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== Overview ==
{{Power Set Icon|Freem}}
'''Mercenaries''' is a standard power set that is a primary set for [[Mastermind]]s.
 
"Despite their reputations, Mercenaries are extremely loyal and dedicated soldiers. They are the best at what they do, and they always follow orders, exactly what a Mastermind needs. Mercenaries typically use conventional weapons and all Mercenaries have body armor that gives them resistance to smashing and lethal damage and their training makes them resistant to Confusion and Placate."
{{clrl}}
 
== Power Table ==
== Power Table ==
The Mercenaries power set is available as a primary set for [[Mastermind]]s. The following table shows the level at which each power is available:
{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Paramilitary AssaultRifleBurst.png|Power=Burst|Level=1|Effect=Ranged, Moderate Damage(Lethal), Foe -Defense}}
{{Powers_LevelRow|Icon=Paramilitary AssaultRifleBurst.png|Power=Burst|Level=1|Effect=Ranged, Moderate DMG(Lethal), Foe -DEF}}
{{Powers_LevelRow|Icon=Paramilitary DraftArmy.png|Power=Soldiers|Level=1|Effect=Summon Soldier}}
{{Powers_LevelRow|Icon=Paramilitary DraftArmy.png|Power=Soldiers|Level=1|Effect=Summon Soldier}}
{{Powers_LevelRow|Icon=Paramilitary AssaultRifleSlug.png|Power=Slug|Level=2|Effect=Ranged, High Damage(Lethal), Foe Knockback}}
{{Powers_LevelRow|Icon=Paramilitary AssaultRifleSlug.png|Power=Slug|Level=2|Effect=Ranged, High DMG(Lethal), Foe Knockback}}
{{Powers_LevelRow|Icon=Paramilitary EquipSoldier.png|Power=Equip Soldier|Level=6|Effect=Ranged, Equip Mercenary Henchman}}
{{Powers_LevelRow|Icon=Paramilitary EquipSoldier.png|Power=Equip Mercenary|Level=6|Effect=Ranged, Equip Mercenary Henchman}}
{{Powers_LevelRow|Icon=Paramilitary AssaultRifleGrenade.png|Power=M30 Grenade|Level=8|Effect=Ranged(Targeted Area of Effect), Moderate Damage(Lethal/Smash), Knockback}}
{{Powers_LevelRow|Icon=Paramilitary AssaultRifleGrenade.png|Power=M30 Grenade|Level=8|Effect=Ranged(Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback}}
{{Powers_LevelRow|Icon=Paramilitary EnlistSpecialForces.png|Power=Spec Ops|Level=12|Effect=Summon Spec Ops}}
{{Powers_LevelRow|Icon=Paramilitary EnlistSpecialForces.png|Power=Spec Ops|Level=12|Effect=Summon Spec Ops}}
{{Powers_LevelRow|Icon=Paramilitary Serum.png|Power=Serum|Level=18|Effect=Buff Mercenary +Damage, +Resistance, +Accuracy, +Recovery}}
{{Powers_LevelRow|Icon=Paramilitary Serum.png|Power=Serum|Level=18|Effect=Buff Mercenary +DMG, +Res(All except Psionic), +To Hit, +Rec}}
{{Powers_LevelRow|Icon=Paramilitary SuperSoldier.png|Power=Commando|Level=26|Effect=Summon Commando}}
{{Powers_LevelRow|Icon=Paramilitary SuperSoldier.png|Power=Commando|Level=22|Effect=Summon Commando}}
{{Powers_LevelRow|Icon=Paramilitary TacticalUpgrade.png|Power=Tactical Upgrade|Level=32|Effect=Ranged Upgrade Mercenary Henchman}}
{{Powers_LevelRow|Icon=Paramilitary TacticalUpgrade.png|Power=Tactical Upgrade|Level=26|Effect=Ranged Upgrade Mercenary Henchman}}
{{Powers_Footer}}
{{Powers_Footer}}


==Powers==
== Powers ==
=== [[Image:Paramilitary AssaultRifleBurst.png]] Burst ===
=== [[File:Paramilitary AssaultRifleBurst.png]] Burst ===
:'''Ranged, Moderate DMG(Lethal), Foe -DEF'''
Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.
=== [[Image:Paramilitary DraftArmy.png]] Soldiers ===
 
:'''Summon Soldier'''
Focus Fire:
'''Approximate Abilities:'''
The target struck by this attack will take 3.33% increased damage from any Mercenary Henchmen regardless of their owners for 30 seconds. This does effect does not stack from the same power or from multiple Masterminds.
Soldiers:
 
    Burst, Brawl
{{PowerBlock_Start}}
Medic:
{{PowerBlock_Damage|Moderate DoT(Lethal)}}
    Burst, Aid Other, Brawl
{{PowerBlock_Recharge|Fast}}
=== [[Image:Paramilitary AssaultRifleSlug.png]] Slug ===
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}}
:'''Ranged, High DMG(Lethal), Foe Knockback'''
{{PowerBlock_Effects|Ranged}}
=== [[Image:Paramilitary EquipSoldier.png]] Equip Mercenary ===
{{PowerBlock_Blank|Foe -Defense}}
:'''Ranged, Equip Mercenary Henchman'''
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
'''Approximate Effects:'''
{{PowerBlock_Blank|{{Enhance Damage}}}}
Soldiers, Medic: Helmet
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
    Long Burst
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
Spec Ops: Helmet
{{PowerBlock_Blank|{{Enhance Range}}}}
    Long Burst
{{PowerBlock_Blank|{{Enhance Recharge}}}}
Commando: Bandanna
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
    Long Burst
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
=== [[Image:Paramilitary AssaultRifleGrenade.png]] M30 Grenade ===
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
:'''Ranged(Targeted AoE), Moderate DMG(Lethal/Smash), Knockback'''
{{PowerBlock_Blank|{{Set Universal Damage}}}}
=== [[Image:Paramilitary EnlistSpecialForces.png]] Spec Ops ===
{{PowerBlock_End}}
:'''Summon Spec Ops'''
 
'''Approximate Abilities:'''
=== [[File:Paramilitary SuperSoldier.png]] Commando ===
Spec Ops:
Enlists one highly trained Commando. The Commando is a seasoned professional who favors heavy assault weapons. He is simply a one man army that can leave a wake of destruction in his path. In addition to standard Soldier resistance, the Commando's experience also makes him resistant to Fear and his rugged advanced training makes him slightly resistant to Fire, Cold, and Toxic Damage. You may only have 1 Commando under your control at any given time. If you attempt to summon another Commando, the power will fail.
    Burst, M30 Grenade, Flashbang Grenade, Brawl(+Stun)
 
=== [[Image:Paramilitary Serum.png]] Serum ===
[[File:Mastermind Mercenaries Commando Fully Trained.jpg|thumb|150px|right|Commando]]
:'''Buff Mercenary +DAM, +RES, +ACC, +Recovery'''
{{PowerBlock_Start}}
=== [[Image:Paramilitary SuperSoldier.png]] Commando ===
{{PowerBlock_Recharge|Very Long}}
:'''Summon Commando'''
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 22 (Mastermind)}}}
'''Approximate Abilities:'''
{{PowerBlock_Effects|Summon Commando}}
Commando:
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Inherent_Brawl.png|18px]] Brawl (Melee, Light DMG(Smash))}}
    Burst, Brawl, ...
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] [[Assault Rifle#Burst|Burst]] (Ranged, Moderate DMG(Lethal), Foe -DEF)}}
=== [[Image:Paramilitary TacticalUpgrade.png]] Tactical Upgrade ===
{{PowerBlock_Blank|[[File:AssaultWeapons_ShotgunSlug.png|18px]] [[Assault Rifle#Slug|Slug]] (Ranged, High DMG(Lethal), Foe Knockback)}}
:'''Ranged Upgrade Mercenary Henchman'''
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:AssaultWeapons_ShotgunBuckShot.png|18px]] [[Assault Rifle#Buckshot|Buckshot]] (Ranged (Cone), Moderate DMG(Lethal), Foe Knockback)}}
'''Approximate effects:'''
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Heavy Burst (Ranged, Extreme DoT(Lethal), Foe -DEF)}}
Soldiers: Tactical Belt, M-16 Rifle
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFullAuto.png|18px]] [[Assault Rifle#Full Auto|Full Auto]] (Ranged (Cone), Extreme DoT(Lethal), +Special)}}
    M30 Grenade, Full Auto, CS-Gas Grenade
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Full Burst (Ranged, Extreme DoT(Lethal), Foe -DEF)}}
Medic: Tactical Belt
{{PowerBlock_Blank|[[File:AssaultWeapons_ARM30grenade.png|18px]] [[Assault Rifle#M30 Grenade|M30 Grenade]] (Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback)}}
    Stimulant, Frag Grenade
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFlamethrower.png|18px]] [[Assault Rifle#Flamethrower|Flamethrower]] (Ranged (Cone), Superior DoT(Fire))}}
Spec Ops: Grenades, C4, Radio Earpiece
{{PowerBlock_Blank|[[File:MunitionsMastery_LRMRocket.png|18px]] [[Munitions Mastery#LRM Rocket|LRM Rocket]] (Ranged (Sniper AoE), Moderate DMG(Lethal/Smash), Foe Knockback)}}
    Sniper Shot, (more grenades?)
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
Commando: Tactical Belt (Difficult to see)
{{PowerBlock_Blank|{{Enhance Damage}}}}
    LRM Rocket, Flamethrower, Full Auto
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Sets|{{Set Pet Damage}}}}
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{clr}}
 
=== [[File:Paramilitary EquipSoldier.png]] Equip Mercenary ===
Equip your Mercenary Henchmen with more advanced munitions and weaponry. This power permanently bestows new weapons and abilities to all Mercenary Henchman. The powers gained are unique and dependent upon the type of Mercenary Henchman. Your Mercenary Henchmen will also become more resistant to damage. This power only works on your Mercenary Henchmen and you can only Equip your Mercenary Henchmen once with this power.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 6 (Mastermind)}}}
{{PowerBlock_Effects|Ranged, Equip Mercenary Henchman}}
{{PowerBlock_Blank|Henchman +Res(Smash, Lethal, Confuse, Placate)}}
{{PowerBlock_Other|Header=Soldiers:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=Military helmet}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Light Burst (Ranged, Heavy DoT(Lethal), Foe -DEF)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Burst (Ranged, High DoT(Lethal), Foe -DEF)}}
{{PowerBlock_Other|Header=Medic:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=Military helmet}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Light Burst (Ranged, Heavy DoT(Lethal), Foe -DEF)}}
{{PowerBlock_Other2|Header=Powers removed:|Text=[[File:Inherent_Brawl.png|18px]] Brawl (Melee, Light DMG(Smash))}}
{{PowerBlock_Other|Header=Spec Ops:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=Military helmet, night vision goggles}}
{{PowerBlock_Other2|Header=Powers added:|Text= [[File:Inherent_Brawl.png|18px]] Rifle Butt (Melee, High DMG(Smash), Foe Disorient)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] SCAR Full Burst (Ranged, Extreme DoT(Lethal), Foe -DEF)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ShotgunBeanbag.png|18px]] Flash Bang (Ranged (Targeted AoE), High DMG(Energy), Foe Disorient, -ToHit, -Perception)}}
{{PowerBlock_Other|Header=Commando:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=-}}
{{PowerBlock_Other2|Header=Powers added:|Text= [[File:AssaultWeapons_ShotgunBuckShot.png|18px]] [[Assault Rifle#Buckshot|Buckshot]] (Ranged (Cone), Moderate DMG(Lethal), Foe Knockback)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Heavy Burst (Ranged, Extreme DoT(Lethal), Foe -DEF)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFullAuto.png|18px]] [[Assault Rifle#Full Auto|Full Auto]] (Ranged (Cone), Extreme DoT(Lethal), +Special)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}
{{PowerBlock_Sets|{{Set Resist Damage}}}}
{{PowerBlock_End}}
 
=== [[File:Paramilitary AssaultRifleGrenade.png]] M30 Grenade ===
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.
 
Focus Fire:
The main target struck by this attack will take 3.33% increased damage from any Mercenary Henchmen regardless of their owners for 30 seconds. This does effect does not stack from the same power or from multiple Masterminds.
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate DMG(Fire/Lethal)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 8 (Mastermind)}}}
{{PowerBlock_Effects|Ranged (Targeted AoE)}}
{{PowerBlock_Blank|Foe Knockback}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
 
=== [[File:Paramilitary Serum.png]] Serum ===
You can use a special Serum to turn your Mercenaries into virtually Unstoppable killing machines for a short time. The Serum will increase their Damage, chance to hit, Endurance Recovery, and Damage Resistance to all damage except Psionics. They will also be virtually immune to controlling effects including Disorient, Sleep, Hold, Immobilize, and Knockback. The effects will start to slowly fade away over 60 seconds.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 18 (Mastermind)}}}
{{PowerBlock_Effects|Buff Mercenaries: +DMG, +Res(All DMG but Psionic), +ToHit, +Recovery}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Resistance}}}}
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
{{PowerBlock_Sets|{{Set Resist Damage}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set To Hit Buff}}}}
{{PowerBlock_End}}
 
=== [[File:Paramilitary AssaultRifleSlug.png]] Slug ===
Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes.
 
Focus Fire: The target struck by this attack will take 3.33% increased damage from any Mercenary Henchmen regardless of their owners for 30 seconds. This does effect does not stack from the same power or from multiple Masterminds.
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|High DMG(Lethal)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 2 (Mastermind)}}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Knockback}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
 
=== [[File:Paramilitary DraftArmy.png]] Soldiers ===
Calls forth one to three Mercenary Soldiers (depending on your level) to do your bidding. The third Soldier you gain will be a Medic. All soldiers use Sub Machine Guns, but these can be upgraded. You may only have 3 Soldiers under your control at any give time. If you attempt to call more Soldiers, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
 
[[File:Mastermind Mercenaries Soldier Fully Trained.jpg|thumb|150px|right|Soldier]]
[[File:Mastermind Mercenaries Medic Fully Trained.jpg|thumb|150px|right|Medic]]
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}}
{{PowerBlock_Effects|Summon Soldier}}
{{PowerBlock_Other|Header=''Soldier''|Text=''Level 1 and 6 pets are '''Soldiers'''''}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Inherent_Brawl.png|18px]] Brawl Melee, Light DMG(Smash)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Quick Burst (Ranged, Light DMG(Lethal), Foe -DEF)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Light Burst (Ranged, Heavy DoT(Lethal), Foe -DEF)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Burst (Ranged, High DoT(Lethal), Foe -DEF)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Heavy Burst (Ranged, Superior DoT(Lethal), Foe -DEF)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Full Burst (Ranged, Extreme DoT(Lethal), Foe -DEF)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFullAuto.png|18px]] Assault Rifle Auto Fire (Ranged (Cone), Superior DoT(Lethal), Foe -DEF)}}
{{PowerBlock_Other|Header=''Medic''|Text=''Level 18 pet is a '''Medic'''''}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Inherent_Brawl.png|18px]] Brawl Melee, Light DMG(Smash)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Quick Burst (Ranged, Light DMG(Lethal), Foe -DEF)}}
{{PowerBlock_Blank|[[File:Medicine_Aid.png|18px]] Med Kit (Close, Ally Heal)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Light Burst (Ranged, Heavy DoT(Lethal), Foe -DEF)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:AssaultWeapons_ARM30grenade.png|18px]] Frag Grenade (Ranged (Targeted AoE), Light DMG(Fire/Lethal), Foe Knockback)}}
{{PowerBlock_Blank|[[File:Medicine_Stimulant.png|18px]] Stimulant (Close, Ally +Res(Effects))}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Sets|{{Set Pet Damage}}}}
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Healing}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{clr}}
 
=== [[File:Paramilitary EnlistSpecialForces.png]] Spec Ops ===
You can enlist one to two highly skilled Spec Ops Mercenaries (depending on your level). Spec Ops weapons are highly accurate and long ranged, and they are adept in many different tactical weapons. Like all Henchmen, Spec Ops can be eqipped with even deadlier munitions. You may only have 2 Spec Ops under your control at any given time. If you attempt to summon more Spec Ops, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
 
[[File:Mastermind Mercenaries Spec Ops Fully Trained.jpg|thumb|150px|right|Spec Ops]]
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}}
{{PowerBlock_Effects|Summon Spec Ops}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Inherent_Brawl.png|18px]] Brawl Melee, Light DMG(Smash)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] SCAR Burst (Ranged, Light DMG(Lethal), Foe -DEF)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] SCAR Heavy Burst (Ranged, Heavy DoT(Lethal), Foe -DEF)}}
{{PowerBlock_Blank|[[File:Traps_TargetedImmoblize.png|18px]] [[Traps#Web Grenade|Web Grenade]] (Ranged, High DMG(Smash), Foe Immobilize, -Recharge, -Fly, -SPD, -Jump)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:Inherent_Brawl.png|18px]] Rifle Butt (Melee, High DMG(Smash), Foe Disorient)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] SCAR Full Burst (Ranged, Extreme DoT(Lethal), Foe -DEF)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ShotgunBeanbag.png|18px]] Flash Bang (Ranged (Targeted AoE), High DMG(Energy), Foe Disorient, -ToHit, -Perception)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:AssaultWeapons_ARBurst.png|18px]] SCAR Snipe (Ranged (Sniper), Extreme DMG(Lethal))}}
{{PowerBlock_Blank|[[File:Traps_DroppedAoEDebuffDamage.png|18px]] Tear Gas (Ranged (Targeted AoE), Minor DoT(Toxic), Foe Hold, -DMG)}}
{{PowerBlock_Blank|[[File:Invisibility_Stealth.png|18px]] Stealth (Auto: Self Stealth, +DEF(All but Psionic))}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Hold}}}}
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
{{PowerBlock_Sets|{{Set Pet Damage}}}}
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Holds}}}}
{{PowerBlock_Blank|{{Set Immobilize}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{clr}}
 
=== [[File:Paramilitary TacticalUpgrade.png]] Tactical Upgrade ===
 
Permanently Upgrade the most advanced tactical weapons and gear to all of your Mercenary Henchman. The Tactically Upgraded Mercenaries will gain powers, weapons and munitions. The powers gained are unique and dependent upon the type of Mercenary Henchman that is Upgraded. Your Mercenary Henchmen will also become more evasive towards Ranged and AoE attacks. This power only works on your Mercenary Henchmen and you can only Upgrade your Mercenary Henchmen once with this power.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Medium}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 26 (Mastermind)}}}
{{PowerBlock_Effects|Ranged, Upgrade Mercenary Henchman}}
{{PowerBlock_Blank|Henchman +DEF(Ranged, AoE)}}
{{PowerBlock_Other|Header=Soldiers:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=Tactical Belt, new Assault Rifle}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Heavy Burst (Ranged, Superior DoT(Lethal), Foe -DEF)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Full Burst (Ranged, Extreme DoT(Lethal), Foe -DEF)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFullAuto.png|18px]] Assault Rifle Auto Fire (Ranged (Cone), Superior DoT(Lethal), Foe -DEF)}}
{{PowerBlock_Other|Header=Medic:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=Tactical Belt}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:AssaultWeapons_ARM30grenade.png|18px]] Frag Grenade (Ranged (Targeted AoE), Light DMG(Fire/Lethal), Foe Knockback)}}
{{PowerBlock_Blank|[[File:Medicine_Stimulant.png|18px]] Stimulant (Close, Ally +Res(Effects))}}
{{PowerBlock_Other|Header=Spec Ops:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=Grenade Harness}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:AssaultWeapons_ARBurst.png|18px]] SCAR Snipe (Ranged (Sniper), Extreme DMG(Lethal))}}
{{PowerBlock_Blank|[[File:Traps_DroppedAoEDebuffDamage.png|18px]] Tear Gas (Ranged (Targeted AoE), Minor DoT(Toxic), Foe Hold, -DMG)}}
{{PowerBlock_Blank|[[File:Invisibility_Stealth.png|18px]] Stealth (Auto: Self Stealth, +DEF(All but Psionic))}}
{{PowerBlock_Other|Header=Commando:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=Tactical Belt}}
{{PowerBlock_Other2|Header=Powers added:|Text= [[File:AssaultWeapons_ARBurst.png|18px]] Full Burst (Ranged, Extreme DoT(Lethal), Foe -DEF)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARM30grenade.png|18px]] [[Assault Rifle#M30 Grenade|M30 Grenade]] (Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFlamethrower.png|18px]] [[Assault Rifle#Flamethrower|Flamethrower]] (Ranged (Cone), Superior DoT(Fire))}}
{{PowerBlock_Blank|[[File:MunitionsMastery_LRMRocket.png|18px]] [[Munitions Mastery#LRM Rocket|LRM Rocket]] (Ranged (Sniper AoE), Moderate DMG(Lethal/Smash), Foe Knockback)}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|{{Set Defense}}}}
{{PowerBlock_End}}
 
== Historical ==
{{Historical|type=section|reason=change}}
* This set was added to the game with the original release of [[Mastermind]]s in [[Issue 6]].
* This set was reworked in [[Issue 27 Page 5|Issue 27, Page 5]].


''Check out all the effects...''
== External Links ==
*{{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Summon}}


[[Category: Powersets]]
[[Category:Power Sets]]
[[Category:Mastermind Primary]]

Latest revision as of 20:42, 24 July 2023

Overview

Mercenaries is a standard power set that is a primary set for Masterminds.

"Despite their reputations, Mercenaries are extremely loyal and dedicated soldiers. They are the best at what they do, and they always follow orders, exactly what a Mastermind needs. Mercenaries typically use conventional weapons and all Mercenaries have body armor that gives them resistance to smashing and lethal damage and their training makes them resistant to Confusion and Placate."

Power Table

The Mercenaries power set is available as a primary set for Masterminds. The following table shows the level at which each power is available:

Power Level Effect
Burst 1 Ranged, Moderate DMG(Lethal), Foe -DEF
Soldiers 1 Summon Soldier
Slug 2 Ranged, High DMG(Lethal), Foe Knockback
Equip Mercenary 6 Ranged, Equip Mercenary Henchman
M30 Grenade 8 Ranged(Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback
Spec Ops 12 Summon Spec Ops
Serum 18 Buff Mercenary +DMG, +Res(All except Psionic), +To Hit, +Rec
Commando 22 Summon Commando
Tactical Upgrade 26 Ranged Upgrade Mercenary Henchman

Powers

Paramilitary AssaultRifleBurst.png Burst

Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.

Focus Fire: The target struck by this attack will take 3.33% increased damage from any Mercenary Henchmen regardless of their owners for 30 seconds. This does effect does not stack from the same power or from multiple Masterminds.

Damage Moderate DoT(Lethal)
Recharge Fast
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged
Foe -Defense
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Defense Debuff
Accurate Defense Debuff
Universal Damage

Paramilitary SuperSoldier.png Commando

Enlists one highly trained Commando. The Commando is a seasoned professional who favors heavy assault weapons. He is simply a one man army that can leave a wake of destruction in his path. In addition to standard Soldier resistance, the Commando's experience also makes him resistant to Fear and his rugged advanced training makes him slightly resistant to Fire, Cold, and Toxic Damage. You may only have 1 Commando under your control at any given time. If you attempt to summon another Commando, the power will fail.

Commando
Recharge Very Long
Minimum Level V archetypeicon mastermind.png 22 (Mastermind)
Effects Summon Commando
Basic Powers Inherent Brawl.png Brawl (Melee, Light DMG(Smash))
AssaultWeapons ARBurst.png Burst (Ranged, Moderate DMG(Lethal), Foe -DEF)
AssaultWeapons ShotgunSlug.png Slug (Ranged, High DMG(Lethal), Foe Knockback)
Equip Powers AssaultWeapons ShotgunBuckShot.png Buckshot (Ranged (Cone), Moderate DMG(Lethal), Foe Knockback)
AssaultWeapons ARBurst.png Heavy Burst (Ranged, Extreme DoT(Lethal), Foe -DEF)
AssaultWeapons ARFullAuto.png Full Auto (Ranged (Cone), Extreme DoT(Lethal), +Special)
Upgrade Powers AssaultWeapons ARBurst.png Full Burst (Ranged, Extreme DoT(Lethal), Foe -DEF)
AssaultWeapons ARM30grenade.png M30 Grenade (Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback)
AssaultWeapons ARFlamethrower.png Flamethrower (Ranged (Cone), Superior DoT(Fire))
MunitionsMastery LRMRocket.png LRM Rocket (Ranged (Sniper AoE), Moderate DMG(Lethal/Smash), Foe Knockback)
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Knockback Distance
Set Categories Pet Damage
Recharge Intensive Pets
Defense Debuff
Accurate Defense Debuff
Knockback
Universal Damage


Paramilitary EquipSoldier.png Equip Mercenary

Equip your Mercenary Henchmen with more advanced munitions and weaponry. This power permanently bestows new weapons and abilities to all Mercenary Henchman. The powers gained are unique and dependent upon the type of Mercenary Henchman. Your Mercenary Henchmen will also become more resistant to damage. This power only works on your Mercenary Henchmen and you can only Equip your Mercenary Henchmen once with this power.

Recharge Fast
Minimum Level V archetypeicon mastermind.png 6 (Mastermind)
Effects Ranged, Equip Mercenary Henchman
Henchman +Res(Smash, Lethal, Confuse, Placate)
Soldiers:  
Visual Change: Military helmet
Powers added: AssaultWeapons ARBurst.png Light Burst (Ranged, Heavy DoT(Lethal), Foe -DEF)
AssaultWeapons ARBurst.png Burst (Ranged, High DoT(Lethal), Foe -DEF)
Medic:  
Visual Change: Military helmet
Powers added: AssaultWeapons ARBurst.png Light Burst (Ranged, Heavy DoT(Lethal), Foe -DEF)
Powers removed: Inherent Brawl.png Brawl (Melee, Light DMG(Smash))
Spec Ops:  
Visual Change: Military helmet, night vision goggles
Powers added: Inherent Brawl.png Rifle Butt (Melee, High DMG(Smash), Foe Disorient)
AssaultWeapons ARBurst.png SCAR Full Burst (Ranged, Extreme DoT(Lethal), Foe -DEF)
AssaultWeapons ShotgunBeanbag.png Flash Bang (Ranged (Targeted AoE), High DMG(Energy), Foe Disorient, -ToHit, -Perception)
Commando:  
Visual Change: -
Powers added: AssaultWeapons ShotgunBuckShot.png Buckshot (Ranged (Cone), Moderate DMG(Lethal), Foe Knockback)
AssaultWeapons ARBurst.png Heavy Burst (Ranged, Extreme DoT(Lethal), Foe -DEF)
AssaultWeapons ARFullAuto.png Full Auto (Ranged (Cone), Extreme DoT(Lethal), +Special)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

Paramilitary AssaultRifleGrenade.png M30 Grenade

Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.

Focus Fire: The main target struck by this attack will take 3.33% increased damage from any Mercenary Henchmen regardless of their owners for 30 seconds. This does effect does not stack from the same power or from multiple Masterminds.

Damage Moderate DMG(Fire/Lethal)
Recharge Slow
Minimum Level V archetypeicon mastermind.png 8 (Mastermind)
Effects Ranged (Targeted AoE)
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Knockback
Universal Damage

Paramilitary Serum.png Serum

You can use a special Serum to turn your Mercenaries into virtually Unstoppable killing machines for a short time. The Serum will increase their Damage, chance to hit, Endurance Recovery, and Damage Resistance to all damage except Psionics. They will also be virtually immune to controlling effects including Disorient, Sleep, Hold, Immobilize, and Knockback. The effects will start to slowly fade away over 60 seconds.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 18 (Mastermind)
Effects Buff Mercenaries: +DMG, +Res(All DMG but Psionic), +ToHit, +Recovery
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage Resistance
Enhance ToHit Buff
Set Categories Resist Damage
Endurance Modification
To Hit Buff

Paramilitary AssaultRifleSlug.png Slug

Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes.

Focus Fire: The target struck by this attack will take 3.33% increased damage from any Mercenary Henchmen regardless of their owners for 30 seconds. This does effect does not stack from the same power or from multiple Masterminds.

Damage High DMG(Lethal)
Recharge Moderate
Minimum Level V archetypeicon mastermind.png 2 (Mastermind)
Effects Ranged
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Knockback
Universal Damage

Paramilitary DraftArmy.png Soldiers

Calls forth one to three Mercenary Soldiers (depending on your level) to do your bidding. The third Soldier you gain will be a Medic. All soldiers use Sub Machine Guns, but these can be upgraded. You may only have 3 Soldiers under your control at any give time. If you attempt to call more Soldiers, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

Soldier
Medic
Recharge Fast
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Summon Soldier
Soldier Level 1 and 6 pets are Soldiers
Basic Powers Inherent Brawl.png Brawl Melee, Light DMG(Smash)
AssaultWeapons ARBurst.png Quick Burst (Ranged, Light DMG(Lethal), Foe -DEF)
Equip Powers AssaultWeapons ARBurst.png Light Burst (Ranged, Heavy DoT(Lethal), Foe -DEF)
AssaultWeapons ARBurst.png Burst (Ranged, High DoT(Lethal), Foe -DEF)
Upgrade Powers AssaultWeapons ARBurst.png Heavy Burst (Ranged, Superior DoT(Lethal), Foe -DEF)
AssaultWeapons ARBurst.png Full Burst (Ranged, Extreme DoT(Lethal), Foe -DEF)
AssaultWeapons ARFullAuto.png Assault Rifle Auto Fire (Ranged (Cone), Superior DoT(Lethal), Foe -DEF)
Medic Level 18 pet is a Medic
Basic Powers Inherent Brawl.png Brawl Melee, Light DMG(Smash)
AssaultWeapons ARBurst.png Quick Burst (Ranged, Light DMG(Lethal), Foe -DEF)
Medicine Aid.png Med Kit (Close, Ally Heal)
Equip Powers AssaultWeapons ARBurst.png Light Burst (Ranged, Heavy DoT(Lethal), Foe -DEF)
Upgrade Powers AssaultWeapons ARM30grenade.png Frag Grenade (Ranged (Targeted AoE), Light DMG(Fire/Lethal), Foe Knockback)
Medicine Stimulant.png Stimulant (Close, Ally +Res(Effects))
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Heal
Set Categories Pet Damage
Recharge Intensive Pets
Defense Debuff
Accurate Defense Debuff
Healing/Absorb
Knockback
Universal Damage


Paramilitary EnlistSpecialForces.png Spec Ops

You can enlist one to two highly skilled Spec Ops Mercenaries (depending on your level). Spec Ops weapons are highly accurate and long ranged, and they are adept in many different tactical weapons. Like all Henchmen, Spec Ops can be eqipped with even deadlier munitions. You may only have 2 Spec Ops under your control at any given time. If you attempt to summon more Spec Ops, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

Spec Ops
Recharge Moderate
Minimum Level V archetypeicon mastermind.png 12 (Mastermind)
Effects Summon Spec Ops
Basic Powers Inherent Brawl.png Brawl Melee, Light DMG(Smash)
AssaultWeapons ARBurst.png SCAR Burst (Ranged, Light DMG(Lethal), Foe -DEF)
AssaultWeapons ARBurst.png SCAR Heavy Burst (Ranged, Heavy DoT(Lethal), Foe -DEF)
Traps TargetedImmoblize.png Web Grenade (Ranged, High DMG(Smash), Foe Immobilize, -Recharge, -Fly, -SPD, -Jump)
Equip Powers Inherent Brawl.png Rifle Butt (Melee, High DMG(Smash), Foe Disorient)
AssaultWeapons ARBurst.png SCAR Full Burst (Ranged, Extreme DoT(Lethal), Foe -DEF)
AssaultWeapons ShotgunBeanbag.png Flash Bang (Ranged (Targeted AoE), High DMG(Energy), Foe Disorient, -ToHit, -Perception)
Upgrade Powers AssaultWeapons ARBurst.png SCAR Snipe (Ranged (Sniper), Extreme DMG(Lethal))
Traps DroppedAoEDebuffDamage.png Tear Gas (Ranged (Targeted AoE), Minor DoT(Toxic), Foe Hold, -DMG)
Invisibility Stealth.png Stealth (Auto: Self Stealth, +DEF(All but Psionic))
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Hold Duration
Enhance Immobilization Duration
Enhance Disorient Duration
Enhance ToHit Debuff
Set Categories Pet Damage
Recharge Intensive Pets
Defense Debuff
Accurate Defense Debuff
Holds
Immobilize
Stuns
ToHit Debuff
Accurate ToHit Debuff
Universal Damage


Paramilitary TacticalUpgrade.png Tactical Upgrade

Permanently Upgrade the most advanced tactical weapons and gear to all of your Mercenary Henchman. The Tactically Upgraded Mercenaries will gain powers, weapons and munitions. The powers gained are unique and dependent upon the type of Mercenary Henchman that is Upgraded. Your Mercenary Henchmen will also become more evasive towards Ranged and AoE attacks. This power only works on your Mercenary Henchmen and you can only Upgrade your Mercenary Henchmen once with this power.

Recharge Medium
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Ranged, Upgrade Mercenary Henchman
Henchman +DEF(Ranged, AoE)
Soldiers:  
Visual Change: Tactical Belt, new Assault Rifle
Powers added: AssaultWeapons ARBurst.png Heavy Burst (Ranged, Superior DoT(Lethal), Foe -DEF)
AssaultWeapons ARBurst.png Full Burst (Ranged, Extreme DoT(Lethal), Foe -DEF)
AssaultWeapons ARFullAuto.png Assault Rifle Auto Fire (Ranged (Cone), Superior DoT(Lethal), Foe -DEF)
Medic:  
Visual Change: Tactical Belt
Powers added: AssaultWeapons ARM30grenade.png Frag Grenade (Ranged (Targeted AoE), Light DMG(Fire/Lethal), Foe Knockback)
Medicine Stimulant.png Stimulant (Close, Ally +Res(Effects))
Spec Ops:  
Visual Change: Grenade Harness
Powers added: AssaultWeapons ARBurst.png SCAR Snipe (Ranged (Sniper), Extreme DMG(Lethal))
Traps DroppedAoEDebuffDamage.png Tear Gas (Ranged (Targeted AoE), Minor DoT(Toxic), Foe Hold, -DMG)
Invisibility Stealth.png Stealth (Auto: Self Stealth, +DEF(All but Psionic))
Commando:  
Visual Change: Tactical Belt
Powers added: AssaultWeapons ARBurst.png Full Burst (Ranged, Extreme DoT(Lethal), Foe -DEF)
AssaultWeapons ARM30grenade.png M30 Grenade (Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback)
AssaultWeapons ARFlamethrower.png Flamethrower (Ranged (Cone), Superior DoT(Fire))
MunitionsMastery LRMRocket.png LRM Rocket (Ranged (Sniper AoE), Moderate DMG(Lethal/Smash), Foe Knockback)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Defense

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links