Patch Notes/2009-05-05: Difference between revisions
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===Mission Architect Custom Critters=== | ===Mission Architect Custom Critters=== | ||
* Improved performance on [[ | * Improved performance on [[Custom Critter]]s with the [[Dual Blades]] power set. Changes were made to make it much easier for AI-controlled [[critter]]s to get combos. | ||
* Extensively revamped the Custom Critters powers Rank and Difficulty settings. Power selection for custom critters should be better standardized, more flexible and provide finer control over the difficulty of custom critters. | * Extensively revamped the Custom Critters powers Rank and Difficulty settings. Power selection for custom critters should be better standardized, more flexible and provide finer control over the difficulty of custom critters. | ||
** All [[melee]] [[Powersets|power sets]] have an additional ranged power added. Any ranged attack normally in a melee set will now be available at all levels, difficulties and ranks. | ** All [[melee]] [[Powersets|power sets]] have an additional ranged power added. Any ranged attack normally in a melee set will now be available at all levels, difficulties and ranks. | ||
** [[Build up]] and [[Aim]] style powers now are available at the "Difficult" Setting for LT's and above. | ** [[War Mace#Build Up|Build up]] and [[Fire Blast#Aim|Aim]] style powers now are available at the "Difficult" Setting for LT's and above. | ||
** [[Protection|Status protection]] Toggles standardized at "Extreme" setting for LT's and above. | ** [[Protection|Status protection]] Toggles standardized at "Extreme" setting for LT's and above. | ||
** [[Self Rez]] powers set to "Extreme" Difficulty for bosses or higher rank. | ** [[Dark Armor#Soul Transfer|Self Rez]] powers set to "Extreme" Difficulty for bosses or higher rank. | ||
** Armor Toggles now standardized. Minions begin with normal Smash/Lethal protection, LT's begin with extra protection, and bosses get all protection toggle effects except status protection. | ** Armor Toggles now standardized. Minions begin with normal Smash/Lethal protection, LT's begin with extra protection, and bosses get all protection toggle effects except status protection. | ||
** Armor power sets [[PBAOE]] toggles set at "Difficult" setting for LT's and above. | ** Armor power sets [[Point Blank Area of Effect|PBAOE]] toggles set at "Difficult" setting for LT's and above. | ||
** Ranged attacks Tier 9 [[nuke]]s standardized at "Extreme" setting. All Endurance intensive nukes available to LT's and above. | ** Ranged attacks Tier 9 [[nuke]]s standardized at "Extreme" setting. All Endurance intensive nukes available to LT's and above. | ||
** Control power sets standardized to AOE effects at "Difficult" setting or higher. | ** Control power sets standardized to AOE effects at "Difficult" setting or higher. | ||
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* The rewards for defeating [[Rikti#Communications_Officer|Rikti Communications Officers]] in Mission Architect has been decreased to match other minion level critters. Missions using earlier versions of the Rikti Communications Officer will be invalidated, and will need to be republished. | * The rewards for defeating [[Rikti#Communications_Officer|Rikti Communications Officers]] in Mission Architect has been decreased to match other minion level critters. Missions using earlier versions of the Rikti Communications Officer will be invalidated, and will need to be republished. | ||
* [[Bat'Zul#Fire_Imp|Batzul Fire Imps]] can no longer be selected as an allied critter. Missions including them will be invalidated and will need to be republished. | * [[Bat'Zul#Fire_Imp|Batzul Fire Imps]] can no longer be selected as an allied critter. Missions including them will be invalidated and will need to be republished. | ||
* Visual FX for "Captured (Energy Field)" custom animation in the Mission Architect have been slightly modified. The original version was intended for a very specific use with a specific NPC (Penelope Yin) | * Visual FX for "Captured (Energy Field)" custom animation in the Mission Architect have been slightly modified. The original version was intended for a very specific use with a specific NPC ([[Penelope Yin]]) | ||
* [[Ninjitsu#Hide|Ninjitsu - Hide]] - Adjusted the suppression time on the damage bonus. | * [[Ninjitsu#Hide|Ninjitsu - Hide]] - Adjusted the suppression time on the damage bonus. | ||
* [[Trick_Arrow#Flash_Arrow|Trick Arrow - Flash Arrow]] - Perception Debuff now supresses when the player is hit. | * [[Trick_Arrow#Flash_Arrow|Trick Arrow - Flash Arrow]] - Perception Debuff now supresses when the player is hit. | ||
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===City Zones=== | ===City Zones=== | ||
* Adjusted [[Rikti_Drop_Ship|Rikti ship]] paths to not go through [[AE | * Adjusted [[Rikti_Drop_Ship|Rikti ship]] paths to not go through [[Architect Entertainment Buildings|AE buildings]]. Affects [[Atlas Park]], [[Galaxy City]], [[Peregrine Island]], [[Mercy Island]], [[Nerva Archipelago]]. Also adjusted a few patrols in [[Nerva_Archipelago|Nerva]] that got obliterated by AE drones. | ||
==CITY of HEROES== | ==CITY of HEROES== |
Revision as of 19:09, 5 May 2009
05.05.2009 Version 18.2009XXXX.XXXX
COMBINED
Badges
- The Builder line of badges has had their requirements to obtain decreased substantially, so that the final badge "Master Builder" has the same requirements as getting a mission into the Hall of Fame.
Emotes
- Fixed a bug that would cause costume change emotes to crash the game client.
Mission Architect
- Fixed more memory leaks in the Mission Architect windows.
Mission Architect Custom Critters
- Improved performance on Custom Critters with the Dual Blades power set. Changes were made to make it much easier for AI-controlled critters to get combos.
- Extensively revamped the Custom Critters powers Rank and Difficulty settings. Power selection for custom critters should be better standardized, more flexible and provide finer control over the difficulty of custom critters.
- All melee power sets have an additional ranged power added. Any ranged attack normally in a melee set will now be available at all levels, difficulties and ranks.
- Build up and Aim style powers now are available at the "Difficult" Setting for LT's and above.
- Status protection Toggles standardized at "Extreme" setting for LT's and above.
- Self Rez powers set to "Extreme" Difficulty for bosses or higher rank.
- Armor Toggles now standardized. Minions begin with normal Smash/Lethal protection, LT's begin with extra protection, and bosses get all protection toggle effects except status protection.
- Armor power sets PBAOE toggles set at "Difficult" setting for LT's and above.
- Ranged attacks Tier 9 nukes standardized at "Extreme" setting. All Endurance intensive nukes available to LT's and above.
- Control power sets standardized to AOE effects at "Difficult" setting or higher.
- Control power sets Pets set to "Difficult" setting for Bosses or higher rank.
- Corrected Help description of Pain Domination powerset in Mission Architect
- The rewards for defeating Rikti Communications Officers in Mission Architect has been decreased to match other minion level critters. Missions using earlier versions of the Rikti Communications Officer will be invalidated, and will need to be republished.
- Batzul Fire Imps can no longer be selected as an allied critter. Missions including them will be invalidated and will need to be republished.
- Visual FX for "Captured (Energy Field)" custom animation in the Mission Architect have been slightly modified. The original version was intended for a very specific use with a specific NPC (Penelope Yin)
- Ninjitsu - Hide - Adjusted the suppression time on the damage bonus.
- Trick Arrow - Flash Arrow - Perception Debuff now supresses when the player is hit.
- Ninjitsu - Blinding Powder - Perception Debuff now supresses when the player is hit.
- Devices - Smoke Grenade - Perception Debuff now supresses when the player is hit.
- Fire Control - Smoke - Perception Debuff now supresses when the player is hit.
- Powersets are now listed in alphabetical order when viewing 'all'.
Powers
- Mystic Fortune - The Tower damage effect should no longer be applied when zoning or respawning, and should no longer damage players below 25% health.
City Zones
- Adjusted Rikti ship paths to not go through AE buildings. Affects Atlas Park, Galaxy City, Peregrine Island, Mercy Island, Nerva Archipelago. Also adjusted a few patrols in Nerva that got obliterated by AE drones.
CITY of HEROES
Powers
Blasters
- Cold Mastery - Corrected Missing Ice effect on Hibernate.
Controllers
- Fixed a minor issue with Illusion Control Phantasm which could cause it to spend time toggling on a power which has no effect.
- Ice Mastery - Corrected Missing Ice effect on Hibernate.
Tankers
- Iced Armor - Corrected Missing Ice effect on Hibernate.
CITY of VILLAINS
Powers
Corruptors
- Leviathan Mastery - Corrected Missing Ice effect on Hibernate.
Masterminds
- Mastermind Jonin when fully upgraded are now always in Hide, except for immediately after attacking.
- Mastermind Soldier Spec-Ops when fully upgraded are now always stealthed, except for immediately after attacking.
Dominators
- Leviathan Mastery - Corrected Missing Ice effect on Hibernate.
Stalkers
- Leviathan Mastery - Summon Guardian should once again accept Recharge Intensive Pets invention sets
- Leviathan Mastery - Corrected Missing Ice effect on Hibernate.