Mikey the Ear: Difference between revisions
imported>Blondeshell m (→Too Busy) |
(infobox: Creed and Mongoose's level (they don't really introduce the broker though)) |
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|zone=[[Port Oakes]] | |zone=[[Port Oakes]] | ||
|x=-223|y=98|z=1119 | |x=-223|y=98|z=1119 | ||
|introed=[[ | |levels=5-15 | ||
|intros=[[Mr. Bocor]] <br /> [[Billie Heck]] <br /> [[Angelo Vendetti]] | |introed='''== Level 3-8 =='''<br />[[Doctor Creed]]<br />[[Mongoose]] | ||
|intros='''== Level 5-9 =='''<br />[[Mr. Bocor]]<br />[[Billie Heck]]<br />[[Angelo Vendetti]]<br />'''== Level 10-14 =='''<br />[[The Radio]] | |||
|enemies={{Enemy Security Guards}} | |enemies={{Enemy Security Guards}} | ||
{{Enemy Mooks}} | {{Enemy Mooks}} | ||
Line 14: | Line 15: | ||
}} | }} | ||
{{Contact Overview|City=V|Zone=Port Oakes|x=-223|y=98|z=1119|Pronoun=his|HoodYN=N|Hood=|OriginYN= | {{Contact Overview|City=V|Zone=Port Oakes|x=-223|y=98|z=1119|Pronoun=his|HoodYN=N|Hood=|OriginYN=broker|Origin=|LevelYN=N|Level=}} | ||
Mikey will give you a heist mission for every three [[schemes]] you complete from the [[Rogue Isle Protector]]. He has up to four new contacts available. | |||
__toc__ | __toc__ | ||
== Introductions == | == Introductions == | ||
=== Contact | === Contact Introduced By === | ||
* [[Doctor Creed]] | |||
* [[Mongoose]] | * [[Mongoose]] | ||
'''Notes''' | '''Notes''' | ||
* You do not have to be introduced to Mikey the Ear in order to start accepting missions from him. Therefore, you are not required to finish [[Mongoose]] or [[Doctor Creed]]'s missions to progress in the game. Upon entering [[Port Oakes]] for the first time, characters are assigned either Mikey the Ear or [[Drea the Hook]]; based on which contact you chose before leaving Breakout, the broker assigned to you will appear on your minimap.'' | * You do not have to be introduced to Mikey the Ear in order to start accepting missions from him. Therefore, you are not required to finish [[Mongoose]] or [[Doctor Creed]]'s missions to progress in the game. Upon entering [[Port Oakes]] for the first time, characters are assigned either Mikey the Ear or [[Drea the Hook]]; based on which contact you chose before leaving Breakout, the broker assigned to you will appear on your minimap.'' | ||
=== | === Contact Introduces === | ||
; Multiple contact options | |||
:''I hear some of my other {{Green|friends}} would like to meet you.'' | |||
; Single contact option | |||
:''{{missing}}'' | |||
==== Level 5-9 ==== | |||
{{NewContact Mr. Bocor}} | |||
{{NewContact Billie Heck}} | |||
{{NewContact Angelo Vendetti}} | {{NewContact Angelo Vendetti}} | ||
==== Level 10-14 ==== | |||
{{NewContact | {{NewContact The Radio}} | ||
=== Information === | === Information === | ||
Line 49: | Line 59: | ||
=== Greeting === | === Greeting === | ||
Sorry, friend. I ain't heard nothin' you'd be interested in. | |||
{{blue|Now that you've been introduced to your Broker, you can start scanning the Rogue Isles Protector, the local newspaper, for things going on in your current zone. You can then act on one of your 'Schemes' by selecting it from the newspaper, listed under your Contacts. | {{blue|Now that you've been introduced to your Broker, you can start scanning the Rogue Isles Protector, the local newspaper, for things going on in your current zone. You can then act on one of your 'Schemes' by selecting it from the newspaper, listed under your Contacts. | ||
After every 3 successful Schemes, your Broker will tip you off to Heists and other special missions, then introduce you to new Contacts with stories and missions of their own. }} | After every 3 successful Schemes, your Broker will tip you off to Heists and other special missions, then introduce you to new Contacts with stories and missions of their own. }} | ||
=== Too Busy === | === Too Busy === | ||
I hear you got enough goin' on right now, {{Character}}. Keep checkin' back though. I'll have something big for you eventually. | I hear you got enough goin' on right now, {{Character}}. Keep checkin' back though. I'll have something big for you eventually. | ||
== Missions == | == Missions == | ||
{{ | {{Mission:Broker - Rob Atlas Park bank}} | ||
{{ | {{Mission:Broker - Rob Kings Row bank}} | ||
== Removed missions == | == Removed missions == | ||
Line 125: | Line 132: | ||
Nice. Plenty of cash to go around. You know, this could be the beginning of a beautiful friendship. | Nice. Plenty of cash to go around. You know, this could be the beginning of a beautiful friendship. | ||
Latest revision as of 19:29, 6 November 2023
Overview
Mikey the Ear | |
---|---|
Mikey the Ear | |
Zone | Port Oakes |
Coordinates | (-223, 98, 1119) |
Level Range | 5-15 |
Introduced By |
== Level 3-8 == Doctor Creed Mongoose |
Introduces |
== Level 5-9 == Mr. Bocor Billie Heck Angelo Vendetti == Level 10-14 == The Radio |
Enemy Groups | |
Mikey the Ear is a villain contact in Port Oakes at coordinates (-223, 98, 1119) Mikey the Ear is a Broker contact. Mikey will give you a heist mission for every three schemes you complete from the Rogue Isle Protector. He has up to four new contacts available.
Introductions
Contact Introduced By
Notes
- You do not have to be introduced to Mikey the Ear in order to start accepting missions from him. Therefore, you are not required to finish Mongoose or Doctor Creed's missions to progress in the game. Upon entering Port Oakes for the first time, characters are assigned either Mikey the Ear or Drea the Hook; based on which contact you chose before leaving Breakout, the broker assigned to you will appear on your minimap.
Contact Introduces
- Multiple contact options
- I hear some of my other friends would like to meet you.
- Single contact option
- +++ Missing Information +++
Level 5-9
Have you met Mr. Bocor yet? Almost everyone on Port Oakes knows him, or at least knows of him. According to rumor, he's an immensely powerful Vodoun sorcerer. I'd stay on his good side, if I were you. Mr. Bocor can be a powerful ally.
Mr. Bocor may not seem like a threat. But there's more to him than meets the eye.
There's someone you might want to meet. His name is Billie Heck, and word is that he does some work for the Family from time to time.
Billie comes off as a bit of a weasel, but he might have some work for you if you need it.
Angelo Vendetti is a man with a very dangerous family grudge. Rumors say his family were ousted from the Italian crime families when the Council came to power, after being deceived into helping them by the Center, the Council's mysterious leader. Arachnos and the Council have a long history of hostility, so the local authorities look the other way when Vendetti recruits people for his personal war.
Vendetti's the kind of guy who's too driven to cheat you. But keep an eye out. He could get you into a lot of trouble.
Level 10-14
They say that there's a strange radio here in Port Oakes. According to rumors, sometimes a mysterious voice will speak through it, talking about great opportunities for those in the know.
I know it sounds weird, but the rumors say that those who listen to what that Radio have to say can find great rewards.
Information
Broker
Mikey has put his big ears to use. It's said he hears everything going on in Port Oakes. Some think he might even have mutant powers.
Wrong Broker
You sure you're looking for me? Maybe you want Drea the Hook instead.
Too Low Level
I deal mostly with the big boys around here. Come back when you're Threat Level 5 and I'll be happy to tell you everything I hear.
Initial contact
It's an honor to meet you, Character. I'm Mikey the Ear. Snitch extraordinaire. When you've made a name for yourself, I'll let you in on some big jobs. I mean really big... like robbing banks in Paragon City big. I'll let you know when by putting a secret code in the Rogue Isle Protector. Look for it while you're planning your schemes and we'll make some serious moola together. Capiche?
Also, I ain't the only guy out there who has stuff for you to do... pulling off these jobs will get you introduced to some contacts who have some more specific stuff to do, and there's even guys just hangin' around the Rogue Isles who will just give you jobs if they think you are up to snuff.
Performing a set number of Newspaper missions will get you a Mayhem Mission, where you rob a bank in Paragon City. After that you will earn a contact in this zone if any are available in your level range. In addition, there are some contacts (NPCS with yellow rings around their feet) that simply require you have a particular badge before they will issue their missions to you. Click on any NPC you see with a yellow ring to see if they have any jobs for you to do.
Greeting
Sorry, friend. I ain't heard nothin' you'd be interested in.
Now that you've been introduced to your Broker, you can start scanning the Rogue Isles Protector, the local newspaper, for things going on in your current zone. You can then act on one of your 'Schemes' by selecting it from the newspaper, listed under your Contacts.
After every 3 successful Schemes, your Broker will tip you off to Heists and other special missions, then introduce you to new Contacts with stories and missions of their own.
Too Busy
I hear you got enough goin' on right now, Character. Keep checkin' back though. I'll have something big for you eventually.
Missions
Rob Atlas Park bank
While looking for today's headlines, you see Contact has planted a secret message just for you. It says to stop by for a tip on a really big job.
Briefing
Ready to cause some mayhem in Paragon City? Go to Atlas Park and hit one of the banks there. Once you hit Atlas you'll have 15 minutes to rob the bank and escape.
This is a Mayhem Mission. You can earn extra time by destroying property and creating diversions away from the bank itself.
Each type of item rewards a single time bonus after you destroy a certain ammount of that item. For each person on your team, you will need to destroy more of that particular item to get the time bonus.
One random side missions can be found on this map. Keys (found by defeating certain enemies) are needed to unlock these side missions. Each completed side mission also rewards a time bonus.
Every character that is at least level 5 receives a special temporary power the first time they successfully complete this mission.
Mission Acceptance
Expect some resistance from Longbow. They've been monitoring the activities of villains in the Rogue Isles for quite some time.
Unnecessary Solicitation
Go cause some mayhem!
Mission Objective(s)
Mission Objective(s)
You are met at Independence Port by an Arachnos operative and taken to this section of Atlas Park by truck. Rob the bank and cause some destruction!
- Rob Atlas Park bank - 15:00
- Steal money from vault
- Defeat hero to escape!
Excellent work! You have spread mayhem in Atlas Park
Possible Heroes
Side Missions
Keys for side missions can be found by defeating groups of Skulls.
Arson
These are massive fire bombs the Skulls were going to set in a nearby building. Go in there and plant the bombs yourself!
Bust Icecap out of jail
A wanted poster of Icecap.
Kidnap Rachel Predny
A complete workup including photos and bio of the kidnap target.
Raid Hellions base
A cargo manifest that details a shady arms shipment and where it is stored.
Smash & Grab
A fancy ad showing all the expensive products in the store.
Exploration Badge
You've struck at Atlas Park, the very heart of Paragon City, proving nowhere is safe from villainy!
As a villain you struck at Atlas Park, the very heart of Paragon City, proving you must always be vigilant in its defense.
Temporary Power
Upon successful completion of this mission for the first time, a villain over level 5 will earn the Raptor Pack temporary power.
Toggle: Self fly
This backpack grants any person the ability to fly for a short period. If you attack a target while this pack is on, your flight speed will be temporarily reduced to Hover speed. You have this power for a total of 2 hours usage time. You can only carry 1 Raptor Pack at a time.
Debriefing
Excellent work, Character! You have spread mayhem in Atlas Park!
Debriefing (failure)
Not the best showing Character, I guess Paragon City is a little too much for you.
Rob Kings Row bank
While looking for today's headlines, you see Contact has planted a secret message just for you. It says to stop by for a tip on a really big job.
Briefing
Ready to cause some mayhem in Paragon City? Go to Kings Row and hit one of the banks there. Once you hit Kings Row you'll have 15 minutes to rob the bank and escape.
This is a Mayhem Mission. You can earn extra time by destroying property and creating diversions away from the bank itself.
Each type of item rewards a single time bonus after you destroy a certain amount of that item. For each person on your team, you will need to destroy more of that particular item to get the time bonus.
Two random side missions can be found on this map. Keys (found by defeating certain enemies) are needed to unlock these side missions. Each completed side mission also rewards a time bonus.
Every character that is at least level 10 receives a special temporary power the first time they successfully complete this mission.
Mission Acceptance
Expect some resistance from Longbow. They've been monitoring the activities of villains in the Rogue Isles for quite some time.
Unnecessary Solicitation
Go cause some mayhem!
Mission Objective(s)
You are met at Independence Port by an Arachnos operative and from there make your way into Kings Row via the sewer system. Rob the bank and cause some destruction!
- Rob Kings Row bank - 15:00
- Steal money from vault
- Defeat hero to escape!
You have robbed the bank in Kings Row!
Possible Heroes
Side Missions
Keys for side missions can be found by defeating groups of Clockwork.
Arson
These are massive fire bombs the Clockwork were going to set in a nearby building. Go in there and plant the bombs yourself!
Bust Echidna out of jail
A wanted poster of the stalker Echidna.
Kidnap Mr. Thompson
A complete workup including photos and bio of the kidnap target.
Notable NPCs
- Mr Thompson (Hostage)
- PPD Captain
Raid Skulls base
A cargo manifest that details a shady arms shipment and where it is stored.
Smash & Grab
This ad details some new high tech items at the pawn shop.
Exploration Badge
This is the spot in Kings Row of a famous bloodbath where the Marcone made a vicious power play against the Verandi.
Temporary Power
Upon successful completion of this mission for the first time, a villain over level 10 will earn the Zero-G Pack temporary power.
Toggle: Self Long Jump
The Jump Pack allows you to leap great distances and heights, easily jumping over buildings and from rooftop to rooftop! The Jump Pack will last for a total of 2 hours usage time. You can only carry 1 Jump at a time.
Debriefing
Excellent work, Character! You have spread mayhem in Kings Row!
Debriefing (failure)
Not the best showing Character, I guess Paragon City is a little too much for you.
Removed missions
These missions are no longer offered by this contact, but are instead occasionally available through the newspaper.
Retrieve Blackbeard's Treasure
Briefing
You've heard of Blackbeard's Tavern, right? Sure you have. Everyone on this stupid island has heard of the place. What they probably haven't heard is that Blackbeard's Tavern has a sweet little secret. They're holding onto a portion of Blackbeard's treasure. Not the whole thing, mind you. Just enough to set one person up for life. I need you to find that treasure.
It's a little bit of history. Keep it safe.
Mission Objective(s)
- Find Blackbeard's treasure
Clue: Portion of Blackbeard's treasure
A handful of gold coins, a diadem, and an emerald necklace the size of your fist. Not bad for a day's haul.
Debriefing
Quite a haul. I think I know where we can dispose of this stuff. It's payday for you and me!
Steal High Roller's Gems
Briefing
You've done some good work for me, and I think you deserve a shot at something special. I happen to know that a high roller recently arrived at Larry's Tiki Lounge, and she asked for the house to hold onto her valuables. Ergo, there's a safe in there with some serious gems. Want to grab 'em?
Lady Luck is fixing to smile on both of us.
Mission Objective(s)
- Grab Gems
Clue: The high roller's gems
A lady ought to know better to trust Larry to care for her valuables. You've made off with a number of rings, a ruby brooch, and a diamond necklace worth at least a hundred grand.
Debriefing
Good work, good work. I've got a fence we can move this stuff through. As for you, I can tell you're set for the big time. Why don't I introduce you around?
Rob the Hook and Anchor
Briefing
The Hook and Anchor's been having a great week. Gamblers have been walking in with piles of cash, and walking out with nothing but the shirts on their backs. Sometimes not even with those! So you know where the money is, don't you? Right there in the Hook and Anchor house safe. Go get it.
Let's break the bank.
Mission Objective(s)
- Rob the Hook and Anchor
Debriefing
Nice. Plenty of cash to go around. You know, this could be the beginning of a beautiful friendship.