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{{TOCright}}
{{TOCright}}
== Overview ==
== Overview ==
{{Power Set Icon|Freem}}
'''Illusion Control''' is a standard power set that is a primary set for [[Controller]]s and [[Dominator]]s.


You can manipulate light and sound to manifest all sorts of Illusions, aiding your allies as well as deceiving your foes. '''Illusion Control''' is a primary powerset for [[Controller]]s.
"You can manipulate light and sound to manifest all sorts of Illusions, aiding your allies as well as deceiving your foes."
{{clrl}}


== Power Tables ==
== Power Table ==


The Illusion Control powerset is available as a primary set for [[Controller]]s. The following table shows which powers are available and at what level:
=== Controller ===
 
The Illusion Control power set is available as a primary set for [[Controller]]s. The following table shows the level at which each power is available:


{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Illusions_spectralWounds.png|Power=Spectral Wounds|Level=1|Effect=Ranged, High Damage (Psionic), +Special (Illusionary Damage, Healback)|Border=1}}
{{Powers_LevelRow|Icon=Illusions_spectralWounds.png|Power=Spectral Wounds|Level=1|Effect=Ranged, High DMG(Psionic), +Special|Border=1}}
{{Powers_LevelRow|Icon=Illusions_Blind.png|Power=Blind|Level=1|Effect=Ranged, Moderate Damage (Psionic) Foe: Hold, +Special (Area of Effect Sleep)|Border=1}}
{{Powers_LevelRow|Icon=Illusions_Blind.png|Power=Blind|Level=1|Effect=Ranged (Targeted AoE), Moderate DMG(Psionic), Foe Hold/Sleep|Border=1}}
{{Powers_LevelRow|Icon=Illusions_Decieve.png|Power=Deceive|Level=2|Effect=Ranged, Foe Confuse|Border=1}}
{{Powers_LevelRow|Icon=Illusions_Decieve.png|Power=Deceive|Level=2|Effect=Ranged, Foe Confuse|Border=1}}
{{Powers_LevelRow|Icon=Illusions_Flash.png|Power=Flash|Level=6|Effect=Point Blank Area of Effect, Foe: Hold|Border=1}}
{{Powers_LevelRow|Icon=Illusions_Flash.png|Power=Flash|Level=6|Effect=PBAoE, Foe Hold|Border=1}}
{{Powers_LevelRow|Icon=Illusions_Invisibility.png|Power=Superior Invisibility|Level=8|Effect=Toggle: Self Stealth, +Defense(ALL)|Border=1}}
{{Powers_LevelRow|Icon=Illusions_Invisibility.png|Power=Superior Invisibility|Level=8|Effect=Toggle: Self Stealth, +DEF(All)|Border=1}}
{{Powers_LevelRow|Icon=Illusions_GiveInvisibility.png|Power=Group Invisibility|Level=12|Effect=Point Blank Area of Effect, Team Stealth, +Defense(All)|Border=1}}
{{Powers_LevelRow|Icon=Illusions_GiveInvisibility.png|Power=Group Invisibility|Level=12|Effect=PBAoE, Team Stealth, +DEF(All)|Border=1}}
{{Powers_LevelRow|Icon=Illusions_PhantomArmy.png|Power=Phantom Army|Level=18|Effect=Summon Decoys: Ranged Minor Damage(Energy/Special(Illusionary Damage, Healback))|Border=1}}
{{Powers_LevelRow|Icon=Illusions_PhantomArmy.png|Power=Phantom Army|Level=18|Effect=Summon Decoys: Ranged Minor DMG(Energy/Special)|Border=1}}
{{Powers_LevelRow|Icon=Illusions_spectralTerror.png|Power=Spectral Terror|Level=26|Effect=Summon Terror: Ranged Fear|Border=1}}
{{Powers_LevelRow|Icon=Illusions_spectralTerror.png|Power=Spectral Terror|Level=22 |Effect=Summon Terror: Ranged Fear|Border=1}}
{{Powers_LevelRow|Icon=Illusions_Phantasm.png|Power=Phantasm|Level=32|Effect=Summon Phantasm: Ranged Moderate Damage (Energy)|Border=0}}
{{Powers_LevelRow|Icon=Illusions_Phantasm.png|Power=Phantasm|Level=26|Effect=Summon Phantasm: Ranged, Moderate DMG(Energy)|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}


== Powers ==
=== Dominator ===


The following are powers in the Illusion Control powerset.
The Illusion Control power set is available as a primary set for [[Dominator]]s. The following table shows the level at which each power is available:


=== [[Image:Illusions_Blind.png]] Blind ===
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Illusions_Immob.png|Power=Spectral Wall|Level=1|Effect=Ranged, Moderate DoT (Psi), Foe Immob, -ToHit|Border=1}}
{{Powers_LevelRow|Icon=Illusions_Blind.png|Power=Blind|Level=1|Effect=Ranged (Targeted AoE), Moderate DMG(Psi), Foe Hold/Sleep|Border=1}}
{{Powers_LevelRow|Icon=Illusions_Decieve.png|Power=Deceive|Level=2|Effect=Ranged, Foe Confuse|Border=1}}
{{Powers_LevelRow|Icon=Illusions_spectralTerror.png|Power=Spectral Terror|Level=6|Effect=Summon Terror: Ranged Fear, -To-Hit|Border=1}}
{{Powers_LevelRow|Icon=Illusions_Invisibility.png|Power=Superior Invisibility|Level=8|Effect=Toggle: Self Stealth, +DEF(All)|Border=1}}
{{Powers_LevelRow|Icon=Illusions_Stun.png|Power=Gleam|Level=12|Effect=Ranged (Targeted AoE), Light DMG(Psi), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=Illusions_PhantomArmy2.png|Power=Phantom Army|Level=18|Effect=Summon Decoys: Ranged Minor DMG(Psi)|Border=1}}
{{Powers_LevelRow|Icon=Illusions_Flash.png|Power=Flash|Level=22|Effect=PBAoE, Foe Hold|Border=1}}
{{Powers_LevelRow|Icon=Illusions_Phantasm.png|Power=Phantasm|Level=26|Effect=Summon Phantasm: Ranged, Light DMG(Smash/Energy/Psi)|Border=0}}
{{Powers_Footer}}


Painfully Blinds a single targeted foe so severely that he is rendered helpless. Blind is so bright that additional foes may also be blinded, though they will not take any damage, and attacking them will free them from the effects.
== Powers ==
=== [[File:Illusions_Blind.png]] Blind ===
Painfully Blinds a single targeted foe so severely that they are rendered helpless. Blind is so bright that additional foes may also be blinded, though they will not take any damage, and attacking them will free them from the effects.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate(Psionic)}}
{{PowerBlock_Damage|Moderate(Psionic)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}
{{PowerBlock_Blank|Foe Hold}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|+Special(AoE Sleep)}}
{{PowerBlock_Blank|Foe Hold, Sleep}}
{{PowerBlock_Enhancements|{{Enhance Hold}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Sleep}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Hold}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Sleep}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock Sets|{{Set Holds}}}}
{{PowerBlock Blank|{{Set Holds}}}}
{{PowerBlock Blank|{{Set Sleep}}}}
{{PowerBlock Blank|{{Set Sleep}}}}
{{PowerBlock Blank|{{Set Ranged Damage}}}}
{{PowerBlock Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:Illusions Decieve.png]] Deceive ===
=== [[File:Illusions Decieve.png]] Deceive ===
 
You can Deceive an enemy into believing his friends are not who they appear to be. If successful, the enemy will ignore you and attack their own allies. If you Deceive someone before they have noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated by a Deceived enemy.
You can Deceive an enemy into believing his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Deceive someone before they have noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated by a Deceived enemy.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Effects|Ranged Foe Confuse}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 2 (Dominator)}}
{{PowerBlock_Enhancements|{{Enhance Confuse}}}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Confuse}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Confuse}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock Sets|{{Set Confuse}}}}
{{PowerBlock Sets|{{Set Confuse}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:Illusions_Flash.png]] Flash ===
=== [[File:Illusions_Flash.png]] Flash ===
 
Generates a brilliant flash of light around you that blinds nearby foes. Flashed foes are rendered helpless and unable to defend themselves.
Generates a brilliant flash of light around you that blinds nearby foes. Flashed foes are rendered helpless and unable to defend themselves.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 6 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 6 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 22 (Dominator)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe Hold}}
{{PowerBlock_Blank|Foe Hold}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Hold}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Hold}}}}
{{PowerBlock Sets|{{Set Holds}}}}
{{PowerBlock Sets|{{Set Holds}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:Illusions GiveInvisibility.png]] Group Invisibility ===
=== [[File:Illusions_Stun.png]] Gleam ===
Multiple flashing lights go off around enemies, disorienting and damaging them. Gleam deals minimal Psionic damage, and can Disorient all affected targets for a good while.
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor(Psionic)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 12 (Dominator)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}


=== [[File:Illusions GiveInvisibility.png]] Group Invisibility ===
Makes you and all teammates around you Invisible. While Invisible, you and your teammates are almost impossible to detect. Even if discovered, Group Invisibility grants a bonus to your Defense to all attacks, although you will lose some of your defense bonus if you attack. Group Invisibility has no movement penalty.
Makes you and all teammates around you Invisible. While Invisible, you and your teammates are almost impossible to detect. Even if discovered, Group Invisibility grants a bonus to your Defense to all attacks, although you will lose some of your defense bonus if you attack. Group Invisibility has no movement penalty.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 12 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 12 (Controller)}}
{{PowerBlock_Effects|Point Blank Area of Effect, Team Stealth +Defense (All)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Team Stealth, +Defense(All)}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Defense}}}}
{{PowerBlock Sets|{{Set Defense}}}}
{{PowerBlock Sets|{{Set Defense}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:Illusions Phantasm.png]] Phantasm ===
=== [[File:Illusions Phantasm.png]] Phantasm ===
 
You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed. Type "/release_pets" in the chat window to release all your pets.
You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed. Type "/release_pets" in the chat window to release all your pets.
The real Phantasm is slightly resistant to Lethal and Energy damage, but vulnerable to Negative Energy damage. The duplicates have a strong taunting effect on critters.
''Powers''
:'''Power Bolt''' (Ranged, single target, smashing, energy, knockback)<br>'''Energy Torrent''' (Ranged, cone, smashing, energy, knockback)<br>'''Resistance''' (Auto, Res to energy, lethal, vulnerable to negative energy)<br>'''Decoy Phantasm''' (single target, fly, taunt, immune to damage and status effects, same attacks as Phantasm))


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate (Energy)}}
{{PowerBlock_Damage|Moderate DMG(Energy/Smash/Psionic)}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 32 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 26 (Controller)}}
{{PowerBlock_Effects|Summon Phantasm: Moderate Damage}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 26 (Dominator)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Effects|Summon Phantasm: Ranged}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Other|Header=Phantasm|Text=[[File:Flight_TravelFlight.png|20px]] Fly (Self Fly)}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|[[File:PowerBlast_PowerBolts.png|20px]] Power Bolt (Ranged, Moderate DMG(Energy/Smash), Foe Knockdown)}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|[[File:PowerBlast_EnergyTorrent.png|20px]] Energy Torrent (Ranged (Cone), Heavy DMG(Energy/Smash), Foe Knockback)}}
{{PowerBlock_Blank|[[File:Illusions_Phantasm.png|20px]] DecoyPhantasm (Summon Decoy Phantasm)}}
{{PowerBlock_Blank|[[File:Invulnerability_TemporaryInvulnerabilty.png|20px]] Resistance (Auto: Self {{DamResVal|0|10|0|0|20|40|n=-}})}}
{{PowerBlock_Other|Header=Decoy Phantasm (Controller)|Text= [[File:Flight_TravelFlight.png|20px]] Fly (Self Fly)}}
{{PowerBlock_Blank|[[File:PowerBlast_PowerBolts.png|20px]] Power Bolt (Ranged, Heavy DMG(Psionic/Special), Foe Taunt, +Special)}}
{{PowerBlock_Blank|[[File:PowerBlast_EnergyTorrent.png|20px]] Energy Torrent (Ranged (Cone), Heavy DMG(Psionic/Special), Foe Taunt, +Special)}}
{{PowerBlock_Blank|[[File:Invulnerability_TemporaryInvulnerabilty.png|20px]] Translucency (Auto: Self Intangible)}}
{{PowerBlock_Other|Header=Decoy Phantasm (Dominator)|Text=[[File:Flight_TravelFlight.png|20px]] Fly (Self Fly)}}
{{PowerBlock_Blank|[[File:PowerBlast_PowerBolts.png|20px]] Power Bolt (Ranged, Heavy DMG(Psionic/Special), Foe Knockdown, +Special)}}
{{PowerBlock_Blank|[[File:PowerBlast_EnergyTorrent.png|20px]] Energy Torrent (Ranged (Cone), Heavy DMG(Psionic/Special), Foe Knockback, +Special)}}
{{PowerBlock_Blank|[[File:Invulnerability_TemporaryInvulnerabilty.png|20px]] Translucency (Auto: Self Intangible)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Flight}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Flight}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock Sets|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Blank|{{Set Pet Damage}}}}
{{PowerBlock Sets|{{Set Pet Damage}}}}
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}}
{{PowerBlock Blank|{{Set Knockback}}}}
{{PowerBlock Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:Illusions PhantomArmy.png]] Phantom Army ===
=== [[File:Illusions PhantomArmy.png]][[File:Illusions PhantomArmy2.png]] Phantom Army ===
 
You can fabricate 3 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed.
You can fabricate 3 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed.


The Phantoms have a strong taunting effect on critters.
{{EdNote|note=The Phantoms have a strong taunting effect on critters.}}
 
''Powers''
:'''Decoy''' (Auto, untouchable, +threat level, Res to self healing)<br>'''Fire Sword''' (Melee, single target, psionic, taunt)<br>'''Ice Sword''' (Melee, single target, psionic, taunt)<br>'''Punch''' (Melee, single target, psionic, taunt)<br>'''Hurl''' (Ranged, single target, psionic, taunt)<br>'''Power Bolt''' (Ranged, single target, psionic, taunt)<br>'''Fire Blast''' (Ranged, single target, psionic, taunt)<br>'''Ice Blast''' (Ranged, single target, psionic, taunt)<br>'''Lightning Bolt''' (Ranged, single target, psionic, taunt)


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor (Energy/Special)}}
{{PowerBlock_Damage|Minor(Psionic)}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 18 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 18 (Controller)}}
{{PowerBlock_Effects|Summon Decoys}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 18 (Dominator)}}
{{PowerBlock_Blank|Ranged Minor Damage (Energy/Special)}}
{{PowerBlock_Effects|Summon Decoys: Ranged}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Other|Header=Decoy Powers|Text=[[File:Invulnerability_TemporaryInvulnerabilty.png|20px]] Decoy (Auto: Self Intagible, Res(Self Healing) +Threat Level)}}
{{PowerBlock_Blank|[[File:FireBlast_FireBlast.png|20px]] Fire Blast (Ranged, Psionic DMG, Foe Taunt)}}
{{PowerBlock_Blank|[[File:FieryFray_FireSword.png|20px]] Fire Sword (Melee, Psionic DMG, Foe Taunt)}}
{{PowerBlock_Blank|[[File:SuperStrength_Hurl.png|20px]] Hurl (Ranged, Psionic DMG, Foe Taunt)}}
{{PowerBlock_Blank|[[File:IceBlast_IceBlast.png|20px]] Ice Blast (Ranged, Psionic DMG, Foe Taunt)}}
{{PowerBlock_Blank|[[File:FieryFray_FireSword.png|20px]] Ice Sword (Melee, Psionic DMG, Foe Taunt)}}
{{PowerBlock_Blank|[[File:ElectricalBolt_LightningBolt.png|20px]] Lightning Bolt (Ranged, Psionic DMG, Foe Taunt)}}
{{PowerBlock_Blank|[[File:PowerBlast_PowerBolts.png|20px]] Power Bolt (Ranged, Psionic DMG, Foe Taunt)}}
{{PowerBlock_Blank|[[File:SuperStrength_Punch.png|20px]] Punch (Melee, Psionic DMG, Foe Taunt)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock Sets|{{Set Pet Damage}}}}
{{PowerBlock Sets|{{Set Pet Damage}}}}
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}}
{{PowerBlock Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:Illusions spectralTerror.png]] Spectral Terror ===
=== [[File:Illusions spectralTerror.png]] Spectral Terror ===
 
You can create an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic.
You can create an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic.
''Powers''
:'''Translucency''' (immobolized, intangible, untouchable, Res to self-healing)<br>'''Cloak of Fear''' (Auto, PBAoE, fear, -tohit)<br>'''Terrify''' (Ranged, single target, fear, -tohit)<br>'''ResistAll''' (untouchable)


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 26 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 22 (Controller)}}
{{PowerBlock_Effects|Summon Terror: Ranged Fear}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 6 (Dominator)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Effects|Summon Terror: Ranged}}
{{PowerBlock_Blank|Foe Fear, -ToHit}}
{{PowerBlock_Other|Header=Spectral Terror|Text=[[File:MentalControl_Terrify.png|20px]] Terrify (Ranged, Foe Fear, -ToHit)}}
{{PowerBlock_Blank|[[File:DarkArmor_FearfulAura.png|20px]] Cloak of Fear (Auto: PBAoE, Foe Fear, -ToHit)}}
{{PowerBlock_Blank|[[File:Invulnerability_TemporaryInvulnerabilty.png|20px]] Translucency (Auto: Self Intangible, Immobilize)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Fear}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Fear}}}}
{{PowerBlock Sets|{{Set Fear}}}}
{{PowerBlock Sets|{{Set Fear}}}}
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:Illusions_spectralWounds.png]] Spectral Wounds ===
=== [[File:Illusions_Immob.png]] Spectral Wall ===
Creates an illusionary wall of specters that prevents enemies from moving. As the foe is surrounded, they take psionic damage over time.


Spectral Wounds convinces the target that he has taken severe damage. The illusion is so convincing that the victim can fall from the Spectral Wounds. However, the damage is not real, and if the victim survives long enough, the illusion will fade and some of the wounds will heal.
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate Damage over Time(Psionic)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Immobilize, -ToHit}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Immobilize}}}}
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
 
=== [[File:Illusions_spectralWounds.png]] Spectral Wounds ===
Spectral Wounds convinces the target that they have taken severe damage. The illusion is so convincing that the victim can fall from the Spectral Wounds. However, the damage is not real, and if the victim survives long enough, the illusion will fade and some of the wounds will heal.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|High(Psionic) +Special}}
{{PowerBlock_Damage|High(Illusionary/Psionic)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Special(Illusionary Damage, Healback)}}
{{PowerBlock_Blank|Foe +Special}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:Illusions Invisibility.png]] Superior Invisibility ===
=== [[File:Illusions Invisibility.png]] Superior Invisibility ===
 
You can bend light around yourself to become completely Invisible. While this power is active, you are all but impossible to detect, and have an extremely high Defense bonus to all attacks. Superior Invisibility is the only toggle invisibility power that allows you to attack while it is active, although you will lose some of your defense bonus if you do so. Superior Invisibility cannot be used with any other self affecting Concealment type power.
You can bend light around yourself to become completely Invisible. While this power is active, you are all but impossible to detect, and have an extremely high Defense bonus to all attacks. Superior Invisibility is the only toggle invisibility power that allows you to attack while it is active, although you will lose some of your defense bonus if you do so. Superior Invisibility cannot be used with any other self affecting Concealment type power.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 8 (Controller)}}
{{PowerBlock_Blank|'''[[Dominator]]s only:''' Very Fast}}
{{PowerBlock_Effects|Self Stealth +Defense (All)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 8 (Controller)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 8 (Dominator)}}
{{PowerBlock_Effects|Toggle: Self Stealth, +Defense(All)}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Defense}}}}
{{PowerBlock Sets|{{Set Defense}}}}
{{PowerBlock Sets|{{Set Defense}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}
== Notes ==
* While [[Illusion_Control#Phantom_Army|Phantom Army]] and the Decoy used by [[Illusion_Control#Phantasm|Phantasm]] are immune to most forms of damage and [[Status Effect|status effects]], there are a few exceptions:
** [[Falling Damage]]
** Unique damage from [[Hamidon]] and the [[Devouring_Earth#Mitochondria|Mitochondria]]
** Damage caused by destroyed Weapons Caches and Containment Chambers in the [[Lambda Sector Trial]]
** Damage caused by destroyed Bunker doors in the [[Keyes Island Reactor Trial]]
** Damage caused by destroyed Drawdown Terminals in the [[Keyes Island Reactor Trial]]
** Obliteration Beam, which can also hold Decoys as well as damage them, in the [[Keyes Island Reactor Trial]]
** Whirlwind Blast attack used by [[Maelstrom]] in the [[TPN Campus Trial]]
== Historical ==
{{Historical|type=section|reason=change}}
* This set has been in the game for [[Controller]]s since [[Issue 0]].
* This set was proliferated to [[Dominator]]s in  [[Issue 27 Page 5|Issue 27, Page 5]].


== External Links ==
== External Links ==
* {{NoFuturePowerSet|Game=coh|Power={{PAGENAMEE}}|Archetype=Controller|Type=Control}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Controller|Type=Control}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Dominator|Type=Control}}


[[Category:Powersets]]
[[Category:Power Sets]]
[[Category:Controller Primary]]
[[Category:Controller Primary]]
[[Category:Dominator Primary]]

Latest revision as of 17:40, 13 September 2023

Overview

Illusion Control is a standard power set that is a primary set for Controllers and Dominators.

"You can manipulate light and sound to manifest all sorts of Illusions, aiding your allies as well as deceiving your foes."

Power Table

Controller

The Illusion Control power set is available as a primary set for Controllers. The following table shows the level at which each power is available:

Power Level Effect
Spectral Wounds 1 Ranged, High DMG(Psionic), +Special
Blind 1 Ranged (Targeted AoE), Moderate DMG(Psionic), Foe Hold/Sleep
Deceive 2 Ranged, Foe Confuse
Flash 6 PBAoE, Foe Hold
Superior Invisibility 8 Toggle: Self Stealth, +DEF(All)
Group Invisibility 12 PBAoE, Team Stealth, +DEF(All)
Phantom Army 18 Summon Decoys: Ranged Minor DMG(Energy/Special)
Spectral Terror 22 Summon Terror: Ranged Fear
Phantasm 26 Summon Phantasm: Ranged, Moderate DMG(Energy)

Dominator

The Illusion Control power set is available as a primary set for Dominators. The following table shows the level at which each power is available:

Power Level Effect
Spectral Wall 1 Ranged, Moderate DoT (Psi), Foe Immob, -ToHit
Blind 1 Ranged (Targeted AoE), Moderate DMG(Psi), Foe Hold/Sleep
Deceive 2 Ranged, Foe Confuse
Spectral Terror 6 Summon Terror: Ranged Fear, -To-Hit
Superior Invisibility 8 Toggle: Self Stealth, +DEF(All)
Gleam 12 Ranged (Targeted AoE), Light DMG(Psi), Foe Disorient
Phantom Army 18 Summon Decoys: Ranged Minor DMG(Psi)
Flash 22 PBAoE, Foe Hold
Phantasm 26 Summon Phantasm: Ranged, Light DMG(Smash/Energy/Psi)

Powers

Illusions Blind.png Blind

Painfully Blinds a single targeted foe so severely that they are rendered helpless. Blind is so bright that additional foes may also be blinded, though they will not take any damage, and attacking them will free them from the effects.

Damage Moderate(Psionic)
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Hold, Sleep
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Enhance Sleep Duration
Set Categories Ranged Damage
Holds
Sleep
Universal Damage

Illusions Decieve.png Deceive

You can Deceive an enemy into believing his friends are not who they appear to be. If successful, the enemy will ignore you and attack their own allies. If you Deceive someone before they have noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated by a Deceived enemy.

Recharge Moderate
Minimum Level Archetypeicon controller.png 2 (Controller)
V archetypeicon dominator.png 2 (Dominator)
Effects Ranged
Foe Confuse
Enhancements Enhance Accuracy
Enhance Confusion Duration
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Confuse

Illusions Flash.png Flash

Generates a brilliant flash of light around you that blinds nearby foes. Flashed foes are rendered helpless and unable to defend themselves.

Recharge Very Long
Minimum Level Archetypeicon controller.png 6 (Controller)
V archetypeicon dominator.png 22 (Dominator)
Effects Point Blank Area of Effect
Foe Hold
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Hold Duration
Increase Attack Rate
Set Categories Holds

Illusions Stun.png Gleam

Multiple flashing lights go off around enemies, disorienting and damaging them. Gleam deals minimal Psionic damage, and can Disorient all affected targets for a good while.

Damage Minor(Psionic)
Recharge Slow
Minimum Level V archetypeicon dominator.png 12 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Set Categories Ranged AoE Damage
Stuns
Universal Damage

Illusions GiveInvisibility.png Group Invisibility

Makes you and all teammates around you Invisible. While Invisible, you and your teammates are almost impossible to detect. Even if discovered, Group Invisibility grants a bonus to your Defense to all attacks, although you will lose some of your defense bonus if you attack. Group Invisibility has no movement penalty.

Recharge Slow
Minimum Level Archetypeicon controller.png 12 (Controller)
Effects Point Blank Area of Effect
Team Stealth, +Defense(All)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

Illusions Phantasm.png Phantasm

You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed. Type "/release_pets" in the chat window to release all your pets.

Damage Moderate DMG(Energy/Smash/Psionic)
Recharge Very Long
Minimum Level Archetypeicon controller.png 26 (Controller)
V archetypeicon dominator.png 26 (Dominator)
Effects Summon Phantasm: Ranged
Phantasm Flight TravelFlight.png Fly (Self Fly)
PowerBlast PowerBolts.png Power Bolt (Ranged, Moderate DMG(Energy/Smash), Foe Knockdown)
PowerBlast EnergyTorrent.png Energy Torrent (Ranged (Cone), Heavy DMG(Energy/Smash), Foe Knockback)
Illusions Phantasm.png DecoyPhantasm (Summon Decoy Phantasm)
Invulnerability TemporaryInvulnerabilty.png Resistance (Auto: Self Res( L10 E20 N-40 ))
Decoy Phantasm (Controller) Flight TravelFlight.png Fly (Self Fly)
PowerBlast PowerBolts.png Power Bolt (Ranged, Heavy DMG(Psionic/Special), Foe Taunt, +Special)
PowerBlast EnergyTorrent.png Energy Torrent (Ranged (Cone), Heavy DMG(Psionic/Special), Foe Taunt, +Special)
Invulnerability TemporaryInvulnerabilty.png Translucency (Auto: Self Intangible)
Decoy Phantasm (Dominator) Flight TravelFlight.png Fly (Self Fly)
PowerBlast PowerBolts.png Power Bolt (Ranged, Heavy DMG(Psionic/Special), Foe Knockdown, +Special)
PowerBlast EnergyTorrent.png Energy Torrent (Ranged (Cone), Heavy DMG(Psionic/Special), Foe Knockback, +Special)
Invulnerability TemporaryInvulnerabilty.png Translucency (Auto: Self Intangible)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Flight Speed
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Pet Damage
Recharge Intensive Pets
Knockback
Universal Damage

Illusions PhantomArmy.pngIllusions PhantomArmy2.png Phantom Army

You can fabricate 3 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed.

Editor's Note:

The Phantoms have a strong taunting effect on critters.

Damage Minor(Psionic)
Recharge Very Long
Minimum Level Archetypeicon controller.png 18 (Controller)
V archetypeicon dominator.png 18 (Dominator)
Effects Summon Decoys: Ranged
Decoy Powers Invulnerability TemporaryInvulnerabilty.png Decoy (Auto: Self Intagible, Res(Self Healing) +Threat Level)
FireBlast FireBlast.png Fire Blast (Ranged, Psionic DMG, Foe Taunt)
FieryFray FireSword.png Fire Sword (Melee, Psionic DMG, Foe Taunt)
SuperStrength Hurl.png Hurl (Ranged, Psionic DMG, Foe Taunt)
IceBlast IceBlast.png Ice Blast (Ranged, Psionic DMG, Foe Taunt)
FieryFray FireSword.png Ice Sword (Melee, Psionic DMG, Foe Taunt)
ElectricalBolt LightningBolt.png Lightning Bolt (Ranged, Psionic DMG, Foe Taunt)
PowerBlast PowerBolts.png Power Bolt (Ranged, Psionic DMG, Foe Taunt)
SuperStrength Punch.png Punch (Melee, Psionic DMG, Foe Taunt)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Pet Damage
Recharge Intensive Pets
Universal Damage

Illusions spectralTerror.png Spectral Terror

You can create an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic.

Recharge Long
Minimum Level Archetypeicon controller.png 22 (Controller)
V archetypeicon dominator.png 6 (Dominator)
Effects Summon Terror: Ranged
Foe Fear, -ToHit
Spectral Terror MentalControl Terrify.png Terrify (Ranged, Foe Fear, -ToHit)
DarkArmor FearfulAura.png Cloak of Fear (Auto: PBAoE, Foe Fear, -ToHit)
Invulnerability TemporaryInvulnerabilty.png Translucency (Auto: Self Intangible, Immobilize)
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Fear Duration
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Fear
Accurate ToHit Debuff
ToHit Debuff

Illusions Immob.png Spectral Wall

Creates an illusionary wall of specters that prevents enemies from moving. As the foe is surrounded, they take psionic damage over time.

Damage Moderate Damage over Time(Psionic)
Recharge Fast
Minimum Level V archetypeicon dominator.png 1 (Dominator)
Effects Ranged
Foe Immobilize, -ToHit
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Ranged Damage
Immobilize
Accurate ToHit Debuff
ToHit Debuff
Universal Damage

Illusions spectralWounds.png Spectral Wounds

Spectral Wounds convinces the target that they have taken severe damage. The illusion is so convincing that the victim can fall from the Spectral Wounds. However, the damage is not real, and if the victim survives long enough, the illusion will fade and some of the wounds will heal.

Damage High(Illusionary/Psionic)
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
Effects Ranged
Foe +Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Universal Damage

Illusions Invisibility.png Superior Invisibility

You can bend light around yourself to become completely Invisible. While this power is active, you are all but impossible to detect, and have an extremely high Defense bonus to all attacks. Superior Invisibility is the only toggle invisibility power that allows you to attack while it is active, although you will lose some of your defense bonus if you do so. Superior Invisibility cannot be used with any other self affecting Concealment type power.

Recharge Slow
Dominators only: Very Fast
Minimum Level Archetypeicon controller.png 8 (Controller)
V archetypeicon dominator.png 8 (Dominator)
Effects Toggle: Self Stealth, +Defense(All)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

Notes

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links