Father Time: Difference between revisions
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{{Enemy Red Caps}} | {{Enemy Red Caps}} | ||
{{Enemy Winter Horde}} | {{Enemy Winter Horde}} | ||
|badges=[[ | |badges=[[File:Badge holiday06 crystallized.png|22px]] [[Crystallized Badge]]<br /> | ||
[[ | [[File:Badge holiday06 frosty.png|22px]] [[Frosty Badge]]<br /> | ||
[[ | [[File:Badge holiday06 miraculous.png|22px]] [[Miraculous Badge]]<br /> | ||
[[ | [[File:Badge holiday06 joyful.png|22px]] [[Joyful Badge]]<br /> | ||
}} | }} | ||
{{Contact Overview|City= | {{Contact Overview|City=HVP|Zone=Pocket D|x=858.5|y=148|z=-983.5|Pronoun=his|HoodYN=N|Hood=|OriginYN=None|Origin=|}} | ||
He is found within the chalet building after entering the grotto door on the Villain side of Pocket D into the [[Ski Chalet]]. He is only available during [[Winter Event]]s. New in the 2008 event, his mission can be repeated an unlimited amount of times in order to get [[Candy Cane Salvage|Candy Canes]]. A second mission "Defeat Lady Winter" was added for the 2010 event, with the same rewards as "Rescue Baby New Year" | |||
Father Time offers the "Defeat Lady Winter" mission to Heroes & Villains who are level 20 & higher. | |||
__toc__ | __toc__ | ||
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=== Contact Introduced By === | === Contact Introduced By === | ||
None | * None, Father Time is an [[Unlockable Contacts|unlockable contact]]. Father Time is unlocked by logging in with any character during a [[Winter Event]]. | ||
=== | === Contact Introduces === | ||
None | * None | ||
=== Information === | === Information === | ||
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The True nature of the mysterious entity called Father Time is unknown. Is he an ancient god? An extra-dimensional being? A stage in the life-cycle of a chrono-entity? A personification of time manifested out of the collective human sub-conciousness? No one knows for certain, and it will likely remain a subject of debate long into the future. | The True nature of the mysterious entity called Father Time is unknown. Is he an ancient god? An extra-dimensional being? A stage in the life-cycle of a chrono-entity? A personification of time manifested out of the collective human sub-conciousness? No one knows for certain, and it will likely remain a subject of debate long into the future. | ||
=== Contact Unlocked === | |||
Old Father Time urgently requires your help! You my find him in the [[Ski Chalet|chalet]] in [[Pocket D]] | |||
=== Initial Contact === | === Initial Contact === | ||
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== Store == | == Store == | ||
Father time does not sell or buy any inspirations or enhancements. | |||
== Badge Mission == | == Badge Mission == | ||
=== {{UL|Rescue Baby New Year from Snaptooth!}} === | === {{UL|Rescue Baby New Year from Snaptooth!}} === | ||
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{{Mission Objective|Entrance=It looks like winter has come to Croatoa.|Primary=Rescue Baby New Year!|Secondary=Find the key to the cave! | {{Mission Objective|Entrance=It looks like winter has come to Croatoa.|Primary=Rescue Baby New Year!|Secondary=Find the key to the cave! | ||
** Rescue Baby New Year!|Additional=|Completion=You have rescued Baby New Year!}} | ** Rescue Baby New Year! | ||
*** Lead Baby New Year out!|Additional=|Completion=You have rescued Baby New Year!}} | |||
''You pull a key made of ice from the Winter Guard!'' | |||
{{Mission Clue|Name=A key of ice|Text=This glittering ice forms a key<br /> | {{Mission Clue|Name=A key of ice|Text=This glittering ice forms a key<br /> | ||
That can set Baby New Year free!}} | That can set Baby New Year free!}} | ||
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'''Notable NPCs''' | '''Notable NPCs''' | ||
* [[Baby New Year]] (Captive) | * [[Baby New Year]] (Captive) | ||
* [[Snaptooth]] (Elite Boss) | * [[Snaptooth]] ([[Elite Boss]]) | ||
* Winter Guard {{Named|Faction=Winter Horde|Type=Snow Beast}} | * Winter Guard {{Named|Faction=Winter Horde|Type=Snow Beast}} | ||
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{{Enemy Red Caps}} | {{Enemy Red Caps}} | ||
{{Enemy Winter Horde}} | {{Enemy Winter Horde}} | ||
{{clr}} | |||
{{NPC Text|title=Red Caps Hooligan dialogue|text= | {{NPC Text|title=Red Caps Hooligan dialogue|text= | ||
'''Before combat:'''<br> | '''Before combat:'''<br /> | ||
''"We've captured little Baby Time!"''<br> | ''"We've gone and done the greatest crime,"''<br /> | ||
''"We'll hold him 'till he's old and ill,"''<br> | ''"We've captured little Baby Time!"''<br /> | ||
''"To keep the world in winter's chill!"''<br> | ''"We'll hold him 'till he's old and ill,"''<br /> | ||
''"So shiver, witches, in the cold,"''<br> | ''"To keep the world in winter's chill!"''<br /> | ||
''"And pumpkin-heads will rot with mold!"''<br> | ''"So shiver, witches, in the cold,"''<br /> | ||
''"The human world will freeze and slow,"''<br> | ''"And pumpkin-heads will rot with mold!"''<br /> | ||
''"And people will be filled with woe!"''<br> | ''"The human world will freeze and slow,"''<br /> | ||
''"For human time will be like Fey,"''<br> | ''"And people will be filled with woe!"''<br /> | ||
''"Unchanging! Always time to play!,"''<br> | ''"For human time will be like Fey,"''<br /> | ||
''"They'll know that this was Snaptooth's plan,"''<br> | ''"Unchanging! Always time to play!,"''<br /> | ||
''"We'll terrorize the world of man!"''<br> | ''"They'll know that this was Snaptooth's plan,"''<br /> | ||
''"We've gone and done the greatest crime,"''<br> | ''"We'll terrorize the world of man!"''<br /> | ||
''"We've captured little Baby Time!"''<br> | ''"We've gone and done the greatest crime,"''<br /> | ||
'''Combat start:'''<br> | ''"We've captured little Baby Time!"''<br /> | ||
''"You'll never save the little year"''<br> | '''Combat start:'''<br /> | ||
''"You'll never save the little year"''<br /> | |||
''"For Red Caps are the ones you'll fear!"''}} | ''"For Red Caps are the ones you'll fear!"''}} | ||
{{NPC Text|title=Baby New Year (and Snaptooth and friends) dialogue|text= | {{NPC Text|title=Baby New Year (and Snaptooth and friends) dialogue|text= | ||
'''Before combat:'''<br> | '''Before combat:'''<br /> | ||
Rascal: ''"We've gone and done the greatest crime,"''<br> | Rascal: ''"We've gone and done the greatest crime,"''<br /> | ||
Baby New Year: ''"You know, in the human world, they have this thing called 'Child Protective Services'."''<br> | Baby New Year: ''"You know, in the human world, they have this thing called 'Child Protective Services'."''<br /> | ||
'''Combat start:'''<br> | '''Combat start:'''<br /> | ||
Snaptooth: ''"That's it!"''<br> | Snaptooth: ''"That's it!"''<br /> | ||
Rascal: This little year is ours to keep!< | Rascal: ''"This little year is ours to keep!"''<br /> | ||
Baby New Year: ''"Hey, pal!"''<br> | Baby New Year: ''"Hey, pal!"''<br /> | ||
Snaptooth: ''"I don't think so, foolish..."''<br> | Snaptooth: ''"I don't think so, foolish..."''<br /> | ||
Rascal: ''"So fight us and we'll make you..."''<br> | Rascal: ''"So fight us and we'll make you..."''<br /> | ||
Baby New Year: ''"Could you spare some help for a personification of change, here?"''<br> | Baby New Year: ''"Could you spare some help for a personification of change, here?"''<br /> | ||
Snaptooth: ''"Did I not tell you to STOP RHYMING!"''<br> | Snaptooth: ''"Did I not tell you to STOP RHYMING!"''<br /> | ||
Rascal: ''"Sorry, boss!"''<br> | Rascal: ''"Sorry, boss!"''<br /> | ||
'''Upon rescue:''' ''"Did the old man send you? Good! Let's get out of here!"''<br | '''Upon rescue:''' ''"Did the old man send you? Good! Let's get out of here!"''<br /> | ||
'''If lost:''' ''"Typical mortal. Always forgetting about the time."''<br /> | |||
'''If lost:''' ''"Typical mortal. Always forgetting about the time."''<br> | '''If refound'''<br /> | ||
'''If refound'''<br> | ''"It's about time."''<br /> | ||
''"It's about time."''<br> | ''"And no, that wasn't supposed to be a pun."''<br /> | ||
''"And no, that wasn't supposed to be a pun."''<br> | |||
'''Upon reaching exit''' ''"Thanks for the help, pal. There's a lot of changes coming, and I need to be ready!"''}} | '''Upon reaching exit''' ''"Thanks for the help, pal. There's a lot of changes coming, and I need to be ready!"''}} | ||
{{Ambush|Upon rescuing '''[[Baby New Year]]''', new '''[[Winter Horde]]''' will spawn outside of the cave. They are not true ambushes, however, and follow standard mob behaviour.}} | |||
'''Debriefing''' | |||
Baby New Year is safe! Let time flow once more! | |||
==={{UL|Defeat Lady Winter!}}=== | |||
'''Briefing''' | |||
The forces of evil are on the rise, looking to take advantage of the period of time where I, Old Father Time, will pass on my mantle to the Baby New Year. One such force is a diabolical woman named Lady Winter. She has used her powers over the cold to freeze over Agincourt in [[Nerva Archipelago]] and seeks to freeze over the entire world! You must stop her and her plan to turn the world into her personal ice palace! | |||
'''Mission Acceptance''' | |||
You must be careful, as Lady Winter is {{orange|dreadfully powerful}}. Take solace in the fact that you will not be alone. You will find strange allies in the Tuatha, who have arrived at the scene to stage an assault on the fortress Lady Winter has made for herself. Speak with the one named '''Nuada''' and he will help you with the siege of Agincourt. | |||
'''Unnecessary Solicitation''' | |||
Lady Winter still remains in control of Agincourt! She must be defeated! | |||
{{Mission Objective|Entrance= Old Father Time wasn't kidding when he said Lady Winter had frozen over Agincourt.|Primary=Defeat Lady Winter!|Secondary=3 winter obilisks to destroy | |||
** Defeat Lady Winter|Additional=|Completion=You've saved Agincourt and stopped Lady Winter's attempt to freeze the world over!}} | |||
'''Enemies''' | |||
{{Enemy Winter Horde}} | |||
'''Neutral''' | |||
{{Enemy Tuatha de Dannan}} | |||
'''Notable NPCs''' | |||
* [[Lady Winter]] ([[Archvillain]]) | |||
* Nuada (NPC) | |||
* Group of Tuatha de Dannan x 4 (Neutral) | |||
* Winter Obelisk x 3 (Destructible Object Objective) <!-- This mystical tablet pulses with power..--> | |||
{{NPC Text|title=Nuada dialogue|text= | |||
{{Mission Briefing|Type=Briefing|Contact=Nuada|Text= | |||
I am '''Nuada''', one of the Tuatha leaders. We have been chasing down this vile woman for some time in our own realm. She has broken through to this one, and we feel it is our responsibility to bring her in. If you are going to go in, then you may have the aid of my Tuatha. Choose which ones you wish to command, and I shall issue your wishes to them. | |||
* {{green|Order the first group.}} | |||
:What orders do you wish to give to the first group? | |||
:* {{green|Patrol the outer part of Agincourt.}} | |||
::You heard {{Character}}, patrol the outer area of Agincourt! | |||
::* {{green|(Order more troops)}} | |||
:::Tell me what you wish from my Tuatha and I shall make it happen. | |||
:* {{green|Patrol the inner area of Agincourt.}} | |||
::You heard {{Character}}, patrol the inner part of Agincourt! | |||
::* {{green|(Order more troops)}} | |||
:::Tell me what you wish from my Tuatha and I shall make it happen. | |||
* {{green|Order the second group.}} | |||
:What orders do you wish to give to the second group? | |||
:* {{green|Patrol the outer part of Agincourt.}} | |||
::You heard {{Character}}, patrol the outer area of Agincourt! | |||
::* {{green|(Order more troops)}} | |||
:::Tell me what you wish from my Tuatha and I shall make it happen. | |||
:* {{green|Patrol the inner area of Agincourt.}} | |||
::You heard {{Character}}, patrol the inner part of Agincourt! | |||
::* {{green|(Order more troops)}} | |||
:::Tell me what you wish from my Tuatha and I shall make it happen. | |||
* {{green|Order the third group.}} | |||
:What orders do you wish to give to the third group? | |||
:* {{green|Patrol the outer part of Agincourt.}} | |||
::You heard {{Character}}, patrol the outer area of Agincourt! | |||
::* {{green|(Order more troops)}} | |||
:::Tell me what you wish from my Tuatha and I shall make it happen. | |||
:* {{green|Patrol the inner area of Agincourt.}} | |||
::You heard {{Character}}, patrol the inner part of Agincourt! | |||
::* {{green|(Order more troops)}} | |||
:::Tell me what you wish from my Tuatha and I shall make it happen. | |||
* {{green|Order the fourth group.}} | |||
:What orders do you wish to give to the fourth group? | |||
:* {{green|Patrol the outer part of Agincourt.}} | |||
::You heard {{Character}}, patrol the outer area of Agincourt! | |||
::* {{green|(Order more troops)}} | |||
:::Tell me what you wish from my Tuatha and I shall make it happen. | |||
:* {{green|Patrol the inner area of Agincourt.}} | |||
::You heard {{Character}}, patrol the inner part of Agincourt! | |||
::* {{green|(Order more troops)}} | |||
:::Tell me what you wish from my Tuatha and I shall make it happen. | |||
}}}} | |||
{{NPC Text|title=Tuatha ordered to patrol the outer part of Agincourt|text= | |||
''We shall patrol the outer areas of Agincourt!''}} | |||
{{NPC Text|title=Tuatha ordered to patrol the inner area of Agincourt|text= | |||
''We shall patrol the inner part of Agincourt!''}} | |||
{{NPC Text|title=Lady Winter dialogue|text= | |||
'''Before combat:''' ''Some fools think they can stop me? Let them try! I will add them to my collection of ice statues!''<br /> | |||
'''Combat start:''' ''I'll enjoy shattering you into pieces!'' | |||
}} | |||
{{BadgeBox|Cold as Ice}}<!-- placed here as it is obtained during mission/mission completion--> | |||
'''Debriefing''' | |||
You've saved this realm from being frozen over! You've done us all a great service today! | |||
===Reward=== | |||
After completing either mission, you may select your choice of gift: | |||
1) The [[Crystallized Badge]] | |||
{{BadgeBox|Crystallized}} | {{BadgeBox|Crystallized}} | ||
2) | 2) The [[Frosty Badge]] | ||
{{BadgeBox|Frosty}} | {{BadgeBox|Frosty}} | ||
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{{BadgeBox|Joyful}} | {{BadgeBox|Joyful}} | ||
5) 5 pieces of [[Candy Cane Salvage]]. | |||
{{PowerBox|Icon=Salvage Candy Cane.png|Name=Candy Cane Salvage|Effect=|Desc=A festive piece of peppermint candy to celebrate the holidays. Seek the [[Candy Keeper]] in the winter chalet in [[Pocket D]], as he collects these candy canes in return for hard to acquire treasures.}} | |||
{{bug|Accepting a reward when [[sidekick|exemplared]] will cause the reward to fail.}} | |||
{{bug|Accepting a temporary power as a reward if previously awarded (even in a previous year's event) will cause the reward to fail. The temporary powers can be reacquired with [[Candy Cane Salvage]].}} | |||
[[Category:Special Event Contacts]] | [[Category:Special Event Contacts]] | ||
[[Category:Winter Event]] | [[Category:Winter Event]] |
Latest revision as of 13:33, 16 January 2021
Overview
Father Time | |
---|---|
Auld Lang Syne | |
Zone | Pocket D |
Coordinates | (858.5, 148, -983.5) |
Level Range | 1-50 |
Introduced By | None |
Introduces | None |
Enemy Groups | |
Badges |
Crystallized Badge |
Father Time is a hero, villain, and Praetorian contact in Pocket D at coordinates (858.5, 148, -983.5).
He is found within the chalet building after entering the grotto door on the Villain side of Pocket D into the Ski Chalet. He is only available during Winter Events. New in the 2008 event, his mission can be repeated an unlimited amount of times in order to get Candy Canes. A second mission "Defeat Lady Winter" was added for the 2010 event, with the same rewards as "Rescue Baby New Year"
Father Time offers the "Defeat Lady Winter" mission to Heroes & Villains who are level 20 & higher.
Introductions
Contact Introduced By
- None, Father Time is an unlockable contact. Father Time is unlocked by logging in with any character during a Winter Event.
Contact Introduces
- None
Information
Auld Lang Syne
The True nature of the mysterious entity called Father Time is unknown. Is he an ancient god? An extra-dimensional being? A stage in the life-cycle of a chrono-entity? A personification of time manifested out of the collective human sub-conciousness? No one knows for certain, and it will likely remain a subject of debate long into the future.
Contact Unlocked
Old Father Time urgently requires your help! You my find him in the chalet in Pocket D
Initial Contact
Heroes, villains, all are welcome. For I am Father Time, and a grave threat is upon us all...
Too Many Missions
I know all that you do, all that you have done, and all that you must do. It is a great weight upon you. Complete some of your other tasks, then come see me again.
Store
Father time does not sell or buy any inspirations or enhancements.
Badge Mission
Rescue Baby New Year from Snaptooth!
Briefing
I am Old Father Time, and as this year comes to a close, I must pass my mantle onto the Baby New Year, so that time may continue to flow. But that scoundrel, the Red Cap Snaptooth, has kidnapped the Baby New Year, and plans to take him to the Fey lands! If that happens, time will grind to a halt. Heroic hopes and villainous plans, all will come to naught! So, I ask the mightiest of mortals, whether they be hero or villain, to help me and rescue Baby New Year!
What's more, heroes and villains may work together on this mission, such is its grave import!
Mission Acceptance
You will have to fight your way through a cold and wintry realm. Snaptooth has gathered Tuatha, the Winter Horde, and other Red-caps to him. You will have to defeat the Winter Guard in order to open the icy caverns where Baby New Year is being held. Once you have him, bring him back to the fairy ring to make your escape.
And do not forget that heroes and villains may work together in this task!
Unnecessary Solicitation
Baby New Year is still a captive of Snaptooth! Perhaps you should find some more allies?
We've gone and done the greatest crime, So shiver, witches, in the cold, For human time will be like Fey, We've gone and done the greatest crime, |
Mission Objective(s)
It looks like winter has come to Croatoa.
- Rescue Baby New Year!
- Find the key to the cave!
- Rescue Baby New Year!
- Lead Baby New Year out!
You have rescued Baby New Year!
You pull a key made of ice from the Winter Guard!
This glittering ice forms a key
That can set Baby New Year free!
Notable NPCs
- Baby New Year (Captive)
- Snaptooth (Elite Boss)
- Winter Guard (Winter Horde Snow Beast)
Enemies
Debriefing
Baby New Year is safe! Let time flow once more!
Defeat Lady Winter!
Briefing
The forces of evil are on the rise, looking to take advantage of the period of time where I, Old Father Time, will pass on my mantle to the Baby New Year. One such force is a diabolical woman named Lady Winter. She has used her powers over the cold to freeze over Agincourt in Nerva Archipelago and seeks to freeze over the entire world! You must stop her and her plan to turn the world into her personal ice palace!
Mission Acceptance
You must be careful, as Lady Winter is dreadfully powerful. Take solace in the fact that you will not be alone. You will find strange allies in the Tuatha, who have arrived at the scene to stage an assault on the fortress Lady Winter has made for herself. Speak with the one named Nuada and he will help you with the siege of Agincourt.
Unnecessary Solicitation
Lady Winter still remains in control of Agincourt! She must be defeated!
Mission Objective(s)
Old Father Time wasn't kidding when he said Lady Winter had frozen over Agincourt.
- Defeat Lady Winter!
- 3 winter obilisks to destroy
- Defeat Lady Winter
You've saved Agincourt and stopped Lady Winter's attempt to freeze the world over!
Enemies
Neutral
Notable NPCs
- Lady Winter (Archvillain)
- Nuada (NPC)
- Group of Tuatha de Dannan x 4 (Neutral)
- Winter Obelisk x 3 (Destructible Object Objective)
You successfully iced Lady Winter's plans to freeze the Earth with her Arctic powers and snowy horde!
Debriefing
You've saved this realm from being frozen over! You've done us all a great service today!
Reward
After completing either mission, you may select your choice of gift:
1) The Crystallized Badge
The chill of the season has strange effects.
2) The Frosty Badge
A chill down your spine makes you feel Frosty.
3) Renewal of Light (8-day Self Rez Temporary Power) and the Miraculous Badge
Self Rez, Special
A guardian spirit will watch over you for the next 8 days. If you are defeated during that time, activating this power will restore you so you may continue the battle. The restoration blasts nearby foes with an explosion, knocking them down and disorienting them. You will revive with about half of your hit points and endurance. You will be invulnerable for a brief time and protected from xp debt for 20 seconds.
A season of miracles, it has been called.
4) Golden Rings (12 day Single Target Hold Temporary Power) and the Joyful Badge
Ranged, Minor Damage(Energy), Foe: Hold
Although this power deals very little damage, the Golden Rings encase your foe, holding him helpless in place for a while. This power will last 12 days. Damage: Minor, Recharge: Long
The power of the season finds you overcome with joy.
5) 5 pieces of Candy Cane Salvage.
A festive piece of peppermint candy to celebrate the holidays. Seek the Candy Keeper in the winter chalet in Pocket D, as he collects these candy canes in return for hard to acquire treasures.