Jose Escalante: Difference between revisions

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{{Infobox Contact
{{Infobox Contact
|name=Jose Escalante
|name=Jose Escalante
|image=JoseEscalante1.jpg
|image=Jose Escalante.jpg
|zone=[[Founders' Falls]]
|zone=[[Founders' Falls]]
|x=148|y=0|z=2926
|x=148|y=0|z=2926
|levels=30-34
|levels=30-34
|introed=[[Ron Hughes]]<br />[[Ashwin Lannister]]  
|introed='''== Level 25-29 =='''<br />[[Ashwin Lannister]]<br />[[Laurie Pennington]]<br />'''== Level 30-34 =='''<br />[[Tina Chung]]<br />[[Jenny Firkins]]<br />[[Neal Kendrick]]<br />[[Allison King]]<br />[[Phillipa Meraux]]<br />[[Lou Pasterelli]]<br />[[Peter Stemitz]]<br />
|intros='''Level 30-34'''<br />[[Jenny Firkins]]<br />[[Peter Stemitz]]<br />'''Level 35-39'''<br />[[Colleen Nelson]]
|intros='''== Level 30-34 =='''<br />[[Tina Chung]]<br />[[Jenny Firkins]]<br />[[Neal Kendrick]]<br />[[Allison King]]<br />[[Phillipa Meraux]]<br />[[Lou Pasterelli]]<br />[[Peter Stemitz]]<br />'''== Level 35-39 =='''<br />[[Colleen Nelson]]
|enemies={{Enemy Devouring Earth}} {{Enemy Council}}
|enemies={{Enemy Devouring Earth}} {{Enemy Council}}
|badges=
|badges=
Line 18: Line 18:


=== Contact Introduced By ===
=== Contact Introduced By ===
* [[Ron Hughes]]
==== Level 25-29 ====
* [[Ashwin Lannister]]
* [[Ashwin Lannister]]
* [[Laurie Pennington]]
==== Level 30-34 ====
* [[Tina Chung]]
* [[Jenny Firkins]]
* [[Neal Kendrick]]
* [[Allison King]]
* [[Phillipa Meraux]]
* [[Lou Pasterelli]]
* [[Peter Stemitz]]


=== New Contact(s) ===
=== Contact Introduces ===
; Multiple contact options
:''Let me introduce you to some {{green|friends of mine.}}''
; Single contact option
:''This person I know, {{green|{{New Contact}}}}, wants to meet you.''
==== Level 30-34 ====
{{NewContact Tina Chung}}
{{NewContact Jenny Firkins}}
{{NewContact Jenny Firkins}}
{{NewContact Neal Kendrick}}
{{NewContact Allison King}}
{{NewContact Phillipa Meraux}}
{{NewContact Lou Pasterelli}}
{{NewContact Peter Stemitz}}
{{NewContact Peter Stemitz}}
<br />
==== Level 35-39 ====
<br />
{{NewContact Colleen Nelson}}
{{NewContact Colleen Nelson}}


Line 31: Line 49:
'''Defender of Commerce'''
'''Defender of Commerce'''


Jose Escalante is a man with a mission. It's his goal to make sure [[Paragon City]] remains a place where business gets done. A self-described 'rabid capitalist,' Jose uses his many connections to put together mergers and assist businesses large and small. He's learned the hard way that the biggest roadblock to profits in Paragon City isn't regulation or zoning ordinances; it's the darned super villains. And so Jose found himself an interesting and profitable niche to fill: he helps connect businesses with heroes who can protect their interests. He's no simple security broker, however. Jose concentrates on solving specific, acute problems: emergency situations that need taking care of right away. To do that he relies on a cadre of friendly heroes who are eager to help out, sometimes for profit, but usually because it's the right thing to do. As Jose says, it's the perfect business arrangement: everyone wins, except the villains.
Jose Escalante is a man with a mission. It's his goal to make sure [[Paragon City]] remains a place where business gets done. A self-described 'rabid capitalist,' Jose uses his many connections to put together mergers and assist businesses large and small. He's learned the hard way that the biggest roadblock to profits in Paragon City isn't regulation or zoning ordinances; it's the darned super villains. And so Jose found himself an interesting and profitable niche to fill: he helps connect businesses with heroes who can protect their interests. He's no simple security broker, however. Jose concentrates on solving specific, acute problems: emergency situations that need taking care of right away. To do that he relies on a cadre of friendly heroes who are eager to help out, sometimes for profit, but usually because it's the right thing to do. As Jose says, it's the perfect business arrangement: everyone wins, except the villains.


=== Prior to Introduction ===
=== Prior to Introduction ===
Line 37: Line 55:


=== Initial Contact ===
=== Initial Contact ===
There are a number of trouble spots I could use your help with, {{Character}}. It is an honor to be working with you.
There are a number of trouble spots I could use your help with, {{Character}}. It is an honor to be working with you.


=== Greeting ===
=== Greeting ===
Line 48: Line 66:


=== No More Missions ===
=== No More Missions ===
My agenda is cleared, thanks to you. It's been a pleasure.
; Before introducing a higher-level contact
: You have moved into circles that even I don't dare travel in. Be well, and be careful.
; After introducing a higher-level contact
: My agenda is cleared, thanks to you. It's been a pleasure.


== Store ==
== Store ==
* [[Inspirations]] (<span style="color:purple">Luck</span>, {{blue|Catch a Breath}}, {{red|Enrage}})
* [[Inspirations]] {{3insp}}
''You are a good person to have as a friend. I hope these {{green|Enhancements}} will help you keep Paragon City running smoothly. Please call if you get into trouble.''
* {{Store Mag Mut|Level=30|Price=100}} {{P10Only}}
* {{Store Mag Mut|Level=30|Price=100}} {{P10Only}}
* {{Store Mut Sci|Level=30|Price=100}} {{P10Only}}
* {{Store Mut Sci|Level=30|Price=100}} {{P10Only}}
{{Missing Store}}
''This has been a profitable partnership. Glad we entered into it, {{Character}}. Try out some of these Enhancements.''
* [[Inspirations]] (all)
* [[Inspirations]] (all)
* {{Store Mag Mut|Level=35|Price=100}} {{P10Only}}
* {{Store Mut Sci|Level=35|Price=100}} {{P10Only}}
* {{Store Mut|Level=30|Price=200}}
* {{Store Mut|Level=30|Price=200}}
* {{Store Mut|Level=35|Price=200}}
* {{Store Mut|Level=35|Price=200}}
* {{Store Mag Mut|Level=35|Price=100}} {{P10Only}}
* {{Store Mut Sci|Level=35|Price=100}} {{P10Only}}


== Story Arc ==
== Story Arc ==
 
{{StoryArc The Rise of the Vampyri}}
{{MeritAward|17}}
 
=== The Rise of the Vampyri (30-34) ===
{{Mission StoryArc The Rise of the Vampyri}}


== Missions ==
== Missions ==
{{Mission:Common - Stop the Freakshow attack on the Devouring Earth}}
{{Mission:Common - Stop the raid and prevent the Devouring Earth from killing innocent office workers}}
{{Mission:Common - Fight the Devouring Earth wherever they appear}}
{{Mission:Common - Go to Founders' Falls and battle the Council to distract them}}
{{Mission:Common - Hit the streets and defeat a few Council soldiers (30-34)}}
{{Mission:Common - Prevent Manetti from fleeing to an alternate dimension}}
{{Mission:Common - Retrieve some Council robot parts, along with their programming instructions}}
{{Mission:Common - Save the lawyers from the Devouring Earth}}
{{Mission:Common - Save the people from the Devouring Earth}}
{{Mission:Common - Stop production of Council robots and retrieve some parts for analysis}}
{{Mission:Common - Stop the weapons sale and arrest the interested parties}}
{{Mission:Common - Defeat Council in Brickstown}}
{{Mission:Common - Go to Crey's Folly and defeat Devouring Earth}}
{{Mission:Common - Find the Justifier}}
{{Mission:Common - Find the Council defector}}
{{Mission:Common - Take the fight to the Devouring Earth in Founders' Falls}}


{{Mission Common Save the people from the Devouring Earth}}
== Security Chief Missions ==
{{Mission Common Find the Justifier}}
{{One-time missions
{{Mission Common Fight the Devouring Earth wherever they appear}}
|{{Mission:Common - Talk to the Brickstown Security Chief}}
{{Mission Common Defeat Council in Brickstown}}
|{{Mission:Common - Talk to the Crey's Folly Security Chief}}
 
|{{Mission:Common - See the Eden Security Chief}}
== External Links ==
}}
 
* {{RedTomaxContact
|City=h|ID=54}}

Latest revision as of 06:42, 3 January 2024

Overview

Jose Escalante
Jose Escalante.jpg
Zone Founders' Falls
Coordinates (148, 0, 2926)[Copy]
Level Range 30-34
Introduced By == Level 25-29 ==
Ashwin Lannister
Laurie Pennington
== Level 30-34 ==
Tina Chung
Jenny Firkins
Neal Kendrick
Allison King
Phillipa Meraux
Lou Pasterelli
Peter Stemitz
Introduces == Level 30-34 ==
Tina Chung
Jenny Firkins
Neal Kendrick
Allison King
Phillipa Meraux
Lou Pasterelli
Peter Stemitz
== Level 35-39 ==
Colleen Nelson
Enemy Groups
v  d  e

Jose Escalante is a hero contact in the Blackstone Hills neighborhood of Founders' Falls at coordinates (148, 0, 2926)[Copy] Jose Escalante is a Mutation origin contact. His level range is 30-34. Heroes should take care in contacting Jose, as Devouring Earth often fall from the cliff above him.

Introductions

Contact Introduced By

Level 25-29

Level 30-34

Contact Introduces

Multiple contact options
Let me introduce you to some friends of mine.
Single contact option
This person I know, New Contact, wants to meet you.

Level 30-34

My friend Tina Chung asked me to send you over. She's a high tech P.I. specializing in illegal technology, and she always needs heroes like you to help her investigate the Freakshow and Nemesis. She works primarily with technological heroes and has access to Invention and Gadget Enhancements.

Tina can be harsh, but she is good at what she does. Don't let her get under your skin; if you prove yourself, she will accept you.

Jenny Firkins is an environmentally conscious scientist who has a personal stake in bringing down the Devouring Earth and Crey. She is very dedicated to her work with science heroes and has access to Invention and Genetic Alteration Enhancements.

Jenny cares very much about Paragon City, Character. I think you will find working with her a pleasure.

Neal Kendrick has a lot of dirt on the Freakshow and Nemesis. He used to be with the FCC, but now he concentrates on helping heroes with their investigations. He works primarily with technological heroes and has access to Invention and Gadget Enhancements.

You will enjoy working with Neal. He is determined and skilled.

Allison King is psychic; She's quite adept at gathering information from people's minds. She has a great deal of knowledge about the Circle of Thorns and the Council. She works primarily with magic heroes, and has access to relic and focus enhancements.

Allison is kind, and caring. Take good care of her.

I'd love for you to work with Phillipa Meraux, a former hero who now specializes in counter-terrorism. Go and see her if you want more information on the Rikti or Crey. She works primarily with natural heroes and has access to Gadget and Relic Enhancements.

Phillipa is very demanding, but her sources are top notch.

You might want to go introduce yourself to Lou Pasterelli. His politics are more than a little radical and he's had some run-ins with the authorities, but he can be a great help against the Devouring Earth and Crey. He works primarily with science heroes and has access to Invention and Genetic Alteration Enhancements.

Lou is a firebrand, but he knows how to get things done!

Peter Stemitz is an interesting case. People say the soul of an ancient shaman dwells within him. Both souls speak through Peter's body, which can be a little disconcerting. He has a great deal of knowledge about the Circle of Thorns and the Council. He works primarily with magic heroes, and has access to Relics and Focus Enhancements.

Be warned, Peter and the shaman will both speak to you. Expect the shift in speech.

Level 35-39

Colleen Nelson is a top notch lawyer who recently joined the district attorney's office. She has dedicated herself to bringing down the Council. She usually works with mutants and can provide Focus and Genetic Alteration Enhancements.

Colleen is a rising star in the legal world. I think you two will work well together.

Information

Defender of Commerce

Jose Escalante is a man with a mission. It's his goal to make sure Paragon City remains a place where business gets done. A self-described 'rabid capitalist,' Jose uses his many connections to put together mergers and assist businesses large and small. He's learned the hard way that the biggest roadblock to profits in Paragon City isn't regulation or zoning ordinances; it's the darned super villains. And so Jose found himself an interesting and profitable niche to fill: he helps connect businesses with heroes who can protect their interests. He's no simple security broker, however. Jose concentrates on solving specific, acute problems: emergency situations that need taking care of right away. To do that he relies on a cadre of friendly heroes who are eager to help out, sometimes for profit, but usually because it's the right thing to do. As Jose says, it's the perfect business arrangement: everyone wins, except the villains.

Prior to Introduction

Please speak to Active Contact.

Initial Contact

There are a number of trouble spots I could use your help with, Character. It is an honor to be working with you.

Greeting

  • I have uncovered something that I think will interest you.
  • It's a big city, with few heroes. Let's get cracking.
  • There is work to be done.

Too Busy

You don't have time to take on another task.

No More Missions

Before introducing a higher-level contact
You have moved into circles that even I don't dare travel in. Be well, and be careful.
After introducing a higher-level contact
My agenda is cleared, thanks to you. It's been a pleasure.

Store

You are a good person to have as a friend. I hope these Enhancements will help you keep Paragon City running smoothly. Please call if you get into trouble.

  • Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 30 Mutation/Science Dual Origin Enhancements (100% base costs) (Power 10 only)

This has been a profitable partnership. Glad we entered into it, Character. Try out some of these Enhancements.

  • Inspirations (all)
  • Level 35 Magic/Mutation Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 35 Mutation/Science Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 30 Mutation Single Origin Enhancements (200% base costs)
  • Level 35 Mutation Single Origin Enhancements (200% base costs)

Story Arc

Merit Rewards: This activity awards 42 Reward Merits.

The Rise of the Vampyri (30-35)

Souvenir

Dossier on Victor Samson

You've kept this Council dossier on Victor Sampson, the young soldier who would undergo the hideous transformation that almost began:

The Rise of the Vampyri

When you started the case, it seemed like the same old rigmarole: the Council was planning some sort of major strike. You made a pre-emptive strike against a supply base to disrupt their plans. During the attack, you found a memo indicating that the Council was preparing a new batch of its deadly vampyr troops.

You raided the base mentioned in the memo, and found dozens of dossiers on candidates for the vampyr transformation.

Acting on this information, you captured a number of vampyr candidates before they could be transformed. At their training base, you found troubling hints that the Council was trying to produce a new type of vampyr.

You went to the facility where they were testing this process, and learned that the Council was using a front company named Alderwise Genetics to do their genetic research for them.

You arrived at Alderwise Genetics too late. The Council had anticipated your move, and to keep their connection to Alderwise a secret, they had raided the company. They killed the researchers and made off with almost all the research data. You did, however, salvage two important files. From these files, you learned that the Council had created a new kind of vampyr that could reproduce, and that all of the research data had been transferred to a single base.

With no other clues, you hit the streets. One by one the clues fell in place, and soon you knew that the location of the base where the research data had been taken.

You struck the base and not only found the genetic data, but also learned the current location of the vampyr Progenitor.

In the end, the Rise of the Vampyri was brought to an end in the sewers of Paragon City. In a final decisive battle you defeated the vampyr Progenitor and his guards before they could escape to South America.

The vampyr Progenitor survived the battle, and is under observation at a SERAPH facility.

Take out the Council's supplies to cripple their plan

Briefing

There's good evidence that the Council is planning some kind of major strike soon. Happily, my network of contacts has given me a good idea of where they're massing the supplies for this attack. If you can take out those supplies, it will cripple their plan. While you're there, keep your eyes open. Anything you can learn about the Council's new plan will help.

With any luck, we can stop this Council strike before it starts.

Mission Objective(s)

  • Arrest supply master & his men
    • 10 crates to destroy, Seek clues

You destroyed the stockpiled munitions, defeated the base commander, and found an interesting memo.

Notable NPCs

Enemies

Council

You search through the files.

Clue
Council memo

To: Base Archon Zane:
RE: Vampyri candidates

I understand that you've picked the next round of candidates for the vampyr transformation process. When you send those dossiers to Nosferatu, please prepare copies for me, so that I can have proper equipment and accommodations ready for our next group of vampyri. As I understand, it should be quite a large number. Send the records to Base 80-05 in Kings Row.

Archon Wilder

Debriefing

So, the Council is preparing another wave of vampyri to unleash upon the city. That's not good. I can only hope that you were able to slow them down by destroying those munitions.

Investigate base 80-05

Briefing

According to the memo you found in Archon Zane's supply base, the Council is preparing a new batch of vampyri. Perhaps we should investigate this base 80-05 mentioned in the memo. We need to stop that transformation process if at all possible. The vampyri are some of the Council's deadliest soldiers.

The vampyri may look like monsters, but they're really augmented human beings, just like the Cor Leonis. Their leader is Nosferatu, a brilliant scientist who first proved his methods by testing them on himself. He's only begun working under the Council's leadership recently, but I expect they're pushing him to new heights of mad experimentation. The Center isn't ever satisfied with what he's got; he always seems to want more.

Mission Objective(s)

You slipped through security without a hitch. The Council has no idea what they're in for.

  • Arrest base leader & his men
    • Seek data on vampyri

You captured the base commander and found files on the vampyr candidates.

Clue
Vampyr candidate files

These computer files list the identities of several Council soldiers who have volunteered for the vampyri program. Dossiers on each man reveal a common thread of sociopathic tendencies and a willingness to endure pain. You also note that a number of candidates are being gathered at another base.

Enemies

Council

Notable NPCs

Debriefing

These files you found list every soldier scheduled to be turned into a vampyr! With these, we may be able to capture a number of these men before the transformation takes place.

Arrest the vampyr candidates

Briefing

I have a good lead on the base where those vampyr candidates are being trained prior to the transformation process. The more of these men we can capture, the bigger a problem we can make for the Council. Will you go over there and arrest the vampyr candidates?

We've never been able to learn much about the process that turns Council soldiers into vampyri. Anything you can learn will be of great value.

Mission Objective(s)

This base is Spartan and dim. It looks like a place only a vampyr could feel comfortable calling home.

  • Arrest all soldiers in base
    • 2 files to find

You arrested the vampyr candidates and found some interesting information.

Clue
Training logs

These training logs contain detailed information on the training regimen for candidates for the Council's vampyr transformation process. Performance logs, Cor Leonis alteration compatibility, drug resistance, medical health, and physical fitness have been all carefully monitored and recorded during the brutal training regimen. Recent candidates also seem to have undergone genetic profiling. Cryptic comments about each man's genetic suitability litter the margins of the pages.

Clue
Research records

This hefty stack of files contains copies of papers written by Council scientists working on improvements to the Council's vampyri. Each one reads like a madman's medical text. Tissue grafting, nerve alterations, implantations of multiple adrenal glands, and skin strengthening agents are discussed at length. The last few papers in the file refer to recombinant genetic work, which, it is hoped, will result in a new, stronger generation of vampyri.

Notable NPCs

Enemies

Council

Debriefing

From the look of these files you found, it seems the Council has been bolstering the ranks of the vampyri for quite some time. In fact, it looks like they're getting read to field test some kind of new, improved vampyr. If it weren't for you, we might not have known about these new vampyri until they were upon us! Thanks to you, we may still have a chance to stop them.

Investigate vampyr transformation process

Briefing

According to these files you found in the vampyr training base, it seems the Council is planning to radically alter their vampyr creation process. They plan to start using some kind of induced genetic mutation to turn men into vampyri with little surgical augmentation. If they can do that, they can step up their vampyr production a hundred fold. I have a lead on the facility where they're testing this process. If you can find out a little more about the process, we may have a chance to stop their research.

If we're lucky, you'll discover that they're a long way from actually using this new vampyr transformation process.

Mission Objective(s)

From the fresh paint and gleaming metal, it looks like this base was only recently commissioned.

  • Investigate vampyr alterations
    • 3 clues to find

You have gained valuable information about the Council's new vampyr program.

You found some samples of artificial DNA.

Clue
Artificial vampyr DNA

This refrigerated DNA is no doubt a part of the Council's attempt to streamline their vampyr transformation process by altering human beings at a genetic level. The vials containing the samples all come from a company called Alderwise Genetics.

You found some files on the Council's attempts at making new vampyri.

Clue
Failed experiments

These documents and photographs tell a terrible story. Mutations, disfigurements, and deaths: the end results of the Council's attempt at genetically engineering a new type of vampyr soldier. Dozens of men have died in these tests already, but the volunteers keep coming. The later tests, however, have been showing some moderate success. Here and there in the photographs, you note civilian researchers participating in the experiments. All of them wear lab coats bearing the words Alderwise Genetics.

You found some very interesting records.

Clue
Genetic lab work

This is a detailed expenditures report, showing that the Council has been outsourcing a good deal of their research to a private firm called Alderwise Genetics.

Enemies

Council

Debriefing

You did a great job down there, and there was a lot of good information to be found. It looks like the Council isn't as far along as we'd feared, but they are definitely making progress on their efforts to improve their vampyr creation process.

Look at this! It seems that the council hasn't been working on these new genetic vampyr enhancements on their own. A company called Alderwise Genetics has done a lot of work for them. I'm going to do a bit of research into this company and see what I can find.

Go to Alderwise Genetics and see if you can find evidence that the Council is involved with them?

Briefing

I did a bit of digging into Alderwise Genetics, that company mentioned in the Council files. It looks like Alderwise got bought out by a private investor about two years ago, after their CEO died in a car accident. After the buy-out, they fired most of their staff and radically changed the direction of their research. From where I stand, it looks like their private investor may have been the Council. I'll bet anything the Council is using Alderwise as a front company to gain them access to genetic research data they couldn't get their hands on any other way. Will you get over to Alderwise Genetics and see if you can find any evidence that the Council is involved with them?

We still need more information. If Alderwise is close to perfecting the Council's new vampyr transformation process, we need to be forewarned.

Mission Objective(s)

The smell of coffee in the air, the inspirational posters tacked to the walls. No one would ever know that this lab is a Council front company.

  • Defeat security chief & his men
    • 2 files to find

You stopped the Council from eliminating the evidence linking them to Alderwise Genetics.

You're just in time to stop the computer from erasing its hard drives!

Clue
The Progenitor

These e-mails, documents, presentations, and memos are both fascinating and horrifying. They chronicle Alderwise Genetics' attempts to transform volunteers into vampyri by altering their DNA. After countless setbacks, the researchers concluded that such radical genetic alterations could not transform an adult human. However, if they could alter the germ-line cells that passed traits from parent to child, they could produce something potentially far more valuable in the long term. They began working to create a vampyr that could breed true. The final documents detail the alterations made to one Victor Samson, who is dubbed 'The Progenitor.'

You're just in time to stop the computer from erasing the last of its data!

Clue
Data transfer

While most of this computer's data has been removed, enough remains to inform you that the records were not erased, but transferred to a Council base. Unfortunately, there is no clue to this base's location.

Enemies

Council

Notable NPCs

Debriefing

A vampyr that breeds true? That's unbelievable! I never guessed the Council's genetic research had gotten this far! If this Progenitor gets away from us, they could hide him in some remote part of the world and ready a vampyr army. I don't know if even the Council realizes the drastic implications of this mad scheme. After all, once the vampyri are no longer converted Council soldiers, who's to say they won't develop their own agenda? We have to stop this. We have to stop this now.

Hit the streets and interrogate a few Council soldiers

Briefing

I've talked to everyone I know about the Council, the raid on Alderwise Genetics, and this vampyr Progenitor they've created. I wish I had better news. All I was able to find out is that the genetic research data Alderwise generated was transferred to a single Council base. The trouble is, I don't know which one. I need you to hit the streets and interrogate a few Council soldiers. We're working on a clock here. If we don't find that vampyr Progenitor before the Council spirits him away, we'll never be able to eliminate the vampyri for good.

The Council won't give up information easily. I hope you're ready to see this through.

Question soldiers about base

Mission Objective(s)

  • Question soldiers about base
    • Defeat 10 Council

One of the soldiers you defeated gave up the name of the base commander.

Ambush! You will be ambushed by Council soldiers after accepting this mission.

Clue
The soldier's story

One of the Council soldiers you defeated told you:

'All right, I'll talk. All I know is that Archon Todesco ordered that hit on Alderwise. If you're looking for info, you'll have to find him.'

Question soldiers about base

Mission Objective(s)

  • Question soldiers about base
    • Defeat 15 Council

On one of the soldiers you defeated, you found a print out detailing patrol routes.

Clue
Council patrol routes

On one of the soldiers you defeated, you found a print out detailing patrol routes and recruiting numbers for Archon Todesco's base. While it doesn't have the base's exact location, it mentions enough landmarks for you to realize that the base is somewhere in Independence Port.

Ambush! You will be ambushed by Council soldiers after completing the second part of this mission.

Question soldiers about base

Mission Objective(s)

  • Question soldiers about base
    • Defeat 20 Council

On one of the soldiers you defeated, you found a work order.

Clue
Council work order

One of the soldiers you defeated was carrying orders for a clean-up detail to fix the secret entrance to a Council base in Independence Port. The landmarks and location match those you know to be near Archon Todescu's base.

Debriefing

You really did it. Now that we know the location of Todescu's base, we can recover the genetic research data that was taken from Alderwise Genetics. With any luck, that'll get us a lot closer to finding this strange vampyr Progenitor that the Council has created.

Go to Archon Todesco's base and get the data

Briefing

Now that we know the location of Todesco's base, we should be able to get our hands on that genetic research data the Council took from Alderwise Genetics. I'm also hoping Todesco can tell us more about this vampyr Progenitor the Council has engineered. I need you to get over to that base and get the data. What do you say? You up for it?

Mission Acceptance

I want Todesco behind bars. He can tell us a lot about the Council's new plans for the vampyri.

Unnecessary Solicitation

I need Archon Todesco in a paddy wagon. he's one of the few people who may be able to tell us what's become of this vampyr Progenitor.

Mission Objective(s)

Not a speck of dirt mars the floor, and the weapons stacked against the wall are clean and gleaming. Archon Todesco runs a tight base.

  • Arrest Todesco and his men
    • Find genetic data

You have defeated Archon Todesco and secured all the data pertaining to Project Progenitor.

Clue
Todesco's story

After his defeat, Archon Todesco told you:

'I never had any intention of letting this obscene genetic research data survive. The vampyri we have were men once, men who underwent their transformation to further our cause of creating a new and better world. But these monsters my superiors sought to create would never have been human. They would have no allegiance, no loyalty to any but their own freakish kind. They were an abomination. I became an archon to lead men into battle for our new world, not to lead monsters in a war to destroy it.

'I know where their loathsome vampyr Progenitor is. He is hiding in the city sewers like an animal, protected in his lair until he can escape to a prepared location in South America. You cannot allow this. You must stop the vampyr Progenitor!'

Enemies

Council

Notable NPCs

You found the genetic data on the vampyr Progenitor.

Clue
Alderwise Genetics' data

You extracted the last trace of Alderwise Genetics' data from a Council computer. Oddly, the computer had been isolated from the base's computer network, so it seems that no copies of the files were ever made.

Debriefing

So, this Archon Todesco was actually trying to stop the vampyr Progenitor? I guess he didn't like the idea of a race of true-breeding vampyri running around, with no allegiance to anything but themselves. Come to think of it, I have to say I agree.

Take the vampyr Progenitor into custody

Briefing

According to this Archon Todesco you captured, the Council has the vampyr Progenitor secreted away in the sewers. He'll be heavily guarded. But if you can take him into custody, we may never have to face the nightmare of a true-breeding race of vampyri.

Mission Acceptance

There's a lot riding on this one. I know I can count on you to see it through.

Unnecessary Solicitation

If you don't find that vampyr Progenitor quickly, the Council will get him out of the country. Once they manage that, there's a chance we'll never see him again!

Mission Objective(s)

The dark confines of the city sewers press in. The Rise of the Vampyri must end here and now, or all of humanity's future will be in peril.

  • Arrest Progenitor & his guards

With your defeat of the vampyr Progenitor, you have ended the Rise of the Vampyri.

Editor's Note:

Mission completion only requires the defeat of the enemies in the Vampyr Progenitor's room. Defeating the Vampyr Guardians is optional.

Enemies

Council

Notable NPCs

Debriefing

Well, you've captured the vampyr Progenitor and confiscated all the data on how to make another. All in all, I'd say you've wrapped this up nicely. I'm proud to have worked with you to prevent the rise of an independent species of vampyi. I'd like to think that one day I'll be able to tell future generations about your valiant perseverance. Come to think of it, those future generations may only exist because of you.

Missions

Stop the Freakshow attack on the Devouring Earth (30-33)

Briefing

I've got a report that a mob of Freaks is mounting a raid on an area known to be inhabitated by the Devouring Earth. I don't know what their beef is with these creatures, but it's the innocent bystanders who will suffer if the fight escalates out of control. I need you to stop the Freakshow attack on the Devouring Earth. Lives depend upon it. You only have 90 minutes to stop the battle.

The area's been contained by an emergency force field for now. In order to put a stop to this, you'll need to take out the raid's leader, a Tank Freak called Lawless. You also need to find out what the Freakshow were after and secure it before they can.

Mission Objective(s)

Some whimsical Freak has brought along a boom box. It pounds out a rapid techno beat that underscores the screams of the vicious battle

  • Defeat Lawless & his crew (Timed, 1:30)

You defeated the Freakshow and Devouring Earth and found a barrel of pills

Enemies

Freakshow
Devouring Earth


Notable NPCs



Clue
Enzyme pills

Thousands of these small clear capsules are held together in a gooey gel. The word "Enzyme" has been scrawled on the outside of the barrel.


Debriefing

Wow, Character, these pills you found are remarkable. Each pill contains a potent package of enzymes that accelerate the rate at which the body metabolizes new material. When combined with a Devouring Earth mutagen, these pills would make a person mutate at an alarming rate. You say this is what the Freakshow was after? My guess is they wanted to increase the arte at which they metabolize Excelsior. It's a good thing you got to them first, the Freaks are bad enough as they are!

Stop the raid and prevent the Devouring Earth from killing innocent office workers (30-33)

Briefing

Did you read in the paper that Yellow Rose Cosmetic has been accused of cruelty to animals? Well, apparently the Devouring Earth are up on current events. They've staged a raid against the Yellow Rose offices. I need you to stop that raid, Character, and prevent the Devouring Earth from killing any of the office workers.

The Devouring Earth sure have some strange ideas about justice. We can't have them exacting vengeance on innocent citizens.

Mission Objective(s)

The heady scent of a dozen perfumes almost masks the tell-tale whiffof humus that tells you the Devouring Earth is here

  • Defeat all creatures in office
    • 5 hostages remeining

You saved the hostages from the Devouring Earth

Enemies

Devouring Earth

Notable NPCs


Clue
Mold

This strange mold is a violent green color. It wriggles slightly when you hold it on your hand


Debriefing

I've had the mold from the office analyzed, and the experts at DATA tell me it has mutagenic propierties. It looks like that raid wasn't about revenge after all, the Devouring Earth wanted to introduce this mold into Yellow Rose's cosmetics lines. Who knows what kind of damage it would have done to their customers? It's a good thing you were there to stop them.

Fight the Devouring Earth wherever they appear (30-34)

Briefing

The Devouring Earth are a terrible threat to the future and safety of Paragon City, and their numbers keep on growing. Heroes need to fight the Devouring Earth's monsters wherever they appear. Can you do your part against them?

Devouring Earth's creatures have been seen in Crey's Folly, and of course they're all over in Eden. Anywhere you can stop them will help, though.

Mission Objective(s)

  • Combat Devouring Earth menace
    • Defeat 35 Devouring Earth

You have defeated enough Devouring Earth

Enemies

Devouring Earth

Debriefing

The Devouring Earth are a constant threat to every person in this city. It's only thanks to heroes like you that people can be safe from them.

Go to Founders' Falls and battle the Council to distract them (30-34)

Briefing

Character, I need to ask you to help me out by running a bit of a distraction. Some of the other, less powerful heroes I work with are planning a raid against the Council, but I have reason to think that they're being watched by Ascendant agents. So I'd like to ask you to give the Council something else to think about. If you could hit their operations in Founders' Falls, that might help to keep their eyes off of the other team long enough for them to accomplish their mission.

Mission Acceptance

With your reputation, it shouldn't be too hard tofor to make the Council concentrate on you for a while. Just remember that if it's to work you'll need to do your fighting in Founders' Falls. If you're having trouble finding Council troops, you could try Liberty Town and Williams Square, but I'm sure they'll notice you wherever you fight in the zone.

Unnecessary Solicitation

I need your presence in Founders' Falls right now. I need you to distract the Council.

Ambush!

After accepting the mission you will be ambushed by a single squad of Council soldiers

Mission Objective(s)

  • Combat Council in Founders' Falls
    • Defeat 35 Council

Your distraction has allowed Contact's plan to go off just as planned.

Enemies

Council

Debriefing

Great job distracting the Council, Character. Those other heroes were able to pull off their raid without a hitch because those Council soldiers were so worried about you.

Hit the streets and defeat a few Council soldiers (30-34)

Briefing

My contacts have been telling me that the Council just brought in a new batch of recruits from training camps down in South America. From what I'm hearing this new batch is all ready to tear into the city. I'd like them to learn that the city can protect itself. I'd like you to hit the Council, and hit 'em hard. Teach this new batch just what they're going to be up against.

Mission Acceptance

It doesn't matter where you fight them as long as you beat them. If you're looking for Council operations, though, I'd recomend Brickstown and Founders' Falls.

Unnecessary Solicitation

I need you to defeat some more Council soldiers to give any new recruits a proper welcome to Paragon City.

Ambush!

After accepting the mission you will be ambushed by a squad of Council soldiers

Mission Objective(s)

  • Combat Council menace
    • Defeat 35 Council

You have defeated enough Council agents

Enemies

Council

Debriefing

My contacts tell me that nearly a quarter of those new recruits have deserted after seeing you in action, Character. I guess they weren't as dumb as I took them for.

Prevent Manetti from fleeing to an alternate dimension (30-35)

Briefing

Archon Eric Manetti is a name that still strikes fear into a lot of hearts. The FBI have him on the most wanted list now with over thirty murders, kidnappings, and assassinations under his belt, most of them performed in Paragon City. Every hero in the city has been gunning for him since he emerged from hiding and did away with an entire neighborhood on Striga Isle that had 'seen too much.' But it looks like he's come up with a clever way to avoid justice. According to my sources, he's preparing a raid on a Portal Corporation lab right now, intent on accessing an alternate dimension. Eric Manetti cannot be allowed to flee this dimension. And you only have 2 hours to stop him.

This one isn't going to be easy. Capturing Manetti himself is only part of it. Not only do you need to defeat him and his men, you'll also need to shut down any Portal Corporation computers or devices to prevent a portal opening to an alternate dimension. Portal Corporation keeps a tight lock on those portals, and for good reason! Anything might pop out of one!

Mission Objective(s)

The techs at Portal Corporation finally got around to installing heavy security doors, but they've proved no match for the determination of the Council

  • Stop Manetti, shut down portal - 2 hours timed
    • 4 machines to shut down

You defeated the Council and prevented Archon Manetti from fleeing to another dimension.

Enemies

Council


Notable NPCs



Debriefing

Good work. Manetti is still in this dimension and safely under lock and key. According to his jailers, he hasn't stopped raving about this alternate world. It seems he managed to locate one in which the Council is in supreme control. I hate to imagine a place like that. The Council has shown such disrespect for human life, it must be a terrible world indeed.

Retrieve some Council robot parts, along with their programming instructions (30-35)

Briefing

As long as the Council can keep churning out their deadly robots, it's going to be difficult to gain any ground in the fight against them. We've got to figure out some way to shut those machines down faster. I've got a lead on a Council base where they're manufacturing robots. I need you to retrieve some Council robot parts, along with their programming instructions.

Mission Acceptance

You can take care of this one two ways: If you can clear out all of the enemies in that base, I can have people look through the robot construction and parts at their leisure. Or, if you would prefer a more surgical strike, you can concentrate only on finding sample parts and programs for the Council machines. Either way should work.

Unnecessary Solicitation

You can take care of this either by clearing out all of the enemies in that base, or if you would prefer a more surgical strike, you can concentrate only on finding sample parts and programs for the Council machines. Either way should work.

Mission Objective(s)

The Council's deadly robots bolster their ranks and challenge even the mightiest heroes. If you can retrieve these parts it could surely aid the battle against them.

  • Defeat the Council
    • 3 Robot parts to find, Access the computer

You defeated the Council and recovered the robot parts and programming.

Enemies

Council

Notable NPCs

You found some Zenith Mech Man parts.

Clue
Zenith Mech Man components

You found these parts in a Council base. These are key components used in the production of the Council's Zenith Mech Men.

You found some Zenith hoverbot parts.

Clue
Zenith Hoverbot components

You found these parts in a Council base. These are key components used in the Construction of the Zenith Hoverbot, one of the Council's deadly flying machines.

You found some Zenith Warcry parts.

Clue
Zenith Warcry components

You found these parts in a Council base. These are key components used in the construction of the Council's deadly Warcry heavy assault robots.

You found the robots' programming instructions.

Clue
Programming instructions

These files contains parts of the code used to program the Council's deadly robots. With this information, experts may be able to figure out how to fight the robots more effectively.

Debriefing

Thanks for this, Character. I'll send the parts to engineers I know and have a couple programmer associates of mine start to look at this code. It may take some time, but this could lead to new ways to fight the Council's killer machines.

Save the lawyers from the Devouring Earth (30-35)

Briefing

A horde of Devouring Earth creatures was just spotted swarming the offices of Wolffe, Wolffe, & Wolffe, the law firm. It seems the Wolffes are arguing a big case on behalf of the logging industry, and the Devouring Earth wants them dead before they can make their closing remarks. Someone has to save those lawyers from the Devouring Earth.

The Wolffe firm has a long history of fighting environmental regulation. To be honest, I'm surprised something like this hasn't happened before.

Mission Objective(s)

A beautiful oak desk has been snapped in two, and the plush carpet has been ripped to pieces by furious claws

  • Save firm from Devouring Earth
    • 15 lawyers remaining

You defeated the Devoured and discovered that one of them had a strange mutation. After calling Jenny Firkins, you receive instructions to take the creature to Wilma Peterson, the waste disposal expert.

Enemies

Devouring Earth


Notable NPCs



Clue
Devouring Earth mutant

One of the Devouring Earth creatures you defeated had strange mutations, the likes of which you have never seen before. A pair of gill-like slits runs up each side of the creature's neck, and a grossly swollen throat indicates the likely presence of new glandular material.


Ambush!

After exiting the mission you will be ambushed by a single group of Devouring Earth creatures


Mission Objective(s)

  • Take mutant to Wilma Peterson

Briefing

You're right. In all my efforts cleaning up after the Devoured, I've never come across a mutation like this. Just give me a second to write up my findings. In fact, let's get Jenny Firkins on the phone right now and discuss the situation.

Character, Jenny Firkins says you've got to get over to the Pinckney & Sons Law Firm right away! I guess the Devouring Earth isn't through taking the law into its own hands.


Clue
Mutagenic spore analysis

According to Wilma Peterson's findings, these Devouring Earth creatures are able to release mutagenic spores from the gill-like slits in their throats. Borne on the air, these spores would be impossible to contain, and would likely transform hundreds of Paragon City citizens into minions of the Devouring Earth.


Mission Objective(s)

Pinckney & Sons has come under public scrutiny more than once for their defense of polluting industries. It's no wonder the Devouring Earth are here

  • Save firm from Devouring Earth
    • 4 lawyers remaining

You defeated the Devouring Earth and rescued the lawyers.

Enemies

Devouring Earth


Notable NPCs



Notes

  • The mission cannot be completed until all enemies have been defeated.

Debriefing

So the Wolffes were turned into Devouring Earth creatures? A horrible fate. At least you were able to rescue the lawyers at Pinckney & Sons. If you ever get sued, you'll know who to turn to.

Save the people from the Devouring Earth (30-35)

Briefing

I just got a call from a municipal office. They've got a serious situation there; the Devouring Earth are raiding the building. They're doing their best to keep the doors braced, but they can't hold out for long. I need you to save those people from the Devouring Earth. There's no time to waste.

Portal Corporation may be the most dangerous enterprise in Paragon City. I don't even want to think about the Devouring Earth getting their hands on that tech!

Mission Objective(s)

Broken furniture litters the floor, the remnants of a makeshift barricade

  • Stop Devouring Earth raid
    • 2 hostages remaining

You defeated the Devouring Earth and rescued the hostages.

Enemies

Devouring Earth

Notable NPCs


Clue
The Ambassador

One of the people you rescued at the municipal office told you:

'I'm grateful to you for saving us, but I wish you had come in time to help our guest, Zyla. You may not believe this, but she's an ambassador from a parallel plane, brought here by Portal Corporation. The Devouring Earth mush have known she was here; they made off with her just before you arrived.

Ambush! Character never find Zyla!

After exiting the mission you will be ambushed by a single group of Devouring Earth creatures

Mission Objective(s)

If your first experience of a new dimension involved the Devouring Earth, you'd be quite happy to spend the rest of your life at home

  • Rescue Zyla, the ambassador

You have rescued the ambassador.

Enemies

Devouring Earth

Notable NPCs


Clue
The Ambassador's story

Zyla, the ambassador from another dimension told you:

'Those vile creatures forced me to tell them about my home dimension. They are planning an invasion! They said they would spread over my world as locusts over the fields. You must hasten to Portal Corporation and put a stop to this diabolical plot. I would expect nothing less of one this world reveres as a hero.'

Ambush! Character not stop dimension crossing!

After exiting the mission you will be ambushed by a single group of Devouring Earth creatures

Mission Objective(s)

The scientists of Portal Corporation are among the most brillant minds of Paragon City. To lose one would be a tragedy.

  • Stop Devouring Earth invasion
    • 5 scientists to save

You defeated the Devouring Earth and saved Zyla's home dimension.

Enemies

Devouring Earth

Notable NPCs

Editor's Note:

Even though it isn't a stated mission objective, this mission cannot be completed until all enemies have been defeated.

Debriefing

Good work. Apparently trying to assimilate the rest of this world isn't enough for the Devouring Earth. Zyla's home dimension is far less advanced than ours. If the creatures had entered that portal, they probably would have succeeded in transforming the entire planet into their hideous concept of Eden.

Current Event

Character's a hero to two dimensions!

Stop production of Council robots and retrieve some parts for analysis (30-35)

Briefing

I need you to get over to a local warehouse on the double. I have it on good authority that the Council is producing some sort of advanced robots there. I want you to shut down the production of Council robots and retrieve some parts for analysis. We have to be prepared if we're going to face a new threat.

The Council's robots were originally developed by Vandal in the 1940's. They weren't called Zenith Mech Men then, since Vandal was working for another organization. Ever since his research came under the Council's control, they've been trying to push things farther. So be careful. You could be going up against just about anything.

Mission Objective(s)

The rumble of heavy machinery tells you that robots are being produced by the dozens

  • Stop Prototype A-12 and its guards
    • Recover robot parts

After calling in to your contact, you receive instructions to get over to a Council base where strange things are afoot. Frightened Council soldiers have been pouring out of the base in droves.

Enemies

Council
Rogue Robots


Notable NPCs


Ambush!

After finding the robot parts you will be ambushed by two waves of Council soldiers

Ambush! Invader detected!

After finding the robot parts you will be ambushed by a wave of Rogue Robots



Clue
Advanced robot parts

These robot parts are mostly metal, but there seems to be organic material included as well. A pack of blue fluid glows with a bioluminescent aura and quivers slightly at your touch.


Ambush!

After exiting the mission you will be ambushed by a wave of Rogue Robots


Mission Objective(s)

On the way here you passed a pair of Council soldiers running for their lives. They didn't even stop to attack you.

  • Investigate base, find clues

You defeated the robots and found their plan.

Enemies

Rogue Robots
Council


Notable NPCs



Clue
Base commander's story

After being taken into custody, the former Council base commander told you:

'Warcry robots are already nearly sentient, so when we got some new robots that were supposed to be smarter than any we'd had before, we didn't know what to expect. It was only days before they had begun replicating more of themselves and upgrading our old robots in secret. Now those machines have taken over this base. I have lost my command to a machine! As we speak, a Warcry robot is running my base! Please, I beg you to arrest me. It's the only way I might escape punishment.

Clue
Robot plan

You found this plan on a computer in the Council base. In cold, logical, detail it lays out the diagram of a chilling plan: The Rogue Robots plan to strike soon, uploading their core programs onto the Internet and then infiltrating as many computers and electronic devices as possible. If they succeed, they might be able to replicate their consciousness across the entire globe, and begin the destruction of humanity. They have already targeted the location they plan to use for the first upload.


Ambush!

After exiting the mission you will be ambushed by a wave of Rogue Robots


Mission Objective(s)

The lab's human occupants cower outside under police protection, having barely escaped the rogue robots with their lives. The machines themselves are intent on completing their plan

  • Stop robot coup, destroy code
    • 4 Computers to destroy

You defeated the Council robots and destroyed their code.

Enemies

Rogue Robots


Notable NPCs



Debriefing

Well, it looks like the Council has expressed its gratitude by knocking over a munitions plant upstate. Still, you did a good job cleaning up their mess. With the robots destroyed and their code deleted, we can hope we've put an end to their dreams of supplanting humanity.

Stop the weapons sale and arrest the interested parties (30-35)

Briefing

I just got word about a major weapons purchase the Council is making today. I want it stopped, but, more importantly, I want to know who their supplier is. If we can find out where they're getting these weapons, we can prevent future sales. Will you stop the weapons sale and arrest the interested parties? I can give you the coordinates for where the deal should be going down, but stopping it won't be easy.

The deal's going down in a deserted neighborhood near Boomtown. I've already called for an emergency force field. What I care about is learning the source of those weapons. You find the lead negotiators, and we'll have the info we need.

Mission Objective(s)

You tread carefully. If let the Council sound the alarm, you may never find out who their weapons supplier is

  • Arrest negotiators & his men

You defeated the villains and stopped the weapons sale

Enemies

Council
Crey


Notable NPCs



Debriefing

Countess Crey herself asked me to pass along her personal thanks. She said that Dr. Arkozan was a rogue employee, one she's had grave doubts about for some time. She's grateful to you for stopping the illegal sale of Crey weaponry.

Come to think of it, though, doesen't it seem kind of odd that Arkozan got that far with the deal in the first place? Maybe it's just a side effect of having a company the size of Crey Industries to watch over, but you'd think that if the Countess had doubts about Arkozan, she would have placed a closer watch on him.

Defeat Council in Brickstown (31-35)

Briefing

The Council has recently made a habit of sending War Wolves to the streets of Brickstown to 'relax'. And by relax, I mean terrorize the local population. That can't be allowed to continue and I'm asking you to fight it. I would like to see you hit the streets of Brickstown and show the Council that people aren't their play toys.

They've been sending up a lot of War Wolves into Seven Gates and the Abyss Towers, but whatever you're fighting and wherever you're doing it, the message will get across.


Ambush!

After accepting the mission you will be ambushed by a single squad of Council soldiers


Mission Objective(s)

  • Defeat Council in Brickstown
    • Defeat 35 Council

You have defeated enough Council agents.

Enemies

Council


Debriefing

The Council's upper echelons have ordered the troops to curtail their wilder activity, for now. I know it may be kind of frightening to think that those calculating madmen are watching your actions so closely, but it's actually a good thing. Yeah, they're watching you. They're watching because they're afraid.

Go to Crey's Folly and defeat Devouring Earth (31-35)

Briefing

Crey's Folly is an environmental wasteland, heavily polluted after the Rikti blew up a secret Crey facility in the early days of the war. The Devouring Earth have been making inroads into the area, accosting any one else they find there and making it impossible to even properly asses the damage. I need a hero who can get to Crey's Folly and help clear the Devouring Earth out of there.

Good luck, Hero. There are reports of Devouring Earth creatures around the old Crey Factories and Paragon Water Works, but I'm sure any part of the zone would welcome your help.

Mission Objective(s)

  • Defeat Devouring Earth in Crey's Folly
    • Defeat 35 Devouring Earth

You have cleared enough Devouring Earth out of Crey's Folly

Enemies

Devouring Earth


Debriefing

Pushing the Devouring Earth out of Crey's Folly is going to be a long battle, Hero. Steps like this are part of the long road to that goal.

Find the Justifier (32-35)

Briefing

Thank goodness you're here! I really need your help. One of the heroes I work with, the Justifier, hasn't come back from his last mission. I asked him to investigate some caves inhabited by the Devouring Earth, but that was two days ago. I haven't seen him since! Please find the Justifier for me. You have only 1 hour to find him!

Thanks. I won't forget this. If anything's happened to Justifier, this city has suffered a great loss. Finding him is important, but be careful. I don't want you to succumb to whatever happened to him.

Mission Objective(s)

There's a strong smell of mold and pollen in the air. You hope the Justifier doesen't have many allergies

  • Find the Justifier - 60 minutes timed

You defeated the Justifier.

Enemies

Devouring Earth

Notable NPCs


Debriefing

My God. I can hardly believe that creature was once my old friend, the Justifier. Thank you, for bringing him in. I don't know if he can ever be helped, but at least he won't be a danger to the people he once protected.

Find the Council defector (34-35)

Briefing

I arranged a meeting with Kevin Jones, a kid who got caught up in the Council and who's trying to get himself out. He's late. Hours late. Character, I'm getting worried that his superiors may have found out that he's planning to defect. Can you find the Council defector for me? If the Council found out he intended to meet me, there's no telling what they might do to him.

Mission Acceptance

I'd like you to raid a base where he used to be stationed and look for him there. Thank you, Character. I'm the one who convinced Kevin to come forward with information about the Council. If anything happens to him, I'll feel responsible.

Find Council defector

Unnecessary Solicitation

Have you found Kevin yet? The Council are onto him, I know it!

Mission Objective(s)

The alert at this small base has not been triggered, but there is a tension in the men you see. Something has them all on edge, and it isn't your presence.

  • Find Council defector
    • 2 clues to find

Though you didn't find the defector, you did find some clues at the Council base. After calling in to your contact, you receive instructions to hit the streets and look for a Council soldier who can help you find the lab where the defector was taken.

Enemies

Council

Notable NPCs

  • None

You found a note.

Clue
Council note

You found this note on a desk in a Council base. It reads:

'If he has been talking to the heroes, there's only one thing to do: make him one of the War Wolves. That will give any other malcontents something to think about, and there'll be no place for him but with us.'

Ambush! Upon exiting the mission, there will be an ambush by the Council.

Interrogate Council soldiers

Unnecessary Solicitation

I need you to get back on the streets. One of these Council jokers knows where that lab is, I'm sure of it.

Mission Objective(s)

  • Interrogate Council soldiers
    • Defeat 30 Council

You defeated the Council and learned some valuable information.

Enemies

Council
Clue
Council interrogations

After interrogating several Council soldiers, you learned the exact location of the lab where the grotesque War Wolves are created.

Rescue Council defector

Unnecessary Solicitation

Please hurry, Character. If the Council turns Kevin into a War Wolf, I'll never forgive myself.

Mission Objective(s)

It's hard to believe a normal human man can be turned into something as strange and repulsive as the War Wolves.

  • Rescue Council defector
    • Find the defector

You rescued Kevin Jones, the Council defector.

Enemies

Council

Notable NPCs

You found some interesting files.

Clue
The War Wolves

These files detail some information on the War Wolves. The creatures are created by fusing a fragment of a dying Nictus with a human being. Sometimes the process results in a powerful Galaxy soldier, but when the Nictus fragment has decayed substantially, the result is a War Wolf. According to some notes in the back of the file, transformation into a War Wolf has become a popular punishment for the most intractable Council soldiers. The transformed man is left without the reason or wherewithal to rebel, and other potential rebels are quickly cowed.

Debriefing

I won't forget this, Character. You did a good thing for a man who's ready to turn his life around. With the information Kevin's provided, we're ready to move on several key Council installations. It looks like this could be a big break in our ongoing struggle against this menace.

Take the fight to the Devouring Earth in Founders' Falls (34-35)

Briefing

If you've been in Founders' Falls lately, you know that the Devouring Earth are making a lot of headway in their efforts to control the zone. If we're not careful, they may manage to turn it into another Eden. I would like to ask you to take the battle to the Devouring Earth in Founders' Falls. It's a dangerous place, though, so I would recommend you go there in force.

Go in force, Character, the Devouring Earth aren't playing around in there. There has been a lot of activity in Louis Forest and Hutchinson Park. You should be able to find them there, but don't worry about limiting yourself to those areas.

Mission Objective(s)

  • Stop monsters in Founders' Falls
    • Defeat 35 Devouring Earth

Debriefing

It will be a long time before Founders' Falls is safe, Character, but with heroes like you out there fighting, that day doesn't seem so far off at all.

Security Chief Missions

A character can complete each of these missions only once. If any of these missions is active or completed from another contact, this contact won't offer that mission.

Talk to the Brickstown Security Chief (30-31)

Briefing

The Brickstown Security Chief just let me know that the Council is on the move. Go talk to him and see if you can help out.

Mission Acceptance

We really don't have a good idea of how big the Council is, but we need to find out.

Talk to the Security Chief

Unnecessary Solicitation

Get over to the Brickstown Security Chief, on the double.

Mission Objective(s)

  • Talk to the Security Chief

Briefing

Head to the streets and take out some of the Council trash there. If I were you, I'd start at Mashu Bridge or the Crescent. Here's some information to help you get to know the area.

Clue
Brickstown briefing

You can sum up Brickstown in two words: Zigursky Penitentiary. Most people call it the Zig. It's the city's maximum security prison, where the worst of the worst end up incarcerated. Aside from the Zig, though, the area isn't too bad. It's called Brickstown because the whole place was rebuilt in brick after the big fire in 1918. A lot of people have strong ties to this area; maybe that's why the Council does so much recruiting here. The Council is a shady organization; nobody really knows how far its influence reaches. One thing's for certain: they're willing to take any steps necessary to extend it.

Keep peace in Brickstown

Unnecessary Solicitation

You should help the Security Chief with the Council!

Mission Objective(s)

  • Keep peace in Brickstown
    • Defeat 35 Council

You have defeated 35 Council troops.

Enemies

Council

Debriefing

The Council worries me more than any other villain group in this city. It is comforting to know that Heroes like you have your eyes on them.

Talk to the Crey's Folly Security Chief (32-33)

Briefing

The Freakshow's presence on Crey's Folly is becoming a stranglehold. Talk to the Security Chief and see if you can make a dent.

Mission Acceptance

Good luck, Character.

Talk to the Security Chief

Unnecessary Solicitation

You need to help out the Security Chief!

Mission Objective(s)

  • Talk to the Security Chief

Briefing

The Freaks are rampant in this zone, especially in the Paragon Water Works and near the Crey Factories. Do what you can to contain them. Here's some info to get you started.


Clue
Crey's Folly briefing

It wasn't long ago that Crey's Folly was the center of industry in Paragon City. Back in the 1980s, Crey chose it as the site for most of their facilities. But all their holdings turned to rubble when the area became a major target in the Rikti War. Before long, people started calling the place Crey's Folly. Now, the Freakshow has their hooks on the place. The Freaks would be no worse than any other street thugs, if not for their state-of-the-art cybernetic equipment. Armed with that kind of power, the Freakshow have set up their own little kingdom in Crey's Folly. It's generally a good idea to enter this zone with at least a couple of other heroes.

Keep peace in Crey's Folly

Unnecessary Solicitation

You should help the Security Chief deal with those Freaks in Crey's Folly.

Mission Objective(s)

  • Keep peace in Crey's Folly
    • Defeat 35 Freakshow

You have defeated 35 Freaks.

Enemies

Freakshow

Debriefing

Eventually we are going to have to try and take that zone back with numbers, Character. You made a nice dent today, though.

See the Eden Security Chief (36-37)

Briefing

The Security Chief for Eden needs help with the Devouring Earth. Please go talk to him about it.

Mission Acceptance

Eden is a rough area. Don't go alone, Character.

Talk to the Eden Security Chief

Unnecessary Solicitation

They need your help over in Eden!

Mission Objective(s)

  • See the Eden Security Chief

Briefing

Here's a briefing on Eden. The Devouring Earth are very active here, especially in Arcadia Park and the Utopia Complex. I really need your help, Character.

Clue
Eden briefing

Woodvale used to be a pleasant part of town, with parks, trees, and playgrounds everywhere. Kids used to play there until sundown every day. It took some damage during the Rikti War, but the city was on track to restore the area. That's when the Devouring Earth moved in. They erupted out of a giant mound that grew overnight, and quickly drove everyone else out of the place. Then they began to change it - to revert Woodvale back to a natural state. Now citizens call it Eden, because of its transformation into a primal world. It's no paradise for Heroes, though. Don't enter it unless you've got a pretty big team together.

Keep peace in Eden

Unnecessary Solicitation

The Security Chief told me you are needed in Eden.

Mission Objective(s)

  • Keep peace in Eden
    • Defeat 35 Devouring Earth

You have defeated 35 Devouring Earth creatures.

Enemies

Devouring Earth

Debriefing

You have our thanks for helping out with the Devouring Earth, Character. Eden is a very dangerous area.