be in charge and may in fact be the same person who originally led the group. He has declared all out war on the United States and Paragon City in particular. The group operates out of underground bases and safe houses secreted throughout the city. Thus far, attacks have generally been aimed at frightening the population and disrupting the city's infrastructure. Captured Fifth Column soldiers have revealed little about their organization's plans except that [[Requiem]] has only begun to unfold his intentions for the city. | |||
Current rumors are circulating that the 5th Column will rise again. Even if this was true, under whose leadership will it be? | |||
== Architect Entertainment Description == | |||
Formed in 1938 by fascists Requiem, Vandal, and Nosferatu, the 5th Column is an organization that has gone through a great deal of change. From their early days fighting the Hero Brigade to their rebirth during the Rikti invasion, they have always been one of the most insidious threats in Paragon City. It's truly ironic that their biggest defeat was at the hands of enemies from within. The Center and his Council cronies beat the 5th Column at their own game, or so it would appear. Not all the loyalists were subsumed by the Council takeover, and it's only a matter of time before a strong leader brings the 5th Column back to power. | |||
== Villain Types == | |||
==== | |||
=== Subgroups === | |||
{{ | {{image link list | ||
| image1 = Portrait Nebel Elite.png | |||
| link1 = 5th Column/Nebel Division | |||
| text1 = Nebel Division | |||
| image2 = Portrait Nacht.png | |||
| link2 = 5th Column/Nacht Division | |||
| text2 = Nacht Division | |||
| image3 = Portrait Raserei Uber.png | |||
| link3 = 5th Column/Raserei Division | |||
| text3 = Raserei Division | |||
| image4 = Portrait Mek Man.png | |||
| link4 = 5th Column/Robots | |||
| text4 = 5th Column Robots | |||
| image5 = Portrait Equinox.jpg | |||
| link5 = 5th Column/Vampyri | |||
| text5 = Vampyri | |||
| image6 = Portrait Warwolf.jpg | |||
| link6 = 5th Column/War Wolves | |||
| text6 = War Wolves | |||
| image7 = Portrait Mitternacht Kommandant.png | |||
| link7 = 5th Column/Nictus | |||
| text7 = Nictus Hosts | |||
}} | |||
=== Underlings === | |||
==== Nebel Praktikant ==== | |||
[[File:LegionOfPrakitant.PNG|thumb|right|125px|{{center|Division of Nebel Praktikant}}]] | |||
It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in survival of the fittest. | |||
''Levels: 15-24'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| Low-Accuracy, Ranged, Minor Lethal Damage, Light Damage over Time(Fire)| You have been set on fire by Incendiary Rounds! }} | ||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Low-Accuracy, Melee, Minor Smash Damage| 5th Column brawling attacks }} | |||
{{clr}} | |||
=== Named Enemies === | |||
==== Oberst Ubelmann (Minion) ==== | |||
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column - totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side. | |||
''Levels: 35-54'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| Ranged, Light DMG(Lethal), Moderate DoT(Fire)| You have been set on fire by Incendiary Rounds! }} | ||
{{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Assault Rifle| Ranged, Moderate DMG(Cold/Lethal), Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light DMG(Smash)| 5th Column brawling attacks }} | |||
{{Power|[[ | {{Power|[[File:ShadowFighting SiphonLife.png|22px]]| Black Dwarf Drain| Melee, Moderate DMG(Negative), Foe -Recharge, -Speed, Self Heal| The Black Dwarf has Drained your life to heal itself. Your attack and movement speed has been reduced by the Drain. }} | ||
{{ | {{clr}} | ||
==== Field Marshal Metzger (Boss) ==== | |||
[[File:FieldMarshalMetzger.PNG|thumb|right|125px|{{center|Field Marshal Metzger}}]] | |||
While most Elites concentrate on learning the basic skills required for special ops, the Obersts receive additional training in tactics. They're also trained in technological skills, such as wire tapping and circumventing security systems. Combined with their prodigious super soldier enhancements, these skills make Elite Obersts well-prepared to plan and carry out small covert ops. | |||
''Levels: 15-24'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Moderate Lethal Damage, Moderate Damage over Time(Fire), Foe Knockback| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }} | ||
{{Power|[[ | {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted Area of Effect), High Lethal/Smashing Damage, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | ||
{{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Heavy Smash Damage| A smash with the butt of your rifle. }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Archvillain's Might| Resistance| Arch-villains are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity. }} | |||
{{clr}} | |||
=== Elite Bosses === | |||
==== Lt. Wolfgang Ubelmann ==== | |||
[[File:Lt. Wolfgang Ubelmann.jpg|thumb|right|100px|{{center|Lt. Wolfgang Ubelmann}}]] | |||
''Main Article:'' [[Lt. Wolfgang Ubelmann]] | |||
Wolfgang Ubelmann is a time traveler from the 1940s. A man from the past sent to observe the future. With the information he now has, he could change his future, our present. He must be stopped! | |||
''Levels: 25-29'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| This explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | ||
{{Power|[[ | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Missile Launcher| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }} | ||
{{Power|[[File:MartialArts_ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate DMG(Smash), Foe Disorient| You have been Disoriented by a Thunder Kick. }} | |||
{{Power|[[File:MartialArts_StormKick.png|22px]]| Storm Kick| Melee, Heavy DMG(Smash)| You can unleash a roundhouse kick that pummels your foe for moderate damage. }} | |||
{{Power|[[File:MartialArts_MonkeySweep.png|22px]]| Dragons Tail| PBAoE Melee, Heavy DMG(Smash), Foe Knockdown, Chance for Critical Hit| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. }} | |||
{{Power|[[ | {{Power|[[File:MartialArts_CraneKick.png|22px]]| Crane Kick| Melee, High DMG(Smash), Foe Knockback| A slow, high damage kick that can send your target flying! }} | ||
{{Power|[[ | {{Power|[[File:MartialArts_CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Moderate DMG(Smash), Foe Immobilize, -SPD| Your movement speed has been reduced by the Crippling Axe Kick. It may leave you Immobilized. }} | ||
{{clr}} | |||
==== | ==== Roderick Mueller ==== | ||
[[File:Roderick Mueller.jpg|thumb|right|100px|{{center|Roderick Mueller}}]] | |||
'' | ''Main Article:'' [[Roderick Mueller]] | ||
Mueller has been a 5th Column sleeper agent, in place for years. He's just been waiting for his chance to help restore his beloved 5th Column to its rightful place. Now, with the return of [[Reichsman]], the time is just right! | |||
''Levels: 46-54'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }} | ||
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }} | |||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Heavy DMG(Smash)| A smash with the butt of your rifle. }} | |||
{{Power|[[ | {{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|0|0|25}}| Slightly resistant to damage. }} | ||
{{ | {{clr}} | ||
==== Ritter Franz==== | |||
''Main Article:'' [[Ritter Franz]] | |||
Ritter Franz is one of the 5th Column's top security experts, which is likely why he's been put in charge of securing this base. | |||
''Levels: 46-54'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }} | ||
The | |||
' | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }} | ||
{{Power|[[ | {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | ||
{{Power|[[ | {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Heavy DMG(Smash)| A smash with the butt of your rifle. }} | ||
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|0|0|25}}| Slightly resistant to damage. }} | |||
{{clr}} | |||
==== Herr Krogh ==== | |||
''Main Article:'' [[Herr Krogh]] | |||
Herr Krogh has remained loyal to the 5th Column cause and has risen to a high rank within the resurgent organization. | |||
''Levels: 46-54'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }} | ||
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }} | |||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Heavy DMG(Smash)| A smash with the butt of your rifle. }} | |||
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|0|0|25}}| Slightly resistant to damage. }} | |||
{{clr}} | |||
=== Archvillains === | |||
==== Archon Burkholder / Col. Burkholder ==== | |||
[[File:Col. Burkholder.jpg|thumb|right|100px|{{center|Col. Burkholder}}]] | |||
''Main Article:'' [[Col. Burkholder]] | |||
Archon Burkholder has made a name for himself in the 5th Column. His obsession with robotics led him to carve off his own arm and replace it with one of steel, it also led him to create a terrifying robot factory. There is nearly nothing Burkholder won't do to achieve his own ends. | |||
''Levels: 30-40'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High DMG(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back. }} | ||
{{Power|[[ | {{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback| You hurl a blast of charged energy that violently explodes on impact, damaging all foes near the target. }} | ||
{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient| By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well. }} | |||
{{Power|[[File:PowerPunch PowerCrash.png|22px]]| Power Crash| Melee (Cone), Moderate DMG(Energy/Smash), Foe Disorient| You focus your internal energy on your fists and release it once you hit your target unleashing an energy wave that hurts and disorients multiple enemies. }} | |||
{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blade| Melee, Moderate DMG(Lethal)| A Cybernetic Blade is a powerful lethal attack. }} | |||
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|20|20}}| [[Archvillain Resistance|Archvillain resistance]]. }} | |||
{{clr}} | |||
===== | ==== Maestro ==== | ||
'' | ''Main Article:'' [[Maestro]] | ||
As a child, Vincenzo Alferi dreamed of becoming a great composer, but those dreams were shattered when he lost his hearing due to a car accident. The 5th Column offered to perform a radical experiment that might restore his hearing, and Vincenzo agreed without hesitation. Unfortunately, things did not go as planned. An [[Arachnos]] attack on the facility resulted in a power surge at the worst possible moment. Instead of restoring him, the resulting explosion created a permanent resonance in Vincenzo's body. He agreed to join the 5th Column if they would give him the opportunity for vengeance against Arachnos. | |||
''Levels: 30-40, 50-54'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:SymphonyControl_HoldST.png|22px]]| Hymn of Dissonance| Ranged, Moderate DMG(Psionic), Foe Hold, -Recharge| Hymn of Dissonance causes pain on its listener, disruptive enough to hold them in place. Stronger foes might persist, but will still attack at a reduced speed. }} | ||
{{Power|[[File:SymphonyControl_ImmobAoE.png|22px]]| Aria of Stasis| Ranged (Cone), Moderate DMG(Psionic), Foe Immobilize, -SPD| Aria of Stasis roots your audience in place and causes psionic damage. Stronger foes might still be able to move, but will do so at a reduced speed. }} | |||
{{Power|[[File:SymphonyControl_SleepST.png|22px]]| Enfeebling Lullaby| Ranged (Cone), Minor DMG(Psionic), Foe Sleep, -DMG| A song that will put even elephants to sleep. Enfeebling Lullaby will relax foes, causing them to sleep and their attacks will do reduced damage for some time. }} | |||
{{Power|[[File:SymphonyControl_StunAoE.png|22px]]| Confounding Chant| Ranged (Cone), Extreme DoT(Psionic), Foe Disorient| Confounding Chant will disorient anyone that hears it, while dealing psionic damage over time. }} | |||
{{Power|[[ | {{Power|[[File:SonicManipulation_Scream.png|22px]]| Scream| Ranged, Heavy DoT(Energy/Smash), Foe -Resist(All)| Your Scream can cause serious damage to a target. This power applies Lingering Sonic Vibrations that lower resistance for 10s. }} | ||
{{Power|[[ | {{Power|[[File:SonicManipulation_Shockwave.png|22px]]| Shockwave| Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback| You can call forth a tremendous Shockwave that knocks back foes and deals Smashing damage in a wide cone area. }} | ||
{{Power|[[File:SonicManipulation_Shout.png|22px]]| Shout| Ranged, Superior DMG(Energy/Smash), Foe -Resist(All)| You blast your foe with a tremendous Shout, damaging them. This power applies Extended Sonic Vibrations that lower resistance for 12s. }} | |||
{{Power|[[File:SonicBlast Cone.png|22px]]| Howl| Ranged (Cone), Light DMG(Energy/Smash), Foe -Resist(All)| A short range, but powerful sonic attack. }} | |||
{{Power|[[File:SonicManipulation_SoundBarrier.png|22px]]| Sonic Shield| Toggle: Self +{{DamResVal|30|30|0|0|30}}| This Shield Protects Maestro from all Lethal, Smashing and Energy damage. }} | |||
{{Power|[[ | {{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|20|0|0|0|20}}| [[Archvillain Resistance]] }} | ||
''Maestro gains the following during the [[Dr. Aeon Strike Force]]:'' | |||
{{Power|[[File:DarknessControl LivingShadows.png|22px]]| Living Shadows| Ranged (Cone), Extreme Damage over Time(Negative), Foe Immobilize, -To Hit, -Fly| You extend and animate your own shadow causing it to entangle all foes within a long cone pattern in front of you, rendering all affected foes immobilized. }} | |||
{{Power|[[ | {{Power|[[File:DarknessControl FearsomeStare.png|22px]]| Fearsome Stare| Ranged (Cone), Foe Fear, -Recharge| Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably. }} | ||
{{Power|[[ | {{Power|[[File:DarknessControl Haunt.png|22px]]| Haunt| Foe Targeted, Summon Shades| You summon a pair of Shades from the Netherworld to harass your target foe. Shades deal moderate damage and they terrorize their victims. }} | ||
{{ | {{clr}} | ||
==== Protean ==== | |||
[[File:Protean AV.jpg|thumb|right|100px|{{center|Protean}}]] | |||
''Main Article:'' [[Protean]] | |||
Protean is a notorious shapeshifter, known for his murders of high profile heroes and their families. His earliest victims were the parents of [[Manticore]]. He also is responsible for the death of [[Dauntless]], [[Galaxy Girl]]'s sidekick. It was rumored that Manticore killed Protean in a fight some time ago but somehow Protean survived. He is now out to continue his reign of terror upon the people of [[Paragon City|Paragon]] and the [[Rogue Isles|Isles]], while aiding the forces of [[Praetoria]]! | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:PowerPunch_Quick.png|22px]]| Barrage| Melee, Heavy Damage(Energy/Smash), Foe Disorient| You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can Disorient a foe. }} | ||
{{Power|[[ | {{Power|[[File:PowerPunch_EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Damage(Energy/Smash), Foe Disorient| You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can Disorient your opponent. }} | ||
{{Power|[[File:PowerPunch_BoneSmasher.png|22px]]| Bone Smasher| Melee, High Damage(Energy/Smash), Foe Disorient| A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch. }} | |||
{{Power|[[File:PowerPunch_Flurry.png|22px]]| Whirling Hands| Point Blank Area of Effect, Moderate Damage(Energy/Smash), Foe Disorient|By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well. }} | |||
{{Power|[[File:PowerBlast_PowerBlast.png|22px]]| Power Blast| Ranged, High Damage(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back. }} | |||
{{Power|[[ | {{Power|[[File:EnergyAura_KineticShield.png|22px]]| Kinetic Shield| Auto, Self {{TypeDefVal|17|17|0|0|2.5}}, Resist(-Defense)| Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks. }} | ||
{{Power|[[ | {{Power|[[File:EnergyAura_PowerShield.png|22px]]| Power Shield| Auto, Self {{TypeDefVal|0|0|20|20|20|14|0}}, Resist(-Defense)| This Power Shield creates a Electro-Magnetic shield around you that can deflect non-physical attacks. Your Defense to Fire, Cold, Energy and Negative Energy attacks is increased as these attacks are reflected or refracted off the shield. Power Shield also grants you good resistance to Defense Debuffs. }} | ||
{{Power|[[File:EnergyAura_Overload.png|22px]]| Overload ''(Only Level 38 and up)''| Self {{TypeDefVal|25|25|25|25|25|25}}, +Recovery, +MaxHP, Resist(-Defense), +Special| You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. }} | |||
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| Resistance| [[Archvillain Resistance|Archvillain resistance]]. }} | |||
''Protean gains the following in [[Special Agent Jenni Adair]]'s and [[Leonard]]'s story arcs, Levels 20-33'' | |||
{{Power|[[File:Robotics_LaserRifleBurst.png|22px]]| Power Siphon| Warning Message| Displays "Get Away! Protean readies his Power Siphon!" }} | |||
{{Power|[[File:Robotics_LaserRifleBurst.png|22px]]| Power Siphon| Autohit, Point Blank Area of Effect, Foe -Endurance, Self Heal, +Endurance| Protean drains the power of nearby foes to recharge himself. }} | |||
{{Power|[[ | |||
''Protean gains the following in [[Dr. Aeon Strike Force]], Levels 50-54'' | |||
{{Power|[[File:PowerBlast Explosion.png|22px]]| Dark Nova Detonation| High-Accuracy, Ranged (Targeted Area of Effect), Superior Negative Damage, Foe -Recharge, -Speed, Knockback| Your attack and movement speed has been reduced by the Dark Nova Detonation. }} | |||
{{Power|[[ | {{Power|[[File:DarkCast Torrent.png|22px]]| Dark Nova Emanation| Ranged (Cone), Superior Negative Damage, Foe -Recharge, -Speed| Your attack and movement speed has been reduced by the Dark Nova Emanation. }} | ||
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==== Schadenfreude ==== | |||
[[File:Schadenfreude.jpg|thumb|right|100px|{{center|Schadenfreude}}]] | |||
''Main Article:'' [[Schadenfreude]] | |||
Schadenfreude has remained loyal to the 5th Column cause and has risen to a high rank within the resurgent organization. | |||
''Levels: 46-54'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Melee, Moderate DMG(Negative), Foe -ToHit, Self Heal| The Nosferatu taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state. }} | ||
{{Power|[[ | {{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Heavy DMG(Negative/Smash), Foe -ToHit| You have been hit by Smite! Your Accuracy has been reduced. }} | ||
{{Power|[[ | {{Power|[[File:ShadowFighting DarkConsumption.png|22px]]| Dark Consumption| PBAoE Melee, Moderate DMG(Negative), Self +Endurance| The Hero can drain some life from his nearby enemies to recover Endurance. }} | ||
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Light DMG(Psionic), Foe Sleep| The Nosferatu painfully enraptures your mind with psychic energy rendering you unconscious. }} | |||
{{Power|[[File:MentalControl Freeze.png|22px]]| Total Domination| Low-Accuracy, Ranged (Targeted AoE), Foe Hold| Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself. }} | |||
{{Power|[[ | {{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Moderate DMG(Negative), Foe -ToHit, Self Heal| The Nosferatu taps the powers of the netherworld to steal some life from you and reduces your Accuracy. }} | ||
{{Power|[[ | {{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Superior DoT(Negative), Foe -ToHit| The Gloom is slowly draining your life and reducing your accuracy. }} | ||
{{Power|[[ | {{Power|[[File:Regeneration_Reconstruction.png|22px]]| Reconstruction| Self Heal, Resist(Toxic)| Nosferatu can concentrate for a few moments to heal himself. }} | ||
{{Power|[[ | {{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal, +MaxHP| Nosferatu can activate this power to increase his maximum Hit Points for a short time. }} | ||
{{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self +Regeneration| The Nosferatu naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }} | |||
{{Power|[[File:DarkMiasma ChillOfTheNight.png|22px]]| Chill of the Night| Toggle, PBAoE, Minor DMG(Negative), Foe -ToHit| The Chill of the Night is doing Negative Damage Over Time to you and reducing your Accuracy. }} | |||
{{Power|[[ | |||
{{Power|[[ | {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|0|0|0|0|25|25|25|25|e=-}}| [[Archvillain Resistance]]. }} | ||
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==== Arakhn ==== | |||
''Main Article:'' [[Arakhn]] | |||
Very little is known about the mysterious figure known as Arakhn. She is a deadly assassin and is the last thing seen by many enemies of the Council. What most of the Council is unaware of is that Arakhn's powers resulted from the fusion of her human body with a Nictus life form. She is on the front lines of a war with the [[Kheldian]]s, ancient enemies of the [[Nictus]]. | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:UmbralBlast_EbonEye.png|22px]]| Ebon Eye| Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD| You can emit a beam of dark energy from your eyes, dealing moderate Negative Energy damage. Ebon Eye can also slow your target's attack rate and movement speed. }} | ||
{{Power|[[ | {{Power|[[File:UmbralBlast_GravimetricSnare.png|22px]]| Gravimetric Snare| Ranged, Moderate DoT(Negative), Foe Immobilize, -Recharge, -SPD| You can hurl Gravimetric fibers to Snare your foes. Gravimetric Snare can Immobilize a single target and crush them. The target's attack rate and movement speed are also slowed, even if they resist the Immobilization effect. }} | ||
{{Power|[[ | {{Power|[[File:UmbralBlast_GravityWell.png|22px]]| Gravity Well| Melee, Extreme DoT(Negative), Foe Hold, -Recharge, -SPD| Mastery over the forces of gravity and dark matter allows you to capture a single foe and crush them in a Gravity Well. The target is Held helpless, while he is crushed by the massive gravimetric forces. The target's attack rate and movement speed are also slowed, even if they resists the Hold effect. }} | ||
{{Power|[[File:UmbralBlast_EssenceDrain.png|22px]]| Essence Drain| Melee, Superior DMG(Negative), Foe -Recharge, -SPD, Self Heal| You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced. }} | |||
{{Power|[[File:UmbralBlast_GraviticEmanation.png|22px]]| Gravitic Emanation| Ranged (Cone), Moderate DMG(Negative), Foe Knockback, Disorient, -Recharge, -SPD| Gravitic Emanation sends bolts of dark Nictus energy to multiple targets within a cone area in front of the caster. Gravitic Emanation deals only minor Negative Energy damage to each affected foe, but knocks them back, leaving them Disoriented and with reduced attack rate and movement speed. }} | |||
{{Power|[[ | |||
{{Power|[[ | {{Power|[[File:UmbralBlast Quasar.png|22px]]| Quasar| PBAoE, Extreme DMG(Negative), Foe -Recharge, -SPD, Knockback| You can explode in a tremendous blast of Negative Energy, sending nearby foes flying. The Quasar deals massive damage to all nearby foes. Affected foes will be knocked down and their attack rate and movement speed will be slowed. }} | ||
{{Power|[[File:DarkMiasma TwilightGrasp.png|22px]]| Twilight Grasp| High-Accuracy, Ranged, Minor DMG(Negative), Foe -ToHit -DMG, -Regen, Repel, Team Heal| You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed. }} | |||
{{Power|[[File:UmbralAura_StygianCircle.png|22px]]| Stygian Circle| PBAoE, Foe -DMG, Self Heal (Special), +End| You can tap into your Nictus power to drain the remaining essence of all nearby defeated foes to heal yourself, and recover Endurance. The more defeated foes affected, the more you will be healed. Additionally, the more powerful the defeated foes you drain, the more health you will recover. }} | |||
{{Power|[[File:UmbralAura_InkyAspect.png|22px]]| Inky Aspect| Toggle: PBAoE, Foe Disorient, Self -HP| Inky Aspect allows you to sacrifice some of your own Hit Points to keep enemies near you Disoriented and unable to use any powers. Endurance cost for this is minimal, but the power can be dangerous to use. }} | |||
{{Power|[[ | {{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|0|0|0|0|20|20|e=-}}| [[Archvillain Resistance|Archvillain resistance]]. }} | ||
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=== | ==== Vandal ==== | ||
[[File:Vandal2.jpg|thumb|125px|{{center|Vandal}}]] | |||
''Main Article:'' [[Vandal]] | |||
The fiend known as Vandal was once a humble tinkerer named Othman Doul. In the late 1930's, the villain [[Requiem]] recognized Doul's usefulness and recruited him to the nascent 5th Column. Othman was happy to oblige, since it meant he could indulge his scientific curiosity without restraint. Over the years, Vandal has mechanically augmented himself to prolong his lifespan. Now, he seeks to advance his own position within the 5th Column and perhaps even challenge Requiem for supremacy. | |||
''Levels: 28-40, 50-54'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate DMG(Energy), Foe Disorient| Vandal's Energy Punch has disoriented you! }} | ||
{{Power|[[ | {{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High DMG(Energy), Foe Disorient| Vandal's Bone Smasher attack has disoriented you! }} | ||
{{Power|[[ | {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High DMG(Energy/Smash), Foe Knockback| Power Blast sends a focused beam of energy at a foe that can knock him back. }} | ||
{{Power|[[ | {{Power|[[File:PowerBlast Explosion.png|22px]]| Missile Launch| Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Foe Knockback| Vandal can launch small missiles at long range. }} | ||
{{Power|[[ | {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|25|25}}| [[Archvillain Resistance|Archvillain resistance]]. }} | ||
''Vandal gains the following in Hard Mode [[Imperious Task Force]], Levels 50-54'' | |||
{{Power|[[File:Leadership Assault.png|22px]]| Assault| Toggle, PBAoE, Team +DMG, {{StatusResVal|0|0|0|0|0|0|75%|75%}}| Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate. }} | |||
{{Power|[[ | {{Power|[[File:Invulnerability ToughHide.png|22px]]| Scaling| Special: +MaxHP, +Regeneration, +Damage for each player on map| Special. }} | ||
{{Power|[[ | {{Power|[[File:Leadership Tactics.png|22px]]| Tactics| Toggle, PBAoE, Team +ToHit, {{StatusProtVal|0|0|0|0|0|5.0}}, {{StatusResVal|0|0|0|0|75%|75%}}, +Perception| Your Accuracy and Perception is improved due to good teamwork and Leadership. }} | ||
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==== Nosferatu ==== | |||
[[File:Nosferatu 5th Column.jpg|thumb|100px|{{center|Nosferatu}}]] | |||
''Main Article:'' [[Nosferatu]] | |||
Few truly appreciate the genius of Nosferatu's super soldier program, and none more so than himself. Nosferatu was so entranced by his ability to create the super strong Vampyri that he became one of them. He has since improved upon his original design by granting himself several new abilities. He can mesmerize his opponents, leaving them helpless. Some say he can even siphon off the life force of his foes. | |||
''Levels: 30-45'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Melee, Moderate Negative Damage, Foe -ToHit, Self Heal| The Nosferatu taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state. }} | ||
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Moderate Negative/Smash Damage, Foe -ToHit| You have been hit by Smite! Your Accuracy has been reduced. }} | |||
{{Power|[[ | {{Power|[[File:ShadowFighting DarkConsumption.png|22px]]| Dark Consumption| Point Blank Area of Effect, Moderate Damage(Negative), Self +Endurance| The Hero can drain some life from his nearby enemies to recover Endurance. }} | ||
{{Power|[[ | {{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Moderate Psionic Damage, Foe Sleep| The Nosferatu painfully enraptures your mind with psychic energy rendering you unconscious. }} | ||
{{Power|[[ | {{Power|[[File:MentalControl Freeze.png|22px]]| Total Domination| Low-Accuracy, Ranged (Targeted Area of Effect), Foe Hold| Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself. }} | ||
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Moderate Negative Damage, Foe -ToHit, Self Heal| The Nosferatu taps the powers of the netherworld to steal some life from you and reduces your Accuracy. }} | |||
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Superior Damage over Time(Negative), Foe -ToHit| The Gloom is slowly draining your life and reducing your accuracy. }} | |||
{{Power|[[File:Regeneration_Reconstruction.png|22px]]| Reconstruction| Self Heal, Resist(Toxic)| Nosferatu can concentrate for a few moments to heal himself. }} | |||
{{Power|[[ | {{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| Nosferatu can activate this power to increase his maximum Hit Points for a short time. }} | ||
{{Power|[[ | {{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self +Regeneration| The Nosferatu naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }} | ||
{{Power|[[ | {{Power|[[File:DarkMiasma ChillOfTheNight.png|22px]]| Chill of the Night| Toggle, Point Blank Area of Effect, Minor Negative Damage, Foe -ToHit| The Chill of the Night is doing Negative Damage Over Time to you and reducing your Accuracy. }} | ||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|0|0|0|0|25|25|25|25|e=-}}| [[Archvillain Resistance]]. }} | |||
''Nosferatu gains the following during the [[Dr. Aeon Strike Force]]:'' | |||
{{Power|[[ | {{Power|[[File:FireTrap FireImps.png|22px]]| Portal| Summon 2 Greater Unbound Nictus| Nicti energy entities will continue to spawn from this Shadow Crystal until it is destroyed. }} | ||
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==== Requiem ==== | |||
[[File:Requiem.jpg|thumb|right|100px|{{center|Requiem}}]] | |||
''Main Article:'' [[Requiem]] | |||
Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a [[Nictus]], a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle. | |||
''Levels: 30-54'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged (Targeted Area of Effect), Moderate Negative Damage, Foe -ToHit, Self Heal| Life Drain reduces your Accuracy. }} | ||
{{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| Ranged, Moderate Negative Damage, Foe -ToHit| Dark Blast reduces your Accuracy. }} | |||
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Superior Damage over Time(Negative), Foe -ToHit| Gloom reduces your Accuracy. }} | |||
{{Power|[[ | {{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Moderate Damage over Time(Negative/Smash), Foe Immobilize, -ToHit| Tenebrous Tentacles have Immobilized you, reducing your Accuracy, and crushing you for Smashing Damage over Time. }} | ||
{{Power|[[ | {{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee, Moderate Negative/Smash Damage, Foe -ToHit| Shadow Punch reduces your Accuracy. }} | ||
{{Power|[[ | {{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Heavy Negative/Smash Damage, Foe -ToHit| Smite reduces your Accuracy. }} | ||
{{Power|[[File:ShadowFighting_ShadowMawl.png|22px]]| Shadow Maul| Melee (Cone), Superior Damage over Time(Negative/Smash), Foe -ToHit| Shadow Maul reduces your Accuracy. }} | |||
{{Power|[[File:DarkArmor DarkRegeneration.png|22px]]| Dark Regeneration| Point Blank Area of Effect, Minor Negative Damage, Self Heal, +Endurance| Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself and Replenish your Endurance. }} | |||
{{Power|[[File:DarkArmor OppressiveGloom.png|22px]]| Oppressive Gloom| Toggle, Point Blank Area of Effect, Foe Disorient, Self -HP| You are Disoriented from the Oppressive Gloom. Get Away! }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|0|0|25|25|c=-}}| [[Archvillain Resistance|Archvillain resistance]]. }} | |||
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==== Requiem (Hard Mode) ==== | |||
Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a [[Nictus]], a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle. | |||
''Levels: 50-54'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:UmbralBlast StarlessStep.png|22px]]| Starless Step| Ranged (Location), Self Teleport, +ToHit| You can Teleport moderate distances extremely quickly. These quick teleports surprise foes, giving your next attack a small ToHit advantage. }} | ||
{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee, Moderate DMG(Negative/Smash/Special), Foe -ToHit| Shadow Punch reduces your Accuracy. }} | |||
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, High DMG(Negative/Smash/Special), Foe -ToHit| Smite reduces your Accuracy. }} | |||
{{Power|[[File:ShadowFighting_ShadowMawl.png|22px]]| Shadow Maul| Melee (Cone), Extreme DoT(Negative/Smash/Special), Foe -ToHit| Shadow Maul reduces your Accuracy. }} | |||
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged (Targeted AoE), Moderate DMG(Negative/Special), Foe -ToHit, Self Heal| Life Drain reduces your Accuracy. }} | |||
{{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| Ranged, Moderate DMG(Negative/Special), Foe -ToHit| Dark Blast reduces your Accuracy. }} | |||
{{Power|[[ | {{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Extreme DoT(Negative/Special), Foe -ToHit| Gloom reduces your Accuracy. }} | ||
{{Power|[[ | {{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Superior DoT(Negative/Special), Foe Immobilize, -ToHit| Tenebrous Tentacles have Immobilized you, reducing your Accuracy, and crushing you for Smashing Damage over Time. }} | ||
{{Power|[[File:DarkArmor DarkRegeneration.png|22px]]| Dark Regeneration| PBAoE, Minor DMG(Negative/Special), Self Heal, +Endurance| Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself and Replenish your Endurance. }} | |||
{{Power|[[File:DarkArmor OppressiveGloom.png|22px]]| Oppressive Gloom| Toggle, PBAoE, Foe Disorient, Self -HP| You are Disoriented from the Oppressive Gloom. Get Away! }} | |||
{{Power|[[File:UmbralAura OrbitingDeath.png|22px]]| Orbiting Death| Auto, PBAoE, Minor DoT(Negative/Special)| You surround yourself with orbiting particles and dark matter that will continually cause Negative Energy damage to any nearby foes. }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|20|20|25|25|30|30|c=-}}, +MaxHP| [[Archvillain Resistance|Archvillain resistance]]. }} | |||
{{Power|[[ | {{Power|[[File:Invulnerability ToughHide.png|22px]]| Scaling| Special: +MaxHP, +Regeneration, +Damage for each player on map| Special. }} | ||
{{clr}} | |||
=== | ==== Emperor Requiem ==== | ||
Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a [[Nictus]], a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle. | |||
The | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged (Targeted Area of Effect), Moderate Negative Damage, Foe -ToHit, Self Heal| Life Drain reduces your Accuracy. }} | ||
{{Power|[[ | {{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| Ranged, Moderate Negative Damage, Foe -ToHit| Dark Blast reduces your Accuracy. }} | ||
{{Power|[[ | {{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Superior Damage over Time(Negative), Foe -ToHit| Gloom reduces your Accuracy. }} | ||
{{Power|[[ | {{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Moderate Damage over Time(Negative/Smash), Foe Immobilize, -ToHit| Tenebrous Tentacles have Immobilized you, reducing your Accuracy, and crushing you for Smashing Damage over Time. }} | ||
{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee, Moderate Negative/Smash Damage, Foe -ToHit| Shadow Punch reduces your Accuracy. }} | |||
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Heavy Negative/Smash Damage, Foe -ToHit| Smite reduces your Accuracy. }} | |||
{{Power|[[File:ShadowFighting_ShadowMawl.png|22px]]| Shadow Maul| Melee (Cone), Superior Damage over Time(Negative/Smash), Foe -ToHit| Shadow Maul reduces your Accuracy. }} | |||
{{Power|[[ | {{Power|[[File:DarkMiasma TwilightGrasp.png|22px]]| Twilight Grasp| High-Accuracy, Ranged, Minor Damage(Negative), Foe -ToHit -Damage, -Regeneration, Repel, Team Heal| You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed. }} | ||
{{Power|[[ | {{Power|[[File:DarknessControl LivingShadows.png|22px]]| Living Shadows| Ranged (Cone), Extreme Damage over Time(Negative), Foe Immobilize, -To Hit, -Fly| You extend and animate your own shadow causing it to entangle all foes within a long cone pattern in front of you, rendering all affected foes immobilized. }} | ||
{{Power|[[ | {{Power|[[File:DarknessControl FearsomeStare.png|22px]]| Fearsome Stare| Ranged (Cone), Foe Fear, -Recharge| Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably. }} | ||
{{Power|[[File:DarknessControl Haunt.png|22px]]| Haunt| Foe Targeted, Summon Shades| You summon a pair of Shades from the Netherworld to harass your target foe. Shades deal moderate damage and they terrorize their victims. }} | |||
{{Power|[[File:PowerBlast Explosion.png|22px]]| Dark Nova Detonation| High-Accuracy, Ranged (Targeted Area of Effect), Superior Negative Damage, Foe -Recharge, -Speed, Knockback| Your attack and movement speed has been reduced by the Dark Nova Detonation. }} | |||
{{Power|[[File:DarkCast Torrent.png|22px]]| Dark Nova Emanation| Ranged (Cone), Superior Negative Damage, Foe -Recharge, -Speed| Your attack and movement speed has been reduced by the Dark Nova Emanation. }} | |||
{{Power|[[ | {{Power|[[File:FireTrap FireImps.png|22px]]| Portal| Summon 2 Greater Unbound Nictus| Nicti energy entities will continue to spawn from this Shadow Crystal until it is destroyed. }} | ||
{{Power|[[ | {{Power|[[File:DarkArmor DarkRegeneration.png|22px]]| Dark Regeneration| Point Blank Area of Effect, Minor Negative Damage, Self Heal, +Endurance| Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself and Replenish your Endurance. }} | ||
{{Power|[[ | {{Power|[[File:DarkArmor OppressiveGloom.png|22px]]| Oppressive Gloom| Toggle, Point Blank Area of Effect, Foe Disorient, Self -HP| You are Disoriented from the Oppressive Gloom. Get Away! }} | ||
{{Power|[[File:Leadership Tactics.png|22px]]| Tactics| Auto, Point Blank Area of Effect, Team +ToHit, {{StatusProtVal|0|0|0|0|0|5.0}}, {{StatusResVal|0|0|0|0|75%|75%}}, +Perception| Your Accuracy and Perception is improved due to good teamwork and Leadership. }} | |||
{{Power|[[File:Leadership Assault.png|22px]]| Assault| Auto, Point Blank Area of Effect, Team +Damage, {{StatusResVal|0|0|0|0|0|0|75%|75%}}| Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate. }} | |||
{{Power|[[File:UmbralAura Absorption.png|22px]]| Absorption| {{DamResVal|0|0|0|0|30|30}}| Void Hunters naturally absorb energy and negative energy and are resistant to such damage. }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|0|0|25|25|c=-}}| [[Archvillain Resistance|Archvillain resistance]]. }} | |||
{{ | {{clr}} | ||
==== Reichsman ==== | |||
[[File:Reichsman.jpg|thumb|100px|{{center|Reichsman}}]] | |||
''Main Article:'' [[Reichsman]] | |||
{{ | {{red|''Though he is technically an [[Archvillain]], Reichsman is presented in his own category "Reichsman", and possesses [[Hit points]] well above any other AV or Monster of his same level, exceeding 200,000+HP.''}} | ||
This Marcus Cole, from an [[Axis America|alternate dimension]], was a rogue and a mercenary who was exposed to mustard gas during World War I. In search of a cure for the effects of the gas, Marcus discovered the [[Well of the Furies]]. He drank from the well and was granted incredible powers. Adopting the persona of Reichsman, Marcus used these powers in the service of the Axis powers on his world, leading them to victory over their foes. When he discovered the existence of another Earth, he traveled there and was defeated and imprisoned by the [[Freedom Phalanx]]. Now he's back, and ready for revenge. | |||
''Levels: 45-54'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:Flight_TravelFlight.png|22px]]| Fly| Self Fly| Flight }} | ||
{{Power|[[ | {{Power|[[File:SuperStrength_Jab.png|22px]]| Jab| Melee, Moderate Smash Damage, Foe Disorient| Reichsman has Disoriented you with his Jab. }} | ||
{{Power|[[ | {{Power|[[File:SuperStrength Punch.png|22px]]| Punch| Melee, Moderate Damage(Smash), Foe Knockback| Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up. }} | ||
{{Power|[[File:SuperStrength Haymaker.png|22px]]| Haymaker| Melee, High Damage(Smash), Foe Knockback| A slow but devastating attack, the Haymaker has a great chance of knocking your opponent down. }} | |||
{{Power|[[File:SuperStrength HandClap.png|22px]]| Hand Clap| Point Blank Area of Effect, Moderate Smash Damage, Foe Disorient, Knockback| Reichsman has Disoriented you with his Hand Clap.}} | |||
{{Power|[[File:SuperStrength KnockoutBlow.png|22px]]| Knockout Blow| Melee, Superior Smash Damage, Foe Hold, Knockup| Reichsman has hit you with a Knockout Blow. You are Held. }} | |||
{{Power|[[ | {{Power|[[File:PsychicBlast_TelekineticBlast.png|22px]]| Sap Will| Ranged, High Damage(Negative), Foe Knockback, -Recharge| Reichsman has sapped your will reducing your attack speed! }} | ||
{{Power|[[ | {{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl ''(Only during [[Dr. Kahn Task Force]])''| Ranged, High Damage(Smash), Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back. }} | ||
{{Power|[[ | {{Power|[[File:SuperStrength FootStomp.png|22px]]| Foot Stomp| Point Blank Area of Effect, High Damage(Smash), Foe Knockback| Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. }} | ||
{{Power|[[File:SuperStrength_KnockoutBlow.png|22px]]| Fist of Tyranny| Melee (Targeted Area of Effect), Superior Damage(Smash/Negative), Foe Disorient, -Recovery, -Endurance, Knockback| Reichsman strikes you with all the force of a thunderbolt! }} | |||
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Corrupted Lightning Bolt| Point Blank Area of Effect, Superior Damage(Negative), Foe -Defense, -Resist(All), Disorient| Reichsman's Deafening Shout has substantially reduced your defenses and resistance. }} | |||
{{Power|[[File:Invulnerability DullPain.png|22px]]| Dull Pain| Self Heal, +MaxHP| You can activate this power to increase your maximum Hit Points for a short time. }} | |||
{{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable| Self {{DamResVal|70|70|70|70|70|70|0|70}}, {{StatusResVal|1000%|1000%|1000%|1000%}}, {{StatusProtVal|0|0|0|0|-100}}, +Recovery| When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. }} | |||
{{ | :{{red|''Note: Despite what the description says, when Unstoppable wears off, there is no negative side effects such as Health and Endurance drops similiar to player versions.''}} | ||
{{Power|[[ | {{Power|[[File:MentalControl_WorldOfConfusion.png|22px]]| Aura of Domination| Auto, Point Blank Area of Effect, Minor Psionic Damage, Foe -Endurance, -ToHit, -Recharge, -Regeneration, -Heal| Reichsman is surrounded by an Aura of Domination, entering the aura will cause you to suffer Psionic damage, have your endurance drained, chance to hit reduced and attack rate decreased. }} | ||
{{Power|[[ | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|70|70|60|60|60|70|60|60}}, {{PosDefVal|16|16|16}}, {{DamResVal|0|0|0|0|0|0|0|0|100}} while not Dimensionally Grounded| [[Archvillain Resistance]]. }} | ||
{{clr}} | |||
=== | === Named Bosses === | ||
* 5th Column Art Collector (''Raserei Ubermenschen Oberst'') Found on the [[Mission:Tip - Classified Mission Directive#Rogue Acceptance|Classified Mission Directive]] Rogue path tip mission | |||
:''This 5th Column Oberst has an appreciation for fine art. In fact, you find him dusting a priceless painting.'' | |||
* Archon Fleischer (''Raserei Ubermenschen Oberst'') Found on the [[Mender Lazarus#React to the 5th Column's movements|React to the 5th Column's movements]] mission from [[Mender Lazarus]] | |||
* Commandant Eberhart (Boss) Found on the [[Laura Lockhart#Track down Leon|Track down Leon]] mission from [[Laura Lockhart]] | |||
* Der Unterfuhrer (''5th Column Krieger'') Found on the [[Barracuda Strike Force#Foil the 5th Column in Boomtown|Foil the 5th Column in Boomtown]] mission during the [[Barracuda Strike Force]] | |||
* Feral Vampyr (''Vampyr Commandant'') (CoV) Found on the [[Orpheus#Find out the truth about Old Toby|Find out the truth about Old Toby]] mission from [[Orpheus]] | |||
* General Major Leitter (''Raserei Ubermenschen Oberst'') Found on the [[Dr. Kahn Task Force#Stop the 5th Column|Stop the 5th Column]] mission during the [[Dr. Kahn Task Force]] | |||
:''General Major Leitter commands the elite 5th Army of the 5th Column. His presence in the invasion force is a sign on just how much the 5th Column has committed to this effort.'' | |||
* General Major Shultz (''Raserei Ubermenschen Oberst'') Found on the [[Dr. Kahn Task Force#Stop the 5th Column|Stop the 5th Column]] mission during the [[Dr. Kahn Task Force]] | |||
:''General Major Shultz rose to the top of the ranks of the 5th Column by making certain he saw nothing and heard nothing that would get him in trouble. A master of avoiding blame, Shultz is still a competent general.'' | |||
* General Major Sinclair (''Raserei Ubermenschen Oberst'') Found on the [[Dr. Kahn Task Force#Stop the 5th Column|Stop the 5th Column]] mission during the [[Dr. Kahn Task Force]] | |||
:''General Major Sinclair spent years undercover in Paragon City, waiting for the 5th Column to rise again and make its move. He's ecstatic to be one of the primary leaders of the Column's boldest move yet.'' | |||
* General Major Strucker (''Raserei Ubermenschen Oberst'') Found on the [[Dr. Kahn Task Force#Stop the 5th Column|Stop the 5th Column]] mission during the [[Dr. Kahn Task Force]] | |||
:''General Major Strucker is a true 5th Column loyalist. He's remained hidden between Time with the bulk of the 5th Column forces, waiting for the time when the glorious day would come and the 5th Column would emerge once again, in all of its glory.'' | |||
* General Major von Kleig (''Raserei Ubermenschen Oberst'') Found on the [[Dr. Kahn Task Force#Stop the 5th Column|Stop the 5th Column]] mission during the [[Dr. Kahn Task Force]] | |||
:''One of the brightest lights in the 5th Column military, von Kleig is a skilled general who lets nothing stand in his way.'' | |||
* Oberst Baecker (''Raserei Ubermenschen Oberst'') Found on the [[Mission:Tip - Classified Mission Directive#Villain Acceptance|Classified Mission Directive]] Villain path tip mission | |||
* Oberst Gormann (''Raserei Ubermenschen Oberst'') Found on the [[Mission:Tip - Classified Mission Directive#Villain Acceptance|Classified Mission Directive]] Villain path tip mission | |||
* Oberst Heimel (''Raserei Ubermenschen Oberst'') Found on the [[Mission:Tip - Classified Mission Directive#Villain Acceptance|Classified Mission Directive]] Villain path tip mission | |||
* Oberst Shaumstein (''Raserei Ubermenschen Oberst'') Found on the [[Barracuda Strike Force#Foil the 5th Column in Boomtown|Foil the 5th Column in Boomtown]] mission during the [[Barracuda Strike Force]] | |||
:''Albert Shaumstein is a dedicated and skilled officer who's been living for the day when the 5th Column would rise again!'' | |||
== | == Related Badges == | ||
{{BadgeBox|5th Columnist}} | |||
{{BadgeBox|The Beast Within}} | |||
{{BadgeBox|The Silver Bullet}} | |||
{{BadgeBox|The Slayer}} | |||
[[Category:Enemies]] | [[Category:Enemies]] |
Latest revision as of 19:40, 5 November 2024
Overview
Formed in 1938 by the fascists Requiem, Vandal and Nosferatu, the 5th Column is an organization that has gone through a great deal of change. From their early days fighting the First Hero Brigade to their rebirth during the Rikti Invasion, they have always been one of the most insidious threats in Paragon City. It's truly ironic that their biggest defeat was at the hands of enemies from within. The Center and his Council cronies beat the 5th Column at their own game, or so it would appear. Not all the loyalists were subsumed by the Council's takeover, and it's only a matter of time before a strong leader brings the 5th Column back to power.
In-game storyline:
The 5th Column was one of the most powerful villain groups in the world. Shortly after Issue 3 went live, the Council completed a hostile takeover where the war spilled over into the streets of Paragon City. Any 5th Column members that didn't join the Council were killed or went into hiding. All of the arch-villains in the 5th Column joined with the Council. This included their leader, Requiem, as well as Nosferatu and Vandal.
5th Column banners could still be seen during this period in certain Portal Corporation missions when traveling to Council-controlled alternate Earths, on buildings along with the Council insignia.
Though the villain group was effectively removed with the introduction of the Council in Issue 3, they have made a reappearance with Issue 11. During "The Ouroboros Initiation" story arc given by The Pilgrim, The 5th Column appear as the enemy group when the player travels back in time 15 years. Building upon their re-introduction here, the 5th Column made a somewhat more relevant appearance in Issue 12 when they acted as the power behind Romulus Augustus's sudden rise to power. During the course of the Imperious Task Force, it becomes apparent that the Column is far from defunct; they have simply gone underground into the mists of time, establishing what Requiem refers to as "temporal fortresses" throughout time.
In Issue 15, the 5th Column came back again in a Task Force for heroes and a Strike Force for villains, where an old enemy returned.
In Issue 16, the 5th Column came out of hiding. They once again roam the streets of Paragon City, as well as appearing in the Rogue Isles, often seen fighting with Council members for dominance.
Background
Before they were taken over by the Council, The Fifth Column stood as the last remaining threat from World War II, a group of super powered fascists still fighting a war the rest of the world left behind fifty years ago. The Fifth Column has the nefarious distinction of actually triggering the United States' involvement in the war against Nazi Germany. Hitler first sent the covert super team to Paragon City in 1939, tasked with spying on and sabotaging US shipping and naval development.
In 1941, as the navy's Atlantic Fleet mustered in Paragon Harbor with a convoy of supply vessels destined for England, the Fifth Column struck. The attack force destroyed dozens of ships and injured thousands before they withdrew into hiding. The Nazi spies spent the rest of the war wreaking havoc up and down the Eastern seaboard, fighting countless skirmishes with America's own heroes. Under the leadership of the ruthless and deadly Requiem, the Fifth Column killed hundreds and cost the US millions in war materials. In the closing months of the war they became desperate and careless, and heroes like The Statesman brought most of the covert cadre to justice.
Under the leadership of its founder and former leader Requiem, they spent the next several decades building its resources and power base. There is some evidence that the group helped incite social discord and fostered criminal groups across the country. These activities provided the Fifth Column with a continual supply of new recruits and funds for research.
It is only in the months after the end of the Rikti Invasion, that the Fifth Column resurfaced. An individual claiming the name and authority of the war criminal Requiem appeared to be in charge and may in fact be the same person who originally led the group. He has declared all out war on the United States and Paragon City in particular. The group operates out of underground bases and safe houses secreted throughout the city. Thus far, attacks have generally been aimed at frightening the population and disrupting the city's infrastructure. Captured Fifth Column soldiers have revealed little about their organization's plans except that Requiem has only begun to unfold his intentions for the city.
Current rumors are circulating that the 5th Column will rise again. Even if this was true, under whose leadership will it be?
Architect Entertainment Description
Formed in 1938 by fascists Requiem, Vandal, and Nosferatu, the 5th Column is an organization that has gone through a great deal of change. From their early days fighting the Hero Brigade to their rebirth during the Rikti invasion, they have always been one of the most insidious threats in Paragon City. It's truly ironic that their biggest defeat was at the hands of enemies from within. The Center and his Council cronies beat the 5th Column at their own game, or so it would appear. Not all the loyalists were subsumed by the Council takeover, and it's only a matter of time before a strong leader brings the 5th Column back to power.
Villain Types
Subgroups
Underlings
Nebel Praktikant
It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in survival of the fittest.
Levels: 15-24
Powers
Incendiary Assault Rifle Low-Accuracy, Ranged, Minor Lethal Damage, Light Damage over Time(Fire)
You have been set on fire by Incendiary Rounds!
Brawl Low-Accuracy, Melee, Minor Smash Damage
5th Column brawling attacks
Named Enemies
Oberst Ubelmann (Minion)
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column - totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
Levels: 35-54
Powers
Incendiary Assault Rifle Ranged, Light DMG(Lethal), Moderate DoT(Fire)
You have been set on fire by Incendiary Rounds!
Cryonic Assault Rifle Ranged, Moderate DMG(Cold/Lethal), Foe -Recharge, -Speed
Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds.
Brawl Melee, Light DMG(Smash)
5th Column brawling attacks
Black Dwarf Drain Melee, Moderate DMG(Negative), Foe -Recharge, -Speed, Self Heal
The Black Dwarf has Drained your life to heal itself. Your attack and movement speed has been reduced by the Drain.
Field Marshal Metzger (Boss)
While most Elites concentrate on learning the basic skills required for special ops, the Obersts receive additional training in tactics. They're also trained in technological skills, such as wire tapping and circumventing security systems. Combined with their prodigious super soldier enhancements, these skills make Elite Obersts well-prepared to plan and carry out small covert ops.
Levels: 15-24
Powers
12 Gauge Ranged (Cone), Moderate Lethal Damage, Moderate Damage over Time(Fire), Foe Knockback
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
Frag Grenade Ranged (Targeted Area of Effect), High Lethal/Smashing Damage, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Rifle Butt Melee, Heavy Smash Damage
A smash with the butt of your rifle.
Archvillain's Might Resistance
Arch-villains are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity.
Elite Bosses
Lt. Wolfgang Ubelmann
Main Article: Lt. Wolfgang Ubelmann
Wolfgang Ubelmann is a time traveler from the 1940s. A man from the past sent to observe the future. With the information he now has, he could change his future, our present. He must be stopped!
Levels: 25-29
Powers
Frag Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Missile Launcher Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.
Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You have been Disoriented by a Thunder Kick.
Storm Kick Melee, Heavy DMG(Smash)
You can unleash a roundhouse kick that pummels your foe for moderate damage.
Dragons Tail PBAoE Melee, Heavy DMG(Smash), Foe Knockdown, Chance for Critical Hit
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.
Crane Kick Melee, High DMG(Smash), Foe Knockback
A slow, high damage kick that can send your target flying!
Crippling Axe Kick Melee, Moderate DMG(Smash), Foe Immobilize, -SPD
Your movement speed has been reduced by the Crippling Axe Kick. It may leave you Immobilized.
Roderick Mueller
Main Article: Roderick Mueller
Mueller has been a 5th Column sleeper agent, in place for years. He's just been waiting for his chance to help restore his beloved 5th Column to its rightful place. Now, with the return of Reichsman, the time is just right!
Levels: 46-54
Powers
12 Gauge Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
12 Gauge Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
Frag Grenade Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Rifle Butt Melee, Heavy DMG(Smash)
A smash with the butt of your rifle.
Resistance Res( All25 )
Slightly resistant to damage.
Ritter Franz
Main Article: Ritter Franz
Ritter Franz is one of the 5th Column's top security experts, which is likely why he's been put in charge of securing this base.
Levels: 46-54
Powers
12 Gauge Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
12 Gauge Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
Frag Grenade Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Rifle Butt Melee, Heavy DMG(Smash)
A smash with the butt of your rifle.
Resistance Res( All25 )
Slightly resistant to damage.
Herr Krogh
Main Article: Herr Krogh
Herr Krogh has remained loyal to the 5th Column cause and has risen to a high rank within the resurgent organization.
Levels: 46-54
Powers
12 Gauge Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
12 Gauge Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
Frag Grenade Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Rifle Butt Melee, Heavy DMG(Smash)
A smash with the butt of your rifle.
Resistance Res( All25 )
Slightly resistant to damage.
Archvillains
Archon Burkholder / Col. Burkholder
Main Article: Col. Burkholder
Archon Burkholder has made a name for himself in the 5th Column. His obsession with robotics led him to carve off his own arm and replace it with one of steel, it also led him to create a terrifying robot factory. There is nearly nothing Burkholder won't do to achieve his own ends.
Levels: 30-40
Powers
Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back.
Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
You hurl a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Whirling Hands PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.
Power Crash Melee (Cone), Moderate DMG(Energy/Smash), Foe Disorient
You focus your internal energy on your fists and release it once you hit your target unleashing an energy wave that hurts and disorients multiple enemies.
Cybernetic Blade Melee, Moderate DMG(Lethal)
A Cybernetic Blade is a powerful lethal attack.
Resistance Res( S20 L20 )
Archvillain resistance.
Maestro
Main Article: Maestro
As a child, Vincenzo Alferi dreamed of becoming a great composer, but those dreams were shattered when he lost his hearing due to a car accident. The 5th Column offered to perform a radical experiment that might restore his hearing, and Vincenzo agreed without hesitation. Unfortunately, things did not go as planned. An Arachnos attack on the facility resulted in a power surge at the worst possible moment. Instead of restoring him, the resulting explosion created a permanent resonance in Vincenzo's body. He agreed to join the 5th Column if they would give him the opportunity for vengeance against Arachnos.
Levels: 30-40, 50-54
Powers
Hymn of Dissonance Ranged, Moderate DMG(Psionic), Foe Hold, -Recharge
Hymn of Dissonance causes pain on its listener, disruptive enough to hold them in place. Stronger foes might persist, but will still attack at a reduced speed.
Aria of Stasis Ranged (Cone), Moderate DMG(Psionic), Foe Immobilize, -SPD
Aria of Stasis roots your audience in place and causes psionic damage. Stronger foes might still be able to move, but will do so at a reduced speed.
Enfeebling Lullaby Ranged (Cone), Minor DMG(Psionic), Foe Sleep, -DMG
A song that will put even elephants to sleep. Enfeebling Lullaby will relax foes, causing them to sleep and their attacks will do reduced damage for some time.
Confounding Chant Ranged (Cone), Extreme DoT(Psionic), Foe Disorient
Confounding Chant will disorient anyone that hears it, while dealing psionic damage over time.
Scream Ranged, Heavy DoT(Energy/Smash), Foe -Resist(All)
Your Scream can cause serious damage to a target. This power applies Lingering Sonic Vibrations that lower resistance for 10s.
Shockwave Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
You can call forth a tremendous Shockwave that knocks back foes and deals Smashing damage in a wide cone area.
Shout Ranged, Superior DMG(Energy/Smash), Foe -Resist(All)
You blast your foe with a tremendous Shout, damaging them. This power applies Extended Sonic Vibrations that lower resistance for 12s.
Howl Ranged (Cone), Light DMG(Energy/Smash), Foe -Resist(All)
A short range, but powerful sonic attack.
Sonic Shield Toggle: Self +Res( S30 L30 E30 )
This Shield Protects Maestro from all Lethal, Smashing and Energy damage.
Resistance Res( S20 E20 )
Archvillain Resistance
Maestro gains the following during the Dr. Aeon Strike Force:
Living Shadows Ranged (Cone), Extreme Damage over Time(Negative), Foe Immobilize, -To Hit, -Fly
You extend and animate your own shadow causing it to entangle all foes within a long cone pattern in front of you, rendering all affected foes immobilized.
Fearsome Stare Ranged (Cone), Foe Fear, -Recharge
Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably.
Haunt Foe Targeted, Summon Shades
You summon a pair of Shades from the Netherworld to harass your target foe. Shades deal moderate damage and they terrorize their victims.
Protean
Main Article: Protean
Protean is a notorious shapeshifter, known for his murders of high profile heroes and their families. His earliest victims were the parents of Manticore. He also is responsible for the death of Dauntless, Galaxy Girl's sidekick. It was rumored that Manticore killed Protean in a fight some time ago but somehow Protean survived. He is now out to continue his reign of terror upon the people of Paragon and the Isles, while aiding the forces of Praetoria!
Powers
Barrage Melee, Heavy Damage(Energy/Smash), Foe Disorient
You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can Disorient a foe.
Energy Punch Melee, Moderate Damage(Energy/Smash), Foe Disorient
You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can Disorient your opponent.
Bone Smasher Melee, High Damage(Energy/Smash), Foe Disorient
A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch.
Whirling Hands Point Blank Area of Effect, Moderate Damage(Energy/Smash), Foe Disorient
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.
Power Blast Ranged, High Damage(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back.
Kinetic Shield Auto, Self Def( S17 L17 E2.5 ), Resist(-Defense)
Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks.
Power Shield Auto, Self Def( F20 C20 E20 N14 ), Resist(-Defense)
This Power Shield creates a Electro-Magnetic shield around you that can deflect non-physical attacks. Your Defense to Fire, Cold, Energy and Negative Energy attacks is increased as these attacks are reflected or refracted off the shield. Power Shield also grants you good resistance to Defense Debuffs.
Overload (Only Level 38 and up) Self Def( S25 L25 F25 C25 E25 N25 ), +Recovery, +MaxHP, Resist(-Defense), +Special
You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.
Resistance Resistance
Archvillain resistance.
Protean gains the following in Special Agent Jenni Adair's and Leonard's story arcs, Levels 20-33
Power Siphon Warning Message
Displays "Get Away! Protean readies his Power Siphon!"
Power Siphon Autohit, Point Blank Area of Effect, Foe -Endurance, Self Heal, +Endurance
Protean drains the power of nearby foes to recharge himself.
Protean gains the following in Dr. Aeon Strike Force, Levels 50-54
Dark Nova Detonation High-Accuracy, Ranged (Targeted Area of Effect), Superior Negative Damage, Foe -Recharge, -Speed, Knockback
Your attack and movement speed has been reduced by the Dark Nova Detonation.
Dark Nova Emanation Ranged (Cone), Superior Negative Damage, Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Emanation.
Schadenfreude
Main Article: Schadenfreude
Schadenfreude has remained loyal to the 5th Column cause and has risen to a high rank within the resurgent organization.
Levels: 46-54
Powers
Siphon Life Melee, Moderate DMG(Negative), Foe -ToHit, Self Heal
The Nosferatu taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state.
Smite Melee, Heavy DMG(Negative/Smash), Foe -ToHit
You have been hit by Smite! Your Accuracy has been reduced.
Dark Consumption PBAoE Melee, Moderate DMG(Negative), Self +Endurance
The Hero can drain some life from his nearby enemies to recover Endurance.
Mesmerize Ranged, Light DMG(Psionic), Foe Sleep
The Nosferatu painfully enraptures your mind with psychic energy rendering you unconscious.
Total Domination Low-Accuracy, Ranged (Targeted AoE), Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.
Life Drain Ranged, Moderate DMG(Negative), Foe -ToHit, Self Heal
The Nosferatu taps the powers of the netherworld to steal some life from you and reduces your Accuracy.
Gloom Ranged, Superior DoT(Negative), Foe -ToHit
The Gloom is slowly draining your life and reducing your accuracy.
Reconstruction Self Heal, Resist(Toxic)
Nosferatu can concentrate for a few moments to heal himself.
Dull Pain Self Heal, +MaxHP
Nosferatu can activate this power to increase his maximum Hit Points for a short time.
Fast Healing Auto, Self +Regeneration
The Nosferatu naturally heals at a faster than a normal rate. This power is always on and does not need to activated.
Chill of the Night Toggle, PBAoE, Minor DMG(Negative), Foe -ToHit
The Chill of the Night is doing Negative Damage Over Time to you and reducing your Accuracy.
Resistance Res( E-25 N25 P25 T25 )
Archvillain Resistance.
Arakhn
Main Article: Arakhn
Very little is known about the mysterious figure known as Arakhn. She is a deadly assassin and is the last thing seen by many enemies of the Council. What most of the Council is unaware of is that Arakhn's powers resulted from the fusion of her human body with a Nictus life form. She is on the front lines of a war with the Kheldians, ancient enemies of the Nictus.
Powers
Ebon Eye Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD
You can emit a beam of dark energy from your eyes, dealing moderate Negative Energy damage. Ebon Eye can also slow your target's attack rate and movement speed.
Gravimetric Snare Ranged, Moderate DoT(Negative), Foe Immobilize, -Recharge, -SPD
You can hurl Gravimetric fibers to Snare your foes. Gravimetric Snare can Immobilize a single target and crush them. The target's attack rate and movement speed are also slowed, even if they resist the Immobilization effect.
Gravity Well Melee, Extreme DoT(Negative), Foe Hold, -Recharge, -SPD
Mastery over the forces of gravity and dark matter allows you to capture a single foe and crush them in a Gravity Well. The target is Held helpless, while he is crushed by the massive gravimetric forces. The target's attack rate and movement speed are also slowed, even if they resists the Hold effect.
Essence Drain Melee, Superior DMG(Negative), Foe -Recharge, -SPD, Self Heal
You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced.
Gravitic Emanation Ranged (Cone), Moderate DMG(Negative), Foe Knockback, Disorient, -Recharge, -SPD
Gravitic Emanation sends bolts of dark Nictus energy to multiple targets within a cone area in front of the caster. Gravitic Emanation deals only minor Negative Energy damage to each affected foe, but knocks them back, leaving them Disoriented and with reduced attack rate and movement speed.
Quasar PBAoE, Extreme DMG(Negative), Foe -Recharge, -SPD, Knockback
You can explode in a tremendous blast of Negative Energy, sending nearby foes flying. The Quasar deals massive damage to all nearby foes. Affected foes will be knocked down and their attack rate and movement speed will be slowed.
Twilight Grasp High-Accuracy, Ranged, Minor DMG(Negative), Foe -ToHit -DMG, -Regen, Repel, Team Heal
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed.
Stygian Circle PBAoE, Foe -DMG, Self Heal (Special), +End
You can tap into your Nictus power to drain the remaining essence of all nearby defeated foes to heal yourself, and recover Endurance. The more defeated foes affected, the more you will be healed. Additionally, the more powerful the defeated foes you drain, the more health you will recover.
Inky Aspect Toggle: PBAoE, Foe Disorient, Self -HP
Inky Aspect allows you to sacrifice some of your own Hit Points to keep enemies near you Disoriented and unable to use any powers. Endurance cost for this is minimal, but the power can be dangerous to use.
Resistance Res( E-20 N20 )
Archvillain resistance.
Vandal
Main Article: Vandal
The fiend known as Vandal was once a humble tinkerer named Othman Doul. In the late 1930's, the villain Requiem recognized Doul's usefulness and recruited him to the nascent 5th Column. Othman was happy to oblige, since it meant he could indulge his scientific curiosity without restraint. Over the years, Vandal has mechanically augmented himself to prolong his lifespan. Now, he seeks to advance his own position within the 5th Column and perhaps even challenge Requiem for supremacy.
Levels: 28-40, 50-54
Powers
Energy Punch Melee, Moderate DMG(Energy), Foe Disorient
Vandal's Energy Punch has disoriented you!
Bone Smasher Melee, High DMG(Energy), Foe Disorient
Vandal's Bone Smasher attack has disoriented you!
Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.
Missile Launch Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Foe Knockback
Vandal can launch small missiles at long range.
Resistance Res( S25 L25 )
Archvillain resistance.
Vandal gains the following in Hard Mode Imperious Task Force, Levels 50-54
Assault Toggle, PBAoE, Team +DMG, Res( Pl 75% Tn 75% )
Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate.
Scaling Special: +MaxHP, +Regeneration, +Damage for each player on map
Special.
Tactics Toggle, PBAoE, Team +ToHit, Prot( Co 5.0 ), Res( Co 75% Fr 75% ), +Perception
Your Accuracy and Perception is improved due to good teamwork and Leadership.
Nosferatu
Main Article: Nosferatu
Few truly appreciate the genius of Nosferatu's super soldier program, and none more so than himself. Nosferatu was so entranced by his ability to create the super strong Vampyri that he became one of them. He has since improved upon his original design by granting himself several new abilities. He can mesmerize his opponents, leaving them helpless. Some say he can even siphon off the life force of his foes.
Levels: 30-45
Powers
Siphon Life Melee, Moderate Negative Damage, Foe -ToHit, Self Heal
The Nosferatu taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state.
Smite Melee, Moderate Negative/Smash Damage, Foe -ToHit
You have been hit by Smite! Your Accuracy has been reduced.
Dark Consumption Point Blank Area of Effect, Moderate Damage(Negative), Self +Endurance
The Hero can drain some life from his nearby enemies to recover Endurance.
Mesmerize Ranged, Moderate Psionic Damage, Foe Sleep
The Nosferatu painfully enraptures your mind with psychic energy rendering you unconscious.
Total Domination Low-Accuracy, Ranged (Targeted Area of Effect), Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.
Life Drain Ranged, Moderate Negative Damage, Foe -ToHit, Self Heal
The Nosferatu taps the powers of the netherworld to steal some life from you and reduces your Accuracy.
Gloom Ranged, Superior Damage over Time(Negative), Foe -ToHit
The Gloom is slowly draining your life and reducing your accuracy.
Reconstruction Self Heal, Resist(Toxic)
Nosferatu can concentrate for a few moments to heal himself.
Dull Pain Self +MaxHP
Nosferatu can activate this power to increase his maximum Hit Points for a short time.
Fast Healing Auto, Self +Regeneration
The Nosferatu naturally heals at a faster than a normal rate. This power is always on and does not need to activated.
Chill of the Night Toggle, Point Blank Area of Effect, Minor Negative Damage, Foe -ToHit
The Chill of the Night is doing Negative Damage Over Time to you and reducing your Accuracy.
Resistance Res( E-25 N25 P25 T25 )
Archvillain Resistance.
Nosferatu gains the following during the Dr. Aeon Strike Force:
Portal Summon 2 Greater Unbound Nictus
Nicti energy entities will continue to spawn from this Shadow Crystal until it is destroyed.
Requiem
Main Article: Requiem
Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a Nictus, a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle.
Levels: 30-54
Powers
Life Drain Ranged (Targeted Area of Effect), Moderate Negative Damage, Foe -ToHit, Self Heal
Life Drain reduces your Accuracy.
Dark Blast Ranged, Moderate Negative Damage, Foe -ToHit
Dark Blast reduces your Accuracy.
Gloom Ranged, Superior Damage over Time(Negative), Foe -ToHit
Gloom reduces your Accuracy.
Tenebrous Tentacles Ranged (Cone), Moderate Damage over Time(Negative/Smash), Foe Immobilize, -ToHit
Tenebrous Tentacles have Immobilized you, reducing your Accuracy, and crushing you for Smashing Damage over Time.
Shadow Punch Melee, Moderate Negative/Smash Damage, Foe -ToHit
Shadow Punch reduces your Accuracy.
Smite Melee, Heavy Negative/Smash Damage, Foe -ToHit
Smite reduces your Accuracy.
Shadow Maul Melee (Cone), Superior Damage over Time(Negative/Smash), Foe -ToHit
Shadow Maul reduces your Accuracy.
Dark Regeneration Point Blank Area of Effect, Minor Negative Damage, Self Heal, +Endurance
Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself and Replenish your Endurance.
Oppressive Gloom Toggle, Point Blank Area of Effect, Foe Disorient, Self -HP
You are Disoriented from the Oppressive Gloom. Get Away!
Resistance Res( F25 C-25 )
Archvillain resistance.
Requiem (Hard Mode)
Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a Nictus, a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle.
Levels: 50-54
Powers
Starless Step Ranged (Location), Self Teleport, +ToHit
You can Teleport moderate distances extremely quickly. These quick teleports surprise foes, giving your next attack a small ToHit advantage.
Shadow Punch Melee, Moderate DMG(Negative/Smash/Special), Foe -ToHit
Shadow Punch reduces your Accuracy.
Smite Melee, High DMG(Negative/Smash/Special), Foe -ToHit
Smite reduces your Accuracy.
Shadow Maul Melee (Cone), Extreme DoT(Negative/Smash/Special), Foe -ToHit
Shadow Maul reduces your Accuracy.
Life Drain Ranged (Targeted AoE), Moderate DMG(Negative/Special), Foe -ToHit, Self Heal
Life Drain reduces your Accuracy.
Dark Blast Ranged, Moderate DMG(Negative/Special), Foe -ToHit
Dark Blast reduces your Accuracy.
Gloom Ranged, Extreme DoT(Negative/Special), Foe -ToHit
Gloom reduces your Accuracy.
Tenebrous Tentacles Ranged (Cone), Superior DoT(Negative/Special), Foe Immobilize, -ToHit
Tenebrous Tentacles have Immobilized you, reducing your Accuracy, and crushing you for Smashing Damage over Time.
Dark Regeneration PBAoE, Minor DMG(Negative/Special), Self Heal, +Endurance
Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself and Replenish your Endurance.
Oppressive Gloom Toggle, PBAoE, Foe Disorient, Self -HP
You are Disoriented from the Oppressive Gloom. Get Away!
Orbiting Death Auto, PBAoE, Minor DoT(Negative/Special)
You surround yourself with orbiting particles and dark matter that will continually cause Negative Energy damage to any nearby foes.
Resistance Res( S20 L20 F25 C-25 E30 N30 ), +MaxHP
Archvillain resistance.
Scaling Special: +MaxHP, +Regeneration, +Damage for each player on map
Special.
Emperor Requiem
Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a Nictus, a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle.
Powers
Life Drain Ranged (Targeted Area of Effect), Moderate Negative Damage, Foe -ToHit, Self Heal
Life Drain reduces your Accuracy.
Dark Blast Ranged, Moderate Negative Damage, Foe -ToHit
Dark Blast reduces your Accuracy.
Gloom Ranged, Superior Damage over Time(Negative), Foe -ToHit
Gloom reduces your Accuracy.
Tenebrous Tentacles Ranged (Cone), Moderate Damage over Time(Negative/Smash), Foe Immobilize, -ToHit
Tenebrous Tentacles have Immobilized you, reducing your Accuracy, and crushing you for Smashing Damage over Time.
Shadow Punch Melee, Moderate Negative/Smash Damage, Foe -ToHit
Shadow Punch reduces your Accuracy.
Smite Melee, Heavy Negative/Smash Damage, Foe -ToHit
Smite reduces your Accuracy.
Shadow Maul Melee (Cone), Superior Damage over Time(Negative/Smash), Foe -ToHit
Shadow Maul reduces your Accuracy.
Twilight Grasp High-Accuracy, Ranged, Minor Damage(Negative), Foe -ToHit -Damage, -Regeneration, Repel, Team Heal
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed.
Living Shadows Ranged (Cone), Extreme Damage over Time(Negative), Foe Immobilize, -To Hit, -Fly
You extend and animate your own shadow causing it to entangle all foes within a long cone pattern in front of you, rendering all affected foes immobilized.
Fearsome Stare Ranged (Cone), Foe Fear, -Recharge
Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably.
Haunt Foe Targeted, Summon Shades
You summon a pair of Shades from the Netherworld to harass your target foe. Shades deal moderate damage and they terrorize their victims.
Dark Nova Detonation High-Accuracy, Ranged (Targeted Area of Effect), Superior Negative Damage, Foe -Recharge, -Speed, Knockback
Your attack and movement speed has been reduced by the Dark Nova Detonation.
Dark Nova Emanation Ranged (Cone), Superior Negative Damage, Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Emanation.
Portal Summon 2 Greater Unbound Nictus
Nicti energy entities will continue to spawn from this Shadow Crystal until it is destroyed.
Dark Regeneration Point Blank Area of Effect, Minor Negative Damage, Self Heal, +Endurance
Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself and Replenish your Endurance.
Oppressive Gloom Toggle, Point Blank Area of Effect, Foe Disorient, Self -HP
You are Disoriented from the Oppressive Gloom. Get Away!
Tactics Auto, Point Blank Area of Effect, Team +ToHit, Prot( Co 5.0 ), Res( Co 75% Fr 75% ), +Perception
Your Accuracy and Perception is improved due to good teamwork and Leadership.
Assault Auto, Point Blank Area of Effect, Team +Damage, Res( Pl 75% Tn 75% )
Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate.
Absorption Res( E30 N30 )
Void Hunters naturally absorb energy and negative energy and are resistant to such damage.
Resistance Res( F25 C-25 )
Archvillain resistance.
Reichsman
Main Article: Reichsman
Though he is technically an Archvillain, Reichsman is presented in his own category "Reichsman", and possesses Hit points well above any other AV or Monster of his same level, exceeding 200,000+HP.
This Marcus Cole, from an alternate dimension, was a rogue and a mercenary who was exposed to mustard gas during World War I. In search of a cure for the effects of the gas, Marcus discovered the Well of the Furies. He drank from the well and was granted incredible powers. Adopting the persona of Reichsman, Marcus used these powers in the service of the Axis powers on his world, leading them to victory over their foes. When he discovered the existence of another Earth, he traveled there and was defeated and imprisoned by the Freedom Phalanx. Now he's back, and ready for revenge.
Levels: 45-54
Powers
Jab Melee, Moderate Smash Damage, Foe Disorient
Reichsman has Disoriented you with his Jab.
Punch Melee, Moderate Damage(Smash), Foe Knockback
Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up.
Haymaker Melee, High Damage(Smash), Foe Knockback
A slow but devastating attack, the Haymaker has a great chance of knocking your opponent down.
Hand Clap Point Blank Area of Effect, Moderate Smash Damage, Foe Disorient, Knockback
Reichsman has Disoriented you with his Hand Clap.
Knockout Blow Melee, Superior Smash Damage, Foe Hold, Knockup
Reichsman has hit you with a Knockout Blow. You are Held.
Sap Will Ranged, High Damage(Negative), Foe Knockback, -Recharge
Reichsman has sapped your will reducing your attack speed!
Hurl (Only during Dr. Kahn Task Force) Ranged, High Damage(Smash), Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back.
Foot Stomp Point Blank Area of Effect, High Damage(Smash), Foe Knockback
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range.
Fist of Tyranny Melee (Targeted Area of Effect), Superior Damage(Smash/Negative), Foe Disorient, -Recovery, -Endurance, Knockback
Reichsman strikes you with all the force of a thunderbolt!
Corrupted Lightning Bolt Point Blank Area of Effect, Superior Damage(Negative), Foe -Defense, -Resist(All), Disorient
Reichsman's Deafening Shout has substantially reduced your defenses and resistance.
Dull Pain Self Heal, +MaxHP
You can activate this power to increase your maximum Hit Points for a short time.
Unstoppable Self Res( S70 L70 F70 C70 E70 N70 T70 ), Res( Ho 1000% Im 1000% St 1000% Sl 1000% ), Prot( Kb -100 ), +Recovery
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.
- Note: Despite what the description says, when Unstoppable wears off, there is no negative side effects such as Health and Endurance drops similiar to player versions.
Aura of Domination Auto, Point Blank Area of Effect, Minor Psionic Damage, Foe -Endurance, -ToHit, -Recharge, -Regeneration, -Heal
Reichsman is surrounded by an Aura of Domination, entering the aura will cause you to suffer Psionic damage, have your endurance drained, chance to hit reduced and attack rate decreased.
Resistance Res( S70 L70 F60 C60 E60 N70 P60 T60 ), Def( M16 R16 A16 ), Res( All100 ) while not Dimensionally Grounded
Archvillain Resistance.
Named Bosses
- 5th Column Art Collector (Raserei Ubermenschen Oberst) Found on the Classified Mission Directive Rogue path tip mission
- This 5th Column Oberst has an appreciation for fine art. In fact, you find him dusting a priceless painting.
- Archon Fleischer (Raserei Ubermenschen Oberst) Found on the React to the 5th Column's movements mission from Mender Lazarus
- Commandant Eberhart (Boss) Found on the Track down Leon mission from Laura Lockhart
- Der Unterfuhrer (5th Column Krieger) Found on the Foil the 5th Column in Boomtown mission during the Barracuda Strike Force
- Feral Vampyr (Vampyr Commandant) (CoV) Found on the Find out the truth about Old Toby mission from Orpheus
- General Major Leitter (Raserei Ubermenschen Oberst) Found on the Stop the 5th Column mission during the Dr. Kahn Task Force
- General Major Leitter commands the elite 5th Army of the 5th Column. His presence in the invasion force is a sign on just how much the 5th Column has committed to this effort.
- General Major Shultz (Raserei Ubermenschen Oberst) Found on the Stop the 5th Column mission during the Dr. Kahn Task Force
- General Major Shultz rose to the top of the ranks of the 5th Column by making certain he saw nothing and heard nothing that would get him in trouble. A master of avoiding blame, Shultz is still a competent general.
- General Major Sinclair (Raserei Ubermenschen Oberst) Found on the Stop the 5th Column mission during the Dr. Kahn Task Force
- General Major Sinclair spent years undercover in Paragon City, waiting for the 5th Column to rise again and make its move. He's ecstatic to be one of the primary leaders of the Column's boldest move yet.
- General Major Strucker (Raserei Ubermenschen Oberst) Found on the Stop the 5th Column mission during the Dr. Kahn Task Force
- General Major Strucker is a true 5th Column loyalist. He's remained hidden between Time with the bulk of the 5th Column forces, waiting for the time when the glorious day would come and the 5th Column would emerge once again, in all of its glory.
- General Major von Kleig (Raserei Ubermenschen Oberst) Found on the Stop the 5th Column mission during the Dr. Kahn Task Force
- One of the brightest lights in the 5th Column military, von Kleig is a skilled general who lets nothing stand in his way.
- Oberst Baecker (Raserei Ubermenschen Oberst) Found on the Classified Mission Directive Villain path tip mission
- Oberst Gormann (Raserei Ubermenschen Oberst) Found on the Classified Mission Directive Villain path tip mission
- Oberst Heimel (Raserei Ubermenschen Oberst) Found on the Classified Mission Directive Villain path tip mission
- Oberst Shaumstein (Raserei Ubermenschen Oberst) Found on the Foil the 5th Column in Boomtown mission during the Barracuda Strike Force
- Albert Shaumstein is a dedicated and skilled officer who's been living for the day when the 5th Column would rise again!
Related Badges
For defeating the Reichsman, you have been granted access to a 5th Column Gladiator!
The way they talk, their irrational paranoia, and other subtle signs can be found in the 5th Column soldiers who have undergone experimental lycanthropy treatments. After experiencing their transformations many times, you've become an expert at drawing out the beast within and vanquishing it.
The Warwolves have a nickname for you: The Silver Bullet.
You are a slayer of the darkest of Vampyri.