Multiple Builds: Difference between revisions

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== Overview ==
== Overview ==
Issue 13 added the ability for characters to have multiple [[build]]s. These builds allow the character to have completely separate power choices and associated power trays.
[[Issue 13]] added the ability for characters to have two [[build]]s, and [[Issue 19]]'s [[Alpha Slot]] introduced a third build. Each build allows the character to have completely separate power choices, enhancements, and boosts. It does not allow a player to choose new primary or secondary [[Power Set|power sets]].


== Info ==
== Details ==
<!-- This section is currently very non-encylopedic, what with the questions for headers. Please update with more appropriate headers. -->
=== How it Works ===
 
* A free second build unlocks at level 10.
=== How does it work? ===
* A third build is unlocked by completing [[Mender Ramiel]]'s story arc and unlocking the [[Alpha Slot]].
 
* Any time a character visits a [[Trainer]], one of the options will be to change builds, or builds can be changed anywhere with {{slashcommand|select_build}}.
* Any time a character visits a [[Trainer]], one of the options will be to change builds.
* Builds can be changed once every 15 minutes.
* Builds can be changed once every 15 minutes
* All powers will have their recharge time reset when changing builds.
* All powers will have their recharge time reset when changing builds.
*: Changing builds as fast as possible will take a total of 30 minutes. All but the longest recharging powers will have recharged by then.
** Changing builds as fast as possible will take a total of 30 minutes. All but the longest recharging powers will have recharged by then.


=== What is the same? ===
=== List of Build Similarities ===


* Primary and Secondary power sets remain the same, just like when [[respec]]ing.
* Primary and Secondary [[:Category:Power Sets|power sets]] remain the same, just like when [[Power Respecification|respecifying]].
* Experience is the same from one build to another, combat levels are the same.
* [[Experience]] is the same from one build to another, and [[Level|Combat Levels]] are the same.
* Power tray numbers and window positions.
** Security/Threat Levels are not, see below
* [[The Players' Guide to the Cities/User Interface/Tray Window|Power tray]] numbers and window positions.


=== What is different? ===
=== List of Build Differences ===


* Just like a respec, power pools and epic power pools can be different.
* Just like a respec, [[Power Pools]] and [[Ancillary Power Pools]]/[[Patron Power Pools]] can be different.
* Enhancements in one build cannot be copied to the other build.
* [[Enhancements]] in one build cannot be copied to the other build. A character must purchase/create enhancements for each build.
* Unlike a respec, each build has to be [[trained]] up separately.
* [[Level|Security/Threat Levels]]
*: Meaning when choosing the alternate build for the first time, the character must be trained up.
*: Unlike a respec, each build has to be trained up separately.
* [[Power tray]]s are also kept separate. Macro's and Temporary powers do not automatically get added to the other build and must be added manually.
*:* Each build always has the same amount of earned experience, but alternate builds will not train up alongside the active build.
*:* When choosing an alternate build for the first time, the character will start at Security/Threat Level 1 and will have to be trained up, level by level.
*:* Additionally, each build requires training when switched to it, if the character has gained levels since the last time the build was used.
* Power tray content is kept separate.
** Moved powers and [[Macro (Slash Command)|macros]] do not get saved across builds. Each build saves and uses its own data.
** Macros and [[Temporary Powers]] do not automatically get added to the other build's power trays and must be added manually.


=== How does regular respecing work? ===
=== Respecifying and Multi-Builds ===
* A character has one pool of [[Power Respecification|respec]] tokens, no matter how many builds are unlocked.
* To respec more than one build, one respec token is required per build.
* Using a respec on one build does not carry over to the other builds.
* Changing [[Primary Power Sets|Primary power choices]], [[Secondary Power Sets|Secondary power choices]], [[Power Pools]], [[Ancillary Power Pools|Epic]]/[[Patron Power Pools|Patron Pools]], and [[Incarnate System|Incarnate Boosts]] are completely separate per respec.


{{orange|need more info}}
=== Epic Archetypes ===
* [[Peacebringer]]s' and [[Warshade]]s' (HEATs) primary and secondary powersets can be leveled up differently on each build.
** A Kheldian can be all human on one build and utilize forms on another, or any other combination possible.
* [[Soldiers of Arachnos]] (VEATs) primary and secondary powersets, while split into 3 sections, can be leveled up differently on each build.
** A Soldier can have Crab Spider training on one build, and Bane Spider training on another. However, they will lose display of the Bane Spider cape, and have the Crab Spider legs on both builds.


== History ==
== History ==
<!-- original patch notes on training room 20081106
* The initial implementation of Multiple Builds limited characters to two builds.
 
** Because the initial implementation only allowed two builds, many called them Dual Builds. "Dual Builds" redirects here.
Multiple Builds
* [[Issue 19]] added a third build, unlocked alongside the [[Alpha Slot]].
** Even with the implementation of a third build, it is common for players to continue to call this feature "Dual Builds".


Characters can create a second build with different power selections and enhancement slotting, and switch between builds by talking to any Trainer. Now you can have separate builds for soloing and grouping, or for PvP.
== See Also ==
* [[Issue 13]]
* [[Issue 19]]
* [[Power Respecification]]


• The second build works like a respec, so you can change anything except your Primary and Secondary powersets.
== External Links ==
• The second build is slotted with enhancements separately from your first build.
* [http://web.archive.org/web/20121025114151/http://na.cityofheroes.com/en/news/paragon_journals/paragon_journals.php Data Analysis by Dr. Raymond Keyes]
• You can swap builds once every 15 minutes.
• All powers fully recharge when switching builds


end original patch notes -->
[[Category:Gameplay]]
[[Category:Need Category]]

Latest revision as of 11:55, 21 November 2022

Overview

Issue 13 added the ability for characters to have two builds, and Issue 19's Alpha Slot introduced a third build. Each build allows the character to have completely separate power choices, enhancements, and boosts. It does not allow a player to choose new primary or secondary power sets.

Details

How it Works

  • A free second build unlocks at level 10.
  • A third build is unlocked by completing Mender Ramiel's story arc and unlocking the Alpha Slot.
  • Any time a character visits a Trainer, one of the options will be to change builds, or builds can be changed anywhere with /select_build.
  • Builds can be changed once every 15 minutes.
  • All powers will have their recharge time reset when changing builds.
    • Changing builds as fast as possible will take a total of 30 minutes. All but the longest recharging powers will have recharged by then.

List of Build Similarities

List of Build Differences

  • Just like a respec, Power Pools and Ancillary Power Pools/Patron Power Pools can be different.
  • Enhancements in one build cannot be copied to the other build. A character must purchase/create enhancements for each build.
  • Security/Threat Levels
    Unlike a respec, each build has to be trained up separately.
    • Each build always has the same amount of earned experience, but alternate builds will not train up alongside the active build.
    • When choosing an alternate build for the first time, the character will start at Security/Threat Level 1 and will have to be trained up, level by level.
    • Additionally, each build requires training when switched to it, if the character has gained levels since the last time the build was used.
  • Power tray content is kept separate.
    • Moved powers and macros do not get saved across builds. Each build saves and uses its own data.
    • Macros and Temporary Powers do not automatically get added to the other build's power trays and must be added manually.

Respecifying and Multi-Builds

Epic Archetypes

  • Peacebringers' and Warshades' (HEATs) primary and secondary powersets can be leveled up differently on each build.
    • A Kheldian can be all human on one build and utilize forms on another, or any other combination possible.
  • Soldiers of Arachnos (VEATs) primary and secondary powersets, while split into 3 sections, can be leveled up differently on each build.
    • A Soldier can have Crab Spider training on one build, and Bane Spider training on another. However, they will lose display of the Bane Spider cape, and have the Crab Spider legs on both builds.

History

  • The initial implementation of Multiple Builds limited characters to two builds.
    • Because the initial implementation only allowed two builds, many called them Dual Builds. "Dual Builds" redirects here.
  • Issue 19 added a third build, unlocked alongside the Alpha Slot.
    • Even with the implementation of a third build, it is common for players to continue to call this feature "Dual Builds".

See Also

External Links