Kinetic Melee: Difference between revisions
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== Overview == | == Overview == | ||
'''Kinetic Melee''' is a primary | [[File:ParagonMarket PowerSet KineticMelee.png|left]] | ||
'''Kinetic Melee''' is a primary power set for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s, and a secondary power set for [[Tanker]]s. | |||
{{clrl}} | |||
Kinetic Melee features a mix of fast light attacks and slow heavy attacks, including some with range. All attacks in this set reduce the damage strength of enemies who are hit. | "Kinetic Melee features a mix of fast light attacks and slow heavy attacks, including some with range. All attacks in this set reduce the damage strength of enemies who are hit." | ||
== Power Tables == | == Power Tables == | ||
=== Brute === | === Brute === | ||
The Kinetic Melee power set is available as a primary set for [[Brute]]s. | The Kinetic Melee power set is available as a primary set for [[Brute]]s. The following table shows the level at which each power is available: | ||
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=KineticAttack_QuickStrike.png|Power=Quick Strike|Level=1|Effect=Melee, Light DMG(Smash/Energy), Foe -DMG|Border=1}} | {{Powers_LevelRow|Icon=KineticAttack_QuickStrike.png|Power=Quick Strike|Level=1|Effect=Melee, Light DMG(Smash/Energy), Foe -DMG, Knockdown|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticAttack_BodyBlow.png|Power=Body Blow|Level=1|Effect=Melee, Moderate DMG(Smash/Energy) | {{Powers_LevelRow|Icon=KineticAttack_BodyBlow.png|Power=Body Blow|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticAttack_SmashingBlow.png|Power=Smashing Blow|Level=2|Effect=Melee, High DMG(Smash/Energy), Foe Disorient | {{Powers_LevelRow|Icon=KineticAttack_SmashingBlow.png|Power=Smashing Blow|Level=2|Effect=Melee, High DMG(Smash/Energy), Foe Disorient|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticAttack_PowerSiphon.png|Power=Power Siphon|Level=6|Effect=Self: +To Hit, +Special|Border=1}} | {{Powers_LevelRow|Icon=KineticAttack_PowerSiphon.png|Power=Power Siphon|Level=6|Effect=Self: +To Hit, +Special|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticAttack_RepulsingTorrent.png|Power=Repulsing Torrent|Level=8|Effect=Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback|Border=1}} | {{Powers_LevelRow|Icon=KineticAttack_RepulsingTorrent.png|Power=Repulsing Torrent|Level=8|Effect=Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticAttack_Taunt.png|Power=Taunt|Level=12|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}} | {{Powers_LevelRow|Icon=KineticAttack_Taunt.png|Power=Taunt|Level=12|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticAttack_Burst.png|Power=Burst|Level=18|Effect=PBAoE Melee, Moderate DMG(Smash/Energy), Knockdown | {{Powers_LevelRow|Icon=KineticAttack_Burst.png|Power=Burst|Level=18|Effect=PBAoE Melee, Moderate DMG(Smash/Energy), Foe Knockdown|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticAttack_FocusedBurst.png|Power=Focused Burst|Level= | {{Powers_LevelRow|Icon=KineticAttack_FocusedBurst.png|Power=Focused Burst|Level=22|Effect=Ranged, High DMG(Smash/Energy), Foe Knockdown|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticAttack_TotalFocus.png|Power=Concentrated Strike|Level= | {{Powers_LevelRow|Icon=KineticAttack_TotalFocus.png|Power=Concentrated Strike|Level=26|Effect=Melee, Extreme DMG(Energy/Smash), Foe Disorient|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
=== Scrapper === | === Scrapper === | ||
The Kinetic Melee power set is available as a primary set for [[Scrapper]]s. The following table shows which | The Kinetic Melee power set is available as a primary set for [[Scrapper]]s. The following table shows the level at which each power is available: | ||
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=KineticAttack_QuickStrike.png|Power=Quick Strike|Level=1|Effect=Melee, Light DMG(Smash/Energy), Foe -DMG|Border=1}} | {{Powers_LevelRow|Icon=KineticAttack_QuickStrike.png|Power=Quick Strike|Level=1|Effect=Melee, Light DMG(Smash/Energy), Foe -DMG, Knockdown|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticAttack_BodyBlow.png|Power=Body Blow|Level=1|Effect=Melee, Moderate DMG(Smash/Energy) | {{Powers_LevelRow|Icon=KineticAttack_BodyBlow.png|Power=Body Blow|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticAttack_SmashingBlow.png|Power=Smashing Blow|Level=2|Effect=Melee, High DMG(Smash/Energy), Foe Disorient | {{Powers_LevelRow|Icon=KineticAttack_SmashingBlow.png|Power=Smashing Blow|Level=2|Effect=Melee, High DMG(Smash/Energy), Foe Disorient|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticAttack_PowerSiphon.png|Power=Power Siphon|Level=6|Effect=Self: +To Hit, +Special|Border=1}} | {{Powers_LevelRow|Icon=KineticAttack_PowerSiphon.png|Power=Power Siphon|Level=6|Effect=Self: +To Hit, +Special|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticAttack_RepulsingTorrent.png|Power=Repulsing Torrent|Level=8|Effect=Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback|Border=1}} | {{Powers_LevelRow|Icon=KineticAttack_RepulsingTorrent.png|Power=Repulsing Torrent|Level=8|Effect=Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticAttack_Confront.png|Power=Confront|Level=12|Effect=Ranged, Foe Taunt|Border=1}} | {{Powers_LevelRow|Icon=KineticAttack_Confront.png|Power=Confront|Level=12|Effect=Ranged(Targeted AoE), Foe Taunt|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticAttack_Burst.png|Power=Burst|Level=18|Effect=PBAoE | {{Powers_LevelRow|Icon=KineticAttack_Burst.png|Power=Burst|Level=18|Effect=PBAoE, Moderate DMG(Smash/Energy), Foe Knockdown|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticAttack_FocusedBurst.png|Power=Focused Burst|Level= | {{Powers_LevelRow|Icon=KineticAttack_FocusedBurst.png|Power=Focused Burst|Level=22|Effect=Ranged, High DMG(Smash/Energy), Foe Knockdown|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticAttack_TotalFocus.png|Power=Concentrated Strike|Level= | {{Powers_LevelRow|Icon=KineticAttack_TotalFocus.png|Power=Concentrated Strike|Level=26|Effect=Melee, Extreme DMG(Energy/Smash), Foe Disorient, Self +Special|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
=== Stalker === | === Stalker === | ||
The Kinetic Melee power set is available as a primary set for [[Stalker]]s. | The Kinetic Melee power set is available as a primary set for [[Stalker]]s. The following table shows the level at which each power is available: | ||
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=KineticAttack_QuickStrike.png|Power=Quick Strike|Level=1|Effect=Melee, Light DMG(Smash/Energy), Foe -DMG|Border=1}} | {{Powers_LevelRow|Icon=KineticAttack_QuickStrike.png|Power=Quick Strike|Level=1|Effect=Melee, Light DMG(Smash/Energy), Foe -DMG, Knockdown|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticAttack_BodyBlow.png|Power=Body Blow|Level=1|Effect=Melee, Moderate DMG(Smash/Energy) | {{Powers_LevelRow|Icon=KineticAttack_BodyBlow.png|Power=Body Blow|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticAttack_SmashingBlow.png|Power=Smashing Blow|Level=2|Effect=Melee, High DMG(Smash/Energy), Foe Disorient | {{Powers_LevelRow|Icon=KineticAttack_SmashingBlow.png|Power=Smashing Blow|Level=2|Effect=Melee, High DMG(Smash/Energy), Foe Disorient|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticAttack_AssassinsStrike.png|Power=Assassin's Strike|Level=6|Effect=Melee, Special DMG( | {{Powers_LevelRow|Icon=KineticAttack_AssassinsStrike.png|Power=Assassin's Strike|Level=6|Effect=Melee, Special DMG(Smash/Energy)|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticAttack_PowerSiphon.png|Power=Build Up|Level=8|Effect=Self +DMG, +To Hit|Border=1}} | {{Powers_LevelRow|Icon=KineticAttack_PowerSiphon.png|Power=Build Up|Level=8|Effect=Self +DMG, +To Hit|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticAttack_Placate.png|Power=Placate|Level=12|Effect=Ranged, Foe Placate, Self Stealth/Hide|Border=1}} | {{Powers_LevelRow|Icon=KineticAttack_Placate.png|Power=Placate|Level=12|Effect=Ranged, Foe Placate, Self Stealth/Hide|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticAttack_Burst.png|Power=Burst|Level=18|Effect=PBAoE | {{Powers_LevelRow|Icon=KineticAttack_Burst.png|Power=Burst|Level=18|Effect=PBAoE, Moderate DMG(Smash/Energy), Foe Knockdown|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticAttack_FocusedBurst.png|Power=Focused Burst|Level= | {{Powers_LevelRow|Icon=KineticAttack_FocusedBurst.png|Power=Focused Burst|Level=22|Effect=Ranged, High DMG(Smash/Energy), Foe Knockdown|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticAttack_TotalFocus.png|Power=Concentrated Strike|Level= | {{Powers_LevelRow|Icon=KineticAttack_TotalFocus.png|Power=Concentrated Strike|Level=26|Effect=Melee, Extreme DMG(Energy/Smash), Foe Disorient, Self +Special|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
=== Tanker === | === Tanker === | ||
The Kinetic Melee power set is available as a secondary set for [[Tanker]]s. | The Kinetic Melee power set is available as a secondary set for [[Tanker]]s. The following table shows the level at which each power is available: | ||
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=KineticAttack_QuickStrike.png|Power=Quick Strike|Level=1|Effect=Melee, Light DMG(Smash/Energy), Foe -DMG|Border=1}} | {{Powers_LevelRow|Icon=KineticAttack_QuickStrike.png|Power=Quick Strike|Level=1|Effect=Melee, Light DMG(Smash/Energy), Foe -DMG, Knockdown, -Res(All)|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticAttack_BodyBlow.png|Power=Body Blow|Level= | {{Powers_LevelRow|Icon=KineticAttack_BodyBlow.png|Power=Body Blow|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticAttack_SmashingBlow.png|Power=Smashing Blow|Level=4|Effect=Melee, High DMG(Smash/Energy), Foe Disorient | {{Powers_LevelRow|Icon=KineticAttack_SmashingBlow.png|Power=Smashing Blow|Level=4|Effect=Melee, High DMG(Smash/Energy), Foe Disorient|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticAttack_Taunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}} | {{Powers_LevelRow|Icon=KineticAttack_Taunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticAttack_RepulsingTorrent.png|Power=Repulsing Torrent|Level=16|Effect=Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback|Border=1}} | {{Powers_LevelRow|Icon=KineticAttack_RepulsingTorrent.png|Power=Repulsing Torrent|Level=16|Effect=Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticAttack_PowerSiphon.png|Power=Power Siphon|Level=20|Effect=Self: +To Hit, +Special|Border=1}} | {{Powers_LevelRow|Icon=KineticAttack_PowerSiphon.png|Power=Power Siphon|Level=20|Effect=Self: +To Hit, +Special|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticAttack_Burst.png|Power=Burst|Level= | {{Powers_LevelRow|Icon=KineticAttack_Burst.png|Power=Burst|Level=24|Effect=PBAoE, Moderate DMG(Smash/Energy), Foe Knockdown|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticAttack_FocusedBurst.png|Power=Focused Burst|Level= | {{Powers_LevelRow|Icon=KineticAttack_FocusedBurst.png|Power=Focused Burst|Level=28|Effect=Ranged, High DMG(Smash/Energy), Foe Knockdown|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticAttack_TotalFocus.png|Power=Concentrated Strike|Level= | {{Powers_LevelRow|Icon=KineticAttack_TotalFocus.png|Power=Concentrated Strike|Level=30|Effect=Melee, Extreme DMG(Energy/Smash), Foe Disorient|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
== Powers == | == Powers == | ||
=== [[File:KineticAttack_AssassinsStrike.png]] Assassin's Strike === | === [[File:KineticAttack_AssassinsStrike.png]] Assassin's Strike === | ||
A signature Stalker attack. This attack does | A signature Stalker attack. This attack does superior energy and smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Strike when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
{{PowerBlock_Sets|{{Set Melee Damage}}}} | {{PowerBlock_Sets|{{Set Melee Damage}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 97: | Line 94: | ||
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 1 (Scrapper)}}} | {{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 1 (Scrapper)}}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon stalker.png|18px]] 1 (Stalker)}}} | {{PowerBlock_Blank|[[File:V_archetypeicon stalker.png|18px]] 1 (Stalker)}}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] | {{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}} | ||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Foe | {{PowerBlock_Blank|Foe Disorient}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}} | {{PowerBlock_Blank|{{Enhance Disorient}}}} | ||
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}} | |||
{{PowerBlock_Sets|{{Set Melee Damage}}}} | {{PowerBlock_Sets|{{Set Melee Damage}}}} | ||
{{PowerBlock_Blank|{{Set Stuns}}}} | {{PowerBlock_Blank|{{Set Stuns}}}} | ||
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | {{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 117: | Line 115: | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon stalker.png|18px]] 8 (Stalker)}}} | {{PowerBlock_Level|[[File:V_archetypeicon stalker.png|18px]] 8 (Stalker)}}} | ||
{{PowerBlock_Effects|Self +ToHit + | {{PowerBlock_Effects|Self +ToHit, +Damage}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
Line 133: | Line 131: | ||
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 18 (Scrapper)}}} | {{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 18 (Scrapper)}}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon stalker.png|18px]] 18 (Stalker)}}} | {{PowerBlock_Blank|[[File:V_archetypeicon stalker.png|18px]] 18 (Stalker)}}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] | {{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 24 (Tanker)}}} | ||
{{PowerBlock_Effects| | {{PowerBlock_Effects|Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Foe Knockdown | {{PowerBlock_Blank|Foe Knockdown}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Knockback}}}} | |||
{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}} | {{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}} | ||
{{PowerBlock_Sets|{{Set PBAoE Damage}}}} | {{PowerBlock_Sets|{{Set PBAoE Damage}}}} | ||
{{PowerBlock_Blank|{{Set Knockback}}}} | |||
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | {{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:KineticAttack_TotalFocus.png]] Concentrated Strike === | === [[File:KineticAttack_TotalFocus.png]] Concentrated Strike === | ||
Concentrated Strike is a slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Concentrated Strike, recharge time is very long. Concentrated Strike Criticals do not result in extra damage, instead | Concentrated Strike is a slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Concentrated Strike, its recharge time is very long. Concentrated Strike Criticals do not result in extra damage, instead they instantly recharge the Power Siphon/Build Up powers ([[Scrapper]]s/[[Stalker]]s). | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Extreme(Smashing/Energy)}} | {{PowerBlock_Damage|Extreme(Smashing/Energy)}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon brute.png|18px]] | {{PowerBlock_Level|[[File:V_archetypeicon brute.png|18px]] 26 (Brute)}}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] | {{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 26 (Scrapper)}}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon stalker.png|18px]] | {{PowerBlock_Blank|[[File:V_archetypeicon stalker.png|18px]] 26 (Stalker)}}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] | {{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 30 (Tanker)}}} | ||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Foe Disorient}} | {{PowerBlock_Blank|Foe Disorient}} | ||
{{PowerBlock_Blank|Self | {{PowerBlock_Blank|Self Special (Scrapper/Stalker only)}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}} | {{PowerBlock_Blank|{{Enhance Disorient}}}} | ||
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}} | |||
{{PowerBlock_Sets|{{Set Melee Damage}}}} | {{PowerBlock_Sets|{{Set Melee Damage}}}} | ||
{{PowerBlock_Blank|{{Set Stuns}}}} | {{PowerBlock_Blank|{{Set Stuns}}}} | ||
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | {{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 175: | Line 176: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[File: | {{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 12 (Scrapper)}}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | ||
{{PowerBlock_Blank|Foe Taunt}} | {{PowerBlock_Blank|Foe Taunt}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
Line 191: | Line 192: | ||
{{PowerBlock_Damage|High(Smashing/Energy)}} | {{PowerBlock_Damage|High(Smashing/Energy)}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon brute.png|18px]] | {{PowerBlock_Level|[[File:V_archetypeicon brute.png|18px]] 22 (Brute)}}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] | {{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 22 (Scrapper)}}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon stalker.png|18px]] | {{PowerBlock_Blank|[[File:V_archetypeicon stalker.png|18px]] 22 (Stalker)}}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] | {{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 28 (Tanker)}}} | ||
{{PowerBlock_Effects| | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe Knockdown | {{PowerBlock_Blank|Foe Knockdown}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
Line 203: | Line 204: | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}} | {{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}} | ||
{{PowerBlock_Sets|{{Set | {{PowerBlock_Sets|{{Set Ranged Damage}}}} | ||
{{PowerBlock_Blank|{{Set | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | {{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 216: | Line 218: | ||
{{PowerBlock_Level|[[File:V_archetypeicon stalker.png|18px]] 12 (Stalker)}}} | {{PowerBlock_Level|[[File:V_archetypeicon stalker.png|18px]] 12 (Stalker)}}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe | {{PowerBlock_Blank|Foe Placate}} | ||
{{PowerBlock_Blank|Self Stealth/Hide}} | |||
{{PowerBlock_Enhancements|{{Enhance Range}}}} | {{PowerBlock_Enhancements|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
{{PowerBlock_Blank|{{Enhance Taunt}}}} | |||
{{PowerBlock_Sets|{{Set Taunt}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:KineticAttack_PowerSiphon.png]] Power Siphon === | === [[File:KineticAttack_PowerSiphon.png]] Power Siphon === | ||
Power Siphon adds a small bonus to hit and modifies your other Kinetic Attack powers, so they are now capable of draining the strength of your enemies and adding that strength to you. This effect will stack up to 5 times | Power Siphon adds a small bonus to hit and modifies your other Kinetic Attack powers, so they are now capable of draining the strength of your enemies and adding that strength to you. This effect will stack up to 5 times. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 6 (Scrapper)}}} | {{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 6 (Scrapper)}}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 20 (Tanker)}}} | {{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 20 (Tanker)}}} | ||
{{PowerBlock_Effects | {{PowerBlock_Effects|Self +ToHit, +Special}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}} | {{PowerBlock_Blank|{{Enhance ToHit Buff}}}} | ||
{{PowerBlock_Sets|{{Set To Hit Buff}}}} | {{PowerBlock_Sets|{{Set To Hit Buff}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:KineticAttack_QuickStrike.png]] Quick Strike === | === [[File:KineticAttack_QuickStrike.png]] Quick Strike === | ||
A quick attack that sometimes knock foes down. Fast, but low damage. | A quick attack that sometimes knock foes down. Fast, but low damage. This power can bruise an enemy, making them more vulnerable to damage (Tankers only). | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}} | {{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}} | ||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Foe -Damage}} | {{PowerBlock_Blank|Foe -Damage, Knockdown, -Resistance(All) (Tanker only)}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock_Blank|{{Enhance Knockback}}}} | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}} | {{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}} | ||
{{PowerBlock_Sets|{{Set | {{PowerBlock_Sets|{{Set Melee Damage}}}} | ||
{{PowerBlock_Blank|{{Set | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | {{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
{{PowerBlock_Blank|{{Enhance Taunt}} ( | {{PowerBlock_Blank|{{Enhance Taunt}} (except [[Scrapper]])}} | ||
{{PowerBlock_Sets|{{Set | {{PowerBlock_Sets|{{Set Targeted AoE Damage}}}} | ||
{{PowerBlock_Blank|{{Set | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set Taunt}} ( | {{PowerBlock_Blank|{{Set Taunt}} (except Scrapper)}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:KineticAttack_SmashingBlow.png]] Smashing Blow === | === [[File:KineticAttack_SmashingBlow.png]] Smashing Blow === | ||
Smashing Blow is a slow attack, but makes up for it with a good amount of damage. Has a greater chance to stun than | Smashing Blow is a slow attack, but makes up for it with a good amount of damage. Has a greater chance to stun than Body Blow. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 4 (Tanker)}}} | {{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 4 (Tanker)}}} | ||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Foe | {{PowerBlock_Blank|Foe Disorient}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}} | {{PowerBlock_Blank|{{Enhance Disorient}}}} | ||
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}} | |||
{{PowerBlock_Sets|{{Set Melee Damage}}}} | {{PowerBlock_Sets|{{Set Melee Damage}}}} | ||
{{PowerBlock_Blank|{{Set Stuns}}}} | {{PowerBlock_Blank|{{Set Stuns}}}} | ||
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | {{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:KineticAttack_Taunt.png]] Taunt === | === [[File:KineticAttack_Taunt.png]] Taunt === | ||
Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on | Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets. | ||
{{EdNote|note='''[[Tanker]]:''' Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.}} | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Blank|'''Tanker only:''' Slow}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon brute.png|18px]] 12 (Brute)}}} | {{PowerBlock_Level|[[File:V_archetypeicon brute.png|18px]] 12 (Brute)}}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 10 (Tanker)}}} | {{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 10 (Tanker)}}} | ||
{{PowerBlock_Effects|Ranged (Area of Effect)}} | {{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | ||
{{PowerBlock_Blank|Foe Taunt}} | {{PowerBlock_Blank|Foe Taunt}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
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== External Links == | == External Links == | ||
* [http://www.youtube.com/watch?v=_1l0-2qqElY#t=1m42s YouTube Video] | * {{CoDPowerSet|Power=Kinetic_Attack|Archetype=Brute|Type=Melee}} | ||
* [http://goingrogue.cityofheroes.com/en/game-info/powersets/kinetic-melee.html Kinetic Melee page on the Going Rogue official site] | * {{CoDPowerSet|Power=Kinetic_Attack|Archetype=Scrapper|Type=Melee}} | ||
* [ | * {{CoDPowerSet|Power=Kinetic_Attack|Archetype=Stalker|Type=Melee}} | ||
* {{CoDPowerSet|Power=Kinetic_Attack|Archetype=Tanker|Type=Melee}} | |||
<!-- * [http://www.youtube.com/watch?v=_1l0-2qqElY#t=1m42s YouTube Video] --> | |||
* [http://web.archive.org/web/20111201232456/http://goingrogue.na.cityofheroes.com/en/game-info/powersets/kinetic-melee.html Kinetic Melee page on the Going Rogue official site] | |||
* [https://www.youtube.com/watch?v=6KNml3Izfn8 ViDoc #3: The Consequences of Power] | |||
[[Category:Power Sets]] | [[Category:Power Sets]] |
Latest revision as of 02:43, 24 May 2023
Overview
Kinetic Melee is a primary power set for Brutes, Scrappers, and Stalkers, and a secondary power set for Tankers.
"Kinetic Melee features a mix of fast light attacks and slow heavy attacks, including some with range. All attacks in this set reduce the damage strength of enemies who are hit."
Power Tables
Brute
The Kinetic Melee power set is available as a primary set for Brutes. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Quick Strike | 1 | Melee, Light DMG(Smash/Energy), Foe -DMG, Knockdown |
Body Blow | 1 | Melee, Moderate DMG(Smash/Energy), Foe Disorient |
Smashing Blow | 2 | Melee, High DMG(Smash/Energy), Foe Disorient |
Power Siphon | 6 | Self: +To Hit, +Special |
Repulsing Torrent | 8 | Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback |
Taunt | 12 | Ranged (Targeted AoE), Foe Taunt |
Burst | 18 | PBAoE Melee, Moderate DMG(Smash/Energy), Foe Knockdown |
Focused Burst | 22 | Ranged, High DMG(Smash/Energy), Foe Knockdown |
Concentrated Strike | 26 | Melee, Extreme DMG(Energy/Smash), Foe Disorient |
Scrapper
The Kinetic Melee power set is available as a primary set for Scrappers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Quick Strike | 1 | Melee, Light DMG(Smash/Energy), Foe -DMG, Knockdown |
Body Blow | 1 | Melee, Moderate DMG(Smash/Energy), Foe Disorient |
Smashing Blow | 2 | Melee, High DMG(Smash/Energy), Foe Disorient |
Power Siphon | 6 | Self: +To Hit, +Special |
Repulsing Torrent | 8 | Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback |
Confront | 12 | Ranged(Targeted AoE), Foe Taunt |
Burst | 18 | PBAoE, Moderate DMG(Smash/Energy), Foe Knockdown |
Focused Burst | 22 | Ranged, High DMG(Smash/Energy), Foe Knockdown |
Concentrated Strike | 26 | Melee, Extreme DMG(Energy/Smash), Foe Disorient, Self +Special |
Stalker
The Kinetic Melee power set is available as a primary set for Stalkers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Quick Strike | 1 | Melee, Light DMG(Smash/Energy), Foe -DMG, Knockdown |
Body Blow | 1 | Melee, Moderate DMG(Smash/Energy), Foe Disorient |
Smashing Blow | 2 | Melee, High DMG(Smash/Energy), Foe Disorient |
Assassin's Strike | 6 | Melee, Special DMG(Smash/Energy) |
Build Up | 8 | Self +DMG, +To Hit |
Placate | 12 | Ranged, Foe Placate, Self Stealth/Hide |
Burst | 18 | PBAoE, Moderate DMG(Smash/Energy), Foe Knockdown |
Focused Burst | 22 | Ranged, High DMG(Smash/Energy), Foe Knockdown |
Concentrated Strike | 26 | Melee, Extreme DMG(Energy/Smash), Foe Disorient, Self +Special |
Tanker
The Kinetic Melee power set is available as a secondary set for Tankers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Quick Strike | 1 | Melee, Light DMG(Smash/Energy), Foe -DMG, Knockdown, -Res(All) |
Body Blow | 1 | Melee, Moderate DMG(Smash/Energy), Foe Disorient |
Smashing Blow | 4 | Melee, High DMG(Smash/Energy), Foe Disorient |
Taunt | 10 | Ranged (Targeted AoE), Foe Taunt |
Repulsing Torrent | 16 | Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback |
Power Siphon | 20 | Self: +To Hit, +Special |
Burst | 24 | PBAoE, Moderate DMG(Smash/Energy), Foe Knockdown |
Focused Burst | 28 | Ranged, High DMG(Smash/Energy), Foe Knockdown |
Concentrated Strike | 30 | Melee, Extreme DMG(Energy/Smash), Foe Disorient |
Powers
Assassin's Strike
A signature Stalker attack. This attack does superior energy and smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Strike when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.
Damage | Special(Smashing/Energy) |
Recharge | Slow |
Minimum Level | 6 (Stalker) |
Effects | Melee |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Universal Damage |
Body Blow
A much more powerful, yet slower version of Quick Strike. Body Blow is capable of stunning an opponent occasionally.
Damage | Moderate(Smashing/Energy) |
Recharge | Moderate |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Stalker) | |
1 (Tanker) | |
Effects | Melee |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Stuns | |
Taunt (Brute/Tanker only) | |
Universal Damage |
Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Recharge | Long |
Minimum Level | 8 (Stalker) |
Effects | Self +ToHit, +Damage |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Burst
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be knocked down as well.
Damage | Moderate(Smashing/Energy) |
Recharge | Slow |
Minimum Level | 18 (Brute) |
18 (Scrapper) | |
18 (Stalker) | |
24 (Tanker) | |
Effects | Point Blank Area of Effect |
Foe Knockdown | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee AoE Damage |
Knockback | |
Taunt (Brute/Tanker only) | |
Universal Damage |
Concentrated Strike
Concentrated Strike is a slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Concentrated Strike, its recharge time is very long. Concentrated Strike Criticals do not result in extra damage, instead they instantly recharge the Power Siphon/Build Up powers (Scrappers/Stalkers).
Damage | Extreme(Smashing/Energy) |
Recharge | Long |
Minimum Level | 26 (Brute) |
26 (Scrapper) | |
26 (Stalker) | |
30 (Tanker) | |
Effects | Melee |
Foe Disorient | |
Self Special (Scrapper/Stalker only) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Stuns | |
Taunt (Brute/Tanker only) | |
Universal Damage |
Confront
Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check required to Taunt enemy players, but is not needed against critter targets.
Recharge | Fast |
Minimum Level | 12 (Scrapper) |
Effects | Ranged (Targeted Area of Effect) |
Foe Taunt | |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Focused Burst
Projects a burst of focused power over a short distance. Focused Burst deals high damage and can possibly knock down your foe.
Damage | High(Smashing/Energy) |
Recharge | Moderate |
Minimum Level | 22 (Brute) |
22 (Scrapper) | |
22 (Stalker) | |
28 (Tanker) | |
Effects | Ranged |
Foe Knockdown | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Ranged Damage |
Knockback | |
Taunt (Brute/Tanker only) | |
Universal Damage |
Placate
Allow you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassins Strike. However, if you attack a Placated Foe, he will be able to attack you back.
Recharge | Long |
Minimum Level | 12 (Stalker) |
Effects | Ranged |
Foe Placate | |
Self Stealth/Hide | |
Enhancements | Enhance Range |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Power Siphon
Power Siphon adds a small bonus to hit and modifies your other Kinetic Attack powers, so they are now capable of draining the strength of your enemies and adding that strength to you. This effect will stack up to 5 times.
Recharge | Very Long |
Minimum Level | 6 (Brute) |
6 (Scrapper) | |
20 (Tanker) | |
Effects | Self +ToHit, +Special |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Quick Strike
A quick attack that sometimes knock foes down. Fast, but low damage. This power can bruise an enemy, making them more vulnerable to damage (Tankers only).
Damage | Light(Smashing/Energy) |
Recharge | Fast |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Stalker) | |
1 (Tanker) | |
Effects | Melee |
Foe -Damage, Knockdown, -Resistance(All) (Tanker only) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Knockback | |
Taunt (Brute/Tanker only) | |
Universal Damage |
Repulsing Torrent
Repulsing Torrent unleashes a cone of powerful energy that can smash foes and possibly send them flying.
Damage | Moderate(Smashing/Energy) |
Recharge | Slow |
Minimum Level | 8 (Brute) |
8 (Scrapper) | |
16 (Tanker) | |
Effects | Ranged(Cone) |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (except Scrapper) | |
Set Categories | Ranged AoE Damage |
Knockback | |
Taunt (except Scrapper) | |
Universal Damage |
Smashing Blow
Smashing Blow is a slow attack, but makes up for it with a good amount of damage. Has a greater chance to stun than Body Blow.
Damage | High(Smashing/Energy) |
Recharge | Moderate |
Minimum Level | 2 (Brute) |
2 (Scrapper) | |
2 (Stalker) | |
4 (Tanker) | |
Effects | Melee |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Stuns | |
Taunt (Brute/Tanker only) | |
Universal Damage |
Taunt
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Tanker: Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Recharge | Fast |
Tanker only: Slow | |
Minimum Level | 12 (Brute) |
10 (Tanker) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Taunt | |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Historical
- This set was added to the game for Brutes, Scrappers, Stalkers, and Tankers with the release of Going Rogue/Issue 18.
- This set was added to the Paragon Market with the release of City of Heroes Freedom/Issue 21.
External Links
- Kinetic Melee for Brutes at City of Data v2.0
- Kinetic Melee for Scrappers at City of Data v2.0
- Kinetic Melee for Stalkers at City of Data v2.0
- Kinetic Melee for Tankers at City of Data v2.0